Re: Building a reverse caber-tosser
Posted: June 28th, 2018, 1:58 pm
It looks like 59 should be 58, anyway, so that's fine...
Forums for Conway's Game of Life
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Code: Select all
x = 114, y = 167, rule = B3/S23
bo$2bo$3o22$22bo$20bobo$21b2o$25bo$24bo$24b3o6$28bo$27b2o$27bobo4$12bo
$10bobo$11b2o5$14b3o$16bo$15bo10bo$25b2o$25bobo112$112b2o$111b2o$113bo
!
Code: Select all
x = 83, y = 178, rule = B3/S23
8bo$6bobo$7b2o$76bobo$76b2o$77bo2$8bo$9b2o$2bobo3b2o$3b2o$3bo52$bo$b2o
$obo110$81b2o$80b2o$82bo!
I guess it's a nice-to-have, but not strictly necessary, to find a way to send a couple of Corderships back up the puffer ash to clean up the block and boat chains, and then crash into that single leftover block off to the side without sending out any gliders.chris_c wrote:First I found a puffer with a 7G synthesis that can reflect a single glider. The source of the puffer was this post by Saka. That should allow us to remove one of the NW travelling switch engines...
Excellent. So even if the tubstretcher synthesis didn't exist, we'd have a completely different method of synthesising a 2017-bit still-life in no more than 50 gliders.chris_c wrote:I have a redesign in mind that should remove two further switch engines and take us down to 50 gliders in total.
Code: Select all
x = 878, y = 1111, rule = B3/S23
obo$b2o$bo5$3bo$bobo$2b2o23$26bo$27b2o$26b2o2$32bo$33b2o$32b2o26$64bob
o$65b2o$65bo5$67bo$65bobo$66b2o23$90bo$91b2o$90b2o2$96bo$97b2o$96b2o
26$128bobo$129b2o$129bo5$131bo$129bobo$130b2o23$154bo$155b2o$154b2o2$
160bo$161b2o$160b2o26$192bobo$193b2o$193bo5$195bo$193bobo$194b2o23$
218bo$219b2o$218b2o2$224bo$225b2o$224b2o26$256bobo$257b2o$66bo190bo$
67bo$65b3o3$259bo$257bobo$258b2o17$87bo$85bobo$86b2o$90bo$89bo$89b3o$
282bo$283b2o$282b2o2$288bo$93bo195b2o$92b2o194b2o$92bobo4$77bo$75bobo$
76b2o5$79b3o$81bo$80bo10bo$90b2o$90bobo10$320bobo$321b2o$321bo5$323bo$
321bobo$322b2o23$346bo$347b2o$346b2o2$352bo$353b2o$352b2o204$318bo$
319b2o$318b2o62$372b2o$372b2o32$325b2o$324bobo$326bo62$261b2o459b2o$
260bobo459b2o$262bo34$351bo$351b2o$350bobo25$322bo$197b2o123b2o$196bob
o122bobo231b2o$198bo356bobo$555bo33$287bo$287b2o$286bobo25$258bo$133b
2o123b2o$132bobo122bobo359b2o$134bo484bobo$619bo33$223bo$223b2o$222bob
o25$194bo$69b2o123b2o$68bobo122bobo487b2o$70bo612bobo$683bo33$159bo$
159b2o$158bobo25$130bo$5b2o123b2o$4bobo122bobo615b2o$6bo740bobo$747bo
33$95bo$95b2o$94bobo25$66bo$66b2o$65bobo743b2o$811bobo$811bo33$31bo$
31b2o$30bobo25$2bo$2b2o$bobo871b2o$875bobo$875bo!
Code: Select all
x = 7172, y = 7104, rule = B3/S23
63bo$64b2o$63b2o11$4275bo$4273b2o$4274b2o25$161bo$159bobo$160b2o$4252b
o$4251bo$4251b3o25$5333bo$5333bobo$5333b2o13$52bo$53b2o$52b2o10$222bob
o$223b2o$223bo$5312bo$5310b2o$5311b2o107$174bo$175b2o$174b2o210$227bob
o$228b2o$228bo21$248bo$249b2o$248b2o2$5231bobo$5231b2o$5232bo11$238bo$
239b2o$238b2o1949$123bo$124b2o$123b2o18$4248bobo$4248b2o$154bo4094bo$
155bo$153b3o39$185bo$183bobo$184b2o17$4310bo$4309bo$4309b3o$214bo$215b
2o$214b2o5$2198bobo$2199b2o$2199bo96$4348bo$4347bo$4347b3o1535$4255bo$
4254b2o$4254bobo36$56bo$56b2o$55bobo$4152b2o$4152bobo$4152bo18$25b3o$
27bo$26bo991$5313b3o$5313bo$5314bo98$178bo$178b2o$177bobo$5266b2o$
5266bobo$5266bo18$147b3o$149bo$148bo117$5234b2o$5234bobo$5234bo10$242b
o$242b2o$241bobo$5232b2o$5232bobo$5232bo1073$150b2o$149bobo$151bo61$
211bo$211b2o$210bobo10$2201b3o$2203bo$2202bo$6293b2o$6293bobo$6293bo
25$2179b2o$2180b2o$2179bo67$4345b2o$4344b2o$4346bo$253bo$253b2o$252bob
o25$4367b2o$4367bobo$4367bo25$3o$2bo$bo340$67bo$67b2o$66bobo$7169b2o$
7169bobo$7169bo!
Impressive! I'm a little sad that the strange and wonderful no-stationary-circuitry feature is gone in this design, but on the other hand, when the stationary circuitry is just a single block, that's fairly wonderful too.chris_c wrote:We might hope that the complete pattern can be synthesised in 8 * 4 gliders for the GPSE's, 7 gliders for the Corderpuffer, 3 gliders for the BLSE and 2 gliders for the block for a total of 44 gliders.
Great idea... !dvgrn wrote: Have you checked to see if a glider colliding with the pre-TL spark might just happen to produce a block in the right place, with other optional junk to the south maybe? That would save another glider, and put us almost within striking distance of... well, my original article title was "The Meaning of Life is 42 -- But the Cost of Living is Capped at 329". It's very entertaining that the Cost of Living is trending so rapidly toward the Meaning-of-Life number.
Code: Select all
x = 150, y = 68, rule = B3/S23
65b2o$64bobo16b2o$66bo16bobo$83bo24$42b2o$43b2o$42bo35$b2o$obo144b2o$
2bo144bobo$147bo!
Code: Select all
x = 187, y = 170, rule = B3/S23
15b2o$15b2o11$14b5o$13bob3obo$14bo3bo$15b3o5b2o14b2o9b2o$16bo6b2o15b2o
8b2o$36b5o$12bo23b4o$11b2o$2o8b2o4b2o8b2o8b4o$2o7b3o4b2o7bobob2o5b5o$
10b2o4b2o6b2o3b2o9b2o8b2o$11b2o12bobob2o8b2o9b2o$12bo13b2o35$91b2o$91b
2o2$85b2o$59bo25b2o$60b2o$59b2o$81b2o$81b2o16b2o$99b2o9$94b2o$94b2o3$
90b2o$90b2o$115b2o$115b2o2$109b2o$109b2o3$105b2o$105b2o16b2o$123b2o9$
118b2o$118b2o3$114b2o$114b2o$139b2o$139b2o2$133b2o$133b2o3$129b2o$129b
2o16b2o$147b2o9$142b2o$142b2o3$138b2o$138b2o$163b2o$163b2o2$157b2o$
135b2o20b2o$135b2o2$153b2o$153b2o16b2o$171b2o2$166bo$143b2o21bo$143b2o
19b3o$163b2o$162b2o$163b2o14b2o$155b2o22b2o$154b2o$155bob4o$158bo$163b
o$159bo3bo3b3o$166bo2bo$170bo$166b2o$166b2o3bo$171bo12bo$159b2o8bo12b
3o$159b2o6b3o11b2ob2o$167b2o$167bo13b2o$182bo$182b2o$167b3o13bo$182b3o
$182b3obo$186bo$186bo!Code: Select all
x = 131, y = 129, rule = LifeHistory
22.2A$22.2A2$16.2A$16.2A4$30.2A$30.2A4$B$2B$3B$4B$.4B$2.4B12.D6.2A$3.
4B12.D5.2A$4.4B12.D$5.4B12.D$6.4B12.D$7.4B6.5B.D$8.4B2.10BD21.2A$9.
17B20.2A$10.17B$11.17B12.2A$12.17B11.2A$10.20B$9.21BD$10.19B2.D4.2A$
9.18B5.D3.2A16.2A$9.5B2A13B4.D20.2A$10.4B2A15B3.D$10.21B4.D$12.20B4.D
$16.16B5.D$18.11B2AB6.D$18.10BA2BAB6.D$19.10B2A2B7.D$18.15B8.D$18.7BA
9B.5B.D6.2A$18.6BABA16BD5.2A$18.6BABA18B$18.7BA20B$19.28B$19.29B$20.
18B2A9B21.2A$20.17BA2BA8BD20.2A$21.17B2A8B2.D$22.5B.18B5.D12.2A$23.4B
.6BA13B4.D11.2A$24.2B3.4BABA14B3.D$29.4BABA14B4.D$31.3BA16B4.D4.2A$
34.17B5.D3.2A16.2A$37.11B2AB6.D20.2A$37.10BA2BAB6.D$38.10B2A2B7.D$37.
15B8.D$37.7BA9B.5B.D$37.6BABA16BD$37.6BABA18B$37.7BA20B$38.28B$38.29B
6.2A$39.18B2A9B5.2A$39.17BA2BA8BD$40.17B2A8B2.D$41.5B.18B5.D$42.4B.6B
A11B6.D$43.2B3.4BABA10B7.D21.2A$48.4BABA11B7.D20.2A$50.3BA12B8.D$53.
15B7.D12.2A$56.11B2AB6.D11.2A$56.10BA2BAB6.D$57.10B2AB8.D$59.9B11.D4.
2A$61.2BA2B14.D3.2A9.4B3.2A$61.BABAB15.D13.5B2.2A$62.ABA17.D11.6B$62.
BAB18.D10.6B$63.B10.2A8.D10.5B8.B$74.2A9.D5.9B7.3B$86.D3.9B8.3B$82.5B
D2.11B6.5B$82.5B.D12B4.8B$79.10BD2.10B3.8B$78.12BD.5B2A3B3.8B$79.12BD
5B2A4B2.10B$81.10B.D11B.11B$81.2B2.2B5.BD11B2.9B$90.B.B2C10B.12B$93.
2C24B$92.26B2A$93.25B2A$94.25B$97.15B2A4B$90.2A3.17B2A4B.B$90.2A2.30B
$95.31B$95.13B2A17B$95.13B2A16B2A$95.31B2A$96.5B3.23B$96.5B3.22B$97.B
2AB2.23B.B$98.2A2.29B$103.28B$103.28B$103.28B$103.28B$102.19B2A8B$
103.18B2A8B$105.26B$105.26B$106.11B2C12B$109.8B2C12B$109.22B$110.21B$
112.19B$112.19B$113.B2AB2.12B$114.2A2.13B$119.12B$119.12B$119.12B!Anything that can be synthesised by gliders can be synthesised with 43 gliders. We don't know if every non-GoE is glider constructable.danny wrote:anything that isn't a GoE in 43 gliders
There are a few known patterns that are not Gardens of Eden but are also not glider constructible (see grandfather problem).Macbi wrote:Anything that can be synthesised by gliders can be synthesised with 43 gliders. We don't know if every non-GoE is glider constructable.danny wrote:anything that isn't a GoE in 43 gliders
Interesting. The crystal you show in the above pattern lasts for a few dozen iterations at least. More concerning is that a crystal starting from the other block in the BLSE runs into almost immediate doom:calcyman wrote:To get even lower, it might be possible to replace the 4-glider shotgun with a 2-glider design based on the 'crystallisation and decay' reaction. This relies on the fact that 19fd (the spatial period of the crystal) is coprime with the spacing of blocks in the output of a BLSE.
Unfortunately, the other blocks in the BLSE output currently get in the way of the crystallisation:
...but it might be possible to use the DFIRE glider to clear those annoying extra blocks.Code: Select all
x = 187, y = 170, rule = B3/S23 15b2o$15b2o11$14b5o$13bob3obo$14bo3bo$15b3o5b2o14b2o9b2o$16bo6b2o15b2o 8b2o$36b5o$12bo23b4o$11b2o$2o8b2o4b2o8b2o8b4o$2o7b3o4b2o7bobob2o5b5o$ 10b2o4b2o6b2o3b2o9b2o8b2o$11b2o12bobob2o8b2o9b2o$12bo13b2o35$91b2o$91b 2o2$85b2o$59bo25b2o$60b2o$59b2o$81b2o$81b2o16b2o$99b2o9$94b2o$94b2o3$ 90b2o$90b2o$115b2o$115b2o2$109b2o$109b2o3$105b2o$105b2o16b2o$123b2o9$ 118b2o$118b2o3$114b2o$114b2o$139b2o$139b2o2$133b2o$133b2o3$129b2o$129b 2o16b2o$147b2o9$142b2o$142b2o3$138b2o$138b2o$163b2o$163b2o2$157b2o$ 135b2o20b2o$135b2o2$153b2o$153b2o16b2o$171b2o2$166bo$143b2o21bo$143b2o 19b3o$163b2o$162b2o$163b2o14b2o$155b2o22b2o$154b2o$155bob4o$158bo$163b o$159bo3bo3b3o$166bo2bo$170bo$166b2o$166b2o3bo$171bo12bo$159b2o8bo12b 3o$159b2o6b3o11b2ob2o$167b2o$167bo13b2o$182bo$182b2o$167b3o13bo$182b3o $182b3obo$186bo$186bo!
In the worst-case scenario, DFIRE/CLEAN might need to be a glider pair rather than a single glider. But then we still only need a 3- instead of 4-GPSE shotgun.
Thoughts?
Code: Select all
x = 33, y = 38, rule = B3/S23
23b2o$23b2o2$17b2o$17b2o3$13b2o$13b2o16b2o$31b2o4$bo$2bo$3o3$26b2o$26b
2o3$22b2o$22b2o5$16bo$17bo$15b3o6$27b2o$27b2o!
Code: Select all
x = 65, y = 14, rule = B3/S23
obo49bo$b2o47bobo$bo49b2o2$58bo$56bobo$57b2o$63b2o$5bo57b2o$3bobo$4b2o
2$10b2o$10b2o!
Code: Select all
x = 21, y = 13, rule = B3/S23
o6bobo$b2o5b2o$2o6bo3$19bo$18bobo$18bobo$19bo2$14b2o$13bo2bo$14b2o!
Code: Select all
x = 108, y = 33, rule = B3/S23
o6bobo$b2o5b2o$2o6bo9$78bo6bobo$79b2o5b2o$78b2o6bo4$26b2o$17b2o6bobo$
17b2o6b2o$93bo$92bobo$24b2o66bobo$24b2o67bo2$37b2o66b2o$36bo2bo64bo2bo
$37b2o66b2o2$33bo67bo$32bobo65bobo$32bobo65bobo$33bo67bo!
Code: Select all
x = 3817, y = 3813, rule = B3/S23
15b2o$15b2o7$16bo$15b3o$14b5o$13bobobobo$13b2o3b2o2$39b4o$16bo6b2o14bo
2b2o6b2o$15bobo5b2o15bo2b2o5b2o$15bobo22bo2bo$10bobo3bo24b2o$9bo2bo3b
2o7bo3bo$2o6b2o6b2o6bobobobo10b2o$2o4b2o3bo3bo2bo3b2o2bobo2b2o7bo2bo$
8b2o6b2o4b2o7b2o7bo2b2o5b2o$9bo2bo9b2o2bobo2b2o6bo2b2o6b2o$10bobo11bob
obobo8b4o$25bo3bo40$53bo6bobo$54b2o5b2o$53b2o6bo170$233bo$234b2o$233b
2o171$405bobo$406b2o$406bo170$578bo$579b2o$578b2o171$750bobo$751b2o$
751bo170$923bo$924b2o$923b2o171$1095bobo$1096b2o$1096bo170$1268bo$
1269b2o$1268b2o171$1440bobo$1441b2o$1441bo170$1613bo$1614b2o$1613b2o
171$1785bobo$1786b2o$1786bo170$1958bo$1959b2o$1958b2o171$2130bobo$
2131b2o$2131bo170$2303bo$2304b2o$2303b2o171$2475bobo$2476b2o$2476bo
170$2648bo$2649b2o$2648b2o171$2820bobo$2821b2o$2821bo170$2993bo$2994b
2o$2993b2o171$3165bobo$3166b2o$3166bo170$3338bo$3339b2o$3338b2o171$
3503bo6bobo$3504b2o5b2o$3503b2o6bo162$3711b2o$3711b2o2$3705b2o$3705b2o
3$3701b2o$3683bo17b2o16b2o$3684b2o33b2o$3683b2o8$3714b2o$3714b2o5$
3735b2o$3735b2o2$3729b2o$3729b2o3$3725b2o$3725b2o16b2o$3743b2o9$3738b
2o$3738b2o5$3759b2o$3759b2o2$3753b2o$3753b2o3$3749b2o$3749b2o16b2o$
3767b2o9$3762b2o$3762b2o3$3758b2o$3758b2o$3783b2o$3783b2o2$3777b2o$
3777b2o3$3773b2o$3773b2o16b2o$3791b2o3$3763b2o$3763b2o5$3786b2o$3786b
2o3$3782b2o$3782b2o$3807b2o$3807b2o2$3801b2o$3779b2o20b2o$3779b2o2$
3797b2o$3797b2o16b2o$3815b2o3$3787b2o$3787b2o5$3810b2o$3810b2o3$3806b
2o$3806b2o5$3803b2o$3803b2o7$3811b2o$3811b2o!
Code: Select all
x = 194, y = 177, rule = B3/S23
o6bobo$b2o5b2o$2o6bo30$40bo$41b2o$40b2o9$88b2o$88b2o2$82b2o$82b2o3$78b
2o$78b2o16b2o$60bo35b2o$61b2o$60b2o7$91b2o$91b2o5$112b2o$112b2o2$106b
2o$106b2o3$102b2o$102b2o16b2o$120b2o9$115b2o$115b2o5$136b2o$136b2o2$
130b2o$130b2o3$126b2o$126b2o16b2o$144b2o9$139b2o$139b2o3$135b2o$135b2o
$160b2o$160b2o2$154b2o$154b2o3$150b2o$150b2o16b2o$168b2o3$140b2o$140b
2o5$163b2o$163b2o3$159b2o$159b2o$184b2o$184b2o2$178b2o$156b2o20b2o$
156b2o2$174b2o$174b2o16b2o$192b2o3$164b2o$164b2o5$187b2o$187b2o3$183b
2o$183b2o5$180b2o$180b2o7$188b2o$188b2o!
You're right of course.Sokwe wrote:There are a few known patterns that are not Gardens of Eden but are also not glider constructible (see grandfather problem).Macbi wrote:Anything that can be synthesised by gliders can be synthesised with 43 gliders. We don't know if every non-GoE is glider constructable.danny wrote:anything that isn't a GoE in 43 gliders
One would engage in a handwaving exercise, describing structures and mechanisms that are practically impossible to build as any kind of working models.Gamedziner wrote:How would one go about turning this into a true replicator?
Excellent -- so there should be no difficulty getting down to 40, or possibly 39 if we can continue to save a glider in the BLSE synthesis. This is only a factor of two larger than itaibn's target:chris_c wrote:This should make it relatively easy to use a 3 glider shotgun and remove one of the switch engines in the latest design. You could also make a 2 glider shotgun version where the PULL and DFIRE operations are dependent but I think this will cost more in "circuitry" than it saves.
...which is frighteningly predictive of what we proceeded to do: replace the guns with GPSEs and progressively simplify. It's not exactly Gottsian just yet, but it's close.itaibn wrote:Congratulations on 329 glider universal constructor! Now let's see if we can do it in under 20 gliders.
I don't think this is as ridiculous as it sounds. Look at how low the population for a quadratic growth pattern got, compared to the population of the first breeder. It seems likely to me that some Nick-Gotts-style pattern of carefully interacting switch engine puffers could also exhibit universal construction at a lower glider-count or starting population.
By firstly trying the more attainable goal of building a single pulsar.Gamedziner wrote:How would one go about turning this into a true replicator?
I find your lack of faith in the human spirit naive. Not a task that can be completed by humans? First, let's remember that designing patterns in the Game of Life is mainly done by a small number of hobbyists in their spare time. I hope that hasn't distorted your judgment of what things are humanly possible when people make a serious effort. Compare the complexity of GoL designs with that of integrated circuits, or practically anything built in the real world. If the Game of Life were not just a game but a 10^8 dollar industry I imagine we'd have Verilog-to-Life compilers or similar CAD tools, and programs that can design a glider synthesis for any constellation or spaceship flotilla made up of glider-constructable parts, creates a Spartan still-life seed for that glider synthesis, and a slow-salvo synthesis which creates and activates that seed, and many people working full-time to handle these programs. Do you think in such an environment people will have any difficulty creating a self-replicator based on a 43-or-less universal glider constructor? I'd say that this is easily within human possibilitydvgrn wrote:One would engage in a handwaving exercise, describing structures and mechanisms that are practically impossible to build as any kind of working models.Gamedziner wrote:How would one go about turning this into a true replicator?
And by "practically impossible", I really do mean "impossible in practice". Calculating the positions of 43-or-whatever gliders that constitute a quadratic growth replicator does not seem like a task that can actually be completed by humans.
Yup, that's exactly what I think. 10^8 dollars is an insignificant fraction of what you'd have to throw at this particular problem to solve it completely.itaibn wrote:If the Game of Life were not just a game but a 10^8 dollar industry I imagine we'd have Verilog-to-Life compilers or similar CAD tools, and programs that can design a glider synthesis for any constellation or spaceship flotilla made up of glider-constructable parts, creates a Spartan still-life seed for that glider synthesis, and a slow-salvo synthesis which creates and activates that seed, and many people working full-time to handle these programs. Do you think in such an environment people will have any difficulty creating a self-replicator based on a 43-or-less universal glider constructor?dvgrn wrote:Calculating the positions of 43-or-whatever gliders that constitute a quadratic growth replicator does not seem like a task that can actually be completed by humans.
Seems to me that that estimate is off by quite a few orders of magnitude. Some of my previous posts give an indication of why I think so.itaibn wrote:I'd say that this is easily within human possibility...I don't think it's more than what a single person can do working continuously on it for ten years...
Yeah, as soon as you're allowed to go above the absolute minimum number of gliders, things get a lot easier. But there start to be so many options for improvement that it's hard to decide which one to choose. It's kind of a nice feature of the absolute-minimum-gliders design, that the resulting N-glider patterns are not buildable in practice.itaibn wrote:How much quicker would a reaction to make a particular pattern be if there were more gliders than the minimum necessary? Well, the most efficient use of an addition glider is not to simplify the mechanism, but rather to use the displacement of this glider as a source of additional bits.
But the second sentence is just wrong. I can't remember if I just made a mistake or didn't bother to analyse the subsequent debris properly. Although the growth of the crystal is disturbed by the "annoying" block, the debris that is left behind is in the perfect location for making two crystals. Therefore my idea was to use the first crystal to deposit some debris and then the second to crash into it and produce a glider... and it worked! Just two slow gliders seven lanes away from the main stream of gliders is enough to produce a FIRE operation:chris_c wrote: Ha, just moving the BLSE so that the glider hits the block in block-pull position makes things a lot simpler. It doesn't solve the problem that the crystal is close to doom in that location though.
Code: Select all
x = 1992, y = 1983, rule = LifeHistory
.A$2.A$3A30$33.A$34.A$32.3A30$65.A$66.A$64.3A30$97.A$98.A$96.3A30$
129.A$130.A$128.3A30$161.A$162.A$160.3A30$193.A$194.A$192.3A30$225.A$
226.A$224.3A30$257.A$258.A$256.3A30$289.A$290.A$288.3A30$321.A$322.A$
320.3A30$353.A$354.A$352.3A30$385.A$386.A$384.3A30$417.A$418.A$416.3A
30$449.A$450.A$448.3A30$481.A$482.A$480.3A30$513.A$514.A$512.3A30$
545.A$546.A$544.3A30$577.A$578.A$576.3A30$609.A$610.A$608.3A30$641.A$
642.A$640.3A30$673.A$674.A$672.3A30$705.A$706.A$704.3A30$737.A$738.A$
736.3A30$769.A$770.A$768.3A30$808.A$809.A$807.3A30$833.A$834.A$832.3A
30$865.A$866.A$864.3A30$897.A$898.A$896.3A30$929.A$930.A$928.3A30$
961.A$962.A$960.3A30$993.A$994.A$992.3A30$1025.A$1026.A$1024.3A30$
1057.A$1058.A$1056.3A30$1089.A$1090.A$1088.3A30$1121.A$1122.A$1120.3A
30$1153.A$1154.A$1152.3A30$1185.A$1186.A$1184.3A30$1224.A$1225.A$
1223.3A30$1249.A$1250.A$1248.3A30$1281.A$1282.A$1280.3A30$1313.A$
1314.A$1312.3A30$1345.A$1346.A$1344.3A30$1377.A$1378.A$1376.3A30$
1409.A$1410.A$1408.3A30$1441.A$1442.A$1440.3A30$1473.A$1474.A$1472.3A
30$1505.A$1506.A$1504.3A30$1537.A$1538.A$1536.3A30$1569.A$1570.A$
1568.3A30$1601.A$1602.A$1600.3A30$1633.A$1634.A$1632.3A30$1665.A$
1666.A$1664.3A30$1697.A$1698.A$1696.3A30$1729.A$1730.A$1728.3A30$
1761.A$1762.A$1760.3A30$1793.A$1794.A$1792.3A30$1825.A$1826.A$1824.3A
23$1886.2A$1886.2A2$1880.2A$1880.2A3$1857.A18.2A$1858.A17.2A16.2A$
1856.3A35.2A9$1889.2A$1889.2A5$1910.2A$1910.2A2$1904.2A$1904.2A3$
1900.2A$1900.2A16.2A$1918.2A6$1889.A$1890.A$1888.3A$1913.2A$1913.2A5$
1934.2A$1934.2A2$1928.2A$1928.2A3$1924.2A$1924.2A16.2A$1942.2A9$1937.
2A$1937.2A3$1933.2A$1933.2A$1958.2A$1958.2A2$1952.2A$1952.2A3$1948.2A
$1948.2A16.2A$1966.2A3$1938.2A$1938.2A5$1961.2A$1961.2A3$1957.2A$
1957.2A$1982.2A$1982.2A2$1976.2A$1954.2A20.2A$1954.2A2$1972.2A$1972.
2A16.2A$1990.2A3$1962.2A$1962.2A5$1985.2A$1985.2A3$1981.2A$1981.2A5$
1978.2A$1978.2A7$1986.2A$1986.2A!
[[ ZOOM 3 STEP 16 X 930 Y 930 ]]
I was going to ask a few days ago, but didn't have time to look into it very far. Still haven't had time, but I'll ask anyway:chris_c wrote:Lurking in the pattern you will see that firing along the second glider lane at the appropriate time causes the crystal to advance by 9fd instead of 19fd. Since these values are coprime we can use these operations to grow both of the intermediate crystals by any sufficiently large distance and so it looks like we can make a universal constructor in just 36 or 37 gliders (depending on whether the BLSE will cost 3 or 4).
Hakuna Matata: the crystal is glide-reflective, so you can make the other stream 7hd lower (instead of higher) than the main stream and get the gliders pointing in the more conventional direction:dvgrn wrote:It looks to me like this wouldn't quite work, because other blocks from the BLSE ash are also needed to make everything work. Maybe it could be made to work with three glider streams, but not with two. (?)
We will need to add a glider to the new recipe to create a target for the monochromatic output gliders, right? When the DFIRE gliders were heading NE, there was some junk sitting around from BLSE construction that could be used as a target, but I don't think there will be anything extra lying around in the SW.
Code: Select all
x = 2824, y = 2815, rule = LifeHistory
.A$2.A$3A30$33.A$34.A$32.3A30$65.A$66.A$64.3A30$97.A$98.A$96.3A30$
129.A$130.A$128.3A30$161.A$162.A$160.3A30$193.A$194.A$192.3A30$225.A$
226.A$224.3A30$257.A$258.A$256.3A30$289.A$290.A$288.3A30$321.A$322.A$
320.3A30$353.A$354.A$352.3A30$385.A$386.A$384.3A30$417.A$418.A$416.3A
30$449.A$450.A$448.3A30$481.A$482.A$480.3A30$513.A$514.A$512.3A30$
545.A$546.A$544.3A30$577.A$578.A$576.3A30$609.A$610.A$608.3A30$641.A$
642.A$640.3A30$673.A$674.A$672.3A30$705.A$706.A$704.3A30$737.A$738.A$
736.3A30$769.A$770.A$768.3A30$801.A$802.A$800.3A30$833.A$834.A$832.3A
37$865.A$866.A$864.3A23$897.A$898.A$896.3A30$929.A$930.A$928.3A30$
961.A$962.A$960.3A30$993.A$994.A$992.3A30$1025.A$1026.A$1024.3A30$
1057.A$1058.A$1056.3A30$1089.A$1090.A$1088.3A30$1121.A$1122.A$1120.3A
30$1153.A$1154.A$1152.3A30$1185.A$1186.A$1184.3A30$1217.A$1218.A$
1216.3A30$1249.A$1250.A$1248.3A30$1281.A$1282.A$1280.3A30$1313.A$
1314.A$1312.3A30$1345.A$1346.A$1344.3A30$1377.A$1378.A$1376.3A30$
1409.A$1410.A$1408.3A30$1441.A$1442.A$1440.3A30$1473.A$1474.A$1472.3A
30$1505.A$1506.A$1504.3A30$1537.A$1538.A$1536.3A30$1569.A$1570.A$
1568.3A30$1601.A$1602.A$1600.3A30$1633.A$1634.A$1632.3A30$1665.A$
1666.A$1664.3A37$1697.A$1698.A$1696.3A23$1729.A$1730.A$1728.3A30$
1761.A$1762.A$1760.3A30$1793.A$1794.A$1792.3A30$1825.A$1826.A$1824.3A
30$1857.A$1858.A$1856.3A30$1889.A$1890.A$1888.3A30$1921.A$1922.A$
1920.3A30$1953.A$1954.A$1952.3A30$1985.A$1986.A$1984.3A30$2017.A$
2018.A$2016.3A30$2049.A$2050.A$2048.3A30$2081.A$2082.A$2080.3A30$
2113.A$2114.A$2112.3A30$2145.A$2146.A$2144.3A30$2177.A$2178.A$2176.3A
30$2209.A$2210.A$2208.3A30$2241.A$2242.A$2240.3A30$2273.A$2274.A$
2272.3A30$2305.A$2306.A$2304.3A30$2337.A$2338.A$2336.3A30$2369.A$
2370.A$2368.3A30$2401.A$2402.A$2400.3A30$2433.A$2434.A$2432.3A30$
2465.A$2466.A$2464.3A30$2497.A$2498.A$2496.3A30$2529.A$2530.A$2528.3A
30$2561.A$2562.A$2560.3A30$2593.A$2594.A$2592.3A30$2625.A$2626.A$
2624.3A30$2657.A$2658.A$2656.3A23$2718.2A$2718.2A2$2712.2A$2712.2A3$
2689.A18.2A$2690.A17.2A16.2A$2688.3A35.2A9$2721.2A$2721.2A5$2742.2A$
2742.2A2$2736.2A$2736.2A3$2732.2A$2732.2A16.2A$2750.2A6$2721.A$2722.A
$2720.3A$2745.2A$2745.2A5$2766.2A$2766.2A2$2760.2A$2760.2A3$2756.2A$
2756.2A16.2A$2774.2A9$2769.2A$2769.2A3$2765.2A$2765.2A$2790.2A$2790.
2A2$2784.2A$2784.2A3$2780.2A$2780.2A16.2A$2798.2A3$2770.2A$2770.2A5$
2793.2A$2793.2A3$2789.2A$2789.2A$2814.2A$2814.2A2$2808.2A$2786.2A20.
2A$2786.2A2$2804.2A$2804.2A16.2A$2822.2A3$2794.2A$2794.2A5$2817.2A$
2817.2A3$2813.2A$2813.2A5$2810.2A$2810.2A7$2818.2A$2818.2A!Code: Select all
x = 152, y = 149, rule = LifeHistory
$B$2B$3B$4B$.4B$2.4B35.2A$3.3BA34.2A$4.3BA$5.3AB26.2A$6.4B25.2A$7.4B$
8.4B$9.4B18.2A$10.4B17.2A16.2A$11.4B34.2A$12.4B$13.4B$14.4B$15.4B$16.
4B$17.4B$18.4B$19.4B$20.4B20.2A$21.4B19.2A$22.4B$23.4B$24.4B$25.4B$
26.4B35.2A$27.4B34.2A$28.4B$29.4B26.2A$30.4B25.2A$31.4B$32.4B$33.4B
18.2A$34.4B17.2A16.2A$35.3BA34.2A$36.3BA$37.3AB$38.4B$39.4B$40.4B$41.
4B$42.4B$43.4B$44.4B20.2A$45.4B19.2A$46.4B$47.4B$48.4B$49.4B$50.4B35.
2A$51.4B34.2A$52.4B$53.4B26.2A$54.4B25.2A$55.4B$56.4B$57.4B18.2A$58.
4B17.2A16.2A$59.4B34.2A$53.4B$54.4B$55.4B$56.4B$57.4B$58.4B$59.4B$60.
3BA$61.3BA27.2A$62.3AB26.2A$63.3B7.B$64.2B7.2B$65.B7.3B$73.4B$74.4B
35.2A$75.4B34.2A$76.4B$77.4B26.2A$78.4B25.2A$79.4B$80.4B$81.4B18.2A$
82.4B17.2A16.2A$83.4B34.2A$84.4B$85.4B$86.4B6.5B$87.4B2.10B$88.17B$
89.17B$90.17B$91.17B$89.20B7.2A$88.21B7.2A$89.19B$88.18B$88.18B6.2A$
89.17B6.2A$89.5B2A11B30.2A$91.3B2A11B30.2A$95.14B$97.11B2AB20.2A$97.
10BA2BAB19.2A$98.10B2AB$100.10B$102.2BA4B18.2A$102.BABA3B18.2A16.2A$
103.ABA39.2A$103.BAB$104.B$117.2A$117.2A5$140.2A$140.2A3$136.2A$136.
2A5$133.2A$133.2A7$141.2A$141.2A!Code: Select all
x = 324, y = 307, rule = LifeHistory
2.A$A.A$.2A62$66.A$64.A.A$65.2A62$130.A$128.A.A$129.2A62$194.A$192.A.
A$193.2A12$228.C.C$229.2C$229.C$320.C$318.2C$319.2C93$321.3C$321.C$
322.C!Excellent. Thanks for finding that and for clarifying those other issues. The 35 glider synthesis was pretty easy to obtain from the 43 glider version. Just 6 GPSE's now and the minimum population is 143 after 5000 generations:calcyman wrote:We can synthesise the BLSE with three gliders.
This should be 35 gliders in total: 24 for the GPSEs, 3 for the BLSE, 7 for the Sakapuffer, and 1 for the block.
Code: Select all
x = 2883, y = 2768, rule = B3/S23
120bo$121b2o$120b2o2$2877bobo$2877b2o$2878bo80$306bo$305bo$305b3o26$
285b2o$284b3o$285b2o$287bo$287bo$287bo36$174bo$173bo$174bob2o$175b3o$
176b2o18$145b3o$147bo$146bo187$227bobo$228b2o$228bo21$248bo$249b2o$
248b2o2$623bobo$623b2o$624bo11$238bo$239b2o$238b2o364$626b2o$626bobo$
626bo10$242bo$242b2o$241bobo$624b2o$624bobo$624bo1568$123bo$124b2o$
123b2o17$154bo$151b4o$150bo3bo2$150b3o40$185bo$183bobo$184b2o18$214b3o
$211b3o$211b3o$212bo5$2199bo$2198bobo2$2198bo2bo$2200b2o$2201bo26$
2179b2o$2180b2o$2179bo67$251b3o$251b3o$252bo$249bobo$250bo26$271b2o$
271bobo$271bo25$3o$2bo$bo158$2880b2o$2880bobo$2880bo!