Thread For Your Accidental Discoveries

 Posts: 4
 Joined: November 22nd, 2010, 5:51 pm
Re: Thread For Your Accidental Discoveries
Drat; nice to find it arising naturally from soup, though.
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
New p2 agar?
p8 agar:
Code: Select all
x = 67, y = 67, rule = B3/S23
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$
b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o!
Code: Select all
x = 63, y = 63, rule = B3/S23
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
o$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo!
I Like My Heisenburps! (and others)
Re: Thread For Your Accidental Discoveries
The period2 agar is almost certainly known. The period8 agar consists of several copies of a known period8 wick:
Code: Select all
x = 3, y = 63, rule = B3/S23
obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo
2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$
bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo!
Matthias Merzenich
Re: Thread For Your Accidental Discoveries
P2 Griddle on Loaf in random ash:
Code: Select all
x = 20, y = 20, rule = B3/S23
3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo
4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b
2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob
2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob
o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
This is the best I can do:Lewis wrote:P2 Griddle on Loaf in random ash:Code: Select all
x = 20, y = 20, rule = B3/S23 3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo 4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b 2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob 2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
Code: Select all
x = 29, y = 34, rule = B3/S23
15b3o$14bo3bo$14bo3bo$15b3o$17bo5b3o$16bobo$16bobo$17bo9bo$12b3o11bobo
$2b2o2bobo17bobo$bobo23bo$5bo4bo$5bo4b2o$o4b2o5bo8b2o$o3b2obob3o9b2o$b
o2bo5bo6bo$2b3o10b2obo$14bobobo$14b4o4$18bobo$15bob2ob2o$14bo5b2o$15b
2obob2o4b3o$16b2o4b2o2b3o$19b2o3bo$25bo$21b2o2bo$21bo3bo$20b2ob2o$21bo
bo$22bo!
Bakery + two cells = unusual oscillator:
Code: Select all
x = 10, y = 10, rule = B3/S23
4b2o$3bo2bo$3bobo$b2obo3bo$o2b2o2bobo$obo2b2o2bo$bo3bob2o$4bobo$3bo2bo
$4b2o!
Code: Select all
x = 5, y = 2, rule = B3/S23:T0,8
5o$o3bo!
I Like My Heisenburps! (and others)

 Posts: 4
 Joined: November 22nd, 2010, 5:51 pm
Re: Thread For Your Accidental Discoveries
I don't even know how to go about figuring out where to look that it's already been found already...?
x = 28, y = 26, rule = B3/S23
4b3o$4bo$4bo$5b2obo$8b2o$7bo$5b3o$4bob2o$7bob3o$7b2o2bo$9b4o5$23bobo$
2o19b2o2b2o$2o7bo11b2o3b2o$9b2o10b2o2b2o$7bo14b2ob2o$7b2ob2o11b2o$7b2o
2bo$9b2o$24b3o$24bobo$24b3o!
and variant, that's also a glider gun:
x = 29, y = 31, rule = B3/S23
3$3b3o$3bo$3bo$4b2obo$7b2o$6bo$4b3o$3bob2o$6bob3o$6b2o2bo$8b4o5$22bobo
$20b2o2b2o$8bo11b2o3b2o$8b2o10b2o2b2o$6bo14b2ob2o$6b2ob2o11b2o$6b2o2bo
$8b2o$23b3o$23bobo$23b3o!
x = 28, y = 26, rule = B3/S23
4b3o$4bo$4bo$5b2obo$8b2o$7bo$5b3o$4bob2o$7bob3o$7b2o2bo$9b4o5$23bobo$
2o19b2o2b2o$2o7bo11b2o3b2o$9b2o10b2o2b2o$7bo14b2ob2o$7b2ob2o11b2o$7b2o
2bo$9b2o$24b3o$24bobo$24b3o!
and variant, that's also a glider gun:
x = 29, y = 31, rule = B3/S23
3$3b3o$3bo$3bo$4b2obo$7b2o$6bo$4b3o$3bob2o$6bob3o$6b2o2bo$8b4o5$22bobo
$20b2o2b2o$8bo11b2o3b2o$8b2o10b2o2b2o$6bo14b2ob2o$6b2ob2o11b2o$6b2o2bo
$8b2o$23b3o$23bobo$23b3o!
Re: Thread For Your Accidental Discoveries
The first of those patterns is called a blocklaying switch engine (or a type1 switch engine).
The second is a gliderproducing switch engine (or a type2 switch engine).
The second is a gliderproducing switch engine (or a type2 switch engine).

 Posts: 4
 Joined: November 22nd, 2010, 5:51 pm
Re: Thread For Your Accidental Discoveries
Thank you! I need to give myself a course in terminology from LifeWiki just so I can look for things....
Re: Thread For Your Accidental Discoveries
Hello community!
I´m new here, Life gained my interrest about a year ago already though...
(i hope my terms are correct, sorry for the bad english)
I was just playing with some rules, and in the B378/S23 I found that a randomly drawn soup emerged a quite nice puffer around gen 42.000 or so.
not only this, somewhen around gen 86.000 a even more complex rake evolves right above, which serves as a eater for the first puffer...
what also confuses me is: besides those complex things it only emerges normal gliders, no spaceships since now (even though they exist in that rule)
now i know that the puffer itself may be known, but i ask myself if there is something unusual about a soup emerging more complex struktures than gliders and small ships...
i newer saw something like this randomly emerging from a soup. especially not from conway...
is it only because of the additional Births of the rule?
are there any reference on such soups, that cause complex ships to emerge (even in conways rule)?
thank you for explaining!
I´m new here, Life gained my interrest about a year ago already though...
(i hope my terms are correct, sorry for the bad english)
I was just playing with some rules, and in the B378/S23 I found that a randomly drawn soup emerged a quite nice puffer around gen 42.000 or so.
not only this, somewhen around gen 86.000 a even more complex rake evolves right above, which serves as a eater for the first puffer...
what also confuses me is: besides those complex things it only emerges normal gliders, no spaceships since now (even though they exist in that rule)
Code: Select all
x = 44, y = 17, rule = B378/S23
17b6o$16bo5bo$16bo5bo$o16bo2b2o$b3o14b2o13b3o$4b4o5b5ob2o11bo3b2o$8b5o
8b2o8bo6bo$23b5o3bo7bo$28b6o5b5o$15b2o14bo2b5obo2bo$10bo3b2o15bo8bo2bo
$10bo4bo15b2o7bo2bo$10bo3bo17b3o4bo2bo$10bo4bo16bo2b2o2bo2bo$11b2o2bo
17bo3b2ob2o$13b3o18b2o2b2o$15bo20b2o!
i newer saw something like this randomly emerging from a soup. especially not from conway...
is it only because of the additional Births of the rule?
are there any reference on such soups, that cause complex ships to emerge (even in conways rule)?
thank you for explaining!
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
It all depends on the rule. In the original GoL, natural puffers are practically nonexistant. In B3/S2378, infinite growth is common but there are no "organized" puffers than I am aware of in this rule. In B36/S235, puffers occur in practically every soup that has infinite growth.b_flat wrote: i newer saw something like this randomly emerging from a soup.
I Like My Heisenburps! (and others)
Re: Thread For Your Accidental Discoveries
There are two natural puffers, namely the blocklaying and gliderproducing switch engines. No other puffers have been discovered from random initial conditions.In the original GoL, natural puffers are practically nonexist[e]nt.
What do you do with ill crystallographers? Take them to the monoclinic!
Re: Thread For Your Accidental Discoveries
well, i see that B36/235 also has puffers, but it seem so me that they are a lot less complex that the one i found...
(by complex i mean the puffer exists with much fewer cells involved)
can you reproduce a puffer or similar object with such a complexity in a different soup/rule?
or if not, can you say, that one specific rule is the most "pufferaffine"?
sorry but i cannot find any information about this in the wiki.
(by complex i mean the puffer exists with much fewer cells involved)
can you reproduce a puffer or similar object with such a complexity in a different soup/rule?
or if not, can you say, that one specific rule is the most "pufferaffine"?
sorry but i cannot find any information about this in the wiki.
Re: Thread For Your Accidental Discoveries
@above: In life, a switch engine can start from only 10 cells. One way for this to happen is
But yes, some rules definitely have more natural puffers. As for how that could be measured, I'm not sure.
Code: Select all
x = 8, y = 6, rule = B3/S23:T1000,1000
6bo$4bob2o$4bobo$4bo$2bo$obo!
Re: Thread For Your Accidental Discoveries
The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):Code: Select all
x = 9, y = 18, rule = B3/S23 8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo $3bobo$3bobo2$3b3o!
Why hasn't a glider exploded yet?
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
Just look at the first five generations.12Glider wrote:The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):Code: Select all
x = 9, y = 18, rule = B3/S23 8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo $3bobo$3bobo2$3b3o!
I Like My Heisenburps! (and others)
Re: Thread For Your Accidental Discoveries
Alright. I saw the reaction take place. Thanks for pointing that out!Extrementhusiast wrote:Just look at the first five generations.12Glider wrote:The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):Code: Select all
x = 9, y = 18, rule = B3/S23 8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo $3bobo$3bobo2$3b3o!
Why hasn't a glider exploded yet?

 Posts: 6
 Joined: December 19th, 2010, 3:33 pm
Re: Thread For Your Accidental Discoveries
Hey, I'm new here. I'm not sure if this would be considered rare or interesting, but anyway... I was playing around with 8cell patterns and an unusual still life popped up in generation 2276 and survived for a little over two hundred generations. It pops up at the bottom  the Life Wiki says it's called a Big S.
Code: Select all
x = 20, y = 5, rule = B3/S23
$b2o15bo$bo14b3o$17bo!
Re: Thread For Your Accidental Discoveries
I don't know if the Big S is considered rare or not. In the Online Soup Search it's in 26th place among still lives and oscillators.
Here is a seven cell predescessor:
Here is an eight cell pattern in which a Big S survives forever:
Here is a seven cell predescessor:
Code: Select all
x = 6, y = 4, rule = B3/S23
o$bo$bob3o$2bo!
Code: Select all
x = 6, y = 5, rule = B3/S23
2o$bo$2b3o$5bo$5bo!
Re: Thread For Your Accidental Discoveries
@davidspencer: the big S isn't that rare, but what is much more impressive is that you have found an 8 cell pattern which lasts for 5361 generations.

 Posts: 6
 Joined: December 19th, 2010, 3:33 pm
Re: Thread For Your Accidental Discoveries
Mats  nice patterns, the seven cell one is pretty cool!
137ben  A longlasting pattern was actually my initial goal. I ran into other (but not many) patterns which lasted longer, but I only saved one, stabilizing at either 6515 or 6422 depending on how you look at it. The final bit of chaos turns into a glider at 6422, which later hits a block and both disappear at 6515. I wonder if anyone has tried all the possibilities with the rpentomino interacting with a blinker/block?
EDIT: I just found one that makes it to 9432.
137ben  A longlasting pattern was actually my initial goal. I ran into other (but not many) patterns which lasted longer, but I only saved one, stabilizing at either 6515 or 6422 depending on how you look at it. The final bit of chaos turns into a glider at 6422, which later hits a block and both disappear at 6515. I wonder if anyone has tried all the possibilities with the rpentomino interacting with a blinker/block?
Code: Select all
x = 17, y = 29, rule = B3/S23
$3bo$b3o$2bo24$13b3o!
Code: Select all
x = 24, y = 10, rule = B3/S23
$21b2o$21bo3$b2o$3bo$3bo$3bo!
Re: Thread For Your Accidental Discoveries
I was just toying around with gliders, when I found this interaction:
I wonder how we could manipulate this?
Code: Select all
x = 24, y = 32, rule = B3/S23
9b2o$b2o6bobo$obo6bo$2bo26$22b2o$21b2o$23bo!
Re: Thread For Your Accidental Discoveries
The unusual oscillator that you pointed out is very similar to the Great OnOff.Extrementhusiast wrote:This is the best I can do:Lewis wrote:P2 Griddle on Loaf in random ash:Code: Select all
x = 20, y = 20, rule = B3/S23 3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo 4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b 2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob 2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
It consists of a prehoney farm, two blinkers, a block, a beehive, a shape on the top that resembles a beehive right next to a theta spark, a shape on the left that generates a spark and an unimportant loaf, another shape that highly resembles a bookend, and a large shape down below that I do not know what the heck it is.Code: Select all
x = 29, y = 34, rule = B3/S23 15b3o$14bo3bo$14bo3bo$15b3o$17bo5b3o$16bobo$16bobo$17bo9bo$12b3o11bobo $2b2o2bobo17bobo$bobo23bo$5bo4bo$5bo4b2o$o4b2o5bo8b2o$o3b2obob3o9b2o$b o2bo5bo6bo$2b3o10b2obo$14bobobo$14b4o4$18bobo$15bob2ob2o$14bo5b2o$15b 2obob2o4b3o$16b2o4b2o2b3o$19b2o3bo$25bo$21b2o2bo$21bo3bo$20b2ob2o$21bo bo$22bo!
Bakery + two cells = unusual oscillator:Prepulsar makes a p20 oscillator in a cylinder of width 8:Code: Select all
x = 10, y = 10, rule = B3/S23 4b2o$3bo2bo$3bobo$b2obo3bo$o2b2o2bobo$obo2b2o2bo$bo3bob2o$4bobo$3bo2bo $4b2o!
Code: Select all
x = 5, y = 2, rule = B3/S23:T0,8 5o$o3bo!
Why hasn't a glider exploded yet?
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
Updated version of "strange eating":
This time the eater does not disappear after the initial "meal".
Code: Select all
x = 8, y = 11, rule = B3/S23
7bo$5b3o$4bo$4b2o2$b3o2$bobo$2obo$2b2o$2bo!
I Like My Heisenburps! (and others)
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
This is the general synthesis sequence: Start with a block on cap. Then, add a domino spark next to the end of the cap and off to the side (to turn the domino on top into an Stetromino), and at about the same time, delete the block with a glider. (Even though it is simultaneous, it shouldn't be too hard to do.) Now here comes the hard part. Place the following reaction at the appropriate location:Lewis wrote:P2 'Griddle on Beehive':Code: Select all
x = 20, y = 20, rule = B3/S23 2obob4o3b2o3bobo$bobob2ob2o2bob2ob3o$obob6ob3o5bo$3bo5b2ob3obo$2o3bo3b o4bo4bo$2obobo4b4o2b3o$3b6o2bo3bo2bo$2b3o4bob2obo3bo$o3b3obob3ob2o2b2o $2bobo5b2ob3o$3b3o2b12o$3ob7ob2o$5b2ob2ob4obo$3o2b3ob5o2b4o$bob2obo3bo b3o4bo$2b2o2bob3o2b4ob2o$b5o4b3o2bob2o$b3ob2obob3obo3b2o$3obo4b2obob2o b2o$o3bo3bobob3o4bo!
Code: Select all
x = 17, y = 15, rule = B3/S23
14bobo$14b2o$15bo10$2o7b2o$b2o6bobo$o8bo!
Or, use this reaction, but I have not managed to synthesize it:
Code: Select all
...OO
...OO
.....
OOO..
.O...
.O...
I Like My Heisenburps! (and others)
Re: Thread For Your Accidental Discoveries
Here's the recipe I have for making that class of object. It's ugly, not obvious, and I don't have a record of who came up with either part.
Another construction that converts a static inductor into the active oscillating part would be useful, too.
(Converting the block in place to another object is an exercise for the student...)
Then there's this, by Dean Hickerson, which might help you, too.
And for your amusement, here's something unrelated:
Code: Select all
#C 14 Gliders > 15P2.28 (via 17.6758)
x=69, y=71
2bo56bo$obo9bo45bo7bo$b2o2b2o4bo46b3o3b2o$6b3o2b3o51b2o$4bo4bo$4b6o2$6b2o$6b
2o$3bo$3b2o$2bobo9$34bo$33bo$33b3o2$34bo$33b2o$33bobo18$51b2o$51bobo$51bo5$5b
2o$4bobo$6bo2$b2o$obo64bo$2bo63b2o$66bobo3$55b2o$54b2o$56bo$11b2o$10bobo$12b
o2$64b3o$64bo$65bo!
(Converting the block in place to another object is an exercise for the student...)
Then there's this, by Dean Hickerson, which might help you, too.
Code: Select all
#C 11 Gliders > 17P2.198
#C by D.Hickerson
x=84, y=106
81bobo$81b2o$82bo20$46bo$45bo$45b3o32$bo$2bo$3o2$7bo$8bo25bo6bobo$6b3o23b
2o7b2o$33b2o7bo4$4bo$2bobo$3b2o18$42b2o$42bobo$42bo4$4bo$4b2o$3bobo7$4b2o$5b
2o23b3o$4bo25bo$31bo!
Code: Select all
#C 16 Gliders > 16P2.19
x=28, y=28
18bobo$18b2o$12bo6bo$13bo$11b3o$18bobo$18b2o$o4bo13bo$b2o3b2o$2o3b2o$11bob
o$12b2o3bo5bo$12bo2b2o6bobo$16b2o5b2o$3b2o5b2o$2bobo6b2o2bo$4bo5bo3b2o$14b
obo$21b2o3b2o$20b2o3b2o$8bo13bo4bo$8b2o$7bobo$14b3o$14bo$8bo6bo$8b2o$7bob
o!