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Re: Still-life 'factories'
Posted: January 11th, 2016, 11:44 pm
by Kazyan
I can't figure out how to extract a signal, but there's a variety of glider-activated factories that can come of variants on this:
Code: Select all
x = 27, y = 37, rule = B3/S23
10b2o$5b2o2bobo$5bo3bo$6b3ob4o$8bobo2bo$4b3obobo$3bo2bob2o$3b2o2$3b2o$
3bo2bo3b2o$4b3o2bo2bo$b3o6b2o$o3bo8b2o$b3o9bobo$4b3o6bo$3bo2bo$3b2o5$
9bo$8bobo$8bobo$9bo14b3o$24bo$25bo6$7b2o3b2o$8bo3bo$5b3o5b3o$5bo9bo!
This is one of few situations where the catalyst on the left cannot be replaced with a pair of fishhook eaters.
Re: Still-life 'factories'
Posted: January 11th, 2016, 11:59 pm
by Scorbie
With a minimum repeat time of 46, this may yield a smaller color-changing SGR with a bounding box under 50x50 and repeat time under 50. (I think MikeP's prize still doesn't have a winner, right?)
Edit: And it would be the thinnest SGR...
@Kazyan You may have noticed this, but that was close...
Code: Select all
x = 16, y = 37, rule = B3/S23
10b2o$5b2o2bobo$5bo3bo$6b3ob4o$8bobo2bo$4b3obobo$3bo2bob2o$3b2o2$3b2o$
3bo2bo3b2o$4b3o2bo2bo$b3o6b2o$o3bo8b2o$b3o9bobo$4b3o6bo$3bo2bo$3b2o5$
9bo$8bobo$8bobo$9bo8$12b2o$12bo$13b3o$15bo!
Re: Still-life 'factories'
Posted: January 15th, 2016, 10:56 pm
by Kazyan
New nonspartan G->block, though I'm not sure if it's redundant:
Code: Select all
x = 24, y = 25, rule = B3/S23
5bo7b2o$5b3o5bobob2o$8bo6bobo2bo$7b2o5b2obob2o$14bo2bo$15bobo$16bo2$
12b2o$12b2o3$20b2o$2o18bobo$2o20bo$22b2o6$14b2o6b2o$14bo6b2o$15b3o5bo$
17bo!
The larger still life is usually just a substitute for an eater, but occasionally it works where a fishhook can't, such as here.
EDIT: Variant:
Code: Select all
x = 24, y = 25, rule = B3/S23
5bo7b2o$5b3o5bobob2o$8bo6bobo2bo$7b2o5b2obob2o$14bo2bo$15bobo$16bo2$
12b2o$12b2o3$20b2o$2o18bobo$2o20bo$22b2o6$9b2o11b2o$10bo10b2o$7b3o13bo
$7bo!
Re: Still-life 'factories'
Posted: January 16th, 2016, 2:18 am
by Scorbie
Kazyan wrote:The larger still life is usually just a substitute for an eater, but occasionally it works where a fishhook can't, such as here.
Could you tell me where it both works? I tried some of the eater1 catalysis and it breaks the large one...
Code: Select all
x = 28, y = 50, rule = B3/S23
21b2o$2o15b2obobo$bo13bo2bobo$bobo11b2obob2o$2b2o14bo2bo$5b2o11bobo2b
2o$5bobo11bo3bobo$6b2o16b2o13$21b2o$2o15b2obobo$bo13bo2bobo$bobo11b2ob
ob2o$2b2o14bo2bo$5b2o11bobo2b2o$5bobo11bo3bobo$5bo17bo13$23b2o$2o17b2o
bobo$bo15bo2bobo$bobo13b2obob2o$2b2o16bo2bo$5b3o12bobo2b3o$5b2o14bo3b
2o$5bo19bo$5bo19bo$5bo19bo!
EDIT: Ah, congrats

I wish if there is a version of the bottom catalyst with more clearance.
Re: Still-life 'factories'
Posted: January 17th, 2016, 6:51 am
by Kazyan
It works when a thumb spark interacts with the catalyst directly after the fishhook-like action occurs.
This one is just an edgy H->boat, but its novelty amuses me, so it's getting posted:
Code: Select all
x = 25, y = 16, rule = B3/S23
23b2o$22bobo$22bo$21b2o$10b2o8bo$9bo2bo7b3o$9bo2bo10bo$10b2o10b2o5$o$o
bo$3o$2bo!
Re: Still-life 'factories'
Posted: September 2nd, 2016, 9:32 pm
by Kazyan
G->Blinker:
Code: Select all
x = 30, y = 30, rule = LifeHistory
4.2A$4.A5.2A$5.3A.A.A$7.A.A$8.2A3$C.C$.2C20.2A$.C20.A2.A$23.2A2$23.2A
$22.A.A$22.2A$26.2A$2.2A22.A.A$.A.A24.A$.A26.2A$2A7.2C$9.2C4$13.2A$9.
2A2.2A$8.A.A$8.A$7.2A!
Re: Still-life 'factories'
Posted: September 2nd, 2016, 10:03 pm
by dvgrn
Kazyan wrote:G->Blinker...
X-to-blinker hasn't been mentioned before here, has it? Vaguely related, then: the H-to-blinker I know of with the best clearance for the blinker seems to be this one --
Code: Select all
x = 42, y = 22, rule = LifeHistory
8.A$8.3A12.B.3B.B$11.A10.13B$10.2A3.B5.2B2A11BD3.2C$10.8B3.2B2A9B3DB
2.2C$12.8B.13BDB$12.22BD$11.15B.2B2.2B$9.17B$7.18B$7.2BC15B$6.3BCBC4B
.7B$7.2B3C13B$6.5BC14B$5.10B2.8B$4.4B11.6B$4.3B12.5B$2.4B14.BD2B$2.2A
16.BDB$3.A17.D$3A$A!
-- which is really just an Fx77 with an eater missing, so it can also be a blinker-factory-in-passing. Comes in handy every now and then.
Maybe this is a good place to throw in the H-to-blinker "blinker-keeper" from 2005, which also has fairly decent clearance. An even-period signal puts a blinker back if it's not there, but doesn't care if it is there:
Code: Select all
#C p496 "blinker keeper" oscillator maintains an accessible blinker
#C toward its right edge, deleting and recreating if necessary
x = 130, y = 69, rule = B3/S23
57bo$$55bob3o$57boobo8bo$57boboo6b3o$58b3obo3bo$66boo$60bo$64bo$63bobo
$64boobboo$56bo11boo$54b3o$53bo$29bo23boo36boo$28boo13boo47bo$27boboo
13bo47boboo$26b3obbo12bobo43bobobo$28bobobo8bo3boo4boo33boobboobbo$29b
obobo5b3o8bobbo32boo6b3o$30bobb3obbo12boo44bo$31boobo3boo23boo31boo$
32boo29boo$32bo3bo$35bobo$36boobboo$29boo9boo$29boo3$50bo3boo$49boo3bo
19boo$49boo4b3o15bobo$49bo7bo15bo$72boo$3bo$bbobo$bbobo21bo99boo$boob
oo16boobbobo80b3o14bobo$22boobboo58boo40bo$booboo80boo4boo34boo$bboboo
34boo49bobo$o39bobo48bo$oo40bo47boo25boo$42boo73boo$$8boo$bboo4boo$bob
o27boo$bo29bobo$oo31bo$8boo23boo$8boo3$14bo$13bobo50boo$14bo47boobboo$
61bobo$58boobbo$$57bo3bobboo$56bo4bobbo$55bobobo5b3o$54bobobo8bo$52bo
4bo$52bo3bo$$54boo!
Then David Bell found a way to combine two copies, in a way that doesn't actually use the "keeper" function, to make medium-to-high-period guns. I doubt Snarks and bumpers can cut the speed down enough to get a gun below p1000, though:
Code: Select all
#C p1134 gun based on David Bell's doubling of a blinker-keeper
#C p1110+24N, N=1: Dave Greene, 13 November 2005
x = 98, y = 74, rule = B3/S23
51bo$26bo12boo10b3o10boo$26b3o9bobbo12bo8bobbo$29bo8bobobo10boo8bobobo
$28boo7boobobo19boobobo$39boboboo11bo4bo4boboo$31bobboobboobobbo10bobo
3boobobobbo$30bobo7boboboboo3boobboo4bo3boobboboo$26boobboo5boobob3obb
o3boo9boobboboobbo$26boo10bobbo3boo16bobobobboo$38bob5o18bob5o$39bo4bo
13bo5bo4bo$40b4o15bo5b4o$42bo14b3o7bo$44bo24bo$7boo34boo23boo$7bobo$9b
o$5b4oboobboo$5bobbobobobbo$3boobbo4boo$bbobboobboobo44bo$boboobboobob
o18boo22b3o$bo3bo5bo20bo21bo$bb3obob3o21bobo19boo$4bobobo24boo$63boo$
5b3o18bo36boo$25bobo$25bobo$6bo16b3oboo$5bobo14bo$6boo15b3oboo$bboo21b
oboo$bobo68boo$bo5boo63boo$oo5boo$89boo5boo$24boo63boo5bo$24boo68bobo$
41bo27boobo21boo$41bo27boob3o15boo$41bo33bo14bobo$69boob3o16bo$70bobo$
70bobo$33boo36bo$33boo$89b5o$42boo43b3obob3o$43bo42bo4bo4bo$40b3o42bob
oobobboobo$40bo44bobo3boobbo$84boobobbobboo$82bobbobo4bo$82boobboob4o$
88bo$53boo33bobo$28boo23bo35boo$28bo26bo$30bo23b4o$29b4o20bo4bo$28bo4b
o19b5obo$28b5obo16boobbobobo$26boo3bobbo15bobboobobboo9boo$25bobb3obob
oo9boo3boobobboo3bo4boobboo$25boobobobo8boobboo6bobboboboo3bobo$28bobb
oboobboobobo10boobo4bo4bo$28boobobo7bo13boboboo$30boboboo19bobobo8boo$
30bobobo8boo11bobbo8bo$31bobbo8bo13boo10b3o15bo$32boo10b3o24bo16bo$46b
o39b3o!
Re: Still-life 'factories'
Posted: September 2nd, 2016, 10:36 pm
by gmc_nxtman
Kazyan wrote:G->Blinker:
Code: Select all
x = 30, y = 30, rule = LifeHistory
4.2A$4.A5.2A$5.3A.A.A$7.A.A$8.2A3$C.C$.2C20.2A$.C20.A2.A$23.2A2$23.2A
$22.A.A$22.2A$26.2A$2.2A22.A.A$.A.A24.A$.A26.2A$2A7.2C$9.2C4$13.2A$9.
2A2.2A$8.A.A$8.A$7.2A!
Nice! It can be trivially turned into a g-to-block:
Code: Select all
x = 31, y = 28, rule = LifeHistory
11.2A$5.A.2A.A.A3.2A$5.2A.A.A5.A$9.2A6.A$16.2A3$24.2A$23.A2.A$24.2A2$
24.2A$23.A.A$23.2A$2A.A5.A.A15.2A$A.2A6.2A15.A.A$10.A18.A$29.2A$10.2C
$10.2C4$14.2A$10.2A2.2A$9.A.A$9.A$8.2A!
EDIT: It can also lengthen a boat into a longboat, but this can be done simpler:
Code: Select all
x = 31, y = 28, rule = LifeHistory
11.2A$5.A.2A.A.A$5.2A.A.A10.2A$9.2A9.A.A$21.A3$24.2A$23.A2.A$24.2A2$
24.2A$23.A.A$23.2A$2A.A5.A.A15.2A$A.2A6.2A15.A.A$10.A18.A$29.2A$10.2C
$10.2C4$14.2A$10.2A2.2A$9.A.A$9.A$8.2A!
Re: Still-life 'factories'
Posted: September 3rd, 2016, 11:51 am
by dvgrn
gmc_nxtman wrote:Nice! It can be trivially turned into a g-to-block...
EDIT: It can also lengthen a boat into a longboat, but this can be done simpler...
The G-to-blinker can also convert a boat to a toad, but I'm trying hard to resist the impulse to post a pattern. Like the block and the longboat, it doesn't look like it could ever be used for anything, as far as this "factory" thread goes -- too many catalysts surrounding the output.
EDIT: Thanks to Extrementhusiast's unwarranted optimism below, here's the boat->toad reaction, which probably really belongs in some synthesis thread or other, except it looks too expensive to be worth anything:
Code: Select all
x = 31, y = 28, rule = LifeHistory
11.2A$5.A.2A.A.A$5.2A.A.A9.A$9.2A8.A.A$19.2A3$24.2A$23.A2.A$24.2A2$
24.2A$23.A.A$23.2A$2A.A5.A.A15.2A$A.2A6.2A15.A.A$10.A18.A$29.2A$10.2C
$10.2C4$14.2A$10.2A2.2A$9.A.A$9.A$8.2A!
Anyway, the G-to-blinker is another really nice near-miss. It's kind of surprising that it's been so hard to find a way to get another clean simple signal out from a glider-input conduit, since the Snark and the syringe. I'm still really hoping for a nice color-changing and/or Spartan G-to-G, G-to-H, or (especially?) G-to-2G.
That doesn't seem to mean I'm spending much time running these kinds of searches again myself, though. Maybe one of these years.
Re: Still-life 'factories'
Posted: September 4th, 2016, 12:04 am
by Extrementhusiast
dvgrn wrote:gmc_nxtman wrote:Nice! It can be trivially turned into a g-to-block...
EDIT: It can also lengthen a boat into a longboat, but this can be done simpler...
The G-to-blinker can also convert a boat to a toad, but I'm trying hard to resist the impulse to post a pattern. Like the block and the longboat, it doesn't look like it could ever be used for anything, as far as this "factory" thread goes -- too many catalysts surrounding the output.
Au contraire—it could be used for synthesis.
Re: Still-life 'factories'
Posted: September 21st, 2016, 8:03 pm
by Kazyan
A new one, G->frustration:
Code: Select all
x = 30, y = 34, rule = LifeHistory
14.2B5.3B$14.3B3.5B$13.5B.6B$13.14B$13.15B$10.18B$9.18B$4.A4.17B$3.A.
A4.16B$3.A.A5.B2C10B2D$.3A.2A3.2B2C10B2D$A4.B4.14B$.3AB2AB2.12B$3.A.
2AB.13B$5.6B2D10B$7.4BDBD11B3.B$5.7BD13B.B2A$4.3D21B2A$5.24B$5.3BD20B
$4.4BD13B4.B$3.5BD12B$2.4B.14B$.C3B3.14B$B2CB3.14B$CBC4.13B$7.6B.5B$
8.3B2AB$9.2B2A$7.5B$7.2A$8.A$5.3A$5.A!
Re: Still-life 'factories'
Posted: September 21st, 2016, 9:35 pm
by BlinkerSpawn
Kazyan wrote:A new one, G->frustration:
Code: Select all
x = 30, y = 34, rule = LifeHistory
14.2B5.3B$14.3B3.5B$13.5B.6B$13.14B$13.15B$10.18B$9.18B$4.A4.17B$3.A.
A4.16B$3.A.A5.B2C10B2D$.3A.2A3.2B2C10B2D$A4.B4.14B$.3AB2AB2.12B$3.A.
2AB.13B$5.6B2D10B$7.4BDBD11B3.B$5.7BD13B.B2A$4.3D21B2A$5.24B$5.3BD20B
$4.4BD13B4.B$3.5BD12B$2.4B.14B$.C3B3.14B$B2CB3.14B$CBC4.13B$7.6B.5B$
8.3B2AB$9.2B2A$7.5B$7.2A$8.A$5.3A$5.A!
Well it's *almost* a p2-dependent 5G-to-block, which would be useful (?):
Code: Select all
x = 190, y = 34, rule = LifeHistory
14.2B5.3B30.2B5.3B30.2B5.3B30.2B5.3B30.2B5.3B$14.3B3.5B29.3B3.5B29.3B
3.5B29.3B3.5B29.3B3.5B$13.5B.6B28.5B.6B28.5B.6B28.5B.6B28.5B.6B$13.
14B26.14B26.14B26.14B26.14B$13.15B25.15B25.15B25.15B25.15B$10.18B22.
18B22.18B22.18B22.18B$9.18B22.18B22.18B22.18B22.18B$4.A4.17B18.A4.17B
18.A4.17B18.A4.17B18.A4.17B$3.A.A4.16B17.A.A4.16B17.A.A4.16B17.A.A4.
16B17.A.A4.16B$3.A.A5.B2C10B2D17.A.A5.B2C10B2C17.A.A5.B2C10B2C17.A.A
5.B2C10B2C17.A.A5.B2C10B2C$.3A.2A3.2B2C10B2D15.3A.2A3.2B2C10B2C15.3A.
2A3.2B2C10B2C15.3A.2A3.2B2C10B2C15.3A.2A3.2B2C10B2C$A4.B4.14B16.A4.B
4.14B16.A4.B4.14B16.A4.B4.14B16.A4.B4.14B$.3AB2AB2.12B19.3AB2AB2.12B
19.3AB2AB2.12B19.3AB2AB2.12B19.3AB2AB2.12B$3.A.2AB.13B21.A.2AB.13B21.
A.2AB.13B21.A.2AB.13B21.A.2AB.13B$5.6B2D10B22.6B2C10B22.6B2C10B22.6B
2C10B22.6B2C10B$7.4BDBD11B3.B18.4BCBC11B3.B18.4BCBC11B3.B18.4BCBC11B
3.B18.4BCBC11B3.B$5.7BD13B.B2A15.7BC13B.B2A15.C6BC13B.B2A15.7BC13B.B
2A15.7BC13B.B2A$4.3D21B2A14.3C21B2A14.BC22B2A14.24B2A14.24B2A$5.24B
16.24B16.C23B15.25B15.25B$5.3BD20B16.3BC20B15.25B14.3BC22B14.26B$4.4B
D13B4.B17.4BC13B4.B16.19B4.B16.3BC15B4.B16.19B4.B$3.5BD12B22.5BC12B
22.18B22.3BC14B22.18B$2.4B.14B21.4B.14B21.19B21.19B21.19B$.C3B3.14B
19.C3B3.14B19.C3B.B.14B19.C5B.14B19.2D4B.14B$B2CB3.14B19.B2CB3.14B19.
B2CB3.14B19.B2CB3.14B19.DACB3.14B$CBC4.13B20.C.C4.13B20.CBC4.13B20.CB
C4.13B20.ABC4.13B$7.6B.5B28.6B.5B28.6B.5B28.6B.5B23.A4.6B.5B$8.3B2AB
34.3B2AB34.3B2AB34.3B2AB34.3B2AB$9.2B2A36.2B2A36.2B2A36.2B2A36.2B2A$
7.5B35.5B35.5B35.5B35.5B$7.2A38.2A38.2A38.2A38.2A$8.A39.A39.A39.A39.A
$5.3A37.3A37.3A37.3A37.3A$5.A39.A39.A39.A39.A!
EDIT: Probably not in practice, however, since the first spacing has to be even but the other two timing-dependent glider spacings must all be odd.
Re: Still-life 'factories'
Posted: October 3rd, 2016, 8:41 pm
by Kazyan
Taking another look at a previous reaction I posted in the thread, here are a few factories:
Code: Select all
x = 106, y = 82, rule = LifeHistory
40.C$39.2BC$39.3CB$40.4B$41.4B3.B$42.4B.3B$43.9B$44.9B$44.9B$42.D12B
2.2A$41.DBD6BC5B2.A$41.2D6BCBC5B.A.2A$41.8BCBC3B.3A2.A$42.8BCB.2BAB2.
2A$42.B4.3B3.2B4A$41.2A2.7B.4B.A$41.A3.2A.B.2A3.2A.A.A$39.A.A4.A3.A5.
A2.2A$39.2A3.A.A.A.A.A.A.A$44.2A.A.A.2A.2A$47.A.A$47.A.A$48.A15$55.2A
$10.2A38.2A2.A.A$5.2A2.A.A38.A3.A45.2A$5.A3.A41.3A.4A36.2A2.A.A$6.3A.
4A39.A.A2.A36.A3.A$8.A.A2.A35.3A.A.A40.3A.4A$4.3A.A.A37.A2.A.2A43.A.A
2.A$3.A2.A.2A38.2A44.3A.A.A$3.2A88.A2.A.2A$48.2A43.2A$3.2A43.A2.A3.2A
$3.A2.A3.2A37.3A2.A2.A35.2A$4.3A2.A2.A33.3A6.2A36.A2.A3.2A$.3A6.2A33.
A3.A8.2A34.3A2.A2.A$A3.A8.2A31.3A9.A.A30.3A6.2A$.3A9.A.A33.3A6.A31.A
3.A8.2A$4.3A6.A34.A2.A39.3A9.A.A$3.A2.A41.2A44.3A6.A$3.2A88.A2.A$93.
2A3$54.A$9.A43.A.A$8.A.A42.A.A43.A$8.A.A43.A43.A.A$9.A88.A.A$99.A5$
51.2A$43.2A.2A2.A2.A2.2A$5.2A35.A.A.A4.A.A3.A44.2A$5.2A2.2A31.2A2.A5.
A4.A.A42.A$9.2A35.A.2A8.2A43.3A$42.5A2.A55.A$42.A4.A4.A$45.A2.5A$45.
2A.A$42.A5.A2.2A$41.A.A4.A.A.A$41.A2.A2.2A.2A$42.2A!
#2 and #3 don't really create reachable objects, but #1 seems useful because the boat is at the edge of the reaction envelope. It's barely too close to the fishhook for use as a one-time-turner, but otherwise quite nice.
Re: Still-life 'factories'
Posted: December 16th, 2016, 4:56 pm
by Rhombic
LoM-->block
Code: Select all
x = 15, y = 23, rule = B3/S23
10b2o$10b2o6$9b2o$10b2o$2b2o7b2o$bobo$bo$2o9$13b2o$13b2o!
Pi-->two blocks
Code: Select all
x = 9, y = 17, rule = B3/S23
7bo$5b3o$4bo$4b2o4$3o$2bo4b2o$3o4b2o4$4b2o$4bo$5b3o$7bo!
Two partial LoM-->blinker
Code: Select all
x = 134, y = 33, rule = B3/S23
10b2o$10b2o6$9b2o120b2o$2o8b2o119b2o$2o9b2o5$130b2o$20b2o99b2o8b2o$20b
2o99b2o9b2o15$130b2o$130b2o!
Re: Still-life 'factories'
Posted: December 21st, 2016, 6:38 am
by simeks
H to eater1 and two blocks. Are there any known examples of H to eater1 before?
Code: Select all
x = 26, y = 41, rule = LifeHistory
C10.2C$3C9.C$3.C8.C.2C$2.2C9.C.C$19.2C$20.C$20.C.2C.C$19.2C.C.2C2$19.
3C$.A17.C2.C$.A.A17.2C$.3A$3.A17$8.2C$8.2C5$13.2C$9.2C2.2C$8.C.C$8.C$
7.2C!
EDIT:
As noticed by AbhpzTa
here, the BTS catalyst can be replaced by a block.
Re: Still-life 'factories'
Posted: December 21st, 2016, 7:37 am
by dvgrn
simeks wrote:H to eater1 and two blocks. Are there any known examples of H to eater1 before?
Don't think so, except for composite mechanisms that build an eater with two gliders.
There's a p6 Herschel conduit with a transient eater in it --
Fx177p6 -- which could be converted to a not-terribly-useful H-to-eater, but I'm not sure there's a stable equivalent:
Code: Select all
x = 39, y = 85, rule = LifeHistory
14.2A$13.A.A$13.A$11.2A.4A$7.2A.A3.A2.A$7.2A.A.A5.2A$10.A4.3A2.A$4.2A
4.A.2A4.2A.A$4.2A5.A3.A.A3.A$4.2A6.3A3.3A$4.A9.A.A.A$3.A.A9.3A$4.A.A.
3A5.A$5.A.4A$6.A6$38.D$36.3D$36.D$36.D2$6.A$6.A.A$6.3A$8.A5$21.5A$3.
5A11.3A.A.3A$.3A.A.3A8.A4.A4.A$A4.A4.A3.2A.A.2A.A2.2A.A$A.2A2.A.2A.A.
A.A.A.A3.2A2.A$.A2.2A3.A.A.2A2.A.A2.A2.2A$2.2A2.A2.A.A5.A.A4.A$4.A4.A
.A6.2A.4A$4.4A.2A9.A$8.A11.A.A$6.A.A12.2A$6.2A11$14.2A$13.B2AB$14.3B$
15.B$13.6B$11.9B$7.13B$7.13B$5.BD14B$4.2B3D12B$4.2BA2BD11B$3.3BABCD9B
.B2A$4.2B3A9B2.BA.A$4.4BA10B4.A$5.7B2.4B5.2A$6.2B$5.B3$3.5A$.3A.A.3A$
A4.A4.A$A.2A2.A.2A.A$.A2.2A3.A.A$2.2A2.A2.A.A.2A$4.A4.A.A.2A$4.4A.2A$
8.A$6.A.A$6.2A!
Re: Still-life 'factories'
Posted: December 21st, 2016, 12:22 pm
by BlinkerSpawn
dvgrn wrote:simeks wrote:H to eater1 and two blocks. Are there any known examples of H to eater1 before?
Don't think so, except for composite mechanisms that build an eater with two gliders.
The base reaction gives a new clean composite mechanism:
Code: Select all
x = 24, y = 35, rule = LifeHistory
22.C$21.C2B$20.B3C$19.4B$18.4B$17.4B$16.4B$15.4B$14.4B$13.4B$12.4B$
11.4B$10.4B$9.4B$3.C4.4B$2.C2B2.4B$.B3C.4B$4B.4B$.2B.4B$7B$2BD3B$BDBD
B$B2C2BA$2B3AB.2B$.2DA4B2A$BD4B.B2A$.B3D2B.B$.3BDB$2.4B$3.4B$2.B2A2B$
3.2A.B2A$6.BA.A$9.A$9.2A!
However, the lane difference between the toggle stream and the boat-bit stream is such that any utility that such a circuit could serve would be offset by extra circuitry.
Re: Still-life 'factories'
Posted: December 25th, 2016, 9:21 pm
by simeks
H to longboat where a sparky eater of the first natural block gets rid of an annoying blinker:
Code: Select all
x = 19, y = 23, rule = LifeHistory
5.2C$6.C$4.C$2.4C$.C5.2C$C2.4C.C$.2C.C7.C$2.C9.3C$2.C12.C$C.C.2C8.2C$
2C.C.C$3.C13.2C$3.2C11.C.C$16.2C6$3.A$3.A.A$3.3A$5.A!
Re: Still-life 'factories'
Posted: October 21st, 2017, 6:57 am
by Jormungant
Here are some variations on Kazyan's "G->Explosion" pattern, which includes a 2 block factory that can be used to kill 2 gliders on a path, and some G->H&junk...
Code: Select all
x = 373, y = 137, rule = LifeHistory
328.2A$327.A.A$328.A3$327.2A$326.A2.A$327.2A5$116.A.A$115.B2A$114.3BA
$113.4B207.2A$112.4B208.2A5.5B2DB$112.3B216.5B2D2B$112.2B217.9B$112.B
218.10B$331.9B$331.2D7B2.B5.2A$106.A.A202.2A13.4B.2D6B2.3B4.A.A$105.B
2A203.2A14.18B4.AB$104.3BA220.17B2.3B$103.4B222.23B$102.4B224.24B$
102.3B226.13B2D5B2D2B$102.2B212.2A13.13B2D5B2D4B$102.B212.A2.A12.27B$
316.2A16.4B2.8B2D9B$312.2A21.4B.8B2DB5.4B$96.A.A212.A.A22.14B2.B4.4B$
95.B2A213.A25.20B.4B$94.3BA212.2A26.3BD24B$93.4B242.2BD10B2D11BD$92.
4B230.B13.BD10B2D9B3DB$92.3B245.9BD13BDBD$92.2B246.9BD13BD2B$92.B233.
2A14.7BD2B4.2B2.6B$326.A.A13.10B11.3B$328.A14.7B15.B$328.2A2.2A4B8.4B
$332.2A3B.4B5.4B$334.B3.4B6.4B$339.B2A7.4B$340.2A8.4B$351.4B$352.3BA$
353.B2AB$354.ABAB$355.4B$356.4B$357.3B$358.2B24$334.2A$333.A.A$334.A
3$333.2A$332.A2.A$333.2A$18.2A98.2A88.2A$17.A.A97.A.A87.A.A$17.BA99.A
88.BA$18.2B188.2B$17.3B187.3B$16.B2AB97.2A87.B2AB$16.A2BA2B14.A.A77.A
2.A86.A2BA2B$15.2B2A3B13.B2A79.2A86.2B2A3B118.2A$16.6B12.3BA168.6B
118.2A5.5B2DB$16.7B.B8.4B169.7B.B122.5B2D2B$16.10B6.4B170.10B121.9B$
15.11B5.4B170.11B121.10B$15.12B3.4B171.12B120.9B$9.2B4.12B2.4B166.2B
4.12B120.2D7B2.B5.2A$8.3B4.12B.4B166.3B4.12B100.2A13.4B.2D6B2.3B4.A.A
$8.5B.2A12B86.2A82.5B.2A12B99.2A14.18B4.AB$7.7B2A10B2DB85.2A5.5B2DB
68.7B2A10B2DB115.17B2.3B$6.20B2D2B91.5B2D2B66.20B2D2B115.23B$6.24B91.
9B66.24B116.24B$6.25B90.10B65.25B116.13B2D5B2D2B$5.25B91.9B65.25B102.
2A13.13B2D5B2D4B$2.B.17B2D7B91.2D7B2.B5.2A52.B.17B2D7B2.B5.2A91.A2.A
12.27B$.2AB.16B2D6B8.A63.2A13.4B.2D6B2.3B4.A.A50.2AB.16B2D6B2.3B4.A.A
91.2A16.4B2.8B2D9B$.2A26B6.3A63.2A14.18B4.AB50.2A32B4.AB87.2A21.4B.8B
2DB5.4B$2.2B.23B6.A83.17B2.3B52.2B.30B2.3B87.A.A22.14B2.B4.4B$5.2B.
21B5.2A83.23B53.2B.24B2D8B85.A25.20B.4B$8.21B3.4B84.24B54.24B2D10B82.
2A26.3BD24B$6.28B87.13B2D5B2D2B51.35B2D2B110.2BD10B2D11BD$4.2B2A28B
70.2A13.13B2D5B2D4B47.2B2A33B2D4B95.B13.BD10B2D9B3DB$4.BA2BA28B68.A2.
A12.27B46.BA2BA39B108.9BD13BDBD$4.2B2A29B69.2A16.4B2.8B2D9B45.2B2A41B
107.9BD13BD2B$2.2AB.29B.B2A63.2A21.4B.8B2DB5.4B42.2AB.35B5.4B92.2A14.
7BD2B4.2B2.6B$.A.AB3.17B.9B.BA.A61.A.A22.14B2.B4.4B40.A.AB3.32B2.B4.
4B91.A.A13.10B11.3B$.A4.16B5.4B8.A61.A25.20B.4B39.A4.41B.4B92.A13.8B
15.B$2A3.13B10.4B7.2A59.2A26.3BD24B34.2A3.13B.37B88.2A16.4B$6.12B11.
4B96.2BD10B2D11BD40.12B2.2B.19B2D11BD107.4B$6.11B13.4B82.B5.2A6.BD10B
2D9B3DB39.11B6.19B2D9B3DB107.4B$7.9B15.4B86.A.A6.9BD13BDBD41.9B8.B.
27BDBD109.4B$10.6B16.4B85.A8.9BD13BD2B44.6B12.6BD18BD2B110.4B$10.4B.B
2A15.4B79.2A2.2A9.8BD2B4.2B2.6B44.4B.B2A10.5BDBD6B4.2B2.6B111.4B$15.B
A.A15.4B78.A.A13.10B11.3B49.BA.A9.5B2D7B11.3B112.3BA$18.A16.4B79.A.2A
10.8B15.B52.A9.12B15.B113.B2AB$18.2A16.4B78.A2.A14.4B68.2A6.2AB.10B
130.ABAB$37.4B78.2A16.4B74.A.AB4.8B130.4B$38.4B96.4B73.A12.4B130.4B$
39.4B96.4B71.2A13.4B130.3B$40.4B96.4B86.4B130.2B$41.4B96.4B86.4B$42.
3BA96.3BA86.3BA$43.B2AB96.B2AB86.B2AB$44.ABA97.ABAB86.ABA!
Enjoy!
Re: Still-life 'factories'
Posted: November 17th, 2017, 5:08 am
by dbell
This is an old conduit which is a glider-to-boat converter. Unfortunately it has an eater which interferes with its use as a switch in the manner similar to the demultiplexer.
Code: Select all
x = 22, y = 36, rule = B3/S23
17bo$17b3o$20bo$19b2o5$20b2o$20b2o5$7b2o$8bo$8bobo$9b2o7$9bo$9bobo$9b
3o$11bo5$2b2o$3bo$3o$o!
If the troublesome eater is removed then the conduit still produces a boat, but also leaves a block. So I used a glider from an earlier conduit to delete the block.
The result is a glider-to-boat converter which has 26 transparent lanes, compared to the 9 lanes for the demultiplexer.
Code: Select all
#C Glider-to-boat converter used as a switch with 26 transparent lanes.
#C David I. Bell, 17 November 2017
#CXRLE Pos=0,0 Gen=0
x = 258, y = 179, rule = LifeHistory
256.C$255.C2B$254.B3C$253.4B$252.4B$251.4B$250.4B$249.4B$248.4B$247.
4B$246.4B$245.4B$244.4B$243.4B$242.4B$241.4B$240.4B$239.4B$238.4B$
237.4B$236.4B$235.4B$234.4B$233.4B$232.4B$231.4B$230.4B$229.4B$228.4B
$227.4B$226.4B$225.4B$224.4B$223.4B$222.4B$221.4B$220.4B$219.4B$218.
4B$217.4B$216.4B$215.4B$214.4B$213.4B$212.4B$211.4B$210.4B$209.4B$
208.4B$207.4B$206.4B$205.4B$204.4B$203.4B$202.4B$201.4B$200.4B$199.4B
$198.4B$197.4B$196.4B$195.4B$194.4B$193.4B$192.4B$191.4B$190.4B$189.
4B$188.4B$187.4B$186.4B$185.4B$184.4B$183.4B$182.4B$181.4B$180.4B$
179.4B$178.4B$177.4B$176.4B$47.2A3.2A121.4B$47.2A2.A.3A118.4B$51.A4.A
116.4B$47.4A.2A2.A115.4B$47.A2.A.A.A.2A113.4B$49.BABABA.A113.4B$50.B
2ABA.A112.4B$51.2B.BA112.4B$50.3B114.4B$41.2A6.4B113.4B$42.A6.B2A3B
110.4B$42.A.AB3.B2A3B109.4B$43.2AB.10B106.4B$45.13B104.4B$45.14B102.
4B$45.15B100.4B$47.8B2.4B98.4B$47.6B5.4B96.4B$46.9B4.4B94.4B$45.4B4.
2A5.4B92.4B$44.4B5.A7.4B90.4B$43.4B7.3A5.4B77.C10.4B10.C$33.A8.4B10.A
6.4B75.C2B8.4B10.C2B$31.5A5.4B5.2A12.4B73.B3C7.4B10.B3C$30.A5.A4.4B5.
A14.4B71.4B7.4B10.4B$30.A2.3AB2.7B.BA.A15.4B69.4B7.4B10.4B$29.2A.A.2B
3.7B.B2A17.4B67.4B7.4B10.4B$29.A2.4A12B20.4B65.4B7.4B10.4B$30.2A2.BA
3B2A7B21.4B63.4B7.4B10.4B$32.3AB.2B2A7B22.4B61.4B7.4B10.4B$32.A.B3.
10B23.4B59.4B7.4B10.4B$29.2A.A8.8B23.4B57.4B7.4B10.4B$29.2A.2A7.9B23.
4B55.4B7.4B10.4B$10.2A11.A18.3B2.4B23.4B53.4B7.4B10.4B$9.B2AB9.A.A15.
5B3.4B23.4B51.4B7.4B10.4B$10.3B9.A.A2.2A3.A7.2A7.4B23.4B49.4B7.4B10.
4B$9.B.B9.2A.2A2.A2.A.A7.A8.4B23.4B47.4B7.4B10.4B$9.5B8.B2.A.A3.A.A4.
3A10.4B23.4B45.4B7.4B10.4B$9.6B6.2ABA2.4A.A5.A13.4B23.4B43.4B7.4B10.
4B$9.8B4.2A.A.A3.A22.4B23.4B41.4B7.4B10.4B$10.13B2.A.AB2.A22.4B23.4B
39.4B7.4B10.4B$8.13B5.A.A2B.A22.4B23.4B37.4B7.4B10.4B$7.15B5.A2B.2A
23.4B23.4B35.8B3.4B10.4B$7.15B4.3B17.A10.4B23.4B33.10B.4B10.4B$6.17B.
B.2B16.3A11.4B23.4B31.4B.10B10.4B$6.29B8.A15.4B23.4B29.4B2.9B10.4B$5.
13B2A16B7.2A15.4B23.4B27.4B3.9B9.4B$4.14B2A16B2.B.5B16.4B23.4B25.4B4.
10B7.4B$3.2AB3.27B.6B19.4B23.4B22.16B.4B5.4B$2.A2.A4.33B7.7B.B4.4B19.
A3.4B20.16B3.4B3.4B$.A.2A5.6B3.B2.2B2.19B.B3.13B.4B16.3A4.4B5.A13.15B
5.4B.4B$.A7.6B14.46B8.A8.4B4.3A10.16B6.7B$2A6.9B14.45B7.2A8.4B6.A8.
16B8.5B$7.4B4.2A15.44B2.B.5B9.4B4.2A7.15B10.5B$6.4B5.A15.21B2A22B.6B
12.4B3.4B4.4B2.10B9.7B$5.4B7.3A12.7B.13B2A29B7.10B4.3B2.4B3.9B9.4B.4B
$4.4B10.A10.2AB.3B4.6B2.11B3.2B2.19B.B3.13B.8B5.8B8.4B3.4B$3.4B21.A.A
B9.4B3.10B11.46B2.8B7.4B5.4B$2.4B22.A10.5B5.6B16.45B2.8B5.4B7.4B$.4B
22.2A10.2A9.3B19.44B2.8B4.4B9.4B$3CB36.A9.B20.21B2A22B.9B3.4B11.4B$.B
C34.3A9.2A20.7B.13B2A33B.4B13.4B$.C35.A11.A19.2AB.3B4.6B2.11B3.29B15.
4B$50.A17.A.AB9.4B3.10B3.29B17.4B$49.2A17.A10.5B5.6B5.29B19.4B$67.2A
10.2A9.3B6.29B21.4B$80.A9.B7.4B.25B22.4B$77.3A9.2A6.4B3.24B23.4B$77.A
11.A6.4B6.21B25.4B$90.A4.4B7.6B4.10B27.4B$89.2A3.4B9.4B6.9B28.4B$93.
4B11.B8.8B30.4B$92.4B21.8B31.4B$91.4B21.9B32.4B$90.4B21.11B32.3B$89.
4B21.4B.7B33.2B$88.4B21.4B2.B2A4B34.B$87.4B21.4B3.B2A3B$86.4B21.4B5.
6B$85.4B21.4B6.5B$84.4B21.4B8.4B$83.4B21.4B7.5B$82.4B21.4B8.2A$81.4B
21.4B10.A$80.4B21.4B8.3A$79.4B21.4B9.A$78.4B21.4B$77.4B21.4B$76.4B21.
4B$75.4B21.4B$74.4B21.4B$73.4B21.4B$72.4B21.4B$71.4B21.4B$70.4B21.4B$
69.4B21.4B$68.4B21.4B$67.4B21.4B!
This converter could find use in sliding block memory logic. It allows the use of many types of salvos since there are lots of paths available for the returning gliders.
Can anyone make a smaller version of this, maybe using different conduits or moving the snarks closer with a nice weld?
BCNU,
-dbell
Re: Still-life 'factories'
Posted: November 17th, 2017, 6:38 am
by chris_c
dbell wrote:
Can anyone make a smaller version of this, maybe using different conduits or moving the snarks closer with a nice weld?
There's a pair of eaters that can be welded together closely. Also changing a snake into an eater gives an extra two lanes of clearance:
Code: Select all
x = 258, y = 179, rule = LifeHistory
256.C$255.C2B$254.B3C$253.4B$252.4B$251.4B$250.4B$249.4B$248.4B$247.
4B$246.4B$245.4B$244.4B$243.4B$242.4B$241.4B$240.4B$239.4B$238.4B$
237.4B$236.4B$235.4B$234.4B$233.4B$232.4B$231.4B$230.4B$229.4B$228.4B
$227.4B$226.4B$225.4B$224.4B$223.4B$222.4B$221.4B$220.4B$219.4B$218.
4B$217.4B$216.4B$215.4B$214.4B$213.4B$212.4B$211.4B$210.4B$209.4B$
208.4B$207.4B$206.4B$205.4B$204.4B$203.4B$202.4B$201.4B$200.4B$199.4B
$198.4B$197.4B$196.4B$195.4B$194.4B$193.4B$192.4B$191.4B$190.4B$189.
4B$188.4B$187.4B$186.4B$185.4B$184.4B$183.4B$182.4B$181.4B$180.4B$
179.4B$178.4B$177.4B$176.4B$175.4B$174.4B$173.4B$172.4B$171.4B$170.4B
$169.4B$54.2A3.2A107.4B$54.2A2.A.3A104.4B$58.A4.A102.4B$54.4A.2A2.A
101.4B$54.A2.A.A.A.2A99.4B$56.BABABA.A99.4B$57.B2ABA.A98.4B$58.2B.BA
98.4B$57.3B100.4B$48.2A6.4B99.4B$49.A6.B2A3B96.4B$49.A.AB3.B2A3B95.4B
$50.2AB.10B92.4B$52.13B90.4B$52.14B77.C10.4B10.C$52.15B75.C2B8.4B10.C
2B$54.8B2.4B73.B3C7.4B10.B3C$54.6B5.4B71.4B7.4B10.4B$53.9B4.4B69.4B7.
4B10.4B$52.4B4.2A5.4B67.4B7.4B10.4B$51.4B5.A7.4B65.4B7.4B10.4B$50.4B
7.3A5.4B63.4B7.4B10.4B$40.A8.4B10.A6.4B61.4B7.4B10.4B$38.5A5.4B5.2A
12.4B59.4B7.4B10.4B$37.A5.A4.4B5.A14.4B57.4B7.4B10.4B$37.A2.3AB2.7B.B
A.A15.4B55.4B7.4B10.4B$10.2A11.A12.2A.A.2B3.7B.B2A17.4B53.4B7.4B10.4B
$9.B2AB9.A.A11.A2.4A12B20.4B51.4B7.4B10.4B$10.3B9.A.A2.2A3.A4.2A2.BA
3B2A7B21.4B49.4B7.4B10.4B$9.B.B9.2A.2A2.A2.A.A5.3AB.2B2A7B22.4B47.4B
7.4B10.4B$9.5B8.B2.A.A3.A.A5.A.B3.10B23.4B45.4B7.4B10.4B$9.6B6.2ABA2.
4A.A3.2A.A8.8B23.4B43.4B7.4B10.4B$9.8B4.2A.A.A3.A5.2A.2A7.9B23.4B41.
4B7.4B10.4B$10.13B2.A.AB2.A17.3B2.4B23.4B39.4B7.4B10.4B$8.13B5.A.A2B.
A14.5B3.4B23.4B37.4B7.4B10.4B$7.15B5.A2B.2A9.2A3.2A7.4B23.4B35.8B3.4B
10.4B$7.15B4.3B13.A.A3.A8.4B23.4B33.10B.4B10.4B$6.17B.B.2B16.4A10.4B
23.4B31.4B.10B10.4B$6.29B8.A3.A.A9.4B23.4B29.4B2.9B10.4B$5.13B2A16B7.
2A3.2A10.4B23.4B27.4B3.9B9.4B$4.14B2A16B2.B.5B16.4B23.4B25.4B4.10B7.
4B$3.2AB3.27B.6B19.4B23.4B22.16B.4B5.4B$2.A2.A4.33B7.7B.B4.4B19.A3.4B
20.16B3.4B3.4B$.A.2A5.6B3.B2.2B2.19B.B3.13B.4B16.3A4.4B5.A13.15B5.4B.
4B$.A7.6B14.46B8.A8.4B4.3A10.16B6.7B$2A6.9B14.45B7.2A8.4B6.A8.16B8.5B
$7.4B4.2A15.44B2.B.5B9.4B4.2A7.15B10.5B$6.4B5.A15.21B2A22B.6B12.4B3.
4B4.4B2.10B9.7B$5.4B7.3A12.7B.13B2A29B7.10B4.3B2.4B3.9B9.4B.4B$4.4B
10.A10.2AB.3B4.6B2.11B3.2B2.19B.B3.13B.8B5.8B8.4B3.4B$3.4B21.A.AB9.4B
3.10B11.46B2.8B7.4B5.4B$2.4B22.A10.5B5.6B16.45B2.8B5.4B7.4B$.4B22.2A
10.2A9.3B19.44B2.8B4.4B9.4B$3CB36.A9.B20.21B2A22B.9B3.4B11.4B$.BC34.
3A9.2A20.7B.13B2A33B.4B13.4B$.C35.A11.A19.2AB.3B4.6B2.11B3.29B15.4B$
50.A17.A.AB9.4B3.10B3.29B17.4B$49.2A17.A10.5B5.6B5.29B19.4B$67.2A10.
2A9.3B6.29B21.4B$80.A9.B7.4B.25B22.4B$77.3A9.2C6.4B3.24B23.4B$77.A11.
C6.4B6.21B25.4B$87.C.C5.4B7.6B4.10B27.4B$87.2C5.4B9.4B6.9B28.4B$93.4B
11.B8.8B30.4B$92.4B21.8B31.4B$91.4B21.9B32.4B$90.4B21.11B32.3B$89.4B
21.4B.7B33.2B$88.4B21.4B2.B2A4B34.B$87.4B21.4B3.B2A3B$86.4B21.4B5.6B$
85.4B21.4B6.5B$84.4B21.4B8.4B$83.4B21.4B7.5B$82.4B21.4B8.2A$81.4B21.
4B10.A$80.4B21.4B8.3A$79.4B21.4B9.A$78.4B21.4B$77.4B21.4B$76.4B21.4B$
75.4B21.4B$74.4B21.4B$73.4B21.4B$72.4B21.4B$71.4B21.4B$70.4B21.4B$69.
4B21.4B$68.4B21.4B$67.4B21.4B!
Re: Still-life 'factories'
Posted: November 17th, 2017, 7:16 pm
by dvgrn
chris_c wrote:There's a pair of eaters that can be welded together closely. Also changing a snake into an eater gives an extra two lanes of clearance...
Come to think of it, the size can be reduced a bit more by using an Fx77 instead of an F117 for the first Herschel-conduit extension, which lets the trombone-slide Snarks move five cells closer to the circuit and improves the repeat time by 40 ticks:
Code: Select all
x = 243, y = 167, rule = LifeHistory
241.C$240.C2B$239.B3C$238.4B$237.4B$236.4B$235.4B$234.4B$233.4B$232.
4B$231.4B$230.4B$229.4B$228.4B$227.4B$226.4B$225.4B$224.4B$223.4B$
222.4B$221.4B$220.4B$219.4B$218.4B$217.4B$216.4B$215.4B$214.4B$213.4B
$212.4B$211.4B$210.4B$209.4B$208.4B$207.4B$206.4B$205.4B$204.4B$203.
4B$202.4B$201.4B$200.4B$199.4B$198.4B$197.4B$196.4B$195.4B$194.4B$
193.4B$192.4B$191.4B$190.4B$189.4B$188.4B$187.4B$186.4B$185.4B$184.4B
$183.4B$182.4B$181.4B$180.4B$179.4B$178.4B$177.4B$176.4B$175.4B$174.
4B$173.4B$172.4B$171.4B$170.4B$169.4B$168.4B$167.4B$166.4B$165.4B$
164.4B$163.4B$162.4B$161.4B$160.4B$159.4B$158.4B$157.4B$156.4B$155.4B
$154.4B$153.4B$152.4B$151.4B$150.4B$149.4B$44.2A3.2A97.4B$44.2A2.A.3A
94.4B$48.A4.A92.4B$44.4A.2A2.A91.4B$44.A2.A.A.A.2A89.4B$46.BABABA.A
89.4B$47.B2ABA.A88.4B$48.2B.BA88.4B$47.3B77.C12.4B$38.2A6.4B76.C2B10.
4B10.C$39.A6.B2A3B73.B3C9.4B10.C2B$39.A.AB3.B2A3B72.4B9.4B10.B3C$40.
2AB.10B69.4B9.4B10.4B$42.13B67.4B9.4B10.4B$42.14B65.4B9.4B10.4B$42.
15B63.4B9.4B10.4B$44.8B2.4B61.4B9.4B10.4B$44.6B5.4B59.4B9.4B10.4B$43.
9B4.4B57.4B9.4B10.4B$42.4B4.2A5.4B55.4B9.4B10.4B$41.4B5.A7.4B53.4B9.
4B10.4B$40.4B7.3A5.4B51.4B9.4B10.4B$30.A8.4B10.A6.4B49.4B9.4B10.4B$
28.5A5.4B5.2A12.4B47.4B9.4B10.4B$27.A5.A4.4B5.A14.4B45.4B9.4B10.4B$
27.A2.3AB2.7B.BA.A15.4B43.4B9.4B10.4B$26.2A.A.2B3.7B.B2A17.4B41.4B9.
4B10.4B$26.A2.4A12B20.4B39.4B9.4B10.4B$27.2A2.BA3B2A7B21.4B37.4B9.4B
10.4B$29.3AB.2B2A7B22.4B35.4B9.4B10.4B$29.A.B3.10B23.4B33.4B2.4B3.4B
10.4B$26.2A.A8.8B23.4B31.4B2.6B.4B10.4B$26.2A.2A7.9B23.4B29.4B3.10B
10.4B$39.3B2.4B23.4B27.4B4.9B10.4B$.C35.5B3.4B23.4B25.4B5.9B9.4B$2BC
34.2A7.4B23.4B23.4B6.10B7.4B$3CB34.A8.4B23.4B21.17B.4B5.4B$.4B23.A6.
3A10.4B19.A3.4B19.17B3.4B3.4B$2.4B22.3A4.A7.B.3B.4B16.3A4.4B5.A11.17B
5.4B.4B$3.4B24.A10.18B8.A8.4B4.3A8.18B6.7B$4.4B10.A11.2A3.B5.2B2A16B
7.2A8.4B6.A6.18B8.5B$5.4B7.3A11.8B3.2B2A16B2.B.5B9.4B4.2A5.4B2.11B10.
5B$6.4B5.A16.8B.20B.6B12.4B3.4B2.4B4.10B9.7B$7.4B4.2A15.36B7.10B4.7B
5.9B9.4B.4B$2A6.9B14.15B.2B2.19B.B3.13B.6B7.8B8.4B3.4B$.A7.6B14.17B8.
46B2.8B7.4B5.4B$.A.2A5.6B3.B2.2B2.19B11.45B2.8B5.4B7.4B$2.A2.A4.35B
12.44B2.8B4.4B9.4B$3.2AB3.27B.7B12.21B2A22B.9B3.4B11.4B$4.14B2A25B11.
7B.13B2A33B.4B13.4B$5.13B2A26B8.2AB.3B4.6B2.11B.31B15.4B$6.29B2.8B8.A
.AB9.4B3.10B.4B.26B17.4B$6.17B.B.2B11.6B8.A10.5B5.6B3.4B2.25B19.4B$7.
15B4.3B10.5B8.2A10.2A9.3B4.4B2.25B21.4B$7.15B5.A2B.2A7.4B21.A9.B5.4B
3.25B22.4B$8.13B5.A.A2B.A7.3B19.3A9.2C4.4B5.24B23.4B$10.13B2.A.AB2.A
9.4B17.A11.C4.4B8.21B25.4B$9.8B4.2A.A.A3.A12.2A27.C.C3.4B9.6B4.10B27.
4B$9.6B6.2ABA2.4A.A10.A28.2C3.4B11.4B6.9B28.4B$9.5B8.B2.A.A3.A.A10.3A
29.4B13.B8.8B30.4B$9.B.B9.2A.2A2.A2.A.A12.A28.4B23.8B31.4B$10.3B9.A.A
2.2A3.A41.4B23.9B32.4B$9.B2AB9.A.A48.4B23.11B32.4B$10.2A11.A48.4B23.
4B.7B33.4B$71.4B23.4B2.B2A4B34.4B$70.4B23.4B3.B2A3B36.4B$69.4B23.4B5.
6B36.4B$68.4B23.4B6.5B38.4B$67.4B23.4B8.4B39.4B$66.4B23.4B7.5B41.4B$
65.4B23.4B8.2A45.4B$64.4B23.4B10.A46.4B$63.4B23.4B8.3A48.4B$62.4B23.
4B9.A51.4B!
Thinking a little further outside the box -- or rather, throwing away the box entirely and replacing it with a handbasket -- here's a somewhat larger demultiplexer with adjustable width, and also adjustable placement of the boat turner.
As shown below the circuit has 55 transparent lanes. To adjust the width in two-lane increments, move the southeast part of the circuit southeast (to increase the width) or northwest (to decrease it).
The boat is currently on the SEmost of the transparent lanes. To move the boat N cells (2N lanes) northwest, move the two Snarks in the northwest away from the circuit by N cells.
Code: Select all
x = 312, y = 239, rule = LifeHistory
310.A$309.A$309.3A111$58.2A$58.A.A$60.A4.2A$56.4A.2A2.A2.A$56.A2.A.A.
A.A.2A$59.A.A.A.A$60.2A.A.A$64.A$135.A$50.2A82.A$51.A7.2A73.3A$51.A.A
5.2A$52.2A7$62.2A$62.A$63.3A$65.A22$17.2A$18.A$16.A$16.5A14.2A$21.A
13.A$18.3A12.A.A$17.A15.2A10.2A$17.4A24.2A$15.2A3.A3.2A$14.A2.3A4.2A$
14.2A.A$17.A$17.2A3$25.2A$26.A$23.3A$23.A7.2A102.A$30.A.A101.A$30.A
103.3A$29.2A$10.2A11.A$10.2A10.A.A$22.A.A2.2A3.A$21.2A.2A2.A2.A.A$25.
A.A3.A.A$21.2A.A2.4A.A17.2A$21.2A.A.A3.A19.A$25.A.A3.A19.3A$26.A.A3.A
20.A$27.A3.2A4$18.2A$18.2A$3.2A$2.A2.A$.A.2A$.A$2A$15.2A9.2A21.2A$15.
A9.A.A21.2A$16.3A6.A17.2A$18.A5.2A17.2A$3.3A$5.A$4.A40.2A$38.2A5.2A$
38.2A5$125.2A$126.A$126.A.A$116.A10.2A$114.3A$113.A$113.2A$98.2A48.2A
$99.A48.2A$99.A.2A$100.A2.A$101.2A$116.2A$116.2A4$125.A3.2A$124.A.A3.
A$123.A.A3.A$119.2A.A.A3.A$119.2A.A2.4A.A$123.A.A3.A.A6.2A$119.2A.2A
2.A2.A.A6.2A$120.A.A2.2A3.A$108.2A10.A.A$108.2A11.A!
There might be an Oe2 splitter available that's a little smaller and/or can connect directly to the syringe without an intermediate R64, if anyone wants to
have a look.
Any of the Oe2s is guaranteed to swap in cleanly for the one I used, unless you rotate or reflect the H-to-2G... otherwise you might need an Eo2 instead. Or, to put it another way, a rotated or reflected Eo2 splitter might work and have better geometry.
So the synchronization problem is a little bit complicated -- but only half as bad as the Oo1/Ee1/Oe3/Eo3 group (!). I hope someday somebody comes up with a splitter rating system that's a little less awkwardnessful.
Re: Still-life 'factories'
Posted: May 19th, 2019, 4:00 am
by Jormungant
Kazyan wrote:A tight-turning HRxH:
Code: Select all
x = 41, y = 54, rule = LifeHistory
17.2A$16.A.A$16.A$10.2A2.2A.4A$10.A2.A.A.A2.A$12.2A.AB2A2.2A$13.A.2A
2B2A2.A$13.A.AB2A2.2A.A$14.A3.B2A3.A$15.3A.A.3A$17.A3BA$18.3B$18.BAB$
18.BA.2B$17.6B$18.6B$18.6B$18.7B$18.8B$19.9B$18.11B10.2A$18.11B9.A.A$
18.12B8.A$18.5B2A5B.2B3.A.A$18.4BA2BA6B2A2.2A$18.5B2A7B2A$16.15B.B$
16.14B$15.11B$15.10B$15.11B8.A$9.A5.12B5.3A$9.3A3.13B3.A$12.A2.13B2.A
.A$11.2A4.10B4.A$11.4B3.9B$13.3B.9B$12.13B4.2A$11.14B4.2A$11.15B$10.
16B$10.16B$9.17B$7.19B$7.2BC16B2.A$6.3BCBC4B.9B.A.A$7.2B3C4B2.B.6B2.A
$6.5BC2D2B5.5B$5.8BDB5.B2A2B$4.4B4.3D4.AB.A.B2A$3.4B6.B4.A.2A2.BA.A$
2.4B12.A8.A$.4B14.3A5.2A$4B17.A!
It looks like a periodic conduit, but it's actually not, as far as circuitry is concerned. The p6 pipsquirter deletes an Annoying Beehive, but it works the same way regardless of relative timing. At worst, it takes 5 ticks longer to clean it up.
Well, I guess Kazyan 'tight-turning HRxH' is in fact a decent hive factory, it seems it can be also used for starting a new track.
Code: Select all
x = 60, y = 85, rule = LifeHistory
58.A$57.A$57.3A11$45.B$44.2B$43.4B$42.4B$41.4B$40.4B$39.4B$38.4B$37.
4B$36.4B$35.4B$34.4B$33.4B$32.4B$19.D11.4B$18.3D9.4B$17.2D2.D7.4B$28.
A3B$27.A3B$26.B3A3$13.AB$12.A.A$12.2A3$20.2D$19.D2BDB$18.2B2D2B$18.8B
$14.2A3.9B$13.A.A2.11B$13.A4.11B$12.2A4.12B$18.5B2A5B.2B$18.4BA2BA6B
2A$18.5B2A7B2A$16.15B.B$16.14B$15.11B$15.10B$15.11B8.A$9.A5.12B5.3A$
9.3A3.13B3.A$12.A2.13B2.A.A$11.2A4.10B4.A$11.4B3.9B$13.3B.9B$12.13B4.
2A$11.14B4.2A$11.15B$10.16B$10.16B$9.17B$7.19B$7.2BC16B2.A$6.3BCBC4B.
9B.A.A$7.2B3C4B2.B.6B2.A$6.5BC2D2B5.5B$5.8BD2B4.B2A2B$4.8B3DB3.AB.A.B
2A$3.13B2.A.2A2.BA.A$2.14B2.A8.A$.15B3.3A5.2A$15B6.A$2.13B$2.14B$3.
12B$5.3B2A3B$6.BA2BA2B$8.2AB!
Re: Still-life 'factories'
Posted: May 19th, 2019, 9:51 am
by Moosey
Are there any good loaf factories?
Those could make a composite E eater/E->G
Code: Select all
x = 6, y = 12, rule = LifeHistory
3.A$2.A.A$2.A2.A$3.2A5$.A$3A$A.A$A!
#C [[ ZOOM 13 ]]
I remember seeing some somewhere.
Why is it so difficult to find elementary E conduits?
It just seems like there are a few nice reactions involving Es, but all seem to have some flaw—This one would be an elementary E->G if there was a way to catalyse the loaf so that it isn’t destroyed, but it’s not in a very good place in the reaction envelope, and I’m not naïve enough to assume there’s a way to restore it that way.
EDIT:
Whoops, wrong RLE

Re: Still-life 'factories'
Posted: September 23rd, 2019, 2:25 am
by Entity Valkyrie 2
H->Ship:
Code: Select all
x = 21, y = 31, rule = B3/S23
14b2o$14b2o5$2o$bo$bobo$2b2o3$14bo$14bob2o$16bobo$17b2o$2bo$2bobo$2b3o
$4bo$19b2o$19b2o6$10b2o$11bo$8b3o$8bo!
Is there a H-edgy eater that can eat a glider?