The Hunt for a Tiny Diagonal Spaceship (Unsuccessful)

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
User avatar
Alexey_Nigin
Posts: 323
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI
Contact:

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Alexey_Nigin » March 19th, 2016, 7:43 am

The bug is fixed in version 0.4. Happy searching!
There are 10 types of people in the world: those who understand binary and those who don't.

User avatar
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: The Hunt for a Tiny Diagonal Spaceship

Post by drc » March 19th, 2016, 1:20 pm

Finished #144 and #248 with only the result below.

CopperSearch version 0.4 ran with parameters 'd 144/256' and found the following patterns:

(0,0)c/10:

Code: Select all

........*.
.......***
....***.*.
......*..*
..*.**...*
..*.*.***.
..**.*....
.*...*....
***..*....
.*.**.....
Total: 1 patterns

#248 had nothing

I'll take #249-256
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

User avatar
gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

Re: The Hunt for a Tiny Diagonal Spaceship

Post by gameoflifeboy » March 19th, 2016, 1:24 pm

No results for #37 and #41.
CopperSearch v0.2 wrote:CopperSearch version 0.2 ran with parameters 'd 37/256' and found the following patterns:

Total: 0 patterns

CopperSearch version 0.2 ran with parameters 'd 41/256' and found the following patterns:

Total: 0 patterns
I'll try v0.4 on the same parts.

EDIT: I finished my v0.4 search and still nothing is found.
Last edited by gameoflifeboy on March 19th, 2016, 3:05 pm, edited 1 time in total.

dsmiller
Posts: 12
Joined: October 9th, 2014, 9:14 pm
Location: Emmaus, Pennsylvania

Re: The Hunt for a Tiny Diagonal Spaceship

Post by dsmiller » March 19th, 2016, 2:41 pm

My search of #99 with version 0.2 is complete, with the only result another P5/P2 combination (octagon 2 and beacon, this time):

Code: Select all

......**..
.....**.**
....**...*
...**..**.
..**....*.
.**...*...
**...*....
*..*......
.*.**.....
.**.......
I will start #100 with version 0.4, then continue with #90 through #97.
David S. Miller

skomick
Posts: 74
Joined: February 11th, 2011, 11:41 pm

Re: The Hunt for a Tiny Diagonal Spaceship

Post by skomick » March 19th, 2016, 3:01 pm

#7 through #10 complete, no results. I'll do #11 through #20.
Shannon Omick

User avatar
Alexey_Nigin
Posts: 323
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI
Contact:

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Alexey_Nigin » March 19th, 2016, 3:13 pm

Firstly, thank you all.

Secondly, given the abundance of octagon 2 + some p2 combinations, you are not required to report them any more.
There are 10 types of people in the world: those who understand binary and those who don't.

User avatar
Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Hdjensofjfnen » March 19th, 2016, 4:13 pm

Damn it!!! :x

OK, my computer BSOD'd, so starting the search again using 0.4, which apparently is faster, as Alexey claims. I hope. ;)
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
biggiemac
Posts: 504
Joined: September 17th, 2014, 12:21 am
Location: California, USA

Re: The Hunt for a Tiny Diagonal Spaceship

Post by biggiemac » March 19th, 2016, 4:21 pm

Claiming 64-67 now. Thanks for v0.4!
Physics: sophistication from simplicity.

User avatar
Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Hdjensofjfnen » March 19th, 2016, 4:21 pm

I call #160 and #216!

(I changed my mind about only doing one. This is fun!)

Also, 1/8 of the way into #101. No results.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Hdjensofjfnen » March 19th, 2016, 4:30 pm

Update:

1/4 of the way into #101. Still no results.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
ygh
Posts: 47
Joined: March 18th, 2016, 4:47 pm

Re: The Hunt for a Tiny Diagonal Spaceship

Post by ygh » March 19th, 2016, 5:02 pm

57 here.

User avatar
biggiemac
Posts: 504
Joined: September 17th, 2014, 12:21 am
Location: California, USA

Re: The Hunt for a Tiny Diagonal Spaceship

Post by biggiemac » March 19th, 2016, 5:40 pm

I'll preemptively claim 112-119 and 224-231 for once 64-67 are done. v0.4 is much faster!

Edit: to make sure I understand before I do this, if I set up 2 instances with d 14/32 and d 28/32, that covers the above search space, correct? If so, I will also claim 192-199 and 200-207.

Edit2: 64-67 finished, just a single octagon+blinkers to report, nothing more exciting.
I would like confirmation before I set up each of "search d {14,24,25,28}/32"
Physics: sophistication from simplicity.

User avatar
Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Hdjensofjfnen » March 19th, 2016, 6:44 pm

Update:
#101 finished, one result found. Oddly, it evolves into a beacon and octagon, just like dsmiller's #99 find!

Code: Select all

6b2o2b$5b2ob2o$4b2o3bo$3b2o2b2ob$2b2o4bob$b2o4bo2b$2o8b$o2bobo4b$bob2o5b$b2o7b!
#160 and #216 both came back empty-handed.
Last edited by Hdjensofjfnen on March 19th, 2016, 11:06 pm, edited 4 times in total.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
codeholic
Moderator
Posts: 1142
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

Re: The Hunt for a Tiny Diagonal Spaceship

Post by codeholic » March 19th, 2016, 6:52 pm

Are you sure you posted the correct RLE? It has no symmetry. Also please don't abuse "viewer" tag, "code" is enough.
Ivan Fomichev

User avatar
ygh
Posts: 47
Joined: March 18th, 2016, 4:47 pm

Re: The Hunt for a Tiny Diagonal Spaceship

Post by ygh » March 19th, 2016, 7:48 pm

Nothing found for #57.

Bullet51
Posts: 536
Joined: July 21st, 2014, 4:35 am

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Bullet51 » March 19th, 2016, 7:51 pm

#79 finished, no results.

EDIT: And so does #171.

#174 and #175 are added to my list.

EDIT: Added #176.
Last edited by Bullet51 on March 19th, 2016, 9:12 pm, edited 1 time in total.
Still drifting.

User avatar
Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Hdjensofjfnen » March 19th, 2016, 8:57 pm

Taking #192!

A lot of people like doing low-tech searches, don't they? ;)

My computer can currently handle about 6380 sps, so doing this takes about an hour. Thus, I'll be doing a lot of these. :)
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Bullet51
Posts: 536
Joined: July 21st, 2014, 4:35 am

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Bullet51 » March 19th, 2016, 9:17 pm

#176 complete. It seems that the C version of Coppersearch is the fastest. Thanks simeks!
Still drifting.

simeks
Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: The Hunt for a Tiny Diagonal Spaceship

Post by simeks » March 19th, 2016, 9:28 pm

Bullet51 wrote:#176 complete. It seems that the C version of Coppersearch is the fastest. Thanks simeks!
I posted a preview of a reimplementation here, but please remember that results from running that version are not conclusive unless Alexey_Nigin says so!

User avatar
biggiemac
Posts: 504
Joined: September 17th, 2014, 12:21 am
Location: California, USA

Re: The Hunt for a Tiny Diagonal Spaceship

Post by biggiemac » March 19th, 2016, 9:43 pm

I have started 112-119, 192-199, 200-207, and 224-231 via (x/8)/32 where x is start value. Please please let me know if this is going to give different results than I expected. I want to be able to leave my computer alone for a longish time.
Physics: sophistication from simplicity.

Bullet51
Posts: 536
Joined: July 21st, 2014, 4:35 am

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Bullet51 » March 19th, 2016, 9:54 pm

#177-#184 complete.
Still drifting.

User avatar
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: The Hunt for a Tiny Diagonal Spaceship

Post by drc » March 19th, 2016, 9:55 pm

I like how #173-#247 is barren except for one that Hdjensofjfnen is searching :lol:
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

simeks
Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: The Hunt for a Tiny Diagonal Spaceship

Post by simeks » March 19th, 2016, 9:57 pm

biggiemac wrote:I have started 112-119, 192-199, 200-207, and 224-231 via (x/8)/32 where x is start value. Please please let me know if this is going to give different results than I expected. I want to be able to leave my computer alone for a longish time.
Because parts go from 1 to Max, not from 0 to (Max - 1), I don't think that could be correct.
The first one you're suggesting would be "14/32", but there are 13 32-parts before that, corresponding to 104 256-parts, so 14/32 would correspond to 105-112/256 if I understand it correctly.

Bullet51
Posts: 536
Joined: July 21st, 2014, 4:35 am

Re: The Hunt for a Tiny Diagonal Spaceship

Post by Bullet51 » March 19th, 2016, 10:30 pm

Now I am searching #17-32, #145-160 and #241-256.
Still drifting.

User avatar
biggiemac
Posts: 504
Joined: September 17th, 2014, 12:21 am
Location: California, USA

Re: The Hunt for a Tiny Diagonal Spaceship

Post by biggiemac » March 19th, 2016, 10:47 pm

simeks wrote:
biggiemac wrote:I have started 112-119, 192-199, 200-207, and 224-231 via (x/8)/32 where x is start value. Please please let me know if this is going to give different results than I expected. I want to be able to leave my computer alone for a longish time.
Because parts go from 1 to Max, not from 0 to (Max - 1), I don't think that could be correct.
The first one you're suggesting would be "14/32", but there are 13 32-parts before that, corresponding to 104 256-parts, so 14/32 would correspond to 105-112/256 if I understand it correctly.
Oh right, these are labelled indexing from 1. Thanks for catching that. Well, fortunately if I shift everything down by 7 it's still unclaimed territory. So I guess what I am running is 105-112, 185-200, and 217-224. Unless there are further shenanigans afoot.
Physics: sophistication from simplicity.

Post Reply