Execution of Old Guns by Variable-Speed Firing Squad

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Moosey
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Moosey » June 5th, 2020, 8:59 am

Congratulations!
Entity Valkyrie 2 wrote:
June 5th, 2020, 8:29 am
POTY?
Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by calcyman » June 5th, 2020, 9:45 am

dvgrn wrote:
June 5th, 2020, 7:56 am
It might also be worth thinking about reviving the old more efficient 9hd and 10hd construction arms, since the Bandersnatch can create parallel glider streams that close together, whereas Snark reflectors need 18hd, or 19hd I think for the standard slsparse-constructible version:
On a related note, the Bandersnatch can provide a glider that's compatible with the rectifier, resulting in an efficient stable merge circuit:

Code: Select all

x = 118, y = 118, rule = LifeHistory
4B$.4B$2.4B$3.4B$4.4B25.A$5.4B25.A$6.4B22.3AB$7.4B22.4B$8.4B22.4B$9.
4B22.4B$10.4B22.4B$11.4B22.4B$12.4B22.4B$13.4B22.4B25.A$14.4B22.4B23.
A.A$15.4B22.4B22.A.A$16.4B22.4B20.2A.3A$17.4B22.4B7.2A11.B4.A$18.4B
22.4B5.B2AB4.2B2.B2AB3A$19.4B22.4B3.7B.6B2A.A$20.4B22.22B$21.4B22.19B
$22.4B22.19B$23.4B22.18B$24.4B20.19B$25.4B18.20B.2B$26.4B17.22B2A$27.
4B16.13BA6B.B2A$28.4B13.14BABA5B2.B$29.4B12.14BA2BA5B$30.4B10.16B2A5B
$31.4B8.2AB2.19B$32.4B6.A.AB2.20B$33.4B5.A4.3B.16B2A$34.4B3.2A3.21B2A
$35.4B7.10B2.7B.2B$36.4B6.10B2.6B$37.4B7.8B3.4B$38.4B6.4B.2B3.2B$39.
4B6.3B5.B2AB$40.4B5.4B5.2A$41.4B5.4B9.3B$42.4B5.4B7.5B$43.4B5.4B6.6B$
44.4B5.4B5.2BA4B$45.4B5.4B4.BABA4B$46.4B5.4B2.2BABA6B$47.4B5.4B2.2BA
8B$48.4B5.4B2.10B$49.4B5.4B.10B$50.4B5.15B$51.4B5.14B$52.4B5.13B$53.
4B5.12B$54.4B5.11B$55.4B5.12B$56.4B3.14B2.B$57.4B.19B$58.24B$59.14B2A
7B$57.16B2A8B$57.26B$55.2AB.24B$54.A.AB4.21B$54.A7.22B$53.2A9.20B$65.
19B2A$65.14B4.A2BA2.2A$66.13B4.ABAB3.A$64.2AB.11B5.A4B.A.2A$63.A.AB3.
9B7.B2A.A.A$63.A7.6B9.BAB.A2.A$62.2A8.4B8.A4.A2.2A$73.4B7.5A$74.4B$
75.4B7.2A.A$76.4B6.A.2A$77.4B$78.4B$79.4B$80.4B$81.4B$82.4B$83.4B$84.
4B$85.4B$86.4B$87.B3A$88.A3B$89.A3B$90.4B$91.4B$92.4B$93.4B$94.4B$95.
4B$96.4B$97.4B$98.4B$99.4B$100.4B$101.4B$102.4B$103.4B$104.4B$105.4B$
106.4B$107.4B$108.4B$109.4B$110.4B$111.4B$112.4B$113.4B$114.4B$115.3B
$116.2B$117.B!
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dvgrn
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by dvgrn » June 5th, 2020, 10:04 am

calcyman wrote:
June 5th, 2020, 9:45 am
On a related note, the Bandersnatch can provide a glider that's compatible with the rectifier, resulting in an efficient stable merge circuit...
This is wandering a little far afield from the building-glider-guns topic, but if someone comes up with a slow-salvo-compatible seed for an eater3 that allows for building any orientation of rectifier, would that now be worth adding to slsparse's library? It's not there already, is it?

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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by otismo » June 5th, 2020, 12:31 pm

Moosey wrote:
June 5th, 2020, 8:59 am
Congratulations!
Entity Valkyrie 2 wrote:
June 5th, 2020, 8:29 am
POTY?
Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
@ Moosey

hello. what do you feel are the other two of the top three ? may I have links, please ? ( do not want to be missing anything... )

Thank You !
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Code: Select all

#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!

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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Extrementhusiast » June 5th, 2020, 12:36 pm

HOW DID I MISS THAT!?
I never should have asked for help.
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Jormungant
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Jormungant » June 5th, 2020, 12:46 pm

He he he. I'am sorry to say this, but that's the second time you miss a fix using eater 2 in the last 4 weeks^^
viewtopic.php?f=2&t=576&start=1800#p96069

Time to learn :P.

(or keep feeding us your delicious partials solutions, that's fine too ^^)

Still, congrats ^^

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calcyman
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by calcyman » June 5th, 2020, 1:37 pm

Also, observe that removing one of the blocks produces a moderately edgy longboat in passing:

Code: Select all

x = 36, y = 42, rule = LifeHistory
CBC$B2CB$.C3B$2.4B25.A$3.4B23.A.A$4.4B22.A.A$5.4B20.2A.3A$6.4B7.2A11.
B4.A$7.4B5.B2AB4.2B2.B2AB3A$8.4B3.7B.6B2A.A$9.22B$10.19B$11.20B$12.
20B$11.21B$10.24B$10.23B2D$10.13BA8BDBD$8.14BABA6BDBD$8.14BA2BA6BD$7.
16B2A5B$6.2AB2.19B$5.A.AB2.20B$5.A4.3B.16B2A$4.2A3.21B2A$9.10B2.7B.2B
$9.10B2.6B$11.8B3.4B$11.4B.2B3.2B$12.3B5.B2AB$12.4B5.2A$13.4B$14.4B$
15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.2BDB$22.2B2D$23.2D!
This opens up interesting possibilities.
What do you do with ill crystallographers? Take them to the mono-clinic!

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Kazyan
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Kazyan » June 5th, 2020, 6:50 pm

Smaller p70 gun using Goldtiger's periodic G->2G variant of the new reflector:

Code: Select all

x = 61, y = 69, rule = LifeHistory
17.2A16.A$16.A2.A13.3A$11.A2.A2.A.A12.A$11.5A.A.2A11.2A$17.AB.BAB6.5B
$13.2ABA.3BAB4.BA3B$12.A.B.2A3BA5BABA3B$12.A.ABA.3BAB.2BA2BA4B$13.A3.
AB.BAB.3B2A4B$14.2A.A.2A5.6B$15.A.A.A6.5B$14.A2.A.A5.7B$14.2A2.A5.4B.
4B$23.BA2B3.4B$22.2A2B5.4B$21.2B2A7.4B$20.4B9.4B$19.4B11.4B$18.4B13.
4B$17.4B15.2B2A$16.4B17.BABA$2A13.4B19.A3B$.A12.4B21.4B$.A.AB2.B5.4B
23.4B$2.2AB.3B3.4B25.4B$4.6B.4B20.A6.4B10.2A$4.2B3A5B20.A.A6.4B9.A$4.
2BA6B21.A.3A5.4B10.A$5.B2A3BA21.2A4.A5.4B5.5A$5.7BA21.A.2A.A5.4B4.A$
6.4B3AB18.B.A.A2.A.AB.7B2.B3A$6.3B2.4B15.2B3A2.A2.2AB.7B3.2B.A$6.3B3.
4B14.2A3.2A5.12B4A$6.A6.4B14.AB2A7.7B2A3BAB2.2A$4.A3BA5.4B4.2A6.B2A.A
7.7B2A2B.B3A2.A$4.5B6.4B4.A2.2A2.BAB9.10B3.B.A.2A$3.A5BA6.4B3.A.A.A3.
B9.3A5B8.A$.3A.3A.3A5.4B3.A.B4.B3.B4.3BA5B7.2A$A3.2AB2A3.A5.4B4.2B.3B
2.8BA2.3B$A.3A.A.4A7.4B2.7B.9B3.5B$.A3.3B12.4B.16B7.2A$3.A.A.A.2A.A8.
20B7.A$2.2A.3A.A.2A8.21B7.3A$3.A.A2.A12.20B10.A$3.A2.2A12.21B$2.2A15.
23B$18.2A9BA12BA$18.2A7BABA9B.3BA$19.9B2A6B5.3AB$20.16B6.4B$20.18B5.
4B$21.8B2A8B5.4B$20.8BA2BA7B6.4B$19.BA8BABA6B8.4B$19.BA9BA8B2.2A4.4B$
20.18B.2B2AB4.4B$20.6B2A9B2.2B2A6.4B$19.17B3.2BAB7.4B$17.A.BAB.14B2.B
A.AB7.4B$15.3A2BAB5.B2.B2.B2AB3.AB.2AB6.4B$14.A4.A6.3B5.2A6.3B2AB5.4B
$15.3A.2A5.B2AB12.A3BA.A5.4B$17.A.A7.2A15.ABAB3A4.4B$17.A.A24.BAB4.A
4.4B$18.A24.A.AB3A.A5.3BA$42.A.A.A2.A.2A5.ABA$42.A.A.2A.A9.2A$43.2A.A
2.A10.B$47.2A!
A p77 would also be very likely, but I can find no p7 or p11 sparker that fits in the southeast.
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Entity Valkyrie 2 » June 5th, 2020, 8:44 pm

Extrementhusiast wrote:
June 5th, 2020, 12:36 pm
HOW DID I MISS THAT!?
I never should have asked for help.
Hey mate, you already received credit for the reaction. Just keep up with your partials.
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Hunting » June 6th, 2020, 4:35 am

otismo wrote:
June 5th, 2020, 12:31 pm
Moosey wrote:
June 5th, 2020, 8:59 am
Congratulations!
Entity Valkyrie 2 wrote:
June 5th, 2020, 8:29 am
POTY?
Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
@ Moosey

hello. what do you feel are the other two of the top three ? may I have links, please ? ( do not want to be missing anything... )

Thank You !
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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Entity Valkyrie 2 » June 6th, 2020, 6:43 am

Potential Bandersplitter: Can a catalyst replace the long boat?

Code: Select all

x = 32, y = 30, rule = B3/S23
27bo$26bobo$2bo23bobo$3b2o20b2ob3o$2b2o9b2o16bo$13b2o10b2ob3o$25b2obo
7$28b2o$19bo8b2o$18bobo$18bo2bo$19b2o$2b2o$bobo$bo24b2o$2o24b2o5$18bo$
17bobo$16bobo$16b2o!
It's a pity that this neither extracts the left glider, and even turns the boat-with-tail into a table-with-tail.

Code: Select all

x = 32, y = 31, rule = B3/S23
27bo$26bobo$2bo23bobo$3b2o20b2ob3o$2b2o9b2o16bo$13b2o10b2ob3o$25b2obo
7$28b2o$19bo8b2o$18bobo$18bo2bo$19b2o$2b2o$bobo$bo24b2o$2o24b2o5$6b2o
10bo$7bo7bobobo$4b3o6b3ob2obo$4bo7bo7bo$12b2o6b2o!
Bx222 IS MY WORST ENEMY.

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Also, please apgsearch B34t5y7/S23 (B-life)

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Re: Execution of Old Guns by Variable-Speed Firing Squad

Post by Sphenocorona » June 10th, 2020, 4:57 pm

This is sort of a response to my other post over in Oscillator Discussion, so if you're the type who likes riddles and wants to try and figure out the oscillator's "special property" for yourself, you might want to take a look there first.



Anyway, for everyone who just wants to know what's up, here's the underlying mechanism which gives the oscillator its period, in its unsupported and incomplete monomer form. I think it should be evident why this is potentially promising for reducing the bounding box of the p143 gun - the Bandersnatch just simply feeds itself its own output in the process of spitting out a Herschel, with only a couple small modifications needed to achieve it:

Code: Select all

x = 32, y = 31, rule = LifeHistory
28.B$18.2E7.2B$5.D12.2E6.3B$4.DBD3.4B.B.2B6.4B$4.DBD12B.2B2.4B$3.2BD
17BD3B$3.20BDBD$3.9B2D9B3DB$3.9B2D11BD$4.21B$2.4B.19B$2.2A2.21B$3.A2.
20B2A$3A4.8BCBC8B2A$A9.5B2C10B$5.B4.6BC9B$4.2AB.18B$4.2A9B2C8B$5.B.7B
C2BC8B$7.7BCBC10B$7.8BC11B$8.18B$9.17B$10.17B$9.14B.B2A.A$9.B2AB2.B2.
B5.B2AB3A$10.2A5.3B6.B4.A$16.B2AB5.2A.3A$17.2A7.A.A$26.A.A$27.A!
The normal eater position for getting a LOM out normally eats the B before it can turn into a Herschel and start the cycle over with its FNG, and I haven't been able to find any substitutes with better clearance. The hive is easy to clean up when there's not a second copy of everything bolted on, but the B's block is... problematic. There is a little bit of access to the reaction as it goes by though, which means there's at least a *bit* of hope for cleaning it up somehow.

There's also the possibility that maybe there's a better way to dimerize it that allows for a signal to be extracted. If it weren't for the hive and the need to clean it up, it'd be possible to get an R out with the form of the oscillator I posted in the other thread.

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