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Interesting Glider Syntheses
Posted: April 28th, 2010, 6:52 pm
by Extrementhusiast
This thread is for your interesting glider syntheses. The definition of "interesting" is debatable, but I define it to be syntheses that produce gliders and not much else, or syntheses that have an interesting course of evolution (again, the definition is debatable, but an example is a diehard or a mostly-diehard that leaves only a bit of debris). Here are four of the first type and one of the second:
Code: Select all
x = 69, y = 24, rule = B3/S23
57bo$58b2o$57b2o$bo14bo17bobo28bo$2bo14bo17b2o29bo$3o12b3o17bo28b3o3$
26bo4bo$24b2o6bo9bo$25b2o3b3o8bo$41b3o$11b2o5bo$10b2o6b2o17b2o28bo$b3o
8bo4bobo16bobo28b2o$3bo34bo27bobo$2bo2$46b3o$46bo$47bo$51b2o$50bobo$
52bo!
BTW, I stuck this in its own thread to avoid cluttering up Sokwe's Glider Syntheses thread.
Re: Interesting Glider Syntheses
Posted: April 30th, 2010, 8:08 am
by knightlife
spaceship transform with no debris:
Code: Select all
x = 20, y = 30, rule = B3/S23
2bo$obo$b2o16$3bobo$4b2o$4bo2$17b3o$17bo$bo16bo$2bo$3o$9b3o$9bo$10bo!
based on the interesting 3g subset:
Code: Select all
x = 12, y = 12, rule = B3/S23
3bobo$4b2o$4bo4$bo$2bo$3o$9b3o$9bo$10bo!
Re: Interesting Glider Syntheses
Posted: May 2nd, 2010, 5:48 pm
by knightlife
The following syntheses produce more duplicate objects with fewer gliders:
Two gliders per pulsar:
Code: Select all
x = 24, y = 19, rule = B3/S23
3$8bo10bo$9bo10bo$7b3o8b3o8$6b2o9b2o$5bobo8bobo$7bo10bo!
More than two beehives per glider:
Code: Select all
x = 20, y = 12, rule = B3/S23
16bobo$3bo12b2o$bobo13bo$2b2o5$3o$2bo15b2o$bo15b2o$19bo!
Of course infinite growth doen't count (switch engine = infinite blocks)
Can 4 gliders make more than 8 blocks (two LOMs) with no extra debris?
Here is a different type of synthesis trick...
Longboat from two gliders:
Code: Select all
x = 11, y = 13, rule = B3/S23
2bo$obo$b2o2$9b2o$9b2o5$2b3o$4bo$3bo!
EDIT:
12 blocks from 4 gliders:
Code: Select all
x = 20, y = 22, rule = B3/S23
16bo$17bo$15b3o7$18bo$bo16b2o$2bo14bobo$3o7$3bo$3b2o$2bobo!
16 blinkers from 4 gliders:
Code: Select all
x = 14, y = 21, rule = B3/S23
10bo$11bo$9b3o7$bo10bo$2bo9b2o$3o8bobo7$3bo$3b2o$2bobo!
Re: Interesting Glider Syntheses
Posted: May 7th, 2010, 12:21 am
by knightlife
Double kickback reaction:
Code: Select all
x = 10, y = 14, rule = B3/S23
7bobo$7b2o$8bo$bo$o$3o6$bo$2o$obo!
One glider is lost but then again the two-glider kickback reaction also loses one glider.