Still-life 'factories'

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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C28
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Re: Still-life 'factories'

Post by C28 » December 9th, 2023, 9:10 pm

yoleo wrote:
December 9th, 2023, 7:58 pm
Small B-to-block with a transparent tub--it just so happens that connecting it to one of the H-to-B's creates a block keeper, though the block isn't edgy.

Code: Select all

x = 84, y = 39, rule = LifeHistory
39.2A$38.B2AB5.2A$39.3B5.A$40.B3.BA.A$36.7B.B2A$35.10B$35.7B2EB$35.6B
E2BE$33.2AB.5B2EB$32.A.AB.8B$32.A4.8B3.2B$3.2B26.2A5.12B$2.2D2B32.14B
$2.2D8B26.15B$2.10B24.18B$2.2BC9B20.21B$.3B2C5BE3B19.2BC23B$5B2C3BEBE
2B18.3BCBC25B.B$.3B2C5BE2B20.2B3C29B4.2B$3.9B21.5BC32B2E2B$3.9B22.8B.
28BED8B$4.6B22.4B8.37B$6.4B22.2A10.29BD9B$5.4B23.2A11.28B2D5BE3B$6.2B
37.29B2D3BEBE2B$47.26B2D5BE2B$48.33B$47.24B.9B$47.18B3.3B2.6B$45.9B4.
6B11.4B$45.2A4.2B7.4B10.4B$46.A3.4B4.5B12.2B$43.3A4.2A.A2.A.2A$43.A7.
A.4AB2A$49.A.A6.B$48.A.A2.4A.2A$48.A2.2A3.2A2.A$49.2A2.A5.2A$52.2A!
the transparent tub reaction is known, but the block-keeping property is nice.
- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

Haycat2009
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Re: Still-life 'factories'

Post by Haycat2009 » December 10th, 2023, 8:50 am

Tawal wrote:
November 18th, 2023, 11:29 am
B input is good ?

If it is, there's B to Boat, B to Ship , B to Loaf and B to Long Boat+2Blocks :

Code: Select all

x = 211, y = 72, rule = LifeHistory
22$19.A.2A46.A.2A46.A.2A46.A.2A$17.4A.3A42.4A.3A42.4A.3A42.4A.3A$16.A
8.A40.A8.A40.A8.A40.A8.A$16.A2.2AB3A41.A2.2AB3A41.A2.2AB3A41.A2.2AB3A
$15.2A.A.A.A42.2A.A.A.A42.2A.A.A.A42.2A.A.A.A$13.A2.A.2A2B41.A2.A.2A
2B41.A2.A.2A2B41.A2.A.2A2B$13.2A2.5B41.2A2.5B41.2A2.5B41.2A2.5B$17.5B
45.5B45.5B45.5B$17.7B5.B37.7B5.B37.7B5.B37.7B5.B$18.6B3.5B36.6B3.5B
36.6B3.5B36.6B3.5B$16.17B2.B30.17B2.B30.17B2.B30.17B2.B$15.18B.B2A28.
18B.B2A28.18B.B2A28.18B.B2A$14.21B2A27.21B2A27.21B2A27.21B2A$12.2B2E
17B.2B26.2B2E17B.2B26.2B2E17B.2B26.2B2E17B.2B$11.4B2E14BCB28.4B2E14BC
B28.4B2E14BCB28.4B2E14BCB$11.3B2E14BCBC28.3B2E14BCBC28.3B2E14BCBC28.
3B2E14BCBC$12.2BE14BC2BC29.2BE14BC2BC29.2BE14BC2BC29.2BE14BC2BC$13.3B
.13B2CB30.3B.13B2CB30.3B.13B2CB30.17B2CB$18.14B36.14B36.14B29.2D19B$
19.12B38.12B38.12B29.B2D18B$19.10B40.10B40.10B31.19B$19.10B2.B37.10B
40.10B31.19B$19.10B2.2E36.11B39.11B30.20B$19.3BD8B2E24.2E10.11B39.11B
30.20B$18.3BDBD6B.B26.E9.12B38.12B30.20B$17.5B2D5B29.E.EB.16B34.16B
30.20B$18.10B31.ECB.14B35.15B31.19B$20.7B34.17B33.17B30.20B$20.7B34.
17B33.17B29.21B$21.6B34.17B33.17B29.4BD5B2D9B$21.6B36.15B31.ECB.15B
29.3BDBD4B2D9B$21.4B39.3BD9B31.E.EB2.2B2D9B28.2EB.2BD.D13B$65.BDBD2.B
.6B29.E6.DBDB2.B.6B25.E.EB.3B2D6B.B.6B$65.D2BD6.B.CE28.2E6.2DB7.B.CE
25.E5.3B.4B7.B.2E$66.2D9.E38.4B7.E25.2E10.5B7.E$78.3E37.CE8.3E37.2E8.
3E$80.E37.E11.E37.E11.E$119.3E47.3E$121.E49.E!
Edit:
Ship and Long Boat have not good clearance.
Boat and Loaf have better clearance.
B input is good. Most H output conduits have B output converted to H
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

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dvgrn
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Re: Still-life 'factories'

Post by dvgrn » December 10th, 2023, 1:09 pm

yoleo wrote:
December 9th, 2023, 7:58 pm
edit: here's a 3 state toggle...
Hey, that's a directly-readable ternary memory cell, isn't it? I don't think we've ever had anything nearly this clean before:

Code: Select all

x = 51, y = 38, rule = B3/S23
23bo$17b2o3bobo$16bo2bo2bo2bo$17b2o4b2o5bo$29bobo$29bobo$30bo2$34bo$
33bobo$33bobo$34bo$b2o$obo$2bo7$50bo$48b3o$47bo$45bo2bo$22b3o20b4o$24b
o$23bo11b2o8b2o$35b2o9bo$29b2o15bob2o$30bo7b2o3b2obo2bo$27b3o7bo2bo3bo
b2o$27bo8bob2o3bo$34b3o5bo$33bo4b5obo$33b2o4bo3bobo$37bo4bo2bo$37b2o4b
2o!
Now someone just needs to come up with a good reason to store and manipulate data in ternary instead of binary. Maybe a Life model of Thomas Fowler's balanced ternary calculator?

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Tawal
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Re: Still-life 'factories'

Post by Tawal » December 10th, 2023, 6:19 pm

Some U-turner to SL factories :

Code: Select all

x = 110, y = 160, rule = LifeHistory
16$78.A$78.3A10.2A$14.A66.A9.A$14.3A11.A51.2A7.A.A$17.A8.3A60.2A$16.
2A7.A$25.2A4$22.2A58.2A$21.A.A57.A.A$20.3A57.3A$20.3A57.3A20$79.A9.A$
79.3A5.3A$82.A3.A$81.2A3.2A4$23.2A58.2A$22.A.A57.A.A$21.3A57.3A$21.3A
57.3A4$18.2A3.2A$19.A3.A$16.3A5.3A$16.A9.A30$22.2A$21.A.A$20.3A$20.3A
9$15.2A$14.A.A$14.A9.2A$13.2A9.A$25.3A$27.A27$18.A$18.3A$21.A$20.2A3$
22.2A$21.A.A$20.3A$20.3A!
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Re: Still-life 'factories'

Post by AlbertArmStain » December 11th, 2023, 4:06 pm

G-to-mango factory:

Code: Select all

x = 29, y = 29, rule = B3/S23
11b2o$11b2o2$2bo17b2o$3bo16bobob2o$b3o18bobo$21b2obo$21bo2b2o$22b2o2b
o$23bobo$23bob2o$22b2obo2bo$25bob2o$25bo$24b2o3$25b2o$12b2o6b2obo2bo$
11bobo5bobob3o$2o10bo6bobo$2o15b3ob5o$16bo3bo4bo$16b2o2bobo$7bo13b2o$
6bobo2b2o$6b2o3bobo$13bo$13b2o!

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Period1GliderGun
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Re: Still-life 'factories'

Post by Period1GliderGun » December 11th, 2023, 6:58 pm

AlbertArmStain wrote:
December 11th, 2023, 4:06 pm
G-to-mango factory:
Everyone forgets about tubs.

Code: Select all

x = 29, y = 29, rule = B3/S23
11b2o$11b2o2$2bo17b2o$3bo16bobob2o$b3o18bobo$21b2obo$21bo2b2o$22b2o2b
o$23bobo$23bob2o$22b2obo2bo$25bob2o$25bo$24b2o3$25b2o$12b2o6b2obo2bo$
11bobo5bobob3o$2o10bo6bobo$2o15b3ob5o$16bo3bo4bo$16b2o2bobo$7bo13b2o$
6bobo2b2o$7bo3bobo$13bo$13b2o!
Also, without one of the blocks it's a G-to-W; has conduitry been explored?
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

yoleo
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Re: Still-life 'factories'

Post by yoleo » December 12th, 2023, 1:14 am

2G-to-3/4 TL and G to boat. It really feels like there should be some better output from the left one...

Code: Select all

x = 75, y = 33, rule = LifeHistory
.C9.A29.C$2BC7.A.A27.2BC$3CB5.A.A.A2.2A22.3CB$.4B4.A3.A3.A23.4B4.2B$
2.4B4.3A.3A8.A.2A13.4B2.4B5.2A$3.4B5.A.A8.4A.A14.4B.4B4.B2AB$4.4B5.AB
7.A21.9B3.3B$5.4B5.4B2.B.2A2.2A17.8B4.B8.2A$6.4B4.10B2.A.A.2A14.7B2.
7B4.A.A.2A$7.4B.10B6.A.A16.7B.7B6.A.A$8.15B3.B2A.A16.16B3.B2A.A$8.15B
3.BAB.2A14.3B2D12B3.BAB.2A$3.B3.6BC9B3.2B2A2.A12.4BDBD11B3.2B2A2.A$2.
3D9BC8B.B.2B.A.A12.6BD12B.B.2B.A.A$2.10B3C13B.A.2A11.24B.A.2A$D27B2A.
A2.A7.26B2A.A2.A$D29B.A.2A6.29B.A.2A$D27B3.A9.27B3.A$2.13B2C11B2.2A
10.26B2.2A$2.3D10B2C10B16.24B$3.B.22B18.22B$5.24B2.2A12.24B2.2A$6.5B.
6B2E2B.3B2ABA2.A8.2A2.6B.6B2E2B.3B2ABA2.A$6.2B4.5BEBE2B3.ABAB3A9.A3.
5B2.5BEBE2B3.ABAB3A$13.5BE2B4.A.A10.2A.A.6B4.5BE2B4.A.A$13.6B4.3A.5A
6.A.2A.2A2B6.6B4.3A.5A$14.3B5.A3.A4.A11.A2.AB6.3B5.A3.A4.A$14.4B4.2A
2.A.A14.A.2A7.4B4.2A2.A.A$13.A.2B10.2A15.A8.A.2B10.2A$12.A.A.B2A26.A.
A4.A.A.B2A$12.2A2.BA.A26.2A4.2A2.BA.A$19.A39.A$19.2A38.2A!
edit: an additional eater and block permanently suppresses the boat. Neat, but probably not very useful.

Code: Select all

x = 37, y = 36, rule = LifeHistory
17.2A$17.A$15.A.A$3.C11.2A$2.2BC$2.3CB$3.4B4.B2E$4.4B2.2B2E5.2A$5.4B.
4B4.B2AB$6.9B3.3B$7.8B4.B8.2A$8.7B2.7B4.A.A.2A$9.7B.7B6.A.A$9.16B3.B
2A.A$8.3B2D12B3.BAB.2A$7.4BDBD11B3.2B2A2.A$6.6BD12B.B.2B.A.A$6.24B.A.
2A$4.26B2A.A2.A$3.29B.A.2A$3.27B3.A$4.26B2.2A$5.24B$7.22B$7.24B2.2A$
3.2A2.6B.6B2E2B.3B2ABA2.A$3.A3.5B2.5BEBE2B3.ABAB3A$2A.A.6B4.5BE2B4.A.
A$A.2A.2A2B6.6B4.3A.5A$5.A2.AB6.3B5.A3.A4.A$5.A.2A7.4B4.2A2.A.A$6.A8.
A.2B10.2A$7.A.A4.A.A.B2A$8.2A4.2A2.BA.A$21.A$21.2A!
I found a couple other factories with this--they're not edgy enough to be clearly useful, but G-to-X stuff is rare enough that I'll include them.

Code: Select all

x = 151, y = 73, rule = B3/S23
127bo$126bobo$125bobobo2b2o$125bo3bo3bo$33b2o48b2o41b3ob3o8bob2o$33b2o
48b2o43bobo8b4obo$62b2o65bo8bo$42b2o18bo29b2o44b2o2b2o$42bobob2o15b3o
26bobob2o44bobob2o$44bobo18bo28bobo47bobo$43b2obo46b2obo46b2obo$43bo2b
2o45bo2b2o45bo2b2o$44b2o2bo45b2o2bo45b2o2bo$45bobo47bobo47bobo$45bob2o
46bob2o46bob2o$44b2obo2bo43b2obo2bo43b2obo2bo$47bob2o46bob2o46bob2o$
34bo12bo16bo19bo12bo36bo12bo$9bo25bo10b2o15bobo19bo10b2o37bo10b2o$9b3o
21b3o27bobo17b3o47b3o$12bo51bo$11b2o34b2o10b2o36b2o48b2o$34b2o6b2obo2b
o9bobo23b2o6b2obo2bo35b2o6b2obo2bo$33bobo5bobob3o10bo24bobo5bobob3o18b
ob2o13bobo5bobob3o$12b2o5b2o13bo6bobo13b2o25bo6bobo20b3ob2o14bo6bobo$
12b2o4bo2bo17b3ob5o41b3ob5o15bo9b2o14b3ob5o$19bobo16bo3bo4bo40bo3bo4bo
16b3ob2o3b2o13bo3bo4bo$20bo17b2o2bobo43b2o2bobo21bobo19b2o2bobo$29bo
13b2o34bo13b2o21bobo10bo13b2o$28bobo2b2o43bobo2b2o32bo10bobo2b2o$19b2o
7b2o3bobo42b2o3bobo42b2o3bobo$19b2o14bo49bo49bo$35b2o48b2o48b2o8$127bo
$126bobo$125bobobo2b2o$125bo3bo3bo$33b2o48b2o41b3ob3o8bob2o$33b2o48b2o
43bobo8b4obo$129bo8bo$42b2o48b2o44b2o2b2o$42bobob2o44bobob2o44bobob2o$
44bobo47bobo47bobo$15b2o26b2obo46b2obo46b2obo$3b2o9bo2bo25bo2b2o45bo2b
2o45bo2b2o$3bo11b2o27b2o2bo45b2o2bo45b2o2bo$2obo41bobo47bobo47bobo$ob
2ob2o38bob2o46bob2o46bob2o$5bo38b2obo2bo43b2obo2bo43b2obo2bo$5bo41bob
2o16b2o28bob2o46bob2o$2b2ob2o27bo12bo19bo2bo13bo12bo36bo12bo$2bobo2bo
27bo10b2o20b3o14bo10b2o22b2o13bo10b2o$5b3o25b3o47b3o33bobo11b3o$10bo9b
2o48b3o46bo$7b4o10bo25b2o20bo3bo23b2o18b3o27b2o$7bo10b3o13b2o6b2obo2bo
20b2ob2o10b2o6b2obo2bo17bo17b2o6b2obo2bo$8bo9bo14bobo5bobob3o35bobo5bo
bob3o18b2o15bobo5bobob3o$7b2o25bo6bobo40bo6bobo40bo6bobo$39b3ob5o41b3o
b5o41b3ob5o$38bo3bo4bo40bo3bo4bo40bo3bo4bo$38b2o2bobo43b2o2bobo43b2o2b
obo$29bo13b2o34bo13b2o34bo13b2o$28bobo2b2o43bobo2b2o43bobo2b2o$28b2o3b
obo42b2o3bobo42b2o3bobo$35bo49bo49bo$35b2o48b2o48b2o!

edit: G-to-loaf and g-to-beehive. Low clearance but pretty good repeat time. They look sort of familiar--wouldn't be super surprised if they were known.

Code: Select all

x = 67, y = 21, rule = LifeHistory
41.C$39.C.C13.A$4.C10.A24.2C11.3A$5.C7.3A36.A$3.3C6.A39.2A$12.2A$8.D$
7.D.D25.A29.A$6.D2.D7.A2.2A13.3A25.3A$7.2D7.A.A2.A16.A23.A$12.E4.2A.A
16.A10.2E.2E10.A$11.E.E5.A17.2A9.2E.2E9.2A$11.E.E3.2A16.2A3.2A17.2A3.
2A$3.2A7.E4.A16.A2.3A2.A15.A2.3A2.A$3.A2.A12.A15.A4.3A7.D7.3A4.A$4.3A
11.2A16.4A9.D.D9.4A$40.3A6.D.D6.3A$2A.A.2A31.A2.A8.D8.A2.A$A.2A.A32.
2A3.A13.A3.2A$5.A36.2A13.2A$5.2A!

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EvinZL
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Re: Still-life 'factories'

Post by EvinZL » December 17th, 2023, 9:23 pm

H-to-toad, fairly good clearance

Code: Select all

x = 34, y = 42, rule = LifeHistory
16.2A$17.A$13.A.A$9.A2.A.6A$9.4A6.A$13.4AB$9.3ABA2.AB$8.A2.2A7B$8.2A.
10B8.2A$15.6B8.A$15.8B3.BA.A$10.B2.12B.B2A$7.20B$6.21B$6.20B$5.21B$5.
21B$4.22B$3.24B$3.2BC26B$2.3BCBC24B$3.2B3C26B$2.5BC4B.21B$2.9B2.21B$
3B10.20B$3B9.19B$12.19B$11.19B$10.20B$10.19B$10.19B$10.18B$11.17B$13.
16B$13.16B$13.14B.B2A$14.13B.BA.A$13.2B3.9B4.A$13.2AB3.7B5.2A$9.2A.A.
A5.4B$9.A.2A.A.A$15.2A!

AlbertArmStain
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Re: Still-life 'factories'

Post by AlbertArmStain » December 18th, 2023, 9:15 am

H-to-paper clip:

Code: Select all

x = 23, y = 34, rule = B3/S23
10b2o$10bo$11b3ob2o$13bobo2bob2o$14bo2b2obo$22bo$17b6o$17bo$18bobo$19b
2o16$o18bo$obo15bobo$3o16bo$2bo$12b2o$10bo2bo2b2o$9bob2o3bobo$9bo8bo$
8b2o8b2o!

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Tawal
Posts: 329
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Re: Still-life 'factories'

Post by Tawal » December 23rd, 2023, 6:43 pm

H to Tub and H to Block :

Code: Select all

x = 96, y = 60, rule = LifeHistory
12$61.2A.2A$62.A.A$57.2A.A5.A.2A$56.A.A.2A3.2A.A.A$55.A6.A.A6.A$55.7A
3.7A2$57.3A7.3A$56.A2.A3.A3.A2.A$56.2A4.A.A4.2A$62.A.A$63.A$9.A17.A$
8.A.A14.3A$8.A.A13.A$6.3A.2A12.2A39.2A$5.A50.2A6.A2.A$6.3A.2A44.2A7.
2A$8.A.2A3$22.D$21.D.D$22.D$87.C$9.E49.E25.3C$9.E.E47.E.E22.C$9.3E47.
3E22.2C$11.E49.E5$73.2D9.2C$73.2D9.C$85.3C$87.C3$70.2C$71.C$68.3C$68.
C!
Alone we go faster … Together we go further …

Avatar's pattern
Possible uses found by Dave Green
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Currently investigating signal collisions … (stand by)

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confocaloid
Posts: 3275
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Re: Still-life 'factories'

Post by confocaloid » December 24th, 2023, 12:08 am

Tawal wrote:
December 23rd, 2023, 6:43 pm
H to Tub and H to Block : [...]
Thessalonic version of H-to-tub and Spartan version of H-to-block:

Code: Select all

x = 82, y = 34, rule = LifeHistory
56.2A$55.B2AB5.2A$56.3B5.A$21.A35.B3.BA.A$19.3A31.7B.B2A$18.A33.10B$
2.A15.2A32.7B2AB$2.3A9.6B32.6BA2BA$5.A7.5B32.2AB.5B2AB$4.2A3.B3.6B30.
A.AB.8B$4.8B.6B30.A4.8B3.2B$6.15B27.2A5.12B$6.10BD4B34.14B$5.10BDBD3B
34.15B$3.13BD4B32.18B$.19B31.21B9.C$.2BE16B31.2BE19B6.3C$3BEBE4B.9B
30.3BEBE17B5.C$.2B3E13B32.2B3E17B3.B.2C$5BE12B32.5BE24B$9B2.8B30.10B.
18B$2B10.7B29.4B9.18B$B12.6B29.3B10.17B$12.7B29.2B12.18B$13.6B29.B13.
5B2D6B.B.2C$12.6B46.3B2D6B3.C$12.7B45.10B5.3C$12.6B47.8B8.C$13.4B49.
4B$13.4B47.4B$14.2B48.2C$65.C$62.3C$62.C!

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Tawal
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Re: Still-life 'factories'

Post by Tawal » December 30th, 2023, 10:38 am

confocaloid wrote:
December 24th, 2023, 12:08 am
...
Thessalonic version of H-to-tub and Spartan version of H-to-block:
...
What means "thessalonic" ?


Here's a P to Block and a useless P to Boat (however I don't figure how to use it) :

Code: Select all

x = 76, y = 55, rule = LifeHistory
10$65.2C$65.C$53.B8.BC.C$52.3B5.B.B2C$51.4B.B2.4B$20.C30.13B$18.3C30.
11B2D$17.C33.10BDBD$17.2C31.12BD$14.5B32.12B$14.3B34.11B$12.7B33.11B$
11.9B32.11B$10.10B33.11B7.2C$11.8B35.11B6.C$11.9B35.B3E7B2.BC.C$12.B
3E7B35.E8B.B2C$15.E6B2D31.B3E10B$12.B3E6B2D30.15B$11.11B33.13B$12.10B
33.12B$12.9B33.9B$11.9B32.A.2AB.5B$9.A.2AB.4B31.3AB2AB4.B$7.3AB2AB35.
A4.B$6.A4.B38.3A.2A$7.3A.2A39.A.A$9.A.A40.A.A$9.A.A41.A$10.A!
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confocaloid
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Re: Still-life 'factories'

Post by confocaloid » December 30th, 2023, 11:02 am

Tawal wrote:
December 30th, 2023, 10:38 am
What means "thessalonic" ?
A pattern is Thessalonic if it contains only blocks and eater 1s. (By analogy with Spartan, which originally meant a constellation of well-separated still lifes, each of 7 of fewer bits.)

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Tawal
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Re: Still-life 'factories'

Post by Tawal » December 30th, 2023, 11:05 pm

Pi Block Factory with a good clearance :

Code: Select all

x = 66, y = 35, rule = LifeHistory
3$13.2A38.2A$2.A10.A.A26.A10.A.A$2.3A10.A26.3A10.A$5.A5.4A.2A27.A5.4A
.2A$4.2A5.A2.A.A.A25.2A5.A2.A.A.A$4.5B5.2BA.A25.5B5.2BA.A$6.4B5.BAB.
2A25.4B5.BAB.2A$5.7B3.2A.B2.A23.7B3.2A.B2.A$5.11B.5A23.11B.5A$5.10B.B
A2B2.2A21.10B.BA2B2.2A$4.13B2.B2A2.A19.13B2.B2A2.A$3.15B3.A.2A18.15B
3.A.2A$3.14B4.A21.14B4.A$3.13B4.2A21.13B4.2A$2.11B3E26.11B3E$2.11BE2B
26.11BE2B$.12B3E25.12B3E$2.16B24.16B$2.B2D14B23.B2C14B$3.2D14B24.2C
14B$5.13B27.13B$8.10B30.10B$8.9B31.9B$8.7B33.7B$9.8B32.8B$12.2B.2A35.
2B.2A$15.A39.A$16.3A37.3A$18.A39.A!
Edit:
In fact, it's a Pi to Block Toggle.
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Re: Still-life 'factories'

Post by dvgrn » December 31st, 2023, 10:09 am

Tawal wrote:
December 30th, 2023, 11:05 pm
Pi Block Factory with a good clearance ...
In fact, it's a Pi to Block Toggle.
It's only "good clearance" if the input pi magically appears in that position, though.

I think I'll make my annual 2024 appeal a day early:

when people are inventing new conduits,
please please please always start the search
by putting a signal in to some other known conduit
that produces the input signal that you're working with.


That will make sure that any conduits that might be discovered ... can actually be connected to something.

Otherwise the things that get discovered, more than likely, are not actually new conduits. They're thought experiments:

"What if the Life universe allowed pi heptominoes (or whatever other input signals) to pop up out of nowhere in this specific location?"

With maybe a very rare occasional exception, it's really good to avoid posting thought experiments on the major collection threads. There are untold thousands of theoretical non-connecting conduits out there. If they all got posted, it would clutter up the collection threads enough to make them very hard to use.

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Re: Still-life 'factories'

Post by confocaloid » December 31st, 2023, 10:59 am

Tawal wrote:
December 30th, 2023, 11:05 pm
Pi Block Factory with a good clearance :

Code: Select all

x = 66, y = 35, rule = LifeHistory
3$13.2A38.2A$2.A10.A.A26.A10.A.A$2.3A10.A26.3A10.A$5.A5.4A.2A27.A5.4A
.2A$4.2A5.A2.A.A.A25.2A5.A2.A.A.A$4.5B5.2BA.A25.5B5.2BA.A$6.4B5.BAB.
2A25.4B5.BAB.2A$5.7B3.2A.B2.A23.7B3.2A.B2.A$5.11B.5A23.11B.5A$5.10B.B
A2B2.2A21.10B.BA2B2.2A$4.13B2.B2A2.A19.13B2.B2A2.A$3.15B3.A.2A18.15B
3.A.2A$3.14B4.A21.14B4.A$3.13B4.2A21.13B4.2A$2.11B3E26.11B3E$2.11BE2B
26.11BE2B$.12B3E25.12B3E$2.16B24.16B$2.B2D14B23.B2C14B$3.2D14B24.2C
14B$5.13B27.13B$8.10B30.10B$8.9B31.9B$8.7B33.7B$9.8B32.8B$12.2B.2A35.
2B.2A$15.A39.A$16.3A37.3A$18.A39.A!
Edit:
In fact, it's a Pi to Block Toggle.
dvgrn wrote:
December 31st, 2023, 10:09 am
It's only "good clearance" if the input pi magically appears in that position, though.

I think I'll make my annual 2024 appeal a day early:
[...]
To be fair, you don't really need magic to get the input active object in. Well-known standard-physics interactions suffice:

Code: Select all

x = 56, y = 29, rule = LifeHistory
12.2A28.2A$.A10.A.A16.A10.A.A$.3A10.A16.3A10.A$4.A5.4A.2A17.A5.4A.2A$
3.2A5.A2.A.A.A15.2A5.A2.A.A.A$3.5B5.2BA.A15.5B5.2BA.A$5.4B5.BAB.2A13.
6B5.BAB.2A$4.7B3.2A.B2.A12.8B3.2A.B2.A$4.11B.5A3.2A7.12B.5A3.2A$4.10B
.BA2B2.2A2.A6.12B.BA2B2.2A2.A$3.13B2.B2A2.2A8.13B2.B2A2.2A$2.15B3.A.A
10.14B3.A.A$2.14B4.A.A8.7B.7B4.A.A$2.16B3.A7.19B3.A$.11B3D3B10.14B3D
3B$.11BD4B2C10.13BD4B2C$12B3D2B2C10.13B3D2B2C$.17B12.18B$.B2D14B12.2B
2C14B$2.2D14B13.B2C14B$4.13B16.B.12B$7.10B20.10B$6.10B20.10B$5.9B21.
9B$4.12B18.12B$3.3AB4.2B.2A17.3AB4.2B.2A$3.2BA8.A18.2BA8.A$4.A10.3A
16.A10.3A$17.A29.A!
Why this might be useful? Well, I won't tell just yet. That's something for someone else to discover.

I can understand the desire to keep a forum thread focused / to limit posts in some (understandable, well-defined, well-explained) way. But connectability to conduits is not the same thing as usefulness. I have seen comments conflating these enough times to get a sustained feeling that there must be something wrong.
It is always helpful to remember that factories (and conduits too) do not have to be used as information-processing devices. (Over)focusing on signals sometimes prevents you from seeing an interesting/useful possibiitiy that simply does not fit the narrow picture.
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Re: Still-life 'factories'

Post by Tawal » December 31st, 2023, 11:04 am

dvgrn wrote:
December 31st, 2023, 10:09 am
...
when people are inventing new conduits,
please please please always start the search
by putting a signal in to some other known conduit
that produces the input signal that you're working with.


That will make sure that any conduits that might be discovered ... can actually be connected to something.
...
With maybe a very rare occasional exception, it's really good to avoid posting thought experiments on the major collection threads. There are untold thousands of theoretical non-connecting conduits out there. If they all got posted, it would clutter up the collection threads enough to make them very hard to use.
Ok, I well understand ;)
I'll keep your comments and advice in mind.
I also add : Search in known conduits to connect the output.
I'll be careful in the future.
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Re: Still-life 'factories'

Post by dvgrn » December 31st, 2023, 11:17 am

confocaloid wrote:
December 31st, 2023, 10:59 am
It is always helpful to remember that factories (and conduits too) do not have to be used as information-processing devices. (Over)focusing on signals sometimes prevents you from seeing an interesting/useful possibiitiy that simply does not fit the narrow picture.
All totally true.

Pi-heptomino inputs in particular are kind of a special case, because there are so many different possible ways to drop in a still life, then convert it to a pi with an incoming glider.

It's still pretty iffy in most cases, though ... including this one. To do that kind of trick here, you're likely to need two input signals (or some non-signal-ish equivalent): first activate the still-life factory/creation mechanism, then send in the activating glider. And here what you're producing is ... just a block.

If the factory output was something really high-value like an edgy fishhook eater with a useful orientation, it might totally be worth it -- but we already have pretty good direct G-to-block factories, and some of them are even toggles.

For me, that puts this particular example squarely in the "solution in search of a problem" department, as far as usefulness goes. I'm definitely not suggesting any hard-and-fast rules, like "don't ever post anything that doesn't have an obvious input". The rule of thumb is more like, "if you make sure that the conduits that you find do have obvious inputs, they'll tend to be a lot more useful in average".

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Re: Still-life 'factories'

Post by Quantum-mechanics » January 3rd, 2024, 2:52 am

Maybe know and maybe useless… But I found this:

Code: Select all

x = 23, y = 24, rule = B3/S23
bo$2bo$3o$9bo$9b3o$12bo$11b2o7$3b2o$3bobo$5bo6b2o5b2o$5b3o3bo2bo4bobo
$3b2o3bo3bobo6bo$2bo2b4o4bo7b2o$2b2obo10b2o$5bob2o7bo$5bobo9b3o$4b2ob
obo9bo$8b2o!
If it’s useless, you can try these:

Code: Select all

x = 57, y = 24, rule = B3/S23
bo33bo$2bo33bo$3o31b3o2$53bo$13b2o36b3o$13b2o35bo$50b2o$21b2o32b2o$21b
o33bo$19bobo31bobo$19b2o32b2o2$3b2o32b2o$3bobo31bobo$5bo6b2o5b2o18bo6b
2o5b2o$5b3o3bo2bo4bobo17b3o3bo2bo4bobo$3b2o3bo3bobo6bo15b2o3bo3bobo6b
o$2bo2b4o4bo7b2o13bo2b4o4bo7b2o$2b2obo10b2o18b2obo10b2o$5bob2o7bo22bo
b2o7bo$5bobo9b3o19bobo9b3o$4b2obobo9bo18b2obobo9bo$8b2o32b2o!

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Re: Still-life 'factories'

Post by confocaloid » January 3rd, 2024, 9:30 am

Quantum-mechanics wrote:
January 3rd, 2024, 2:52 am
Maybe know and maybe useless… But I found this:

Code: Select all

x = 23, y = 24, rule = B3/S23
bo$2bo$3o$9bo$9b3o$12bo$11b2o7$3b2o$3bobo$5bo6b2o5b2o$5b3o3bo2bo4bobo
$3b2o3bo3bobo6bo$2bo2b4o4bo7b2o$2b2obo10b2o$5bob2o7bo$5bobo9b3o$4b2ob
obo9bo$8b2o!
If it’s useless, you can try these:

Code: Select all

x = 57, y = 24, rule = B3/S23
bo33bo$2bo33bo$3o31b3o2$53bo$13b2o36b3o$13b2o35bo$50b2o$21b2o32b2o$21b
o33bo$19bobo31bobo$19b2o32b2o2$3b2o32b2o$3bobo31bobo$5bo6b2o5b2o18bo6b
2o5b2o$5b3o3bo2bo4bobo17b3o3bo2bo4bobo$3b2o3bo3bobo6bo15b2o3bo3bobo6b
o$2bo2b4o4bo7b2o13bo2b4o4bo7b2o$2b2obo10b2o18b2obo10b2o$5bob2o7bo22bo
b2o7bo$5bobo9b3o19bobo9b3o$4b2obobo9bo18b2obobo9bo$8b2o32b2o!
Crosspost from the bakery:
yoleo wrote:
October 9th, 2023, 10:32 pm
A silly/strange find from my speed tunnel barrister searches: a direct G-to-4 (!) loaves

Code: Select all

x = 22, y = 32, rule = LifeHistory
10.A7.A$9.A.A4.3A$9.A.A3.A$8.2A.2A2.2A$9.A$7.A.A$7.2A3.D$11.D.D$10.D
2.D$11.2D$7.D$6.D.D$.2D3.D2.D3.D$D2.D3.2D3.D.D$.D.D7.D2.D5.2A$2.D9.2D
6.2A$10.C$11.C$9.3C3$11.2A5.2A$10.A2.A4.A.A$6.2A3.A.A6.A$2.2A.A.A4.A
7.2A$3.A.A9.2A$2.A2.2A8.A$3.2A11.3A$5.2A11.A$5.A$6.A$5.2A!
JP21 wrote:
October 10th, 2023, 1:42 am
yoleo wrote:
October 9th, 2023, 10:32 pm
snip
loaves decorations:

Code: Select all

x = 29, y = 35, rule = LifeHistory
18.2A$8.A8.A2.A$7.A.A8.A.A$7.A2.A8.A3.A$.2A5.2A.A4.3A3.A.A$A2.A7.A3.A
5.A2.A$.A.A4.2A.2A2.2A5.2A$2.A4.A.A$6.A2.A9.2A4.2A$7.2A3.D5.A2.A2.A2.
A$C10.D.D5.A.A3.A.A$.2C7.D2.D6.A5.A$2C9.2D$7.D18.A$6.D.D13.2A.A.A$.2D
3.D2.D3.D9.A.A2.A$D2.D3.2D3.D.D8.A2.2A$.D.D7.D2.D5.2A.A$2.D9.2D6.2A.
2A$23.A$.A21.A$A.A19.2A.A$A2.A20.A.A$.2A21.A2.A$11.2A5.2A5.2A$10.A2.A
4.A.A$2.A3.2A3.A.A6.A2.A$.A.A.A.A4.A7.A.A.A$A2.A.A9.2A4.A2.A$.2A2.2A
8.A6.2A$3.2A6.A4.3A$.2A2.2A3.A.A6.A6.A$A2.A.A4.A2.A4.A.A4.A.A$.A.A2.A
4.2A4.A2.A3.A2.A$2.A2.2A11.2A5.2A!

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Re: Still-life 'factories'

Post by HerscheltheHerschel » January 4th, 2024, 3:05 pm

H to 2 blocks:

Code: Select all

x = 23, y = 12, rule = B3/S23
9b2o11bo$4b2o2bo2bo8bobo$bo2bo4bobo8b3o$obobo5bo9bo$bo2bob2o$4bo2bo$5b
o4bo$6b5o2$8bo$7bobo$8bo!
superstrings, fuses, waves, wicks, and agars are cool
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Tawal
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Re: Still-life 'factories'

Post by Tawal » January 4th, 2024, 3:34 pm

HerscheltheHerschel wrote:
January 4th, 2024, 3:05 pm
H to 2 blocks:

Code: Select all

x = 23, y = 12, rule = B3/S23
9b2o11bo$4b2o2bo2bo8bobo$bo2bo4bobo8b3o$obobo5bo9bo$bo2bob2o$4bo2bo$5b
o4bo$6b5o2$8bo$7bobo$8bo!
If you reflect the FNG you get this :)

Code: Select all

x = 150, y = 50, rule = LifeHistory
7$21.3D6.D3.D2.3D32.3D5.D3.D2.3D31.3D6.D3.D2.3D$21.D2.D5.D3.D2.D2.D
30.D3.D4.D3.D2.D2.D33.D5.D3.D2.D2.D$21.D3.D4.D3.D2.D3.D29.D3.D4.D3.D
2.D3.D33.D4.D3.D2.D3.D$25.D4.5D2.D3.D29.D3.D4.5D2.D3.D33.D4.5D2.D3.D$
23.2D5.D3.D2.D3.D29.D3.D4.D3.D2.D3.D25.D5.2D5.D3.D2.D3.D$16.3D3.D7.D
3.D2.D3.D29.D3.D4.D3.D2.D3.D24.3D6.D4.D3.D2.D3.D$21.D8.D3.D2.D2.D30.D
3.D4.D3.D2.D2.D26.D6.D5.D3.D2.D2.D$21.5D4.D3.D2.3D32.3D5.D3.D2.3D31.
3D6.D3.D2.3D8$19.2A48.2A48.2C$19.2A48.2A48.2C2$25.2C48.2C48.2A$25.2C
48.2C48.2A2$29.2A48.2A48.2A$28.A2.A2.2A42.A2.A2.2A42.A2.A2.2A$28.A.A
4.A2.A39.A.A4.A2.A39.A.A4.A2.A$29.A5.A.A.A39.A5.A.A.A39.A5.A.A.A$32.
2A.A2.A43.2A.A2.A43.2A.A2.A$32.A2.A46.A2.A46.A2.A$29.A4.A44.A4.A44.A
4.A$8.3A18.5A26.3A16.5A27.3A15.5A$10.A51.A50.A$9.A21.A29.A19.A30.A18.
A$30.A.A47.A.A47.A.A$31.A49.A49.A!
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Re: Still-life 'factories'

Post by HerscheltheHerschel » January 8th, 2024, 8:21 am

HF-to-loaf:

Code: Select all

x = 8, y = 11, rule = B3/S23
5bo$3b3o$2bo$2b2o4$bo$obo3b2o$obo3b2o$b2o!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
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Re: Still-life 'factories'

Post by affamatodidio » January 9th, 2024, 9:53 am

Glider-activated toad factory:

Code: Select all

x = 46, y = 34, rule = B3/S23
6bo14b2o4b2o$7bo13b2o4b2o$5b3o27b2o$o33bobo3bo$3o12b2o17bo4bobo$3bo11b
obo15b2o4bobo$2bobo11bo21b2ob3o$3bo40bo$38b2ob3o$38b2obo$4b2o$4b2o3$6b
o$5bobo$6bo37b2o$44b2o7$7b2o$7b2o17b2o$26b2o4$7b2o14b2o$6bobo14b2o$6b
o$5b2o!

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Tawal
Posts: 329
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Re: Still-life 'factories'

Post by Tawal » January 15th, 2024, 1:59 pm

Here's some H to Block, Hive, Long Boat and less common H to Eater 1 + Block (unfortunately) :

Code: Select all

x = 180, y = 111, rule = LifeHistory
2$33.2A58.2A58.2A$33.A59.A59.A$30.A4.A2.2A50.A4.A2.2A50.A4.A2.2A$30.
5A.A2.A50.5A.A2.A50.5A.A2.A$16.2A16.B.2A.A.2A33.2A16.B.2A.A.2A33.2A
16.B.2A.A.2A$17.A10.4AB3AB2.A2.A34.A10.4AB3AB2.A2.A34.A10.4AB3AB2.A2.
A$17.A.AB7.A2.A.A3B2A.A36.A.AB7.A2.A.A3B2A.A36.A.AB7.A2.A.A3B2A.A$18.
2AB.3B4.7B2.A.2A36.2AB.3B4.7B2.A.2A36.2AB.3B4.7B2.A.2A$20.7B3.7B.A41.
7B3.7B.A41.7B3.7B.A$20.16B.2A41.16B.2A41.16B.2A$21.15B45.15B45.15B$
20.16B44.16B44.16B$18.18B42.18B42.18B$16.19B41.19B41.19B$16.2BE15B42.
2BE15B42.2BE15B$15.3BEBE4B.7B42.3BEBE4B.7B42.3BEBE4B.7B$16.2B3E4B2.7B
42.2B3E4B2.7B42.2B3E4B2.7B$15.5BE4B2.8B40.5BE4B2.8B40.5BE4B2.8B$14.
10B4.7B39.10B4.7B39.10B4.7B$13.4B10.8B8.2C28.4B10.8B9.2C27.4B10.4B2D
2B$12.4B11.8B8.C28.4B11.8B9.C27.4B11.4B2D2B$11.4B12.10B3.BC.C27.4B12.
10B4.BC.C26.4B12.10B2.3B$10.B2CB13.12B.B2C27.B2CB13.12B2.B2C26.B2CB
13.16B.B$9.3BC13.15B28.3BC13.16B27.3BC13.16B.B2C$9.3C15.11BD2B28.3C
15.15B27.3C15.17B2C$9.CB16.10BDBDB28.CB16.13B2D27.CB16.15B.2B$9.B18.
9BDBD29.B18.12B2D27.B18.14B$29.4B.2B2.D50.4B.2B2.3B48.4B.6B$154.5B$
157.4B$159.2C$159.C$160.3C$162.C17$33.2A58.2A58.2A$33.A59.A59.A$30.A
4.A2.2A50.A4.A2.2A50.A4.A2.2A$30.5A.A2.A50.5A.A2.A50.5A.A2.A$16.2A16.
B.2A.A.2A33.2A16.B.2A.A.2A33.2A16.B.2A.A.2A$17.A10.4AB3AB2.A2.A34.A
10.4AB3AB2.A2.A34.A10.4AB3AB2.A2.A$17.A.AB7.A2.A.A3B2A.A36.A.AB7.A2.A
.A3B2A.A36.A.AB7.A2.A.A3B2A.A$18.2AB.3B4.7B2.A.2A36.2AB.3B4.7B2.A.2A
36.2AB.3B4.7B2.A.2A$20.7B3.7B.A41.7B3.7B.A41.7B3.7B.A$20.16B.2A41.16B
.2A41.16B.2A$21.15B45.15B45.15B$20.16B44.16B44.16B$18.18B42.18B42.18B
$16.19B41.19B41.19B$16.2BE15B42.2BE15B42.2BE15B$15.3BEBE4B.7B6.2C34.
3BEBE4B.7B6.2C34.3BEBE4B.7B6.2C$16.2B3E4B2.7B3.2B2CB34.2B3E4B2.7B3.2B
2CB34.2B3E4B2.7B3.2B2CB$15.5BE4B2.9B.4B34.5BE4B2.9B.4B34.5BE4B2.9B.4B
$14.10B4.15B31.10B4.15B31.10B4.15B$13.4B10.16B30.4B10.16B30.4B10.16B$
13.3B11.16B30.3B11.16B30.3B11.16B$11.4B12.17B27.4B12.17B27.4B12.17B$
11.2CB13.18B26.2CB13.18B26.2CB13.18B$12.C13.20B26.C13.20B26.C13.20B$
9.3C15.14B2D3B23.3C15.19B23.3C15.19B$9.C17.13BD2BD2B23.C17.19B23.C17.
19B$28.13B2D2B43.17B43.17B$29.17B43.17B43.15B2D$31.15B46.14B47.11B2D$
31.15B42.B4.13B38.2C7.12B$28.16B42.19B40.C6.8B.B$27.18B40.22B38.C.CB
4.9B3.B$25.21B39.22B39.2CB.17B$25.22B37.23B41.21B$24.24B36.24B40.22B$
24.23B37.23B41.9BD12B$24.23B37.23B41.7B3D13B$25.3B.17B38.5BD15B42.7BD
16B$25.2B2.18B37.4BDBD13B41.9B2D15B$30.16B38.3BDBD14B41.26B$29.17B37.
C3B2DB.9B2.B43.24B$29.18B35.C.C4B3.6B51.21B$29.17B36.2C3B7.3B54.17B$
30.16B37.B66.13B3.2B$31.4BC9B40.2C64.7B$32.2BCBC3B2.2B42.C64.3B.3B$
31.3BCBC3B43.3C70.3B$32.3BC5B42.C71.B2CB$33.7B116.2C$33.7B$35.4B$36.B
.B2C$38.BC.C$41.C$41.2C!


Edit: Just the H to Eater1+Block (due to the next post and my avatar+signature)

Code: Select all

x = 55, y = 62, rule = LifeHistory
6$26.2A$26.A$23.A4.A2.2A$23.5A.A2.A$9.2A16.B.2A.A.2A$10.A10.4AB3AB2.A
2.A$10.A.AB7.A2.A.A3B2A.A$11.2AB.3B4.7B2.A.2A$13.7B3.7B.A$13.16B.2A$14.
15B$13.16B$11.18B$9.19B$9.2BE15B$8.3BEBE4B.7B6.2C$9.2B3E4B2.7B3.2B2CB
$8.5BE4B2.9B.4B$7.10B4.15B$6.4B10.16B$6.3B11.16B$4.4B12.17B$4.2CB13.18B
$5.C13.20B$2.3C15.19B$2.C17.19B$21.17B$22.15B2D$26.11B2D$17.2C7.12B$18.
C6.8B.B$18.C.CB4.9B3.B$19.2CB.17B$21.21B$21.22B$21.9BD12B$21.7B3D13B$
20.7BD16B$18.9B2D15B$18.26B$19.24B$22.21B$24.17B$23.13B3.2B$24.7B$24.
3B.3B$29.3B$28.B2CB$29.2C!
Last edited by Tawal on February 11th, 2024, 6:53 pm, edited 1 time in total.
Alone we go faster … Together we go further …

Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses

Currently investigating signal collisions … (stand by)

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