## Execution of Old Guns by Variable-Speed Firing Squad

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Moosey
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### Re: Execution of Old Guns by Variable-Speed Firing Squad

Congratulations!
Entity Valkyrie 2 wrote:
June 5th, 2020, 8:29 am
POTY?
Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

calcyman
Posts: 2249
Joined: June 1st, 2009, 4:32 pm

### Re: Execution of Old Guns by Variable-Speed Firing Squad

dvgrn wrote:
June 5th, 2020, 7:56 am
It might also be worth thinking about reviving the old more efficient 9hd and 10hd construction arms, since the Bandersnatch can create parallel glider streams that close together, whereas Snark reflectors need 18hd, or 19hd I think for the standard slsparse-constructible version:
On a related note, the Bandersnatch can provide a glider that's compatible with the rectifier, resulting in an efficient stable merge circuit:

Code: Select all

```x = 118, y = 118, rule = LifeHistory 4B\$.4B\$2.4B\$3.4B\$4.4B25.A\$5.4B25.A\$6.4B22.3AB\$7.4B22.4B\$8.4B22.4B\$9. 4B22.4B\$10.4B22.4B\$11.4B22.4B\$12.4B22.4B\$13.4B22.4B25.A\$14.4B22.4B23. A.A\$15.4B22.4B22.A.A\$16.4B22.4B20.2A.3A\$17.4B22.4B7.2A11.B4.A\$18.4B 22.4B5.B2AB4.2B2.B2AB3A\$19.4B22.4B3.7B.6B2A.A\$20.4B22.22B\$21.4B22.19B \$22.4B22.19B\$23.4B22.18B\$24.4B20.19B\$25.4B18.20B.2B\$26.4B17.22B2A\$27. 4B16.13BA6B.B2A\$28.4B13.14BABA5B2.B\$29.4B12.14BA2BA5B\$30.4B10.16B2A5B \$31.4B8.2AB2.19B\$32.4B6.A.AB2.20B\$33.4B5.A4.3B.16B2A\$34.4B3.2A3.21B2A \$35.4B7.10B2.7B.2B\$36.4B6.10B2.6B\$37.4B7.8B3.4B\$38.4B6.4B.2B3.2B\$39. 4B6.3B5.B2AB\$40.4B5.4B5.2A\$41.4B5.4B9.3B\$42.4B5.4B7.5B\$43.4B5.4B6.6B\$ 44.4B5.4B5.2BA4B\$45.4B5.4B4.BABA4B\$46.4B5.4B2.2BABA6B\$47.4B5.4B2.2BA 8B\$48.4B5.4B2.10B\$49.4B5.4B.10B\$50.4B5.15B\$51.4B5.14B\$52.4B5.13B\$53. 4B5.12B\$54.4B5.11B\$55.4B5.12B\$56.4B3.14B2.B\$57.4B.19B\$58.24B\$59.14B2A 7B\$57.16B2A8B\$57.26B\$55.2AB.24B\$54.A.AB4.21B\$54.A7.22B\$53.2A9.20B\$65. 19B2A\$65.14B4.A2BA2.2A\$66.13B4.ABAB3.A\$64.2AB.11B5.A4B.A.2A\$63.A.AB3. 9B7.B2A.A.A\$63.A7.6B9.BAB.A2.A\$62.2A8.4B8.A4.A2.2A\$73.4B7.5A\$74.4B\$ 75.4B7.2A.A\$76.4B6.A.2A\$77.4B\$78.4B\$79.4B\$80.4B\$81.4B\$82.4B\$83.4B\$84. 4B\$85.4B\$86.4B\$87.B3A\$88.A3B\$89.A3B\$90.4B\$91.4B\$92.4B\$93.4B\$94.4B\$95. 4B\$96.4B\$97.4B\$98.4B\$99.4B\$100.4B\$101.4B\$102.4B\$103.4B\$104.4B\$105.4B\$ 106.4B\$107.4B\$108.4B\$109.4B\$110.4B\$111.4B\$112.4B\$113.4B\$114.4B\$115.3B \$116.2B\$117.B!```
What do you do with ill crystallographers? Take them to the mono-clinic!

dvgrn
Moderator
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### Re: Execution of Old Guns by Variable-Speed Firing Squad

calcyman wrote:
June 5th, 2020, 9:45 am
On a related note, the Bandersnatch can provide a glider that's compatible with the rectifier, resulting in an efficient stable merge circuit...
This is wandering a little far afield from the building-glider-guns topic, but if someone comes up with a slow-salvo-compatible seed for an eater3 that allows for building any orientation of rectifier, would that now be worth adding to slsparse's library? It's not there already, is it?

otismo
Posts: 334
Joined: August 18th, 2010, 1:41 pm
Location: Florida
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### Re: Execution of Old Guns by Variable-Speed Firing Squad

Moosey wrote:
June 5th, 2020, 8:59 am
Congratulations!
Entity Valkyrie 2 wrote:
June 5th, 2020, 8:29 am
POTY?
Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
@ Moosey

hello. what do you feel are the other two of the top three ? may I have links, please ? ( do not want to be missing anything... )

Thank You !
In the Game of Life there are no winners there are no losers there are only SURVIVORS.
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*

Code: Select all

``````#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo\$23bobo\$23b2o9\$2b3o2\$o5bo\$o5bo\$o5bo2\$2b3o5b2o\$10b2o3\$2b2o\$2b2o10\$
15b2o\$15b2o!
``````

Extrementhusiast
Posts: 1842
Joined: June 16th, 2009, 11:24 pm
Location: USA

### Re: Execution of Old Guns by Variable-Speed Firing Squad

HOW DID I MISS THAT!?
I never should have asked for help.
I Like My Heisenburps! (and others)

Jormungant
Posts: 220
Joined: May 27th, 2016, 1:01 am

### Re: Execution of Old Guns by Variable-Speed Firing Squad

He he he. I'am sorry to say this, but that's the second time you miss a fix using eater 2 in the last 4 weeks^^
viewtopic.php?f=2&t=576&start=1800#p96069

Time to learn .

(or keep feeding us your delicious partials solutions, that's fine too ^^)

Still, congrats ^^

calcyman
Posts: 2249
Joined: June 1st, 2009, 4:32 pm

### Re: Execution of Old Guns by Variable-Speed Firing Squad

Also, observe that removing one of the blocks produces a moderately edgy longboat in passing:

Code: Select all

``````x = 36, y = 42, rule = LifeHistory
CBC\$B2CB\$.C3B\$2.4B25.A\$3.4B23.A.A\$4.4B22.A.A\$5.4B20.2A.3A\$6.4B7.2A11.
B4.A\$7.4B5.B2AB4.2B2.B2AB3A\$8.4B3.7B.6B2A.A\$9.22B\$10.19B\$11.20B\$12.
20B\$11.21B\$10.24B\$10.23B2D\$10.13BA8BDBD\$8.14BABA6BDBD\$8.14BA2BA6BD\$7.
16B2A5B\$6.2AB2.19B\$5.A.AB2.20B\$5.A4.3B.16B2A\$4.2A3.21B2A\$9.10B2.7B.2B
\$9.10B2.6B\$11.8B3.4B\$11.4B.2B3.2B\$12.3B5.B2AB\$12.4B5.2A\$13.4B\$14.4B\$
15.4B\$16.4B\$17.4B\$18.4B\$19.4B\$20.4B\$21.2BDB\$22.2B2D\$23.2D!``````
This opens up interesting possibilities.
What do you do with ill crystallographers? Take them to the mono-clinic!

Kazyan
Posts: 987
Joined: February 6th, 2014, 11:02 pm

### Re: Execution of Old Guns by Variable-Speed Firing Squad

Smaller p70 gun using Goldtiger's periodic G->2G variant of the new reflector:

Code: Select all

``````x = 61, y = 69, rule = LifeHistory
17.2A16.A\$16.A2.A13.3A\$11.A2.A2.A.A12.A\$11.5A.A.2A11.2A\$17.AB.BAB6.5B
\$13.2ABA.3BAB4.BA3B\$12.A.B.2A3BA5BABA3B\$12.A.ABA.3BAB.2BA2BA4B\$13.A3.
AB.BAB.3B2A4B\$14.2A.A.2A5.6B\$15.A.A.A6.5B\$14.A2.A.A5.7B\$14.2A2.A5.4B.
4B\$23.BA2B3.4B\$22.2A2B5.4B\$21.2B2A7.4B\$20.4B9.4B\$19.4B11.4B\$18.4B13.
4B\$17.4B15.2B2A\$16.4B17.BABA\$2A13.4B19.A3B\$.A12.4B21.4B\$.A.AB2.B5.4B
23.4B\$2.2AB.3B3.4B25.4B\$4.6B.4B20.A6.4B10.2A\$4.2B3A5B20.A.A6.4B9.A\$4.
2BA6B21.A.3A5.4B10.A\$5.B2A3BA21.2A4.A5.4B5.5A\$5.7BA21.A.2A.A5.4B4.A\$
6.4B3AB18.B.A.A2.A.AB.7B2.B3A\$6.3B2.4B15.2B3A2.A2.2AB.7B3.2B.A\$6.3B3.
4B14.2A3.2A5.12B4A\$6.A6.4B14.AB2A7.7B2A3BAB2.2A\$4.A3BA5.4B4.2A6.B2A.A
7.7B2A2B.B3A2.A\$4.5B6.4B4.A2.2A2.BAB9.10B3.B.A.2A\$3.A5BA6.4B3.A.A.A3.
B9.3A5B8.A\$.3A.3A.3A5.4B3.A.B4.B3.B4.3BA5B7.2A\$A3.2AB2A3.A5.4B4.2B.3B
2.8BA2.3B\$A.3A.A.4A7.4B2.7B.9B3.5B\$.A3.3B12.4B.16B7.2A\$3.A.A.A.2A.A8.
20B7.A\$2.2A.3A.A.2A8.21B7.3A\$3.A.A2.A12.20B10.A\$3.A2.2A12.21B\$2.2A15.
23B\$18.2A9BA12BA\$18.2A7BABA9B.3BA\$19.9B2A6B5.3AB\$20.16B6.4B\$20.18B5.
4B\$21.8B2A8B5.4B\$20.8BA2BA7B6.4B\$19.BA8BABA6B8.4B\$19.BA9BA8B2.2A4.4B\$
20.18B.2B2AB4.4B\$20.6B2A9B2.2B2A6.4B\$19.17B3.2BAB7.4B\$17.A.BAB.14B2.B
A.AB7.4B\$15.3A2BAB5.B2.B2.B2AB3.AB.2AB6.4B\$14.A4.A6.3B5.2A6.3B2AB5.4B
\$15.3A.2A5.B2AB12.A3BA.A5.4B\$17.A.A7.2A15.ABAB3A4.4B\$17.A.A24.BAB4.A
4.4B\$18.A24.A.AB3A.A5.3BA\$42.A.A.A2.A.2A5.ABA\$42.A.A.2A.A9.2A\$43.2A.A
2.A10.B\$47.2A!``````
A p77 would also be very likely, but I can find no p7 or p11 sparker that fits in the southeast.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

Entity Valkyrie 2
Posts: 638
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### Re: Execution of Old Guns by Variable-Speed Firing Squad

Extrementhusiast wrote:
June 5th, 2020, 12:36 pm
HOW DID I MISS THAT!?
I never should have asked for help.
Bx222 IS MY WORST ENEMY.

The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Hunting
Posts: 3345
Joined: September 11th, 2017, 2:54 am

### Re: Execution of Old Guns by Variable-Speed Firing Squad

otismo wrote:
June 5th, 2020, 12:31 pm
Moosey wrote:
June 5th, 2020, 8:59 am
Congratulations!
Entity Valkyrie 2 wrote:
June 5th, 2020, 8:29 am
POTY?
Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
@ Moosey

hello. what do you feel are the other two of the top three ? may I have links, please ? ( do not want to be missing anything... )

Thank You !
First place is Rob's p16. Second place is Silverfish.
MLP: Multi-Layer Perceptron

"Look at this country! U R Gay. Hehehehehe!"
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

Entity Valkyrie 2
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### Re: Execution of Old Guns by Variable-Speed Firing Squad

Potential Bandersplitter: Can a catalyst replace the long boat?

Code: Select all

``````x = 32, y = 30, rule = B3/S23
27bo\$26bobo\$2bo23bobo\$3b2o20b2ob3o\$2b2o9b2o16bo\$13b2o10b2ob3o\$25b2obo
7\$28b2o\$19bo8b2o\$18bobo\$18bo2bo\$19b2o\$2b2o\$bobo\$bo24b2o\$2o24b2o5\$18bo\$
17bobo\$16bobo\$16b2o!
``````
It's a pity that this neither extracts the left glider, and even turns the boat-with-tail into a table-with-tail.

Code: Select all

``````x = 32, y = 31, rule = B3/S23
27bo\$26bobo\$2bo23bobo\$3b2o20b2ob3o\$2b2o9b2o16bo\$13b2o10b2ob3o\$25b2obo
7\$28b2o\$19bo8b2o\$18bobo\$18bo2bo\$19b2o\$2b2o\$bobo\$bo24b2o\$2o24b2o5\$6b2o
10bo\$7bo7bobobo\$4b3o6b3ob2obo\$4bo7bo7bo\$12b2o6b2o!
``````
Bx222 IS MY WORST ENEMY.

The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Sphenocorona
Posts: 489
Joined: April 9th, 2013, 11:03 pm

### Re: Execution of Old Guns by Variable-Speed Firing Squad

This is sort of a response to my other post over in Oscillator Discussion, so if you're the type who likes riddles and wants to try and figure out the oscillator's "special property" for yourself, you might want to take a look there first.

Anyway, for everyone who just wants to know what's up, here's the underlying mechanism which gives the oscillator its period, in its unsupported and incomplete monomer form. I think it should be evident why this is potentially promising for reducing the bounding box of the p143 gun - the Bandersnatch just simply feeds itself its own output in the process of spitting out a Herschel, with only a couple small modifications needed to achieve it:

Code: Select all

``````x = 32, y = 31, rule = LifeHistory
28.B\$18.2E7.2B\$5.D12.2E6.3B\$4.DBD3.4B.B.2B6.4B\$4.DBD12B.2B2.4B\$3.2BD
17BD3B\$3.20BDBD\$3.9B2D9B3DB\$3.9B2D11BD\$4.21B\$2.4B.19B\$2.2A2.21B\$3.A2.
20B2A\$3A4.8BCBC8B2A\$A9.5B2C10B\$5.B4.6BC9B\$4.2AB.18B\$4.2A9B2C8B\$5.B.7B
C2BC8B\$7.7BCBC10B\$7.8BC11B\$8.18B\$9.17B\$10.17B\$9.14B.B2A.A\$9.B2AB2.B2.
B5.B2AB3A\$10.2A5.3B6.B4.A\$16.B2AB5.2A.3A\$17.2A7.A.A\$26.A.A\$27.A!``````
The normal eater position for getting a LOM out normally eats the B before it can turn into a Herschel and start the cycle over with its FNG, and I haven't been able to find any substitutes with better clearance. The hive is easy to clean up when there's not a second copy of everything bolted on, but the B's block is... problematic. There is a little bit of access to the reaction as it goes by though, which means there's at least a *bit* of hope for cleaning it up somehow.

There's also the possibility that maybe there's a better way to dimerize it that allows for a signal to be extracted. If it weren't for the hive and the need to clean it up, it'd be possible to get an R out with the form of the oscillator I posted in the other thread.