For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Freywa
Posts: 589
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

Code: Select all

110000
000100
001000
000011

A block grandfather.
1,000 POST!!!
Why would you want to make the thousandth item on this thread? It is a block grandfather, yes, but it looks a tad useless.
Princess of Science, Parcly Taxel

gmc_nxtman
Posts: 1147
Joined: May 26th, 2015, 7:20 pm

Small, 8x8 soup that generates a LWSS and nothing else:

Code: Select all

x = 8, y = 8, rule = Life
bo$2b2obo$obo2bobo$2bo2bobo$bo3b3o$6b2o$obo3bo$8o!  Kiran Posts: 284 Joined: March 4th, 2015, 6:48 pm ### Re: Thread For Your Accidental Discoveries Yeah, when I think of "explosive" I think of a large frame exploding at c or c/2 filling the plane with random static. Some rules (such as 237/34/3) exhibit a "soup size effect" where chaos stabilizes quickly on an edge but smolders indefinitely in ash. Highlife is unusual in that it has one explosive mechanism (which requires vacuum) and ash dies out. Is it possible that on a large enough scale highlife patterns expand steadily in all directions at C/6 filling the plane with crisscrossed trails of stabilized ash and firing gliders and occasional *WSSs forward, ahead of the main wave? Could collisions of those *WSSs with gliders create constellations which may even yield new explosions when hit by enough gliders? Like the fate of sparse-life, the fate of highlife could be beyond what we can practically compute. Kiran Linsuain mniemiec Posts: 1055 Joined: June 1st, 2013, 12:00 am ### Re: Thread For Your Accidental Discoveries Gpennder_____409 wrote:What about ... A block grandfather. I am sure this has been known for at least 40 years. Freywa wrote:Why would you want to make the thousandth item on this thread? It is a block grandfather, yes, but it looks a tad useless. Some people are impressed by superficial details, like "first post", "thousandth post", "millionth visitor to this web site", etc. Noting a detail like this in passing is fine, but posting something trivial, just to hit the magic number, is spurious. gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries Kiran wrote: Yeah, when I think of "explosive" I think of a large frame exploding at c or c/2 filling the plane with random static. Some rules (such as 237/34/3) exhibit a "soup size effect" where chaos stabilizes quickly on an edge but smolders indefinitely in ash. Highlife is unusual in that it has one explosive mechanism (which requires vacuum) and ash dies out. Is it possible that on a large enough scale highlife patterns expand steadily in all directions at C/6 filling the plane with crisscrossed trails of stabilized ash and firing gliders and occasional *WSSs forward, ahead of the main wave? Could collisions of those *WSSs with gliders create constellations which may even yield new explosions when hit by enough gliders? Like the fate of sparse-life, the fate of highlife could be beyond what we can practically compute. Recently, I posted another rule called SimplifiedSeeds which is a bit hard to classify; It's really quite explosive, but it relies on a "mechanism": frequent replicators. I think this rule has some parallels with highlife as highlife isn't the typical kind of explosive you'd think of. Puffers in HighLife have been known to occur from interactions between bombers. The Link to this rule is here: viewtopic.php?f=11&t=803&start=25 Generally I'm not good with these kinds of things, but here is my hypothesis: Any large, random initial starting configuration in HighLife will emit one or more replicator(s). The replicators will always form aperiodic "crystals"; this configuration has happened in other rules, (ex: large soups in 12578/368) and my hypothesis is that any configuration involving a replicator and (a) still life(s) will eventually stabilize into a growing spaceship from replicators and a blinker. On an unrelated note, here is a question about oscillators: Has the existence of a period 2 phoenix, where no cells ever orthogonally come into contact, been proven impossible? Last edited by gmc_nxtman on June 16th, 2015, 1:41 pm, edited 1 time in total. Kiran Posts: 284 Joined: March 4th, 2015, 6:48 pm ### Re: Thread For Your Accidental Discoveries Please define "come into contact." Do you mean polyomeno, king-wise or cluster? Last edited by Kiran on June 16th, 2015, 3:39 pm, edited 1 time in total. Kiran Linsuain gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries Polyomino. Also, I am aware of several agars that exhibit this property; I am looking for proof of the existence (or non-existence) of a finite example. Code: Select all x = 27, y = 27, rule = B3/S23 8bobo2$8bobobobo2$6bobo3bobobobo2$6bobobobo3bobobobo2$4bobo3bobobobo3b obobobo2$4bobobobo3bobobobo3bobo2$2bobo3bobobobo3bobobobo2$2bobobobo3b
obobobo3bobo2$obo3bobobobo3bobobobo2$obobobo3bobobobo3bobo2$4bobobobo 3bobobobo2$8bobobobo3bobo2$12bobobobo2$16bobo!


Kiran
Posts: 284
Joined: March 4th, 2015, 6:48 pm

Consider the top row:
If the pattern is not to waste away at light-speed, at some iterations it must either grow into the row above in which case it must have a three cells in a row in the top row (a polyemeno), or must remain in that top row.
Since all top row cells must die new cells must be born on that top row.
If cell a of the top row is to be born and no dominoes are to exist it must have 3 neighbors as shown:
b a c
0 d 0
Now cell d must have 4 neighbors.
b a c
0 d 0
e 0 f
Necessary to avoid polyemenos and b or c surviving:
0 b a c 0
0 0 d 0 0
0 e 0 f 0
In generation 1 a would be alive and so would be the cells below b and c but not b, c or d (or any cells in the line above a).
Therefore in generation 1 a would be alive and have two neighbors and thus survive to generation 2.
Therefore the pattern is not a phoenix.
Kiran Linsuain

gmc_nxtman
Posts: 1147
Joined: May 26th, 2015, 7:20 pm

Kiran wrote:Consider the top row:
If the pattern is not to waste away at light-speed, at some iterations it must either grow into the row above in which case it must have a three cells in a row in the top row (a polyemeno), or must remain in that top row.
Since all top row cells must die new cells must be born on that top row.
If cell a of the top row is to be born and no dominoes are to exist it must have 3 neighbors as shown:
b a c
0 d 0
Now cell d must have 4 neighbors.
b a c
0 d 0
e 0 f
Necessary to avoid polyemenos and b or c surviving:
0 b a c 0
0 0 d 0 0
0 e 0 f 0
In generation 1 a would be alive and so would be the cells below b and c but not b, c or d (or any cells in the line above a).
Therefore in generation 1 a would be alive and have two neighbors and thus survive to generation 2.
Therefore the pattern is not a phoenix.
Thanks, that's actually very interesting!

Glider + Piece of Junk = Still life resembling two paperclips + junk:

Code: Select all

x = 20, y = 20, rule = B3/S23
bo8bo$b2o6b3o$obo5bob2o$8b2ob2o$9b4o$8bo3bo$8b3o2bo$13b2o$12bobo$11b2o bo$12bo2bo2$13bobo$16bo$14bo2bo$14bobobo$14bo3b2o$17b2o$14bob2o$15b2o!

Last edited by gmc_nxtman on July 3rd, 2015, 3:53 pm, edited 2 times in total.

towerator
Posts: 328
Joined: September 2nd, 2013, 3:03 pm

When a line meets blocks spaced of 10 in a torus, things can get... wicked.

Code: Select all

x = 69, y = 60, rule = B3/S23:T0,60
34bo$34bo$34bo$34bo$34bo32b2o$2o32bo32b2o$2o32bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo32b2o$2o32bo32b2o$2o32bo$34bo$34bo$34bo$34bo$34bo$
34bo$34bo$34bo32b2o$2o32bo32b2o$2o32bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo32b2o$2o32bo32b2o$2o32bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo$
34bo32b2o$2o32bo32b2o$2o32bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo$34bo
32b2o$2o32bo32b2o$2o32bo$34bo$34bo$34bo!  *SLAP* Ouch! whas the joke that bad? Anyway, it's kind of neat to see a p12 wick appear. Last edited by towerator on June 17th, 2015, 1:19 pm, edited 2 times in total. This is game of life, this is game of life! Loafin' ships eaten with a knife! gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries Code: Select all x = 13, y = 8, rule = B3/S23 3bo$b2obo$4bo$o3bob2o$7bo$bo4b2o$2bo8b2o$3b3o5b2o!

Interesting 19 bitter related to the scorpion.
Last edited by gmc_nxtman on July 3rd, 2015, 3:51 pm, edited 1 time in total.

A for awesome
Posts: 1903
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

A fully symmetrical variant of the p28 pre-pulsar shuttle:

Code: Select all

x = 22, y = 55, rule = B3/S23
8b2o2b2o$9bo2bo$8bo4bo$8b6o$6b2o6b2o$2b2obobob4obobob2o$3bobo3bo2bo3bo
bo$2bo2bo10bo2bo$2b2o2b2o6b2o2b2o2$6b2o6b2o$5bo10bo$6bo8bo$7bo6bo$3b2o 3b2o2b2o3b2o$3bo2bobob2obobo2bo$2obob2obo4bob2obob2o$bobo2bo2bo2bo2bo
2bobo$bob2o3bo4bo3b2obo$2obo14bob2o$3bo14bo$3bobo10bobo$4b2o10b2o$12bo
$10bobo$12bo4$12bo$10bobo$12bo$4b2o10b2o$3bobo10bobo$3bo14bo$2obo14bob 2o$bob2o3bo4bo3b2obo$bobo2bo2bo2bo2bo2bobo$2obob2obo4bob2obob2o$3bo2bo bob2obobo2bo$3b2o3b2o2b2o3b2o$7bo6bo$6bo8bo$5bo10bo$6b2o6b2o2$2b2o2b2o 6b2o2b2o$2bo2bo10bo2bo$3bobo3bo2bo3bobo$2b2obobob4obobob2o$6b2o6b2o$8b
6o$8bo4bo$9bo2bo$8b2o2b2o!  P.S. Does anyone know of a p32 or p64 sparker that could complete this: Code: Select all x = 19, y = 25, rule = B3/S23 10b2o$10bo$2o2b2ob2obo$o2bobobobo$bobo3bo$2ob2o2b2o9bo2$15b3o$14bo3bo$14bo3bo$14bo3bo$15b3o2$15b3o$14bo3bo$14bo3bo$14bo3bo$15b3o2$2ob2o2b2o 9bo$bobo3bo$o2bobobobo$2o2b2ob2obo$10bo$10b2o!

?
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

I discovered a new still life:

Code: Select all

x = 9, y = 9, rule = B3/S23
2b2o$bo2bob2o$b2obobobo$4bo3bo$b3ob3o$o3bo$obobob2o$b2obo2bo$5b2o!

I call it galaxy
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) Sokwe Moderator Posts: 1480 Joined: July 9th, 2009, 2:44 pm ### Re: Thread For Your Accidental Discoveries A for awesome wrote:Does anyone know of a p32 or p64 sparker that could complete this? Yes! Code: Select all x = 33, y = 51, rule = B3/S23 17b2o$17b2o$26bo$24bo$24bo2bo$32bo$22b3o6b2o$22b3o2b2o$22bobo2b2o$23b
2ob3o2$16b3ob2o$9b2o5b2o2bobo$10bo5b2o2b3o$10bob2o6b3o$2o2b2ob2obobo$o
2bobobobo7bo2bo$bobo3bo12bo$2ob2o2b2o9bo$26b2o$15b3o8b2o$14bo3bo$14bo
3bo$14bo3bo$15b3o2$15b3o$14bo3bo$14bo3bo$14bo3bo$15b3o8b2o$26b2o$2ob2o 2b2o9bo$bobo3bo12bo$o2bobobobo7bo2bo$2o2b2ob2obobo$10bob2o6b3o$10bo5b
2o2b3o$9b2o5b2o2bobo$16b3ob2o2$23b2ob3o$22bobo2b2o$22b3o2b2o$22b3o6b2o
$32bo$24bo2bo$24bo$26bo$17b2o$17b2o!
Saka wrote:I discovered a new still life...
Finding new still lifes is generally not considered interesting unless the still life does something useful. Programs like WinLifeSearch or JavaLifeSearch can quickly find many new still lifes with no obvious interesting properties. Most of the new useful still lifes are found with Bellman (Michael Simkin made a modified version for Windows, here, that doesn't rely on an external graphics library). Learning how to properly use Bellman can be tricky. To start with, one should look at this document by Mike Playle. There is also a Bellman topic on the scripts forum.
-Matthias Merzenich

Scorbie
Posts: 1389
Joined: December 7th, 2013, 1:05 am

Sokwe wrote: A for awesome wrote:
Does anyone know of a p32 or p64 sparker that could complete this?
Yes!

Code: Select all

p64 prepulsar shuttle
Wow. Amazing to see the use of the p64. And that is kind of a tight fit! Congrats to you both!
Best wishes to you, Scorbie

Sokwe
Moderator
Posts: 1480
Joined: July 9th, 2009, 2:44 pm

Scorbie wrote:Amazing to see the use of the p64.
I'm glad that it was finally useful for something and not just a novelty. 17 periods are now achievable from pre-pulsar shuttles. Here are examples of each:

Code: Select all

x = 128, y = 626, rule = B3/S23
40b2o18b2o$39bo2bo2b2o8b2o2bo2bo$7b2obo6b2obo19b2o2bobo8bobo2b2o$7bob 2o6bob2o21b2o14b2o$11b2o8b2o19bo16bo$11bo9bo17b2obo5b3o8bob2o$12bo9bo
16bo2bob3obobo5b2obo2bo$11b2o8b2o18b2ob3ob3o5b2ob2o$7b2obo6b2obo$7bob 2o6bob2o$5b2o8b2o$5bo9bo25b2ob3ob3o5b2ob2o$6bo9bo22bo2bob3obobo5b2obo
2bo$5b2o8b2o22b2obo5b3o8bob2o$7b2obo6b2obo21bo16bo$7bob2o6bob2o21b2o 14b2o$40b2o2bobo8bobo2b2o$39bo2bo2b2o8b2o2bo2bo$40b2o18b2o8$53b2o$53bo
$55bo$51b5o$40b2o9bo$39bo2bo2b2o7b4o$7b2obo6bob2o19b2o2bobo7bo2bo$7bob
2o6b2obo21b2o$11b2o2b2o25bo$11bo4bo22b2obo8b3o4bo$12bo2bo23bo2bob2o5bo bo3bobo$11b2o2b2o24b2ob2o5b3o3bobo$7b2obo6bob2o37bo$7bob2o6b2obo$5b2o 14b2o35bo$5bo16bo18b2ob2o5b3o3bobo$6bo14bo17bo2bob2o5bobo3bobo$5b2o14b
2o16b2obo8b3o4bo$7b2obo6bob2o21bo$7bob2o6b2obo21b2o$40b2o2bobo7bo2bo$
39bo2bo2b2o7b4o$40b2o9bo$51b5o$55bo$53bo$53b2o10$49bo3bo$43b2o4bo3bo4b 2o$43bo5bo3bo5bo$40b2obo15bob2o$39bobob2o13b2obobo$39bobo5b3o3b3o5bobo$37b2o2bo5bobo3bobo5bo2b2o$36bo4b2o4b3o3b3o4b2o4bo$36b5o21b5o$40bo21bo$7b2obo6b2obo13b4o27b4o$7bob2o6bob2o13bo2bo27bo2bo$11b2o2b2o$11bo3bo 32b2o3b2o$12bo3bo21b3o8bo3bo8b3o$11b2o2b2o21bobo5bo9bo5bobo$7b2obo6b2o
bo12b3o2b3o5b2o7b2o5b3o2b3o$7bob2o6bob2o$5b2o8b2o4b2o$5bo9bo5bo$6bo9bo
5bo10b3o2b3o5b2o7b2o5b3o2b3o$5b2o8b2o4b2o15bobo5bo9bo5bobo$7b2obo6b2ob
o17b3o8bo3bo8b3o$7bob2o6bob2o27b2o3b2o2$34bo2bo27bo2bo$34b4o27b4o$40bo
21bo$36b5o21b5o$36bo4b2o4b3o3b3o4b2o4bo$37b2o2bo5bobo3bobo5bo2b2o$39bo
bo5b3o3b3o5bobo$39bobob2o13b2obobo$40b2obo15bob2o$43bo5bo3bo5bo$43b2o
4bo3bo4b2o$49bo3bo13$45b2o$7b2obo6b2obo17b2o5b2o8bobo$7bob2o6bob2o18bo
14bo$11b2o2b2o4b2o16bobo13bo2bo$11bo3bo5bo18b2o13bobobo$12bo3bo5bo21b 3o3b3o3bo2bo$11b2o2b2o4b2o21bobo3bobo4b2o$7b2obo6b2obo23b3o3b3o$7bob2o
6bob2o$5b2o8b2o4b2o34b2o$5bo9bo5bo34bo2bo$6bo9bo5bo17b2o12bo2bobo$5b2o
8b2o4b2o16bobo16bo$7b2obo6b2obo18bo14bob2o$7bob2o6bob2o17b2o5b2o8bo$45b2o11$42bo$42b3o$45bo$44b2o2$7b2obo6b2obo35bo$7bob2o6bob2o28b3o3bobo$11b2o2b2o4b2o18b2o6bobo4bo$11bo3bo5bo19b2o6b3o$12bo3bo5bo$11b2o2b2o4b 2o$7b2obo6b2obo18b2o$7bob2o6bob2o18bo9b3o$5b2o14b2o13b2obo9bobo4bo$5bo 15bo14bo2b2o8b3o3bobo$6bo15bo14b2o4bo12bo$5b2o14b2o16b5o$7b2obo6b2obo
18bo4b2o$7bob2o6bob2o19b2o2bo$42bobo$42bobobo2bo$43b2ob4o$45bo$45bobo$46b2o11$7b2obo6b2obo$7bob2o6bob2o$11b2o2b2o4b2o17bo14bo$11bo3bo5bo17bo bo3b3o6bobo$12bo3bo5bo17bo4bobo7bo$11b2o2b2o4b2o22b3o$7b2obo4bo5bo$7bo b2o5bo5bo$11b2o2b2o4b2o$11bo3bo5bo23b3o$12bo3bo5bo17bo4bobo7bo$11b2o2b 2o4b2o16bobo3b3o6bobo$7b2obo6b2obo19bo14bo$7bob2o6bob2o13$53b2o7b2o$52bo2bo5bo2bo$45bo5bobobo5bobobo5bo$44b2o4b3obo7bob3o4b2o$7b2obo6b2obo
22bob2o3b3o11b3o3b2obo$7bob2o6bob2o21b3o2bo21bo2b3o$11b2o8b2o21bobobo
19bobobo$11bo9bo23bobobo17bobobo$12bo9bo23bo2b3o13b3o2bo$11b2o8b2o24b 2obo3b3o3b3o3bob2o$7b2obo6b2obo27b2o4bobo3bobo4b2o$7bob2o6bob2o27bo5b 3o3b3o5bo$11b2o2b2o$11bo3bo$12bo3bo31bo19bo$11b2o2b2o31b2o17b2o$7b2obo
6b2obo26b2obo15bob2o$7bob2o6bob2o25bo2b3o13b3o2bo$45bobobo17bobobo$44b obobo19bobobo$42b3o2bo21bo2b3o$43bob2o3b3o11b3o3b2obo$44b2o4b3obo7bob
3o4b2o$45bo5bobobo5bobobo5bo$52bo2bo5bo2bo$53b2o7b2o9$67b2o7b2o$67bobo 5bobo$62b2ob2o2bo5bo2b2ob2o$63bobo3b2o3b2o3bobo$63bo2bo4bobo4bo2bo$61b 2obobob2obobob2obobob2o$62bobo2b2obo3bob2o2bobo$61bo2bo2bo9bo2bo2bo$
61bobob3obo5bob3obobo$62b2o4bo7bo4b2o$7b2obo6b2obo43b3obo7bob3o$7bob2o 6bob2o24b2o4b2o7b4o17b4o7b2o4b2o$11b2o2b2o28bobo4bo3b2obo25bob2o3bo4bo
bo$11bo3bo25b2o4bo3bo3bobobobo6bo7bo6bobobobo3bo3bo4b2o$12bo3bo24bobo
2bob2o2b4o2bobobo2bob2o7b2obo2bobobo2b4o2b2obo2bobo$11b2o2b2o21bo4b4ob ob2o4bobo2bo21bo2bobo4b2obob4o4bo$7b2obo6b2obo17b5o6bo3b3o2bo4bobo13bo
bo4bo2b3o3bo6b5o$7bob2o6bob2o22bo2b2ob5o3b2o4b3o13b3o4b2o3b5ob2o2bo$
11b2o2b2o4b2o15b2o2bo2bobobo5bob2o4b2o15b2o4b2obo5bobobo2bo2b2o$11bo3b o5bo16bo2bob3o3bo2b2o3b2o4b3o13b3o4b2o3b2o2bo3b3obo2bo$12bo3bo5bo17b2o
b3o2bo4bobobob2obobo3b3o3b3o3bobob2obobobo4bo2b3ob2o$11b2o2b2o4b2o16b 3o7bo3bobo2bobob2o4bobo3bobo4b2obobo2bobo3bo7b3o$7b2obo6b2obo18bo8b2ob
2ob3o11b3o3b3o11b3ob2ob2o8bo$7bob2o6bob2o14b2o3b2o7bo45bo7b2o3b2o$35bo
2bobo3b2obobob2o39b2obobob2o3bobo2bo$37b2o2bo2bob2obobo41bobob2obo2bo 2b2o$40b2o7bobo8b3o19b3o8bobo7b2o$49b2o10bo21bo10b2o2$60b3o19b3o$59bo 3bo17bo3bo$58bo5bo5b2ob2o5bo5bo$58bobobobo6bobo6bobobobo$57b2obobob2o
3bobobobo3b2obobob2o$56bo2b2ob2o2bo2b2o3b2o2bo2b2ob2o2bo$56b2o7b2o11b
2o7b2o11$55b2o3b2o$55bobobobo$42b2o13bobo13b2o$42b2obo10b2ob2o10bob2o$6b2o3b2o4b2obo25bo23bo$6b2o3b2o4bob2o22bo29bo$15b2o4b2o21bob2o21b2obo$
6b2o3b2o2bo5bo24b2o6b3o3b3o6b2o$6bobobobo3bo5bo31bobo3bobo$8bobo4b2o4b
2o31b3o3b3o$7b2obo4bo5bo$11b2o3bo5bo$12bo2b2o4b2o$11bo3bo5bo23b3o21b3o
$11b2o3bo5bo25bo19bo$12bo2b2o4b2o21bo3bo19bo3bo$11bo5b2obo22bobo2bo19b o2bobo$11b2o4bob2o20bo2bobo23bobo2bo$41bo3bo10b2ob2o10bo3bo$41bo15bobo
15bo$42b3o10bobobobo10b3o$55b2o3b2o11$69b2o$46b2o5b2o14bo2bo$42b2obobo 5b2o16b4o$41bobobo21b4o4bo$41bobob5o3b4o9bo4b2ob2o$40b2o8bobo4bo9b3obo
bo2b2o$42bobob3obob3o2bo11bobo2b2o2bo$40b3o2b2obobo2bo23bo$51bo18bo3b 3o$54b2o15bo$63b2o10b2o$63b2o11bo2bo$6b2o3b2o4b2obo55bobobo$6b2o3b2o4b
ob2o56bobobo$21b2o32b3o12b3o6bobo$6b2o3b2o8bo26b2o5bobo12bobo5bobo$6bo bobobo9bo25bo2bo3b3o12b3o3bo2bo$8bobo10b2o26b3o24b3o$7b2obo6b2obo$11b
2o4bob2o28b3o24b3o$12bo2b2o31bo2bo3b3o12b3o3bo2bo$11bo3bo32b2o5bobo12b
obo5bobo$11b2o3bo38b3o12b3o6bobo$12bo2b2o60bobobo$11bo5b2obo55bobobo$
11b2o4bob2o42b2o11bo2bo$63b2o10b2o$54b2o15bo$51bo18bo3b3o$40b3o2b2obob
o2bo23bo$42bobob3obob3o2bo11bobo2b2o2bo$40b2o8bobo4bo9b3obobo2b2o$41bo bob5o3b4o9bo4b2ob2o$41bobobo21b4o4bo$42b2obobo5b2o16b4o$46b2o5b2o14bo
2bo$69b2o8$52bo4bo$50b3o4b3o$49bo10bo$49b2o8b2o2$47bo14bo$47bo14bo$47b
o6b2o6bo$8b2o3b2o2bob2o33b2o$8b2o3b2o2b2obo$21b2o18bo26bo$8b2o3b2o7bo
17bobo3b3o12b3o3bobo$8bobobobo6bo19bo4bobo12bobo4bo$10bobo8b2o23b3o12b
3o$9b2obo6b2o$13b2o5bo$14bo4bo$13bo5b2o25b3o12b3o$13b2o2b2o22bo4bobo 12bobo4bo$14bo3bo21bobo3b3o12b3o3bobo$13bo3bo23bo26bo$13b2o2b2o$54b2o$
47bo6b2o6bo$47bo14bo$47bo14bo2$49b2o8b2o$49bo10bo$50b3o4b3o$52bo4bo11$47bo11bo$47bo11bo$47bo11bo$46b2o11b2o$44bo17bo$43bo4bo9bo4bo$43bo19bo$
7b2obo6b2obo24b3o11b3o$7bob2o6bob2o$5b2o8b2o4b2o$5bo9bo5bo27b3o$6bo9bo
5bo26bobo$5b2o8b2o4b2o26b3o$7b2obo4bo5bo$7bob2o5bo5bo$5b2o4b2o2b2o4b2o
$5bo5bo3bo5bo27b3o$6bo5bo3bo5bo26bobo$5b2o4b2o2b2o4b2o26b3o$7b2obo6b2o
bo$7bob2o6bob2o$45b3o11b3o$43bo19bo$43bo4bo9bo4bo$44bo17bo$46b2o11b2o$47bo11bo$47bo11bo$47bo11bo14$42b2obo13bob2o$42bob2o13b2obo2$43b3o13b3o
$42bo2bo13bo2bo$7bob2o6b2obo21b2o17b2o$7b2obo6bob2o$5b2o8b2o4b2o19b4o
13b4o$6bo8bo5bo20bo2bo13bo2bo$5bo10bo5bo20bo17bo$5b2o8b2o4b2o17b3o19b 3o$7bob2o6b2obo19bo23bo$7b2obo6bob2o$11b2o2b2o4b2o$12bo2bo5bo$11bo4bo
5bo17bo7b3o3b3o7bo$11b2o2b2o4b2o17b3o5bobo3bobo5b3o$7bob2o6b2obo22bo4b
3o3b3o4bo$7b2obo6bob2o21bo2bo13bo2bo$42b4o13b4o2$42b2o17b2o$42bo2bo13b
o2bo$43b3o13b3o2$42bob2o13b2obo$42b2obo13bob2o13$49b2obo13bob2o$49bob 2o13b2obo2$50b3o13b3o$49bo2bo13bo2bo$49b2o17b2o$8b2obo4b2o3b2o$8bob2o
4b2o3b2o26b4o13b4o$6b2o41bo2bo13bo2bo$6bo9b2o3b2o23bo3bo17bo3bo$7bo8bo bobobo23b4o19b4o$6b2o10bobo$8b2obo5b2obo27b2o19b2o$8bob2o9b2o25b2o19b
2o$6b2o4b2o8bo25b2o19b2o$6bo5bo8bo27bo5b3o3b3o5bo$7bo5bo7b2o24b2ob2o3b obo3bobo3b2ob2o$6b2o4b2o8bo11b2o11b2ob2o3b3o3b3o3b2ob2o11b2o$8b2obo9bo 12b2o10bobob2o15b2obobo10b2o$8bob2o9b2o22b2obo21bob2o$45bo2b2o19b2o2bo$46b3o21b3o2$40b3o33b3o$39b2o2bo31bo2b2o$40bob2o31b2obo$37b2obobo10b2o
9b2o10bobob2o$37b2ob2o11b2o9b2o11b2ob2o$37b2ob2o35b2ob2o$39bo39bo$39b
2o37b2o$39b2o37b2o$39b2o37b2o7$71bo17bo$69b3o17b3o$68bo23bo$68bo2b3o
13b3o2bo$39b2o7b2o11b2o4b2obo2bo13bo2bob2o4b2o11b2o7b2o$40bo5bo2b3o6b
2o2bo7b2o17b2o7bo2b2o6b3o2bo5bo$39bo4b4o4bo6bobo5b2o23b2o5bobo6bo4b4o 4bo$7b2obo6b2obo15bo2b2o2bo4b2o2bo6bob2o3bobob4o13b4obobo3b2obo6bo2b2o
4bo2b2o2bo$7bob2o6bob2o13b3o5bob4o2bobob2ob2o3bo3bo3bo2bo13bo2bo3bo3bo 3b2ob2obobo2b4obo5b3o$5b2o4b2o2b2o4b2o10bo4b3obobo2bobo2bo2bobo3b2ob2o
b2o2bo17bo2b2ob2ob2o3bobo2bo2bobo2bobob3o4bo$5bo5bo3bo5bo12b5o4b2ob2ob 2obo6bobobobo2b3o19b3o2bobobobo6bob2ob2ob2o4b5o$6bo5bo3bo5bo13bo2bo6bo
bo5bo3b2o3bo3bo25bo3bo3b2o3bo5bobo6bo2bo$5b2o4b2o2b2o4b2o16bob2obo3b3o 2b2o4bo2b2o2b2o8b3o3b3o8b2o2b2o2bo4b2o2b3o3bob2obo$7b2obo6b2obo16bob3o
bob2obob2o4b4o6b5o5bobo3bobo5b5o6b4o4b2obob2obob3obo$7bob2o6bob2o15bob o3b2obo5bobo2b2o5b2o4bo6b3o3b3o6bo4b2o5b2o2bobo5bob2o3bobo$5b2o4b2o2b
2o4b2o13bo2b2o3bob5o2bo2b4o2bob5o23b5obo2b4o2bo2b5obo3b2o2bo$5bo5bo3bo 5bo13b2o3bo2bobo4bob2o4b3ob2o3bob2o19b2obo3b2ob3o4b2obo4bobo2bo3b2o$6b
o5bo3bo5bo13bobo4bobob3ob2o2bo2bo5b4obo21bob4o5bo2bo2b2ob3obobo4bobo$5b2o4b2o2b2o4b2o12bo2b2o2b2obobob2o3bob3o4b2obo2bo21bo2bob2o4b3obo3b2o bobob2o2b2o2bo$7b2obo6b2obo14b2o5bo2bobo3bo6bo3b2o5b2o19b2o5b2o3bo6bo
3bobo2bo5b2o$7bob2o6bob2o22b2o3b3o7bobo2b6o2bo17bo2b6o2bobo7b3o3b2o$
59b2obo5bobo2bo13bo2bobo5bob2o$48b2obo9bob3obo2b4o13b4o2bob3obo9bob2o$
48bob2o9bo3bobobo21bobobo3bo9b2obo$60b2o6bob2o17b2obo6b2o$70bo2bo13bo
2bo$68bo2b3o13b3o2bo$68b3o19b3o$71bo17bo$70b2o17b2o12$50b2o15b2o$49bo
19bo$52bo13bo$48bo3bo13bo3bo$45b4o3bo13bo3b4o$50bo17bo$7b2obo6b2obo$7b
ob2o6bob2o$5b2o4b2o2b2o4b2o21b2o27b2o$5bo5bo3bo5bo22bo2b2o21b2o2bo$6bo 5bo3bo5bo22b2ob2o19b2ob2o$5b2o4b2o2b2o4b2o25b2o19b2o$7b2obo4bo5bo26b2o 5b3o3b3o5b2o$7bob2o5bo5bo22b2ob2o5bobo3bobo5b2ob2o$11b2o2b2o4b2o21bo2b 2o6b3o3b3o6b2o2bo$11bo3bo5bo22b2o27b2o$12bo3bo5bo$11b2o2b2o4b2o$7b2obo 6b2obo29bo17bo$7bob2o6bob2o24b4o3bo13bo3b4o$48bo3bo13bo3bo$52bo13bo$49bo19bo$50b2o15b2o14$59bo4bo$57b2ob4ob2o$59bo4bo7$2o5b2obo6b2obo23bo
16b3o$bo5bob2o6bob2o23bo16bobo$o10b2o2b2o4b2o20bobo15b3o$2o9bo3bo5bo 22bo$12bo3bo5bo21bo$2o9b2o2b2o4b2o21bo29bo$bo5b2obo4bo5bo22bo16b3o10bo
$o6bob2o5bo5bo20bobo15bobo9bobo$2o3b2o8b2o4b2o21bo16b3o10bo$5bo9bo5bo 22bo29bo$2o4bo9bo5bo51bo$bo3b2o8b2o4b2o51bo$o6b2obo6b2obo52bobo$2o5bob 2o6bob2o53bo$74bo7$54bo4bo$52b2ob4ob2o$54bo4bo! Unfortunately, the p64 pre-pulsar shuttle already needs a p64 to support it. There are also these two interesting pre-pulsar hasslers (p44 by Jason Summers and p55 by David Buckingham): Code: Select all x = 70, y = 78, rule = B3/S23 39b2o3b2o$39b2o3b2o7$3b2o3b2o2b2o3b2o$3b2o3b2o2b2o3b2o2$3b2o3b2o2b2o3b 2o19b3o3b3o$3bobobobo2bobobobo19bobo3bobo$5bobo6bobo21b3o3b3o$4b2obo5b
2obo$8b2o7b2o$9bo8bo$8bo8bo$8b2o7b2o17b3o7b3o$9bo8bo11b2o2b7o3b7o2b2o$
8bo8bo12bo3b2obob2o3b2obob2o3bo$8b2o7b2o13b2ob2ob2ob3ob2ob2ob2o$28b4ob
o17bob4o$28bo2bob4o3bo3bo3b4obo2bo$32bo2bo13bo2bo$33bo8bo8bo$34bobo4bo
bo4bobo$37b2o3bo3b2o$34bo2b2o7b2o2bo$29b2o2bobobo9bobobo2b2o$29bo2bobo
b3o7b3obobo2bo$31b2o2b2o2bo5bo2b2o2b2o$33b2o5b2ob2o5b2o$33bo6b2ob2o6bo$31bobo17bobo$31b2o19b2o16$35bo25bo$34bobo23bobo$35bo25bo$40bo15bo$33b
5o2b3o11b3o2b5o$32bo4bo5bo9bo5bo4bo$2bob2o6bob2o15bo2bo7b2o9b2o7bo2bo$2b2obo6b2obo12bo2bob2o27b2obo2bo$2o8b2o15bobobo5bo21bo5bobobo$bo9bo16b o2bo4bobo19bobo4bo2bo$o9bo20b2o2bo2bo5b3o3b3o5bo2bo2b2o$2o8b2o24b2o6bo bo3bobo6b2o$2bob2o6bob2o28b3o3b3o$2b2obo6b2obo$6b2o8b2o43b2o$7bo9bo18b 2o21bo2bo$6bo9bo14b2o2bo2bo20b3o$6b2o8b2o10bo2bo4bobo25b2o$2bob2o6bob
2o11bobobo5bo21b2obo2bo$2b2obo6b2obo12bo2bob2o25bob2o$31bo2bo25bo$32bo 4bo3b2o11b2o3b2o$33b5o4bo11bo$40bobobo10b3o$35bo3bobob2o12bo$34bobo2bo bo$35bo4b2o!
-Matthias Merzenich

simeks
Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

A glider will of course naturally translate 128 cells diagonally in 512 ticks.
I accidently found that this new H->G makes it possible to translate a glider 128 cells orthogonally in exactly 512 ticks, like this:

Code: Select all

x = 118, y = 64, rule = LifeHistory
107.2A3.2A$107.2A2.A.3A$111.A4.A$107.4A.2A2.A$107.A2.A.A.A.2A$110.A.A .A.A$111.2A.A.A$115.A2$101.2A$102.A7.2A$102.A.A5.2A$103.2A7$113.2A$113.A$114.3A$116.A3$.A$2.A$3A5$54.A$54.3A$57.A$56.2A2$37.A42.A$37.3A
38.3A$40.A36.A$27.A11.2A11.2A23.2A$25.3A24.2A$24.A$24.2A$9.2A$10.A$
10.A.2A71.2A$11.A2.A70.2A$12.2A$27.2A$27.2A35.2A$65.A$62.3A17.A2.A$62.A19.4A$36.A3.2A$35.A.A3.A40.2A$34.A.A3.A12.2A27.2A$30.2A.A.A3.A13. A.A19.2A$30.2A.A2.4A.A13.A19.2A$34.A.A3.A.A12.2A$30.2A.2A2.A2.A.A$31. A.A2.2A3.A$19.2A10.A.A$19.2A11.A!  gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries Code: Select all x = 3, y = 15, rule = B3/S23 obo$obo$3o4$bo$bo$bo4$3o$obo$obo!  6-glider synth of a 52-bitter which is a pseudo-still life. Code: Select all x = 15, y = 15, rule = B3/S23 3b4ob4o$7bo2$o6bo6bo$o5bobo5bo$o5bobo5bo$o3b2o3b2o3bo$bobo7bobo$o3b2o
3b2o3bo$o5bobo5bo$o5bobo5bo$o6bo6bo2$7bo$3b4ob4o!  I'm guessing that those "dented rows of bits" can be constructed with 3-4 gliders; at worst case would result in a 24G synth of a 76-bitter. There may also be a way to construct two at once with 4 gliders; that would make a 16G synth of a 76-bitter possible. By the way, would somebody terribly mind giving me the code for the synth of small lake? At http://codercontest.com/mniemiec/lifesrch.htm is outdated and says it's 10G. 88-bitter Code: Select all x = 21, y = 21, rule = B3/S23 8bo3bo$8bo3bo$7b2o3b2o$9bobo$8b2ob2o$8b2ob2o$10bo$2bo15bo$3ob2o9b2ob3o$3b3o4bo4b3o$6bo2bobo2bo$3b3o4bo4b3o$3ob2o9b2ob3o$2bo15bo$10bo$8b2ob2o
$8b2ob2o$9bobo$7b2o3b2o$8bo3bo$8bo3bo!  96-bitter from just sparks and a traffic light (probably 14-gliders at least, 26 at most) Code: Select all x = 15, y = 15, rule = B3/S23 4b2o3b2o$4b2o3b2o$2bobo5bobo2$3o3b3o3b3o$2o11b2o$4bo5bo$4bo5bo$4bo5bo$2o11b2o$3o3b3o3b3o2$2bobo5bobo$4b2o3b2o$4b2o3b2o!  A related 88-bitter from 8 blocks + 4 Butterflies (28 gliders at most) Code: Select all x = 19, y = 19, rule = B3/S23 6b2o3b2o$6b2o3b2o4$6b3ob3o$2o3bo2bobo2bo3b2o$2o3bo7bo3b2o$5b2o5b2o2$5b 2o5b2o$2o3bo7bo3b2o$2o3bo2bobo2bo3b2o$6b3ob3o4$6b2o3b2o$6b2o3b2o!

Unusual traffic light catalyst/rephaser:

Code: Select all

x = 44, y = 27, rule = B3/S23
12bo$12bo$11bobo$11bobo$11bobo$12bo3$12bo$12bo$12bo$2b3o15b3o$2o3bo2b
3o3b3o2bo3b2o$2b3o15b3o$12bo$12bo$12bo3$12bo$11bobo$11bobo$11bobo$12bo$12bo26b3o$38bo3b2o$39b3o!

and a non-trivial (Pseudo 4ships + 4beacons + junk) synth of

Code: Select all

x = 23, y = 23, rule = B3/S23
4bobo9bobo$3b2o13b2o$3b3o11b3o$b2o17b2o$3o3b2o7b2o3b3o$2bo3b2o7b2o3bo$
o3b2o11b2o3bo$4b2o11b2o$9b2ob2o$8bobobobo$8b2o3b2o2$8b2o3b2o$8bobobobo
$9b2ob2o$4b2o11b2o$o3b2o11b2o3bo$2bo3b2o7b2o3bo$3o3b2o7b2o3b3o$b2o17b
2o$3b3o11b3o$3b2o13b2o$4bobo9bobo!  which is a 120-bitter. Counting the blocks it is a 152-bitter. Largest strictly natural object my search could come up with. EDIT: Fixed some mistakes on info about the 52-bitter, typos. Last edited by gmc_nxtman on June 24th, 2015, 8:46 pm, edited 1 time in total. mniemiec Posts: 1055 Joined: June 1st, 2013, 12:00 am ### Re: Thread For Your Accidental Discoveries gmc_nxtman wrote:6-glider synth of a 52-bitter which is a pseudo-still life. This one has been known for some time. gmc_nxtman wrote:I'm guessing that those "dented rows of bits" can be constructed with 3-4 gliders; at worst case would result in a 24G synth of a 76-bitter. That's highly optimistic; I would probably be happy with around 8-10 each (e.g. a 3-4 glider spark on each side of a tub or beehive), although I have seen Extrementhusiast make some pretty amazingly-specific shock wave sparks from much less. This is an interesting still-life, but it's not going to be cheap. gmc_nxtman wrote:There may also be a way to construct two at once with 4 gliders; that would make a 16G synth of a 76-bitter possible. It's hard enough to create two still-lifes out of 4 gliders. gmc_nxtman wrote:By the way, would somebody terribly mind giving me the code for the synth of small lake? At http://codercontest.com/mniemiec/lifesrch.htm is outdated and says it's 10G. If you click on the Name: field in the lowest statistic box, it opens the RLE file for the synthesis. This will launch it directly into Golly if you have Golly associated with RLE files (and, unfortunately, if you don't, it will replace the search results instead of opening a separate window/tab). (Direct link: http://codercontest.com/mniemiec/lg/52-1.rle) My pages were uploaded a few months ago; unfortunately, because of the great volume of information that has been discovered in the past three years, I am currently about 6-12 months behind as far as updating the most recent optimal syntheses. Nevertheless, most of the syntheses have not changed in decades. For example, if you look up small lake on the wiki, it shows the 10-glider and 11-glider synthesis file from my old site from the '90s; the new one is identical, and just adds two additional syntheses that don't improve anything. gmc_nxtman wrote:88-bitter Do you know how to generate the weird side sparks? They don't look familiar to me. gmc_nxtman wrote:96-bitter from just sparks and a traffic light (probably 14-gliders at least, 26 at most) Those sparks look highly artificial (i.e. hard to construct with gliders, and even if they are, they will likely be very expensive). 3 gliders per quadrant is very unlikely; even 6 is likely over-optimistic. gmc_nxtman wrote:A related 88-bitter from 8 blocks + 4 Butterflies (28 gliders at most) There are ways of making pairs of blocks at that spacing (and many others) from 3 gliders, which takes 12. Getting four butterflies together with such close proximity would be much more difficult, as they typically form growing and facing out (so you would need something like a big bang to spew out four of them). By the way, the butterflies alone make a pseudo-still-life consisting of four copies of two tied beehives. gmc_nxtman wrote:and a non-trivial (Pseudo 4boats + 4beacons + junk) synth of ... which is a 120-bitter. Counting the blocks it is a 152-bitter. Largest strictly natural object my search could come up with. Actually, the pseudo-still-life is four ships, not four boats, and can be made from 6 gliders. again, the sparks look highly artificial, but if you advance them two generations, they are fleet predecessors with some attached junk (which is likely more easily to synthesize). gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries mniemec wrote:That's highly optimistic Well, I'm not an expert in the "glider" part of glider syntheses and more of the step involving the base reaction from which they're formed. Also, the "dented row of bits" forms this possibly-maybe-easier-to-synthesise shape at 5tick. Code: Select all x = 9, y = 4, rule = B3/S23 4bo$2o2bo2b2o$obobobobo$bo5bo!


mniemiec
Posts: 1055
Joined: June 1st, 2013, 12:00 am

gmc_nxtman wrote:Well, I'm not an expert in the "glider" part of glider syntheses and more of the step involving the base reaction from which they're formed.
The key part of glider synthesis is usually finding a natural predecessor that makes something close to what you want, and can be slightly adjusted to do exactly what you want. This is why we have recently seen an large increase in cheaper glider syntheses of previously-expensive objects, based on random soup results from Catagolue, where such objects occur naturally. Rather than using heavy engineering to try to force Life cells to do one's bidding, one merely nudges existing primitives (e.g. gliders, simple still-lifes, simple methuselahs, etc.) to interact with each other, and let nature take its course.
gmc_nxtman wrote:Also, the "dented row of bits" forms this possibly-maybe-easier-to-synthesise shape at 5tick.
There are two reasons why this particular one won't work. First, it never reaches that stage here; it impacts the small lake earlier. Second, such a line would be the preferred way to create the blinker between boats, as it would otherwise be impossible to inject the blinker between two boats so close together, and it would be very difficult to bring two boats into an existing blinker, as the blinker would be in the other phase, and the boat-injectors would interact with it. (Non-standard sparks might be able to latch a partial boat into such a position, and use the blinker's points to finesse the final tip on the boat, but such a spark would not be cheap).

Something else that is much more promising is to replace the bent line of 9 with a solid line of 9, and suppress births behind it with one or two bits, in several different ways:

Code: Select all

x = 18, y = 17, rule = B3/S23
4b4ob4o$8bo2$bo6bo6bo$bo5bobo5bo$bo5bobo5bo$bo3b2o3b2o3bo$2o2bo7bo2b3o
$bo3b2o3b2o3bo$bo5bobo5bo$bo5bobo5bo$bo6bo6bo3$4b9o2$8bo!
This may actually be feasible. I'll have to look into finding a synthesis.

gmc_nxtman
Posts: 1147
Joined: May 26th, 2015, 7:20 pm

mniemec wrote:Something else that is much more promising is to replace the bent line of 7 with a solid line of 7, and suppress births behind it with one or two bits, in several different ways:

Code: Select all

x = 18, y = 17, rule = B3/S23
4b4ob4o$8bo2$bo6bo6bo$bo5bobo5bo$bo5bobo5bo$bo3b2o3b2o3bo$2o2bo7bo2b3o
$bo3b2o3b2o3bo$bo5bobo5bo$bo5bobo5bo$bo6bo6bo3$4b9o2$8bo!
This may actually be feasible. I'll have to look into finding a synthesis.
Good idea!

I seem to be making a lot of mistakes on this stuff...

Slightly more notable is this p2, from 4 unnamed sparks and 2 pis:

Code: Select all

x = 15, y = 14, rule = B3/S23
b3o2bobo2b3o$o5bobo5bo$obo3b3o3bobo$o13bo7$o13bo$obo3b3o3bobo$o5bobo5b
o$b3o2bobo2b3o! Also, thanks for the small lake syntheses! Last edited by gmc_nxtman on July 3rd, 2015, 3:52 pm, edited 1 time in total. mniemiec Posts: 1055 Joined: June 1st, 2013, 12:00 am ### Re: Thread For Your Accidental Discoveries mniemiec wrote:Something else that is much more promising is to replace the bent line of 9 with a solid line of 9, and suppress births behind it with one or two bits, in several different ways: I found several ways to make one quadrant; unfortunately, the rightmost glider from the southeast always interferes with the adjacent quadrant, so a better way to make a line of 9 is needed: Code: Select all x = 68, y = 28, rule = B3/S23 14bo39bo$13bobo37bobo$13bobo37bobo$11boo3boo33boo3boo$10bo7bo31bo7bo$
11boo3boo33boo3boo$13bobo37bobo$bo11bobo37bobo$bbo11bo39bo$3o$17boo38b oo$13boobboo34boobboo$12bobo32bo4bobo$11bobo32bobobbobo$12bo33bobbobbo$47boo$$3b3o7bo11boo13booboo8bo11boo5bo7boo10bobo12booboo8boo10bobo 4bo7bobo10bo26bobo10bo37boo9boo6b3o29boo7bobo8bo9b3o16bo11bo8b3obb o4bo10bo24boo13bobboo15bo24boo13bobobo7b3o23boo4bo7b3o13bo24boo13bo 12bo24bo14bo!  gmc_nxtman wrote:I seem to be making a lot of mistakes on this stuff... Don't worry about that. We all had to start somewhere, and we have all made quite a few mistakes in our time. Hopefully, we learn from our mistakes. Sadly, there are a few people out there who don't, but most people seem to progress. Some of the transitions from neophyte-to-expert I've just seen here in the last few years has been astounding. gmc_nxtman wrote:Anyways here is another result, from another (actually quite old) search: I think I've seen that predecessor before, after it becomes diagonally symmetrical. This is moot, because there has been a 4-glider synthesis for the bipond for years, and last year, Bob Shemyakin found a 3-glider synthesis (the first new 3-glider object synthesis found in around 2 decades). In fact, his synthesis uses the same symmetrical predecessor: Code: Select all x = 28, y = 14, rule = B3/S23 8b2o7b2o3bobo3bo4b2o4bo17b2o21bo2bo21bo2bo22b2ob2o24bo2bo24bo 2bo25b2ob2oobo2bo!  gmc_nxtman wrote:Slightly more notable is this p2, from 4 unnamed sparks and 2 pis: This is just a spark coil with a different rotor. You can get the corresponding dead spark coil still-life by moving the two rows 1 space closer together (and the corresponding skewed still-life by then moving one of them 2 spaces sideways). I don't recognize the spark, but the next generation of it looks familiar (although I can't remember what makes it). That's not important, as only half of it is used, making a forward-pointing J-shaped spark, and there are many ways to make that from 3 gliders. Thus, all three of these objects can be made from 16 gliders: Code: Select all x = 69, y = 137, rule = B3/S23 16bo17boobo12b3oboobo7bo19bo4bobo10bo17bo5boo8b3o17b3o4bo433bo 25boo3boo32bo25bobbobobbo32b3o23booboboboo30bo30bobo28bobo30bobo 4boo23boo29booboo3bobo54bo3bo5bo55b3o62bo62bo39bo21b3o39bobo18bo 3bo14boo23boo19booboo14bobo44bobo14bo46bobo10b3o45booboboboo12bo 45bobbobobbo11bo47boo3boo49bo4b3o17b3o9boo5bo17bo8bobo4bo19bo7bo 42boo27b3o12bobo27bo28bo1316bo17boobo12b3oboobo7bo19bo4bobo 10bo17bo5boo8b3o17b3o4bo433bo25boo3boo32bo25bobbobobbo32b3o23boobo boboo30bo30bobo28bobo30bobo4boo23boo29booboo3bobo54bo3bo5bo55b3o$$39bo21b3o$39bobo18bo3bo$14boo23boo19booboo$14bobo44bobo$14bo46bobo$10b3o45booboboboo$12bo45bobbobobbo$11bo47boo3boo4$9bo4b3o17b3o$9boo5bo 17bo$8bobo4bo19bo7bo$42boo$27b3o12bobo$27bo$28bo14$16bo$17bo$obo12b3o$
boo$bo7bo19bo4bobo$10bo17bo5boo$8b3o17b3o4bo4$33bo25boo3boo$32bo25bobb obobbo$32b3o23booboboboo$30bo30bobo$28bobo30bobo$4boo23boo29booboo$3bo
bo54bo3bo$5bo55b3o$$41bo21b3o$41bobo18bo3bo$16boo23boo19booboo$16bobo
44bobo$16bo46bobo$12b3o45booboboboo$14bo45bobbobobbo$13bo47boo3boo4$11bo4b3o17b3o$11boo5bo17bo$10bobo4bo19bo7bo$44boo$29b3o12bobo$29bo$30b o!  Saka Posts: 3138 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Thread For Your Accidental Discoveries I was experimenting with covers when I came across an induction coil: Code: Select all x = 4, y = 8, rule = B3/S23 o$3o$3bo$2obo$2obo$3bo$3o$o!


It can, of course be stabilized to form a 50 bit still life:

Code: Select all

x = 9, y = 8, rule = B3/S23
o7bo$3o3b3o$3bobo$2obobob2o$2obobob2o$3bobo$3o3b3o$o7bo!  It can push two blocks by 2 two cells... Code: Select all x = 7, y = 8, rule = B3/S23 o$3o2b2o$3bob2o$2obo$2obo$3bob2o$3o2b2o$o!

Or act as a one time reflector...

Code: Select all

x = 9, y = 12, rule = B3/S23
7bo$6bo$6b3o2$o$3o$3bo$2obo2b2o$2obo2b2o$3bo$3o$o!

And it can be eaten by a block

Code: Select all

x = 8, y = 8, rule = B3/S23
o$3o$3bo$2obo2b2o$2obo2b2o$3bo$3o$o!  And four of them plus a block in the middle form a large 68 bit still life: Code: Select all x = 12, y = 12, rule = B3/S23 2b2ob2ob2o$3bob2obo$o2bo4bo2bo$3ob4ob3o$3bo4bo$2obob2obob2o$2obob2obob 2o$3bo4bo$3ob4ob3o$o2bo4bo2bo$3bob2obo$2b2ob2ob2o!

But I don't know it might be useless
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries mniemec wrote: gmc_nxtman wrote:I seem to be making a lot of mistakes on this stuff... Don't worry about that. We all had to start somewhere... True. Anyways, here is a reaction between a boat and some junk to produce an 11-snake (which probably isn't helpful) Code: Select all x = 18, y = 24, rule = B3/S23 9b2ob2o$8bobob2o$8bo5bo$8bo3b2o$9bo3bo$b2o8b2o$obo8bo$bo10b2o2b2o$3b3o 5bobob3o$3b3o10bo$3bobo9b2o$4bo9b2o$2bo2bo8bo$3b2o4$8bo$8b2o$8b2o$4bob
o2bo$4bo3bo$5bob2o$6bo!  Probably more helpful is this reaction, easier to produce but harder to clean up: Code: Select all x = 37, y = 20, rule = B3/S23 18b2o$17bobo$17b2o3$35b2o$31b2o2b2o$31b2o9$11bo$11bobo$2o9b3o$2o11bo!

I also have this very clean stabilization of a glider-producing switch engine, with no (actually some) debris, and just one backward glider:

Code: Select all

x = 17, y = 15, rule = Life
bobo$o$bo2bo$3b3o10$15b2o$15b2o!  Saka wrote:I was experimenting with covers when I came across an induction coil: Code: Select all x = 4, y = 8, rule = B3/S23 o$3o$3bo$2obo$2obo$3bo$3o$o!

New induction coils aren't necessarily novel, unless they're smaller than previous ones. The smallest 4-cell induction coil is the block, and I could post the following induction coil as "new":

Code: Select all

x = 10, y = 5, rule = Life
2o3b2ob2o$obobobobo$obobo3bo$2o2bo3b2o$4b2o!

But it isn't really useful. No offense though. Just that still lifes/components of still lifes are less notable.

Code: Select all

x = 23, y = 16, rule = Life
16b2o$16bo2bo$17b3o$3bo$2bobo3b2o2b2ob3o$3bobobo2bo2bobo2bo$5bobo2bobo
2bo2bo$4b2ob4ob2o2b2o$2o$bo2b2ob4ob6o$bobobobo2bobo2bo2bo$2bobo3b2o7b 2o$3bo15b2o$3o16bobo$o19bobo\$21bo!

Last edited by gmc_nxtman on July 3rd, 2015, 3:53 pm, edited 4 times in total.