For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

GUYTU6J
 Posts: 886
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » September 15th, 2016, 10:09 pm
muzik wrote:Found by extreme boredom: barges can be used to simulate linear alkanes. Assuming the live cells represent hydrogen, and the dead cells inside represent carbon.
Tub: methane (CH4)
Barge: ethane (C2H6)
Long barge: propane (C3H8)
Long long barge: butane (C4H10)
Come to think of it, naming the longness of patterns like these in a similar fashion to hydrocarbons might be interesting.
How about this?
 ship alkane.png (10.78 KiB) Viewed 13921 times
EDIT:I realised the block can resemble CH4
Last edited by
GUYTU6J on September 16th, 2016, 7:00 am, edited 1 time in total.
Sorry but I prefer to contribute to cellular automata anonymously, so I made up a random string for my username.
GUYTU6J

muzik
 Posts: 3772
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » September 16th, 2016, 3:37 am
That also works.
Now what could simulate:
 Isomers such as isobutane, isopentane and neopentane
 Alkenes
 Alkynes
 Benzene, toluene, limonene, other aromatics

Rhombic
 Posts: 1063
 Joined: June 1st, 2013, 5:41 pm
Post
by Rhombic » September 21st, 2016, 1:02 pm
6inarow cordership is destroyed:
Code: Select all
x = 124, y = 128, rule = LifeHistory
82.2C$81.C.C$82.C2$71.2C$70.C2.C$71.C.C$72.C13$60.2C$60.2C8$89.A$88.
3A14.2A$87.A10.A2.A4.A$88.2A.2A6.3A2.A2.A$46.C42.3A.2A5.2A2.A2.A$45.C
.C43.4A9.A2.A$46.2C57.3A6.2A$114.2A3$98.A$97.A.A$85.A11.A.A$29.C54.3A
11.A$28.C.C91.2A$29.2C53.3A35.2A$85.2A.2A$87.A$106.A$105.A.A$105.A.A$
106.A2$84.3A$86.A$24.C37.3A18.3A$23.C.C40.A17.A$23.C2.C39.2A$14.C9.2C
40.A2.A$14.C52.A.A$14.C52.A$66.2A14.A$.2C62.A.A13.A.A$C.C64.2A11.A$.C
62.2A14.A2.A19.A$66.A12.2A.A20.2A$78.3A21.A.A$54.A24.2A.2A$54.A24.A2.
2A$54.A8.A16.3A$61.A.A17.A$5.2C48.3A2.A3.A$4.C.C49.A.5A$5.C56.A$57.2A
9$65.A$64.4A$62.5A.A$61.A6.2A$60.A3.A.3A$54.A6.A.A2.2A$42.A.A7.A.2A$
41.2A.2A6.A.A$42.A.2A6.2A$31.A14.A$30.A.A12.A$29.2A.2A11.A$30.A2.A$
32.3A$32.A.A$33.2A$33.2A3$40.2A$31.A7.A2.A$32.A7.2A$32.2A$31.3A$65.A$
63.2A$32.3A29.2A$30.A4.A12.2A$30.2A3.A11.A2.A$32.4A12.2A7$35.2A$35.2A
7$43.2A$43.2A!
Ran with depth 200 because I couldn't be bothered with a better one. If anyone wants to improve it, go ahead, but it is absolutely useless.

A for awesome
 Posts: 1948
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1

Contact:
Post
by A for awesome » September 25th, 2016, 11:32 am
4x5 predecessor to the switch engine found while trying to enumerate the longestlived patterns in a 4x5 bounding box:
Code: Select all
x = 5, y = 4, rule = B3/S23
ob3o$2obo$2o$o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

drc
 Posts: 1664
 Joined: December 3rd, 2015, 4:11 pm
 Location: creating useless things in OCA
Post
by drc » September 25th, 2016, 1:43 pm
A for awesome wrote:4x5 predecessor to the switch engine found while trying to enumerate the longestlived patterns in a 4x5 bounding box:
Code: Select all
x = 5, y = 4, rule = B3/S23
ob3o$2obo$2o$o!
That means we have this 8cell SE:
Code: Select all
x = 5, y = 5, rule = B3/S23
2b3o3$4o$o!
\100\97\110\105

Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » October 11th, 2016, 9:40 pm
An uncovered cap can reflect two gliders on adjacent lanes, while preserving their relative position and timing:
Code: Select all
x = 9, y = 15, rule = B3/S23
7b2o$6b2o$4o4bo$o2bo$b2o7$7b2o$4o2b2o$o2bo4bo$b2o!
I Like My Heisenburps! (and others)

A for awesome
 Posts: 1948
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1

Contact:
Post
by A for awesome » October 17th, 2016, 5:54 pm
While messing around with trying to find twoengined variants of a puffer posted in a different thread, I found a 3c/6 ship that I think is new:
Code: Select all
x = 72, y = 26, rule = B3/S23
23bo$22bo$22b3o6$27bobo22bo7bo$18bobo3boobobbo4bo17boo5b4o$18bob3o7boo
4boo9bo4bobo7boo$bo12boo3bobbo4bo4bobbob4o6boboo4b3o7bo$oo11b6ob3o5boo
b3o5boobbo6b4oboobob6o$oo10b3o6bo5boobbobbo7bobobo5bo5bo7bobo$5bo5bo5b
4o6bobob3o5boo5b3oboo9boob6o$4b4obboo4bo3bo5b4oboobbob4obbo6bo11boo5b
oo$4bo3bobboo4boo7bo9boo9boo10bo4boo4boo$5bobo4bo4boo16bo8boobo11bob4o
4boo$$5bobo4bo4boo16bo8boobo11bob4o4boo$4bo3bobboo4boo7bo9boo9boo10bo
4boo4boo$4b4obboo4bo3bo5b4oboobbob4obbo6bo11boo5boo$5bo5bo5b4o6bobob3o
5boo5b3oboo9boob6o$12b3o6bo5boobbobbo7bobobo5bo5bo7bobo$13b6ob3o5b
oob3o5boobbo6b4oboobob6o$bo12boo3bobbo4bo4bobbob4o6boboo4b3o7bo$18bob
3o7boo4boo9bo4bobo7boo$18bobo3boobobbo4bo17boo5b4o$27bobo22bo7bo!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

gmc_nxtman
 Posts: 1148
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » November 11th, 2016, 7:14 pm
Reaction that produces a very edgy eater, might be already known (block is for cleanup)
Code: Select all
x = 12, y = 18, rule = LifeHistory
3.A$2.A.A$2.A.A$3.A$A$.A$.2A$2A$A8$10.2A$10.2A!

shouldsee
 Posts: 406
 Joined: April 8th, 2016, 8:29 am
Post
by shouldsee » November 12th, 2016, 8:17 am
EDIT: *Pattern wasn't from B3/S23*
Last edited by
shouldsee on November 12th, 2016, 1:08 pm, edited 1 time in total.

BlinkerSpawn
 Posts: 1938
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » November 12th, 2016, 12:21 pm
shouldsee wrote:Nearly a rake
Code: Select all
x = 8, y = 12, rule = B012346/S2346
3$3b2o2$2bo2bo2$2b3o2$bobo2$b2o!
This should be in the Other Cellular Automata forum.

BlinkerSpawn
 Posts: 1938
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » November 15th, 2016, 12:28 pm
Apologies for the double post but this is
so close and yet so far...
Code: Select all
x = 34, y = 28, rule = B3/S23
22bo$21b2o$21bobo$17b2o$18b2o$17bo7$23b2o$22b2o$24bo$b2o$obo$2bo5$31b
2o$31bobo$31bo$8b2o$7bobo$9bo!

Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » November 15th, 2016, 6:30 pm
BlinkerSpawn wrote:Apologies for the double post but this is
so close and yet so far...
Here's one way to save it and a glider:
Code: Select all
x = 33, y = 26, rule = B3/S23
21bo$20b2o$20bobo$14b2o$15b2o$14bo7$22b2o$21b2o$23bo6$3o$2bo$bo28b2o$
23bo6bobo$22b2o6bo$22bobo!
EDIT: While trying to recreate one 13bit SL forming from a block (or something similar), the potential for making a different 13bit SL from that block appeared:
Code: Select all
x = 23, y = 22, rule = B3/S23
7bo$8bo$6b3o$obo$b2o$bo6$21b2o$21b2o2$4b3o6b2o$6bo5bobo$5bo8bo2$15b2o$
4b2o9bobo$5b2o8bo$4bo!
I Like My Heisenburps! (and others)

drc
 Posts: 1664
 Joined: December 3rd, 2015, 4:11 pm
 Location: creating useless things in OCA
Post
by drc » November 22nd, 2016, 10:45 pm
*shrugs* These has probably been known for some time:
Code: Select all
x = 27, y = 8, rule = LifeHistory
21.D.D$.D.D16.D$D2.D17.D2.D$.D.D19.D.D$.A.A18.A.A$A20.A$.A2.A17.A2.A$
3.3A18.3A!
\100\97\110\105

Rhombic
 Posts: 1063
 Joined: June 1st, 2013, 5:41 pm
Post
by Rhombic » December 12th, 2016, 5:19 pm
Reaction with copperhead and cap on table produces usable c/10 partial?!
Code: Select all
x = 8, y = 24, rule = B3/S23
2bo2bo$2b4o2$2b4o$2bo2bo$3b2o7$b2o2b2o$b2o2b2o$3o2b3o$3o2b3o2$o6bo$o2b
2o2bo$b6o3$3b2o$3b2o!

Hdjensofjfnen
 Posts: 1471
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » December 14th, 2016, 10:17 pm
Tried a lot to stabilize it. Sorry dude.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

fluffykitty
 Posts: 652
 Joined: June 14th, 2014, 5:03 pm
Post
by fluffykitty » December 26th, 2016, 8:56 pm
H>tub:
Code: Select all
x = 14, y = 13, rule = Life
2$4bo$2b3o$2bobo$2bo2$11b2o$11b2o3$5b2o$5b2o!
I like making rules

Hdjensofjfnen
 Posts: 1471
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » December 27th, 2016, 8:29 pm
Probably known?
Code: Select all
x = 8, y = 8, rule = B3/S23
4bo$3bobo$3bo2bo$b2o4bo$o4b2o$bo2bo$2bobo$3bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

BlinkerSpawn
 Posts: 1938
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » December 27th, 2016, 9:20 pm
Hdjensofjfnen wrote:Probably known?
Code: Select all
x = 8, y = 8, rule = B3/S23
4bo$3bobo$3bo2bo$b2o4bo$o4b2o$bo2bo$2bobo$3bo!
4 boats

mniemiec
 Posts: 1091
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » December 27th, 2016, 10:32 pm
Hdjensofjfnen wrote:Probably known? ...
All stilllifes and pseudostilllifes up to 24 bits, all period 2 oscillators and pseudooscillators up to 21 bits, and all period 3 oscillators and pseudooscillators up to 20 bits have been found and/or verified by exhaustive computer searches, so if you find anything new within those size constraints, it is certain to have been found before.

Hdjensofjfnen
 Posts: 1471
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » January 14th, 2017, 5:23 pm
22bitter:
Code: Select all
x = 23, y = 13, rule = B3/S23
8b2o3b2o$8bobobobo$10bobo$9b2ob2o5$5b3o7b3o$7bo7bo$3o3bo9bo3b3o$2bo17b
o$bo19bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

mniemiec
 Posts: 1091
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » January 14th, 2017, 7:52 pm
Hdjensofjfnen wrote:22bitter: ...
This boattosiamesetable mechanism has been known for a long time, although for some reason it was not instantiated for 22.13005. Thanks for posting this.

GUYTU6J
 Posts: 886
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » January 14th, 2017, 9:34 pm
I found this in my file
Code: Select all
x = 57, y = 97, rule = B3/S23
bo$2bo$3o5$5bo5bo$3bobo6bo$4b2o4b3o5$15bo$13bobo$14b2o13$30bo$31bo$29b
3o5$34bo5bo$32bobo6bo$33b2o4b3o4$52b2o$44bo6bobo$42bobo6bobob2o$43b2o
5b2obob2o$48bo3bo$48b4o2$48b4o$48bo3bo$43b2o5b2obob2o$42bobo6bobob2o$
44bo6bobo$52b2o4$33b2o4b3o$32bobo6bo$34bo5bo5$29b3o$31bo$30bo13$14b2o$
13bobo$15bo5$4b2o4b3o$3bobo6bo$5bo5bo5$3o$2bo$bo!
Sorry but I prefer to contribute to cellular automata anonymously, so I made up a random string for my username.
GUYTU6J

Hdjensofjfnen
 Posts: 1471
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » January 16th, 2017, 3:17 pm
So close to 2 HWSS's and yet so far:
Code: Select all
x = 7, y = 8, rule = B3/S23
2ob2o$o3bo$b3o3$3b3o$2bo3bo$2b2ob2o!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

gmc_nxtman
 Posts: 1148
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » January 16th, 2017, 4:37 pm
Hdjensofjfnen wrote:So close to 2 HWSS's and yet so far...
Code: Select all
x = 15, y = 12, rule = B3/S23
bobo2bo$b3obob2o$o6bo5bo$bo5b2o3bobo$13b2o$2o5bo$bo6bo$2obob3o$2bo2bob
o$12b3o$12bobo$12bobo!

Hdjensofjfnen
 Posts: 1471
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » January 16th, 2017, 9:48 pm
gmc_nxtman wrote:
Code: Select all
x = 15, y = 12, rule = B3/S23
bobo2bo$b3obob2o$o6bo5bo$bo5b2o3bobo$13b2o$2o5bo$bo6bo$2obob3o$2bo2bob
o$12b3o$12bobo$12bobo!
Ah, yes, I almost forgot that reaction. It was used in the conduit minigame.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!