Thread For Your Accidental Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Extrementhusiast
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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » March 25th, 2016, 9:57 pm

Cordership turns glider into bipond:

Code: Select all

x = 65, y = 96, rule = B3/S23
8bo$6bobo$7b2o36$50b2o$50b2o5$38bo$38b2o$37bobo12bo5b2o$48bo2bo6b2o$
40b2obo3bo$39bo3bo4b2o$39bo$38b2ob3o$39b2o$42b2o6$47b2o$47bobo10b3o$
46bo$47bo2bo3bo5bo3bo$50bo2bobo5b4o$48b3o3bo9bo$49b2o$38bo$38bo$37bo$
25bo12b2obo$25b2o11b2ob2o$24bob2o11bobo$25b2o$23b3o$15b2o$13b2obobo$
13b2o4bo8b2o$14bo2b2o9b2o$10b2o$10b3o$2o4b2obo$2o4bo2bo$7b2o$7b2o5$8b
2o$8b2o7b2o$17bobo10b3o$16bo$17bo2bo3bo5bo3bo$20bo2bobo5b4o$18b3o3bo9b
o$19b2o!
I Like My Heisenburps! (and others)

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Kazyan
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Re: Thread For Your Accidental Discoveries

Post by Kazyan » April 6th, 2016, 9:24 pm

Code: Select all

x = 21, y = 123, rule = B3/S23
bo$2bo$3o$6bo11bo$5bobo10bobo$5bobo6bo3b2o$6bo6bobo$13bobo$14bo14$6bo$
5bobo$5bobo6bo$6bo6bobo$13bobo$14bo14$6bo$5bobo$5bobo6bo$6bo6bobo$13bo
bo$14bo14$6bo$5bobo$5bobo6bo$6bo6bobo$13bobo$14bo14$6bo$5bobo$5bobo6bo
$6bo6bobo$13bobo$14bo14$6bo$5bobo$5bobo6bo$6bo6bobo$13bobo$14bo14$6bo$
5bobo$5bobo6bo$6bo6bobo$13bobo$14bo!
EDIT: And a more useful one--reflector that just needs a spark:

Code: Select all

x = 26, y = 22, rule = B3/S23
2bo$obo$b2o7$11bo$9bobo$10b2o2$12b2o$11bo2bo4b2o$11bobo5b2o$12bo2$7b2o
9b3o$8bo9b2obo2b2o$5b3o12b2o2b2o$5bo14b2o!
Tanner Jacobi

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gmc_nxtman
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Re: Thread For Your Accidental Discoveries

Post by gmc_nxtman » April 6th, 2016, 9:43 pm

Wow, that reflector seems like it could improve a lot of things (mainly guns, but other things)

EDIT:

A few periods of reflectors (note the very small p9 and p22 reflectors, which we didn't have before):

Unfortunately, the p22 reflector does not work at p22 :(

Code: Select all

x = 145, y = 27, rule = B3/S23
23bo$6bo14b3o12bo29bo29bo29bo$4bobo13bo13bobo27bobo7b2o18bobo27bobo10b
o$5b2o13b2o13b2o28b2o7bobo18b2o28b2o9bobo$76bo2b2o55bobo$7b2o8b3o17b2o
28b2o6b2obobo16b2o28b2o6b2obobo$6bo2bo6bo3bo15bo2bo5b2ob2ob2o13bo2bo4b
o3bo17bo2bo4b2o20bo2bo5bo2b2obo$6bobo6bo20bobo6b2o4b2o13bobo4b2obobo2b
o14bobo5b2o20bobo6b3o3bo$7bo7bo21bo7b2ob2ob2o14bo6bobo2b3o15bo6b2o21bo
7bo2b4obo$15bo3b2o54bob2o25bo30b2obo3bobo$2b2o13b2o13b2o14b2o12b2o9bo
2bo2bo12b2o9bobo16b2o12bob4o2bo$3bo29bo12bo4bo11bo9b6o14bo9bob2o16bo
12bobo2bobo$3o27b3o12bo6bo7b3o27b3o27b3o11b2obobobob2o$o29bo13bo8bo6bo
14b2o13bo29bo13bo2bob3o2bo$44bo8bo21b2o27b2o30bobo3bo$44bo8bo50b2o29b
2obob2o$19b2o24bo6bo87bo$17b2o3bo23bo4bo83b4obobo$22bo25b2o85bo2b4obo$
22bo114bo5bo$17bo3bo113bob6o$18b3o113bobo3bo$134bo2bo$16b2o117b2o$17bo
$14b3o$14bo!
This (pentadecathlon advanced by a tick by blinkers) seems like one of those things that could be rediscovered a lot. Is it known?

Code: Select all

x = 20, y = 3, rule = B3/S23
7bo4bo$3o2b2ob4ob2o2b3o$7bo4bo!
Removing one of the blinkers makes a transparent reaction:

Code: Select all

x = 15, y = 3, rule = B3/S23
7bo4bo$3o2b2ob4ob2o$7bo4bo!
Last edited by gmc_nxtman on April 6th, 2016, 10:52 pm, edited 2 times in total.

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dvgrn
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » April 6th, 2016, 10:19 pm

Kazyan wrote:EDIT: And a more useful one--reflector that just needs a spark:

Code: Select all

x = 26, y = 22, rule = B3/S23
2bo$obo$b2o7$11bo$9bobo$10b2o2$12b2o$11bo2bo4b2o$11bobo5b2o$12bo2$7b2o
9b3o$8bo9b2obo2b2o$5b3o12b2o2b2o$5bo14b2o!
Good Golly, that's an impressive one. Looks like it can't handle a period-3 spark (EDITed from period-4, except a workable p3 oscillator has been found now (2018)), but anything above that would be good -- and the rest of it is really ridiculously small and simple.

It's a color-preserving reflector, like the Snark and unlike Noam Elkies p5/6/7/8 reflectors. And it even recovers a little faster than a Snark

-- Yes, gun-collection optimization will be one of the big uses. But this "loaflector" reaction can also drop a glider only 4hd away from an passing glider lane.

That's better than any small stable 90-degree reflector can do. I seem to recall the minimum clearance for a semi-Snark is 10hd, and for a regular Snark it's something like 18hd. It even beats the old p8 reflector by a fair margin -- though they're somewhat complementary. The p8 reflector can reflect a glider away from a close parallel lane (5hd away) but can't place a glider closer than 6hd:

Code: Select all

x = 82, y = 73, rule = LifeHistory
79.A$78.A.A$77.A3.A$76.A3.A$75.A3.A$74.A3.A$75.A.A$76.A$72.A$71.A.A$
71.2A$75.2A$75.A.A$70.2A5.A$23.A46.2A5.2A$24.2A$23.2A4$70.3A$70.A$71.
A$44.A$45.A$43.3A$35.A$36.2A$35.2A8$43.2A$42.A2.A4.2A$42.A.A5.2A$43.A
$50.A$38.2A9.ABA$39.A9.AB.A2.2A$36.3A12.2BA.2A$36.A14.2A26$.2A$A.A$2.
A!
I'll edit in something about its usefulness in rephasing a glider stream, when I figure it out. I think that may be the biggest advantage of this mechanism, since it's something that a Snark can't do...!

EDIT: Five ticks faster than a Snark reflection:

Code: Select all

x = 72, y = 41, rule = LifeHistory
25.2A32.2A$25.A.A5.2A24.A.A5.2A$27.A4.A.A26.A4.A.A$23.4A.2A2.A24.4A.
2A2.A$23.A2.A.A.A.2A23.A2.A.A.A.2A$25.BABABA.A26.BABABA.A$26.B2ABA.A
27.B2ABA.A$27.2B.BA29.2B.BA$26.3B31.3B$17.2A6.4B22.2A6.4B$18.A6.B2A3B
21.A6.B2A3B$18.A.AB3.B2A3B21.A.AB3.B2A3B$19.2AB.10B20.2AB.10B$21.13B
21.13B$21.14B20.14B$21.15B19.15B$23.8B2.4B20.8B2.4B$23.6B5.4B19.6B5.B
DBD$3.BC10.A6.9B4.3BC17.9B4.B2D$2.CBCB7.3A5.4B4.2A5.CBCB15.4B4.2A5.D$
3.2C2B5.A7.4B5.A7.2C2B13.4B5.A$4.4B4.2A5.4B7.3A5.4B11.4B7.3A$5.9B4.4B
10.A6.4B9.4B10.A$6.6B5.4B19.4B7.4B$6.8B2.4B21.4B5.4B$4.15B23.4B3.4B$
4.14B25.4B.4B$4.13B27.7B$2.2AB.10B29.5B$.A.AB3.B2A3B30.6B$.A6.B2A3B
29.4B2A3B$2A6.4B30.4BA2BA2B2.2A$9.3B31.3BABA4BABAB$10.2B.BA29.3BAB3.
3AB$9.B2ABA.A26.5B5.2AB$8.BABABA.A26.2A8.BABA3.B$6.A2.A.A.A.2A26.A9.B
A.A.B2A$6.4A.2A2.A24.3A12.A2BABA$10.A4.A.A22.A14.B4A$8.A.A5.2A38.B2AB
$8.2A!
[[ STOP 144 ]]
That's just about as good as it gets, in terms of being able to rephase glider streams. Start with a chain of Snarks, and replace Snarks one by one with these new reflectors until the timing comes out right. (Pairs of Snarks can also be replaced with pairs of domino-spark reflectors to get to a few awkward mod-8 phases more quickly, but that's an optional extra.)

Now all we need is a nice stable version...!

chris_c
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Re: Thread For Your Accidental Discoveries

Post by chris_c » April 7th, 2016, 8:39 am

Kazyan wrote:And a more useful one--reflector that just needs a spark:

Code: Select all

x = 26, y = 22, rule = B3/S23
2bo$obo$b2o7$11bo$9bobo$10b2o2$12b2o$11bo2bo4b2o$11bobo5b2o$12bo2$7b2o
9b3o$8bo9b2obo2b2o$5b3o12b2o2b2o$5bo14b2o!
Woah, nice find! I shudder to think what it might do to the gun collection. Here is a start with a smaller p135:

Code: Select all

x = 67, y = 58, rule = LifeHistory
21.2A11.A$20.B2AB9.A.A$21.3B9.A.A2.2A3.A$20.B.B9.2A.2A2.A2.A.A$20.5B
8.B2.A.A3.A.A12.A$20.6B6.2ABA2.4A.A11.3A$20.8B4.2A.A.A3.A12.A$21.13B
2.A.AB2.A11.2A$19.13B5.A.A2B.A7.5B$18.15B5.A2B.2A6.4B$18.15B4.3B10.5B
$17.17B.B.2B10.6B.B$17.29B3.9B$16.13B2A9B3ABA2B2.11B.B$15.14B2A8BA3BA
B2A2.12B2A$14.2AB3.19B2A4BAB.13B2A$13.A2.A4.18BAB4A15B.B$12.A.2A5.6B
3.B2.2B2.22B$12.A7.6B14.20B$11.2A6.9B14.20B$18.4B4.2A15.19B$17.4B5.A
15.19B$16.4B7.3A12.17B2ABA.2A$15.4B10.A10.2AB.3B.11B2A.2A.A$14.3AB21.
A.AB6.11B$4.A8.3BA22.A8.10B$2.5A5.3BA5.2A15.2A7.10B$.A5.A4.4B5.A25.
11B$.A2.3AB2.7B.BA.A25.11B$2A.A.2B3.7B.B2A25.13B$A2.4A12B24.2B.13B.2B
$.2A2.BA3B2A7B23.21B$3.3AB.2B2A7B21.25B$3.A.B3.10B21.25B$2A.A8.8B19.
27B$2A.2A7.9B18.27B$13.3B2.4B16.29B$11.5B3.4B16.27B$11.2A7.4B15.6B2.
11B2.6B$12.A8.4B13.A3B.B3.8B.B4.B.3BA$9.3A10.4B11.BABA7.B.4B10.ABA$9.
A13.4B9.2B2A11.3B11.2A$24.4B7.4B12.4B11.B$25.4B5.4B12.BA3B$26.4B3.4B
12.BABAB$17.2A2.A5.4B.4B13.A.A2.2B2.B$17.A2.A.A5.7B12.3A2.3AB.B2A$18.
A.A.A6.5B12.A3.2A2.BA2B2A$17.2A.A.2A5.6B12.3A2.2A.AB.B$16.A3.2A.2BA.
3B2A4B13.A.A2.AB$15.A.2AB.2A3B.2BA2BA4B13.A.A$15.A.A.BABA3BA3BABA3B
15.A$16.3AB.2A3B4.BA3B$20.2A.2BA6.5B$14.5A.A.2A11.2A$14.A2.A2.A.A12.A
$19.A2.A13.3A$20.2A16.A!
EDIT: And the above can be made into a p81 by using a p9 reflector instead.

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dvgrn
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » April 7th, 2016, 1:46 pm

dvgrn wrote:Looks like it can't handle a period-4 spark...
Bother, even after the edit I'm still wrong.

A really small p4 (e.g., mold) won't get out of the way far enough, but a fountain can be made to work -- you don't even need a superfountain. Repeat time is 36, since 32 doesn't quite work:

Code: Select all

x = 30, y = 23, rule = B3/S23
obo$b2o$bo6$24b2o$9bobo8bob3obo$10b2o8bo3bobo$10bo8bo2bobob2o$19bo3b2o
3bo$12b2o7bo3b2o2bo$11bo2bo6bob2o2b3o$11bobo3bo2bo5bo$12bo8bob2o2bo$
21bo3b3o$7b2o10bo3b2o$8bo10bo2bobob2o$5b3o12bo3bobo$5bo14bob3obo$24b2o!
Might there be any cheaper, more glider-constructible p4s that could fit in that location?

Here's the previous color-preserving p4N reflector, just for comparison:

Code: Select all

x = 58, y = 35, rule = B3/S23
24bobo$14bobo8b2o$14b2obo7bo$11bo5b3o$9b8o3bo$8bo9b2o3bo$7bob4ob5o4bo
19bo$3b2o2bo4bo3bo6bo17b3o$3bobobob2o3bobobo3bo2bo14bo$5bobo3bob2o7bo
2b3o12b2o$2o2bob2o2b2obo6bob3ob2obo$o11b4ob3o3bo2b2o2bo$b7o7b2o5b3o4b
2o$6bo14b4o2bobo7bobo$3b2o3bo11bo7bo9b2o$3bob3obob2o8b7obo8bo$7bobobo
4bobo9bo$9bobo2b3ob9o10b2o$9bobobo3bo7bo11b2o$10bobobo2bo2b5ob2obo$12b
o2bobobo3bo3b3o$10bo2b2obobob3o3bo2bo$10b3o3bo3bob2o4b2o18b2o$14b2obo
2bo3b2o2b2o17bo2bo2b2o$12b2obobo3b2o2bo2bobo16bobo4bo$11bobo3bobobo2bo
6bo16bo5bob2o$11bobo2bo3b3obo2bo3bo19b2obobo$10b2obob3o2bobo4bo13b2o8b
o2bo2bo$13bo3b2o5b3o2bo10bobo5bo4bo2b2o$13bo2bobobo3bobobo11bo7b5o$14b
ob2ob2o3bobobobo10bo$16bo4b2o3bob2obo6b3o9bo$15bob2o6bo5bo6bo10bobo$
15b2o2bo6b5o19bo$18b2o8bo!
-- So I suppose I shouldn't complain.

The blocker version of this NewColorPreservingLoaflector [@Kazyan, I think this one is going to need a name...] makes a really nice addition to the p8N signal circuitry toolkit. It's about the same size as the figure-eight color-changing reflector, so now it's trivial to put a p8N stream on any lane we want, with any phase mod 8 available just by replacing a few reflectors.

Blockers and figure-eights are probably about equally easy to come up with a slow-salvo seed for, I would guess (haven't really looked yet) so in an emergency these reflectors could even be used in self-constructing circuitry. Golly's HashLife algo would really like the pure power of two... though we'd need some horrible inefficient non-Geminoid way of storing construction data.
dvgrn wrote:Now all we need is a nice stable version...!
I'm sure by this time other folks have had a look at whether Bellman could replace that spark, but it sure doesn't look promising to me. There can't be anything in the spark's location on the previous tick, or you'll get a whole different reaction.

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BlinkerSpawn
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Re: Thread For Your Accidental Discoveries

Post by BlinkerSpawn » April 7th, 2016, 5:15 pm

Nobody had bothered to (uselessly) reduce that monstrosity?

Code: Select all

x = 58, y = 35, rule = B3/S23
24bobo$14bobo8b2o$14b2obo7bo$11bo5b3o$9b8o3bo$8bo9b2o3bo$7bob4ob5o4bo
19bo$3b2o2bo4bo3bo6bo17b3o$3bobobob2o3bobobo3bo2bo14bo$5bobo3bob2o7bo
2b3o12b2o$2o2bob2o2b2obo6bob3ob2obo$o11b4ob3o3bo2b2o2bo$b7o7b2o5b3o4b
2o$6bo14b4o2bobo7bobo$3b2o3bo11bo7bo9b2o$3bo3b2o12b7obo8bo$4bo13bo9bo$
3b2o13b9o10b2o$16b2o7bo11b2o$14bo2bo2b5ob2obo$14b2obobo3bo3b3o$16bobob
3o3bo2bo$16bo3bob2o4b2o18b2o$14b2obo2bo3b2o2b2o17bo2bo2b2o$13bobobo3b
2o2bo2bobo16bobo4bo$13bo3bobobo2bo6bo16bo5bob2o$10b2obo2bo3b3obo2bo3bo
19b2obobo$10b2obob3o2bobo4bo13b2o8bo2bo2bo$13bo3b2o5b3o2bo10bobo5bo4bo
2b2o$13bo2bobobo3bobobo11bo7b5o$14bob2ob2o3bobobobo10bo$16bo4b2o3bob2o
bo6b3o9bo$15bob2o6bo5bo6bo10bobo$15b2o2bo6b5o19bo$18b2o8bo!
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Kazyan
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Re: Thread For Your Accidental Discoveries

Post by Kazyan » April 7th, 2016, 7:36 pm

dvgrn wrote:The blocker version of this NewColorPreservingLoaflector [@Kazyan, I think this one is going to need a name...] makes a really nice addition to the p8N signal circuitry toolkit.
All of the good bread-related terms are taken (or would be ambiguous), so let's call this a "bumper". :)
Tanner Jacobi

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dvgrn
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » April 7th, 2016, 7:52 pm

Kazyan wrote:All of the good bread-related terms are taken (or would be ambiguous), so let's call this a "bumper". :)
I like it! Easy to talk about a "p4/5/6/7/8/9/etc. bumper".

There's still a terminology problem, which is not anybody's fault except maybe mine.

I was all set to include separate entries for "p4 reflector" through "p8 reflector" in the Life Lexicon, because all those wonderful mostly-by-Noam-Elkies inventions are small and useful and definitely worth being able to look up in Golly in a few clicks.

I still want those patterns to be included -- but now "p4/5/6/7/8 reflector" is ambiguous! Am I going to have to rename them to "p4 color-changing reflector" and so forth? How awkward.

Maybe that will do for now, and I'll also put in "p4 color-preserving reflector" and so on, linked to "p4 bumper". Then if a distinct name ever emerges and gets commonly used for the color-changing reflectors, maybe it will find its way into the next update.

I'd suggest "pN preserver" and "pN changer" as nicknames for period-N bumper and non-bumper reflectors, in cases where it's important to pay attention to the glider's output color.

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Scorbie
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Re: Thread For Your Accidental Discoveries

Post by Scorbie » April 8th, 2016, 1:39 am

BlinkerSpawn wrote:Nobody had bothered to (uselessly) reduce that monstrosity?

Code: Select all

x = 58, y = 35, rule = B3/S23
24bobo$14bobo8b2o$14b2obo7bo$11bo5b3o$9b8o3bo$8bo9b2o3bo$7bob4ob5o4bo
19bo$3b2o2bo4bo3bo6bo17b3o$3bobobob2o3bobobo3bo2bo14bo$5bobo3bob2o7bo
2b3o12b2o$2o2bob2o2b2obo6bob3ob2obo$o11b4ob3o3bo2b2o2bo$b7o7b2o5b3o4b
2o$6bo14b4o2bobo7bobo$3b2o3bo11bo7bo9b2o$3bo3b2o12b7obo8bo$4bo13bo9bo$
3b2o13b9o10b2o$16b2o7bo11b2o$14bo2bo2b5ob2obo$14b2obobo3bo3b3o$16bobob
3o3bo2bo$16bo3bob2o4b2o18b2o$14b2obo2bo3b2o2b2o17bo2bo2b2o$13bobobo3b
2o2bo2bobo16bobo4bo$13bo3bobobo2bo6bo16bo5bob2o$10b2obo2bo3b3obo2bo3bo
19b2obobo$10b2obob3o2bobo4bo13b2o8bo2bo2bo$13bo3b2o5b3o2bo10bobo5bo4bo
2b2o$13bo2bobobo3bobobo11bo7b5o$14bob2ob2o3bobobobo10bo$16bo4b2o3bob2o
bo6b3o9bo$15bob2o6bo5bo6bo10bobo$15b2o2bo6b5o19bo$18b2o8bo!
1. I think it is already pretty reduced.
2. No need to. We have the snark. (Same glider output)
Best wishes to you, Scorbie

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Scorbie
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Re: Thread For Your Accidental Discoveries

Post by Scorbie » April 8th, 2016, 1:46 am

Kazyan wrote:

Code: Select all

x = 21, y = 123, rule = B3/S23
bo$2bo$3o$6bo11bo$5bobo10bobo$5bobo6bo3b2o$6bo6bobo$13bobo$14bo14$6bo$
5bobo$5bobo6bo$6bo6bobo$13bobo$14bo14$6bo$5bobo$5bobo6bo$6bo6bobo$13bo
bo$14bo14$6bo$5bobo$5bobo6bo$6bo6bobo$13bobo$14bo14$6bo$5bobo$5bobo6bo
$6bo6bobo$13bobo$14bo14$6bo$5bobo$5bobo6bo$6bo6bobo$13bobo$14bo14$6bo$
5bobo$5bobo6bo$6bo6bobo$13bobo$14bo!
I am not sure if you intended that, but the hive trailes does get restored, but sadly with some junk.

Edit: I think your p2 g4 reciever can make it work one sided.
Edit2: Yeah, it works with the same junk:

Code: Select all

x = 72, y = 13, rule = B3/S23
6bo37bo$6bo17b3o17bo17b3o$6bo37bo3$2o17b2o17b2o17b2o$2o8b2o7b2o8b2o7b
2o8b2o7b2o8b2o$9bo2bo15bo2bo15bo2bo15bo2bo$10b2o17b2o17b2o17b2o2$69b2o
$69bobo$69bo!
Best wishes to you, Scorbie

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gmc_nxtman
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Re: Thread For Your Accidental Discoveries

Post by gmc_nxtman » May 13th, 2016, 11:06 am

Herschel conduit shifts an eater by (2,1):

Code: Select all

x = 36, y = 36, rule = LifeHistory
17.A$17.3A$20.A$19.2A$33.2A$33.A$31.A.A$31.2A7$7.2A$8.A$8.A.A$9.2A7$
9.A$9.A.A20.2A$9.3A20.A$11.A10.2A3.2A4.3A$20.A2.A4.A6.A$20.3A5.A.A$
29.2A$20.2A.A$2.2A16.A.2A$3.A$3A$A!

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Extrementhusiast
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Re: Thread For Your Accidental Discoveries

Post by Extrementhusiast » May 13th, 2016, 5:25 pm

gmc_nxtman wrote:Herschel conduit shifts an eater by (2,1):

Code: Select all

RLE
...implying a two-glider version of that:

Code: Select all

x = 11, y = 13, rule = B3/S23
10bo$8b3o$7bo$7b2o6$2bo$obo2bo$b2o2bobo$5b2o!
I Like My Heisenburps! (and others)

muzik
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Re: Thread For Your Accidental Discoveries

Post by muzik » May 13th, 2016, 8:12 pm

gmc_nxtman wrote:Herschel conduit shifts an eater by (2,1):
If only there was a way to shift everything else in that direction as well... Herschel powered spaceships
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Rhombic
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Re: Thread For Your Accidental Discoveries

Post by Rhombic » June 22nd, 2016, 7:30 am

Reacting LSS with figure 8 gives a 6891-gen process:

Code: Select all

x = 18, y = 6, rule = B3/S23
o2bo11b3o$4bo10b3o$o3bo10b3o$b4o7b3o$12b3o$12b3o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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gmc_nxtman
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Re: Thread For Your Accidental Discoveries

Post by gmc_nxtman » June 22nd, 2016, 3:38 pm

A strange reaction in which an H-to-G releases its glider, that glider collides with another glider, and a b-heptomino is produced in the exact same location. Unfortunately the reaction can't be repeated as the B-heptomino's block cancels the repeating glider.

Code: Select all

x = 100, y = 104, rule = LifeHistory
84.A$84.3A$87.A$86.2A$86.6B$88.5B$86.7B$85.8B$86.6B$85.7B.2B$81.3B2.
8B2A$79.15B2A$79.13B.2B$78.2A13B$78.2AB.10B.2B$79.B2.15B$82.15B$83.
14B$85.12B$85.11B$85.9B$83.11B$83.10B$82.12B$81.14B$80.18B$79.18B2A$
78.19B2A$77.21B$76.18B$75.18B$74.19B$73.19B$72.23B$71.24B$70.4B2.20B$
69.4B2.22B$68.4B.24B$67.29B$66.4B.2BC13B.10B$65.4B.3BCBC4B.7B2.2B4.2A
$64.4B3.2B3C4B2.3B.B4.B4.A$63.4B3.5BC4B4.2B2A3.2A4.3A$62.4B3.10B4.BA
2.A4.A6.A$61.4B3.4B12.3A5.A.A$60.4B3.4B22.2A$59.4B3.4B14.3A$58.4B3.4B
15.A2.A$57.4B3.4B18.2A53$2A$.2A$A!

muzik
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Re: Thread For Your Accidental Discoveries

Post by muzik » June 22nd, 2016, 3:43 pm

gmc_nxtman wrote:A strange reaction in which an H-to-G releases its glider, that glider collides with another glider, and a b-heptomino is produced in the exact same location. Unfortunately the reaction can't be repeated as the B-heptomino's block cancels the repeating glider.
Why not use a reflector to destroy the block with the escaping glider?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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BlinkerSpawn
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Re: Thread For Your Accidental Discoveries

Post by BlinkerSpawn » June 22nd, 2016, 4:41 pm

gmc_nxtman wrote:A strange reaction in which an H-to-G releases its glider, that glider collides with another glider, and a b-heptomino is produced in the exact same location. Unfortunately the reaction can't be repeated as the B-heptomino's block cancels the repeating glider.
I would recommend possibly adding a sparker to eliminate the block but that would make connecting the conduit harder and make it non-Spartan (assuming that bookends aren't ridiculously hard to make).
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Rhombic
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Re: Thread For Your Accidental Discoveries

Post by Rhombic » June 23rd, 2016, 9:55 am

Bipond+snake eats MWSS, no static ash, only a glider (eaten by eater 5 in the example):

Code: Select all

x = 31, y = 22, rule = B3/S23
30bo$28b3o$27bo$26bobo$27bo3$25b2o$25b2o5$19bobo2bo$6bob2o8bo$b2o3b2ob
o8bo5bo$o2bo14b6o$o2bo$b2ob2o$3bo2bo$3bo2bo$4b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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Re: Thread For Your Accidental Discoveries

Post by Gamedziner » June 29th, 2016, 3:04 pm

muzik wrote:
gmc_nxtman wrote:Herschel conduit shifts an eater by (2,1):
If only there was a way to shift everything else in that direction as well... Herschel powered spaceships
Not just any spaceship, though... If you somehow managed to do that, you would have a knightship!


Anyway, accidental (and probably useless and already known) discovery of 2 pair-of-gliders-with-a-beacon reactions:

First, a reaction that destroys the gliders and beacon but forms a new beacon where the original one was:

Code: Select all

8bo$3b2o2bo$4bo2b3o$bo$b2o3$b2o$obo$2bo!
Second, a reaction with the beacon in its other phase, producing two ponds:

Code: Select all

8bo$3b2o2bo$3b2o2b3o$b2o$b2o3$b2o$obo$2bo!
Using the first reaction, I was able to put four Gosper Glider Guns really close together without them destroying each other:

Code: Select all

19b2o$19b2o10$4b2o$4b2o11b2o3b2o$19b3o$18bo3bo$19bobo$20bo5$17b3o$23bobo$2b2o3b2o8bobo4b2o$4b3o9b5o3bo$3bo3bo7b2o3b2o$4bobo8b2o3b2o$5bo$25b2o$18bo6b2o$19b2o6b2o$27b2o4b2o$2b3o16bo10b2o$8bobo23bo9bo$2bobo4b2o6bo2bo21bobo$b5o3bo7b2o5bo5b2o9bobo$2o3b2o15bo3bo3b3o7bo2bo11b2o$2o3b2o19bo5b2obo5bobo11b2o$21bo5bo4bo2bo6bobo$10b2o9b2o9b2obo8bo$3bo6b2o18b3o$4b2o6b2o16b2o$12b2o4b2o$6bo10b2o$19bo9bo$2bo2bo21bobo$2b2o5bo5b2o9bobo$7bo3bo3b3o7bo2bo11b2o$11bo5b2obo5bobo11b2o$6bo5bo4bo2bo6bobo$6b2o9b2obo8bo$15b3o$15b2o!
Last edited by Gamedziner on June 30th, 2016, 2:13 pm, edited 1 time in total.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

muzik
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Re: Thread For Your Accidental Discoveries

Post by muzik » June 29th, 2016, 3:08 pm

Those are beacons.
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Re: Thread For Your Accidental Discoveries

Post by dvgrn » June 29th, 2016, 3:28 pm

Gamedziner wrote:Using the first reaction, I was able to put four Gosper Glider Guns really close together without them destroying each other...
That pattern works just as well if you delete the beacons, though.

Sphenocorona
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Re: Thread For Your Accidental Discoveries

Post by Sphenocorona » June 29th, 2016, 6:32 pm

Unexpected LWSS output from trying to find new helix components by hand:

Code: Select all

x = 22, y = 17, rule = B3/S23
2o$b2o10bo6bo$o6bo4b3o4b3o$6b3o3bob2o2b2obo$6bob2o3b3o2b3o$7b3o3b2o3b
3o$7b3o3b2o4b2o$7b3o2b2o$7b2o4$5b3o$5bo2bo$5bo$5bo$6bobo!
EDIT: Another one... (though it's probably known)

Code: Select all

x = 16, y = 8, rule = B3/S23
13bo$7bo4b3o$6b3o3bob2o$6bob2o3b3o$2o5b3o3b2o$b2o4b3o3b2o$o6b3o2b2o$7b
2o!

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Rhombic
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Re: Thread For Your Accidental Discoveries

Post by Rhombic » June 30th, 2016, 9:51 am

A glider recovers a phi spark, with a block as an eater, yielding a mango/cigar!

Code: Select all

x = 13, y = 9, rule = B3/S23
5bo$6b2o$5b2o3$2o7bo$2o6bo2b2o$8bo2b2o$9bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Re: Thread For Your Accidental Discoveries

Post by Gamedziner » June 30th, 2016, 2:12 pm

muzik wrote:Those are beacons.
Thank you. I will edit my post.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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