Thread For Your Accidental Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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C_R_116
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Re: Thread For Your Accidental Discoveries

Post by C_R_116 » February 25th, 2023, 1:47 pm

Weird thing I had just discovered:

Code: Select all

x = 13, y = 5, rule = B3/S23
2ob2o6bo$bobo6bo$bo2bo5b3o$2bobo$b2ob2o!
C.R. Hilton

Code: Select all

x = 23, y = 16, rule = B3/S23
17bo$16b5o$13b2o5b2o$12b2o2b2o3b2o$7bo4bobo3b2obo$7bob3o7b2o$2b3o5bo3b
o$o4bobo2bo4bo2bo$bo3bo3bo7bo$5bobo2bo6b3o$2b2o3bob3o4bo3bo$7bobob2o2b
o4b2o$11bo2bobob2ob2o$11b4o6bo$10b4o4b3o$15bo2bo!

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C_R_116
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Location: At my home doing other random stuff.

Re: Thread For Your Accidental Discoveries

Post by C_R_116 » February 26th, 2023, 4:03 am

Temporary Loaf-Nine + Temporary Paperclip + Fishhook

Code: Select all

x = 20, y = 20, rule = B3/S23
3o2$bo$bo$bo8$17b3o3$14bo$6b3o4bobo$12bobobo$11bobo2bo$11b2o3b2o!
Last edited by C_R_116 on July 24th, 2023, 1:27 am, edited 1 time in total.
C.R. Hilton

Code: Select all

x = 23, y = 16, rule = B3/S23
17bo$16b5o$13b2o5b2o$12b2o2b2o3b2o$7bo4bobo3b2obo$7bob3o7b2o$2b3o5bo3b
o$o4bobo2bo4bo2bo$bo3bo3bo7bo$5bobo2bo6b3o$2b2o3bob3o4bo3bo$7bobob2o2b
o4b2o$11bo2bobob2ob2o$11b4o6bo$10b4o4b3o$15bo2bo!

get_snackeTWO
Posts: 70
Joined: February 22nd, 2023, 4:01 pm

Re: Thread For Your Accidental Discoveries

Post by get_snackeTWO » February 27th, 2023, 12:57 pm

:?: :evil: ;;llllllllllllfuse burn makes TTB

Code: Select all

x = 18, y = 6, rule = B3/S23
bo3bo3bo3b2o$obobobobobobobo$2bobobobobobobob2o$2bobobobobobobob2o$ob
obobobobobobo$bo3bo3bo3b2o!
which can be made by adding a table to the left

Code: Select all

x = 22, y = 6, rule = B3/S23
5bo3bo3bo3b2o$2o2bobobobobobobobo$bo2bobobobobobobobob2o$bo2bobobobob
obobobob2o$2o2bobobobobobobobo$5bo3bo3bo3b2o!
or two sparks

Code: Select all

x = 22, y = 10, rule = B3/S23
3o$b2o$bo3bo3bo3bo3b2o$4bobobobobobobobo$4bobobobobobobobob2o$4bobobo
bobobobobob2o$4bobobobobobobobo$bo3bo3bo3bo3b2o$b2o$3o!
EDIT: better

Code: Select all

x = 15, y = 6, rule = B3/S23
bo3bo3bo3b2o$obobobobobobobo$2bobobobobobo$2bobobobobobo$obobobobobob
obo$bo3bo3bo3b2o!
an alternate account for get_Snacked in case he loses his password and can't recover. hence, a much weaker password.

hotdogPi
Posts: 1814
Joined: August 12th, 2020, 8:22 pm

Re: Thread For Your Accidental Discoveries

Post by hotdogPi » March 5th, 2023, 10:50 am

Beethoven pushes beehive by 9 cells

Code: Select all

x = 11, y = 7, rule = B3/S23
o$o$o7b2o$bo5bo2bo$o7b2o$o$o!
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,300,486,576

S: SKOP
G: gun

qqd
Posts: 428
Joined: September 10th, 2022, 4:24 pm

Re: Thread For Your Accidental Discoveries

Post by qqd » March 23rd, 2023, 12:22 pm

A very organized block-duplicating reaction:

Code: Select all

x = 336, y = 240, rule = B3/S23
163b2o$163b2o5b2o$170bobo$170bo2$160b2o$161b2o$160bo23$190b2o$190bobo$
190bo2$140b2o$141b2o$140bo23$210b2o$210bobo$210bo2$120b2o$121b2o$120bo
23$230b2o$230bobo$230bo2$100b2o$101b2o$100bo23$250b2o$250bobo$250bo2$
80b2o$81b2o$80bo23$270b2o$270bobo$270bo2$60b2o$61b2o$60bo23$290b2o$
290bobo$290bo2$40b2o$41b2o$40bo23$310b2o$310bobo$310bo2$20b2o$21b2o$
20bo23$330b2o$330bobo$330bo2$2o$b2o$o!
Add a couple of orthogonal rakes and you have got a block puffer.
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

Jormungant
Posts: 709
Joined: May 27th, 2016, 1:01 am

Re: Thread For Your Accidental Discoveries

Post by Jormungant » April 6th, 2023, 1:56 pm

wierd bouncing coincidence for a pre-rake killer:

Code: Select all

x = 72, y = 102, rule = LifeHistory
6$59.4A$43.A2.A12.A3.A$42.A16.A$42.A3.A13.A2.A$42.4A3$43.A2.A$42.A$
42.A3.A$42.4A5$43.A2.A5.2A$42.A8.4A$42.A3.A3.2A.2A$42.4A5.2A2$30.A$
29.2A$29.A.A26$59.4A$43.A2.A12.A3.A$42.A16.A$42.A3.A13.A2.A$42.4A$28.
A.A$29.2A$29.A13.A$42.A$42.A3.A$42.4A5$43.A8.2A$42.A8.4A$42.A3.A3.2A.
2A$42.4A5.2A4$12.A.A$11.A.2A$11.A$7.A.2A.3A9.2D$7.2A.A.A2.A7.D.D4.2A$
14.2A9.D4.A$28.A.A$28.2A$16.A$15.A.A$14.A2.A$15.2A2$12.2A13.2A$11.A.A
13.A$11.A12.2A.A$10.2A4.2A6.2A.A.2A$17.A10.A.A$14.3A3.2A.A.2A.A$14.A
5.A.2A.A2.A$26.2A!

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Game of Life Fun
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Re: Thread For Your Accidental Discoveries

Post by Game of Life Fun » April 7th, 2023, 2:59 pm

Pi + blinker collision = two gliders, and blinkery survives, but pulled orthogonal a little. Mayby useful for guns with pi factories.

Code: Select all

x = 3, y = 11, rule = B3/S23
bo$bo$bo6$3o$obo$obo!

Code: Select all

x = 76, y = 141, rule = B3/S23
69b2o$69b2o2$70bo$5b2o62bobo$5b2o62bobo$70bo$5bo$4bobo51b2o$4bobo51b2o
7b2obob2o$5bo61bo5bo$68bo3bo$16b2o51b3o$2b2obob2o7b2o$2bo5bo$3bo3bo51b
o$4b3o51b3o$58b3o2$16bo39b2o3b2o5bo$15b3o38b2o3b2o4bo$15b3o49b3o2$7bo
5b2o3b2o39bo$8bo4b2o3b2o40bo$6b3o44bo5bo$52b2o16b5o$16bo34b2o16bob3obo
$15bo25b2o7b3o17bo3bo$16bo5bo18b2o8b2o3b2o13b3o$b5o16b2o28b2o18bo$ob3o
bo16b2o28bo$bo3bo17b3o7b2o$2b3o13b2o3b2o8b2o$3bo18b2o47b2o$22bo43b2o3b
2o$59bo6bobo$58bo9bo$3b2o53b3o7b2o$3b2o3b2o$7bobo6bo$7bo9bo$6b2o7b3o9$
44bo$43bo$43b3o2$31bo$32bo$30b3o10$30bo7bo7bo$28b2o8bo8b2o$29b2o7bo7b
2o6$37b3o$37bobo$37bobo4$37b2o9$23b2o$24b2o$23bo2$51b2o$50b2o$52bo2$6b
2o$7bo$7bobo$3b2o3b2o$3b2o63b2o$68bo$66bobo$22b2o42b2o3b2o$2b3o17bobo
46b2o$2b3o7b3o2b2o6bo7b2o$bo3bo5bo3bo3bo2bo2bo7b2o$o5bo4b2o4b2o6bo26b
2o$bo3bo16bobo26bobo17b3o$2b3o17b2o17b2o7bo6b2o2b3o7b3o$12bob2o25b2o7b
o2bo2bo3bo3bo5bo3bo$12b2o36bo6b2o4b2o4bo5bo$7bo43bobo16bo3bo$7b2o43b2o
17b3o$6bobo4b2o3b2o40b2obo$13b2o3b2o42b2o$14b5o49bo$15bobo49b2o$56b2o
3b2o4bobo$15b3o38b2o3b2o$57b5o$5bo52bobo$4b3o$3b5o50b3o$2bobobobo$2b2o
3b2o7b2o52bo$16b2o51b3o$68b5o$5bo61bobobobo$4bobo51b2o7b2o3b2o$4bobo
51b2o$5bo$5b2o63bo$5b2o62bobo$5b2o62bobo$70bo$69b2o$69b2o$69b2o!
Wojciech Kęsy

Code: Select all

x = 32, y = 15, rule = Langtons-Ant
AGC$AGC25.B2A$7.2I5.I.2I5.I.2B.A.DA$7.AGC3.A.2AGC3.A.A2B2.B2A$12.2A.G
5.2A.G4.HA$3.2D7.CGA6.CGA$3.2D7.2A7.2A2$13.AC$12.2AG3.AF5.2I$8.2I2.A
2.C.2AD4.I$4.AGC.2I3.EA2.A2.F3.A.A$4.AGC11.HAI4.G$20.AIC$21.G!

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77551enpassant
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Re: Thread For Your Accidental Discoveries

Post by 77551enpassant » April 8th, 2023, 3:26 pm

Game of Life Fun wrote:
April 7th, 2023, 2:59 pm
Pi + blinker collision = two gliders, and blinkery survives, but pulled orthogonal a little. Mayby useful for guns with pi factories.

Code: Select all

x = 3, y = 11, rule = B3/S23
bo$bo$bo6$3o$obo$obo!

Code: Select all

x = 76, y = 141, rule = B3/S23
69b2o$69b2o2$70bo$5b2o62bobo$5b2o62bobo$70bo$5bo$4bobo51b2o$4bobo51b2o
7b2obob2o$5bo61bo5bo$68bo3bo$16b2o51b3o$2b2obob2o7b2o$2bo5bo$3bo3bo51b
o$4b3o51b3o$58b3o2$16bo39b2o3b2o5bo$15b3o38b2o3b2o4bo$15b3o49b3o2$7bo
5b2o3b2o39bo$8bo4b2o3b2o40bo$6b3o44bo5bo$52b2o16b5o$16bo34b2o16bob3obo
$15bo25b2o7b3o17bo3bo$16bo5bo18b2o8b2o3b2o13b3o$b5o16b2o28b2o18bo$ob3o
bo16b2o28bo$bo3bo17b3o7b2o$2b3o13b2o3b2o8b2o$3bo18b2o47b2o$22bo43b2o3b
2o$59bo6bobo$58bo9bo$3b2o53b3o7b2o$3b2o3b2o$7bobo6bo$7bo9bo$6b2o7b3o9$
44bo$43bo$43b3o2$31bo$32bo$30b3o10$30bo7bo7bo$28b2o8bo8b2o$29b2o7bo7b
2o6$37b3o$37bobo$37bobo4$37b2o9$23b2o$24b2o$23bo2$51b2o$50b2o$52bo2$6b
2o$7bo$7bobo$3b2o3b2o$3b2o63b2o$68bo$66bobo$22b2o42b2o3b2o$2b3o17bobo
46b2o$2b3o7b3o2b2o6bo7b2o$bo3bo5bo3bo3bo2bo2bo7b2o$o5bo4b2o4b2o6bo26b
2o$bo3bo16bobo26bobo17b3o$2b3o17b2o17b2o7bo6b2o2b3o7b3o$12bob2o25b2o7b
o2bo2bo3bo3bo5bo3bo$12b2o36bo6b2o4b2o4bo5bo$7bo43bobo16bo3bo$7b2o43b2o
17b3o$6bobo4b2o3b2o40b2obo$13b2o3b2o42b2o$14b5o49bo$15bobo49b2o$56b2o
3b2o4bobo$15b3o38b2o3b2o$57b5o$5bo52bobo$4b3o$3b5o50b3o$2bobobobo$2b2o
3b2o7b2o52bo$16b2o51b3o$68b5o$5bo61bobobobo$4bobo51b2o7b2o3b2o$4bobo
51b2o$5bo$5b2o63bo$5b2o62bobo$5b2o62bobo$70bo$69b2o$69b2o$69b2o!
My first thought is to use this to make a self-supporting spaceship by redirecting the gliders.
I enjoy self-supporting spaceships

Code: Select all

x = 11, y = 14, rule = B3/S23
2bo$3b2o$obo$o9$10bo$9b2o!
#C[[ THEME Golly GRID ]]

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KtT
Posts: 265
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Re: Thread For Your Accidental Discoveries

Post by KtT » April 15th, 2023, 2:41 am

Tub + x66 → 2G

Code: Select all

x = 18, y = 11, rule = B3/S23
11bo$9b2o$9bo2b3o2bo$9bo4b3o$bo8b3o2b2o$obo$bo8b3o2b2o$9bo4b3o$9bo2b3o
2bo$9b2o$11bo!
The pattern that can cause the reaction is not only a tub.
Beehive, boat, and blinkeer also can do it.

Code: Select all

x = 72, y = 11, rule = B3/S23
11bo26bo26bo$9b2o25b2o25b2o$9bo2b3o2bo18bo2b3o2bo18bo2b3o2bo$9bo4b3o19b
o4b3o19bo4b3o$2o8b3o2b2o10b2o8b3o2b2o11bo8b3o2b2o$obo23bo2bo25bo$bo8b
3o2b2o10b2o8b3o2b2o11bo8b3o2b2o$9bo4b3o19bo4b3o19bo4b3o$9bo2b3o2bo18b
o2b3o2bo18bo2b3o2bo$9b2o25b2o25b2o$11bo26bo26bo!
And there is barge + x66 → 1G reaction:

Code: Select all

x = 19, y = 11, rule = B3/S23
12bo$10b2o$10bo2b3o2bo$bo8bo4b3o$obo8b3o2b2o$bobo$2bo8b3o2b2o$10bo4b3o
$10bo2b3o2bo$10b2o$12bo!

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Game of Life Fun
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Re: Thread For Your Accidental Discoveries

Post by Game of Life Fun » April 17th, 2023, 5:29 pm

HWSS seed. Two blocks cleans up reaction:

Code: Select all

x = 20, y = 9, rule = B3/S23
2o5b3o$2o5bobo9bo$7bobo9bo$19bo3$10b2o6b2o$10bo2bo4b2o$12b2o!
Wojciech Kęsy

Code: Select all

x = 32, y = 15, rule = Langtons-Ant
AGC$AGC25.B2A$7.2I5.I.2I5.I.2B.A.DA$7.AGC3.A.2AGC3.A.A2B2.B2A$12.2A.G
5.2A.G4.HA$3.2D7.CGA6.CGA$3.2D7.2A7.2A2$13.AC$12.2AG3.AF5.2I$8.2I2.A
2.C.2AD4.I$4.AGC.2I3.EA2.A2.F3.A.A$4.AGC11.HAI4.G$20.AIC$21.G!

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KtT
Posts: 265
Joined: December 17th, 2022, 9:29 am

Re: Thread For Your Accidental Discoveries

Post by KtT » April 19th, 2023, 7:36 am

HWSS + two Eater 1 → MWSS + block:

Code: Select all

x = 16, y = 13, rule = B3/S23
o$3o$3bo$2b2o8b2o$10bo4bo$9bo$9bo5bo$9b6o2$2b2o$bobo$bo$2o!

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Period1GliderGun
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Re: Thread For Your Accidental Discoveries

Post by Period1GliderGun » April 19th, 2023, 11:22 am

KtT wrote:
April 19th, 2023, 7:36 am
HWSS + two Eater 1 → MWSS + block:

Code: Select all

x = 16, y = 13, rule = B3/S23
o$3o$3bo$2b2o8b2o$10bo4bo$9bo$9bo5bo$9b6o2$2b2o$bobo$bo$2o!
HWSS+eater+block = MWSS + block:

Code: Select all

x = 16, y = 11, rule = B3/S23
o$3o$3bo$2b2o8b2o$10bo4bo$9bo$9bo5bo$9b6o2$2b2o$2b2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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PHPBB12345
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Re: Thread For Your Accidental Discoveries

Post by PHPBB12345 » April 27th, 2023, 12:34 pm

Pi+beehive=HF+2G:

Code: Select all

x = 5, y = 15, rule = B3/S23
2bo$bobo$bobo$2bo8$2bo$bobo$o3bo$o3bo!
Pi+HF=2G:

Code: Select all

x = 13, y = 24, rule = B3/S23
6bo$5bobo$5bobo$6bo2$b2o7b2o$o2bo5bo2bo$b2o7b2o2$6bo$5bobo$5bobo$6bo8$
6bo$5bobo$4bo3bo$4bo3bo!

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confocaloid
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Re: Thread For Your Accidental Discoveries

Post by confocaloid » April 27th, 2023, 1:00 pm

PHPBB12345 wrote:
April 27th, 2023, 12:34 pm
Pi+beehive=HF+2G:

Code: Select all

x = 5, y = 15, rule = B3/S23
2bo$bobo$bobo$2bo8$2bo$bobo$o3bo$o3bo!
Pi+HF=2G:

Code: Select all

x = 13, y = 24, rule = B3/S23
6bo$5bobo$5bobo$6bo2$b2o7b2o$o2bo5bo2bo$b2o7b2o2$6bo$5bobo$5bobo$6bo8$
6bo$5bobo$4bo3bo$4bo3bo!
There's a stable Pi-to-2G in elem-conduits-6-6-20.rle (the one on the left):

Code: Select all

x = 113, y = 24, rule = LifeHistory
106.A$105.A.A$105.A.A$106.A$5.A$4.A.A94.2A7.2A$3.A.A2.A91.A2.A5.A2.A$
.3A2.2A.A91.2A7.2A$A3.2A3.A2.2A$.3A2.3A3.2A42.A49.A$3.A.A49.A.A47.A.A
$4.A.A48.A.A47.A.A$5.A50.A49.A9$5.3C47.3C47.3C$5.C.C47.C.C47.C.C$5.C.
C47.C.C47.C.C!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

qqd
Posts: 428
Joined: September 10th, 2022, 4:24 pm

Re: Thread For Your Accidental Discoveries

Post by qqd » April 28th, 2023, 12:45 pm

Loaf gets flipped twice in this reaction:

Code: Select all

x = 50, y = 44, rule = B3/S23
48bo$47bo$47b3o8$38bo$37bo$37b3o8$28bo$27bo$27b3o16$8bo$7bo$o2bo3b3o$
4bo$o3bo$b4o!
EDIT: Loaf-push vertically down:

Code: Select all

x = 32, y = 22, rule = B3/S23
12bo$12bobo$12b2o6$4bo$4bobo$4b2o3$b2o$o2bo$obo$bo2$27b4o$27bo3bo$27bo
$28bo2bo!
EDIT: Cis-mirrored bun to 2 shillelaghs:

Code: Select all

x = 8, y = 15, rule = B3/S23
o$2ob2o$bobo$2bo$5b2o$4bo2bo$4b3o2$4b3o$4bo2bo$5b2o$2bo$bobo$2ob2o$o!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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Game of Life Fun
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Re: Thread For Your Accidental Discoveries

Post by Game of Life Fun » May 1st, 2023, 3:01 pm

Pre-HF + boat + błock = boat survives

Code: Select all

x = 15, y = 23, rule = B3/S23
6b2o$6b2o3$7b2o$6bobo$7bo3$7b2o$6b2obo$7b2o3$3o9b3o7$6b2o$6b2o!
Wojciech Kęsy

Code: Select all

x = 32, y = 15, rule = Langtons-Ant
AGC$AGC25.B2A$7.2I5.I.2I5.I.2B.A.DA$7.AGC3.A.2AGC3.A.A2B2.B2A$12.2A.G
5.2A.G4.HA$3.2D7.CGA6.CGA$3.2D7.2A7.2A2$13.AC$12.2AG3.AF5.2I$8.2I2.A
2.C.2AD4.I$4.AGC.2I3.EA2.A2.F3.A.A$4.AGC11.HAI4.G$20.AIC$21.G!

qqd
Posts: 428
Joined: September 10th, 2022, 4:24 pm

Re: Thread For Your Accidental Discoveries

Post by qqd » May 3rd, 2023, 3:27 pm

15 R-pentominos form one LWSS (constructed from an accidental base reaction):

Code: Select all

x = 52, y = 61, rule = B3/S23
23bo$21b2obo$22bobo$14bo8bo3b2o$13bob2o9bo2bo$13bobo11b2o$14bo13bo7$
14bo$13bobo$13bob2o$14bo4$8bo$7bobo$6b2obo$8bo7$5bo$3b3o$4bo3$bo47bo$b
2o47bo$2o47b3o5$45bo$44bo$3b2o10b2o26b3o$4b2o8b2o$4bo10bo4$22bo$21b2o$
22b2o2$30bo$29b2o12b3o$28bobo13bo$45bo$34b3o$35bo$34bo!
EDIT: MWSS:

Code: Select all

x = 56, y = 66, rule = B3/S23
24bo$22b2obo$23bobo$15bo8bo3b2o$14bob2o9bo2bo$14bobo11b2o$15bo13bo7$
15bo$14bobo$14bob2o$15bo4$9bo$8bobo$7b2obo$9bo8$5bo$3b3o$4bo3$bo$b2o$
2o4$55bo$53bobo$53b3o$3b2o10b2o$4b2o8b2o$4bo10bo2$47bo$47bobo$22bo24b
3o$21b2o$22b2o7$33b3o11b3o$35bo11bobo$34b2o11bo$38b3o$38bobo$40bo!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
KtT
Posts: 265
Joined: December 17th, 2022, 9:29 am

Re: Thread For Your Accidental Discoveries

Post by KtT » May 3rd, 2023, 9:20 pm

qqd wrote:
May 3rd, 2023, 3:27 pm
15 R-pentominos form one LWSS (constructed from an accidental base reaction):

Code: Select all

x = 52, y = 61, rule = B3/S23
23bo$21b2obo$22bobo$14bo8bo3b2o$13bob2o9bo2bo$13bobo11b2o$14bo13bo7$
14bo$13bobo$13bob2o$14bo4$8bo$7bobo$6b2obo$8bo7$5bo$3b3o$4bo3$bo47bo$b
2o47bo$2o47b3o5$45bo$44bo$3b2o10b2o26b3o$4b2o8b2o$4bo10bo4$22bo$21b2o$
22b2o2$30bo$29b2o12b3o$28bobo13bo$45bo$34b3o$35bo$34bo!
EDIT: MWSS:

Code: Select all

x = 56, y = 66, rule = B3/S23
24bo$22b2obo$23bobo$15bo8bo3b2o$14bob2o9bo2bo$14bobo11b2o$15bo13bo7$
15bo$14bobo$14bob2o$15bo4$9bo$8bobo$7b2obo$9bo8$5bo$3b3o$4bo3$bo$b2o$
2o4$55bo$53bobo$53b3o$3b2o10b2o$4b2o8b2o$4bo10bo2$47bo$47bobo$22bo24b
3o$21b2o$22b2o7$33b3o11b3o$35bo11bobo$34b2o11bo$38b3o$38bobo$40bo!
HWSS, not optimized:

Code: Select all

x = 66, y = 74, rule = B3/S23
17bo$17bobo$17b3o$10bo11b2o$8bobo11bo$8b3o11b3o9$8b3o$8bobo$10bo23b2o
$35b2o$35bo3$2b3o$2bobo37bo10bo$2bo39b2o8b2o$41b2o10b2o7$56b2o$55b2o$
56bo3$53bo$52b3o$52bo4$60bo$60bobo$60b3o3$63b2o$63bo$63b3o$o$obo$3o4$
49b3o8b3o$8bo42bo8bo$6bobo41b2o8b2o$6b3o3$43b2o$44bo$42b3o4$6b3o11b3o
$6bobo11bo$8bo11b2o$15b3o$15bobo$15bo!

User avatar
Game of Life Fun
Posts: 171
Joined: December 13th, 2021, 1:19 pm
Contact:

Re: Thread For Your Accidental Discoveries

Post by Game of Life Fun » May 4th, 2023, 5:52 am

Loaf + banana = survived load and two beehives

Code: Select all

x = 8, y = 4, rule = B3/S23
5b2o$4bo2bo$o3bobo$b2o2bo!
EDIT:

It was known back in 2012, based on which there is even a periodic Cordership Heisenburp.
Wojciech Kęsy

Code: Select all

x = 32, y = 15, rule = Langtons-Ant
AGC$AGC25.B2A$7.2I5.I.2I5.I.2B.A.DA$7.AGC3.A.2AGC3.A.A2B2.B2A$12.2A.G
5.2A.G4.HA$3.2D7.CGA6.CGA$3.2D7.2A7.2A2$13.AC$12.2AG3.AF5.2I$8.2I2.A
2.C.2AD4.I$4.AGC.2I3.EA2.A2.F3.A.A$4.AGC11.HAI4.G$20.AIC$21.G!

atavoidirc
Posts: 50
Joined: April 14th, 2022, 3:09 pm

Re: Thread For Your Accidental Discoveries

Post by atavoidirc » May 4th, 2023, 7:47 am

77551enpassant wrote:
April 8th, 2023, 3:26 pm
Game of Life Fun wrote:
April 7th, 2023, 2:59 pm
Pi + blinker collision = two gliders, and blinkery survives, but pulled orthogonal a little. Mayby useful for guns with pi factories.

Code: Select all

x = 3, y = 11, rule = B3/S23
bo$bo$bo6$3o$obo$obo!

Code: Select all

<rle>
My first thought is to use this to make a self-supporting spaceship by redirecting the gliders.
caterpillar

AlbertArmStain
Posts: 1502
Joined: January 28th, 2022, 7:18 pm
Location: Planet Z

Re: Thread For Your Accidental Discoveries

Post by AlbertArmStain » May 4th, 2023, 7:51 am

atavoidirc wrote:
May 4th, 2023, 7:47 am
caterpillar
It’s not apart of the caterpillar because the pi doesn’t come back, and the one in the caterpillar doesn’t release gliders. You’re thinking of the 17c/45 reaction.

User avatar
KtT
Posts: 265
Joined: December 17th, 2022, 9:29 am

Re: Thread For Your Accidental Discoveries

Post by KtT » May 6th, 2023, 5:46 am

Tub with tail + crotchet → trans-barge with tail:

Code: Select all

x = 9, y = 6, rule = B3/S23
6b3o$3b2o2b2o$3bo$bobo$obo$bo!
EDIT:Cis-boat with tail + crotchet → Trans-loaf with taill:

Code: Select all

x = 9, y = 6, rule = B3/S23
6b3o$3b2o2b2o$3bo$2obo$obo$bo!

qqd
Posts: 428
Joined: September 10th, 2022, 4:24 pm

Re: Thread For Your Accidental Discoveries

Post by qqd » May 13th, 2023, 7:17 am

Slow puffer 1 can be made slower by removing 7 xWSSes:

Code: Select all

x = 82, y = 44, rule = B3/S23
76b2o$75b2ob4o$76b6o$77b4o$64b3o$63b5o$62b2ob3o$52b2o9b2o$51b2ob4o$52b
6o$53b4o3$44b2o$43b2ob2o26b2o$44b4o24bo4bo$45b2o24bo$24b6o41bo5bo$24b
o5bo40b6o$24bo$25bo4bo$27b2o2$54b4o$53b6o$52b2ob4o$3bo49b2o$bo3bo$o$o
4bo$5o3$20bo$b2o10b2obo2bobo$2ob3o6bobob4obo$b4o3b3obo$2b2o8bobob4obo
$13b2obo2bobo$5b2o13bo$3bo4bo$2bo$2bo5bo$2b6o!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
KtT
Posts: 265
Joined: December 17th, 2022, 9:29 am

Re: Thread For Your Accidental Discoveries

Post by KtT » May 15th, 2023, 10:42 am

KtT wrote:
May 6th, 2023, 5:46 am
EDIT:Cis-boat with tail + crotchet → Trans-loaf with taill:

Code: Select all

x = 9, y = 6, rule = B3/S23
6b3o$3b2o2b2o$3bo$2obo$obo$bo!
Eater 1 + crotchet → cis-loaf with tail:

Code: Select all

x = 6, y = 7, rule = B3/S23
o$3o$3bo$2b2o2$3b3o$4b2o!

mniemiec
Posts: 1590
Joined: June 1st, 2013, 12:00 am

Re: Thread For Your Accidental Discoveries

Post by mniemiec » May 15th, 2023, 3:28 pm

KtT wrote:
May 15th, 2023, 10:42 am
Eater 1 + crotchet → cis-loaf with tail: ...
Most mechanisms that produce a crochet would interact with the eater earlier, so one would need a mechanism that would edge-shoot the front edge immediately; this is likely to be somewhat expensive. Since this conversion can already be done with two gliders in several different ways, the crotchet method is not likely to be useful in most cases.

Code: Select all

x = 32, y = 10, rule = B3/S23
oo18boo$bo19bo$bobo17bobo$bboo18boo$29bo$5boo22bobo$4bobobbo19boo$6bo
bbobo13b3o$9boo14bo$26bo!

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