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Challenge: Knightinoid (Geminoid Knightship)

Posted: July 18th, 2020, 3:28 pm
by RakeGuy1246
People have created Geminoids, Demonoids, even Orthoganoids, but what about Knightinoids
(Geminoid Knightships)? So, yeah. I want you all to build a geminoid that moves in the same direction as a knightship, or some similar direction.

Re: Challenge: Knightinoid (Geminoid Knightship)

Posted: July 18th, 2020, 5:37 pm
by calcyman
RakeGuy1246 wrote:
July 18th, 2020, 3:28 pm
People have created Geminoids, Demonoids, even Orthoganoids, but what about Knightinoids
(Geminoid Knightships)? So, yeah. I want you all to build a geminoid that moves in the same direction as a knightship, or some similar direction.
Dave Greene did this approximately 10 years ago:

viewtopic.php?t=&p=2578#p2578

Re: Challenge: Knightinoid (Geminoid Knightship)

Posted: July 19th, 2020, 6:49 pm
by dvgrn
RakeGuy1246 wrote:
July 18th, 2020, 3:28 pm
I want you all to build a geminoid that moves in the same direction as a knightship, or some similar direction.
And just to make the record complete, "us all" want you to be the one to build a Geminoid knightship.

There's been a bit of discussion recently, e.g., here, about finally building an oblique Geminoid out of modern pieces. The simplest designs are actually fairly straightforward, just a matter of

1) doing a little math to figure out how to combine Snarks, Bandersnatches, and some 90-degree Herschel-based splitter or other to make something fairly small and HashLife-compatible, and figure out exactly what you want the offsets to be;

2) probably putting two complete copies of that circuitry on each side of a Geminoid design, where only half of the circuitry ends up being used on each side, but it all gets built and cleaned up every time;

2) maybe playing around with the Seeds of Destruction Game to figure out where to place some object or constellation on the splitter or a Bandersnatch somewhere, to get a clean glider out the first time the circuit is used;

3) maybe use that clean glider as an input for GoL-destroy to get circuitry that can be cleaned up with a single signal, and figure out how to get that signal back to the parent circuitry to clean it up -- the easiest trick might be to shoot down each half-Geminoid with a single glider traveling all the way back from the opposite side, but HashLife won't like that too much;

4) run the whole thing through slsparse and get a recipe to build it, then feed it to a couple of copies of the circuitry and see what happens.

Anyone can post questions here if they want to tackle this problem. I can help, but will probably not be successfully tricked into doing all the work.