testitemqlstudop wrote:
If there exists a stable one-time LWSS-to-2G (or 3G, even better!), we might be able to make a spaceship:
The only 2g+LWSS I found are dirty. Except the first, they all generate the gliders with a b-heptomino.
Code: Select all
x = 27, y = 10, rule = B3/S23
bo$2bo$3o5$22b2o$22bo2b2o$23b2obo3$19b2o$20bo$19bo$19b2o!
Code: Select all
x = 7, y = 9, rule = B3/S23
4bo$5bo$3b3o5$bo3b2o$obo2b2o$b2o3$4bo$3bobo$4bo!
Code: Select all
x = 19, y = 9, rule = B3/S23
bo$2bo$3o5$15b2o$15bo2bo$17b2o3$11bo5b2o$10bobo4b2o$11bo!
Code: Select all
x = 22, y = 11, rule = B3/S23
bo$2bo$3o5$15bo$14bobo$15bo$18b2o$18bo2bo$20b2o2$16b2o$16b2o!
Code: Select all
x = 11, y = 9, rule = B3/S23
bo$2bo$3o5$9bo$8bobo$9b2o2$5bo3b2o$4bobo2b2o$5bo!
There are clean multiple glider outputs, but I think it is very unlikely that they can be reused.
4 gliders (identical reactions after the first hit)
Code: Select all
x = 10, y = 11, rule = B3/S23
bo$2bo$3o5$4bo$3bobo$3b2o3bo$7bobo$7b2o2$3bo$2bobo$3bo!
Code: Select all
x = 8, y = 11, rule = B3/S23
3bo$4bo$2b3o5$5bo$4bobo$bo3b2o$obo$b2o2$6bo$5bobo$6bo!
3 gliders. There are a lot of these. I think it will cost more gliders to synthesize the collision target, though some are pretty simple.
Code: Select all
x = 7, y = 11, rule = B3/S23
bo$2bo$3o5$5bo$4bobo$5bo$2b3o$bo$b2o2$b2o$b2o!
Code: Select all
x = 18, y = 10, rule = B3/S23
bo$2bo$3o5$13bo$12bobo$12bobo$13bo2$12bo3bo$11bobobobo$12bo3bo!
Code: Select all
x = 8, y = 9, rule = B3/S23
2bo$3bo$b3o5$2bo$bobo$2bo2$6b2o$2o3bobo$2o3b2o!
Code: Select all
x = 16, y = 9, rule = B3/S23
bo$2bo$3o5$9bo4bo$8bobo2bobo$9bo4b2o4$10bo$9bobo$10b2o!
Code: Select all
x = 20, y = 10, rule = B3/S23
bo$2bo$3o5$17b2o$16bo2bo$16b4o2$16b2o$17bo$15bo$15b2o!
Code: Select all
x = 22, y = 11, rule = B3/S23
bo$2bo$3o5$20bo$19bobo$19b2o2$14b2o$14bobo$15bo$18b2o$18b2o!
Code: Select all
x = 9, y = 9, rule = B3/S23
4bo$5bo$3b3o5$3b2o$bo2bo2b2o$b2o4b2o3$bo$obo$bo!
Code: Select all
x = 22, y = 11, rule = B3/S23
bo$2bo$3o5$14bo$13bobo$14bo$20b2o$20b2o$15b2o$15bobo$16b2o!
Code: Select all
x = 17, y = 8, rule = B3/S23
bo$2bo$3o5$9b2o4bo$8bobo3bobo$9bo3bobo$13bo$12b2o!
Code: Select all
x = 13, y = 9, rule = B3/S23
bo$2bo$3o5$6bo4bo$5bobo2bobo$6bobo2bo$7bo4$8b2o$8b2o!
Here's a HWSS synthesis from a glider hitting some junk. It is probably useless, but could be useful if you were lucky.
Code: Select all
x = 20, y = 9, rule = B3/S23
2bo$obo$b2o7bo$9bobo$9bobo$10bo2$7b2o$7b2o8b3o!