Slow salvo seeds

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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codeholic
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Re: Slow salvo seeds

Post by codeholic » April 18th, 2015, 6:03 pm

The "long antlers" catalyst, one of the components of the glider merger, has a seed, that occurs naturally quite often:

Code: Select all

x = 13, y = 9, rule = B3/S23
3bo$2bobo$2bobo$3bo$11b2o$11b2o$3o$2bo2b3o$bo!
Whether it has any application in slow-salvo constructible circuitry, is a different question :roll:
Ivan Fomichev

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biggiemac
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Re: Slow salvo seeds

Post by biggiemac » April 18th, 2015, 6:53 pm

Asymmetric seed for HWSS on HWSS 1:

Code: Select all

x = 7, y = 20, rule = B3/S23
5b2o$b2o2b2o$obo2$3o$2bo6$2bo$2bo$2bo4$3bo$2bobo$3bo!
(I don't know how easy that pulsar-predecessor is to make via slow salvo)
Physics: sophistication from simplicity.

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codeholic
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Re: Slow salvo seeds

Post by codeholic » April 22nd, 2015, 1:26 am

The Twitterbot reported a new eater2 variant with a ready-to-use slow salvo seed:

Code: Select all

x = 32, y = 19, rule = B3/S23
10b2o$10b2o3$17b2o$16bobo11b2o$16b2o12b2o$14b2o$13bobo5b2o$13b2o5bobo$
20b2o$18b2o$17bobo$17b2o$3o24bo$2bo24bo$bo25bo$7b2o$7b2o!
The blinker is not crucial for the reaction, so hopefully another object that would also save the eater2 can be put there for free.
Ivan Fomichev

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dvgrn
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Re: Slow salvo seeds

Post by dvgrn » April 22nd, 2015, 9:03 am

codeholic wrote:The Twitterbot reported a new eater2 variant with a ready-to-use slow salvo seed...
Very nice! That's only one cell away from the edge of the reaction envelope, in a good direction. It's even possible to modify the shape of the protruding reaction to the northeast at least a little bit, without destroying the eater2, if that turns out to be useful.

I only poked around the edges a little with Seeds of Destruction, so no doubt there's something better:

Code: Select all

x = 86, y = 31, rule = LifeHistory
21.B$20.6B$20.8B43.3B$21.7B42.6B$20.12B37.5B3D.2A$19.13B38.7B.ABA$17.
17B33.12BA$7.28B22.22B$6.3B2DBD21B22.3B2DBD16B$5.4B2DB3D19B21.4B2DB3D
18B$5.10BD18B21.10BD19B$5.4BD2A2DBD18B21.4BD2A2DBD20B$3.7B2ADBD19B19.
7B2ADBD21B$3.7BD22B20.7BD24B$3.8BD19B22.8BD16B2D4B$4.8BD4B2A12B23.8BD
4B2A8BD2BD3B$3.7BDBD3BABA11B2A21.7BDBD3BABA9B2D2A2B$3.7B2D4B2A12B2A
21.7B2D4B2A12B2A$3.11B2A13B.B22.11B2A9B2D2B.B$3.10BABA5B2A6B24.10BABA
5B2ABD2BDB$4.9B2A5BABA5B26.9B2A5BABA2B2DB$4.16B2A6B26.16B2A6B$3.15B2A
2B2D4B25.15B2A9B$2.15BABA3BD5B23.15BABA9B$.16B2ABD7B23.16B2A9B$3AB.8B
2.5B2D6B22.3AB.B2D5B2.13B$2BA3.7B5.10B22.2BA3.2D.4B5.9B$.A5.5B6.7B2D
24.A5.5B6.8B$7.2A9.7BD2A29.2A9.8B2A$7.2A12.5B2A29.2A12.5B2A$21.3B47.
3B!
#C [[ VIEWONLY ]]

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biggiemac
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Re: Slow salvo seeds

Post by biggiemac » April 23rd, 2015, 3:55 am

A very simple LWSS-on-HWSS near the edge of the reaction envelope (but not actually edge-shooting)..

Code: Select all

#C [[ ZOOM 6 ]]
x = 16, y = 18, rule = B3/S23
8bo$9bo$7b3o7$12b2o$5b2o5b2o$4bo2bo$5bobo$6bo2$2o12b2o$2o11bobo$14bo!
Also I did a little bit more tweaking with the eater 2 variant and got this reaction starting with 4 blocks and a boat, plus 11 slow gliders -> Eater 2 variant + 2 blocks

Code: Select all

#C [[ ZOOM 7 X -60 Y 60 ]]
x = 152, y = 137, rule = B3/S23
130b2o$130b2o4$150b2o$150b2o4$132b2o$132b2o6$132b2o2b2o8b2o$131bobo2b
2o8bobo$133bo13bo26$108b3o$96b3o11bo$98bo10bo$97bo15$86b2o$87b2o$86bo
10$77b2o$76bobo$78bo7$67b2o$66bobo6b3o$68bo8bo$76bo19$30b2o$29bobo$31b
o5$26b2o$25bobo$27bo3$13b3o$15bo$14bo14$3o$2bo$bo!
Physics: sophistication from simplicity.

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Scorbie
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Re: Slow salvo seeds

Post by Scorbie » April 23rd, 2015, 6:03 am

Here are four slightly better block solutions. Blocks are marked as state 4 cells. (Searched almost every interaction with a single block, manually with SOD. May have missed something.)

Code: Select all

x = 32, y = 22, rule = LifeHistory
10.2A$10.2A3$17.2A$16.A.A11.2A$16.2A12.2A$14.2A$13.A.A5.2A$13.2A5.A.A
$20.2A$18.2A$17.A.A$17.2A$3A$2.A21.4D$.A21.2C3D$7.2A14.2C$7.2A2$22.2D
$22.2D!
EDIT2: Some of the solutions may not require cleanup.
EDIT: Bonus

Code: Select all

x = 33, y = 19, rule = B3/S23
10b2o$10b2o3$17b2o12bo$16bobo11bobo$16b2o12bobo$14b2o15bo$13bobo5b2o$
13b2o5bobo$20b2o$18b2o$17bobo$17b2o$3o$2bo$bo21b2o$7b2o14b2o$7b2o!
EDIT3: Speaking of eater2 seeds, I think there are way more pseudo-still-life eater2 solutions... Possibly there may be even cleaner ones. But I guess this one's good enough for now... or isn't it?
Best wishes to you, Scorbie

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codeholic
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Re: Slow salvo seeds

Post by codeholic » April 23rd, 2015, 6:10 pm

The Twitterbot reported a soup producing a simple slow salvo seed for the twin-bees shuttle:

Code: Select all

x = 13, y = 25, rule = B3/S23
2o$2o9$bo5bo$bo5bo$bo5bo2$3b3o6$3b3o$2bo2bo$10b2o$2b3o5bobo$11bo!
Ivan Fomichev

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Scorbie
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Re: Slow salvo seeds

Post by Scorbie » April 23rd, 2015, 6:15 pm

codeholic wrote:The Twitterbot reported a soup producing a simple slow salvo seed for the twin-bees shuttle:

Code: Select all

x = 13, y = 25, rule = B3/S23
2o$2o9$bo5bo$bo5bo$bo5bo2$3b3o6$3b3o$2bo2bo$10b2o$2b3o5bobo$11bo!
Wow. Maybe it is possible (and perhaps cheaper) to make slow-salvo p46 assisted circuitry after all, Especially with that p46 block keeper.
Best wishes to you, Scorbie

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Re: Slow salvo seeds

Post by dvgrn » April 23rd, 2015, 6:23 pm

Scorbie wrote:EDIT3: Speaking of eater2 seeds, I think there are way more pseudo-still-life eater2 solutions... Possibly there may be even cleaner ones. But I guess this one's good enough for now... or isn't it?
Well, "good enough" is a tricky judgment. This recipe just requires slow-constructing a fleet and a few blocks, and it can be made to work, somehow, for many if not most uses of eater2s in constructible circuitry -- boojum reflectors and syringes and such.

But we're still a long way from being able to write a completely automated compiler that works for eater2s the same way that it works for regular Spartan objects. For blocks and boats and even fishhook eaters, we have plenty of recipes that drop any orientation of the object, as close as we want to any other object, in pretty much any direction. So an automated compiler can build any Spartan constellation in whatever order makes sense -- usually farther to nearer, NE to SW let's say, but north-to-south or east-to-west could also be done.

We'll be able to do that with constellations containing eater2s, just as soon as we have nine different eater2 slow salvo recipes, as shown below -- different orientations of eater2 on the edge of their construction envelopes. The reaction envelope of the latest eater2 seed is shown at the left for comparison:
x = 123, y = 87, rule = LifeHistory
61.3B$60.4B$59.5B41.3B$58.6B41.4B$57.7B41.5B$56.8B41.6B$55.9B41.7B$
54.10B41.8B$53.11B41.9B$52.12B41.10B$51.2ABA9B11.6B2ABA8B12.6B2ABAB$
50.B2AB3A7B11.6B2AB3A6B12.6B2AB3A$49.8BA6B11.12BA5B12.12BA$48.3B2AB3A
7B11.6B2AB3A6B12.6B2AB3A2B$47.5BABA9B11.7BABA8B12.7BABA5B$46.6BABA9B
11.7BABA8B12.7BABA6B$45.8BA10B11.8BA9B12.8BA8B$44.5BD14B11.4BD13B12.
4BD13B$44.20B11.18B12.18B$44.3BD16B11.2BD15B12.2BD15B2$45.D29.D29.D3$
39.3D27.3D27.3D$41.D29.D29.D$40.D29.D29.D4$61.3B$60.4B$21.B37.5B41.3B
$20.6B32.6B41.4B$20.8B29.7B41.5B$21.7B28.8B41.6B$20.12B23.9B41.7B$19.
13B22.10B41.8B$17.17B19.11B41.9B$7.28B17.BAB2A7B41.11B$6.3B2ABA21B17.
3AB2A7B11.9BAB2A5B12.7BAB2A$5.4B2AB3A19B16.A13B11.7B3AB2A5B12.5B3AB2A
B$3.12BA18B15.2B3AB2A7B11.6BA11B12.4BA8B$5.4BACD2ABA18B14.5BABA8B11.
7B3AB2A5B12.5B3AB2A3B$3.7BCDABA19B13.6BABA8B11.9BABA6B12.7BABA5B$3.7B
A22B13.8BA9B11.9BABA6B12.7BABA6B$3.8BA19B14.19B11.10BA7B12.8BA8B$4.8B
A4B2D12B13.5BD14B11.4BD13B12.4BD13B$3.7BABA3BDBD11B2D12.20B11.18B12.
18B$3.7B2A4B2D10B2A2D12.3BD16B11.2BD15B12.2BD15B$3.11B2D12B2AB$3.10BD
BD5B2D6B16.D29.D29.D$4.9B2D5BDBD5B$4.16B2D6B$3.15B2D6B13.3D27.3D27.3D
$2.15BDBD6B15.D29.D29.D$.16B2D6B15.D29.D29.D$3DB.B2A11B2.4B$2BD3.2A.
4B2.2B5.2B$.D5.5B10.B2D$7.2D14.2D36.3B$7.2D51.4B$59.5B41.3B$58.6B41.
4B$57.7B41.5B$56.8B41.6B$55.9B41.7B$54.10B41.8B$53.A10B41.8BA$52.ABA
9B41.7BABA$51.BABA9B11.8BA9B12.7BABA$50.B2AB3A7B11.7BABA8B12.6B2AB3A$
49.8BA6B11.7BABA8B12.12BA$48.3B2AB3A7B11.6B2AB3A6B12.6B2AB3A2B$47.4B
2ABA9B11.12BA5B12.6B2ABA5B$46.18B11.6B2AB3A6B12.16B$45.19B11.6B2ABA8B
12.17B$44.5BD14B11.4BD13B12.4BD13B$44.20B11.18B12.18B$44.3BD16B11.2BD
15B12.2BD15B2$45.D29.D29.D3$39.3D27.3D27.3D$41.D29.D29.D$40.D29.D29.D!
#C [[ VIEWONLY ZOOM 5 ]]
So once we have those nine recipes, that will be good enough (in my book) -- as long as the weird projections on the eater2 variants actually fit in to whatever circuitry we're building. Really more recipes will still be better, in practice!

Of course if a really impressive recipe comes along that shoves an eater2 variant into the far northeast corner of its (square) reaction envelope, that would take care of three of the nine required recipes at once.

In general it's going to be much better to find expensive recipes that drop eater2s at the edge of their reaction envelope, than to find cheap recipes where the eater2 ends up in the middle of the envelope. The cheap recipes will tend to be so difficult to use that the whole construction will take more gliders anyway. (I.e., the recipes for any nearby objects touching that eater2 reaction envelope will tend to be much more expensive, because they have to built after the eater2.)

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Re: Slow salvo seeds

Post by chris_c » April 23rd, 2015, 7:53 pm

dvgrn wrote:This recipe just requires slow-constructing a fleet and a few blocks, and it can be made to work, somehow, for many if not most uses of eater2s in constructible circuitry -- boojum reflectors and syringes and such.
Can it really be made to work in the syringe? I was under the impression not:

Code: Select all

x = 35, y = 73, rule = LifeHistory
3.A$4.A$2.3A2$18.A$16.3A$15.A$15.2A$2A$.A$.A.2A$2.A2.A$3.2A$18.2A13.
2A$18.2A13.2A7$21.2A.A6.2D$21.2A.3A3.D.D$27.A2.D$21.2A.2A.A.2D$22.A.A
.A$10.2A10.A$10.2A11.A$24.A$22.A.A$22.2A12$3.A$4.A$2.3A2$18.A$16.3A$
15.A$15.2A$2A$.A$.A.2A$2.A2.A$3.2A$18.2A13.2A$18.2A13.2A7$21.2A.A$21.
2A.3A4.2D$27.A4.D$21.2A.2A.A.3D$22.A.A.A2.D$10.2A10.A$10.2A11.A$24.A$
22.A.A$22.2A!
#C [[ VIEWONLY ]]

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Scorbie
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Re: Slow salvo seeds

Post by Scorbie » April 23rd, 2015, 8:08 pm

chris_c wrote:Can it really be made to work in the syringe? I was under the impression not:
I 'm hoping to find a conduit that supresses the FNG...
Best wishes to you, Scorbie

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dvgrn
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Re: Slow salvo seeds

Post by dvgrn » April 23rd, 2015, 9:58 pm

Scorbie wrote:
chris_c wrote:Can it really be made to work in the syringe? I was under the impression not:
I 'm hoping to find a conduit that supresses the FNG...
Well, or the first glider of the following dependent conduit, anyway. What should that be called, the First Unnatural Glider? First Dependent Glider?

Anyway, there are a few options available... a little embarrassing, but workable:
x = 84, y = 120, rule = LifeHistory
2.A$A.A$.2A29$44.A$42.3A$41.A$41.2A$26.2A$27.A$27.A.2A$28.A2.A$29.2A
10.A$39.A.A2.2A13.2E$40.2A2.2A12.B2E3B$58.8B$59.7B$58.12B$57.13B$55.
17B$45.27B$44.3B2ABA6B.14B$43.4B2AB3A3B.BD13B8.2A$2.A38.12BA2B2.14B8.
A.A$A.A40.4BACD2ABA18B10.A$.2A38.7BCDABA3B2E14B10.2A$36.2A3.7BA7BE14B
$36.2A3.8BA7B3E9B$42.8BA4B2D2BE9B$41.7BABA3BDBD11B2D3.2A$41.7B2A4B2D
10B2A2D3.2A$41.11B2D12B2AB$41.10BDBD5B2D6B$42.9B2D5BDBD5B$42.16B2D6B$
41.15B2D6B$40.15BDBD6B$39.16B2D6B$38.3DB.B2A11B2.4B$38.2BD3.2A.4B2.2B
5.2B$39.D5.5B10.B2D$45.2D14.2D$45.2D12$44.A$42.3A$41.A$41.2A$26.2A$
27.A$27.A.2A$28.A2.A$29.2A10.A$39.A.A2.2A13.2E$40.2A2.2A12.B2E3B$58.
8B$59.7B$58.12B$57.13B$55.17B$45.27B$44.3B2ABA6B.14B$43.4B2AB3A3B.BD
13B8.2A$41.12BA2B2.14B8.A.A$43.4BACD2ABA18B10.A$41.7BCDABA3B2E14B10.
2A$36.2A3.7BA7BE14B$36.2A3.8BA4BEBE12B$42.8BA3B2ED12B$41.7BABA3BDBD
11B2D3.2A$41.7B2A4B2D10B2A2D3.2A$41.11B2D12B2AB$41.10BDBD5B2D6B$42.9B
2D5BDBD5B$42.16B2D6B$41.15B2D6B$40.15BDBD6B$39.16B2D6B$38.3DB.B2A11B
2.4B$38.2BD3.2A.4B2.2B5.2B$39.D5.5B10.B2D$45.2D14.2D$45.2D!
#C [[ AUTOSTART ZOOM 4 X -13 Y 12 STOP 450 ]]
Not the best for self-destructing circuitry, because you have to guarantee to know what state the boat bit is in at destruction time. Or figure out something that will work for both cases, which is usually not too difficult but generally expensive... But as long as you're going to build the circuit and leave it there, it will work just fine.

Open the above pattern in LifeHistory and it will show the reaction envelope of the eater2. It only overlaps with two objects -- the eater (of course) and unfortunately also the block behind the eater2, thanks to the part of the envelope that sticks up to the northeast. It's not actually difficult to build blocks out of order and push them into place around corners, though, as long as there are no other obstructions in the area -- just adds a few gliders to the cost.

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dvgrn
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Re: Slow salvo seeds

Post by dvgrn » April 24th, 2015, 1:40 am

biggiemac wrote:Also I did a little bit more tweaking with the eater 2 variant and got this reaction starting with 4 blocks and a boat, plus 11 slow gliders -> Eater 2 variant + 2 blocks...
Here's a variant with some of the blocks in different places, and 9 slow gliders. This may or may not be an improvement -- the reaction envelope sticks out just a few cells further to the northwest:

Code: Select all

x = 244, y = 228, rule = B3/S23
222b2o$222b2o4$242b2o$242b2o4$211b2o$211b2o6$238b2o$238bobo$239bo$231b
2o$231b2o19$206b3o$208bo$207bo18$190b3o$192bo$191bo18$180b2o$181b2o$
180bo18$145b3o$147bo$146bo18$122b2o$123b2o$122bo32$62b2o$61bobo$63bo
10$40b2o$39bobo$41bo25$20b3o$22bo$21bo30$b2o$obo$2bo!
#C [[ PAUSE 3 AUTOSTART STEP 4 ZOOM 6 X -100 Y 100 STOP 1400 ]]
I looked for "shiptieship+" in the incomplete recipe list attached to this posting. There are a few "shiptieshipA+ block" and "block shiptieshipA+" recipes that might allow 3blocks+boat->eater2+2 blocks in about a dozen gliders.

I suspect there's also a shorter conversion of the leftover junk from fleet-building in the 11-glider recipe to get that last required block. So that might also end up at 8-10 gliders.

It will be nice when someone works out how to search this kind of recipe space a little more efficiently...!

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Re: Slow salvo seeds

Post by chris_c » April 24th, 2015, 6:54 am

dvgrn wrote: Anyway, there are a few options available... a little embarrassing, but workable:
Aha. The hook at the bottom of that eater2 is a bit of an obstruction but it's still not too difficult to build an eater at one of those locations:

Code: Select all

x = 575, y = 592, rule = LifeHistory
555.2A.A$555.2A.3A$561.A$555.2A.2A.A$556.A.A.A$556.A$557.A$558.A$556.
A.A$556.2A15.2E$573.2E19$557.3A$559.A$558.A68$494.3A$496.A$495.A68$
418.3A$420.A$419.A68$351.3A$353.A$352.A68$261.2A$262.2A$261.A74$187.
2A$188.2A$187.A64$122.2A$123.2A$122.A66$66.3A$68.A$67.A68$3A$2.A$.A!

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codeholic
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Re: Slow salvo seeds

Post by codeholic » April 25th, 2015, 11:05 pm

Interesting way to produce the twin-bees shuttle with the smallest minimal population:

Code: Select all

x = 13, y = 27, rule = Life
4bo$4bo$4bo2$3o3b3o8$bo5bo$bo5bo$bo5bo2$3b3o6$3b3o$2bo2bo$10b2o$2b3o5b
obo$11bo!
Ivan Fomichev

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simsim314
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Re: Slow salvo seeds

Post by simsim314 » April 28th, 2015, 4:01 pm

Pretty edge eater synth:

Code: Select all

x = 9, y = 11, rule = B3/S23
2b2o3b2o$2b2o3b2o7$2bo$b3o$2o2bo!

chris_c
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Re: Slow salvo seeds

Post by chris_c » May 3rd, 2015, 9:53 pm

I did some work on making an eater2 with slow glider pairs. It ended up at just 6 glider pairs for both orientations which I am pretty pleased with. The second one is a bit messy but there is more freedom in two-armed construction so maybe it is sufficient.

Code: Select all

x = 365, y = 113, rule = LifeHistory
277.2A$276.2A$269.3A6.A$271.A$270.A4$103.A$102.2A$102.A.A$84.2A$85.2A
$84.A4$259.3A$261.A$260.A37.2A$297.2A$299.A10$138.2A$69.2A67.A.A$70.
2A66.A$69.A17$52.2A97.2A$51.A.A97.A.A$53.A97.A5$320.2A$271.2A47.A.A$
226.A45.2A46.A$226.2A43.A$225.A.A5$32.2A$33.2A$32.A107.2A$140.A.A$
140.A4$257.2A71.2A$256.A.A71.A.A$258.A71.A5$10.2A$9.A.A$11.A3$325.2A$
151.2A171.2A$151.A.A92.A79.A$151.A94.2A$245.A.A2$191.2A$190.2A$192.A
8$.2A$A.A$2.A5$363.2A$362.2A$364.A!

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Re: Slow salvo seeds

Post by dvgrn » May 4th, 2015, 10:42 am

chris_c wrote:I did some work on making an eater2 with slow glider pairs. It ended up at just 6 glider pairs for both orientations which I am pretty pleased with. The second one is a bit messy but there is more freedom in two-armed construction so maybe it is sufficient.
Nice! Six slow pairs seems a lot more efficient than the pure slow-salvo approach. With two arms, it's still going to be possible to build other things after the eater2, inside its construction envelope, anywhere except due northeast or northwest of it in the eater2's shadow(s).

In an emergency, of course, there are almost always going to be slow-salvo workarounds for those shadowed locations -- use whichever arm is not obstructed by the eater2, starting with a target constructed just barely beyond the shadow. (The other arm can do a similar-sized slow-salvo construction at the same time, a safe distance away, since otherwise it will just be waiting around...!)

With any luck that kind of thing won't be necessary too often, though, or else a tighter recipe for that eater2 orientation will show up.

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biggiemac
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Re: Slow salvo seeds

Post by biggiemac » May 5th, 2015, 3:33 pm

Given the usefulness of the BTS catalyst, perhaps we could look for a slow salvo seed. None of the immediately apparent variants (snake, eater, carrier, or loaf+1 inductor) have shown up yet on catagolue, but a quick search found an R + 2sl seed for eater on table that also releases 2 gliders.

Code: Select all

x = 18, y = 12, rule = B3/S23
$7bo$6bo$3bo2b3o$2bobo11b2o$2bobo10bobo$3bo12bo3$bo$obo$bo!
Perhaps it would be reasonable to divert the gliders into a bookend component synthesis? Or have the lower one make a pi explosion and add choice stills until it puts a bookend in place for us?
Physics: sophistication from simplicity.

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dvgrn
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Re: Slow salvo seeds

Post by dvgrn » May 10th, 2015, 11:45 am

codeholic wrote:The Twitterbot reported a new eater2 variant with a ready-to-use slow salvo seed...
The same exact eater2 variant has showed up again in Catagolue, and not surprisingly it's pretty much the same slow-salvo seed, generated in a much simpler way this time. An R-pentomino hits a boat in the same way to make the fleet, a couple of other objects just happen to be in the right places as well, and a Herschel (made a completely different way this time) again supplies the trigger glider. Here's the seed I ended up with this time around -- no particular improvement over previous ones:
x = 32, y = 30, rule = LifeHistory
18.B$17.6B$17.8B$18.7B$17.12B$16.13B$14.17B$4.28B$3.3B2DBD21B$2.4B2DB
3D19B$2.10BD18B$2.4BD2A2DBD18B$7B2ADBD19B$7BD22B$8BD19B$.8BD2B2D2A13B
$7BDBD2BDABA11B2A$7B2D4B2A12BA.A$11B2A13B.BA$10BABA5B2A6B$.B2A6B2A5BA
BA5B$.ABA13B2A6B$2.BA11B2A7B$2.12BABA7B$2.12B2A7B$2.B2D5B2.11B$3.2D.
4B4.9B2A$4.5B6.8B2A$4.2A9.8B$4.2A12.4B!
#C [[ VIEWONLY ZOOM 15 THUMBNAIL ]]
Here's the new soup. It stabilizes much more quickly than the last one did:

Code: Select all

#C http://catagolue.appspot.com/hashsoup/C1/M3PXMhKhMsz87974966/b3s23
x = 16, y = 16, rule = B3/S23
o2bo2bo3b3o2bo$bobob3ob2ob4o$8ob2obobo$bob3obo2bobo$ob3o6bob2o$7b6obo$
b2o2b3obo5bo$o4bo3b4o$3b2obo2bo2b2obo$obob4obob2o2bo$4b2o2b2o4b2o$o6b
3obo3bo$3bobo2b3o2bobo$obo5b2ob2obo$b2o2b2obo5b2o$4b2obo!

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simsim314
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Re: Slow salvo seeds

Post by simsim314 » May 15th, 2015, 2:02 pm

This looks as it might be useful:

Code: Select all

x = 9, y = 16, rule = B3/S23
3bo$b3o$o$2o3$7bo$6bobo$6bobo$7bo2$3bo$2b2o$bo$2b2o$3bo!

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codeholic
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Re: Slow salvo seeds

Post by codeholic » August 7th, 2015, 1:26 am

There is a soup with a new quite edgy eater2 precursor seed in Catagolue.

Code: Select all

x = 88, y = 99, rule = LifeHistory
67.2A$66.A2.A$67.A.A$68.A2$75.A$75.A$75.A9$64.A8.A$63.A.A6.2A$63.A.A
5.2A$64.A6.A5$61.14B$61.14B$59.16B$58.6BD10B11.2A$58.6B3DBD6B11.2A$
59.8B2D5B$59.5B2D8B$59.5BDB3D4B$60.9BDB$62.6BD2B$64.4BDBDB$65.4B2D$
66.3B44$17.2A$16.A.A$18.A6$9.2A$8.A.A$10.A6$.2A$A.A$2.A!
Ivan Fomichev

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gmc_nxtman
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Re: Slow salvo seeds

Post by gmc_nxtman » August 12th, 2015, 8:25 am

Slow-salvo seed for an interesting (but useless) p2, I'm guessing that it can be reduced:

Code: Select all

x = 26, y = 28, rule = B3/S23
23bobo$23b2o$24bo12$10bo$10bo$10bo$5b2o10bo$4bo2bo8bobo$5b2o10bobo$b2o
7b2o6b2o$o2bo5bo2bo10b2o$b2o7b2o10bo2bo$23b2o$6bo$5bobo$5bobo$6bo!

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codeholic
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Re: Slow salvo seeds

Post by codeholic » September 22nd, 2015, 7:54 pm

I went through all asymmetric soups in Catagolue that produce the canonical Eater 2 and compiled a list of the most promising ones in terms of slow salvo synthesis and usefulness for constructible circuitry.

Code: Select all

x = 383, y = 344, rule = LifeHistory
D49.D.D47.D.D.D45.D.D.D45.D.D47.D.D.D45.D.D.D.D43.D.D.D.D.D$D49.D.D
47.D.D.D45.D.D.D45.D.D47.D.D.D45.D.D.D.D43.D.D.D.D.D$D49.D.D47.D.D.D
45.D.D.D45.D.D47.D.D.D45.D.D.D.D43.D.D.D.D.D$D49.D.D47.D.D.D45.D2.D
47.D49.D2.D46.D2.D.D44.D2.D.D.D17$13.B58.2C29.D58.B.B43.2B60.B35.2B
62.B$12.BDB2.B52.2B2C2B26.DCDB53.7B41.3B55.B3.3B2.B2D28.4B59.5B$12.DB
D3B2CB3.2B41.C.2BDB2D2B25.CBC2B51.8B40.5B.2B41.2B3.14BD2BD27.4B58.6B$
11.BDBD2BC2BC3B3C39.BCB3DB2DB26.CDBCB51.10B38.7B2C38.22BDBD26.6B57.9B
$11.2BD3BC2BC5B41.CD6B27.B2C3B.B.B46.10B38.6BC2BCB35.24BD2B24.7B57.7B
3D$9.9B2C6B.2D27.3B10.2DCB2D3B24.5BC5B.B2CB39.11B37.BC5BC2BCB34.27BCB
21.11B54.8B3C$7.10B2D7BDBDB25.5B9.BCDCD6B21.5BCBCB2DB.CBC3B35.13B36.B
CBC5B2CB35.27BCB21.11B2.B47.BD2.11B$6.10BD2BD6B2D2B23.11B5.CBDCD6B20.
5BC2DCB2D3BC5B34.13B35.2BCBC8B4.C29.28BCB20.16B.4B39.3BD12B$7.10B2D
13B19.19B2CD2BC4B20.5BD2C16B32.11B34.5BC8B3.BCBC28.29B21.4BD17B36.5BD
11B$3.29B18.7B3C14BCBC3B20.2BD3B3DB2D14B29.C11B34.8B3D7B2C29.22BDBD4B
22.2BDBD17B33.10BD10B$2.30B18.2D6BC16BC5B19.BDBD4BDBD16B27.BC11B33.
20B30.22BDBD5B21.2BDBD3BC15B4.2B4.B19.3BC6BDBD8BCB$.30B19.2D28B20.BD
2BD3BDBD18B22.B2.BC11B33.15B2C3B31.21B3D7B19.3BD4B2C15B2.C3B2.3B19.2B
C6BDBD7BCBC$2.15B2C10B23.21B2D4B23.2D5BD6B2D11B21.3B.12B35.10BDB2D2CB
.3B35.27B17.8BCBC16BC3BDB2DB20.BC7BD8BCBC$.16BCBC9B25.10B2D6BD2BD2B
24.13BD2BD11B20.B3C3B3C7B35.7B3DB2D7B36.2BC24B17.9B2C15BCB3DB2D2B19.
19BC2B$17BCBCD8B25.10B2D3BC3B2D4B22.15B2DB2CBC8B20.17B34.6BD14B36.CBC
17B2D6B18.5B2C17BD8B21.20B$.17B2CD8B23.16BCBC8B21.19BC2BC9B20.3BC12B
35.B2D3B3DB2D8B36.CBC7B3C7B2D7B16.6BC13B3C3B3CB2D2B19.3B2D10B2D6B$3.
26B21.2D17BC9B21.20B3C2B2.6B21.BC14B33.BD3C3BDBC9B37.C8BCBC16B17.11B.
6B2.7BDBD3B19.2BD2BD9B2D7B$3.25B2D20.2D6BC15B.3B22.26B4.4B20.BC12BC2D
33.3BC3BDCDC7B40.2B.4BCBC16B18.6B5.6B2.3BC3BDBD3B18.4B2D18B$3.12B.B5.
6B2D20.7B3C3B2D8B28.23B.4B2.4B20.12BCBCD35.C4BCDBC5B45.4B.20B17.5B5.
3B2DB2.3BC4BD4B17.25B$.C.4BC8B8.5B22.12B2D9B27.6B2C10B2C7B2C2.4B20.
12B2CB.2B34.4B2C3B48.3B3.14BC4B17.6B5.2B2D4.2BC3B.3B19.26B$CBC2BDCDC
3B2C2B10.B26.22B26.6B2C10BCBC6B2C3.4B19.18B35.8B54.13BDC2D2B17.B2C3B
12.7B2.B17.2B.4BC21B$CBC3DCDC3B2CB42.3B.13B33.3B.9B2C8B4.4B18.5B2D12B
35.7B55.10B3DC2D2B17.B2C3B12.2D3BC2B18.8B3C19B$.CD4BC4B46.B2.12B35.B
3.17B6.4B16.5BD2BD11B35.6B58.7BD6B19.5B13.2D2BC.CB18.9BC20B$3.3DB2DB
51.12B40.10B2.3B8.4B13.8B2D4BDB2D5B35.5B62.4B3DB2D19.5B14.3B2CB18.17B
2D10B$4.2CBD52.11B39.C4.6B16.4B12.B2C3B2C4B3DB2D2C3B36.4B64.2B2CDBD
22.B19.2B19.3BD9BD3B2D11B$4.2CBD53.10B38.C.C3.6B17.4B10.BC2BC2BCBC2BD
6B2C4B36.2B66.CBCDBD63.2BDBD7BDBD17B$6.D55.10B36.C2.C3.7B17.4B10.B2C
5BC3B3DB2D6B105.C2.D65.BDBD7BDBD18B$66.6B37.2C4.3BD2B19.4B9.6BCBC5BDB
D8B174.CD7B2DB3D15B$65.6B44.2BDBDB20.4B10.4B2C6BDBD7B174.BCB2.11BD14B
$66.5B45.BDBD22.4B9.2D11BD2BC5B175.C3.5B2D2C2D14B$66.6B45.BD24.4B8.2D
13BCBC4B180.4B2D2C14B$66.6B72.4B8.14BCBC5B179.6B5.11B$66.5B74.BDBD10.
12BC6B181.3B8.4BD2B$66.2B3D75.B2D10.15B2D3B181.B8.B2C2BDB$67.BDB77.D
11.5B.9BD2B2DB189.C2.C.D$67.3D90.2B3.10B2DBDB190.2C$68.B95.15B$164.
13B$163.13B$164.10B$166.4B11$316.A$314.2A$315.2A7$307.2A3.2A$306.A2.A
2.2A14.A$306.A.A19.A$307.A20.A2$324.3A3.3A$4.B$3.3D322.A$3.3B322.A$.D
B3CBD320.A$DBDCBCDBD299.2A$DBD3CDBD299.2A20.A$.D2.B2.D321.A.A$3.3B
323.2A$3.B2CB$4.2C26$299.2A$298.A2.A$299.A.A$290.A.A7.A$291.2A$291.A$
300.2A$299.A2.A$300.2A2$328.A$328.A$328.A2$324.3A3.3A2$328.A$328.A$
328.A$308.2A$308.2A20.A$329.A.A$329.2A30$311.A$310.A$310.3A5$302.A$
301.A.A24.A$301.A.A24.A$302.A25.A2$324.3A3.3A$299.2A$298.A2.A26.A$
299.2A27.A$328.A$308.2A$308.2A20.A$329.A.A$329.2A38$306.A21.A$305.A.A
20.A$305.A2.A19.A$306.2A$324.3A3.3A$299.2A$298.A2.A26.A$299.2A15.A11.
A$315.2A11.A$308.2A5.A.A$308.2A20.A$329.A.A$329.2A28$316.A$314.2A$
315.2A7$307.2A3.2A$306.A2.A2.2A14.A$306.A.A19.A$307.A20.A2$324.3A3.3A
2$328.A$328.A$328.A$308.2A$308.2A20.A$329.A.A$329.2A32$316.A$315.A$
304.A10.3A$304.A$304.A2$307.A20.A$306.A.A19.A$306.A.A19.A$307.A$324.
3A3.3A2$328.A$328.A$328.A$308.2A$308.2A20.A$329.A.A$329.2A!
I think the best of the best are the I, VI and VII. It also looks like to me they may constitute a universal set, that would be good enough for most purposes. V is quite curious in that all the still lifes are so close to each other and the reaction is also quite compact. It could be a good candidate for cheap synthesis for the cases when there are no strict spatial constraints.
Ivan Fomichev

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codeholic
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Re: Slow salvo seeds

Post by codeholic » September 22nd, 2015, 8:01 pm

By the way, here is the list of all Eater 2 variants listed in Catagolue by now. If you want to investigate other variants, please tell me which ones in order to avoid duplicate work.

Code: Select all

x = 8193, y = 8193, rule = Life #C workaround LifeViewer issue

xs19_4aar0rbzx121
xs19_3pm0mmzw343
xs20_gbbgra96z11
xs20_gbbgraicz11
xs23_69eg6qzw2303453
xs19_br0raa4z23
xs21_br0raicz01221
xs20_br0raicz23
xs21_32ar0ra23zx121
xs21_br0raicz0123
xs21_g0ggm96zdlge2
xs20_69ar0rbzx121
xs20_br0ra96z23
xs20_cc0c9jz17871
xs21_ml5a4z1011d96
xs24_0j96zqr0ra96
xs26_br0raarz230321
xs21_g0ggm93zdlge2
xs21_mm0mp3z6943
xs22_g0ggm952zdlge2
xs22_gbbgraarz11
xs19_wmkiarz696
xs19_wmkiarzc96
xs20_0gbbgraa4z121
xs20_2lm0mk46zw343
xs21_0br0raa4z643
xs21_0gbbgraa4z321
xs21_2lm0mp3zw3452
xs21_3lm0mp3zw343
xs21_br0ra952z23
xs22_0br0ra96z643
xs22_0gbbgra96z321
xs22_2596o8zw320fgkc
xs22_2lm0mkkozw3452
xs22_3lm0mp3zw3452
xs22_br0ra96z3421
xs23_0gs2lmz4aic543
xs23_39eg6qzx121079c
xs23_cc0ci53z178jd
xs24_0gbbgraarz321
xs24_0mm0mk453zc87011
xs24_3lkm0mmz3201074
xs24_4a9e0mmz69d1101
xs24_cc0c88brz17871
xs25_0gs2pmzc9606ako
xs25_39eg6qzx123chr
xs25_8e1f8brz330311
xs26_3lkm0mmz12430346
xs27_br0raacz2303453
Ivan Fomichev

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