For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

I'm surprised with this pattern...

Code: Select all

x = 17, y = 17, rule = B3/S23
9b2o\$9bo\$10b3o\$3b2o8bo\$3bo6b3obo\$2obo5bo2bobo\$o2b2o4bo2bobobo\$b2o4bo2b
2o3b2o\$3b5o\$3bo4b2o\$4b2o2bo\$6bobo\$6bobobo2bo\$7b2ob4o\$9bo\$9bobo\$10b2o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

Tropylium
Posts: 406
Joined: May 31st, 2011, 7:12 pm
Location: Finland

I don't recall seeing this Eater 1 eating mechanism before:

Code: Select all

x = 10, y = 9, rule = B3/S23
5bo\$4bo\$4bo\$5b2o\$7b3o\$2b2o\$bobo\$bo\$2o!
Is anyone keeping track of these?

(Also FWIW: the example will still work if you continue the squiggle one cell to the NE or SE.)

Jackk
Posts: 80
Joined: March 13th, 2012, 3:49 pm

Is this known?
Pi + Boat ==> Big S + Glider

Code: Select all

x = 23, y = 22, rule = B3/S23
10b2o\$9bobo\$10bo\$2o\$2o15\$20b2o\$20bobo\$20bo!

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA

Hi I am new on the forum

That has been known since 1971.
http://www.conwaylife.com/wiki/Lifeline_Volume_4

Period 12 oscillator, the loaf turning I found on accident.

Code: Select all

x = 13, y = 21, rule = B3/S23
10b2o\$9bo2bo\$10bobo\$6b2o3bo\$7bob2o\$9bo\$9bo3\$b2o3b2o\$b2o2bo2bob2o\$5bobo
2b2o\$6bo2\$3bo\$3bo\$2b2obo\$bo3b2o\$obo\$o2bo\$b2o!
Nico Brown

Tropylium
Posts: 406
Joined: May 31st, 2011, 7:12 pm
Location: Finland

Welcome GRider!
Your oscillator also happens to be previously known, since 1989.

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA

A beacon can eat and be rephased by two beehives.

Code: Select all

x = 10, y = 10, rule = B3/S23
b2o\$o2bob2o\$b2o2b2o\$7b2o\$7b2o2\$8bo\$7bobo\$7bobo\$8bo!
This p30 uses that.

Code: Select all

x = 44, y = 44, rule = B3/S23
20b2o\$20b2o2\$20bo\$19bobo\$19bobo\$20bo3\$17b2obob2o\$17bo5bo\$18bo3bo\$19b3o
5\$11b2o\$10bobo\$9bo6b2o\$2o7bo2bo2bo2bob2o11b2o\$2o7bo6b2o2b2o10bobo\$10bo
bo9b2o7bo6b2o\$11b2o9b2o7bo2bo2bo2bob2o\$31bo6b2o2b2o\$23bo8bobo\$22bobo8b
2o\$22bobo\$23bo3\$20b2obob2o\$20bo5bo\$21bo3bo\$22b3o8\$23b2o\$23b2o!
Does anyone know an odd period beehive producer?
Nico Brown

Jackk
Posts: 80
Joined: March 13th, 2012, 3:49 pm

Weird still life shows up...

Code: Select all

x = 18, y = 24, rule = B3/S23
15b2o\$14bo2bo\$15b2o2\$9bo\$9bo\$9bo\$9bo\$3b2o4bo\$2bo2bo3bo\$3b2o4bo\$10bo\$
10bo\$10bo\$10bo2\$5b2o4b2o\$5b2o4b2o5\$2o\$2o!

Mats
Posts: 42
Joined: August 10th, 2010, 7:40 am
Location: Stockholm, Sweden

Some time ago I found this polyomino which turns into the same weird still life...

Code: Select all

x = 5, y = 5, rule = B3/S23
2b3o\$2bo\$3o\$obo\$2b3o!

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA

That's called eater siamese eater.

Generates bookend on bun at time 1735.

Code: Select all

x = 4, y = 7, rule = B3/S23
bo\$3o\$o2bo2\$o\$o2bo\$3o!
Nico Brown

Tropylium
Posts: 406
Joined: May 31st, 2011, 7:12 pm
Location: Finland

Clean R + boat → LWSS mini-conduit:

Code: Select all

x = 10, y = 16, rule = B3/S23
8bo\$7bobo\$2bo4b2o\$3o\$bo8\$4b2o\$4bo\$5b3o\$7bo!
Version with glider and block:

Code: Select all

x = 13, y = 16, rule = B3/S23
10bo\$10bobo\$10b2o2\$2bo\$3o\$bo8\$b2o\$b2o!

Gtetr
Posts: 3
Joined: February 23rd, 2013, 4:05 pm

I was messing around with glider-pentadecathlon collisions, and found this one.
It stabilizes after 603 generations.

Code: Select all

x = 15, y = 17, rule = B3/S23
13bo\$12bo\$12b3o10\$2b6o\$bo6bo\$o8bo\$bo6bo\$2b6o!

Tropylium
Posts: 406
Joined: May 31st, 2011, 7:12 pm
Location: Finland

Butterfly and Octagon 2 can be hassled into each other:

Code: Select all

x = 29, y = 10, rule = B3/S23
27bo\$3bo2bo15bo2bo2bo\$2bobo2bo14bo2bo\$bo2bo15b2ob2ob2o\$o4b2o15bo2bo\$b
2o4bo14bo2bo\$3bo2bo13b2ob2ob2o\$o2bobo16bo2bo\$bo2bo14bo2bo2bo\$20bo!

Gtetr
Posts: 3
Joined: February 23rd, 2013, 4:05 pm

I found a methuselah: lasts for 1600 generations or so, and I didn't find it on the wiki.

Code: Select all

x = 6, y = 4, rule = B3/S23
o3b2o\$bo2bo\$bobobo\$2bo!
Edit: Here's an interesting one, might've been discovered. Beehive eats Herschel in 73 generations.

Code: Select all

x = 9, y = 5, rule = B3/S23
6b2o\$o4bo2bo\$3o3b2o\$obo\$2bo!

qerwtr546
Posts: 2
Joined: March 9th, 2013, 1:28 pm

### Pulsar and Still life

Still life:
x = 6, y = 6, rule = B3/S23
\$bo\$b3o\$4bo\$3b2o!
Pulsar:
x = 12, y = 5, rule = B3/S23
\$3bo4bo\$b2ob4ob2o\$3bo4bo!

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

P48 agar

Code: Select all

x = 245, y = 194, rule = B3/S23
2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b
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5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o
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3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
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3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
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5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b
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5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b
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5b3o5b3o5b3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
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3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
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3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o
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3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
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5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o7\$2b3o5b3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o\$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o
5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b
3o5b3o5b3o5b3o5b3o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

Clean G ---> LWSS uses two blinkers and a block.

Code: Select all

x = 27, y = 35, rule = B3/S23
bo\$2bo\$3o21\$12b2o\$12b2o2\$24b3o8\$18b3o!

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

Clean G ---> H uses 2 blinkers.

Code: Select all

x = 35, y = 28, rule = B3/S23
bo\$2bo\$3o3\$24b2o\$24bo\$22b3o18\$26bo7bo\$26bo7bo\$26bo7bo!

LumpsOfMuck
Posts: 60
Joined: October 11th, 2011, 5:58 pm

I just noticed something in the life cycle of block and glider which could potentially be VERY IMPORTANT. (and I mean that quite literally)

LEt's take block and glider at generation zero
x = 4, y = 3, rule = B3/S23
2o\$obo\$2b2o!

Now, let's look at generation 32 of its evolution.
x = 9, y = 11, rule = B3/S23
5b2o\$5bobo\$7b2o2\$2obob2o\$bobobobo\$bo3b3o\$2b2o2b2o\$3b2obo\$4b3o\$5bo!

Notice anything interesting on the upper right of the pattern? That's right, It's block and glider again, and while it pretty much immediately gets swallowed by debris, the fact is it appears again and has the potential to be used a a spaceship engine. I calculated its velocity if someone were to succeed in making it a spaceship too. It moves seven cells vertically and three cells horizontally, and I am pretty sure there is no known spaceship with that velocity. This simply demands further exploration, because if it can successfully be stablized it could blow gemini out of the water in terms of the smallest oblique spaceship

DivusIulius
Posts: 89
Joined: April 1st, 2009, 11:23 am
Contact:

LumpsOfMuck wrote:I calculated its velocity if someone were to succeed in making it a spaceship too. It moves seven cells vertically and three cells horizontally, and I am pretty sure there is no known spaceship with that velocity. This simply demands further exploration, because if it can successfully be stablized it could blow gemini out of the water in terms of the smallest oblique spaceship
I'm going to get in the front seat.

Sokwe
Moderator
Posts: 1664
Joined: July 9th, 2009, 2:44 pm

LumpsOfMuck wrote:I just noticed something in the life cycle of block and glider...
Unfortunately, I don't think this will get any further than the potential 3c/10 pi ship:

Code: Select all

x = 49, y = 16, rule = B3/S23
37bo\$36bobo\$36bobo\$36bobo3\$28b2o2b3o5b3o2b2o\$27bobo2b2o7b2o2bobo\$26b2o
6bo5bo6b2o\$bo13bo11b2ob3o9b3ob2o\$obo13bo11b3o2bo7bo2b3o\$obo9b6o11bo3b
2o5b2o3bo\$obo13bo13b2o2b2o3b2o2b2o\$15bo14bo2b2obobob2o2bo\$31bo2b2o3b2o
2bo\$32b3o5b3o!
-Matthias Merzenich

Alex3627ca
Posts: 3
Joined: April 6th, 2013, 9:11 am

New user e.e... I tend to mess around with a 16x20 toroidal array of GOL on an ipod app and I accidentally discovered this oscillator. It appears to be two pre-pulsars that mess up eachother's replication:
* is on, . is off.
................
...***.....***..
...*.*.....*.*..
...***.....***..
................
................
................
................
................
................
................
................
................
................
................
...***.....***..
...*.*.....*.*..
...***.....***..
................
................

I've been reading on the wiki about patterns for a while, and at one point I saw a period-72 oscillator (forgot the name) that is similar: it was discovered in a toroidal array and eventually made finite with blocks...

EDIT: I probably should have used Golly's format for the pattern, but I'm currently unable to use my computer which Golly works on due to a relative sleeping in the room containing it.

EDIT 2: Two things about the oscillator I probably should've said before. One, the reaction that produced it appears to have made it at the edge of the grid, as the middle area is never used to my noticing. Second, the oscillator is either period 20 or 21 (I'm not entirely sure).

EDIT 3 (About 8-10 hours after edits 1 and 2): If I remember the behavior of this thing correctly, I believe that the side parts of it could probably be eaten with something and that's about it in terms of stabilization. I might look into it later, but it's late in my time zone.
Last edited by Alex3627ca on April 6th, 2013, 8:53 pm, edited 1 time in total.

LumpsOfMuck
Posts: 60
Joined: October 11th, 2011, 5:58 pm

This 30x30 soup yields a hat
x = 30, y = 30, rule = B3/S23
2bob2o2b3ob2ob6o2bo2bo\$ob2o4bo2b7obobo2b4obo\$2bobo2bob2obo3bo2b2o3bob
3o\$2o5b6o3b2obobo4bo\$obob3ob3ob3o3bobo4bo\$bobobob2o2b3ob3obob3o2bob2o\$
2o2bo5bob2obo2bo5b2obobo\$ob2ob3obob3ob2obo8b2o\$bobobo3bo3b2o4b2obobobo
\$2bob3o6b5o2bobobo2bo\$o2bo4bo3bob4o4b3obo\$b4obo3b2o2b3o4b2ob2obobo\$3bo
4b4o3b2ob2o2bobo\$3b3obo4bo2b3obobo5b3o\$5bob3o2bo2b7obobo2bo\$2bob4ob3o
6b6o3b3o\$2bobo2bo3b6o3bob2ob3o\$2obob4o4bo2b3o2b3ob2o2bo\$o3b2o3b4o2bob
2o2b5ob3o\$2b5ob2o4b2o2bo6bo2bo\$3obob5obo4b5obo2b4o\$b2o6b5o5b2ob2o2bo\$
2bo4bo2bo3bobo2b2o2bo2b2obo\$ob2obob6obob2o2b2obo3bobo\$b2ob2obob2o4bobo
4bo6bo\$o2b2ob2ob2obo2bob3o3bo2b2obo\$3bo3b3o2bo2b2o3bo2b2o2bo\$b3obo4bo
2b3o8b3obo\$obo3bob8ob5o3bo\$b2ob3ob3obobo3b2o2b3obob2o!

LumpsOfMuck
Posts: 60
Joined: October 11th, 2011, 5:58 pm

THis small soup yields the dead spark coils
x = 30, y = 30, rule = B3/S23
bob3o2b2ob5obo5b2o2bo\$o2bo2b4obo2bobo4b3obob2o\$2o2b6o6bo2b4o2bo3bo\$bob
ob2obo2bob2obob6obobobo\$b6o2bob3ob2o4bob5obo\$ob3ob7obo2b2o4bo2bo\$2bobo
b2o2b2o2b2o2bob2o2bo3bo\$o3bo4b3ob2ob2o2b3o6bo\$bobob6o4b2ob2o4bobobo\$3o
8bob5o2b2o2b2o2b2o\$2o4bobob4o2bob2ob2o5bo\$o2b3o2b2obo6b3obobob4o\$3ob2o
b6o4bob3obob2obo\$3o2b2obob5obo2bo3bo2bobo\$2o2b2o3b3o3bobobob3ob2o2bo\$o
bobob3o3b2o2b3o3bo3b2o\$4b2o6bo3b3o3bo2b2o\$o3bob2ob4ob3o4bo2bob2o\$o3bob
o3bobob3o3b4o2bob2o\$o2b3o2b4o2b5o9b2o\$b4o5b2o4b6ob3o2b2o\$11ob4ob2ob6ob
obo\$4o2bob7o2bob2obo4bo\$obo2b5o5bobob3o2b3o2bo\$3o2bob4o3bob2ob2obo2b3o
\$bob2o2b2o6bo4bobo2b4o\$b5obo3bo5bob7o2b2o\$2bobo3b2ob2obob2o4b2obo\$2o4b
o3b2o2b4ob8o\$2o2b3ob2o5bob2ob2o2bobobo!

I extracted the important components from it, and it turns out it's just a lom interacting with a honeyfarm predessor in a specific way, meaning this could probably be easily replicated with minimal effort. Of note is the fact that a pre-pulsar appears twice before the dead spark coils emerge.
x = 17, y = 12, rule = B3/S23
2\$10b3o\$9bo3bo\$bobo4bo5bo\$bo2bo2bo3bo3bo\$bo2bo2bo2bobo2bo\$3b2o2bo3bo3b
o\$8bo5bo\$9bo3bo\$10b3o!

LumpsOfMuck
Posts: 60
Joined: October 11th, 2011, 5:58 pm

Idk what the name of what this yields is, but it is rare
x = 30, y = 30, rule = B3/S23
obo2bo3b2obo2bobob4o3bo2bo\$o2b3o2bobo2b5o2bo3b2ob3o\$b2obo3bob2obo4b2o
2b6o\$2o2b7o2b3obobo4bo\$3b4o2b4o2bobo2b2o2b4o\$bobob2ob2obobo5bo3b4ob2o\$
bo4b2ob2obobo2bob2o2bob3o\$obo4bo2bob3o3b2obo2b6o\$o2bo3b4o3b2obob5ob2o
2bo\$7ob2o3b2o2b2ob2o2bob2o\$4ob3o2bobo2bob3o2b2obob2o\$bo4bo2b2o3bo6bo3b
3o\$5b2o2b2o2b7o4b3o2bo\$2o4bo3b3o4bo4b5obo\$4b4o2b3obob3o2bobobobo\$obo2b
2o2bobobo3b2ob2obob5o\$ob4ob5obob4o2b3o2bo\$bo5b4o2b3obo2b2ob2ob3o\$b2o2b
ob3o2bo5b3o4bo3bo\$b3obob2o3b3o2bo2b2o2bo2b3o\$2b5o2b2obo5b6obob3o\$o6b4o
2b2obob3ob3ob2obo\$4obob3ob3ob3o7b2o\$obob3o2bo4bo2bob3obo3b2o\$b3o3bobo
2b2o5bob3o3bo\$b5obobo3bob4ob2ob3o\$2b4o2b2o2b8ob2obo2b2o\$obobo3bo4b3o4b
2o3bo3bo\$2o5bo2bobob2o2bo4bo2bobo\$2b2o4bob3ob2o3bo2bob2ob2o!

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA