For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Freywa
Posts: 712
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

Colliding a brain with a block produces a tub and an R-pentomino that perfectly fit RF28Bc – Herschel conduit made on-site!

Code: Select all

``````x = 34, y = 31, rule = LifeHistory
.A5.2A\$.A7.2A\$.A.2A2.A.2A\$4.A\$.A4.A.2A\$3.3A2.2A\$A6.A10.2C\$A.6A10.2C2\$
A.6A\$A6.A\$3.3A2.2A\$.A4.A.2A\$4.A17.D\$.A.2A2.A.2A9.3D\$.A7.2A3.D6.D\$.A5.
2A4.D.D\$14.D5\$16.2A\$15.A.A\$15.A\$14.2A4.D2.2D\$21.3D6.2A.A\$22.D7.A.2A2\$
23.2A\$23.2A!``````
Princess of Science, Parcly Taxel

RakeGuy1246
Posts: 46
Joined: June 26th, 2020, 6:02 pm

Oscillator in Langton's Ant.

Code: Select all

``````x = 8, y = 8, rule = Langtons-Ant
2\$3.HD\$2.C2.I\$2.G2.E\$3.BF!
``````
Last edited by RakeGuy1246 on July 3rd, 2020, 8:52 pm, edited 1 time in total.

Kazyan
Posts: 989
Joined: February 6th, 2014, 11:02 pm

Weird glider eater:

Code: Select all

``````x = 15, y = 18, rule = B3/S23
obo11bo\$b2o9b3o\$bo9bo\$10bobo\$10bobo\$11bo5\$7b2ob2o\$3b2o3bobo\$3bo2bobobo
bo\$5b2obo2b2o\$6bobo\$6bo2b4o\$7bobo2bo\$8bo!``````
Courtesy of Bellman. Normally, the large still life would destroy itself for any stable-interval larger than 1, but in the particular search I was running, the pre-TL got hung up on some nearby object for long enough for this to get reported. The beehive-with-tail was manually added.

EDIT: The larger still life has a nice symmetrical variant, which would be useful when including it in CatForce searches:

Code: Select all

``````x = 13, y = 18, rule = B3/S23
11bo\$9b3o\$8bo\$7bobo\$7bobo\$3bo4bo\$4b2o\$3b2o3\$4b2ob2o\$5bobo\$2obobobobob
2o\$ob2obobob2obo\$4bobobo\$4bobobo\$5bobo\$6bo!``````
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.

Scorbie
Posts: 1460
Joined: December 7th, 2013, 1:05 am

@Kazyan
A compact tetramer and another one that is less compact but has more clearance.

Code: Select all

``````x = 30, y = 12, rule = B3/S23
5b2ob2o11b2ob2o\$6bobo13bobo\$4bobobobo6b2obobobobob2o\$2b3obobob3o4bob2o
bobob2obo\$bo3bobobo3bo7bobobo\$o2bobobobob2obo6bobobo\$ob2obobobobo2bo2b
ob2obobob2obo\$bo3bobobo3bo3b2obobobobob2o\$2b3obobob3o9bobo\$4bobobobo
10b2ob2o\$6bobo\$5b2ob2o!``````
Best wishes to you, Scorbie

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

This pattern produces 4 pulsars.

Code: Select all

``````x = 41, y = 1, rule = B3/S23
41o!``````

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

mniemiec
Posts: 1156
Joined: June 1st, 2013, 12:00 am

ColorfulGalaxy wrote:
July 16th, 2020, 5:37 am
This pattern produces 4 pulsars. ...
There are three common ways that two adjacent forming honeyfarms interact to form two pulsars; this uses one of them.

yujh
Posts: 1243
Joined: February 27th, 2020, 11:23 pm
Location: China

mniemiec wrote:
July 16th, 2020, 10:30 am
ColorfulGalaxy wrote:
July 16th, 2020, 5:37 am
This pattern produces 4 pulsars. ...
There are three common ways that two adjacent forming honeyfarms interact to form two pulsars; this uses one of them.
And this is known(various posts, I think(I know that it was posted by me when I’m a novice))(sorry if being too rude)
B34kz5e7c8/S23-a4ityz5k!!!
Mission: find a rule with 2-5ob,7-15d,3-5o ships and 4 sparky hp osc.
B2ikn35j6i/S23-a8
B2ck3ar4ac5e6c7/S1e2-an3ejnr4air5iy6c7c8

mniemiec
Posts: 1156
Joined: June 1st, 2013, 12:00 am

yujh wrote:
July 16th, 2020, 7:45 pm
And this is known(various posts, I think(I know that it was posted by me when I’m a novice))(sorry if being too rude)
Don't worry about it too much. New people are always re-discovering things that had been found before, and that's to be expected. Sometimes even veterans do it. (I once found an oscillator and posted it - and then about a year later, I discovered it again, and I posted it again, forgetting that I had found it before!). It's not rude. Rudeness happens when one throws back an attitude when others offer helpful suggestions.

It's a good idea to avoid constantly flooding the forums with every tiny little discovery, drowning out other posts. If you have several of them, post them in one longer message rather than several short ones. In some cases (e.g. "is this oscillator known?"), it may be easy to see if it has been found before by searching the wiki or other online resources, like Stephen Silver's oscillator repository, or even Catagolue (because for most patterns that are on the wiki, it links directly there).

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

This one produces 4 beacons and 4 integral signs.

Code: Select all

``````x = 67, y = 1, rule = B3/S23
67o!``````

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

Freywa
Posts: 712
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

ColorfulGalaxy wrote:
July 16th, 2020, 11:17 pm
This one produces 4 beacons and 4 integral signs.

Code: Select all

``````x = 67, y = 1, rule = B3/S23
67o!``````
One-cell-thick lines were investigated by John Conway himself. He found the pentadecathlon through this method.
Princess of Science, Parcly Taxel

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

Four preblocks making four blocks:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
2ob2o\$o3bo\$\$o3bo\$2ob2o!``````
Four preblocks making four blocks:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
bobo\$2ob2o\$\$2ob2o\$bobo!``````
But, look...

Code: Select all

``````x = 5, y = 5, rule = B3/S23
2obo\$o2b2o\$\$2o2bo\$bob2o!``````
Honeyfarm?????

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

JP21
Posts: 1107
Joined: October 26th, 2019, 5:39 am
Location: PH

ColorfulGalaxy wrote:
July 17th, 2020, 6:36 am
Four preblocks making four blocks:

Code: Select all

``trivial``
Four preblocks making four blocks:

Code: Select all

``trivial``
But, look...

Code: Select all

``common``
Honeyfarm?????

Code: Select all

``````x = 10, y = 10, rule = B3/S23
8b2o\$8bo\$bo2bo\$2ob2o2\$bob2o\$2o2bo2\$2o2bo\$o2b2o!``````
Honeyfarm is common enough... I don't know why it is an accidental discovery. Well for me, it is

Code: Select all

``````x = 32, y = 32, rule = B3/S23
27bo\$27b2o2\$27bo\$27b2o2\$2o2bo2bo4bo2b2ob2o4b2ob2o2bo\$bob2ob2o4b2o2bobo
6bo2bob2o2\$2o4b2o4b2o5bo8bo\$bo4bo5bo5b2o7b2o2\$2o4b2o4bo3bobo9bo\$o6bo4b
2ob2ob2o7b2o5\$6b2o\$7bo2\$3b2o\$3bo2\$2ob2obo5b2o5bo4bo2bo2b2o\$bo2bob2o4bo
5b2o4b2ob2obo2\$4bo7bo5bo6bo4b2o\$3b2o7b2o4b2o4b2o4bo2\$3bo9bo2bob2o4bo5b
2o\$3b2o7b2ob2obo5b2o5bo!
``````

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

Code: Select all

``````x = 80, y = 1, rule = B3/S23
72o!``````
A sparkcoil appears in the ash.
Also, 4 gliders.

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

Hunting
Posts: 3363
Joined: September 11th, 2017, 2:54 am

ColorfulGalaxy wrote:
July 17th, 2020, 6:36 am
Four preblocks making four blocks:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
2ob2o\$o3bo\$\$o3bo\$2ob2o!``````
Four preblocks making four blocks:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
bobo\$2ob2o\$\$2ob2o\$bobo!``````
But, look...

Code: Select all

``````x = 5, y = 5, rule = B3/S23
2obo\$o2b2o\$\$2o2bo\$bob2o!``````
Honeyfarm?????
Hey, that leads to the interesting question: is preblock arrangements universal, that is, can it produce anything? I think so.

I might also write a program that enumerates small pre-block arrangements and census them.
MLP: Multi-Layer Perceptron

"Look at this country! U R Gay. Hehehehehe!"
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

Here's a colored version of a 3 glider methuselah:

Code: Select all

``````x = 12, y = 11, rule = QuadLife
A.A\$.2A\$.A2\$.3D\$3.D\$2.D2\$10.B\$9.2B\$9.B.B!
#C                     The color turned conpletely D``````
And a 4 glider methuselah:

Code: Select all

``````x = 13, y = 12, rule = QuadLife
2.A8.D\$A.A7.D\$.2A7.3D4\$11.C\$10.2C\$10.C.C\$3.2B\$4.2B\$3.B!``````
Both end up being monochromatic.

Let's look at the two-glider mess:

Code: Select all

``````x = 0, y = 0, rule = QuadLife
2.C\$C.C\$.2C\$11.D\$9.2D\$10.2D!``````
This became monochromatic too.

Try the Acorn:

Code: Select all

``````x = 7, y = 3, rule = QuadLife
1.C\$3.B\$2D2.3A!
#C    This one's also monochromatic.``````
Then try Tomas's Fish Soup:

Code: Select all

``````x = 8, y = 5, rule = QuadLife
4.3B\$3.C\$A5.D\$.2A2.D.D\$.A.A!``````
It's still monochromatic.

Code: Select all

``````x = 0, y = 0, rule = QuadLife
3D\$.D..A\$5.A\$..C.A!

#C A yellow boat, a yellow blinker, and everything else is red!!!!!``````

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

Entity Valkyrie 2
Posts: 639
Joined: February 26th, 2019, 7:13 pm
Location: Hijuatl, Zumaland
Contact:

My first attempt to create a glider with just preblocks:

Code: Select all

``````x = 18, y = 10, rule = B3/S23
16b2o\$11bo5bo\$6b2o3b2o\$7bo6b2o\$4bo9bo\$4b2o2\$4b2o3b2o\$2o3bo4bo\$bo!
``````
EDIT: Better (only five):

Code: Select all

``````x = 17, y = 12, rule = B3/S23
bo13bo\$2o8bo4b2o\$10b2o2\$9b2o\$10bo5\$12b2o\$12bo!
``````
Bx222 IS MY WORST ENEMY.

The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Entity Valkyrie 2
Posts: 639
Joined: February 26th, 2019, 7:13 pm
Location: Hijuatl, Zumaland
Contact:

ColorfulGalaxy wrote:
July 19th, 2020, 1:04 am
Here's a colored version of a 3 glider methuselah:

Code: Select all

``````x = 12, y = 11, rule = QuadLife
A.A\$.2A\$.A2\$.3D\$3.D\$2.D2\$10.B\$9.2B\$9.B.B!
#C                     The color turned conpletely D``````
And a 4 glider methuselah:

Code: Select all

``````x = 13, y = 12, rule = QuadLife
2.A8.D\$A.A7.D\$.2A7.3D4\$11.C\$10.2C\$10.C.C\$3.2B\$4.2B\$3.B!``````
Both end up being monochromatic.

Let's look at the two-glider mess:

Code: Select all

``````x = 0, y = 0, rule = QuadLife
2.C\$C.C\$.2C\$11.D\$9.2D\$10.2D!``````
This became monochromatic too.

Try the Acorn:

Code: Select all

``````x = 7, y = 3, rule = QuadLife
1.C\$3.B\$2D2.3A!
#C    This one's also monochromatic.``````
Then try Tomas's Fish Soup:

Code: Select all

``````x = 8, y = 5, rule = QuadLife
4.3B\$3.C\$A5.D\$.2A2.D.D\$.A.A!``````
It's still monochromatic.

Code: Select all

``````x = 0, y = 0, rule = QuadLife
3D\$.D..A\$5.A\$..C.A!

#C A yellow boat, a yellow blinker, and everything else is red!!!!!``````

Code: Select all

``````@RULE EV2Quadcolor
@TABLE
n_states:13
neighborhood:Moore
symmetries:permute

var a1 = {1,2,3,4,5,7,9,11}
var a2 = {1,2,3,4,5,7,9,11}
var a3 = {1,2,3,4,5,7,9,11}
var a4 = {1,2,3,4,5,7,9,11}
var a5 = {1,2,3,4,5,7,9,11}
var a6 = {1,2,3,4,5,7,9,11}
var a7 = {1,2,3,4,5,7,9,11}
var a8 = {1,2,3,4,5,7,9,11}
var b1 = {0,6,8,10,12}
var b2 = {0,6,8,10,12}
var b3 = {0,6,8,10,12}
var b4 = {0,6,8,10,12}
var b5 = {0,6,8,10,12}
var b6 = {0,6,8,10,12}
var b7 = {0,6,8,10,12}
var b8 = {0,6,8,10,12}
var c1 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c2 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c3 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c4 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c5 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c6 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c7 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c8 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var d1 = {1,5}
var d2 = {1,5}
var d3 = {1,5}
var d4 = {1,5}
var d5 = {1,5}
var d6 = {1,5}
var d7 = {1,5}
var d8 = {1,5}
var e1 = {2,7}
var e2 = {2,7}
var e3 = {2,7}
var e4 = {2,7}
var e5 = {2,7}
var e6 = {2,7}
var e7 = {2,7}
var e8 = {2,7}
var f1 = {3,9}
var f2 = {3,9}
var f3 = {3,9}
var f4 = {3,9}
var f5 = {3,9}
var f6 = {3,9}
var f7 = {3,9}
var f8 = {3,9}
var g1 = {4,11}
var g2 = {4,11}
var g3 = {4,11}
var g4 = {4,11}
var g5 = {4,11}
var g6 = {4,11}
var g7 = {4,11}
var g8 = {4,11}

0, d1,d2,a1,b1,b2,b3,b4,b5, 1
1, c1,b1,b2,b3,b4,b5,b6,b7, 0
1, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, e1,e2,a1,b1,b2,b3,b4,b5, 2
2, c1,b1,b2,b3,b4,b5,b6,b7, 0
2, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, f1,f2,a1,b1,b2,b3,b4,b5, 3
3, c1,b1,b2,b3,b4,b5,b6,b7, 0
3, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, g1,g2,a1,b1,b2,b3,b4,b5, 4
4, c1,b1,b2,b3,b4,b5,b6,b7, 0
4, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, e1,f1,g1,b1,b2,b3,b4,b5, 1
0, d1,f1,g1,b1,b2,b3,b4,b5, 2
0, d1,e1,g1,b1,b2,b3,b4,b5, 3
0, d1,e1,f1,b1,b2,b3,b4,b5, 4

6, a1,a2,a3,b1,b2,b3,b4,b5, 5
5, c1,b1,b2,b3,b4,b5,b6,b7, 6
5, a1,a2,a3,a4,c1,c2,c3,c4, 6

8, a1,a2,a3,b1,b2,b3,b4,b5, 7
7, c1,b1,b2,b3,b4,b5,b6,b7, 8
7, a1,a2,a3,a4,c1,c2,c3,c4, 8

10, a1,a2,a3,b1,b2,b3,b4,b5, 9
9, c1,b1,b2,b3,b4,b5,b6,b7, 10
9, a1,a2,a3,a4,c1,c2,c3,c4, 10

12, a1,a2,a3,b1,b2,b3,b4,b5, 11
11, c1,b1,b2,b3,b4,b5,b6,b7, 12
11, a1,a2,a3,a4,c1,c2,c3,c4, 12

@COLORS
1    0  192  254
2  254   80  110
3    0  236   90
4  254  210    0
5  170  210  254
6    0   60  192
7  254  160  180
8  210    0   40
9  180  254  190
10   0  128   40
11 254  254  140
12 140  120    0
``````

Code: Select all

``````x = 72, y = 51, rule = EV2Quadcolor
41.2E\$41.E.E\$43.E4.2E\$39.4E.2E2.E2.E\$39.E2.E.E.E.E.2E\$42.E.E.E.E\$43.
2E.E.E\$47.E2\$33.2E\$34.E7.2E\$34.E.E5.2E\$35.2E25.I\$46.F13.3I\$46.F2.A9.I
\$50.2A7.2I\$49.2A2\$67.2I\$45.2E21.I\$24.2G19.E22.I.2I\$25.G20.3E11.2I4.3I
2.I\$23.G24.E11.2I3.I3.2I\$23.5G14.2G21.4I\$28.G13.G8.2I15.I\$25.3G6.2H4.
G.G7.I.I4.2J6.3I\$24.G15.2G8.I13.I\$24.4G21.2I14.5I\$22.2G3.G3.2G11.K24.
I\$21.G2.3G4.2G11.3K20.I\$21.2G.G22.K19.2I\$24.G21.2K\$24.2G3\$32.2G\$33.G
12.L\$30.3G13.L\$A4.A4.C19.G25.2K\$2A3.CA3.BA37.2K5.K.K\$49.2K7.K\$58.2K2\$
45.K\$A4.B4.C4.D28.K.K.2K\$.2A3.2B3.2C3.2D26.K.K.K.K\$2A3.2B3.2C3.2D24.
2K.K.K.K.K2.K\$41.K2.K2.2K.4K\$43.2K4.K\$49.K.K\$50.2K!

``````
Last edited by Entity Valkyrie 2 on July 19th, 2020, 2:32 am, edited 1 time in total.
Bx222 IS MY WORST ENEMY.

The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

ColorfulGalaxy wrote:
July 18th, 2020, 5:22 am

Code: Select all

``````x = 80, y = 1, rule = B3/S23
72o!``````
A sparkcoil appears in the ash.
Also, 4 gliders.
Another Sparkcoil:

Code: Select all

``````x = 102, y = 0, rule = B3/S23
102o!``````

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

Entity Valkyrie 2 wrote:
July 19th, 2020, 1:53 am
ColorfulGalaxy wrote:
July 19th, 2020, 1:04 am
-snip-

Code: Select all

``````@RULE EV2Quadcolor
@TABLE
n_states:13
neighborhood:Moore
symmetries:permute

var a1 = {1,2,3,4,5,7,9,11}
var a2 = {1,2,3,4,5,7,9,11}
var a3 = {1,2,3,4,5,7,9,11}
var a4 = {1,2,3,4,5,7,9,11}
var a5 = {1,2,3,4,5,7,9,11}
var a6 = {1,2,3,4,5,7,9,11}
var a7 = {1,2,3,4,5,7,9,11}
var a8 = {1,2,3,4,5,7,9,11}
var b1 = {0,6,8,10,12}
var b2 = {0,6,8,10,12}
var b3 = {0,6,8,10,12}
var b4 = {0,6,8,10,12}
var b5 = {0,6,8,10,12}
var b6 = {0,6,8,10,12}
var b7 = {0,6,8,10,12}
var b8 = {0,6,8,10,12}
var c1 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c2 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c3 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c4 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c5 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c6 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c7 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var c8 = {0,1,2,3,4,5,6,7,8,9,10,11,12}
var d1 = {1,5}
var d2 = {1,5}
var d3 = {1,5}
var d4 = {1,5}
var d5 = {1,5}
var d6 = {1,5}
var d7 = {1,5}
var d8 = {1,5}
var e1 = {2,7}
var e2 = {2,7}
var e3 = {2,7}
var e4 = {2,7}
var e5 = {2,7}
var e6 = {2,7}
var e7 = {2,7}
var e8 = {2,7}
var f1 = {3,9}
var f2 = {3,9}
var f3 = {3,9}
var f4 = {3,9}
var f5 = {3,9}
var f6 = {3,9}
var f7 = {3,9}
var f8 = {3,9}
var g1 = {4,11}
var g2 = {4,11}
var g3 = {4,11}
var g4 = {4,11}
var g5 = {4,11}
var g6 = {4,11}
var g7 = {4,11}
var g8 = {4,11}

0, d1,d2,a1,b1,b2,b3,b4,b5, 1
1, c1,b1,b2,b3,b4,b5,b6,b7, 0
1, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, e1,e2,a1,b1,b2,b3,b4,b5, 2
2, c1,b1,b2,b3,b4,b5,b6,b7, 0
2, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, f1,f2,a1,b1,b2,b3,b4,b5, 3
3, c1,b1,b2,b3,b4,b5,b6,b7, 0
3, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, g1,g2,a1,b1,b2,b3,b4,b5, 4
4, c1,b1,b2,b3,b4,b5,b6,b7, 0
4, a1,a2,a3,a4,c1,c2,c3,c4, 0

0, e1,f1,g1,b1,b2,b3,b4,b5, 1
0, d1,f1,g1,b1,b2,b3,b4,b5, 2
0, d1,e1,g1,b1,b2,b3,b4,b5, 3
0, d1,e1,f1,b1,b2,b3,b4,b5, 4

6, a1,a2,a3,b1,b2,b3,b4,b5, 5
5, c1,b1,b2,b3,b4,b5,b6,b7, 6
5, a1,a2,a3,a4,c1,c2,c3,c4, 6

8, a1,a2,a3,b1,b2,b3,b4,b5, 7
7, c1,b1,b2,b3,b4,b5,b6,b7, 8
7, a1,a2,a3,a4,c1,c2,c3,c4, 8

10, a1,a2,a3,b1,b2,b3,b4,b5, 9
9, c1,b1,b2,b3,b4,b5,b6,b7, 10
9, a1,a2,a3,a4,c1,c2,c3,c4, 10

12, a1,a2,a3,b1,b2,b3,b4,b5, 11
11, c1,b1,b2,b3,b4,b5,b6,b7, 12
11, a1,a2,a3,a4,c1,c2,c3,c4, 12

@COLORS
1    0  192  254
2  254   80  110
3    0  236   90
4  254  210    0
5  170  210  254
6    0   60  192
7  254  160  180
8  210    0   40
9  180  254  190
10   0  128   40
11 254  254  140
12 140  120    0
``````

Code: Select all

``````x = 51, y = 65, rule = EV2Quadcolor
A4.A4.C\$2A3.CA3.BA5\$A4.B4.C4.D\$.2A3.2B3.2C3.2D\$2A3.2B3.2C3.2D6\$20.2E\$
20.E.E\$22.E4.2E\$18.4E.2E2.E2.E\$18.E2.E.E.E.E.2E\$21.E.E.E.E\$22.2E.E.E\$
26.E2\$12.2E\$13.E7.2E\$13.E.E5.2E\$14.2E25.I\$25.F13.3I\$25.F2.A9.I\$29.2A
7.2I\$28.2A2\$46.2I\$24.2E21.I\$3.2G19.E22.I.2I\$4.G20.3E11.2I4.3I2.I\$2.G
24.E11.2I3.I3.2I\$2.5G14.2G21.4I\$7.G13.G8.2I15.I\$4.3G6.2H4.G.G7.I.I4.
2J6.3I\$3.G15.2G8.I13.I\$3.4G21.2I14.5I\$.2G3.G3.2G11.K24.I\$G2.3G4.2G11.
3K20.I\$2G.G22.K19.2I\$3.G21.2K\$3.2G3\$11.2G\$12.G12.L\$9.3G13.L\$9.G25.2K\$
28.2K5.K.K\$28.2K7.K\$37.2K2\$24.K\$23.K.K.2K\$23.K.K.K.K\$20.2K.K.K.K.K2.K
\$20.K2.K2.2K.4K\$22.2K4.K\$28.K.K\$29.2K!
``````
What's this? There's a block stacked upon an eater???

Sorry, by the way, I don't have Golly yet.

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

Entity Valkyrie 2
Posts: 639
Joined: February 26th, 2019, 7:13 pm
Location: Hijuatl, Zumaland
Contact:

I don't see a block on an eater.
My RLE was edited.

Code: Select all

``````x = 72, y = 51, rule = EV2Quadcolor
41.2E\$41.E.E\$43.E4.2E\$39.4E.2E2.E2.E\$39.E2.E.E.E.E.2E\$42.E.E.E.E\$43.
2E.E.E\$47.E2\$33.2E\$34.E7.2E\$34.E.E5.2E\$35.2E25.I\$46.F13.3I\$46.F2.A9.I
\$50.2A7.2I\$49.2A2\$67.2I\$45.2E21.I\$24.2G19.E22.I.2I\$25.G20.3E11.2I4.3I
2.I\$23.G24.E11.2I3.I3.2I\$23.5G14.2G21.4I\$28.G13.G8.2I15.I\$25.3G6.2H4.
G.G7.I.I4.2J6.3I\$24.G15.2G8.I13.I\$24.4G21.2I14.5I\$22.2G3.G3.2G11.K24.
I\$21.G2.3G4.2G11.3K20.I\$21.2G.G22.K19.2I\$24.G21.2K\$24.2G3\$32.2G\$33.G
12.L\$30.3G13.L\$A4.A4.C19.G25.2K\$2A3.CA3.BA37.2K5.K.K\$49.2K7.K\$58.2K2\$
45.K\$A4.B4.C4.D28.K.K.2K\$.2A3.2B3.2C3.2D26.K.K.K.K\$2A3.2B3.2C3.2D24.
2K.K.K.K.K2.K\$41.K2.K2.2K.4K\$43.2K4.K\$49.K.K\$50.2K!
``````
Bx222 IS MY WORST ENEMY.

The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

Two O-pentominoes can make this:

Code: Select all

``````x = 1, y = 0, rule = B3/S23
5o3\$3b5o!``````

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

mniemiec
Posts: 1156
Joined: June 1st, 2013, 12:00 am

ColorfulGalaxy wrote:
July 20th, 2020, 3:53 am
Two O-pentominoes can make this: ...
Yes. This predecessor has been known for a long time. There is a known synthesis using it:

Code: Select all

``````x = 20, y = 18, rule = B3/S23
5bo\$6bo\$4b3o\$14bo\$13bo\$13b3o\$7bo\$boo3bobo\$obo4bo9bo\$bbo9bo4bobo\$11bobo
3boo\$12bo\$4b3o\$6bo\$5bo\$13b3o\$13bo\$14bo!
``````

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
bobo\$o3bo\$2bo\$o3bo\$bobo!``````
Five sparks forming a traffic light.

Code: Select all

``````x = 11, y = 11, rule = B3/S23
4bobo\$3bo3bo\$5bo\$bobo3bobo\$o3bobo3bo\$2bo5bo\$o3bobo3bo\$bobo3bobo\$5bo\$3b
o3bo\$4bobo!``````
That gives a tub.

Code: Select all

``````x = 11, y = 11, rule = B3/S23
bobo3bobo\$o3bobo3bo\$2bo5bo\$o3bobo3bo\$bobo3bobo\$5bo\$bobo3bobo\$o3bobo3b
o\$2bo5bo\$o3bobo3bo\$bobo3bobo!``````
Four ships.
Last edited by ColorfulGalaxy on July 21st, 2020, 11:27 pm, edited 1 time in total.

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````

JP21
Posts: 1107
Joined: October 26th, 2019, 5:39 am
Location: PH

ColorfulGalaxy wrote:
July 21st, 2020, 7:48 am

Code: Select all

``````x = 5, y = 5, rule = B3/S23
bobo\$o3bo\$2bo\$o3bo\$bobo!``````
Five sparks forming a traffic light.

Code: Select all

``````x = 93, y = 7, rule = B3/S23
35bo50bo\$33bo10bobo38b2o\$31bo3bo7bo3bo9bo27b3o\$bo31bo11bo9bobo6bo17bo
2b8o\$12bobo9bo10bo8bo2bo8b2o6bobo14b2o8b2o\$3o10bo9b3o17bo2bo17b2o17b9o
\$13bo!``````

ColorfulGalaxy
Posts: 124
Joined: July 16th, 2020, 3:37 am
Location: China
Contact:

I don't know if this has been discovered yet, but I found that the under-weight spaceship (UWSS)
eventually becomes a fleet:

Code: Select all

``````x = 7, y = 33, rule = B3/S23
2bo\$3bo\$o2bo\$b3o7\$3bo\$4bo\$o3bo\$b4o6\$4bo\$5bo\$o4bo\$b5o7\$5bo\$6bo\$o5bo\$b6o!``````
And the extra-underweight spaceship turns into an R-pentomino in the first generation.

Code: Select all

``````x = 10, y = 10, rule = B3/S23
4b2o\$3bo2bo\$3bobo\$b2obo3bo\$o2bobobobo\$obobobo2bo\$bo3bob2o\$4bobo\$3bo2b
o\$4b2o!``````
Pure glider generator made by bakery plus two cells inside.

Code: Select all

``````x = 14, y = 14, rule = B3/S23
8b2o\$7bo2bo\$7bo2bo\$8b2ob2o\$10bo2bo\$6b2o2bo2bo\$5bo2bo2b2o\$b2o2bo2bo\$o2b
o2b2o\$o2bo\$b2ob2o\$3bo2bo\$3bo2bo\$4b2o!``````
Two bi-ships.
Last edited by ColorfulGalaxy on July 24th, 2020, 5:30 am, edited 2 times in total.

Code: Select all

``````x = 9, y = 9, rule = LifeColorful
6E.2B\$6E.2B\$7.2B\$2D5.2B\$2D5.2B\$2D5.2B\$2D\$2D.6C\$2D.6C!``````