Today I tried to create a smaller B fuse.
Success!
Code: Select all
x = 50, y = 46, rule = B3/S23
7$13bo$12b3o$11b2obo$5b3o3b3o4b3o$5bo2bo2b3o4bo2bo$5bo5b3o4bo$5bo3bob
3o4bo3bo$5bo3bob3o4bo3bo$5bo6b2o4bo$6bobo4bo5bobo3$5b3o3b3o$4bo2bo3b3o
$7bo$3bo3bo16bo$7bo15b3o$4bobo15b2obo$16b3o3b3o4b3o$16bo2bo2b3o4bo2bo$
16bo5b3o4bo$16bo3bob3o4bo3bo$10b2o4bo3bob3o4bo3bo$10b2o4bo6b2o4bo$17bo
bo4bo5bobo3$16b3o3b3o$15bo2bo3b3o$18bo$14bo3bo$18bo$10b2o3bobo$10b2o2$
16bo$15b3o$15bob2o2b2o$21b2o!
This new B-fuse is glide symmetric. It is also faster than the V1, being c/2.
The "B-fuse extensible spaceship" is also way smaller than the previous.
by the way, here's a really, REALLLY dirty B-fuse.
Code: Select all
[M2] (golly 2.4)
#R B3/S23
..**$..**$$$$$$..**$
$$$$$$$.....**$
..**$
.....**$
4 1 2 3 4
$$$$...**$...**$
4 0 0 0 6
$$$$$$$**$
4 0 0 8 0
5 5 0 7 9
.**$.**$
**$**$
...**$...**$
4 0 11 12 13
**$
4 15 0 0 0
$...**$...**$
4 0 17 12 13
5 14 16 18 0
6 0 10 0 19
7 0 0 0 20
.....**$.....**$
4 0 22 0 0
5 0 0 0 23
$$$$$..**$..**$
4 0 0 25 0
$....**$....**$
$..**$..**$
$.....**$.....**$
4 27 0 28 29
5 26 0 30 0
$$..**$..**$
4 32 0 28 29
$$$$$$...**$...**$
4 0 0 0 34
5 33 0 35 0
6 24 31 0 36
$$.**$.**$
$$**$**$
$$...**$...**$
4 0 38 39 40
$**$**$
4 42 0 0 0
$$$...**$...**$
4 0 44 39 40
5 41 43 45 0
$$.....**$.....**$
4 0 47 0 0
5 0 0 0 48
$$$$$$$..**$
4 0 0 50 0
..**$$$....**$....**$
$$$..**$..**$
$$$.....**$.....**$
4 52 0 53 54
5 51 0 55 0
6 0 46 49 56
7 0 37 0 57
8 0 21 0 58
$$$$..**$..**$
4 60 0 53 54
5 61 0 0 0
...**$...**$$$.**$.**$
$$$$**$**$
4 0 63 64 6
$$$**$**$
4 66 0 0 0
$$$$$...**$...**$
4 0 68 64 6
5 65 67 69 0
6 0 62 0 70
$$$$.....**$.....**$
4 0 72 0 0
5 0 0 0 73
$..**$..**$$$....**$....**$
$$$$$.....**$.....**$
4 75 0 25 76
5 0 0 77 0
$$$$$$..**$..**$
4 79 0 25 76
5 80 0 0 0
6 74 78 0 81
7 0 71 0 82
$$...**$...**$$$.**$.**$
$$$$$$**$**$
4 0 84 85 34
$$$$$**$**$
4 87 0 0 0
$$$$$$$...**$
...**$$$$$$...**$...**$
4 0 89 85 90
5 86 88 91 0
$$$$$$.....**$.....**$
4 0 93 0 0
5 0 0 0 94
$$$..**$..**$$$....**$
....**$$$$$$$..**$
4 96 0 97 2
5 0 0 98 0
6 0 92 95 99
4 3 4 1 2
4 3 4 0 0
5 101 0 102 0
4 0 6 0 11
4 8 0 15 0
4 12 13 0 17
5 104 105 106 0
6 0 103 0 107
7 0 100 0 108
8 0 83 0 109
9 0 59 0 110
4 0 0 0 22
5 0 0 0 112
4 12 13 0 0
4 25 0 27 0
5 114 0 115 0
4 28 29 32 0
4 28 29 0 0
5 117 0 118 0
6 113 116 0 119
4 0 34 0 38
4 0 0 42 0
4 39 40 0 44
5 121 122 123 0
4 0 0 0 47
5 0 0 0 125
4 39 40 0 0
4 50 0 52 0
5 127 0 128 0
6 0 124 126 129
7 0 120 0 130
4 53 54 60 0
4 53 54 0 0
5 132 0 133 0
4 0 0 0 63
4 0 0 66 0
4 64 6 0 68
5 135 136 137 0
6 0 134 0 138
4 0 0 0 72
5 0 0 0 140
4 64 6 0 0
4 0 0 75 0
5 142 0 143 0
4 25 76 79 0
4 25 76 0 0
5 145 0 146 0
6 141 144 0 147
7 0 139 0 148
8 0 131 0 149
4 0 0 0 84
4 0 0 87 0
4 85 34 0 89
5 151 152 153 0
4 0 0 0 93
5 0 0 0 155
4 85 90 0 0
4 0 0 96 0
5 157 0 158 0
6 0 154 156 159
4 97 2 3 4
5 161 0 5 0
5 7 9 14 16
6 0 162 0 163
7 0 160 0 164
5 18 0 26 0
5 0 23 0 0
5 30 0 33 0
6 0 166 167 168
5 35 0 41 43
5 45 0 51 0
6 0 170 0 171
7 0 169 0 172
8 0 165 0 173
9 0 150 0 174
10 0 111 0 175
5 0 48 0 0
$$$..**$..**...*$.......*$
$$$*....**$**...**$.**$
4 52 0 178 179
5 180 0 0 0
6 177 181 0 0
7 0 182 0 0
8 0 183 0 0
9 0 184 0 0
10 0 185 0 0
11 0 176 0 186
12 0 0 187 0
As the escaping gliders show, this fuse is sightly under c/4.
Fact: This fuse is glide-symmetric, but the mess it creates isn't.
EDIT: Noticing the "B-fuseship" creates spark, I created a B-fuseship engine puffer
Code: Select all
x = 35, y = 60, rule = B3/S23
4$13b3o$13bo2bo$7bo5bo6bo$6b3o4bo5b3o$6bob2o3bo5bob2o$7b3o3bo6b3o$7b3o
3bo6b3o$7b3o3bo6b3o$7b2o5bo5b2o$15bo2$7bo4b2o$6b3o4b2o$5b2obo$5b3o$5b
3o16b3o$6b2o16bo2bo$18bo5bo6bo$17b3o4bo5b3o$17bob2o3bo5bob2o$18b3o3bo
6b3o$11b2o5b3o3bo6b3o$11b2o5b3o3bo6b3o$18b2o5bo5b2o$26bo2$18bo4b2o$17b
3o4b2o$16b2obo$16b3o$16b3o$11b2o4b2o$11b2o3$16b3o$15bo2bo3b2o$19bo2b2o
$5b3o6bo12b3o$5bo2bo5bo5bo6bo2bo$5bo9b2o3bo6bo$5bo8b2o2bo8bo3bo$5bo3b
2o2bo3b2o8bo$6bobo2b2ob4o10bobo$11b6o2$13bo2bo3b3o$12bo5b2o2bo$16bo4bo
$11bo3bob2o2b2o$13b2o$13bo$12b2o$12b2ob2o2$21b2o!
A nice glide-symmetric p20!