The Hunting of the Elementary Conduits

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » February 23rd, 2021, 11:37 pm

MathAndCode wrote:
February 11th, 2021, 11:28 pm
However, as far as I know, switch engines are pretty uncommon.
I apparently underestimated the likelihood of one showing up.

Code: Select all

x = 27, y = 31, rule = B3/S23
19bo$17b3o$16bo$16b2o9$11bo$10b3o$12b2o3$2b2o$bobo$bo$2o8$25b2o$24b2o
$26bo!
However, I don't think that the glider can be replaced by a stable catalyst (although I could be wrong), so the most likely solution is finding a dirty century-making conduit whose junk annihilates the region behind the switch engine.
Last edited by MathAndCode on April 1st, 2021, 4:09 pm, edited 1 time in total.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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dvgrn
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Re: The Hunting of the Elementary Conduits

Post by dvgrn » February 24th, 2021, 5:09 pm

MathAndCode wrote:
February 23rd, 2021, 11:37 pm
MathAndCode wrote:
February 11th, 2021, 11:28 pm
However, as far as I know, switch engines are pretty uncommon.
I apparently underestimated the likelihood of one showing up...
Switch engines are fairly common, as any Catagolue census can tell you. But it's annoyingly rare for a really edgy one to show up, that can sneak into a swimmer lane without damaging anything. Both of the eater catalysts in your century-to-switch-engine conversion get in the way of swimmer-lane catalysts:

Code: Select all

x = 42, y = 53, rule = LifeHistory
14.2A$13.A.A$14.A6$22.2A$21.A.A$22.A6$30.2A$29.A.A$30.A3$.A$A.A31.D$
2A30.3D$31.D$31.2D$29.4B$19.B7.4B$18.2BA3.8B$9.A8.2B4A8B$8.A.A5.4BA3B
A6B$8.2A6.16B$16.6B3A7B$17.10B2A4B$18.8BD6B$19.6BD2C4B$19.8B2D3B$17.A
15B$16.A.A13B$16.ACDB.4B.5B$16.D.DB3.B4.4B$16.D11.5B$15.2D13.4B$31.4B
$32.4B$33.4B$34.4B$35.4B$36.4B$37.4B$38.2B2D$39.2DB$40.BD!
Still, any result like this seems like good progress -- it's nice to know that simple conversions are out there, even if they currently need some sacrificial junk to work properly:

Code: Select all

x = 58, y = 69, rule = LifeHistory
14.2A$13.A.A$14.A6$22.2A$21.A.A$22.A6$30.2A$29.A.A$30.A3$.A$A.A$2A$
38.2A$37.A.A$38.A3$9.A$8.A.A$8.2A$46.2A$45.A.A$46.A3$17.A$16.A.A$16.
2A$47.2C$47.2C$45.4B$35.B7.4B$34.2BD3.8B$25.A8.2B4D8B$24.A.A5.4BD3BD
6B$24.2A6.16B$32.6B3D7B$33.16B$34.8BC6B$35.6B3C4B$35.8B2C3B$34.15B$
35.13B$33.2CB.4B.5B$33.2CB3.B4.4B$44.5B$46.4B$47.4B$48.4B$49.4B$50.4B
$51.4B$52.4B$53.4B$54.2B2C$55.2CB$56.BC!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » February 24th, 2021, 5:16 pm

dvgrn wrote:
February 24th, 2021, 5:09 pm
Switch engines are fairly common, as any Catagolue census can tell you.
According to this post, switch engines are about 0.13% as common as R-sequences. Are there other known dirty conduits that make them?
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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dvgrn
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Re: The Hunting of the Elementary Conduits

Post by dvgrn » February 24th, 2021, 6:19 pm

MathAndCode wrote:
February 24th, 2021, 5:16 pm
dvgrn wrote:
February 24th, 2021, 5:09 pm
Switch engines are fairly common, as any Catagolue census can tell you.
According to this post, switch engines are about 0.13% as common as R-sequences. Are there other known dirty conduits that make them?
Heh, I didn't say they were really common, just fairly common... I don't remember seeing any elementary conduits that produce any kind of a switch engine, let alone a clean one. This conduit of yours is breaking new ground, or it would be if it didn't need that extra glider support.

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » February 24th, 2021, 6:32 pm

dvgrn wrote:
February 24th, 2021, 6:19 pm
This conduit of yours is breaking new ground, or it would be if it didn't need that extra glider support.
It's possible that one of the catalysts could be changed in a manner that makes the glider unnecessary, but that seems unlikely.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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EvinZL
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Re: The Hunting of the Elementary Conduits

Post by EvinZL » March 10th, 2021, 10:46 am

Variant of Kazyan's H-to-B conduit that allows the third glider to escape

Code: Select all

x = 47, y = 60, rule = LifeHistory
5.2A3.2A$5.A5.A$2.2A.A5.A.2A$.A.A.2A3.2A.A.A$A2.B2.BA.AB2.B2.A$7AB.B
7A$4.3B.B.3B$2.3AB.3B.B3A$.A.BA3BA3BAB.A$.2A3.BABAB3.2A30.B$6.BABAB
34.2B$6.2BA2B33.3B$6.2B.2B32.4B$4.B.5B31.4B$2.9B30.4B$2.8B2A28.4B$.2A
6BA2BA26.4B$.2AB.5B2AB25.4B$2.B2.8B24.4B$5.8B3.2B18.4B$6.12B17.4B$6.
14B14.4B$6.15B12.4B$4.18B10.4B$2.21B8.4B$2.2BC19B6.4B$.3BCBC19B3.5B$
2.2B3C20B.7B$.5BC29B2.B$10B.25B.B2A$3B9.26B2A$2B10.24B.2B$B12.23B$13.
24B$15.23B$15.24B$15.23B$14.25B7.B$14.24B7.2B$15.23B6.3B$15.25B3.4B$
17.29B$19.8B2.16B$20.7B3.14B$21.5B5.13B$23.2B7.12B$31.12B$29.D12B$28.
D13B$27.2D12B$28.2D10B$29.D2B.5B$32.4B$32.4B$33.2B$31.4B$31.2A$32.A$
29.3A$29.A!
unfortunately it can't connect

Code: Select all

x = 59, y = 12, rule = B2i3-kq4j/S2-i3
.2A7.2A35.2A7.2A$3A7.3A15.3A15.3A7.3A$.2A7.2A15.A3.A15.2A7.2A$26.A5.A
$26.A5.A$26.3A.3A2$26.3A.3A$26.A5.A$26.A5.A$27.A3.A$28.3A!

Jormungant
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Re: The Hunting of the Elementary Conduits

Post by Jormungant » March 10th, 2021, 8:35 pm

Here is some extra space ^^, even though that does not make a valid connection (I have been wanting to use that trick for some time ^^)

Code: Select all

x = 83, y = 87, rule = LifeHistory
4$29.2A3.2A$29.A5.A$26.2A.A5.A.2A$25.A.A.2A3.2A.A.A$24.A2.B2.BA.AB2.B
2.A$24.7AB.B7A$28.3B.B.3B36.B$26.3AB.3B.B3A33.2B$25.A.BA3BA3BAB.A31.
3B$25.2A3.BABAB3.2A30.4B$30.BABAB34.4B$30.2BA2B33.4B$30.2B.2B32.4B$
28.B.5B31.4B$26.9B30.4B$26.8B2A28.4B$25.2A6BA2BA26.4B$25.2AB.5B2AB25.
4B$26.B2.8B24.4B$29.8B3.2B18.4B$30.12B17.4B$30.14B14.4B$30.15B12.4B$
28.18B10.4B$26.21B8.4B$26.2BC19B6.4B$25.3BCBC19B3.5B$26.2B3C20B.7B$
25.5BC29B2.B$24.10B.25B.B2A$23.4B9.26B2A$22.4B10.24B.2B$21.4B12.23B$
20.4B13.24B$19.4B16.23B11.B$18.4B17.24B9.2B$17.4B18.23B9.3B$16.4B18.
25B7.4B$15.4B19.24B7.4B$14.4B21.23B6.4B$13.4B22.25B3.4B$13.3B25.29B$
13.2B28.8B2.16B$13.B30.7B3.14B$45.5B5.13B$44.2B.2B7.12B$44.5B2.2B2.
12B$44.22B5.B$44.8B2D2B.9B4.2B$44.7B2D2B2.8B4.3B$44.8B2DB2.7B4.4B$44.
9BD2B.5B5.4B$47.4B.3B.4B6.4B$48.4B4.B2DB5.4B$49.4B4.2D5.4B$50.17B$51.
6B.8B$51.4BD3B2.4B$49.7BD7B$49.5B3D6B$49.13B$47.2AB.10B$46.A.AB3.B2A
3B$46.A6.B2A3B$45.2A6.4B$54.3B$55.2B.BA$54.B2ABA.A$53.BABABA.A$51.A2.
A.A.A.A.2A$51.4A.2A2.A2.A$55.A4.2A$53.A.A$53.2A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » March 10th, 2021, 9:05 pm

Jormungant wrote:
March 10th, 2021, 8:35 pm
Here is some extra space ^^, even though that does not make a valid connection (I have been wanting to use that trick for some time ^^)
It reminds me of CNW7T238.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Entity Valkyrie 2
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Re: The Hunting of the Elementary Conduits

Post by Entity Valkyrie 2 » March 11th, 2021, 6:15 am

P532 gun:

Code: Select all

x = 81, y = 77, rule = B3/S23
40b2ob2o$41bobo$36b2obo5bob2o$35bobob2o3b2obobo$34bo6bobo6bo$34b7o3b7o
2$36b3o7b3o$35bo2bo3bo3bo2bo$35b2o4bobo4b2o$41bobo$42bo4$44b2o$14b2o5b
o13b2o6bo2bo$14bo4b3o13b2o7b2o$8b2ob2obo3bo$6bo2bobobo4b2o$6b2o4bo5$
21b2o15bo$21b2o15bobo$38b3o$40bo$72b2o$72b2o5$2b2o$bobo$bo$2o77b2o$79b
o$77bobo$77b2o5$7b2o$7b2o3$58b2o$58b2o5$68bo4b2o$61b2o4bobobo2bo$62bo
3bob2ob2o$35b2o7b2o13b3o4bo$34bo2bo6b2o13bo5b2o$35b2o4$38bo$37bobo$31b
2o4bobo4b2o$31bo2bo3bo3bo2bo$32b3o7b3o2$30b7o3b7o$30bo6bobo6bo$31bobob
2o3b2obobo$32b2obo5bob2o$37bobo$36b2ob2o!
H-to-G1:

Code: Select all

x = 51, y = 61, rule = B3/S23
10b2ob2o$11bobo$6b2obo5bob2o$5bobob2o3b2obobo$4bo6bobo6bo$4b7o3b7o2$6b
3o7b3o$5bo2bo3bo3bo2bo$5b2o4bobo4b2o$11bobo$12bo4$14b2o$5b2o6bo2bo$5b
2o7b2o8$8bo$8bobo$8b3o$10bo$42b2o$42b2o8$49b2o$49bo$47bobo$47b2o9$28b
2o$28b2o$bo$obo$obo$bo$38bo4b2o$31b2o4bobobo2bo$32bo3bob2ob2o$29b3o4bo
$29bo5b2o!
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wwei47
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Re: The Hunting of the Elementary Conduits

Post by wwei47 » March 23rd, 2021, 12:09 pm

Original partial by MathAndCode, almost completed by me. Can that glider be used to delete the beehive? And yes, there's a transparent block.

Code: Select all

x = 49, y = 41, rule = LifeHistory
3$29.2C.C$30.3C$31.C4$43.A$41.3A$40.A$40.2A7$.2D$2D$.D3$41.2A5.A$41.2A
3.3A$45.A$45.2A$17.2A$17.A2.A$18.3A2$14.2A.A.2A$14.A.2A.A23.2C$19.A2.
A.2A17.2C$19.4A.A$24.A.A$21.2A2.2A12.2A$21.A17.2A$22.A$21.2A!

Code: Select all

x = 19, y = 17, rule = Symbiosis
11.A$9.2A.A$3.A$2.3A3.A6.A$.A2.A3.2A5.A$A7.A.3A2.2A$A.3A4.A.4A.3A$.2A
2.B3.A4.A$B.B8.2A$13.A$12.2A$7.B3.2A4.2B$8.2A.A5.A$10.A3.A$9.2AB.B$8.
A2.2B4.B$8.B9.A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » March 23rd, 2021, 12:22 pm

wwei47 wrote:
March 23rd, 2021, 12:09 pm
Can that glider be used to delete the beehive?
Reflecting it with a boojum or rectifier would turn the beehive into a honey farm. There might be some more complicated mechanism, but it would likely add a lot to the repeat time, so unless someone finds a new 180° reflector, our best chance is finding a different mechanism.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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wwei47
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Re: The Hunting of the Elementary Conduits

Post by wwei47 » March 23rd, 2021, 12:33 pm

MathAndCode wrote:
March 23rd, 2021, 12:22 pm
Reflecting it with a boojum or rectifier would turn the beehive into a honey farm. There might be some more complicated mechanism, but it would likely add a lot to the repeat time, so unless someone finds a new 180° reflector, our best chance is finding a different mechanism.
Try poking it with a messy B or H-creating conduit? A pair of Snarks?

Code: Select all

x = 19, y = 17, rule = Symbiosis
11.A$9.2A.A$3.A$2.3A3.A6.A$.A2.A3.2A5.A$A7.A.3A2.2A$A.3A4.A.4A.3A$.2A
2.B3.A4.A$B.B8.2A$13.A$12.2A$7.B3.2A4.2B$8.2A.A5.A$10.A3.A$9.2AB.B$8.
A2.2B4.B$8.B9.A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » March 23rd, 2021, 12:50 pm

wwei47 wrote:
March 23rd, 2021, 12:33 pm
Try poking it with a messy B or H-creating conduit? A pair of Snarks?
While trying to find a completion, I found this:

Code: Select all

x = 39, y = 28, rule = LifeHistory
21.3C$21.C$20.3C5$2.D$.D$2D$.2D$2.D2$31.2A5.A$31.2A3.3A$35.A$35.2A5$15.
2A$16.A16.2E$13.3A17.2E$13.A2$29.2A$29.2A!
It seems familiar for some reason, but I'm sure that I'm mistaken because I definitely haven't seen that transparent block reaction before today.



Edit: I'm pretty sure that I've seen that two-glider collision in a conduit partial like that before.

Code: Select all

x = 39, y = 28, rule = LifeHistory
21.3C$21.C$20.3C5$2.D$.D$2D$.2D$2.D2$31.2A5.A$31.2A3.3A$35.A$35.2A5$15.
2A$15.2A16.2E$33.2E3$29.2A$29.2A!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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EvinZL
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Re: The Hunting of the Elementary Conduits

Post by EvinZL » March 23rd, 2021, 12:58 pm

MathAndCode wrote:
March 23rd, 2021, 12:50 pm
Edit: I'm pretty sure that I've seen that two-glider collision in a conduit partial like that before.

Code: Select all

x = 39, y = 28, rule = LifeHistory
21.3C$21.C$20.3C5$2.D$.D$2D$.2D$2.D2$31.2A5.A$31.2A3.3A$35.A$35.2A5$15.
2A$15.2A16.2E$33.2E3$29.2A$29.2A!
It looks like a spartan version of another of your partials (the one with the r49 catalyst)

Code: Select all

x = 59, y = 12, rule = B2i3-kq4j/S2-i3
.2A7.2A35.2A7.2A$3A7.3A15.3A15.3A7.3A$.2A7.2A15.A3.A15.2A7.2A$26.A5.A
$26.A5.A$26.3A.3A2$26.3A.3A$26.A5.A$26.A5.A$27.A3.A$28.3A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » March 24th, 2021, 3:55 pm

EvinZL wrote:
March 23rd, 2021, 12:58 pm
It looks like a spartan version of another of your partials (the one with the r49 catalyst)
Ah, yes. Thank you for reminding me. The R49 catalyst also does the same thing as the transparent block reaction in wwei23's partial, with the same leftover beehive.

Code: Select all

x = 51, y = 38, rule = LifeHistory
29.2C.C$30.3C$31.C4$43.A$41.3A$40.A$40.2A7$.2D$2D$.D3$41.2A$41.2A2$46.
A$17.2A26.A.A$17.A2.A24.A.A$18.3A23.2A.2A$48.A$14.2A.A.2A23.4A$14.A.2A
.A23.A$19.A2.A.2A17.A.A$19.4A.A19.2A$24.A.A$21.2A2.2A20.2A$21.A25.A.A
$22.A26.A$21.2A26.2A!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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wwei47
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Re: The Hunting of the Elementary Conduits

Post by wwei47 » March 28th, 2021, 12:36 pm

Is there a way to put this block back? I've tried to no avail.

Code: Select all

x = 49, y = 36, rule = LifeHistory
29.2A.A$30.3A$31.A4$43.A$41.3A$40.A$40.2A7$.2D$2D$.D3$41.2A5.A$41.2A
3.3A$45.A$45.2A3$21.2C$21.2C2$43.2C$43.2C$30.2A$30.2A$39.2A$39.2A!

Code: Select all

x = 19, y = 17, rule = Symbiosis
11.A$9.2A.A$3.A$2.3A3.A6.A$.A2.A3.2A5.A$A7.A.3A2.2A$A.3A4.A.4A.3A$.2A
2.B3.A4.A$B.B8.2A$13.A$12.2A$7.B3.2A4.2B$8.2A.A5.A$10.A3.A$9.2AB.B$8.
A2.2B4.B$8.B9.A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » April 1st, 2021, 3:55 pm

I think that this W->G is new. The glider may look like the default glider output, but it's two lanes off.

Code: Select all

x = 13, y = 19, rule = LifeHistory
A$3A$3.A$2.2A11$11.A$10.A.A$.2C8.2A$.C.C$3.2C!


Edit: The lane of the only other W->G in the Elementary Conduits Collection doesn't match, so this must be new.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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dvgrn
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Re: The Hunting of the Elementary Conduits

Post by dvgrn » April 1st, 2021, 5:02 pm

MathAndCode wrote:
April 1st, 2021, 3:55 pm
I think that this W->G is new. The glider may look like the default glider output, but it's two lanes off.
Sure seems to be new. Might be hard to attach anything to it, though. (?) The QF*138W works fine, but then the usual thing is to start with a pi to get a Q, and those catalysts get in the way of the glider output.

I guess at least there's a new G1 output based on HF135Q. That's getting to be mighty slow to recover and not-small, though:

Code: Select all

x = 57, y = 57, rule = LifeHistory
21.2A.A$21.A.2A2$22.5A$17.2A2.A4.A3.2A8.2A$17.A2.A.BAB4.B2AB7.A.A$18.
A.A.2AB5.4B7.A$17.2A.A.4BA3.5B$20.A3.BABA2.6B3.B.B$20.2A2.A2BA.8B.5B$
25.2A18B.2B2.B$16.A10.26B$16.3A8.11BD14B$19.A6.12B2D13B2A$18.2A6.14BD
12BA.A$18.21B2D11B3.A$18.31B6.2A$17.30B$16.29B$17.11BD17B$15.13B2D17B
$10.B.17B2D18B$9.2AB.16B3D17B$9.2A18B2D17B2A$10.B.16B2D16B.B2A$12.16B
D14B5.B$12.12B.19B$12.28B.4B$12.12B.14B3.4B$12.10B3.10B.3B4.4B$12.10B
3.10B9.4B$11.10B5.9B$11.10B6.8B$3.2A6.10B10.3B$4.A7.9B9.5B.2A$4.A.AB
4.9B.2B6.B2A3B.A$5.2AB.14B2A6.2AB2.A$7.16B2A10.A$7.14B.2B7.5A.A$8.13B
10.A4.A.A$7.14B.2B9.A2.A.A$5.18B2A7.2A3.A$3.18B.B2A$3.2BC15B2.B$2.3BC
BC4B.8B$3.2B3C4B2.7B$2.5BC4B2.7B$.10B3.7B$4B11.7B$15.7B$15.6B$16.5B$
14.6B$14.6B$14.4B$14.2B2AB$16.2A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » April 1st, 2021, 5:33 pm

dvgrn wrote:
April 1st, 2021, 5:02 pm
The QF*138W works fine.
I just realized that the final stage of that conduit is a climber-like mechanism.

Code: Select all

x = 8, y = 5, rule = B3/S23
2bo$b3o$o2bo$obo3b2o$bo4b2o!
[[ STOP 14 ]]
However, the block can't be inserted directly, and it doesn't output anything anyway, so it wouldn't be useful in a self-constructing spaceship. It's at least theoretically possible that the block could be replaced with some junk so that the sparks left behind settled into the same junk instead of dying, but technology isn't powerful enough yet for searching for asymmetric period-fourteen spaceships (or at least beyond an impractically narrow width). Of course, it might be possible to modify the conduit to suppress the block, which would result in a QF*124W conduit, but that would make the output clearance even worse.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » April 18th, 2021, 3:57 pm

I have attached the latest version of my draft of the Elementary Conduits Collection. When are we going to get around to formally updating it?
Attachments
ECC update draft.txt
(487.78 KiB) Downloaded 10 times
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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bubblegum
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Re: The Hunting of the Elementary Conduits

Post by bubblegum » April 18th, 2021, 11:08 pm

MathAndCode wrote:
April 18th, 2021, 3:57 pm
I have attached the latest version of my draft of the Elementary Conduits Collection. When are we going to get around to formally updating it?
Whenever someone feels motivated to update it, which is to say, never (until further notice).

TBH I'd see the point in having two copies of the ECC, the original and a more fully-developed version containing less fully-developed conduits (that phrase lol), because it's helpful to have a collection of conduits that are reasonably useful in circuitry separate from the rest.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » April 26th, 2021, 4:03 pm

Here's an O→G conduit:

Code: Select all

x = 29, y = 28, rule = LifeHistory
3B$4B$.4B14.2A$2.4B13.2AB$3.4B2.2B.B3.B.3B$4.14B.B$5.17B$5.5B2C12B$4.
6B2C12B$.2B.4B3C13B$2A7BC13B$2AB.19B$.B2.19B$7.B.13B$11.11B$12.10B$8.
2B2.11B$7.16B$7.15B$7.15B6.A$8.15B3.3A$10.14B.A$11.13BA.A$12.10B.2BAB
$13.9B2.2B$14.B2.4B2.2B$19.2B.B2AB$23.2A!


Edit: Here's an O→P conduit:

Code: Select all

x = 26, y = 23, rule = LifeHistory
17.2A$18.A$18.A.AB$19.A.AB.B$20.A3B2A$9.2B.B3.B2.3B.B2A$7.11B.2B3.B$7.
16B$5.5B2C12B$4.6B2C12B$.2B.4B3C12B$2A7BC14B$2AB.19B$.B2.21B$7.B.17B$
11.14B$12.3B2.7B$17.7B$17.6B$17.5B$18.BDBD$19.DBD$19.3D!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Entity Valkyrie 2
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Re: The Hunting of the Elementary Conduits

Post by Entity Valkyrie 2 » May 5th, 2021, 5:50 am

Any way to rescue this glider?

Code: Select all

x = 21, y = 24, rule = B3/S23
20bo$18b3o$17bo$17b2o$2o$bo$bobo$2b2o7$2bo$2bobo$2b3o$4bo5$14b2o$14b2o
!
Bx222 IS MY WORST ENEMY.

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My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box

Jormungant
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Re: The Hunting of the Elementary Conduits

Post by Jormungant » May 5th, 2021, 6:41 am

Entity Valkyrie 2 wrote:
May 5th, 2021, 5:50 am
Any way to rescue this glider?

Code: Select all

x = 21, y = 24, rule = B3/S23
20bo$18b3o$17bo$17b2o$2o$bo$bobo$2b2o7$2bo$2bobo$2b3o$4bo5$14b2o$14b2o
!
Well that one is in the collection already, but now we have a traffic light edition ^_^

Code: Select all

x = 51, y = 89, rule = LifeHistory
4$35.A$33.3A$32.A$32.2A$15.2A12.5B$16.A11.4B$16.A.AB7.6B$17.2AB.3B3.
7B$19.16B$19.17B$20.17B$19.19B$17.17B.4B$15.19B2.4B$15.2BC15B4.4B$14.
3BCBC4B.7B6.4B$15.2B3C4B2.6B7.4B$14.5BC4B2.6B8.3B$13.10B3.5B10.2B$12.
4B8.9B9.B$12.3B9.2AB4.2A$10.4B11.A5.A$10.2A10.3A7.3A$11.A10.A11.A$8.
3A$8.A16$37.A$35.3A$34.A$34.2A$17.2A12.5B$18.A11.4B$18.A.AB7.6B$19.2A
B.3B$21.6B$21.6B10.B$22.5B$21.6B$19.8B$17.10B$17.2BC7B$16.3BCBC4B$17.
2B3C4B2.7B$16.5BC4B2.7B$15.10B2.8B$14.4B8.8B$13.4B10.3BAB$12.4B12.BAB
AB$28.BABAB$28.2BA2B$25.A2.5B2.A$24.A.A.2B.2B.A.A$23.A.A2.2BA2B2.A.A$
23.A4.BABAB4.A$24.A3.BABAB3.A$21.3A.BA3BA3BAB.3A$20.A3.3AB.3B.B3A3.A$
20.3A3.3B.B.3B3.3A$23.6AB.B6A$22.A2.B2.BA.AB2.B2.A$23.A.A.2A3.2A.A.A$
24.2A.A5.A.2A$29.A.A$28.2A.2A!

MathAndCode
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Re: The Hunting of the Elementary Conduits

Post by MathAndCode » May 9th, 2021, 3:14 pm

Is this version of RBx22B connectable?

Code: Select all

x = 16, y = 13, rule = LifeHistory
14.2A$14.A$2A10.A.A$.A10.2A$.A.A$2.2A2$8.C$7.3C$9.C$5.D2.2D$6.3D$7.D!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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