Not hard to see that, definitely in the top three unless someone discovers a whole lot of fascinating new patterns.
Execution of Old Guns by VariableSpeed Firing Squad
 Moosey
 Posts: 3394
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]
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Re: Execution of Old Guns by VariableSpeed Firing Squad
Congratulations!
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: Execution of Old Guns by VariableSpeed Firing Squad
On a related note, the Bandersnatch can provide a glider that's compatible with the rectifier, resulting in an efficient stable merge circuit:dvgrn wrote: ↑June 5th, 2020, 7:56 amIt might also be worth thinking about reviving the old more efficient 9hd and 10hd construction arms, since the Bandersnatch can create parallel glider streams that close together, whereas Snark reflectors need 18hd, or 19hd I think for the standard slsparseconstructible version:
Code: Select all
x = 118, y = 118, rule = LifeHistory
4B$.4B$2.4B$3.4B$4.4B25.A$5.4B25.A$6.4B22.3AB$7.4B22.4B$8.4B22.4B$9.
4B22.4B$10.4B22.4B$11.4B22.4B$12.4B22.4B$13.4B22.4B25.A$14.4B22.4B23.
A.A$15.4B22.4B22.A.A$16.4B22.4B20.2A.3A$17.4B22.4B7.2A11.B4.A$18.4B
22.4B5.B2AB4.2B2.B2AB3A$19.4B22.4B3.7B.6B2A.A$20.4B22.22B$21.4B22.19B
$22.4B22.19B$23.4B22.18B$24.4B20.19B$25.4B18.20B.2B$26.4B17.22B2A$27.
4B16.13BA6B.B2A$28.4B13.14BABA5B2.B$29.4B12.14BA2BA5B$30.4B10.16B2A5B
$31.4B8.2AB2.19B$32.4B6.A.AB2.20B$33.4B5.A4.3B.16B2A$34.4B3.2A3.21B2A
$35.4B7.10B2.7B.2B$36.4B6.10B2.6B$37.4B7.8B3.4B$38.4B6.4B.2B3.2B$39.
4B6.3B5.B2AB$40.4B5.4B5.2A$41.4B5.4B9.3B$42.4B5.4B7.5B$43.4B5.4B6.6B$
44.4B5.4B5.2BA4B$45.4B5.4B4.BABA4B$46.4B5.4B2.2BABA6B$47.4B5.4B2.2BA
8B$48.4B5.4B2.10B$49.4B5.4B.10B$50.4B5.15B$51.4B5.14B$52.4B5.13B$53.
4B5.12B$54.4B5.11B$55.4B5.12B$56.4B3.14B2.B$57.4B.19B$58.24B$59.14B2A
7B$57.16B2A8B$57.26B$55.2AB.24B$54.A.AB4.21B$54.A7.22B$53.2A9.20B$65.
19B2A$65.14B4.A2BA2.2A$66.13B4.ABAB3.A$64.2AB.11B5.A4B.A.2A$63.A.AB3.
9B7.B2A.A.A$63.A7.6B9.BAB.A2.A$62.2A8.4B8.A4.A2.2A$73.4B7.5A$74.4B$
75.4B7.2A.A$76.4B6.A.2A$77.4B$78.4B$79.4B$80.4B$81.4B$82.4B$83.4B$84.
4B$85.4B$86.4B$87.B3A$88.A3B$89.A3B$90.4B$91.4B$92.4B$93.4B$94.4B$95.
4B$96.4B$97.4B$98.4B$99.4B$100.4B$101.4B$102.4B$103.4B$104.4B$105.4B$
106.4B$107.4B$108.4B$109.4B$110.4B$111.4B$112.4B$113.4B$114.4B$115.3B
$116.2B$117.B!
What do you do with ill crystallographers? Take them to the monoclinic!
Re: Execution of Old Guns by VariableSpeed Firing Squad
This is wandering a little far afield from the buildinggliderguns topic, but if someone comes up with a slowsalvocompatible seed for an eater3 that allows for building any orientation of rectifier, would that now be worth adding to slsparse's library? It's not there already, is it?
Re: Execution of Old Guns by VariableSpeed Firing Squad
@ Moosey
hello. what do you feel are the other two of the top three ? may I have links, please ? ( do not want to be missing anything... )
Thank You !
In the Game of Life there are no winners there are no losers there are only SURVIVORS.
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*
Code: Select all
#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!
 Extrementhusiast
 Posts: 1842
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Execution of Old Guns by VariableSpeed Firing Squad
HOW DID I MISS THAT!?
I never should have asked for help.
I never should have asked for help.
I Like My Heisenburps! (and others)

 Posts: 220
 Joined: May 27th, 2016, 1:01 am
Re: Execution of Old Guns by VariableSpeed Firing Squad
He he he. I'am sorry to say this, but that's the second time you miss a fix using eater 2 in the last 4 weeks^^
viewtopic.php?f=2&t=576&start=1800#p96069
Time to learn .
(or keep feeding us your delicious partials solutions, that's fine too ^^)
Still, congrats ^^
viewtopic.php?f=2&t=576&start=1800#p96069
Time to learn .
(or keep feeding us your delicious partials solutions, that's fine too ^^)
Still, congrats ^^
Re: Execution of Old Guns by VariableSpeed Firing Squad
Also, observe that removing one of the blocks produces a moderately edgy longboat in passing:
This opens up interesting possibilities.
Code: Select all
x = 36, y = 42, rule = LifeHistory
CBC$B2CB$.C3B$2.4B25.A$3.4B23.A.A$4.4B22.A.A$5.4B20.2A.3A$6.4B7.2A11.
B4.A$7.4B5.B2AB4.2B2.B2AB3A$8.4B3.7B.6B2A.A$9.22B$10.19B$11.20B$12.
20B$11.21B$10.24B$10.23B2D$10.13BA8BDBD$8.14BABA6BDBD$8.14BA2BA6BD$7.
16B2A5B$6.2AB2.19B$5.A.AB2.20B$5.A4.3B.16B2A$4.2A3.21B2A$9.10B2.7B.2B
$9.10B2.6B$11.8B3.4B$11.4B.2B3.2B$12.3B5.B2AB$12.4B5.2A$13.4B$14.4B$
15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.2BDB$22.2B2D$23.2D!
What do you do with ill crystallographers? Take them to the monoclinic!
Re: Execution of Old Guns by VariableSpeed Firing Squad
Smaller p70 gun using Goldtiger's periodic G>2G variant of the new reflector:
A p77 would also be very likely, but I can find no p7 or p11 sparker that fits in the southeast.
Code: Select all
x = 61, y = 69, rule = LifeHistory
17.2A16.A$16.A2.A13.3A$11.A2.A2.A.A12.A$11.5A.A.2A11.2A$17.AB.BAB6.5B
$13.2ABA.3BAB4.BA3B$12.A.B.2A3BA5BABA3B$12.A.ABA.3BAB.2BA2BA4B$13.A3.
AB.BAB.3B2A4B$14.2A.A.2A5.6B$15.A.A.A6.5B$14.A2.A.A5.7B$14.2A2.A5.4B.
4B$23.BA2B3.4B$22.2A2B5.4B$21.2B2A7.4B$20.4B9.4B$19.4B11.4B$18.4B13.
4B$17.4B15.2B2A$16.4B17.BABA$2A13.4B19.A3B$.A12.4B21.4B$.A.AB2.B5.4B
23.4B$2.2AB.3B3.4B25.4B$4.6B.4B20.A6.4B10.2A$4.2B3A5B20.A.A6.4B9.A$4.
2BA6B21.A.3A5.4B10.A$5.B2A3BA21.2A4.A5.4B5.5A$5.7BA21.A.2A.A5.4B4.A$
6.4B3AB18.B.A.A2.A.AB.7B2.B3A$6.3B2.4B15.2B3A2.A2.2AB.7B3.2B.A$6.3B3.
4B14.2A3.2A5.12B4A$6.A6.4B14.AB2A7.7B2A3BAB2.2A$4.A3BA5.4B4.2A6.B2A.A
7.7B2A2B.B3A2.A$4.5B6.4B4.A2.2A2.BAB9.10B3.B.A.2A$3.A5BA6.4B3.A.A.A3.
B9.3A5B8.A$.3A.3A.3A5.4B3.A.B4.B3.B4.3BA5B7.2A$A3.2AB2A3.A5.4B4.2B.3B
2.8BA2.3B$A.3A.A.4A7.4B2.7B.9B3.5B$.A3.3B12.4B.16B7.2A$3.A.A.A.2A.A8.
20B7.A$2.2A.3A.A.2A8.21B7.3A$3.A.A2.A12.20B10.A$3.A2.2A12.21B$2.2A15.
23B$18.2A9BA12BA$18.2A7BABA9B.3BA$19.9B2A6B5.3AB$20.16B6.4B$20.18B5.
4B$21.8B2A8B5.4B$20.8BA2BA7B6.4B$19.BA8BABA6B8.4B$19.BA9BA8B2.2A4.4B$
20.18B.2B2AB4.4B$20.6B2A9B2.2B2A6.4B$19.17B3.2BAB7.4B$17.A.BAB.14B2.B
A.AB7.4B$15.3A2BAB5.B2.B2.B2AB3.AB.2AB6.4B$14.A4.A6.3B5.2A6.3B2AB5.4B
$15.3A.2A5.B2AB12.A3BA.A5.4B$17.A.A7.2A15.ABAB3A4.4B$17.A.A24.BAB4.A
4.4B$18.A24.A.AB3A.A5.3BA$42.A.A.A2.A.2A5.ABA$42.A.A.2A.A9.2A$43.2A.A
2.A10.B$47.2A!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.
Coldlander, a novel, available in paperback and as an ebook.
 Entity Valkyrie 2
 Posts: 638
 Joined: February 26th, 2019, 7:13 pm
 Location: Hijuatl, Zumaland
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Re: Execution of Old Guns by VariableSpeed Firing Squad
Hey mate, you already received credit for the reaction. Just keep up with your partials.Extrementhusiast wrote: ↑June 5th, 2020, 12:36 pmHOW DID I MISS THAT!?
I never should have asked for help.
Bx222 IS MY WORST ENEMY.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.
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Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
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Re: Execution of Old Guns by VariableSpeed Firing Squad
First place is Rob's p16. Second place is Silverfish.otismo wrote: ↑June 5th, 2020, 12:31 pm@ Moosey
hello. what do you feel are the other two of the top three ? may I have links, please ? ( do not want to be missing anything... )
Thank You !
 Entity Valkyrie 2
 Posts: 638
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Re: Execution of Old Guns by VariableSpeed Firing Squad
Potential Bandersplitter: Can a catalyst replace the long boat?
It's a pity that this neither extracts the left glider, and even turns the boatwithtail into a tablewithtail.
Code: Select all
x = 32, y = 30, rule = B3/S23
27bo$26bobo$2bo23bobo$3b2o20b2ob3o$2b2o9b2o16bo$13b2o10b2ob3o$25b2obo
7$28b2o$19bo8b2o$18bobo$18bo2bo$19b2o$2b2o$bobo$bo24b2o$2o24b2o5$18bo$
17bobo$16bobo$16b2o!
Code: Select all
x = 32, y = 31, rule = B3/S23
27bo$26bobo$2bo23bobo$3b2o20b2ob3o$2b2o9b2o16bo$13b2o10b2ob3o$25b2obo
7$28b2o$19bo8b2o$18bobo$18bo2bo$19b2o$2b2o$bobo$bo24b2o$2o24b2o5$6b2o
10bo$7bo7bobobo$4b3o6b3ob2obo$4bo7bo7bo$12b2o6b2o!
Bx222 IS MY WORST ENEMY.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.

 Posts: 489
 Joined: April 9th, 2013, 11:03 pm
Re: Execution of Old Guns by VariableSpeed Firing Squad
This is sort of a response to my other post over in Oscillator Discussion, so if you're the type who likes riddles and wants to try and figure out the oscillator's "special property" for yourself, you might want to take a look there first.
Anyway, for everyone who just wants to know what's up, here's the underlying mechanism which gives the oscillator its period, in its unsupported and incomplete monomer form. I think it should be evident why this is potentially promising for reducing the bounding box of the p143 gun  the Bandersnatch just simply feeds itself its own output in the process of spitting out a Herschel, with only a couple small modifications needed to achieve it:
The normal eater position for getting a LOM out normally eats the B before it can turn into a Herschel and start the cycle over with its FNG, and I haven't been able to find any substitutes with better clearance. The hive is easy to clean up when there's not a second copy of everything bolted on, but the B's block is... problematic. There is a little bit of access to the reaction as it goes by though, which means there's at least a *bit* of hope for cleaning it up somehow.
There's also the possibility that maybe there's a better way to dimerize it that allows for a signal to be extracted. If it weren't for the hive and the need to clean it up, it'd be possible to get an R out with the form of the oscillator I posted in the other thread.
Anyway, for everyone who just wants to know what's up, here's the underlying mechanism which gives the oscillator its period, in its unsupported and incomplete monomer form. I think it should be evident why this is potentially promising for reducing the bounding box of the p143 gun  the Bandersnatch just simply feeds itself its own output in the process of spitting out a Herschel, with only a couple small modifications needed to achieve it:
Code: Select all
x = 32, y = 31, rule = LifeHistory
28.B$18.2E7.2B$5.D12.2E6.3B$4.DBD3.4B.B.2B6.4B$4.DBD12B.2B2.4B$3.2BD
17BD3B$3.20BDBD$3.9B2D9B3DB$3.9B2D11BD$4.21B$2.4B.19B$2.2A2.21B$3.A2.
20B2A$3A4.8BCBC8B2A$A9.5B2C10B$5.B4.6BC9B$4.2AB.18B$4.2A9B2C8B$5.B.7B
C2BC8B$7.7BCBC10B$7.8BC11B$8.18B$9.17B$10.17B$9.14B.B2A.A$9.B2AB2.B2.
B5.B2AB3A$10.2A5.3B6.B4.A$16.B2AB5.2A.3A$17.2A7.A.A$26.A.A$27.A!
There's also the possibility that maybe there's a better way to dimerize it that allows for a signal to be extracted. If it weren't for the hive and the need to clean it up, it'd be possible to get an R out with the form of the oscillator I posted in the other thread.