Edge shooters for every period

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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gmc_nxtman
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Edge shooters for every period

Post by gmc_nxtman » June 11th, 2015, 4:10 pm

Hi. I'm looking to create non-glider guns for spaceships from syntheses, and therefore need a lot of high-period glider guns, specifically for the case I want is p160 (but will also need others). So would somebody terribly mind arranging a collection of these? Doesn't have to be for every period, but for every "sensible" period; that is, a period which is a multiple of 30, 46, or 8.

Probably the collection doesn't need to go for guns with period of over 200 or so.

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Kazyan
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Re: Edge shooters for every period

Post by Kazyan » June 11th, 2015, 4:31 pm

dvgrn posted a p160 edge shooter in the Execution of Old Guns thread:

Code: Select all

x = 112, y = 83, rule = B3/S23
6$58bo11b2o$57bobo10b2o$49bo3b2o2bobo$48bobo2bo2b2ob2o$48bobo3bobo$49b
ob4o2bob2o$51bo3bobob2o$50bo3bobo$38bo6bo3bo3bobo$36bobo4b3o3b2o3bo$
37bobo2bo$37bo4b2o$52b2obo$52b4o6b2o$51bo3bo6b2o$52b3o22b2o$52b3o21bo
2bo$54bo22b2obo$80bo$80b2o$11b2o52b2o$11b2o15b2o36bo19b2o$28bo34b3o20b
o$26bobo21b2o11bo24bo$25bobo22bo17b2o14b5o$21b2o3bo24b3o15bo13bo$21b2o
30bo15bobo12b3o$70b2o15bo$75b2o7b4o$37bo8b2o26bobo2b2o3bo3b2o$36b4o6bo
bo27bo2b2o4b3o2bo$35b2ob4o6bo38bob2o$36bobo9b2o37bo$37b2o2bo44b2o$38b
3o$b2o$b2o75b2o$78bo$79b3o$40b2o39bo$22b2o16bo$22bobo16b3o$24bo18bo$
24b2o6$53b2o$53b2o2b2o$57bobo$58bo3bo$61b2o$55b2o3bob2o$56bo2b3o2bo$
53b3o5bobobo$53bo8bobobo$63bo2b3o$20bo43b2obo$21bo43b2o$19b3o43bo!
Also, since we have the syringe now, it's possible to make smallish "muzzles" for guns that can turn them into edge-shooters. This muzzle works for any gun of period 78 or higher (and periods 74 and 75). If the period is...I think 177?...or higher, you can remove the rightmost block to get a whole lot more clearance.

Code: Select all

x = 77, y = 40, rule = LifeHistory
65.2A$63.2B2AB$45.A17.4B$45.3A15.6B$48.A15.5B$47.2A15.6B$47.4B13.7B$
4.C23.A20.3B12.6B$5.C22.3A12.B.3B.4B10.7B$3.3CB24.A10.4B.13B4.6B$4.4B
10.A11.2A3.B5.2B2A11BD4B2.7B$5.4B7.3A11.8B3.2B2AB.7B3D4B2.7B$6.4B5.A
16.8B.13BDBD4B.9B$7.4B4.2A15.22BD16B$2A6.9B14.15B.2B2.20B4.B$.A7.6B
14.17B8.19B.B2A$.A.2A5.6B3.B2.2B2.19B11.19B2A$2.A2.A4.19BD15B12.17B.B
$3.2AB3.20BDBD4B.7B12.17B$4.14B2A9B3D13B11.17B$5.13B2A11BD14B8.2AB.
15B$6.29B2.8B8.A.AB4.12B$6.17B.B.2B11.6B8.A9.11B$7.15B4.3B10.5B8.2A8.
13B$7.15B5.A2B.2A7.4B18.12B$8.13B5.A.A2B.A7.3B20.10B$10.13B2.A.AB2.A
9.4B19.9B$9.8B4.2A.A.A3.A12.2A19.9B$9.6B6.2ABA2.4A.A10.A20.9B$9.5B8.B
2.A.A3.A.A10.3A18.5B$9.B.B9.2A.2A2.A2.A.A12.A18.4B$10.3B9.A.A2.2A3.A
32.4B$9.B2AB9.A.A39.4B$10.2A11.A39.4B$62.4B$61.4B$60.4B$59.D3B$58.D3B
$58.3D!
Tanner Jacobi
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gmc_nxtman
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Re: Edge shooters for every period

Post by gmc_nxtman » June 11th, 2015, 4:34 pm

Thanks!

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dvgrn
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Re: Edge shooters for every period

Post by dvgrn » June 11th, 2015, 5:03 pm

Kazyan wrote:dvgrn posted a p160 edge shooter...
A lot more than one, actually -- the p160 dart gun needed a lot of options depending on how surrounding edge-shooting guns are arranged.

For other periods, yes, just start with the appropriate gun from chris_c's collection, and attach a syringe followed by the edge-shooting Herschel-to-glider converter of your choice.

Edge-shooting converters are not terribly well organized at the moment -- maybe this thread would be a good place to post and update a stamp collection. Pretty much all of the known ones can be found pretty easily by inspecting the H-to-G converter collection. The latest greatest up-to-datest edge-shooting converter is SE39T12 -- it doesn't throw any sparks at all beyond the insertion lane, which is a new thing in the B3/S23 edge-shooter department.

So far I think there are no big guns built with SE39T12. It would break some new ground to figure out what can be done with it that couldn't be done before (besides highway robber tricks that turned out not to be needed)...! It would be interesting to see what spaceship construction salvos can be built in a different and less annoying order. A careful look at the dart gun shows the limitations of the various edge shooter/inserters that were used there, pre-SE39T12.

I'm tempted to say things like, "Can the p160 dart gun finally be reduced below 500x500?" But of course it can -- it's just a matter of somebody putting in a horrible amount of time to try hundreds of ways of fitting all the possible different pieces together. I don't necessarily want to encourage anyone to get started down that optimization path; it can be entertaining for a while, but also incredibly time-consuming -- needs an unreasonable amount of patience.

------------------------------------------

Thinking along the same general lines: in the previous thread the question came up of what might be really useful or important. Sometimes a chain of increasingly complex technology establishes a "use": a syringe can be used in an edge-shooter, which can be used in a complex spaceship gun... but then that's pretty much the end of the line, unless someone can figure out how to build the spaceship gun into a larger pattern that actually does something new and interesting.

All these chains come to an end sometime, of course, so maybe in one sense really none of this exploration is really useful! But there seem to be quite a few people for whom a well-designed large pattern is aesthetically appealing -- or at least lots of fun to watch. Maybe the best ones rise to the level of Super-Nerdy Works of Art, where a lot of people will look at it in amazement and say, "How on earth did someone figure out how to do that?"

-- Of course a lot more people will just be vaguely puzzled and say "Why on earth would someone bother to figure out how to do that?". That's just the way it goes, I guess; takes all kinds to make a world. I still think that Life pattern-making is a more sensible leisure activity than, say, doing crossword puzzles, where someone else already knows the answer and is just going to tell you next week anyway...

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biggiemac
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Re: Edge shooters for every period

Post by biggiemac » June 11th, 2015, 5:32 pm

dvgrn wrote:But there seem to be quite a few people for whom a well-designed large pattern is aesthetically appealing -- or at least lots of fun to watch. Maybe the best ones rise to the level of Super-Nerdy Works of Art, where a lot of people will look at it in amazement and say, "How on earth did someone figure out how to do that?"

-- Of course a lot more people will just be vaguely puzzled and say "Why on earth would someone bother to figure out how to do that?". That's just the way it goes, I guess; takes all kinds to make a world. I still think that Life pattern-making is a more sensible leisure activity than, say, doing crossword puzzles, where someone else already knows the answer and is just going to tell you next week anyway...
10/10! Well put :D For me, looking at the jslife interactions folder for the first time was a continual series of the first reaction you listed, and it made me want to get involved. I like that these things exist, and are not going anywhere or decaying once built. Engineering something new in Life is rewarding!
Physics: sophistication from simplicity.

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simsim314
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Re: Edge shooters for every period

Post by simsim314 » June 11th, 2015, 5:42 pm

Well I think questions of what's is important come up as part (or at least on top) of general CA questions.

For example each CA has the questions of:
What are the oscillators of this CA? What periods it covers?
What are the spaceships? How common are they?
What are the guns?
How to synthesize things?
What is the smallest linear and quadratic growth in this CA?
Is the rule computational universal? Can someone build universal computer in it?
Does the rule has universal constructor?
Can someone build self replication in this CA based on universal construction?

----

Now on top of these trivial questions relevant and important to answer for any CA, one could ask specific questions in GOL.

I think GOL has proven to be very sophisticated when it come to construction. It has a lot of conduits, a lot of hidden tricks because it's very rich in SL and oscillators and has gliders as well as orthogonal spaceships which makes GOL great exploration ground. In a way it's very balanced rule, in much deeper way than Conway could even imagine.

----

Anyway I can think of some new and crazy "construction" like log(n) * sqrt(n) growth or something crazy of the sort, that will use some strange or uncommon stuff that otherwise would seem to be pointless.

I can bring an example: Alexey Nigin had asked in N * Log(Log(N)) thread to give a small SL count spartan "setup" for switch engine, that can be ignited by a glider and doesn't emit gliders. We didn't have anything "prepared" for the moment, and I think such request or finding would make much less sense if it would be stated out of any context.

So yes what's important is matter of taste - but it's usually part of something bigger that at the least looks "cool" if not part of a fundamental CA question. I mean what's important tend to change at the moment we understand that some component is needed to some higher construction. But until we've justified the point of the component, it just another one of trillions random components that has no value. Otherwise we will be flooded by billions of such potential components, this is something basic to allow organization of information.

Obviously there is a point in collections. It could be that some component on it's own is useless, but it can become useful as part of bigger collection, or can be proven useful if the collection can be "stitched" together in some meaningful way. For example someone suggested to have a list of 3 SLs that after collision with a glider remain 3 SLs. Now if someone would post one such example it would be absolutely pointless, there are millions over millions of such examples . But such collection with queries would be very interesting.

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gmc_nxtman
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Re: Edge shooters for every period

Post by gmc_nxtman » June 11th, 2015, 6:13 pm

dvgrn wrote:
Kazyan wrote:dvgrn posted a p160 edge shooter...
A lot more than one, actually -- the p160 dart gun needed a lot of options depending on how surrounding edge-shooting guns are arranged.
Good collection! - but they have a slight problem. When arranging them to produce the following salvo-

Code: Select all

x = 196, y = 242, rule = B3/S23
185b2o$158bo26bo$157bobo23bobo$156bobo24b2o$152bo3b2o$154bo$149b2o$
148b4obo$147b2o$144b6o11bobo20b2o$144b2o2bobo11b2o14b2o4b2o$149bob2o9b
o15b2o$150b3o$153b3o$154b2o$179b2o$179b2o2b2o$183bobo$171b2o12bo$171bo
bo11b2o$131bo41bo$130bo42b2o$130b3o4$171b2o$171bobo$173bo$173b2o$175bo
$165bo7b3o$164b3o5bo$163b2o2bo4b2o$163bo$162b2o$161bo8b2o$161b4o5b2o$
163b2o$174b2o$174b2o$150b2o$149bobo$149bo$148b2o5$156b2o$156b2o$170b2o
$170b2o3$172bo$171bobo$172bo$173b3o$170bo4bo$91bo$90bo73bo6bo$90b3o71b
o5bo$165bo$168bo$165bob3o16bo$164b4o16b2o$165bobo18b2o$166b3o16bo$155b
2o10bo$154bobo$154bo29b2o$153b2o29bobo$186bo$186b2o$165b2o$166bo$163b
3o25b2o$163bo22b2o2bo2bo$171b2o13bobo2b2o$170bobo16b2o$170bo19bo$169b
2o16bo2bob2o$186bobob2obo$187bobo$188bo2b2o$189b2ob3o$195bo$132b2o5b2o
48b2ob3o$133bo5b2o48b2obo$133bobo$134b2o$138b2o32b2o$137bobo33bo$138bo
34bobo3bo5b2o$134bo39b2o4bo3bob2o$133b3o43b3ob3o2bo$132bob3o11bo32b3o
4b2o$131bo3bo10bobo28bo4bo4b2o$130bo3bo12b2o28bo9bo6b2o$51bo77b3obo45b
o5bo8b2o$50bo79b3o$50b3o78bo49b3o$165bo16bo$163b3o16bo$162bo16bo$162b
2o14bobo$178bobo$179bo$176b3o$176bo3$152b2o$151bobo5b2o$151bo7b2o$69b
2o79b2o$69bo$67bobo94bo$67b2o91b2obobo$159bobobobo$156bo2bobobobob2o$
156b4ob2o2bo2bo$160bo4b2o$158bobo$68b2o88b2o$62b2o4b2o$44b3o15b2o$44bo
2bo$42bo4bo$42bob2ob2o$42bo2bob2o14b2o$43b4o16b2o2b2o$43b3o21bobo$55b
2o12bo$48bo6bobo11b2o$49b2o6bo$48b2o7b2o3$11bo$10bo$10b3o42b2o$55bobo$
57bo$57b2o$59bo$57b3o$56bo$56b2o$bo$o$3o3$58b2o$58b2o$34b2o5bo$33bobo
5b2o$33bo7b3o$32b2o8b2o$37bo6$54b2o$54b2o3$56bo$55bobo$48bo7bo$47b3o7b
3o$46b2o2bo8bo$48b3o4$50bo$47bo22bo$46bo3bo17b2o$45b2ob2o20b2o$69bo$
39b2o$38bobo$38bo8bo20b2o$37b2o6b2o21bobo$46b2o22bo$70b2o$49b2o$50bo$
47b3o25b2o$47bo22b2o2bo2bo$55b2o13bobo2b2o$54bobo16b2o$54bo9b3o7bo$53b
2o9bobo4bo2bob2o$63bo2bo3bobob2obo$63b3o5bobo$63b3o6bo2b2o$64bo2bo5b2o
b3o$64bo14bo$16b2o5b2o42bo5b2ob3o$17bo5b2o48b2obo$17bobo45bo$18b2o46bo
$22b2o32b2o7b2o$21bobo33bo$22bo34bobo$18bo39b2o$17b3o$16bob3o$15bo3bo$
14bo3bo59b2o$13b3obo60b2o$14b3o$15bo$49bo$47b3o$46bo16bo$46b2o14bobo$
62bobo$63bo$45bo14b3o$44b2o14bo$43b2obo$43b2o$36b2o$35bobo$35bo7b2o$
34b2o2$48bo$44b2obobo$43bobobobo$40bo2bobobobob2o$40b4ob2o2bo2bo$44bo
4b2o$42bobo$42b2o!
It starts "backing up" because the "mechanism" which actually edgeshoots the glider runs into the previous one.

There's probably some very simple way to fix this right in front of my nose...

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Kazyan
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Re: Edge shooters for every period

Post by Kazyan » June 11th, 2015, 6:57 pm

It's not just you. Sparks fly with edge shooters. For that one, typically you use it to put a glider very close behind another one that's already in the salvo, because it produces lots of sparks behind its own insertion. However, if you simply reverse the order of the guns, it still doesn't work because the sparks last so long that the next salvo arrives to crash into them. So, just use a different edge-shooter. This one moves its problem zone to another area, which lets the salvo work:

Code: Select all

x = 118, y = 170, rule = B3/S23
56b2o$57b2o$56bo$23b3o$23bo$24bo8$21b2o10b3o$22bo10bo$22bobo9bo$23b2o$
28bo$27bobo$27bobo$28bo2$15b2o$16bo$16bobo$17b2o3$38b2o$38bo$36bobo$
36b2o3$21bob2o$19b3ob2o$18bo$19b3ob2o$21bobo$21bobo$22bo$34b3o$33bo3bo
$25b2o5bo$24bobo14b2o$24bo7bo3b2o3b2o$23b2o8b3o2$43bo$42bobo$43bo64b2o
$44b3o62b2o$46bo61bo$73b3o$73bo$74bo3$56bo$56bobo$55bobo$57bo$26b2o$
25bobo$25bo29b2o15b2o$24b2o29bobo15bo$57bo15bobo$57b2o15b2o$36b2o10b2o
29bo$37bo10b2o28bobo$27bo6b3o10bo14b2o14bobo$27bobo4bo12b3o7b2o2bo2bo
14bo$27b2o13b2o4bobo6bobo2b2o$41bobo4b2o10b2o4b2o$41bo8bo10bo5bo$40b2o
8bo7bo2bob2o2bobo$52bo4bobob2obo3b2o$58bobo$59bo2b2o$60b2ob3o23b2o$66b
o22bo$3b2o5b2o48b2ob3o21bobo$4bo5b2o48b2obo23b2o$4bobo$5b2o45b2o$9b2o
32b2o7b2o18bob2o$8bobo33bo25b3ob2o$9bo34bobo22bo$5bo39b2o23b3ob2o$4bob
o65bobo$3bo3bo64bobo10b2o$2bo3bo66bo11b3o$bo3bo59b2o17bo2bo$o3bo60b2o
16b2ob2o$bobo72b2o5b2ob2o$2bo72bobo6b2ob2o3b2o$36bo38bo11bo4b2o$34b3o
37b2o8b3o$33bo16bo34bo$33b2o14bobo42bo$49bobo41bobo$50bo43bo$37bo9b3o
45b3o$37b2o8bo49bo$36bobo2$23b2o$22bobo5b2o$22bo7b2o$21b2o84bo$107bobo
$35bo70bobo$31b2obobo71bo$30bobobobo40b2o$27bo2bobobobob2o36bobo$27b4o
b2o2bo2bo36bo29b2o$31bo4b2o37b2o29bobo$29bobo76bo$29b2o77b2o$87b2o9b3o
$88bo8bo2bo$85b3o9bo2bo12b2o$77bo7bo12b4o6b2o2bo2bo$77bobo13b2o5b2o6bo
bo2b2o$77b2o13bobo7bo8b2o$92bo8bo10bo$91b2o8bo7bo2bob2o$108bobob2obo$
109bobo$110bo2b2o$111b2ob3o$117bo$54b2o5b2o48b2ob3o$55bo5b2o48b2obo$
55bobo$56b2o45b2o$60b2o32b2o7b2o$59bobo33bo$56b2o2bo34bobo$96b2o$55bo
3bo$54bo4bo$53bobobo$52bobobo59b2o$50bo4bo60b2o$50bo3bo2$52b2o33bo$85b
3o$84bo16bo$84b2o14bobo$100bobo$89bo11bo$89b2o7b3o$88bobo7bo3$74b2o$
73bobo5b2o$73bo7b2o$72b2o2$86bo$82b2obobo$81bobobobo$78bo2bobobobob2o$
78b4ob2o2bo2bo$82bo4b2o$80bobo$80b2o!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

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gmc_nxtman
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Re: Edge shooters for every period

Post by gmc_nxtman » June 11th, 2015, 6:59 pm

Thanks, again!

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dvgrn
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Re: Edge shooters for every period

Post by dvgrn » June 11th, 2015, 7:31 pm

Kazyan wrote:However, if you simply reverse the order of the guns, it still doesn't work because the sparks last so long that the next salvo arrives to crash into them. So, just use a different edge-shooter. This one moves its problem zone to another area, which lets the salvo work...
The standard simplest zero-clearance inserter also works fine for this particular problem:

Code: Select all

x = 118, y = 143, rule = LifeHistory
81.2A$80.B2AB$74.B6.2B$73.3B4.2B$69.14B$69.14B$69.17B5.B$68.25B$66.
29B$65.30B.B$64.32B2A$63.33B2A$62.4B3.28B$61.4B7.16B.B4.3B$60.4B9.2B.
10B$59.4B13.9B$58.4B15.11B$57.4B16.5B3A4B$56.4B17.5BA6B$55.4B19.4B3A
4B$54.4B18.4B.8B2.2A$53.4B19.2A4.BA5B.B2AB$52.4B21.A4.B3A3B2.2B$51.4B
19.3A6.2B3AB3.2B$50.4B20.A8.2B2A3B.2BAB$49.4B30.9BA.A$48.4B32.8B.A$
47.4B33.6B4.3A$46.4B33.6B7.A$45.4B34.10B$44.4B36.10B$43.4B37.12B$42.
4B37.13B$41.A3B36.15B$40.A3B36.19B$39.B3A36.22B6.BA$38.4B37.23B4.2A.B
$37.4B38.25B2.B.2A$36.4B39.26B2.AB$35.4B38.2AB.25B$34.4B38.A.AB2.24B$
33.4B39.A6.21B.B2A$32.4B39.2A6.8B5.3BA4B.BA.A$31.4B47.4B2.3B4.3B3A2B
5.A$30.4B47.4B2.3B5.2BA2B2A6.2A$29.4B47.4B3.2AB4.2B4ABA3B$28.4B47.4B
5.A6.BA4BA4B$27.4B3.2A42.4B3.3A7.2B2A2BA4B7.2A$26.4B3.B2AB40.4B4.A9.
3B2A6B2.2A2.A2.A$25.4B5.2B40.BA2B13.2AB2.8B2.A.A2.2A$24.5B4.2B40.2A2B
13.A.AB3.4BA2B3.B.2A$22.14B38.2B2A14.A6.2BABA2B2.2B2.A$22.14B37.4B14.
2A7.2B2A2B.2BAB.A.2A$21.18B5.B27.4B24.8BA.A.2A.A$20.26B25.4B25.8B.A.A
$19.29B22.4B27.5B4.A2.2A$18.30B.B19.4B28.6B4.2A.3A$17.32B2A17.4B28.6B
6.B4.A$16.33B2A3.2A5.2A4.4B29.7B3.B2AB3A$15.4B3.28B5.A5.2A2B.4B31.8B.
B2A.A$14.4B7.16B.B4.3B5.A.AB3.7B32.10B$13.4B9.2B.10B17.2AB.8B32.3B2A
6B$12.4B13.9B20.2B2A5B27.2A5.2B2A6B$11.A3B15.11B17.BABA5B28.A5.10B$
10.A3B16.12B14.2B.BA7B27.A.AB2.11B$9.B3A17.12B13.BAB3.8B27.2AB.12B$8.
4B19.11B13.3A3B.B3.4B28.15B$7.4B18.4B.8B2.2A8.AB3AB7.4B27.16B$6.4B19.
2A4.7B.B2AB6.A.2BAB9.4B26.16B.2B$5.4B21.A4.7B2.2B5.BA2B.A12.4B25.18B
2A$4.4B19.3A6.6B3.2B3.B3ABA14.4B23.17B.B2A$3.4B20.A8.7B.2BAB2.2B3A16.
4B21.4B2.8B.4B.B$2.4B30.9BA.A4.BAB17.4B19.4B4.7B$.A3B32.8B.A5.2B19.4B
10.A6.4B5.6B$A3B33.6B4.3A24.4B7.3A5.4B6.4B$3A33.6B7.A25.4B5.A7.4B5.A
3B$36.10B30.4B4.2A5.4B5.A.AB$37.10B30.9B4.2A2B6.A.A$37.12B29.6B5.ABAB
8.A$36.13B29.8B2.3BA6.3A$34.5B4A6B27.15B7.A$33.9B2A8B24.14B$32.4B2A
16B6.BA14.13B$32.3BABA3BA13B4.2A.B11.2AB.10B$32.2B2A3B2A16B2.B.2A10.A
.AB3.B2A3B$32.3B3A3BAB2A13B2.AB11.A6.B2A3B$30.2AB.2B4AB2AB2A13B13.2A
6.4B$29.A.AB2.3BA2BAB2A14B22.3B$29.A6.6BA14B.B2A21.2B.BA$28.2A6.8B5.
8B.BA.A19.B2ABA.A$35.4B2.3B4.8B5.A18.BABABA.A$34.4B2.3B5.7B6.2A15.A2.
A.A.A.A.2A$33.4B3.2AB4.11B20.4A.2A2.A2.A$32.4B5.A6.11B23.A4.2A$31.4B
3.3A7.11B7.2A12.A.A$30.4B4.A9.11B2.2A2.A2.A11.2A$29.4B13.2AB2.8B2.A.A
2.2A$28.4B13.A.AB3.7B3.B.2A$27.4B14.A6.7B2.2B2.A$26.4B14.2A7.6B.2BAB.
A.2A$25.4B24.8BA.A.2A.A$24.4B25.8B.A.A$23.4B27.5B4.A2.2A$22.4B28.6B4.
2A.3A$21.4B28.6B6.B4.A$7.2A5.2A4.4B29.7B3.B2AB3A$8.A5.2A2B.4B31.7BA.
3A.A$8.A.AB3.7B32.6B4A$9.2AB.8B32.6BA2BAB$11.2B2A5B27.2A5.4B2A4B$11.B
ABA5B28.A5.5B2A3B$9.2B.BA7B27.A.AB2.5B2A4B$8.BAB3.8B27.2AB.5BA6B$8.6B
.B3.4B28.7BA7B$7.3ABAB7.4B27.16B$6.A.2A2B9.4B26.16B.2B$4.2B2A.A12.4B
25.18B2A$3.BAB3A14.4B23.17B.B2A$3.5B16.4B21.4B2.8B.4B.B$5.BAB17.3BA
19.4B4.7B$5.2B19.ABAB10.A6.4B5.6B$27.2A2B7.3A5.4B6.4B$28.4B5.A7.4B5.A
3B$29.4B4.2A5.4B5.A.AB$30.9B4.4B6.A.A$31.6B5.4B8.A$31.8B2.4B6.3A$29.
15B7.A$29.14B$29.13B$27.2AB.10B$26.A.AB3.B2A3B$26.A6.B2A3B$25.2A6.4B$
34.3B$35.2B.BA$34.B2ABA.A$33.BABABA.A$31.A2.A.A.A.A.2A$31.4A.2A2.A2.A
$35.A4.2A$33.A.A$33.2A!
I'm in the process of trying to popularize some standard names for these things, to make it (maybe) a little easier to talk about them.

The original edge shooter that didn't work in either order was NW31T120B (previously known as H-to-G#6, or "the Fx119-based inserter" -- very wide clearance, but relatively slow recovery time.) Kazyan suggested NE30T3, but that sends out an extra 90-degree glider that has to be suppressed. The above edge shooter is NW31T120A, which is the old H-to-G#2. Check the above-linked H-to-G conduit collection to find all of these.

User avatar
gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

Re: Edge shooters for every period

Post by gmc_nxtman » June 11th, 2015, 7:36 pm

I'm in the process of trying to popularize some standard names for these things, to make it (maybe) a little easier to talk about them.
Here's a naming system I came up with:

NE307H12V3

307 means a period of 307, NE means that the "edge-shooting" aspect of the gun is on the northeast corner (relative to the direction in which it shoots gliders, assumed to be southeast) and H12V3 means a horizontal displacement of 12, vertical displacement of 3.

User avatar
simsim314
Posts: 1766
Joined: February 10th, 2014, 1:27 pm

Re: Edge shooters for every period

Post by simsim314 » June 11th, 2015, 8:07 pm

Here is a variation with the SE39T12 dvgrn talked about, with the minimal distance for both insertions options:

Code: Select all

x = 115, y = 109, rule = B3/S23
86b2o$85bo2bo$86bobo$85b2o2b2o$87b2o2bo$85b2o3b2o$86bo$85bo$86b3o$88bo
5$77bo$70b2o4b3o$61b2o7b2o3b2obo$60bobo$62bo23b2o$86bo$84bobo$84b2o3$
70b2o$69bobo$69bo$68b2o6$88b2o$73b2o13b2o$74bo$71b3o$71bo18bo$89bobo$
90bo$91b3o$93bo3$89bo$88b2o$87bob2o$87bo$85b4o2bo13bo$84bo2bobobo11b2o
$83b5ob2o14b2o$84bo2bo16bo$74b2o9bo$73bobo13bo$73bo13bobo13b2o$72b2o
29bobo$105bo$105b2o$84b2o$85bo$82b3o25b2o$82bo22b2o2bo2bo$90b2o13bobo
2b2o$89bobo16b2o$89bo19bo$88b2o16bo2bob2o$105bobob2obo$106bobo$107bo2b
2o$108b2ob3o$46b2o66bo$46b2o3b2o5b2o48b2ob3o$52bo5b2o48b2obo$52bobo8bo
$53b2o6b2o37b2o$57b2o3b2o27b2o7b2o$b2o53bobo33bo$obo54bo34bobo$2bo50bo
39b2o$98b2o$51b3obo41bobo$50bob2o45bo$50b2obo59b2o$48bob3o60b2o2$50bo$
84bo$45b2o35b3o$45b2o34bo16bo$81b2o14bobo$97bobo$98bo$95b3o$95bo3$71b
2o$70bobo5b2o$70bo7b2o$69b2o2$83bo$79b2obobo$78bobobobo$75bo2bobobobob
2o$75b4ob2o2bo2bo$79bo4b2o$77bobo$77b2o!

User avatar
dvgrn
Moderator
Posts: 6708
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Edge shooters for every period

Post by dvgrn » June 13th, 2015, 10:55 am

simsim314 wrote:Here is a variation with the SE39T12 dvgrn talked about, with the minimal distance for both insertions options...
Here's the complete set of minimal distances for all lanes where there's any potential interference:

Code: Select all

x = 532, y = 42, rule = LifeHistory
33.A7.2A67.2A67.2A67.2A67.2A67.2A67.2A67.2A$33.2A5.A2.A65.A2.A65.A2.A
65.A2.A65.A2.A65.A2.A65.A2.A65.A2.A$32.A.A6.A.A66.A.A66.A.A66.A.A66.A
.A66.A.A66.A.A66.A.A$40.2A2.2A63.2A2.2A63.2A2.2A63.2A2.2A63.2A2.2A63.
2A2.2A63.2A2.2A63.2A2.2A$42.2A2.A64.2A2.A64.2A2.A64.2A2.A64.2A2.A64.
2A2.A64.2A2.A64.2A2.A$40.2A3.2A62.2A3.2A62.2A3.2A62.2A3.2A62.2A3.2A
62.2A3.2A62.2A3.2A62.2A3.2A$31.3A7.A58.3A7.A58.3A7.A58.3A7.A58.3A7.A
58.3A7.A58.3A7.A58.3A7.A$32.A7.A60.A7.A60.A7.A60.A7.A60.A7.A60.A7.A
60.A7.A60.A7.A$32.3A6.3A57.3A6.3A57.3A6.3A57.3A6.3A57.3A6.3A57.3A6.3A
57.3A6.3A57.3A6.3A$43.A68.A68.A68.A68.A68.A68.A68.A2$90.2A66.2A66.2A
66.2A66.2A$89.A.A67.2A66.2A66.2A66.2A64.2A66.2A$91.A66.A67.A67.A67.A
67.2A66.2A$429.A67.A$25.2A67.2A67.2A67.2A67.2A67.2A67.2A53.A13.2A$25.
2A67.2A67.2A67.2A67.2A67.2A67.2A53.2A12.2A$424.3A66.A.A$31.2A8.2A57.
2A8.2A57.2A8.2A57.2A8.2A57.2A8.2A57.2A8.2A38.A18.2A8.2A57.2A8.2A$31.
2A8.A58.2A8.A58.2A8.A58.2A8.A58.2A8.A58.2A8.A38.A19.2A8.A58.2A8.A$39.
A.A66.A.A66.A.A66.A.A66.A.A66.A.A66.A.A66.A.A$39.2A67.2A67.2A67.2A67.
2A67.2A67.2A67.2A$419.3A65.A$421.A65.2A$25.2A67.2A67.2A67.2A67.2A67.
2A48.A18.2A45.A.A19.2A$24.A.A66.A.A66.A.A66.A.A66.A.A66.A.A66.A.A66.A
.A$24.A68.A68.A68.A68.A68.A68.A44.2A22.A$23.2A67.2A67.2A67.2A67.2A67.
2A44.2A21.2A45.2A20.2A$345.2A68.2A66.A$276.2A68.2A66.A$139.A67.2A68.
2A66.A$70.2A67.2A67.2A66.A$69.A.A66.A.A66.A$3A34.3D3.2A26.A34.3D3.2A
61.3D3.2A61.3D3.2A61.3D3.2A61.3D3.2A61.3D3.2A61.3D3.2A$2.A25.2A8.D4.
2A52.2A8.D4.2A52.2A8.D4.2A52.2A8.D4.2A52.2A8.D4.2A52.2A8.D4.2A52.2A8.
D4.2A52.2A8.D4.2A$.A27.A6.3D59.A6.3D59.A6.3D59.A6.3D59.A6.3D59.A6.3D
59.A6.3D59.A6.3D$26.3A66.3A66.3A66.3A66.3A66.3A66.3A66.3A$26.A18.A49.
A18.A49.A18.A49.A18.A49.A18.A49.A18.A49.A18.A49.A18.A$44.A.A66.A.A66.
A.A66.A.A66.A.A66.A.A66.A.A66.A.A$45.A68.A68.A68.A68.A68.A68.A68.A$
46.3A66.3A66.3A66.3A66.3A66.3A66.3A66.3A$48.A68.A68.A68.A68.A68.A68.A
68.A!
The last few lanes are a little complicated -- there's a "safe zone" very soon after the inserted glider, but then a second brief "unsafe zone" where a spark briefly causes interference on that lane.

I haven't figured out a really useful way to convert this kind of picture into numbers. Probably we need a working search utility ("Show me all edge shooters that can put a glider *here* relative to this pre-existing pN salvo") before it will make any sense to collect statistics for all the different edge shooters.

Just for the record, here's a full analysis from a dozen years ago for the old Fx119 inserter:

Code: Select all

#C Canonical form of Fx119 inserter, including reference glider
#C at dx=0, dt=0. For the inserter to work, the reference glider
#C must be moved to a safe position (marked 'Y' in the table).
x = 24, y = 42, rule = B3/S23
23bo$21bobo$22boo10$oo$bo$bobo$bboo6$boo$boo4boo$7boo4$6boo$bboobboo$b
obo$bo12boo4b3o$oo11bobo5bo$13bo7b3o$12boo5$14boo$13bobo$13bo$12boo!

Partial table [the most useful part -- inserting a glider that
closely follows an existing glider, on a nearby path]:

'n': glider insertion does not work
'Y': glider insertion works
'!': glider insertion fails, but existing glider escapes

.............................dt:........................
......--------------------------------------------------
....................+1........+2........+3........+4..+4
dx:.-6.....0.........0.........0.........0.........0...4
-11: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
-10: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYY
.-9: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYY
.-8: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYY
.-7: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYY
.-6: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYY
.-5: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYY
.-4: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
.-3: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYY
.-2: nnnnnnnnnnnnnnnnnnnnnn!nnnYYYYYYYYYYYYYYYYYYYYYYYYY
.-1: nnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYY
..0: nnnnnnnnnnnnnnnnn!nnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..1: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..2: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..3: nnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..4: nnnnn!nnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..5: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..6: nYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..7: YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..8: YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

minimum dx=-27, unrestricted dx=8

Complete failure ranges for the Fx119 inserter:

dx=-28 or lower: never safe *
dx=-27: not safe at -77<dt<125
dx=-26: not safe at -77<dt<121
dx=-25: not safe at -78<dt<117
dx=-24: not safe at -78<dt<113
dx=-23: not safe at -78<dt<104
dx=-22: not safe at -77<dt<101
dx=-21: not safe at -66<dt<97
dx=-20: not safe at -66<dt<94
dx=-19: not safe at -66<dt<90
dx=-18: not safe at -72<dt<86
dx=-17: not safe at -80<dt<82
dx=-16: not safe at -84<dt<77
dx=-15: not safe at -88<dt<73
dx=-14: not safe at -92<dt<69
dx=-13: not safe at -96<dt<65
dx=-12: not safe at -98<dt<55 
dx=-11: not safe at -100<dt<44
dx=-10: not safe at -104<dt<38
dx= -9: not safe at -108<dt<36
dx= -8: not safe at -111<dt<34
dx- -7: not safe at -115<dt<32
dx= -6: not safe at -117<dt<30
dx= -5: not safe at -119<dt<28
dx= -4: not safe at -121<dt<25
dx= -3: not safe at -121<dt<23
dx= -2: not safe at -122<dt<20
dx= -1: not safe at -122<dt<18
dx = 0: not safe at -122<dt<15 except dt=-83 IS safe
dx= +1: not safe at -121<dt<-87 or -83<dt<44
dx= +2: not safe at -121<dt<-93 or -84<dt<44
dx= +3: not safe at -116<dt<-97 or -84<dt<15, except dt=-99 IS safe
dx= +4: not safe at -84<dt<3
dx= +5: not safe at -84<dt<-26 or -19<dt<-1
dx= +6: not safe at -76<dt<-33 or -19<dt<-5
dx= +7: not safe at -68<dt<-54 or -51<dt<-39, except dt=-56 IS safe
dx= +8 and above: always safe.

* (unless someone can find a better Fx119 Herschel suppressor -- 
which is by no means out of the question, since the final eater was
the result of a manual search.)
Complete "Second Glider Domain" (Dieter Leithner's term) for Fx119 inserter:

Code: Select all

.......................dx:.................
......-------------------------------------
......-.......-.........-..................
......2.......2.........1.................+
.dt:..8.......0.........0.........0.......8
-122: nYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
-121: nYYYYYYYYYYYYYYYYYYYYYYYYYnnnYYYYYYYY
-120: nYYYYYYYYYYYYYYYYYYYYYYYnnnnnnnYYYYYY
-119: nYYYYYYYYYYYYYYYYYYYYYYYnnnnnnnYYYYYY
-118: nYYYYYYYYYYYYYYYYYYYYYYnnnnnnnnYYYYYY
-117: nYYYYYYYYYYYYYYYYYYYYYYnnnnnnnnYYYYYY
-116: nYYYYYYYYYYYYYYYYYYYYYnnnnnnnnnYYYYYY
-115: nYYYYYYYYYYYYYYYYYYYYYnnnnnnnnnnYYYYY
-114: nYYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnYYYYY
-113: nYYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnYYYYY
-112: nYYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnYYYYY
-111: nYYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnYYYYY
-110: nYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnYYYYY
-109: nYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnYYYYY
-108: nYYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnYYYYY
-107: nYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnYYYYY
-106: nYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnYYYYY
-105: nYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnYYYYY
-104: nYYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnYYYYY
-103: nYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnnYYYYY
-102: nYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnnYYYYY
-101: nYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnnYYYYY
-100: nYYYYYYYYYYYYYYYYYnnnnnnnnnnnnnnYYYYY
.-99: nYYYYYYYYYYYYYYYYnnnnnnnnnnnnnnYYYYYY
.-98: nYYYYYYYYYYYYYYYYnnnnnnnnnnnnnnnYYYYY
.-97: nYYYYYYYYYYYYYYYnnnnnnnnnnnnnnnYYYYYY
.-96: nYYYYYYYYYYYYYYYnnnnnnnnnnnnnnnYYYYYY
.-95: nYYYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYY
.-94: nYYYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYY
.-93: nYYYYYYYYYYYYYYnnnnnnnnnnnnnnnYYYYYYY
.-92: nYYYYYYYYYYYYYYnnnnnnnnnnnnnnnYYYYYYY
.-91: nYYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYY
.-90: nYYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYY
.-89: nYYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYY
.-88: nYYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYY
.-87: nYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYYY
.-86: nYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYYY
.-85: nYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYYY
.-84: nYYYYYYYYYYYYnnnnnnnnnnnnnnnnYYYYYYYY
.-83: nYYYYYYYYYYYnnnnnnnnnnnnnnnnYYnnnnYYY
.-82: nYYYYYYYYYYYnnnnnnnnnnnnnnnnnnnnnnYYY
.-81: nYYYYYYYYYYYnnnnnnnnnnnnnnnnnnnnnnYYY
.-80: nYYYYYYYYYYYnnnnnnnnnnnnnnnnnnnnnnYYY
.-79: nYYYYYYYYYYnnnnnnnnnnnnnnnnnnnnnnnYYY
.-78: nYYYYYYYYYYnnnnnnnnnnnnnnnnnnnnnnnYYY
.-77: nYYnnnYYYYYnnnnnnnnnnnnnnnnnnnnnnnYYY
.-76: nnnnnnnYYYYnnnnnnnnnnnnnnnnnnnnnnnYYY
.-75: nnnnnnnYYYYnnnnnnnnnnnnnnnnnnnnnnnnYY
.-74: nnnnnnnYYYYnnnnnnnnnnnnnnnnnnnnnnnnYY
.-73: nnnnnnnYYYYnnnnnnnnnnnnnnnnnnnnnnnnYY
.-72: nnnnnnnYYYYnnnnnnnnnnnnnnnnnnnnnnnnYY
.-71: nnnnnnnYYYnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-70: nnnnnnnYYYnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-69: nnnnnnnYYYnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-68: nnnnnnnYYYnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-67: nnnnnnnYYYnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-66: nnnnnnnYYYnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-65: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-64: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-63: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-62: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-61: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-60: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-59: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-58: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-57: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-56: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-55: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-54: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-53: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-52: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-51: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-50: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-49: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-48: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-47: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-46: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-45: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-44: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-43: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-42: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-41: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-40: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnY
.-39: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-38: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-37: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-36: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-35: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-34: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-33: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-32: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-31: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-30: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-29: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-28: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-27: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
.-26: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-25: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-24: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-23: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-22: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-21: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-20: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-19: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
.-18: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-17: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-16: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-15: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-14: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-13: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-12: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-11: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
.-10: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
..-9: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
..-8: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
..-7: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
..-6: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYY
..-5: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
..-4: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
..-3: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
..-2: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYY
..-1: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!YYYY
...0: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
...1: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
...2: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYY
...3: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYY
...4: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYY
...5: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYY
...6: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYY
...7: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYY
...8: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYY
...9: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYY
..10: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYY
..11: nnnnnnnnnnnnnnnnnnnnnnnnnnnn!nYYYYYYY
..12: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYY
..13: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYY
..14: nnnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYY
..15: nnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYY
..16: nnnnnnnnnnnnnnnnnnnnnnnnnn!nYYYYYYYYY
..17: nnnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYY
..18: nnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYY
..19: nnnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYY
..20: nnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYY
..21: nnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYY
..22: nnnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYY
..23: nnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYY
..24: nnnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYY
..25: nnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYY
..26: nnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYY
..27: nnnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYY
..28: nnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYY
..29: nnnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYY
..30: nnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYY
..31: nnnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYY
..32: nnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYY
..33: nnnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYY
..34: nnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYY
..35: nnnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYY
..36: nnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYY
..37: nnnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYY
..38: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYY
..39: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYY
..40: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYY
..41: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYY
..42: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYY
..43: nnnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYY
..44: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..45: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..46: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..47: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..48: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..49: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..50: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..51: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..52: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..53: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..54: nnnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYY
..55: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..56: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..57: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..58: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..59: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..60: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..61: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..62: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..63: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..64: nnnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYY
..65: nnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYY
..66: nnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYY
..67: nnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYY
..68: nnnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYY
..69: nnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYY
..70: nnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYY
..71: nnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYY
..72: nnnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYY
..73: nnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYY
..74: nnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYY
..75: nnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYY
..76: nnnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYY
..77: nnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYY
..78: nnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYY
..79: nnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYY
..80: nnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYY
..81: nnnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYY
..82: nnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYY
..83: nnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYY
..84: nnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYY
..85: nnnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYY
..86: nnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYY
..87: nnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYY
..88: nnnnnnnnn!YYYYYYYYYYYYYYYYYYYYYYYYYYY
..89: nnnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYY
..90: nnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..91: nnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..92: nnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..93: nnnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..94: nnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..95: nnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..96: nnnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..97: nnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..98: nnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
..99: nnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.100: nnnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.101: nnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.102: nnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.103: nnnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.104: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.105: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.106: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.107: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.108: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.109: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.110: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.111: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.112: nnnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.113: nnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.114: nnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.115: nnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.116: nnnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.117: nnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.118: nnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.119: nnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.120: nnnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.121: nnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.122: nnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.123: nnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.124: nnYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.125: nYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.126: nYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
.127: nYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

'n' means something goes wrong if an insertion is tried with an
existing glider in this relative position -- to the left of the
table is all n's and to the right is all Y's.
'Y' means the glider insertion works;
'!' means the glider insertion doesn't work, but the existing glider
escapes unharmed.

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