Blinker ship 1testitemqlstudop wrote:The front end moves at c/2, the back end moves at 12c/13:
Code: Select all
x = 79, y = 15, rule = B3/S23 10b4o$10bo3bo$10bo$b2o8bo$2ob2o$b4o3bo4bobo$2b2o3bo5bo2bo6bo5bo5bo5bo 5bo5bo5bo5bo5bo4b3o$6bo2bo6bo6bo5bo5bo5bo5bo5bo5bo5bo5bo4bobo$2b2o3bo 5bo2bo6bo5bo5bo5bo5bo5bo5bo5bo5bo4b3o$b4o3bo4bobo$2ob2o$b2o8bo$10bo$ 10bo3bo$10b4o!
Thread For Your Useless Discoveries
Re: Thread For Your Useless Discoveries
Discord: Ian07#6028

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 Joined: July 1st, 2016, 3:58 pm
Re: Thread For Your Useless Discoveries
That is actually 12c/26.testitemqlstudop wrote:12c/13
Things to work on:
 Find a (7,1)c/8 ship in a Nontotalistic rule
 Finish a rule with ships with period >= f_e_0(n) (in progress)
 Hdjensofjfnen
 Posts: 1338
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Re: Thread For Your Useless Discoveries
Wow, that's actually close to being a c/2 in its own right.AforAmpere wrote:That is actually 12c/26.testitemqlstudop wrote:12c/13
EDIT: Crystal:
Code: Select all
x = 500, y = 502, rule = B3/S23
485bo$484bobo$484bobo$485bo5$487bo$486bobo$481bo4bobo$480bobo4bo9b2o$
479bo2bo13bo2bo$480b2o9b2o4b2o$490bo2bo$470bo20b2o$469bobo$469bobo$
470bo$487b2o$487bobo$488bo2$472b2o$472b2o2$482b2o$481bo2bo$482b2o7$
465bo$465b2o$464bobo14$449bo$449b2o$448bobo14$433bo$433b2o$432bobo14$
417bo$417b2o$416bobo14$401bo$401b2o$400bobo14$385bo$385b2o$384bobo14$
369bo$369b2o$368bobo14$353bo$353b2o$352bobo14$337bo$337b2o$336bobo14$
321bo$321b2o$320bobo14$305bo$305b2o$304bobo14$289bo$289b2o$288bobo14$
273bo$273b2o$272bobo14$257bo$257b2o$256bobo14$241bo$241b2o$240bobo14$
225bo$225b2o$224bobo14$209bo$209b2o$208bobo14$193bo$193b2o$192bobo14$
177bo$177b2o$176bobo14$161bo$161b2o$160bobo14$145bo$145b2o$144bobo14$
129bo$129b2o$128bobo14$113bo$113b2o$112bobo14$97bo$97b2o$96bobo14$81bo
$81b2o$80bobo14$65bo$65b2o$64bobo14$49bo$49b2o$48bobo14$33bo$33b2o$32b
obo14$17bo$17b2o$16bobo14$bo$b2o$obo!
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!
 testitemqlstudop
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Re: Thread For Your Useless Discoveries
Code: Select all
x = 9, y = 8, rule = B3/S23
7b2o$7bo$5bobo$5b2o2$2b2o$b2o$2o!
Code: Select all
x = 5, y = 7, rule = B3/S23
3o$bo2$3bo$2bobo$2bobo$3bo!
 Hdjensofjfnen
 Posts: 1338
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Re: Thread For Your Useless Discoveries
Code: Select all
x = 14, y = 18, rule = B3/S23
11bobo$10bo2bo$11bobo4$9b2o$9b2o3$3b3o$2o4bo$o2bo3bo$6bo$5bo$3bo$3bo$
2b2o!
Code: Select all
x = 18, y = 11, rule = B3/S23
bo$2bo$3o4$11bo$10b2o$11bo4bo$15bobo$16bo!
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Thread For Your Useless Discoveries
That's just an elementary collision of two honeyfarm predecessors.Hdjensofjfnen wrote:The explosion at the northeast is one that I haven't seen occur naturally before: ...
 A for awesome
 Posts: 1901
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Re: Thread For Your Useless Discoveries
Code: Select all
x = 20, y = 20, rule = B3/S23
10b2o3b2o$10b2o3b2o$6bo$2o3b2o$2o2bo10bo$5bo3b2o2b2obo$5bo3bo6b2o2$2o$2o3bo3b
2o2b2o$5b2o2b2o3bo3b2o$18b2o2$2b2o6bo3bo$3bob2o2b2o3bo$4bo10bo2b2o$13b2o3b2o
$13bo$3b2o3b2o$3b2o3b2o!
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
 Entity Valkyrie
 Posts: 247
 Joined: November 30th, 2017, 3:30 am
Re: Thread For Your Useless Discoveries
Rich's P16Hdjensofjfnen wrote: EDIT: Transparent boats:Code: Select all
x = 24, y = 13, rule = B3/S23 5b2o10b2o$4bo2bo8bo2bo$7b2o6b2o$bo5b3o4b3o5bo$obo3bo2bo4bo2bo3bobo$b2o 3b3o6b3o3b2o2$b2o3b3o6b3o3b2o$obo3bo2bo4bo2bo3bobo$bo5b3o4b3o5bo$7b2o 6b2o$4bo2bo8bo2bo$5b2o10b2o!
 Hdjensofjfnen
 Posts: 1338
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Re: Thread For Your Useless Discoveries
I know, but what I realized was that the boats end up in the same place. Maybe not a coincidence. Also, wiki tags provide links to the wiki?Entity Valkyrie wrote:Rich's P16Hdjensofjfnen wrote: EDIT: Transparent boats:Code: Select all
x = 24, y = 13, rule = B3/S23 5b2o10b2o$4bo2bo8bo2bo$7b2o6b2o$bo5b3o4b3o5bo$obo3bo2bo4bo2bo3bobo$b2o 3b3o6b3o3b2o2$b2o3b3o6b3o3b2o$obo3bo2bo4bo2bo3bobo$bo5b3o4b3o5bo$7b2o 6b2o$4bo2bo8bo2bo$5b2o10b2o!
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!
 Entity Valkyrie
 Posts: 247
 Joined: November 30th, 2017, 3:30 am
Re: Thread For Your Useless Discoveries
That gave me an idea:2718281828 wrote:A phispark + a domino spark give a copy of it plus two tubs (see gen. 22):Code: Select all
x = 5, y = 8, rule = LifeHistory 3.2E2$2.A$.3A$A.A.A$A.A.A$.3A$2.A!
Code: Select all
x = 25, y = 50, rule = B3/S23
10b2o$10b2o4$15b2o2$14bo$13b3o$12bobobo$12bobobo$13b3o$14bo$2o$2o21$
23b2o$23b2o$10bo$9b3o$8bobobo$8bobobo$9b3o$10bo2$8b2o4$13b2o$13b2o!
 Entity Valkyrie
 Posts: 247
 Joined: November 30th, 2017, 3:30 am
Re: Thread For Your Useless Discoveries
Code: Select all
x = 7, y = 9, rule = B3/S23
5b2o$5b2o4$2o$b2o$2o$o!
 Moosey
 Posts: 2493
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Re: Thread For Your Useless Discoveries
I can't verify, but I'm tempted to say yes It's a reaction between a b and a block.Entity Valkyrie wrote:Is this BtoTL known?Code: Select all
x = 7, y = 9, rule = B3/S23 5b2o$5b2o4$2o$b2o$2o$o!
Technically, though, as the B leaves its block, it's not a conduit. You could string it up to conduit 1, however, to get a true conduit.
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
 testitemqlstudop
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Re: Thread For Your Useless Discoveries
 Βεν Γ. Κυθισ
 Posts: 217
 Joined: December 27th, 2018, 5:42 am
Re: Thread For Your Useless Discoveries
Code: Select all
x = 6, y = 3, rule = Life
bo2bo$2b2o$6o!
If for some reason you needed to know, my PGP key ID is DB271923.
 Hdjensofjfnen
 Posts: 1338
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Re: Thread For Your Useless Discoveries
Code: Select all
x = 22, y = 6, rule = LifeHistory
.2D16.2C$ACA15.C2.C$2.C15.C2.C$3.C$2.C.C14.2CD$3.C17.A!
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!
 Entity Valkyrie 2
 Posts: 90
 Joined: February 26th, 2019, 7:13 pm
Re: Thread For Your Useless Discoveries
Also:Hdjensofjfnen wrote:Close to p3 but not really. Dim hope that it can be hassled.Code: Select all
x = 22, y = 6, rule = LifeHistory .2D16.2C$ACA15.C2.C$2.C15.C2.C$3.C$2.C.C14.2CD$3.C17.A!
Code: Select all
x = 6, y = 6, rule = B3/S23
2o$obo$bo$3b3o2$4bo!
#C [[ STOP 3 ]]
Stabilised:
Code: Select all
x = 23, y = 12, rule = B3/S23
10b2o$10bobo$11bo$13b3o2$14bo5bo$12bo2bo2bo2bo$5b2o15bo$b2ob4ob2ob2ob
4ob2o$o15b2o$bo2bo2bo2bo$2bo6bo!
The 70th NAIve guy is watching
Noone can trust Entity Valkyrie, except Dean Hickerson.
I will paste all the LifeWiki stuff in several RLEs, and never use LifeWiki again.
 Hdjensofjfnen
 Posts: 1338
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Re: Thread For Your Useless Discoveries
Code: Select all
x = 13, y = 5, rule = B3/S23
3o2$9b3o$9bo2bo$10b2o!
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!
 Moosey
 Posts: 2493
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board.
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Re: Thread For Your Useless Discoveries
Code: Select all
x = 7, y = 10, rule = B3/S23
b2ob2o$bo3bo$2b3o2$7o$o2bo2bo2$2b3o$2bobo$2bobo!
Code: Select all
x = 7, y = 10, rule = B3/S23
3b2o$2bo2bo$2b3o2$7o$o2bo2bo3$2b3o$2bo2bo!
But it’s probably known.
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: Thread For Your Useless Discoveries
This is Tanner's picatcher, used in his reduction of the period45 glider gun. While the house induction coil achieves smallest population, the symmetric variant shown in the wiki achieves minimal bounding box.Moosey wrote:Is this nearinaccessible pi eater known?I suppose It’s not awful; prepis work.Code: Select all
x = 7, y = 10, rule = B3/S23 b2ob2o$bo3bo$2b3o2$7o$o2bo2bo2$2b3o$2bobo$2bobo!
Those displayed on lifewiki fit differently; this might reduce some conduits.Code: Select all
x = 7, y = 10, rule = B3/S23 3b2o$2bo2bo$2b3o2$7o$o2bo2bo3$2b3o$2bo2bo!
But it’s probably known.
 Moosey
 Posts: 2493
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 Location: A house, or perhaps the OCA board.
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Re: Thread For Your Useless Discoveries
Code: Select all
x = 95, y = 82, rule = B3/S23
48b2o3b2o$46b3obo2b2o$45bo4bo$45bo2b2ob4o$44b2obobobo2bo$45bobobobo$
45bobob2o$46bo2$59b2o$50bo8bo$49b3o5bobo$48b5o4b2o$47b2o3b2o$46b3o3b3o
$47b2o3b2o$48b5o$49b3o$48b3o$47b2o$48bo$45b3o$45bo5$6b2o7bo7b2o$7bo7b
3o5b2o$7bobo8bo$8b2o7b2o2$20bo$19bobo48bo$5bo12bo3bo46b2o$5b3o10bo3bo
8b2ob2o33bobo$8bo9bo3bo8b2obo2bo$7b2o10bobo12bob2o$20bo13bo$33b2o$30bo
bo2b2o$2b2ob2o23b2o2bo2bo$o2bob2o28b2o$2obo$3bo86bo$3b2o67b2o14b5o$b2o
2bobo65bo13bo5bo$o2bo2b2o65bobo12b3o2bo$b2o16b2o53b2o15bob2o$19bo68b4o
2bo$13b2o5b3o7bo52b2o3bo3b2o$13b2o7bo8b2o50b2o4b3o$30b2o59bo$91bob2o$
90b2ob2o2$72b2o$55b2o7bo8b2o7b2o$55b2o5b3o7bo9bo$61bo21b3o$61b2o22bo4$
74bo$72b3o$71bo$71b2o3$62bo$61bobo9b2ob2o$60bo3bo8b2obo2bo$60bo3bo11bo
b2o$60bo3bo11bo$61bobo11b2o$62bo9bobo2b2o$72b2o2bo2bo$59b2o16b2o$60bo$
57b3o5b2o$57bo7b2o!
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: Thread For Your Useless Discoveries
Code: Select all
x = 20, y = 21, rule = B3/S23
15bo$15bo$15bo3$14b2o$14b2o$18b2o$14b2o2b2o$14b2o9$b2o$obo$2bo!
I am not sure the space has been fully explored to find clusters that are not exactly the same but can be used for later collisions with single gliders. Add catalysts, and eventually you get a stable reflector, but catalysts also take up diagonals. Anyway... I am trying to find something useful this way. Still trying.
Here are some collisions between gliders and natural clusters that produce a glider, an spaceship and not much additional debris. I don't know if all or any are new. Is anyone else looking for these? They are not very useful but could be part of a slow synthesis.
MWSS + glider
Code: Select all
x = 11, y = 11, rule = B3/S23
6b3o2$3b2o$2bo2bo$3b2o4bo$8bobo$8bobo$9bo2$b2o$obo$2bo$!
Code: Select all
x = 16, y = 12, rule = B3/S23
13bo$13bobo$13b2o2$6b2o$5bo2bo$2o3bobo$2o4bo3$5bo$4bobo$4bobo$5bo$!
Code: Select all
x = 13, y = 10, rule = B3/S23
5b2o$2o3b2o$2o3$3b2o$2bo2bo$2bobo$3bo6b2o$10bobo$10bo$!
Code: Select all
x = 13, y = 10, rule = B3/S23
5b2o$2o3b2o$2o$10bo$10bobo$3b2o5b2o$2bo2bo$2bobo$3bo$!
Code: Select all
x = 13, y = 9, rule = B3/S23
11b2o$10bobo$6b2o3bo$5bobo$5b2o5$b2o$obo$2bo$!
Code: Select all
x = 17, y = 9, rule = B3/S23
11b3o$b2o4b2o$obo4bobo$2bo5bo3$15bo$14bobo$10b2o2bobo$10b2o3bo$!
 Moosey
 Posts: 2493
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board.
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Re: Thread For Your Useless Discoveries
Here's a similar reaction that produces a whole lot of extra junk:pcallahan wrote:Here is a useless collision that could be thought of as glider bowling.
I can't do much with that, but it is rare to find a collision that preserves all the components. The initial cluster is "natural" in the sense that I got it by generating small starting seeds. Before we had examples of stable reflectors, it was speculated that a reflector could be a magic gliderpreserving selfrestoring cluster (with the parts back in the right place unlike this). It is very unlikely once you get beyond blocks and blinkers, and those don't work as reflectors.Code: Select all
x = 20, y = 21, rule = B3/S23 15bo$15bo$15bo3$14b2o$14b2o$18b2o$14b2o2b2o$14b2o9$b2o$obo$2bo!
...
Code: Select all
x = 8, y = 11, rule = B3/S23
2o$2o3bo$5bo$5bo5$5b3o$5bo$6bo!
Code: Select all
x = 15, y = 13, rule = B3/S23
13bo$12bo$12b3o8$2o$2o4b2o$6b2o!
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: Thread For Your Useless Discoveries
Well, the point is not to produce extra junk. If you could keep the block and blinker in the same place along with extra junk, that would be more interesting, though also useless.Moosey wrote: Here's a similar reaction that produces a whole lot of extra junk:
Here's a possibly useful resettable glider shifter that I found around 1994 (first as far as I know) and forgot about for years.
Code: Select all
x = 81, y = 80
2bo$obo$b2o67$72b2o5b2o$72b2o5b2o5$79b2o$79b2o$67b2o$66bobo$68bo!
Code: Select all
x = 19, y = 14, rule = B3/S23
$8b2o$8b2o5$15b2o$15b2o$3b2o$2bobo$4bo!
Re: Thread For Your Useless Discoveries
Code: Select all
x = 37, y = 35, rule = B3/S23
35b2o$31b2o2b2o$31b2o6$34b2o$34b2o13$12b2o$11bobo$13bo8$2b2o$bobo$3bo!
 Moosey
 Posts: 2493
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board.
 Contact:
Re: Thread For Your Useless Discoveries
Code: Select all
x = 73, y = 12, rule = B3/S23
17b2o35b2o$16bo2bo33bo2bo$12bo4b2o4bo25bo4b2o4bo$12bobo6bobo25bobo6bob
o$2o11bobo4bobo11b2ob2o11bobo4bobo11b2o$2o11bo2bo2bo2bo11b2ob2o11bo2bo
2bo2bo11b2o$13bobo4bobo27bobo4bobo$12bobo6bobo25bobo6bobo$12bo10bo25bo
10bo$17b2o$17b2o35b2o$54b2o!
1. Eats block
2. Slightly different stabilization involving a block
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"