Thread For Your Accidental Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
mniemiec
Posts: 1217
Joined: June 1st, 2013, 12:00 am

Re: Thread For Your Accidental Discoveries

Post by mniemiec » November 4th, 2013, 1:12 am

Freywa wrote:I call this kind of synthesis biomimetic.
I like this term. I'll have to add it to my Life vocabulary!

towerator
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Re: Thread For Your Accidental Discoveries

Post by towerator » November 8th, 2013, 5:42 pm

I found by pure luck that the 4-long titanic toroidal traveler can be followed by a small pattern. The pattern is 2c/3 up, and as the traveler is faster, the debris left on form a slope.

Code: Select all

x = 24, y = 68, rule = B3/S23:T0,68
16bo$15b2o$15b2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$15b2o$16bo$16bo
$15b2o$15b2o$16bo$16bo$15b2o$11bobob2o$12bo3bo$10b4o2bo$11b2o2b2o$10b
2o3b2o$16bo$16bo$4bo2b2o6b2o$2b2ob2obo6b2o$bo4b3o7bo$o4b2o9bo$15b2o$b
3o11b2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$
15b2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$15b
2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$15b2o$16bo$16bo$15b2o$15b2o$
16bo!
EDIT: a bigger, 2 engine crawler, but this one is clean. However, it takes a long time for the debris to disappear.

Code: Select all

x = 61, y = 68, rule = B3/S23:T0,68
40b2o$41bo$41bo$40b2o$40b2o$41bo$41bo$40b2o$40b2o$41bo$41bo$40b2o$40b
2o$41bo$41bo$40b2o$40b2o$41bo$41bo$40b2o$40b2o$41bo$41bo$40b2o$40b2o$
41bo$41bo$40b2o$40b2o$38bo2bo$36bobo2bo$34bo3bob2o$34bo2bo2b2o$37b2o2b
o$34b3o4bo$40b2o$40b2o$27b2o9bo2bo$27bo7b2obo2bo$27bo4b3o3bob2o$20b2o
6bo2b3o3bo2b2o$19bobo9b2o4b2o2bo$14bo3b2o14b3o4bo$12b2ob2o2bobo7bo2bo
7b2o$15b2o3b2o6bo2bo8b2o$7b2o2bo2bo10b3o13bo$6bob3o13b2o15bo$5b2obo3bo
bo6b3o4b2o10b2o$3bobobob2ob4o3b4o4bo12b2o$2bob2o9bo2bo8bo13bo$2bobo12b
o8bo14bo$9bo7bo7bo14b2o$9bo7bo4b2o16b2o$b3ob6o7b3o20bo$b2obobo34bo$40b
2o$40b2o$10bo30bo$10bo30bo$40b2o$40b2o$41bo$41bo$40b2o$40b2o$41bo$41bo
$40b2o!
EDIT 2:
a clean 1-engine crawler

Code: Select all

x = 12, y = 68, rule = B3/S23:T0,68
8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8b
o$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$
8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b
2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$7b2o$8bo$8bo$7b2o$3b3ob2o$3b2o3bo$2o
3bo2bo$ob2o3b2o$ob2o3b2o$8bo$8bo$7b2o$7b2o$8bo!

EDIT 3: a semi-dirty, but inerestion one (and I won't tell why, ha.)

Code: Select all

x = 180, y = 68, rule = B3/S23:T0,68
55b2ob2o96b2o$56bob2ob3o93bo$157bo$33bo2bo20bo2bo95b2o$32b2o2bo119b2o$
21b2o7bo5bo22b2o96bo$20bobo6bo6b2o119bo$22bo6bo6bob2o116b2o$28bo3bo3b
2o118b2o$28b2o29bo97bo$30bo27b3o93bo2bo$57b2o2bo88b2ob2ob2o$26b2o122b
2obo2b2o$27b2o15b2o15b2o88bobo3bo$28bo15b2o15b2o89b2o3bo$3b2o56b2o85bo
b3o3b2o$2bobo7bo135b3o5b2o$4bo8b2o19bobo107b2o3b2o6bo$13b3o13b3obo111b
o11bo$14bobo12bo4bo2bo104b2ob2o9b2o$14bobo13bo4b3o103bobo12b2o$14b3o
15bo107bobo14bo$16bo15b2o105bo2bo14bo$12b2o3bo15bo122b2o$11bobo2bobo
117bob2obo14b2o$11bo2bo17bo103b2ob2o16bo$12b2o18bo102bo2bo18bo$32bo
103b2o18b2o$36bo99bo19b2o$20b2o14bo94bo25bo$20b2o109bo25bo$31b3o88b2o
7bo24b2o$127b2o27b2o$127b2o28bo$b2o124b2o28bo$bobo110b2o40b2o$2b2o108b
2obo40b2o$112bo44bo$112bobo42bo$113b2o41b2o$156b2o$157bo$157bo$156b2o$
9bo103bo42b2o$9b2o101bobo42bo$9b3o145bo$9b2o96b3o46b2o$9bo71b3o19b2o4b
2o45b2o$80bo3bo7b2o8bo6bo47bo$79bo3b2o3bo3b2o9b5o49bo$79b3o6bo67b2o$
81bo74b2o$80b2o75bo$57b3o21bo75bo$56bo3bo95b2o$61bo94b2o$55bo3b2o22b3o
71bo$55bo25b2o2bo71bo$56bobo23b3o71b2o$57bo25bo72b2o$157bo$157bo$39b2o
115b2o$38bobo22bo92b2o$40bo14b3o5bo4b2o87bo$55bo12b2o87bo$58bo97b2o!
EDIT 4:As a pixel can move along the line othogonally, herer are some orthogonal crawlers (or maybe should I call this parasite?

Code: Select all

x = 103, y = 68, rule = B3/S23:T0,68
93b2o$94bo$94bo$93b2o$93b2o$94bo$94bo$93b2o$93b2o$94bo$94bo$93b2o$93b
2o$94bo$94bo$93b2o$93b2o$94bo$94bo$93b2o$b3o89b2o$94bo$bobo46b2o23b2o
10bo6bo$2bo18bo11b2o14bo2bo8b3o23b3o3b2o$13b2o5bobo10b2o2bo3b3ob2o3b2o
7bo3bo16bobo4bob2o2b2o$12bobo4bo2bo9bo3b4o6bo11bo11bobo7b3o3b2ob3o2bo$
12bobo5b2o14bo9b2o9b2o9b2o2b2o5bo2bo2bob2o5bo$2b2o7b2ob3o8b2o4b2o2bo7b
o3b2o5b5ob2o6bo3b2o5b2o4bo7b2o$2b3o7bob4o5bo3bo8bo4b2o5bo5bo4bo7b2o3b
2o5b2obo10b2o$b2o10bo9bo4bo7b2o9bo5b2o5bo6bo13bo12bo$b3o10b3o7b2o2bo
22bob2o6b2o5bo25bo$b3o11bo12bo7bo12b2o2bo6b2o31b2o$2bob3o18b2o8bo11b2o
b3o40b2o$b2ob2o19bo9bob2o12bo42bo$b2ob2o30b2o9b2o45bo$3bo32b2o55b2o$
93b2o$94bo$94bo$93b2o$93b2o$94bo$94bo$93b2o$93b2o$94bo$94bo$3o9b3o9b3o
9b3o9b3o9b3o30b2o$73bo19b2o$10bo11bo11bo11bo11bo14bo20bo$10bo11bo11bo
11bo11bo7bo5bobo6b2o11bo$10bo11bo11bo11bo11bo7bo6bo11b2o6b2o$65bo7bo4b
2ob2o2b2ob3o2b2o$8bo11bo11bo11bo11bo5bo5bo8bo3b2o4bob3o2bo$7bobo9bobo
9bobo9bobo9bobo3bobo3bobo5bo3bob2o3b3o5bo$7bobo9bobo9bobo9bobo9bobo9bo
bo4b5o3b6o5b2o$8bo11bo11bo11bo11bo11bo5b2o7b3o7b2o$94bo$94bo$93b2o$93b
2o$94bo$94bo$93b2o$93b2o$94bo$94bo$93b2o!
there are simpler and clean orthogonal crawlers, but those are funny

EDIT 5(wow, there's a lot of these):
Interchange creator and side blinker builder

Code: Select all

x = 42, y = 68, rule = B3/S23:T0,68
28bo$27b2o$27b2o$28bo$28bo$27b2o$27b2o$28bo$28bo$27b2o$27b2o$28bo$28bo
$27b2o$27b2o$28bo$28bo$27b2o$27b2o$28bo$28bo$27b2o$6bo20b2o$4b3o4bo16b
o$4b4o2bo17bo$4bob3o5bo12b2o$6bobob2o3b3o2bo6b2o$7bo5bobobo2b2o6bo$9bo
3bobobobo2b2obo2bo$9bo3bobobobo2b2o3b2o$7bo5bobobo2b2o5b2o$6bobob2o3b
3o2bo7bo$4bob3o5bo13bo$4b4o2bo16b2o$4b3o4bo15b2o$6bo21bo$28bo$27b2o$
27b2o$28bo$28bo$27b2o$27b2o$28bo$28bo$27b2o$27b2o$28bo$28bo$27b2o$17bo
2bo6b2o$17bo2b2o6bo$8bo6bobobo2b2obo2bo$7bobo5bobobo2b2o3b2o$13bobobo
2b2o5b2o$4bo2bo3bo3b3o2bo7bo$3bobo8bo13bo$3bobo2b2obo15b2o$3b2o22b2o$
28bo$28bo$27b2o$27b2o$28bo$28bo$27b2o$27b2o$28bo!
EDIT 6(last, if I find more I'll make a thread):
2 other parasites, one being hp, and another creating longboats

Code: Select all

x = 163, y = 68, rule = B3/S23:T0,68
162bo$161b2o$161b2o$162bo$162bo$161b2o$161b2o$162bo$162bo$161b2o$161b
2o$162bo$162bo$161b2o$161b2o$162bo$162bo$161b2o$161b2o$162bo$162bo$
161b2o$161b2o$142b3o17bo$2o10b2o10b2o10b2o10b2o10b2o10b2o10b2o10b2o10b
2o10b2o10b2o8bo2b2o15bo$2o10b2o10b2o10b2o10b2o10b2o10b2o10b2o10b2o10b
2o10b2o10b2o9bo3b2o12b2o$4b2o10b2o10b2o10b2o10b2o10b2o10b2o10b2o10b2o
10b2o10b2o10b2o5bobobob3o2bo6b2o$4bobo9bobo9bobo9bobo9bobo9bobo9bobo9b
obo9bobo9bobo9bobo9bobo5b2obobobo2b2o6bo$5bobo9bobo9bobo9bobo9bobo9bob
o9bobo9bobo9bobo9bobo9bobo9bobo5bobobobobo2b2obo2bo$6bo11bo11bo11bo11b
o11bo11bo11bo11bo11bo11bo12bo5bobobobobo2b2o3b2o$143bobobobobo2b2o5b2o
$139bo3bo5b3o2bo7bo$140b2o2b5o13bo$139b3o3b3o13b2o$161b2o$162bo$162bo$
161b2o$161b2o$162bo$78b3o81bo$45b2o114b2o$44bo2bo28bo5bo78b2o$46bo29bo
5bo79bo$43bo2bo29bo5bo79bo$9b3o25b3o3bobo32bo35bobo44b2o$78bo35bo2bo
11bo31b2o$36bo40b2o35bobo10b2o33bo$36bo71bo18b3o32bo$38bo65bo3b2o15b2o
bo7bo6b3o15b2o$102b2o4b3o3b3o8b2o9bo3bo2b3ob2o2bo2bo6b2o$76bobobobo19b
2obo3bo14b2o2b2ob3o4b2ob4o2bobobo2b2o6bo$76b4obobo19bo2bobo5bobo4b3obo
b2o10bo4b2obobobobo2b2obo2bo$77b4o2bob2o16bob2o8bo8bob2o10b2o7bobobobo
2b2o3b2o$49b3o27b2obo3b2o9b2o5bo15bo3bo3b2o9bo4b2obobobo2b2o5b2o$14bo
24bob3o5b5o28b3o2b2o7b2obo21bo7bo10bo5b2ob3o2bo7bo$b2o11b2o3bo7b2o11bo
3bo2bo4b2o9b2o18bo3bo7b2ob2o15b2o24b3o3b2o13bo$3bo10b2o4bo6b2o12bo5b2o
2b4o8b2o19b3o7b3ob2o15b2o44b2o$o2bo11bo4bo12b2o5bo5bobo20b2o14bo9bo2bo
6b2o28b3o23b2o$o2bo6b2o3b5o12bobo5bobo3bobo4bobo12bobo25b2o6bobo28bobo
24bo$bo7bo2bo3bobo14bo6bo2b2o5bob3o14bo35bo29b3o24bo$2b2o5bobo4bobo21b
2o3b2ob3o110b2o$10bo7b2o25bo3bo111b2o$45bobo114bo$162bo$45b3o113b2o$
161b2o$162bo!
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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codeholic
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Re: Thread For Your Accidental Discoveries

Post by codeholic » November 23rd, 2013, 5:42 pm

2G + B-heptomino -> HWSS:

Code: Select all

x = 8, y = 17, rule = B3/S23:T288,0
5b2o$6b2o$5b2o$b2o2bo$obo$2bo9$6b2o$5bobo$7bo!
EDIT: This results in the following one-sided synthesis:

Code: Select all

x = 10, y = 30, rule = B3/S23
5bobo$6b2o$6bo9$obo$b2o$bo2$7bo$8b2o$bo5b2o$2b2o$b2o8$5b2o$4bobo$6bo!
Ivan Fomichev

Sphenocorona
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Re: Thread For Your Accidental Discoveries

Post by Sphenocorona » December 4th, 2013, 10:01 pm

This is an accidental discovery from the random files I have saved, and I have no idea what it's from or who made it but it's a p22 oscillator where four eaters act as rocks stabilizing an interaction between two beehives and two blinkers:

Code: Select all

x = 16, y = 17, rule = B3/S23
2o12b2o$obo10bobo$2bo3b3o4bo$2b2o8b2o$6b2o$6b2o$5bo2bo$6b2o2$6b2o$5bo
2bo$6b2o$6b2o$2b2o8b2o$2bo3b3o4bo$obo10bobo$2o12b2o!
If I had discovered it I would have almost certainly uploaded it. So who made it?

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dvgrn
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » December 5th, 2013, 5:25 am

Sphenocorona wrote:... p22 oscillator where four eaters act as rocks stabilizing an interaction between two beehives and two blinkers... If I had discovered it I would have almost certainly uploaded it. So who made it?
Jason Summers -- 8 September 2005. It's in the database at pentadecathlon.com:

http://pentadecathlon.com/objects/objec ... .1&level=0

Minimum population is 46, at three consecutive generations before the one you quoted. It can be made into an agar, though it wasn't actually found with a normal RandomAgar search:

Code: Select all

x = 30, y = 35, rule = B3/S23
7b2o12b2o$7bobo4bo5bobo$9bo4bo5bo$9b2o3bo4b2o2$13b2o$12bo2bo$13b2o2$2o
11b2o13b2o$obo5bo3bo2bo6bo4bobo$2bo5bo4b2o7bo4bo$2b2o4bo13bo3b2o$14bo$
8b2o4bo7b2o$7bo2bo3bo6bo2bo$8b2o12b2o2$8b2o12b2o$7bo2bo3bo6bo2bo$8b2o
4bo7b2o$14bo$2b2o4bo13bo3b2o$2bo5bo4b2o7bo4bo$obo5bo3bo2bo6bo4bobo$2o
11b2o13b2o2$13b2o$12bo2bo$13b2o2$9b2o3bo4b2o$9bo4bo5bo$7bobo4bo5bobo$
7b2o12b2o!

Sphenocorona
Posts: 511
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Re: Thread For Your Accidental Discoveries

Post by Sphenocorona » December 6th, 2013, 4:44 pm

I was wondering about possible uses of Ponds in stable circuitry, especially for the honey-bit block + pond position. While trying to find a reaction of the B-heptamino using it, I found one I wasn't expecting; a collision resulting in the honey-bit 'eater' getting rotated 180 degrees with just one leftover block:

Code: Select all

x = 11, y = 8, rule = B3/S23
2o6b2o$b2o4bo2bo$2o5bo2bo$o7b2o3$7b2o$7b2o!
Unfortunately the block is really close to the honey-bit, and the only solution I've found requires a sacrificial block. Can anybody make anything with this?

(a Hershel track feeding into it can provide a glider for deletion, but it would be nice not to have to rely on that...)

towerator
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Re: Thread For Your Accidental Discoveries

Post by towerator » December 8th, 2013, 6:23 am

1G + 3B = 1G
as the glider "bounces", it gives us a growing ship

Code: Select all

x = 68, y = 11, rule = B3/S23
2$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
4$b2o10b2o10b2o10b2o10b2o10b2o$bobo9bobo9bobo9bobo9bobo9bobo$bo11bo11b
o11bo11bo11bo!
Would also be fine for adjustable puffers
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » December 15th, 2013, 7:40 pm

Although this puffer is already known, I did a double take when I saw what happened in its exhaust:

Code: Select all

x = 32, y = 26, rule = B3/S23
bo2bo$o$o3bo$4o4$7o$o6bo$o$bo5bo11b2o$3b2o2bo10b2ob5o$6b2o2b2o7bo2b4o$
3b2o2bo2b2o7bo2bo6bo$2bo3b2o12b2o5b5o$2bo3b2o18b3ob2o$2b3obo20b5o$6b2o
21bo$5b3o$5b2o3$2b2o$b2ob4o$2b6o$3b4o!
I Like My Heisenburps! (and others)

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Re: Thread For Your Accidental Discoveries

Post by Sphenocorona » December 16th, 2013, 6:07 pm

Here's an almost-oscillator where the right half reverses:

Code: Select all

x = 9, y = 9, rule = B3/S23
2bo3b2o$bobobo2bo$bobob2obo$2obo3bo$3bo$2obo3bo$bobob2obo$bobobo2bo$2b
o3b2o!

TWLife
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Re: Thread For Your Accidental Discoveries

Post by TWLife » December 20th, 2013, 6:24 am

May be a new p2....

Code: Select all

x = 26, y = 26, rule = B3/S23
6b2ob2o4b2ob2o$6bo3bo4bo3bo$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$2o4bo3bo4b
o3bo4b2o$obo2bob3obo2bob3obo2bobo$2bo2bo5bo2bo5bo2bo$obo2bob3obo2bob3o
bo2bobo$2o4bo3bo4bo3bo4b2o$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$6bo3bo4bo3b
o4b2o$5bob3obo2bob3obo2bobo$5bo5bo2bo5b4o$6b4obo2bob3obo2bobo$10bo4bo
3bo4b2o$2b2o4b2o6b3o$2bobo2bo$4b4o$2bobo2bobo6b3o$2b2o4b2o5bo3bo$15b2o
b2o!

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Re: Thread For Your Accidental Discoveries

Post by Freywa » December 20th, 2013, 8:35 am

TWLife wrote:May be a new p2....

Code: Select all

x = 26, y = 26, rule = B3/S23
6b2ob2o4b2ob2o$6bo3bo4bo3bo$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$2o4bo3bo4b
o3bo4b2o$obo2bob3obo2bob3obo2bobo$2bo2bo5bo2bo5bo2bo$obo2bob3obo2bob3o
bo2bobo$2o4bo3bo4bo3bo4b2o$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$6bo3bo4bo3b
o4b2o$5bob3obo2bob3obo2bobo$5bo5bo2bo5b4o$6b4obo2bob3obo2bobo$10bo4bo
3bo4b2o$2b2o4b2o6b3o$2bobo2bo$4b4o$2bobo2bobo6b3o$2b2o4b2o5bo3bo$15b2o
b2o!
Eh, that's merely a take-off of the spark coil!
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Re: Thread For Your Accidental Discoveries

Post by towerator » December 31st, 2013, 1:02 pm

Code: Select all

x = 32, y = 25, rule = B3/S23
2$10bo4bo$8b2ob4ob2o$10bo4bo11$11bo4bo$4b3o2b2ob4ob2o2b3o$11bo4bo!
A pentadecathlon can eat 2 blinkers while keeping it's core, but he will be shifted of one generation forward.
This gives us a way to change their phase of one for four gliders.
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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Re: Thread For Your Accidental Discoveries

Post by codeholic » January 18th, 2014, 6:20 pm

Dirty edge-shooting MWSS seed triggered by LWSS coming from orthogonal direction:

Code: Select all

x = 12, y = 26, rule = B3/S23
7bo$6bobo$6b2o14$2b2o5b3o$2ob2o$4o$b2o6$2b3o!
Ivan Fomichev

knightlife
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Re: Thread For Your Accidental Discoveries

Post by knightlife » January 26th, 2014, 7:10 pm

Very clean MWSS to LWSS converter/one-time-turner/edge shooter:

Code: Select all

x = 26, y = 17, rule = B3/S23
4$8bo$6bo3bo$11bo$6bo4bo$7b5o$19b2o$20bo$20bobo$21b2o!

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codeholic
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Re: Thread For Your Accidental Discoveries

Post by codeholic » January 26th, 2014, 7:44 pm

Nice, though that's not an edge-shooter.
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knightlife
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Re: Thread For Your Accidental Discoveries

Post by knightlife » January 26th, 2014, 10:24 pm

Could it be made into one?

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dvgrn
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » January 27th, 2014, 10:20 am

knightlife wrote:Could it be made into one?
Yes, in a way, by building the eater with a couple of synchronized gliders just before the MWSS comes along... the eater shouldn't spend much time sitting in the output LWSS lane, since an edge shooter is supposed to be able to insert something into an existing stream. But if you have to synchronize those two gliders relative to the MWSS, you don't have a nice simple converter seed any more.

I wonder what the smallest clean *WSS -> 2*WSS converter is? It would be nice to be able to chain these together somehow. I can get an extra glider out of this collision easily enough:

Code: Select all

x = 20, y = 11, rule = B3/S23
19bo$17b3o$2bo13bo$o3bo11b2o$5bo$o4bo$b5o$13b2o$14bo$14bobo$15b2o!
So I suppose three more blocks would get an MWSS back, and then the chain could be extended that way.

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Kazyan
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Re: Thread For Your Accidental Discoveries

Post by Kazyan » February 6th, 2014, 11:16 pm

I found a reaction involving a pi heptomino and made a growing spaceship out of it. The back end travels at c5/81.

Code: Select all

x = 41, y = 58, rule = B3/S23
17b2o$15bo4bo$21bo$15bo5bo$16b6o4$22b2o$13bob7ob2o$13b11o$3b2o9b9o$3b
2o$17b2o$15bo4bo$8b5o8bo$7bo4bo2bo5bo$12bo3b6o3b3o$7bo3bo12b5o7b2o$9bo
14b3ob2o2b4ob2o$27b2o3b6o$33b4o2$16b2o8bo$16b2o8b5o$25bo5b10o$26b2o12b
o$5b3o22bo9bo$7bo11b4o8bo7bo$5b3o5b2o3b6o$10b3ob2o2b4ob2o$10b5o7b2o12b
2o$11b3o18b4ob2o$32b6o$16b2o4b2o9b4o$25bo$26bo$26bo$17b10o2$b3o$5o7b2o
5b4o$3ob2o2b4ob2o3b6o$3b2o3b6o4b4ob2o$9b4o9b2o4$9b8o$4b2o2bo7bo$7bo8bo
$15bo3$12b2o$8b4ob2o$8b6o$9b4o!
With the "outer" blocks shifted a bit, the reaction leaves behind debris until it self-destructs about 1800 generations later.

Code: Select all

x = 266, y = 44, rule = B3/S23
3$9b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o$9b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o11$19b
2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o$19b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o3$8b3o$10bo$8b3o5$
24b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o$24b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o11$14b2o8b2o8b
2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o$14b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o!
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Sphenocorona
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Re: Thread For Your Accidental Discoveries

Post by Sphenocorona » February 6th, 2014, 11:58 pm

Here's a 8c/27 reaction that is almost a re-burnable wick, but the bi-blocks formed later get destroyed, causing the reaction to be clean:

Code: Select all

x = 13, y = 228, rule = B3/S23
4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b
2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2o
b2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob
2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o
$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$
4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b
2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o7$4b2ob2o$4b2ob2o8$3bo5bo$2b3o
3b3o$bo2b2ob2o2bo!

oblique
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Re: Thread For Your Accidental Discoveries

Post by oblique » February 7th, 2014, 1:59 am

Kazyan wrote:I found a reaction involving a pi heptomino and made a growing spaceship out of it. The back end travels at c5/81.

Code: Select all

x = 41, y = 58, rule = B3/S23
17b2o$15bo4bo$21bo$15bo5bo$16b6o4$22b2o$13bob7ob2o$13b11o$3b2o9b9o$3b
2o$17b2o$15bo4bo$8b5o8bo$7bo4bo2bo5bo$12bo3b6o3b3o$7bo3bo12b5o7b2o$9bo
14b3ob2o2b4ob2o$27b2o3b6o$33b4o2$16b2o8bo$16b2o8b5o$25bo5b10o$26b2o12b
o$5b3o22bo9bo$7bo11b4o8bo7bo$5b3o5b2o3b6o$10b3ob2o2b4ob2o$10b5o7b2o12b
2o$11b3o18b4ob2o$32b6o$16b2o4b2o9b4o$25bo$26bo$26bo$17b10o2$b3o$5o7b2o
5b4o$3ob2o2b4ob2o3b6o$3b2o3b6o4b4ob2o$9b4o9b2o4$9b8o$4b2o2bo7bo$7bo8bo
$15bo3$12b2o$8b4ob2o$8b6o$9b4o!
Nice looking reaction ;) It's fun to watch

knightlife
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Re: Thread For Your Accidental Discoveries

Post by knightlife » February 16th, 2014, 5:19 pm

Freeze-dried glider is 3 blocks, activated by a MWSS flyby:

Code: Select all

x = 20, y = 13, rule = B3/S23
18b2o$18b2o3$10b2o$10b2o2b2o$14b2o2$2bo$o3bo$5bo$o4bo$b5o!
A freeze-dried LWSS or MWSS would take 6 blocks, since there are reactions for glider + 3 blocks to produce them.

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Extrementhusiast
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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » February 16th, 2014, 5:45 pm

This is very close to being a p3 oscillator:

Code: Select all

x = 6, y = 6, rule = B3/S23
2o$obo$bo$3b3o2$4bo!
I strongly suspect that there is a part of a p3 oscillator that can support this.
I Like My Heisenburps! (and others)

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velcrorex
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Re: Thread For Your Accidental Discoveries

Post by velcrorex » February 16th, 2014, 6:08 pm

Extrementhusiast wrote:This is very close to being a p3 oscillator:

Code: Select all

x = 6, y = 6, rule = B3/S23
2o$obo$bo$3b3o2$4bo!
I strongly suspect that there is a part of a p3 oscillator that can support this.
This'll work:

Code: Select all

x = 23, y = 15, rule = B3/S23
oo12boo$obo11bobo$bo13bo$3b3o11b3o$$4bobbo7bobbo$bo3bobbo5bobbo3bo$o3b
obbo7bobbo3bo$obbo15bobbo$bbobo13bobo$4boo11boo$bboo15boo$bboob3o7b3ob
oo$obobobbo7bobbobobo$oo3boo9boo3boo!
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kiho park
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Re: Thread For Your Accidental Discoveries

Post by kiho park » February 20th, 2014, 2:32 am

Code: Select all

x = 14, y = 8, rule = B3/S23
x = 14, y = 16, rule = LifeHistory
5.D$6.2D$3A3.2D2$4.3D$.3A3D4.2A$A2.A7.A.A$3.A3.3D.A$3.A3.D.D$A.A$8.3D
$9.2D$8.D$9.2D$7.D.D$8.D!
I just found a good thread to synthesize c/3 spaceship.
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

Sphenocorona
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Re: Thread For Your Accidental Discoveries

Post by Sphenocorona » February 22nd, 2014, 6:52 pm

An interesting reaction where a traffic light collides with a hive and block to create the same pattern shifted downward, plus a glider and a boat, in such a way that the reaction can be repeated:

Code: Select all

x = 11, y = 15, rule = LifeHistory
2A$2A6$8.2A$7.A2.A$8.2A3$7.3A$7.A.A$7.3A!

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