But how about a stable fireshiptocopperhead?glider_rider wrote:Here's a way to do it with just a glider that I posted earlier.
Code: Select all
x = 15, y = 27, rule = B3/S23 3b2o2b2o$3b2o2b2o$2b3o2b3o$2b3o2b3o2$2bo6bo$2bo2b2o2bo$3b6o3$5b2o$4bo 2bo$4b4o$3b2o2b2o$o2bo4bo2bo$3bo4bo$4b4o$o10bo$bo8bo2$5b2o4$13bo$12b2o $12bobo!
is this c/10 spaceship known?
 gameoflifemaniac
 Posts: 852
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Re: is this c/10 spaceship known?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...
One big dirty Oro. Yeeeeeeeeee...
 toroidalet
 Posts: 1055
 Joined: August 7th, 2016, 1:48 pm
 Location: My computer
 Contact:
Re: is this c/10 spaceship known?
Here's a start:gameoflifemaniac wrote: But how about a stable fireshiptocopperhead?
Code: Select all
x = 27, y = 21, rule = B3/S23
3b2o2b2o$3b2o2b2o$2b3o2b3o$2b3o2b3o11bo$19b3o$2bo6bo8bo$2bo2b2o2bo8b2o
$3b6o$25b2o$25bo$5b2o16bobo$4bo2bo15b2o$4b4o5b2ob2o$3b2o2b2o4b2obo$o2b
o4bo2bo4bo$3bo4bo7b2o$4b4o$o10bo$bo8bo2$5b2o!
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."
Terry Pratchett
Terry Pratchett
Re: is this c/10 spaceship known?
I was working on something along the same lines, but without the eaters  seems like those would get in the way of reconstruction, or at least slow down the repeat time since a lot of gliders would have to cross the fireship lane.toroidalet wrote:Here's a start...gameoflifemaniac wrote: But how about a stable fireshiptocopperhead?
To continue: restore the block on table and leave an excess glider to hit the ship. Shouldn't be too hard.
With a tenminute investigation I could only come up with a fourobject proof of concept:
Code: Select all
x = 21, y = 69, rule = B3/S23
3b2ob2o$2bobob2o$3bo3$2o$2o8$4b2o$4b2o15$3b2ob2o$2bobob2o$3bo3$2o$2o8$
4b2o$4b2o3$12b2o2b2o$12b2o2b2o$11b3o2b3o$11b3o2b3o2$11bo6bo$11bo2b2o2b
o$12b6o3$14b2o$13bo2bo$13b4o$12b2o2b2o$9bo2bo4bo2bo$12bo4bo$13b4o$9bo
10bo$10bo8bo2$14b2o!
Theoretically a bait object with only one protruding cell will also interact with the fireship's sparks, slightly later, but everything I tried destroyed the fireship pretty quickly  at least with no further catalysts added.
Is there a synthesis that would allow "firing up" a copperhead after it's already in motion? That would require a much uglier converter, though, since I don't think there are any Heisenburp options available for a plain copperhead. (?)
Even if a stable Heisenburptype reaction could be found, it would probably be just as easy to use a nice simple copperheadtoglider converter, and then wire up a glidertofireship. There's also a fireshiptoglider, but I think for that case the Heisenburp approach will probably be a little more reasonable than rebuilding an entire copperhead.
 Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: is this c/10 spaceship known?
This produces a sideways HWSS from a block on ship with catalyzing tub (unfortunately, the tub, which becomes a boat, later gets in the way of the fireship, but only just):
Code: Select all
x = 19, y = 21, rule = B3/S23
10b2o2b2o$10b2o2b2o$9b3o2b3o$9b3o2b3o2$9bo6bo$4bo4bo2b2o2bo$3bobo4b6o$
4bo2$12b2o$2o9bo2bo$obob2o5b4o$b2ob2o4b2o2b2o$7bo2bo4bo2bo$10bo4bo$11b
4o$7bo10bo$8bo8bo2$12b2o!
I Like My Heisenburps! (and others)
 toroidalet
 Posts: 1055
 Joined: August 7th, 2016, 1:48 pm
 Location: My computer
 Contact:
Re: is this c/10 spaceship known?
A different way to proceed:
Almost everything with a tail works, so there's that freedom. The important part is rebuilding the baits.
Code: Select all
x = 22, y = 21, rule = B3/S23
7b2o2b2o$7b2o2b2o$6b3o2b3o$6b3o2b3o2$6bo6bo$6bo2b2o2bo$7b6o6b2o$18bo2b
o$18b3o$2b2o5b2o5b2o$2bo5bo2bo5bob2o$obo5b4o5bo2bo$2o5b2o2b2o5b2o$4bo
2bo4bo2bo$7bo4bo$8b4o$4bo10bo$5bo8bo2$9b2o!
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."
Terry Pratchett
Terry Pratchett
 gameoflifemaniac
 Posts: 852
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Re: is this c/10 spaceship known?
Nope.
Code: Select all
x = 20, y = 32, rule = B3/S23
2b2o12b2o$2bo14bo$obo14bobo$2o16b2o8$7b2o2b2o$7b2o2b2o$6b3o2b3o$6b3o2b
3o2$6bo6bo$6bo2b2o2bo$7b6o3$9b2o$8bo2bo$8b4o$7b2o2b2o$4bo2bo4bo2bo$7bo
4bo$8b4o$4bo10bo$5bo8bo2$9b2o!
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...
One big dirty Oro. Yeeeeeeeeee...
Re: is this c/10 spaceship known?
Fireship + block + biblock + loaf = copperhead + block + glider :
Code: Select all
x = 23, y = 21, rule = B3/S23
9b2o2b2o$9b2o2b2o$8b3o2b3o$8b3o2b3o2$8bo6bo$8bo2b2o2bo$2o7b6o$2o$20bo$
11b2o6bobo$10bo2bo5bo2bo$2ob2o5b4o6b2o$2ob2o4b2o2b2o$6bo2bo4bo2bo$9bo
4bo$10b4o$6bo10bo$7bo8bo2$11b2o!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
965808 is period 336 (max = 207085118608).
Re: is this c/10 spaceship known?
A very simple reactionn for a simple fireship to copperhead:
Fireship + glider = copperhead + blinker
Code: Select all
x = 11, y = 24, rule = B3/S23
5b2o$3b2o2b2o$5b2o$2bo6bo$3bo4bo$5b2o$2b3o2b3o$2b2o4b2o3$5b2o$4bo2bo2$
3bo4bo$2b2o4b2o$bo2bo2bo2bo$b2ob4ob2o$3bo4bo4$b2o$obo$2bo!
This is game of life, this is game of life!
Loafin' ships eaten with a knife!
Loafin' ships eaten with a knife!
 BlinkerSpawn
 Posts: 1942
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: is this c/10 spaceship known?
The problem with that is that the contraption would have to somehow detect the copperhead and then fire the glider on precisely the correct generation.towerator wrote:A very simple reactionn for a simple fireship to copperhead:Fireship + glider = copperhead + blinkerCode: Select all
x = 11, y = 24, rule = B3/S23 5b2o$3b2o2b2o$5b2o$2bo6bo$3bo4bo$5b2o$2b3o2b3o$2b2o4b2o3$5b2o$4bo2bo2$ 3bo4bo$2b2o4b2o$bo2bo2bo2bo$b2ob4ob2o$3bo4bo4$b2o$obo$2bo!
AbhpzTa's idea is technically possible to hook up to a slow salvo generator although there's far faster methods available given one output glider.
Re: is this c/10 spaceship known?
Shouldn't it be possible to build a detector that emits a glider that is split and reflected to rebuild the first detector and to do the fireship+glider thing later on? The speed is only c/10, so catching up with a reflector is trivial, as far as I can tell. Rebuilding the "detector" constellation is trivial and can be done within a finite number of generations  of course, repeat time may or may not be high, but it is possible to do so.BlinkerSpawn wrote: The problem with that is that the contraption would have to somehow detect the copperhead and then fire the glider on precisely the correct generation.
AbhpzTa's idea is technically possible to hook up to a slow salvo generator although there's far faster methods available given one output glider.
 BlinkerSpawn
 Posts: 1942
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: is this c/10 spaceship known?
Is it possible to do a nondestructive read on a fireship with still lifes?Rhombic wrote:Shouldn't it be possible to build a detector that emits a glider that is split and reflected to rebuild the first detector and to do the fireship+glider thing later on? The speed is only c/10, so catching up with a reflector is trivial, as far as I can tell. Rebuilding the "detector" constellation is trivial and can be done within a finite number of generations  of course, repeat time may or may not be high, but it is possible to do so.
Re: is this c/10 spaceship known?
What if we just turn the fireship into a glider somehow and then split that into a synchronized glider synthesis and then synthesize a copperhead? No I'm not stupid, I'm just saying.
\100\97\110\105
 BlinkerSpawn
 Posts: 1942
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: is this c/10 spaceship known?
I have a feeling that the idea of making a fireshipGcopperhead was mentioned somewhere not too long ago.drc wrote:What if we just turn the fireship into a glider somehow and then split that into a synchronized glider synthesis and then synthesize a copperhead? No I'm not stupid, I'm just saying.
Re: is this c/10 spaceship known?
That's what this proofofconcept pattern was. The question is if it can be done with fewer still lifes, or some constellation that's easier to reconstruct.BlinkerSpawn wrote:Is it possible to do a nondestructive read on a fireship with still lifes?
 gameoflifemaniac
 Posts: 852
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Re: is this c/10 spaceship known?
Is it really that hard to make a fireshiptocopperhead?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...
One big dirty Oro. Yeeeeeeeeee...

 Posts: 484
 Joined: April 9th, 2013, 11:03 pm
Re: is this c/10 spaceship known?
Well, here's a potential starting bait that should serve as an improvement over the previously shared ones, seeing that it only needs a biblock and a ship to be reconstructed:
The ship itself is only there to convert a rapidly formed blinker into a plume that lends itself more readily to forming a workable output.
EDIT: Actually, don't bother with that last bait, here's an even easier bait with an immediate B output:
Code: Select all
x = 21, y = 25, rule = B3/S23
13b2o$12bobo$13bo3$11b2ob2o$11b2ob2o2b2o$2b4o12bobo$19b2o$2bo2bo$bob2o
bo$bo4bo2$bo4bo$b2o2b2o$b6o$2bo2bo$3b2o$3b2o2$2o4b2o$2o4b2o$2o4b2o2$2b
o2bo!
EDIT: Actually, don't bother with that last bait, here's an even easier bait with an immediate B output:
Code: Select all
x = 17, y = 18, rule = B3/S23
2b4o6b2o$12b2o$2bo2bo$bob2obo$bo4bo$11b2ob2o$bo4bo4b2ob2o$b2o2b2o$b6o$
2bo2bo$3b2o10b2o$3b2o10b2o2$2o4b2o$2o4b2o$2o4b2o2$2bo2bo!
Re: is this c/10 spaceship known?
Clean:dvgrn wrote:That's what this proofofconcept pattern was. The question is if it can be done with fewer still lifes, or some constellation that's easier to reconstruct.BlinkerSpawn wrote:Is it possible to do a nondestructive read on a fireship with still lifes?
Code: Select all
x = 24, y = 23, rule = B3/S23
2b2o3b2o$bobo3b2o$bo13b2o2b2o$2o13b2o2b2o$6b2ob2o3b3o2b3o$6b2ob2o3b3o
2b3o2$14bo6bo$14bo2b2o2bo$15b6o3$17b2o$16bo2bo$16b4o$15b2o2b2o$12bo2bo
4bo2bo$15bo4bo$16b4o$12bo10bo$13bo8bo2$17b2o!
Something like that with a reflector&splitter and then this can be timed.towerator wrote:A very simple reactionn for a simple fireship to copperhead:Fireship + glider = copperhead + blinkerCode: Select all
x = 11, y = 24, rule = B3/S23 5b2o$3b2o2b2o$5b2o$2bo6bo$3bo4bo$5b2o$2b3o2b3o$2b2o4b2o3$5b2o$4bo2bo2$ 3bo4bo$2b2o4b2o$bo2bo2bo2bo$b2ob4ob2o$3bo4bo4$b2o$obo$2bo!
Re: is this c/10 spaceship known?
That's certainly workable, with a slowsalvo reconstruction if nothing else. It would be nice if the output glider didn't have to cross the fireship lane, but actually that has advantages for rebuilding a biblock in that orientation, using two synchronized gliders not a slow salvo.Rhombic wrote:Clean:Code: Select all
x = 24, y = 23, rule = B3/S23 2b2o3b2o$bobo3b2o$bo13b2o2b2o$2o13b2o2b2o$6b2ob2o3b3o2b3o$6b2ob2o3b3o 2b3o2$14bo6bo$14bo2b2o2bo$15b6o3$17b2o$16bo2bo$16b4o$15b2o2b2o$12bo2bo 4bo2bo$15bo4bo$16b4o$12bo10bo$13bo8bo2$17b2o!
People seem to be missing the clean conversion of glider_rider's that gameoflifemaniac pointed out at the top of this page, that started this whole conversation. Yes, once we have an output signal, timing that glider will be trivial. Rebuilding the bait is the painful part, so it's worth investing some time making sure that the bait is really minimal.Rhombic wrote:Something like that with a reflector&splitter and then this can be timed.towerator wrote:A very simple reaction for a simple fireship to copperhead:Fireship + glider = copperhead + blinkerCode: Select all
x = 11, y = 24, rule = B3/S23 5b2o$3b2o2b2o$5b2o$2bo6bo$3bo4bo$5b2o$2b3o2b3o$2b2o4b2o3$5b2o$4bo2bo2$ 3bo4bo$2b2o4b2o$bo2bo2bo2bo$b2ob4ob2o$3bo4bo4$b2o$obo$2bo!
 Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: is this c/10 spaceship known?
This one isn't too bad, I guess:
Shame it couldn't have been an integral, though.
Code: Select all
x = 20, y = 21, rule = B3/S23
11b2o2b2o$11b2o2b2o$10b3o2b3o$10b3o2b3o$3b2o$3b2o5bo6bo$10bo2b2o2bo$
11b6o3$o12b2o$3o9bo2bo$3bob2o5b4o$2b2ob2o4b2o2b2o$8bo2bo4bo2bo$11bo4bo
$12b4o$8bo10bo$9bo8bo2$13b2o!
I Like My Heisenburps! (and others)
Re: is this c/10 spaceship known?
Really that's about as good a bait as we can reasonably hope for. Six gliders could reconstitute it  or five synchronized gliders plus a cleanup, if the catalyst block is taken out (it barely gets in the way of the cheap eater synthesis).Extrementhusiast wrote:This one isn't too bad, I guess...
Code: Select all
x = 63, y = 82, rule = LifeHistory
61.A$60.A$60.3A21$25.A.A$25.2A$26.A2$12.A$13.2A$12.2A2$16.C$15.C.C$
15.C.C$12.D3.C$12.3D$15.D.2D$14.2D.2D12$27.3A$27.A$28.A5$2A42.2A$.2A
41.A.A$A43.A3$23.2A2.2A$23.2A2.2A$22.3A2.3A$22.3A2.3A2$22.A6.A$22.A2.
2A2.A$23.6A3$25.2A$24.A2.A$24.4A$23.2A2.2A$20.A2.A4.A2.A$23.A4.A$24.
4A$20.A10.A$21.A8.A2$25.2A!
#C [[ STEP 5 STOP 450 ]]
The fastest possible repeat time would no doubt involve some kind of horrible multistage recovery system. Onetime turners and splitters would be arranged to reconstruct the bait as quickly as possible, while at the same time a huge and awkward pile of circuitry is started up, to rebuild the various turners and splitters.
... Ugh. It still won't be either fast or elegant. So at the moment I'm not tempted to try and minimize the repeat time. Maybe minimize the Heisenburp detector bounding box, and not worry about repeat time. How often do you really see a closepacked stream of fireships going by, anyway?

 Posts: 484
 Joined: April 9th, 2013, 11:03 pm
Re: is this c/10 spaceship known?
Hmm... Yeah, I suppose so. I mean, I found this, but the bottom eater is unfortunately in such a position as to prevent a 5 glider total restoration:dvgrn wrote:Really that's about as good a bait as we can reasonably hope for.
Code: Select all
x = 32, y = 26, rule = B3/S23
30b2o$13b2o15bo$12bobo13bobo$13bo14b2o3$11b2ob2o$11b2ob2o2b2o$2b4o12bo
bo$19b2o$2bo2bo$bob2obo$bo4bo2$bo4bo$b2o2b2o$b6o$2bo2bo$3b2o$3b2o$23b
2o$2o4b2o15bo$2o4b2o16b3o$2o4b2o18bo2$2bo2bo!
 A for awesome
 Posts: 1950
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: is this c/10 spaceship known?
I think it's worth mentioning these two additional ways for two fireships to pull a block:
Code: Select all
x = 26, y = 50, rule = B3/S23
4b2o14b2o$3bo2bo13b2o$2b2o2b2o11bo2bo$2b2o2b2o11b4o$2bob2obo10bob2obo$
4b2o13bo2bo$2bo4bo$b2o4b2o9b2o2b2o$17bo6bo2$4b2o12bo4bo$3bo2bo12bo2bo$
3bo2bo13b2o2$b2o4b2o8b2o4b2o$o2bo2bo2bo6bo2bo2bo2bo$o2bo2bo2bo7b2o4b2o
$bobo2bobo9bo4bo$12b2o$12b2o7$4b2o$3bo2bo$2b2o2b2o$2b2o2b2o$2bob2obo$
4b2o$2bo4bo12b2o$b2o4b2o11b2o$19bo2bo$19b4o$4b2o12bob2obo$3bo2bo12bo2b
o$3bo2bo$18b2o2b2o$b2o4b2o8bo6bo$o2bo2bo2bo$o2bo2bo2bo8bo4bo$bobo2bobo
10bo2bo$12b2o6b2o$12b2o$17b2o4b2o$16bo2bo2bo2bo$17b2o4b2o$18bo4bo!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
Re: is this c/10 spaceship known?
Is this useful?
Edit: Here's a proofofconcept for if anyone can find a cheaper blockproducing reaction:
Edit 2: adding one block to the first pattern can eliminate the bee hive for free:
Code: Select all
x = 20, y = 21, rule = Life
4.A2.A$4.A2.A$3.A4.A$3.A4.A$3.A4.A$3.A4.A$2.3A2.3A$2.A.4A.A$3.A4.A2$
19.A$5.2A10.3A$5.2A6.2A.A$5.2A6.2A.2A$3.A4.A$.3A4.3A$3A6.3A$2A8.2A$.
10A$2.8A$4.4A!
Code: Select all
x = 53, y = 27, rule = LifeHistory
4.A2BA$4.A2BA$3.A4BA16.BABA2B$3.A4BA9.B4.3BA2BA3B$2.BA4BAB7.2AB.8B2A
4B2.B.A5B$2.BA4BAB7.2A8BA3B2A5BABA6B4.B$2.3A2B3A8.4B2A5B2A2B.3BAB2A8B
.B2A$.BAB4ABAB7.3BA4BA2BA6B2AB2A10B2A$.2BA4BA2B9.B4.BABA8BAB2A11B$.
10B19.8BABA11B$.10B18.A6B3.A5B4.B$.4B2A4B7.2C8.A3B$.4B2A4B3.C3.2C7.B
3A$.4B2A4B2.C.C10.4B$.2BA4BA2B3.2C9.4B$.3A4B3A13.4B$3A6B3A2.2C7.4B$2A
8B2A3.C6.4B$B10AB2.C6.A3B$2B8A2B2.2C4.BABA$4B4A4B9.2A3.B$12B9.3B.B2C$
12B10.C3B2C$12B9.C.CB.B$12B8.C.CB$12B8.C$12B7.2C!
Code: Select all
x = 20, y = 21, rule = LifeHistory
4.A2.A$4.A2.A$3.A4.A$3.A4.A$3.A4.A6.2A$3.A4.A6.2A$2.3A2.3A$2.A.4A.A$
3.A4.A2$19.A$5.2A10.3A$5.2A6.2A.A$5.2A6.2A.2A$3.A4.A$.3A4.3A$3A6.3A$
2A8.2A$.10A$2.8A$4.4A!
"It's not easy having a good time. Even smiling makes my face ache."  Frank N. Furter
 BlinkerSpawn
 Posts: 1942
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: is this c/10 spaceship known?
Ethanagor wrote:Is this useful?Code: Select all
x = 20, y = 21, rule = LifeHistory 4.A2.A$4.A2.A$3.A4.A$3.A4.A$3.A4.A6.2A$3.A4.A6.2A$2.3A2.3A$2.A.4A.A$ 3.A4.A2$19.A$5.2A10.3A$5.2A6.2A.A$5.2A6.2A.2A$3.A4.A$.3A4.3A$3A6.3A$ 2A8.2A$.10A$2.8A$4.4A!
Extrementhusiast, two weeks ago wrote:Code: Select all
x = 20, y = 21, rule = B3/S23 11b2o2b2o$11b2o2b2o$10b3o2b3o$10b3o2b3o$3b2o$3b2o5bo6bo$10bo2b2o2bo$ 11b6o3$o12b2o$3o9bo2bo$3bob2o5b4o$2b2ob2o4b2o2b2o$8bo2bo4bo2bo$11bo4bo $12b4o$8bo10bo$9bo8bo2$13b2o!
Re: is this c/10 spaceship known?
Yes, as Blinkerspawn pointed out, that's the reaction from three posts up that allows a rebuild with a couple of pairs of synchronized gliders, plus a cleanup. The block is a good trick but as far as I could see, it ends up just getting in the way and doesn't save anything on the total complexity.Ethanagor wrote:Is this useful?
Edit 2: adding one block to the first pattern can eliminate the bee hive for free...
The p30 glider gun testing for the presence of a block is a good idea, but it limits the timing of the fireships that can go past:Ethanagor wrote:Edit: Here's a proofofconcept for if anyone can find a cheaper blockproducing reaction...
Code: Select all
#C sample nonworking phase of test pattern
x = 53, y = 27, rule = LifeHistory
4.A2BA17.BABA2B$4.A2BA10.B4.3BA2BA3B$3.A4BA8.2AB.8B2A4B2.B.A5B$3.A4BA
8.2A8BA3B2A5BABA6B4.B$2.BA4BAB8.4B2A5B2A2B.3BAB2A8B.B2A$2.BA4BAB8.3BA
4BA2BA6B2AB2A10B2A$2.3A2B3A10.B4.BABA8BAB2A11B$.BAB4ABAB19.8BABA11B$.
2BA4BA2B18.A6B3.A5B4.B$.10B7.2C8.A3B$.10B3.C3.2C7.B3A$.4B2A4B2.C.C10.
4B$.4B2A4B3.2C9.4B$.4B2A4B13.4B$.2BA4BA2B3.2C7.4B$.3A4B3A4.C6.4B$3A6B
3A2.C6.A3B$2A8B2A2.2C4.BABA$B10AB9.2A3.B$2B8A2B9.3B.B2C$4B4A4B10.C3B
2C$12B9.C.CB.B$12B8.C.CB$12B8.C$12B7.2C$12B$12B!