Sorry, but it is not a puffer. A puffer must go infinitely and leave infinite trail.glider_rider wrote: Almost 4c/11.Each is off by two cells, one creates a beehive. 4c/11 puffer maybe?Code: Select all
x = 31, y = 4, rule = B3/S23 b3o3b3o10b3o4b3o$o3bobo3bo8bo3bo2bo3bo$2ob2ob2ob2o8b2ob2o2b2ob2o$o9bo 8bo10bo!
Thread For Your Accidental Discoveries
Re: Thread For Your Accidental Discoveries
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.
 LumpsOfMuck
 Posts: 60
 Joined: October 11th, 2011, 5:58 pm
Re: Thread For Your Accidental Discoveries
I have to say that is cool, and while it is not a puffer as one user mentioned, it definately deserves to be investigated further. Because as you said, it is only a couple cells off and these cells are behind the head so it should be possible to have the pattern interact with another object and not completely lose its forward motionglider_rider wrote:I think it's called big S with tub.
Almost 4c/11.Each is off by two cells, one creates a beehive. 4c/11 puffer maybe?Code: Select all
x = 31, y = 4, rule = B3/S23 b3o3b3o10b3o4b3o$o3bobo3bo8bo3bo2bo3bo$2ob2ob2ob2o8b2ob2o2b2ob2o$o9bo 8bo10bo!
 LumpsOfMuck
 Posts: 60
 Joined: October 11th, 2011, 5:58 pm
Re: Thread For Your Accidental Discoveries
New Pi Velocities
I know about the 9c/30 and 17c/45 pi reactions, but I have never seen any mention of these
1. Pi advances 10 cells in 24 generations, (5c/12)
2.
Pi advances 13 cells after 31 generations (13c/31)
3.
A less ideal but still potentially useful reaction where the pi advances 13 cells after 36 generations (13c/36). The issue here is the blocks that are formed behind the pi, but it may still be possible to work around them
3A.
A part of the previos pattern where the pi advances 4 cells in 6 generations,(2c/3). That's probably too fast to be of much use, but still worth including just in case.
4.
Pi advances 14 cells in 37 generations (14c/37)
4A.
A subpart of the prior pattern which advances 5 cells in 7 generations (5c/7). Again, probably not useful since it is much faster then c/2, but I still feel like including it just in case
5.
Pi moves 19 cells in 54 generations (19c/54)
I know about the 9c/30 and 17c/45 pi reactions, but I have never seen any mention of these
1. Pi advances 10 cells in 24 generations, (5c/12)
Code: Select all
x = 5, y = 12, rule = B3/S23
2ob2o$b3o$2bo9$b3o!
Pi advances 13 cells after 31 generations (13c/31)
Code: Select all
x = 5, y = 14, rule = B3/S23
2ob2o$o3bo$b3o11$b3o!
A less ideal but still potentially useful reaction where the pi advances 13 cells after 36 generations (13c/36). The issue here is the blocks that are formed behind the pi, but it may still be possible to work around them
Code: Select all
x = 5, y = 16, rule = B3/S23
2ob2o$o3bo$b3o11$2bo$2bo$2bo!
A part of the previos pattern where the pi advances 4 cells in 6 generations,(2c/3). That's probably too fast to be of much use, but still worth including just in case.
Code: Select all
x = 5, y = 6, rule = B3/S23
2ob2o$2ob2o$2bo3$b3o!
Pi advances 14 cells in 37 generations (14c/37)
Code: Select all
x = 5, y = 17, rule = B3/S23
2ob2o$b3o$2bo12$2bo$2bo$2bo!
A subpart of the prior pattern which advances 5 cells in 7 generations (5c/7). Again, probably not useful since it is much faster then c/2, but I still feel like including it just in case
Code: Select all
x = 5, y = 7, rule = B3/S23
2ob2o$o3bo$b3o4$b3o!
Pi moves 19 cells in 54 generations (19c/54)
Code: Select all
x = 5, y = 21, rule = B3/S23
2ob2o$b3o$2bo18$b3o!
Last edited by LumpsOfMuck on April 7th, 2013, 7:19 pm, edited 1 time in total.
 LumpsOfMuck
 Posts: 60
 Joined: October 11th, 2011, 5:58 pm
Re: Thread For Your Accidental Discoveries
A pattern I call "Nuclear Fission", because one glder goes in, and two go out.
Code: Select all
x = 10, y = 21, rule = B3/S23
7b3o11$3o$2bo$bo5$8bo$8bo$8bo!
Re: Thread For Your Accidental Discoveries
On the contrary, it's quite useful — this is exactly the reaction used in the blinker puffer fuse.LumpsOfMuck wrote:3A.
A part of the previos pattern where the pi advances 4 cells in 6 generations,(2c/3). That's probably too fast to be of much use, but still worth including just in case.
Code: Select all
x = 5, y = 22, rule = B3/S23
2ob2o$2ob2o$2bo3$b3o4$b3o4$b3o4$b3o4$b3o!
Seems to be from the same glider + Lspark reaction also used in its synthesis.LumpsOfMuck wrote:30x30 soup yields a hat
Code: Select all
x = 6, y = 7, rule = B3/S23
b2o$b2o$3o2$4b2o$3b2o$5bo!

 Posts: 566
 Joined: May 31st, 2009, 12:08 am
Re: Thread For Your Accidental Discoveries
HWSS reaction:
Blockic HWSS after cleanup:
Code: Select all
x = 22, y = 27, rule = B3/S23
6b2o$6b2o6$20b2o$20b2o2$2o$2o11$7b2o$7b2o$17b3o$17bo$18bo!
Code: Select all
x = 32, y = 42, rule = B3/S23
18b2o$18b2o4$8b2o$8b2o6$22b2o$22b2o2$2b2o$2b2o7$2o$2o3$9b2o13b2o$9b2o
13b2o11$29b3o$29bo$30bo!

 Posts: 484
 Joined: April 9th, 2013, 11:03 pm
Re: Thread For Your Accidental Discoveries
Since we are on the topic of Pi's and hats, I might as well mention this 14c/45 fuse in in which a Pi eats hats and leaves beehives:
I like how the pi dies and is then essentially brought back to life by the debris that destroyed it. The pi's reappearance from it's own ashes was an accidental discovery.
If anyone can find a reaction to turn the beehives back into hats or speed up the pi to 14c/40 (3c/8) that would be great.
Code: Select all
x = 348, y = 5, rule = B3/S23
3bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13b
o13bo13bo13bo13bo13bo13bo13bo7bo$b3o11b3o11b3o11b3o11b3o11b3o11b3o11b
3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b
3o11b3o11b3o11b3o6b2o$o13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13b
o13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo8bo$b3o11b3o11b3o11b
3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o11b
3o11b3o11b3o11b3o11b3o11b3o11b3o11b3o6b2o$3bo13bo13bo13bo13bo13bo13bo
13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo13bo
13bo7bo!
If anyone can find a reaction to turn the beehives back into hats or speed up the pi to 14c/40 (3c/8) that would be great.

 Posts: 3
 Joined: April 6th, 2013, 9:11 am
Re: Thread For Your Accidental Discoveries
Was messing around on the ipod app I talked about on my previous post and found a smallish p2 oscillator. (does not require any array size; it's finite.)
. = dead, * = alive
....**....
...*..*...
...*.**...
.**..*.**.
*.....**.*
*.**.....*
.**.*..**.
...**.*...
...*..*...
....**....
I have a feeling this has been discovered already, but if it is, I've never seen it. Basically I ended up with it by inserting live cells into the evolution of the fleet predecessor that looks like a toosmall *WSS.
. = dead, * = alive
....**....
...*..*...
...*.**...
.**..*.**.
*.....**.*
*.**.....*
.**.*..**.
...**.*...
...*..*...
....**....
I have a feeling this has been discovered already, but if it is, I've never seen it. Basically I ended up with it by inserting live cells into the evolution of the fleet predecessor that looks like a toosmall *WSS.
Re: Thread For Your Accidental Discoveries
I was looking through some old notes and found this fairly nice pitoR converter:
What's odd is that I can't remember ever posting this pattern, or even seeing it (the file creation date indicates that it was found over two years ago). Here is a full Herschel conduit based on the converter:
Did I post this and not remember? If not, I think "Thread for Your Accidental Discoveries" is a very apt place for this.
Code: Select all
x = 40, y = 33, rule = LifeHistory
.D2$D2.D2$2.D2.D2$4.D33.2A$6.2A24.2A5.A$7.A24.A.A.3A$7.A.A24.A.A$8.2A
24.2A8$32.D$32.2D$13.3E15.2D$15.E$13.3E7$12.2A$13.A$10.3A$10.A!
Code: Select all
x = 80, y = 37, rule = LifeHistory
14.D2$13.D2.D2$15.D2.D$2.D$D16.D33.2A$4.D14.2A24.2A5.A$2.D17.A24.A.A.
3A$6.D13.A.A24.A.A$4.D10.2A4.2A24.2A$7.A7.2A$7.3A$10.A$9.2A2$.2A$2.A$
2.A.A40.D$3.2A40.2D9.2D21.D$26.3D15.2D11.2D18.3D$28.D27.2D2.2A15.D.D$
26.3D27.D3.2A15.D3$49.A$3.E44.A.A$3.E.E42.2A$3.3E51.2A$5.E19.2A30.A$
26.A31.A$15.2A6.3A31.2A$15.2A2.2A2.A$19.A.A.A$21.A.2A$21.A$20.2A!
Matthias Merzenich
Re: Thread For Your Accidental Discoveries
Playing around with Bellman and the input file for the snark, I've found this honey farm predecessor to LoM converter, emitting a glider. This is probably of no use.
Code: Select all
x = 9, y = 21, rule = B3/S23
8bo$6b3o$5bo$5b2o3$2b3o$bo3bo$o5bo$bo3bo$2b3o6$o2bobo2bo$4ob4o$4bo$2bo
bo2b2o$2b2o3b2o!
Ivan Fomichev
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
Two oblique fuses:
Code: Select all
x = 346, y = 216, rule = B3/S23
172bo$172bo$172b3o$174bo$154b2o$154b2o11$142bo$142bo$142b3o$144bo$124b
2o$124b2o11$112bo$112bo$112b3o$114bo$94b2o$94b2o11$82bo$82bo$82b3o$84b
o$64b2o$64b2o11$52bo$52bo$52b3o$54bo$34b2o$34b2o11$22bo$22bobo$22b3o$
24bo32$333b2o$333b2o10$296b2o$296b2o$343bobo$343bobo$343b3o7$259b2o$
259b2o10$222b2o$222b2o10$185b2o$185b2o10$148b2o$148b2o10$111b2o$111b2o
10$74b2o$74b2o10$37b2o$37b2o10$2o$2o!
I Like My Heisenburps! (and others)
Re: Thread For Your Accidental Discoveries
I actual had found the same oscillator, and I think using the same app. I added two points to a bakery:Alex3627ca wrote:Was messing around on the ipod app I talked about on my previous post and found a smallish p2 oscillator.
Code: Select all
x = 10, y = 10, rule = B3/S23
4b2o$3bo2bo$4bobo$bo3bob2o$obo2b2o2bo$o2b2o2bobo$b2obo3bo$3bobo$3bo2bo
$4b2o!
https://itunes.apple.com/us/app/lifeex ... 58063?mt=8
Re: Thread For Your Accidental Discoveries
Two gliders shifting a blinker by three diagonally. Maybe a slide or tether gun can be made to continuously push the blinker
Code: Select all
x = 16, y = 16, rule = B3/S23
bo$2bo$3o7$3b2o$3b2o$5b2o$5b2o$13b2o$13bobo$13bo!
Re: Thread For Your Accidental Discoveries
Along the same general lines, with the right relative timing two diametrically opposed gliders can move a block by one cell, a loaf by two cells, or a blinker by four cells diagonally. Your P2 object is a beacon, though it blinks probably better than a blinker... Are there other twogliderpushable objects?M7a7r7k7 wrote:Two gliders shifting a blinker by three diagonally.
Code: Select all
x = 97, y = 18, rule = B3/S23
bo29bo26bo25bo$2bo29bo26bo25bo$3o27b3o24b3o23b3o8$40bo20b2o$39bobo19b
2o24bo$39bo2bo20b2o22bo$40b2o21b2o22bo$7b2o$7b2o5b2o27b2o27b2o20b2o$
14bobo26bobo26bobo19bobo$14bo28bo28bo21bo!
x = 97, y = 18, rule = LifeHistory
.A29.A26.A25.A$2.A29.A26.A25.A$3A27.3A24.3A23.3A8$40.C20.2C$39.C.C19.
2C24.C$39.C2.C20.2C22.C$40.2C21.2C22.C$7.2C$7.2C5.2A27.2A27.2A20.2A$
14.A.A26.A.A26.A.A19.A.A$14.A28.A28.A21.A!
Re: Thread For Your Accidental Discoveries
dvgrn wrote:Are there other twogliderpushable objects?
Code: Select all
x = 56, y = 46, rule = B3/S23
2bo$obo$b2o25$39bo$38bobo$38bo2bo$39b2obo$41bobo$41bo2bo$42b2o10$53b2o
$53bobo$53bo!
Matthias Merzenich

 Posts: 46
 Joined: March 7th, 2012, 5:46 pm
Re: Thread For Your Accidental Discoveries
Though the alternation is hard (or impossible) to do, the reaction can, in fact, be turned into a gliderbased puffer (though this puffer may be too big). Alter the phases of glider streams to alter the output. This is the dirtiest variant (cleanest is a blocklayer).
Code: Select all
x = 128, y = 106, rule = B3/S23
37b6o$36bo5bo$42bo$36bo4bo$38b2o5$33bo$34bo16b3o$32b3o6b2o8bo$39bo4bo
7bo$45bo$39bo5bo$40b6o2$25bo$26bo48b3o$24b3o48bo$76bo4$111b4o$17bo92b
6o$18bo80b3o8b4ob2o$16b3o67b3o10bo14b2o9b2o$85b5o10bo20b4ob2o$26b3o56b
3ob2o30b6o$25b5o39b2o17b2o32b4o$25b3ob2o34b2obo2b2o$28b2o36bo4b2o10b2o
$9bo54bobobobo13b2o33b2o$10bo40bo4b3o5bo2bob4obo7bo3bo30b2o5b2o$8b3o
38b4o2bob2o5bobo2bobo3bo5bo5bo13bo15b2ob2obo2bo$37b2o9b3ob2o3b2o6b2obo
8b2o3bo3bo6b2o4bo4bo4b2o6b2ob4o2bo$37b2o10b2ob2ob2o17bo2b2o4b3o7b2o4bo
3bobo3b2o8bo2b2ob2o$69b2ob2o26b3o20b2o2$69b2ob2o26b3o20b2o$bo35b2o10b
2ob2ob2o17bo2b2o4b3o7b2o4bo3bobo3b2o8bo2b2ob2o$2bo34b2o9b3ob2o3b2o6b2o
bo8b2o3bo3bo6b2o4bo4bo4b2o6b2ob4o2bo$3o46b4o2bob2o5bobo2bobo3bo5bo5bo
13bo15b2ob2obo2bo$51bo4b3o5bo2bob4obo7bo3bo30b2o5b2o$b2o61bobobobo13b
2o33b2o$2b2o24b2o36bo4b2o10b2o$bo23b3ob2o34b2obo2b2o$25b5o39b2o17b2o
32b4o$5b2o19b3o56b3ob2o30b6o$6b2o77b5o10bo20b4ob2o$5bo80b3o10bo14b2o9b
2o$110b4ob2o$9b2o89b2o8b6o$10b2o99b4o$9bo$101b5o$13b2o85bo4bo$14b2o89b
o$13bo86bo3bo$102bo$17b2o$18b2o$17bo88b2o$90b4o10bo4bo$21b2o66b6o15bo$
22b2o65b4ob2o8bo5bo$21bo71b2o10b6o$116b2o$25b2o87b2ob2o$26b2o86b4o$25b
o69bo19b2o$94b2o11b3o5bo$29b2o63bobo9bob2o3bo3bo$30b2o53bobo18bo5bo5bo
$29bo56b2o6bo11b3o3bo5bo$86bo20bo3bob6o$33b2o74bo$34b2o45bobo12b2o$33b
o48b2o8b4ob2o$82bo9b6o9b2o$37b2o54b4o6b4ob2o$38b2o37bobo23b6o$37bo40b
2o24b4o$78bo$41b2o41b4o$42b2o29bobo7b6o$41bo32b2o7b4ob2o$74bo12b2o$45b
2o$46b2o13b2o6bobo$45bo11b4ob2o6b2o$57b6o7bo22b6o$49b2o7b4o19b2o8b2o5b
o$50b2o13bobo12b3o6b2obo5bo$49bo16b3o12b3o9bo3bo$66b3o13bobo10bo$55b2o
26bo11b2o$54bo2bo36b4o$54bobo37b2ob2o$54b3o39b2o$71b4o10b6o$55b4o11b6o
8bo5bo$54b6o10b4ob2o13bo$54b4ob2o13b2o8bo4bo$58b2o26b2o!
 Bullethead
 Posts: 3
 Joined: May 27th, 2013, 4:44 pm
Re: Thread For Your Accidental Discoveries
Howdy All
First post. I just got Life, known next to nothing about it, and am totally ignorant of all the prior discoveries. So while I did "discover" the following, as in it emerged accidentally while I was tinkering around, I'm sure somebody else did it long before. Still, it's pretty cool so I thought I'd mention it.
I was experimenting with Schick Engines to see what sorts effects I could make by adding other spaceships to influence the exhaust stream. After making a bunch of horrifically dirty puffers and rakes, I came up with a twin forward rake that leaves a nice, clean trail of block pairs from the getgo, with no preloaded exhaust needed.
Somehow, the exhaustmolding spaceships set up resonance in the exhaust plume somewhat like in a typical glider gun, but this collapses into 1shot guns that leave 1 block behind. As these 1shot guns coalesce out of the exhaust plume, 1 of the steps looks like the letter J, so I call them JGuns, although they probably already have an official name I don't know. They have to be arranged in pairs as left by the rake here, otherwise they quickly go to nothing. The whole sequence of what happens to the exhaust looks pretty cool as it plays out, so I'm happy.
Thanks for looking.
First post. I just got Life, known next to nothing about it, and am totally ignorant of all the prior discoveries. So while I did "discover" the following, as in it emerged accidentally while I was tinkering around, I'm sure somebody else did it long before. Still, it's pretty cool so I thought I'd mention it.
I was experimenting with Schick Engines to see what sorts effects I could make by adding other spaceships to influence the exhaust stream. After making a bunch of horrifically dirty puffers and rakes, I came up with a twin forward rake that leaves a nice, clean trail of block pairs from the getgo, with no preloaded exhaust needed.
Code: Select all
#CXRLE Pos=0,32
x = 27, y = 21, rule = B3/S23
22b2o$10b6o5b2ob3o$10bo5bo5b5o$10bo12b3o$11bo$bo$o$o3bo$4o9b2o$6b3o5b
2o$6b2ob2o6b3o$6b3o5b2o$4o9b2o$o3bo$o$bo$11bo$10bo12b3o$10bo5bo5b5o$
10b6o5b2ob3o$22b2o!
Thanks for looking.
Bullethead
Nihil iniquius quam aequitatem nimis intendere
Nihil iniquius quam aequitatem nimis intendere
 DivusIulius
 Posts: 89
 Joined: April 1st, 2009, 11:23 am
 Contact:
Re: Thread For Your Accidental Discoveries
Welcome! That's a superb pattern!Bullethead wrote:Howdy All
First post.
 Bullethead
 Posts: 3
 Joined: May 27th, 2013, 4:44 pm
Re: Thread For Your Accidental Discoveries
Thanks on both counts. New guy buys the drinks I suppose, so what'll everybody have?DivusIulius wrote:Welcome! That's a superb pattern!
Do this pattern and/or the "JGuns" have names? Surely I'm not the 1st to ever see it and I'd like to use the generally accepted names.
Continuing to tinker with this basic idea, I came up with a totally clean back rake that leaves nothing behind at all except gliders. It's like opening a zipper except there's no track ahead. Certainly this has a name, too. Anyway, because it leaves no wake, something else can follow along behind, provided it's narrow enough to fit between the glider streams.
Code: Select all
#CXRLE Pos=0,2
x = 36, y = 25, rule = B3/S23
32b3o$31b5o$22b2o6b2ob3o$10b6o5b2ob3o4b2o$10bo5bo5b5o$10bo12b3o$11bo$b
o$o$o3bo$4o9b2o$6b3o5b2o$6b2ob2o6b3o$6b3o5b2o$4o9b2o$o3bo$o$bo$11bo$
10bo12b3o$10bo5bo5b5o$10b6o5b2ob3o4b2o$22b2o6b2ob3o$31b5o$32b3o!
Bullethead
Nihil iniquius quam aequitatem nimis intendere
Nihil iniquius quam aequitatem nimis intendere
Re: Thread For Your Accidental Discoveries
There's no standard name that I know of  I had a quick look at Paul Tooke's and Jason Summers' collections of c/2 rakes and puffers  "ptpuffer" and "jslife/c2extended"  but didn't see that particular dirty p72 bilateral forward rake.Bullethead wrote:Do this pattern and/or the "JGuns" have names? Surely I'm not the 1st to ever see it and I'd like to use the generally accepted names.
Looking again at how many different puffer and rake periods have been constructed (the above collections are worth a look!) I can see how people might have run out of names before this one showed up  there are an awful lot of bilaterally symmetrical puffers of various periods.
My understanding is that if you're building bigger patterns it's generally easier to work with a rake that has just a single output instead of two mirrorimage ones. You could certainly block off one of the two outputs of your p24 rake, but then there are very small and wellknown alternatives in the competition  see for example the p24 backrake in Dean Hickerson's brokenlines pattern (Golly's Patterns/Hashlife/brokenlines.mc). Even that is just called "a p24 rake", I think; only a few early ones like the "space rake" (p20) got more specific names.
 DivusIulius
 Posts: 89
 Joined: April 1st, 2009, 11:23 am
 Contact:
Re: Thread For Your Accidental Discoveries
Just another variation on that pattern (backwards gliders).Bullethead wrote:Totally clean back rake that leaves nothing behind at all except gliders
Code: Select all
#CXRLE Pos=0,0
x = 45, y = 25, rule = B3/S23
32b3o5b2o$31b5o3b2ob3o$22b2o6b2ob3o4b5o$10b6o5b2ob3o4b2o8b3o$10bo5bo5b
5o$10bo12b3o$11bo$bo$o$o3bo$4o9b2o$6b3o5b2o$6b2ob2o6b3o$6b3o5b2o$4o9b
2o$o3bo$o$bo$11bo$10bo12b3o$10bo5bo5b5o$10b6o5b2ob3o4b2o8b3o$22b2o6b2o
b3o4b5o$31b5o3b2ob3o$32b3o5b2o!
 Bullethead
 Posts: 3
 Joined: May 27th, 2013, 4:44 pm
Re: Thread For Your Accidental Discoveries
Well, with Life over 40 years old, it's surprising there's anything new under the sun.
I'm more of a brute force and ignorance guy. Seriously, my main hobby is knapping flint. So don't expect me to contribute much here
I'm more of a brute force and ignorance guy. Seriously, my main hobby is knapping flint. So don't expect me to contribute much here
Bullethead
Nihil iniquius quam aequitatem nimis intendere
Nihil iniquius quam aequitatem nimis intendere
I discovered some reaction whish generating Eater
When I just searching for BlockMoving Reaction to do My new Life Pattern Project, I was unexpectedly discovered Eater generating reaction.
I want only eater, But It seems hard.
So, Can you get only Eater from this reaction?
Code: Select all
x = 43, y = 27, rule = LifeHistory
40.A$38.A3.A$37.A$37.A4.A$10.4A23.5A$9.6A$8.2A.4A$9.2A2$5A$A4.A$A$.A
3.A$3.A2$.2A$.2A4$.6A5.3A$.A5.A3.5A$.A8.2A.3A$2.A4.A3.2A9.2A$4.2A15.
2A.3A$22.5A$23.3A!
So, Can you get only Eater from this reaction?
 Extrementhusiast
 Posts: 1824
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Thread For Your Accidental Discoveries
In response to above, this ain't pretty, but it works:
If the boxed LWSS is removed, a glider can escape to do more things.
Code: Select all
x = 204, y = 48, rule = LifeHistory
40.A$38.A3.A$37.A$37.A4.A$10.4A23.5A$9.6A$8.2A.4A$9.2A124.6A$135.A5.A
$5A130.A53.A$A4.A130.A4.A45.A3.A$A137.2A46.A$.A3.A180.A4.A$3.A182.5A
2$.2A$.2A4$.6A5.3A$.A5.A3.5A$.A8.2A.3A59.2A$2.A4.A3.2A9.2A50.4A$4.2A
15.2A.3A46.2A.2A123.A$22.5A47.2A87.A35.A3.A$23.3A135.A3.A32.A$143.2A
15.A37.A4.A$141.A4.A13.A4.A32.5A$140.A19.5A$140.A5.A$103.A36.6A$101.A
3.A$100.A$100.A4.A$100.5A12.A.A.A.A.A.A.A2$117.A11.A2$117.A4.2A5.A$
121.2A.2A$117.A4.4A3.A$123.2A$117.A11.A2$117.A11.A2$117.A.A.A.A.A.A.A
!
I Like My Heisenburps! (and others)
Re: Thread For Your Accidental Discoveries
Here's a more compact cleanup (3×LWSS+HWSS, take s31 ticks after the eater's formation)
Code: Select all
x = 60, y = 22, rule = LifeHistory
7.2A$7.A.A$A8.A$A.2A3.3A$A.2A10$10.2A$9.4A$8.2A.2A$9.2A12.4A8.2A$23.A
3.A6.4A16.2A$23.A9.2A.2A15.2A.4A$24.A2.A6.2A18.6A$55.4A!