Re: H-to-G and H-to-Gn converter collection
Posted: December 30th, 2020, 10:35 pm
My computer uses macOS. I'm aware of the existence of emulators, but from what I hear, Bellman searches already take long enough without them.
Forums for Conway's Game of Life
https://conwaylife.com/forums/
My computer uses macOS. I'm aware of the existence of emulators, but from what I hear, Bellman searches already take long enough without them.
If it can be finished, it would make a relatively rare SE output, an SE2 I believe. Unless I've missed one in the last few years of wishing-someone-else-would-take-over-maintenance-of-the-HtoG-collection, there aren't any known elementary SE2s.
Yes, but I strongly suspect there are some missing, from the past few years.MathAndCode wrote: ↑December 30th, 2020, 11:18 pmDoesn't the Elementary Conduits Collection list H→Gs?
If the Elementary Conduits Collection is incomplete, I think that that problem should be addressed. I was going through the Elementary Conduits Collection, and I realized that it includes an H→G with a constituent H→P but does not include the corresponding H→P in the H→P section. Also, several of the conduits included are not elementary. I would like to see these problems fixed, and I am willing to help.
Awesome! Okay, the last time the H-to-G and H-to-G{n} collection was updated was the, um, "annual update" in October 2016, but there was an update by Freywa to the Elementary Conduits Collection just a bit over six months ago. If you want more elementary conduits in the ECC, the main idea is to start with the ec-6-6-20.zip file in that link, add more separate named and commented RLE files, one for each new conduit, and then re-run the script. Would you be interested in giving that a try?MathAndCode wrote: ↑December 30th, 2020, 11:47 pmIf the Elementary Conduits Collection is incomplete, I think that that problem should be addressed. I was going through the Elementary Conduits Collection, and I realized that it includes an H→G with a constituent H→P but does not include the corresponding H→P in the H→P section. Also, several of the conduits included are not elementary. I would like to see these problems fixed, and I am willing to help.
Yes, although I'd like to make changes beyond that. For example, filling in the input (from state 4 to state 3) of every conduit is tedious, and some conduits are dependent, so I'd like to see that changed—including for the conduits already in there.dvgrn wrote: ↑December 31st, 2020, 9:35 amIf you want more elementary conduits in the ECC, the main idea is to start with the ec-6-6-20.zip file in that link, add more separate named and commented RLE files, one for each new conduit, and then re-run the script. Would you be interested in giving that a try?
I'm more concerned about not everything being in any single version. For example, Jormungant apparently has a separate repository of conduits, such as these I conduits, and I'm wondering what other regions are in there, such as E and S, that should be added to the Elementary Conduits Collection. And of course, other people could similarly have separate collections.dvgrn wrote: ↑December 31st, 2020, 9:35 amSo far it has always seemed to be easiest to have one person do the coordinating for an update project, just because there tends to be a lot of duplicated work otherwise. Other contributors often add posts to the relevant thread, to point out any converters that still seem to be missing.
I would like the Elementary Conduits Collection to include your collection; otherwise, it wouldn't be complete. Is it possible to run the ECC script on glider conduits?dvgrn wrote: ↑December 31st, 2020, 9:35 amI guess what I'll volunteer to do is to scan through everything that has showed up in this thread since October 2016, and update the H-to-G stamp collection pattern accordingly -- the H-to-G collection doesn't have a builder script to go with it yet, but I don't think I'm quite willing to tackle that project yet.
Well, whoever does the work gets to make the rules about what goes into the collection. I'm not sure that changing every conduit to have a state 3 input would be a universally welcomed change, though. I find that when I'm sticking conduits together, I spend enormously more time deleting out input signals when I don't want them, than adding input signals when I do want them. It's really very handy to be able to overlap State 4 markers in Golly, when icons are turned on, and see through the floating pattern-to-be-pasted to the current universe, to get things lined up right.MathAndCode wrote: ↑December 31st, 2020, 12:55 pm... filling in the input (from state 4 to state 3) of every conduit is tedious, and some conduits are dependent, so I'd like to see that changed—including for the conduits already in there.
Code: Select all
x = 8, y = 6, rule = LifeHistory
.AB$2B2AD$3BACBD$4BDCDB$5ABD$3BAB!Sure, it will work fine, as long as someone creates and comments all the separate RLE files for everything that's missing from the ECC. But it's not entirely an appropriate thing to do. A lot of the H-to-Gs are composite conduits -- but they're still very much worth collecting in the H-to-G collection, because that way you can look up specific output lane numbers for each direction and find the best fit for your particular purpose. It wastes an awful lot of time to constantly have to rebuild everything from its elementary pieces.MathAndCode wrote: ↑December 31st, 2020, 12:55 pmI would like the Elementary Conduits Collection to include your collection; otherwise, it wouldn't be complete. Is it possible to run the ECC script on glider conduits?
The return on investment for that project seems relatively low to me. We could certainly create some kind of Messy Conduit Dumping Ground thread, but maintaining a thread like that is a lot of work, to say nothing of building a formal collection... so I'd advise only doing it after we're all up to date on existing collections.MathAndCode wrote: ↑December 31st, 2020, 12:55 pmAlso, I think that we should (separately) keep track of messy conduits in case we find two messy conduits whose messes cancel each other out to make a clean conduit.
When I've chained together fairly long sequences of conduits, I've typically gone from the end to the beginning, so the input of one conduit being state 3 wouldn't be a problem because it would be overwritten by the state 4 output of the previous conduit. I can see situations where the chain could be built in either direction, and in that case, the person could simply build in the more convenient order, but I can't remember any situations where I have had to build the chain forwards.dvgrn wrote: ↑December 31st, 2020, 1:32 pmWell, whoever does the work gets to make the rules about what goes into the collection. I'm not sure that changing every conduit to have a state 3 input would be a universally welcomed change, though. I find that when I'm sticking conduits together, I spend enormously more time deleting out input signals when I don't want them, than adding input signals when I do want them.
Wouldn't you still be able to line the conduits up that way if the inputs were state 3?
Yes, that's my plan for dependent conduits.dvgrn wrote: ↑December 31st, 2020, 1:32 pmI do agree that it's nice to have a pre-Herschel marked to feed into dependent conduits. On the other hand, for connection purposes I still really want to have a plain state-4 Herschel input in dependent conduits, to help with copy-paste sticking things together. So maybe a good plan would be to include a "pre-H -> H" conduit in the ECC, like this:
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x = 8, y = 6, rule = LifeHistory .AB$2B2AD$3BACBD$4BDCDB$5ABD$3BAB!
Different working patterns, I guess. Happens to me all the time, to the point where if a version of the ECC appears with "live" signals in the input locations, I'll immediately search-and-replace my copy and replace all state 3 with state 4. Not really a big deal either way.MathAndCode wrote: ↑December 31st, 2020, 1:48 pmI can see situations where the chain could be built in either direction, and in that case, the person could simply build in the more convenient order, but I can't remember any situations where I have had to build the chain forwards.
Sure, but half the time I'd end up with a live signal where I didn't want one, and then I'd have to change it back to state 4 -- usually I _do_ want the marked-OFF Herschel there for reference, in case it's necessary to rebuild part of a circuit, so I can't just select-and-delete.MathAndCode wrote: ↑December 31st, 2020, 1:48 pmWouldn't you still be able to line the conduits up that way if the inputs were state 3?
Yes, although one can't selectively use that search-and-replace trick for state 4 cells in the input but not state 4 cells in the output.dvgrn wrote: ↑December 31st, 2020, 2:25 pmDifferent working patterns, I guess. Happens to me all the time, to the point where if a version of the ECC appears with "live" signals in the input locations, I'll immediately search-and-replace my copy and replace all state 3 with state 4. Not really a big deal either way.
Is Golly supposed to do that? I just checked, and state 2 and state 4 cells seem to be opaque when pasting on my computer.
Right, so what do you think of switching to LifeSuper so that inputs can be marked with a different state than outputs? Really I'd prefer sticking with LifeHistory and leaving both inputs and outputs as state 4, though, since in practice I pretty much never want either of them on.MathAndCode wrote: ↑December 31st, 2020, 2:33 pmYes, although one can't selectively use that search-and-replace trick for state 4 cells in the input but not state 4 cells in the output.dvgrn wrote: ↑December 31st, 2020, 2:25 pmDifferent working patterns, I guess. Happens to me all the time, to the point where if a version of the ECC appears with "live" signals in the input locations, I'll immediately search-and-replace my copy and replace all state 3 with state 4. Not really a big deal either way.
Everything is opaque unless you have icons turned on. It's View > Show Cell Icons, also controlled by a mysterious pair of buttons in the Edit bar.MathAndCode wrote: ↑December 31st, 2020, 2:33 pmIs Golly supposed to do that? I just checked, and state 2 and state 4 cells seem to be opaque when pasting on my computer.
Code: Select all
x = 4, y = 6, rule = B3/S23
bo$o$o$o2bo$bobo$2b2o!Code: Select all
x = 19, y = 18, rule = B3/S23
o$3o$3bo$2b2o11bo$15b3o$15bobo$17bo7$15b2o$15bo$16b3o$4b2o12bo$4b2o!Code: Select all
x = 20, y = 20, rule = B3/S23
bo$b3o$4bo$3b2o11bo$16b3o$16bobo$18bo7$16b2o$16bo$17b3o$2b2o3b2o10bo$3bo3bo$3o5b3o$o9bo!I don't recognize it offhand, and it doesn't seem as if there's a known H-to-2G that produces it -- I checked the glider pair adjustment toolkit, and there are only a few glider pair outputs in the Ee2/Oo2 category (three each) (and none of them are 90-degree outputs).MathAndCode wrote: ↑January 3rd, 2021, 7:27 pmBy the way, how common is that particular nine-cell object? I've seen it before somewhat recently in this I→2G+P conduit.
Code: Select all
x = 13, y = 13, rule = B3/S23
2o$obo$b2o3$8b2o$7bo2bo$7bo2bo$8b2o2$10b2o$10bobo$10bo!This is a common-as-dirt spark (thrown off by the table for example) that can be created by a glider hitting a lot of things (with terrible clearance obviously):dvgrn wrote: ↑January 3rd, 2021, 10:51 pmThen I tried the octohash database, and found that the nine-cell object can be created by a symmetric five-cell spark hitting a ship -- it's not precisely a phi spark, more like a sabotaged pi-heptomino, which you can get from a glider hitting a pond, and nothing else very common apparently:
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x = 6, y = 9, rule = B3/S23
bo$2bo$3o5$4b2o$4b2o!
The relevant spark is the child of a P spark.dvgrn wrote: ↑January 3rd, 2021, 10:51 pmThen I tried the octohash database, and found that the nine-cell object can be created by a symmetric five-cell spark hitting a ship -- it's not precisely a phi spark, more like a sabotaged pi-heptomino, which you can get from a glider hitting a pond, and nothing else very common apparently:
Code: Select all
x = 13, y = 13, rule = B3/S23 2o$obo$b2o3$8b2o$7bo2bo$7bo2bo$8b2o2$10b2o$10bobo$10bo!
Code: Select all
x = 17, y = 4, rule = B3/S23
2o8b2o$obo2b2o3bobo2bo$b2o2b2o4b2o2b2o$5bo9b2o!Code: Select all
x = 38, y = 7, rule = B3/S23
o14bo14bo2$b2o13b2o13b2o$3bo4bo9bo3bo10bo2bo$2bo2b3o9bo3b2o9bo3b2o$2bo14bo2bo11bo$35bo!Yup, I was worried about there being something wrong with the octohash database, especially since the spark is symmetrical -- seemed like a version with the ship inverted should also have showed up in the search.
If you comment out the "Conduit has been damaged" error-check line in the H-to-G recognizer script at the top of this thread, you can find out what the systematic name is for those two gliders. Example input:MathAndCode wrote: ↑January 3rd, 2021, 11:47 pmAs for the partial H→2G, it's probably the case that at least one glider can be extracted, although the resulting H→G may already be known.
Code: Select all
x = 19, y = 20, rule = B3/S23
3b2o7bo$3b2o3b2obobo$9bobobo$o8bobob2o$3o7bo$3bo$2b2o7$bo$bobo$b3o$3bo
11b2o$15bo$16b3o$18bo!Code: Select all
x = 47, y = 69, rule = LifeHistory
D3.D.D3.D2.3D3.3D2.5D3.D5.D3.5D$2D2.D.D3.D.D3.D.D3.D3.D4.2D4.2D7.D$D.
D.D.D3.D5.D5.D3.D5.D5.D6.D$D2.2D.D.D.D4.D5.D4.D5.D5.D5.D$D3.D.D.D.D3.
D5.D5.D5.D5.D4.D$D3.D.2D.2D2.D5.D6.D5.D5.D3.D$D3.D.D3.D.5D.5D3.D4.3D
3.3D2.D4$D3.D.5D3.D6.D2.5D9.D3.5D$2D2.D.D6.2D5.2D4.D10.2D7.D$D.D.D.D
7.D4.D.D4.D11.D6.D$D2.2D.3D5.D3.D2.D4.D3.5D3.D5.D$D3.D.D7.D3.5D3.D11.
D4.D$D3.D.D7.D6.D4.D11.D3.D$D3.D.5D2.3D5.D4.D10.3D2.D4$.3D2.D3.D8.3D
2.5D2.3D4.D$D3.D.D3.D7.D3.D3.D3.D3.D2.2D$D5.D3.D11.D3.D7.D3.D$.3D2.D.
D.D.5D4.D4.D6.D4.D$4.D.D.D.D9.D5.D5.D5.D$D3.D.2D.2D8.D6.D4.D6.D$.3D2.
D3.D7.5D3.D3.5D2.3D9$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$19.7B$19.8B$
18.2A8B$18.2AB.7B$19.B3.6B$15.A8.6B11.B$15.3A7.6B9.2B$18.A7.6B7.3B$
17.2A3.B2.8B5.4B$17.8B.8B3.4B$19.21B$19.20B$18.20B$16.21B$14.21B$14.
2BC14B$13.3BCBC4B.6B$14.2B3C4B2.B.5B$13.5BC4B7.2A$12.10B8.A$11.4B16.
3A$10.4B19.A$9.4B$8.4B$7.4B$7.3B$7.2B$7.B!Code: Select all
x = 171, y = 81, rule = LifeHistory
17$145.A$144.A.A$48.A86.2A7.A.A$47.A.A84.B2AB5.2A.3A$38.2A7.A.A78.2A
5.3B6.B4.A$37.B2AB5.2A.3A75.B2AB2.B2.B5.B2AB3A$31.2A5.3B6.B4.A74.14B.
B2A.A$30.B2AB2.B2.B5.B2AB3A76.17B$30.14B.B2A.A77.17B$31.17B78.18B$30.
17B78.8BA11B$29.18B71.2A2.AB.7BABA10B$28.8BA11B70.A2.A.A8BA2BA8B$21.
2A2.AB.7BABA10B71.A.2A.9B2A8B$21.A2.A.A8BA2BA8B71.2A6.18B$22.A.2A.9B
2A8B73.A8.16B$21.2A6.18B72.A.AB5.17B$22.A8.16B73.2AB2.19B2A$22.A.AB5.
17B61.A12.22B2A$23.2AB2.19B2A60.3A10.23B6.A$25.22B2A63.A10.21B5.3A$
25.23B6.A56.2A4.2B4.20B5.A$26.21B5.3A52.B3.8B3.21B5.2A$26.20B5.A53.4B
4.7B3.20B2.5B$25.21B5.2A51.6B.9B3.16B.8B$26.20B2.5B51.6B.10B.9B.7B2.
8B$26.16B.8B52.27B2.8B2.8B$25.9B.7B2.8B50.22B4.B6.16B$24.9B2.8B2.8B
49.21B12.18B$23.4B4.B6.16B49.19B14.17B$22.4B12.18B45.20B14.16B.B2A$
21.4B14.17B43.21B13.17B2.BA.A$20.4B14.16B.B2A41.2BC21B3.2B2.20B5.A$
19.4B13.17B2.BA.A39.3BCBC4B.24BD15B6.2A$18.4B12.19B5.A40.2B3C4B2.23BD
BD4B.7B$17.4B13.2BC15B6.2A38.5BC4B2.23B3D4B2.6B$16.4B13.3BCBC4B.7B46.
10B4.22B2.D4B3.6B$15.4B15.2B3C4B2.6B45.4B10.29B6.4B$14.4B15.5BC4B3.6B
44.3B10.18B.4B12.B2A2B$13.4B15.10B6.4B42.4B11.14B5.3B14.2A.B2A$12.4B
15.4B12.B2A2B42.2A13.11B6.4B18.BA.A$12.3B16.3B14.2A.B2A41.A14.11B5.2A
23.A$12.2B15.4B18.BA.A37.3A16.7B.B2A5.A23.2A$29.2A23.A37.A20.4B2.BA.A
.3A$30.A23.2A56.B2A2B5.A.A$27.3A83.2A7.2A$27.A!
The northeast glider is probably going to be easier to liberate because it doesn't go directly towards the catalysts. The northwest glider is theoretically possible but significantly more difficult. However, the nine-cell region must form in order for either glider to be released, so the northwest glider will most likely need to be deleted as opposed to suppressed. Because, as mentioned before, it heads straight towards where the catalysts will most likely be, we will either need a catalyst to do double-duty (which doesn't seem to have any options in this particular case) or need to turn the bottom region into something that annihilates the glider instead of simply destroying the bottom region. Here are a couple of near-misses for the latter:
Code: Select all
x = 19, y = 18, rule = B3/S23
o$3o$3bo$2b2o11bo$15b3o$15bobo$17bo7$15b2o$15bo$16b3o$4b2o12bo$4b2o!Code: Select all
x = 20, y = 22, rule = B3/S23
bo$b3o$4bo$3b2o11bo$16b3o$16bobo$18bo7$16b2o$16bo$9b2obo4b3o$2b2o5b2o
b3o4bo$3bo11bo$3o6b2ob3o$o9bobo$10bobo$11bo!Code: Select all
x = 71, y = 168, rule = LifeHistory
17.3D2.5D2.3D5.D2.5D9.D3.5D$16.D3.D.D5.D3.D3.2D4.D10.2D7.D$16.D5.D9.D
2.D.D4.D11.D6.D$17.3D2.3D5.2D2.D2.D4.D3.5D3.D5.D$20.D.D9.D.5D3.D11.D
4.D$16.D3.D.D5.D3.D4.D4.D11.D3.D$17.3D2.5D2.3D5.D4.D10.3D2.D5$23.BA$
22.BABA$22.BABA13.2A$23.BA2B12.A.A4.2A$21.5B14.AB2.2B2AB6.2A$20.9B2.
6B.3B3.4B7.A$20.22B2.6B2.BA.A$21.30B.B2A$20.18B2A13B$18.20B2A13B$16.
37B$16.2BC34B$15.3BCBC20B4.9B$16.2B3C17B.B4.11B$15.5BC16B7.BAB.B3.4B$
14.21B9.A.A.2A3.4B$13.4B5.14B6.3A.ABA5.4B$13.3B4.17B4.A3.A4.A4.4B$11.
4B5.2A2.14B4.A2.A.4A5.4B$11.2A8.A2.15B4.A.A.A9.4B$12.A5.3A3.15B5.A3.
3A7.4B$9.3A6.A6.15B10.A8.4B$9.A16.13B21.4B$28.5B3.2B23.4B$26.6B3.2B
25.3B$26.2A.B4.B2AB25.2B$27.A7.2A27.B$24.3A$24.A21$16.D3.D.5D2.3D3.3D
2.5D3.D4.3D3.3D$16.2D2.D.D5.D3.D.D3.D3.D4.2D3.D3.D.D3.D$16.D.D.D.D9.D
.D3.D3.D5.D7.D5.D$16.D2.2D.3D5.2D3.4D3.D5.D6.D4.2D$16.D3.D.D9.D5.D3.D
5.D5.D7.D$16.D3.D.D5.D3.D5.D3.D5.D4.D4.D3.D$16.D3.D.5D2.3D3.3D4.D4.3D
2.5D2.3D5$60.A$58.3A$57.A$57.2A11.B$54.5B10.2B$52.5B11.3B$39.A11.9B7.
4B$20.BA17.3A8.14B2.4B$19.BABA19.A6.15B.4B$19.BABA13.2A3.2A5.20B$20.B
A2B12.A.A2.5B2.19B$18.5B14.AB4.4B.18B$17.9B2.6B.3B4.5B.18B$17.22B2.
25B$18.47B$17.18B2A28B$15.20B2A29B$13.52B$13.2BC48B$12.3BCBC20B2.24B$
13.2B3C17B.B2.25B$12.5BC16B6.23B$11.21B9.22B$10.4B5.14B8.17B.2B$10.3B
4.17B7.2A4.12B$8.4B5.2A2.14B7.A7.9B$8.2A8.A2.15B3.3A9.8B$9.A5.3A3.15B
3.A12.5B.B2A$6.3A6.A6.15B17.3B.BA.A$6.A16.13B16.5B4.A$25.5B3.2B17.2AB
6.2A$23.6B3.2B19.A$23.2A.B4.B2AB15.3A$24.A7.2A16.A$21.3A$21.A14$12.3D
2.5D4.D2.5D.5D3.D4.3D3.3D$11.D3.D.D7.2D6.D3.D4.2D3.D3.D.D3.D$11.D5.D
6.D.D5.D4.D5.D7.D5.D$12.3D2.3D3.D2.D4.D5.D5.D6.D4.2D$15.D.D5.5D2.D6.D
5.D5.D7.D$11.D3.D.D8.D2.D7.D5.D4.D4.D3.D$12.3D2.5D4.D2.D7.D4.3D2.5D2.
3D5$44.A$44.3A$47.A$46.2AB6.2A$46.5B4.A$48.3B.BA.A$46.5B.B2A$33.A11.
8B$14.BA17.3A8.9B$13.BABA19.A4.12B$13.BABA13.2A3.2A2.13B.2B$14.BA2B
12.A.A2.22B$12.5B14.AB4.20B$11.9B2.6B.3B4.22B$11.22B2.23B$12.46B$11.
18B2A28B$9.20B2A29B$7.52B$7.2BC49B$6.3BCBC20B2.26B$7.2B3C17B.B2.27B$
6.5BC16B6.26B$5.21B9.26B$4.4B5.14B8.27B$4.3B4.17B7.2A6.15B.4B$2.4B5.
2A2.14B7.A7.14B2.4B$2.2A8.A2.15B3.3A9.9B7.4B$3.A5.3A3.15B3.A12.5B11.
3B$3A6.A6.15B17.5B10.2B$A16.13B21.2A11.B$19.5B3.2B22.A$17.6B3.2B24.3A
$17.2A.B4.B2AB25.A$18.A7.2A$15.3A$15.A!Code: Select all
x = 58, y = 92, rule = LifeHistory
11.D3.D.D3.D3.D4.3D2.5D3.D4.3D3.3D$11.2D2.D.D3.D2.2D3.D3.D3.D4.2D3.D
3.D.D3.D$11.D.D.D.D3.D3.D3.D3.D3.D5.D3.D2.2D.D2.2D$11.D2.2D.D.D.D3.D
4.4D3.D5.D3.D.D.D.D.D.D$11.D3.D.D.D.D3.D7.D3.D5.D3.2D2.D.2D2.D$11.D3.
D.2D.2D3.D7.D3.D5.D3.D3.D.D3.D$11.D3.D.D3.D2.3D3.3D4.D4.3D3.3D3.3D4$
12.3D2.D3.D8.3D2.5D2.3D4.D$11.D3.D.D3.D7.D3.D3.D3.D3.D2.2D$11.D5.D3.D
11.D3.D7.D3.D$12.3D2.D.D.D.5D4.D4.D6.D4.D$15.D.D.D.D9.D5.D5.D5.D$11.D
3.D.2D.2D8.D6.D4.D6.D$12.3D2.D3.D7.5D3.D3.5D2.3D26$.4B$2.4B$3.4B$4.4B
$5.4B$6.4B$7.4B$8.4B$9.4B11.2A$10.4B10.A$11.4B11.A$12.4B6.5A$13.4B5.A
$14.4B6.B4A$15.4B5.BA2.A$16.4B2.6B$8.2A7.10B$9.A8.9B$9.A.AB6.8B$10.2A
B.3B3.8B.2B$12.18B2A$12.16B.B2A$13.15B2.B$12.15B$10.17B$8.19B$8.2BC
15B$7.3BCBC4B.7B$8.2B3C4B2.7B$7.5BC4B2.7B$6.10B2.8B$5.4B8.8B$4.4B10.
3BAB$3.4B12.BABAB$2.4B13.BABAB$.4B14.2BA2B$4B12.A2.5B2.A$3B12.A.A.2B.
2B.A.A$2B12.A.A2.2BA2B2.A.A$B13.A4.BABAB4.A$15.A3.BABAB3.A$12.3A.BA3B
A3BAB.3A$11.A3.3AB.3B.B3A3.A$11.3A3.3B.B.3B3.3A$14.6AB.B6A$13.A2.B2.B
A.AB2.B2.A$14.A.A.2A3.2A.A.A$15.2A.A5.A.2A$20.A.A$19.2A.2A!
Code: Select all
x = 214, y = 84, rule = LifeHistory
70.D3.D.D3.D.5D.5D3.D4.3D3.3D40.D3.D.D3.D.5D.5D3.D4.3D3.3D$D3.D.D3.D.
5D.5D3.D4.3D3.3D30.2D2.D.D3.D5.D3.D4.2D3.D3.D.D3.D39.2D2.D.D3.D5.D3.D
4.2D3.D3.D.D3.D$2D2.D.D3.D5.D3.D4.2D3.D3.D.D3.D29.D.D.D.D3.D4.D4.D5.D
3.D3.D5.D39.D.D.D.D3.D4.D4.D5.D3.D3.D5.D$D.D.D.D3.D4.D4.D5.D3.D3.D5.D
29.D2.2D.D.D.D3.D5.D5.D4.3D5.D40.D2.2D.D.D.D3.D5.D5.D4.3D5.D$D2.2D.D.
D.D3.D5.D5.D4.3D5.D30.D3.D.D.D.D2.D6.D5.D3.D3.D3.D41.D3.D.D.D.D2.D6.D
5.D3.D3.D3.D$D3.D.D.D.D2.D6.D5.D3.D3.D3.D31.D3.D.2D.2D.D7.D5.D3.D3.D
2.D42.D3.D.2D.2D.D7.D5.D3.D3.D2.D$D3.D.2D.2D.D7.D5.D3.D3.D2.D32.D3.D.
D3.D.D7.D4.3D3.3D2.5D39.D3.D.D3.D.D7.D4.3D3.3D2.5D$D3.D.D3.D.D7.D4.3D
3.3D2.5D3$71.3D2.D3.D8.3D2.5D2.3D4.D42.3D2.D3.D8.3D2.5D2.3D4.D$.3D2.D
3.D8.3D2.5D2.3D4.D31.D3.D.D3.D7.D3.D3.D3.D3.D2.2D41.D3.D.D3.D7.D3.D3.
D3.D3.D2.2D$D3.D.D3.D7.D3.D3.D3.D3.D2.2D31.D5.D3.D11.D3.D7.D3.D41.D5.
D3.D11.D3.D7.D3.D$D5.D3.D11.D3.D7.D3.D32.3D2.D.D.D.5D4.D4.D6.D4.D42.
3D2.D.D.D.5D4.D4.D6.D4.D$.3D2.D.D.D.5D4.D4.D6.D4.D35.D.D.D.D9.D5.D5.D
5.D45.D.D.D.D9.D5.D5.D5.D$4.D.D.D.D9.D5.D5.D5.D31.D3.D.2D.2D8.D6.D4.D
6.D41.D3.D.2D.2D8.D6.D4.D6.D$D3.D.2D.2D8.D6.D4.D6.D32.3D2.D3.D7.5D3.D
3.5D2.3D41.3D2.D3.D7.5D3.D3.5D2.3D$.3D2.D3.D7.5D3.D3.5D2.3D3$71.3D2.D
3.D.5D.5D.5D2.3D3.3D3.3D34.D3.D.5D4.D3.3D2.5D2.3D3.3D$70.D3.D.D3.D.D
9.D3.D3.D3.D.D3.D.D3.D33.2D2.D.D7.2D2.D7.D3.D3.D.D3.D$70.D5.D3.D.D8.D
4.D7.D.D3.D.D3.D33.D.D.D.D6.D.D2.D7.D7.D.D3.D$71.3D2.D.D.D2.3D4.D5.D
5.2D3.4D2.4D33.D2.2D.3D3.D2.D2.4D4.D6.D3.3D$74.D.D.D.D5.D2.D6.D7.D5.D
5.D33.D3.D.D5.5D.D3.D3.D5.D3.D3.D$70.D3.D.2D.2D.D3.D.D7.D3.D3.D5.D5.D
33.D3.D.D8.D2.D3.D3.D4.D4.D3.D$71.3D2.D3.D2.3D2.D7.D4.3D3.3D3.3D34.D
3.D.5D4.D3.3D4.D3.5D2.3D5$213.B$141.B19.2A3.2B44.2B$2.B19.2A3.2B32.B
19.2A3.2B53.2B17.B2AB.4B5.2A35.3B$2.2B17.B2AB.4B5.2A24.2B17.B2AB.4B5.
2A45.3B17.3B.4B5.A35.4B$2.3B17.3B.4B5.A25.3B17.3B.4B5.A46.4B15.B.B2.
5B.BA.A34.4B$2.4B15.B.B2.5B.BA.A25.4B15.B.B2.5B.BA.A47.4B13.11B.B2A
34.4B$3.4B13.11B.B2A27.4B13.11B.B2A49.4B9.16B35.4B$4.4B9.16B30.4B9.
16B52.4B8.16B34.4B$5.4B8.16B31.4B8.16B53.4B5.17B34.4B$6.4B5.17B33.4B
5.17B55.4B3.18B33.4B$7.4B3.18B34.4B3.18B56.4B.20B31.4B$8.4B.20B34.4B.
20B56.24B19.A10.4B$9.24B35.24B57.23B19.3A7.4B$10.23B36.23B8.A49.22B.B
20.A5.4B$11.22B.B35.22B.B4.3A50.22B2A18.2A.7B$12.22B2A35.22B2A2.A18.A
32.24B2A18.9B$10.24B2A33.24B2A2.2A15.3A30.27B9.B11.6B$8.27B32.27B4.B
14.A33.2BC17B.6B7.2A2B4.2B4.5B$8.2BC17B.6B32.2BC17B.6B4.3B8.B3.2A31.
3BCBC17B10.2B2A10B.7B$7.3BCBC17B11.2A23.3BCBC17B8.6B5.7B32.2B3C21B3.
24B$8.2B3C21B7.A25.2B3C21B3.10B2.5B33.5BC4B.43B$7.5BC4B.17B3.BA.A24.
5BC4B.17B2.18B31.10B2.43B$6.10B2.19B.B2A24.10B2.23B2A13B2A27.4B3.B5.
43B$5.4B3.B5.21B25.4B3.B5.23B2A13B2A26.4B3.3B3.44B4.2A$4.4B3.3B3.22B
24.4B3.3B3.40B26.4B4.2A3B.45B2.A.A$3.4B4.2A3B.22B23.4B4.2A3B.40B25.4B
3.BA.A49B2.BA$2.4B3.BA.A25B23.4B3.BA.A45B24.3B3.2B2A.23B2.27B$2.3B3.
2B2A.23B25.3B3.2B2A.23B3.19B24.2B5.4B.16B3.2B5.25B$2.2B5.4B.16B3.2B
26.2B5.4B.16B3.2B4.7B.10B25.B7.22B8.26B$2.B7.22B29.B7.22B17.9B32.22B
9.26B$10.22B37.22B15.11B34.20B9.25B$12.20B39.20B15.11B35.17B.B2A7.3B
2.20B$13.17B.B2A38.17B.B2A12.2A9B36.9B3.B5.BA.A7.B5.15B$13.9B3.B5.BA.
A37.9B3.B5.BA.A11.2A10B36.7B3.3B7.A13.14B$14.7B3.3B7.A38.7B3.3B7.A12.
10B39.3B5.B2AB6.2A13.13B$16.3B5.B2AB6.2A39.3B5.B2AB6.2A14.6B40.B.2B5.
2A22.13B$16.B.2B5.2A48.B.2B5.2A23.6B40.B2AB29.14B$16.B2AB55.B2AB30.5B
4.2A36.2A31.13B$17.2A57.2A30.4B.B2A.A.A68.14B$107.4B2.B2ABA68.2AB.12B
$106.4B5.B2.A66.A.AB3.B2.6BAB$105.4B5.2A.2A66.A10.4BABA$104.4B7.A.A
66.2A11.3B2A$103.4B8.A.A79.3B$102.4B10.A81.4B$101.4B95.2A$100.4B96.A$
99.4B98.3A$98.4B101.A$97.4B$96.4B$95.4B$94.4B!Code: Select all
x = 42, y = 58, rule = B3/S23
23bo$23b3o$23bobo$2o23bo$2o6$24b2o$24bobo$26bo$26b2o$28bo$26b3o$25bo$
25b2o6$35bo$33b3o$32bo$32b2o$10b2o$10b2o6$22b2o$22b2o7$40bo$39bobo$40b
o4$30b2o3b2o$30b2o3b2o3$22bob2o$20b3ob2o$19bo11b2o$20b3ob2o5bo$22bobo
2bo4b3o$26b2o6bo!Code: Select all
x = 28, y = 26, rule = B3/S23
23bo$23b3o$23bobo$2o23bo$2o6$24b2o$24bobo$26bo$26b2o3$24bo$22b3o$21bo
$20bobo$21b2o2$21b2o$22bo$22bobo$23b2o!See HSE19T42 in the Elementary Conduits collection (though it isn't elementary, of course, so it's colored yellow):MathAndCode wrote: ↑January 23rd, 2021, 9:54 pmFun fact: The ship that a Herschel creates is from a glider-blinker collision. Suppressing the blinker allows the glider to escape...
Code: Select all
x = 47, y = 81, rule = LifeHistory
D3.D2.3D2.5D3.D4.3D2.5D4.D3.3D$D3.D.D3.D.D6.2D3.D3.D3.D5.2D2.D3.D$D3.
D.D5.D7.D3.D3.D3.D4.D.D6.D$5D2.3D2.3D5.D4.4D3.D3.D2.D5.D$D3.D5.D.D7.D
7.D3.D3.5D3.D$D3.D.D3.D.D7.D7.D3.D6.D3.D$D3.D2.3D2.5D2.3D3.3D4.D6.D2.
5D10$5.2E.E$5.E.2E2$6.5E$.2E2.E4.E$.E2.E.BEB$2.E.E.2EB$.2E.E.4BE$4.E
3.BEBE$4.2E2.E2BE$9.2E3B$11.7B$11.9B$11.10B$11.11B$7.14B$7.14B$6.16B$
6.17B$6.11B2E4B$7.10B2E9B$7.24B$7.25B$8.24B$9.24B$8.26B$9.26B$7.29B$
7.2E.21B2E4B$8.E3.18BE2BE3B$5.3E5.9B.8B2E4B$5.E7.8B3.4B2.6B$15.5B5.4B
2.B$15.6B2.7B$15.16B$16.2B.13B$14.4B2.14B$14.2E3.16B$15.E3.17B$12.3E
4.17B$12.E7.17B$13.2E5.17B$14.E5.18B$14.E.EB3.18B$15.2EB.19B$17.21B$
17.20B$18.19B$17.20B$15.22B$13.24B.2B$13.2BD23B2E$12.3BDBD19B.B2E$13.
2B3D4B.14B2.B$12.5BD4B2.14B$11.10B2.9B.6B$10.4B9.11B2.4B$9.4B9.13B2.
4B$8.4B10.13B3.4B$8.2EB10.13B5.4B$6.3BE10.14B6.4B$6.3E11.13B8.4B$6.E
13.13B9.3B$20.13B10.2B$21.11B!