Re: Thread for your unsure discoveries
It wasn't in Blinker fuse (although I just mentioned it there), and jslife's fuses folder doesn't have any file titled d-0454545.lif, so it's probably new. That's a nice find.
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It wasn't in Blinker fuse (although I just mentioned it there), and jslife's fuses folder doesn't have any file titled d-0454545.lif, so it's probably new. That's a nice find.
Code: Select all
x = 80, y = 146, rule = B3/S23
54$65bo$63bobo$64b2o6$77b3o$77bobo$76bo2bo$76b2o78$3o$2bo$bo!
Code: Select all
x = 35, y = 142, rule = B3/S23
2o31b2o$2o31b2o4$3b2o25b2o$3b2o25b2o22$2o31b2o$2o31b2o4$3b2o25b2o$3b2o
25b2o22$2o31b2o$2o31b2o4$3b2o25b2o$3b2o25b2o22$2o31b2o$2o31b2o4$3b2o25b
2o$3b2o25b2o22$2o31b2o$2o31b2o4$3b2o25b2o$3b2o25b2o21$12bo9bo$11b3o7b
3o$13bo7bo!
Those are also nice, especially the first one. I was surprised that you managed to condense the entire mess back down into the small bottleneck—as well as a glider, using only one glider; reactions like that are unlikely/rare.
I found that first one a couple of years ago:C28 wrote: ↑April 22nd, 2021, 2:11 pm2c/516 crawling reactionCode: Select all
x = 80, y = 146, rule = B3/S23 54$65bo$63bobo$64b2o6$77b3o$77bobo$76bo2bo$76b2o78$3o$2bo$bo!
it was pure chance but i doubt it can be made into a spaceship.MathAndCode wrote: ↑April 22nd, 2021, 5:03 pmThose are also nice, especially the first one. I was surprised that you managed to condense the entire mess back down into the small bottleneck—as well as a glider, using only one glider; reactions like that are unlikely/rare.
Code: Select all
x = 10, y = 18, rule = B3/S23
o$b2o$2o12$7b3o$7bobo$6bo2bo$6b2o!
Code: Select all
x = 13, y = 16, rule = B3/S23
2bo$obo$b2o$11bo$9b2o$10b2o7$9b2o$9bo$10b3o$12bo!
Code: Select all
x = 27, y = 10, rule = B3/S23
15b2o$14bobo$7bo6b2o$8bo$o5b3o$b2o$2o23bo$5b3o6b2o8b2o$7bo7b2o7bobo$6bo7bo!Code: Select all
x = 24, y = 11, rule = B3/S23
15b2o4bo$14bobo4bobo$7bo6b2o5b2o$8bo$o5b3o$b2o$2o$5b3o$7bo12bo$6bo12b2o$19bobo!Code: Select all
x = 26, y = 11, rule = B3/S23
15b2o$14bobo6bo$7bo6b2o7bobo$8bo14b2o$o5b3o$b2o$2o$5b3o$7bo11b3o$6bo12bo$20bo!Code: Select all
x = 28, y = 23, rule = B3/S23
15bo$15bobo$15b2o9bo$25bo$2bo22b3o$obo$b2o4$21bo$20bo$20b3o6$9bo$8bob
o$9bo15b2o$25bobo$25bo!Code: Select all
x = 60, y = 44, rule = B3/S23
4b2o14bo$5bo13bobo$5bob2o10bobo$6bo3b2o5b3ob2o$11bo4bo$17b3ob2o6b2o$8b
o4bo5bob2o4b5o$8bo4bo12bo4bo$8b4o14bo2b3o$8bo4bo12b2o2bo13bo$8bob2o2bo
6b2o5b2o14b3o$o7bo5bo6b2o24bo$3o5bob5o13b2o14b3o$3bo6bo3bob2o8b2o2bo
13bo$2bobo6b3o2b3o7bo2b3o$2b2o8b2o2b2o8bo4bo$27b5o$2b2o25b2o$2bo$3bo
12b2o$2b2o12bobo$8b2o8bo27b2o3bo$9bo8b2o10bo16bo2bobo$6b3o11bo10b2o12b
o4bobo$6bo11b3o9b2o13b5obo$17bo31bo$17b2o26b2o3bo$45b2o4bo$50b2o2$42b
2o$41bo2bo13b2o$42b2o14bo$56bobo$38bo17b2o$37bobo11bo$37bobo10bobo$38b
o12bo$56b2o$56bobo$43b2o13bo$8bo33bo2bo12b2o$7bo35b2o$7b3o!
Not quite -- p690 is a small enough gun that doubling it only gets you to 51x45:Entity Valkyrie 2 wrote: ↑May 1st, 2021, 8:07 amP1380 gun:Not sure if smallest.Code: Select all
x = 60, y = 44, rule = B3/S23 4b2o14bo$5bo13bobo$5bob2o10bobo$6bo3b2o5b3ob2o$11bo4bo$17b3ob2o6b2o$8b o4bo5bob2o4b5o$8bo4bo12bo4bo$8b4o14bo2b3o$8bo4bo12b2o2bo13bo$8bob2o2bo 6b2o5b2o14b3o$o7bo5bo6b2o24bo$3o5bob5o13b2o14b3o$3bo6bo3bob2o8b2o2bo 13bo$2bobo6b3o2b3o7bo2b3o$2b2o8b2o2b2o8bo4bo$27b5o$2b2o25b2o$2bo$3bo 12b2o$2b2o12bobo$8b2o8bo27b2o3bo$9bo8b2o10bo16bo2bobo$6b3o11bo10b2o12b o4bobo$6bo11b3o9b2o13b5obo$17bo31bo$17b2o26b2o3bo$45b2o4bo$50b2o2$42b 2o$41bo2bo13b2o$42b2o14bo$56bobo$38bo17b2o$37bobo11bo$37bobo10bobo$38b o12bo$56b2o$56bobo$43b2o13bo$8bo33bo2bo12b2o$7bo35b2o$7b3o!
Code: Select all
x = 51, y = 45, rule = B3/S23
23b2o$23bo2bo$15b5o7bo$14bo5bo6bo$14bo3b2o7bo$15bo7bo2bo7b3o$23b2o8b2o
b2o$33b2ob2o$33b5o$32b2o3b2o$43b2o$14b2o27bo$13bo30b3ob2o$2o10bo2b2o
10b2o17bob2o$2o10bo2bo11b2o7b2o$12bobo32b3o$13b2o28bo3bo2bo$42bobo4b2o
$13b2o9b2o16b2obo$12bobo7b2o3bo14b2ob2o$2o10bo2bo6bo4bo14b2obo$2o10bo
2b2o5b2o3bo14bobo$13bo10b2o17bo$14b2o3$16b2o$16b2o3$7b2o$7bobo$8bo4$
11b2o$11b2o$6b2o$5bobo$5bo$4b2o13b2o$19bo10bo$12b2o6b3o8bo$12b2o8bo6b
3o!48×45 is viable with an alternate twin bees stabilisation, for the extra space taken up by the semi-Snark:
Code: Select all
x = 48, y = 45, rule = B3/S23
20b2o$20bo2bo$12b5o7bo$11bo5bo6bo$11bo3b2o7bo$12bo7bo2bo7b3o$20b2o8b2o
b2o$30b2ob2o$3b2o25b5o$2bobo24b2o3b2o$3bo36b2o$11b2o27bo$10bo30b3ob2o
$2o7bo2b2o10b2o17bob2o$2o7bo2bo11b2o7b2o$9bobo32b3o$10b2o28bo3bo2bo$39b
obo4b2o$10b2o9b2o16b2obo$9bobo7b2o3bo14b2ob2o$2o7bo2bo6bo4bo14b2obo$2o
7bo2b2o5b2o3bo14bobo$10bo10b2o17bo$11b2o$3bo$2bobo$3b2o8b2o$13b2o3$4b
2o$4bobo$5bo4$8b2o$8b2o$3b2o$2bobo$2bo$b2o13b2o$16bo10bo$9b2o6b3o8bo$
9b2o8bo6b3o!I'd originally thought of the potential for compact gun building when I demonstrated the universality of this family of p2 pulse dividers, but at the time I thought it wouldn't be possible to get gun periods lower than 1000 without them getting bulky, and so I thought it wouldn't affect the normal gun collection much if at all. It's nice to see that at the very least I was almost wrong about that. That said, I imagine the most efficient thing for getting super high multipliers in small bounding boxes would probably be a combination of Tremi- or Quadri-snarks along with the p2 "n-snarks" (n >= 15) chained together in a tight space, at least until you get big enough to afford more complex systems with faster period scaling.dvgrn wrote: ↑May 1st, 2021, 11:22 amYour p1380 is still a very interesting crystal-based construction, though! With a longer crystallization track, and maybe a few quadri-Snarks on the output packed into the unused corner, and maybe a different period for the base gun, it should be possible to invent compact guns with very high periods that might be very hard to beat with any other mechanism.
Yeah, the main meaning of "Snark" is "90-degree reflector", and when you add "semi", "tremi", etc. it adds the meaning "half", "third", etc. So "n-Snark" should really be "1/n-Snark", which is even more awkwardnessful.Sphenocorona wrote: ↑May 1st, 2021, 6:32 pmOn a side note, n-snark is kinda ugly, maybe we can call them crystal snarks or something instead? I guess they're still a bit big and slow compared to the snark so maybe that term isn't the best...
Code: Select all
x = 20, y = 27, rule = B3/S23
4bo$2bobo$3b2o9bo$12b2o$13b2o$17bo$17bobo$17b2o7$15bo$14bobo$15bo4$b2o
4b2o$obo3b2o$2bo5bo2$6bo$6b2o$5bobo!Code: Select all
x = 38, y = 32, rule = B3/S23
bo$2bo$3o26$35b3o$35b3o$34bobo$34b2o!
That active region only requires six cells.C28 wrote: ↑May 4th, 2021, 4:22 pmCode: Select all
x = 38, y = 32, rule = B3/S23 bo$2bo$3o26$35b3o$35b3o$34bobo$34b2o!
Code: Select all
x = 39, y = 33, rule = B3/S23
obo$b2o$bo25$38bo$36b2o2$36bo$36bo$36bo!Code: Select all
x = 9, y = 8, rule = B3/S23
2b2o$2bobo2$3bob2obo$o3b3obo$b2o2$3bo!47-by-45 by repeating the extra-queen-bee-shuttle trick:bubblegum wrote: ↑May 1st, 2021, 1:15 pm48×45 is viable with an alternate twin bees stabilisation, for the extra space taken up by the semi-Snark:Code: Select all
x = 48, y = 45, rule = B3/S23 20b2o$20bo2bo$12b5o7bo$11bo5bo6bo$11bo3b2o7bo$12bo7bo2bo7b3o$20b2o8b2o b2o$30b2ob2o$3b2o25b5o$2bobo24b2o3b2o$3bo36b2o$11b2o27bo$10bo30b3ob2o $2o7bo2b2o10b2o17bob2o$2o7bo2bo11b2o7b2o$9bobo32b3o$10b2o28bo3bo2bo$39b obo4b2o$10b2o9b2o16b2obo$9bobo7b2o3bo14b2ob2o$2o7bo2bo6bo4bo14b2obo$2o 7bo2b2o5b2o3bo14bobo$10bo10b2o17bo$11b2o$3bo$2bobo$3b2o8b2o$13b2o3$4b 2o$4bobo$5bo4$8b2o$8b2o$3b2o$2bobo$2bo$b2o13b2o$16bo10bo$9b2o6b3o8bo$ 9b2o8bo6b3o!
Code: Select all
x = 47, y = 45, rule = B3/S23
20b2o$20bo2bo$12b5o7bo$11bo5bo6bo$11bo3b2o7bo$12bo7bo2bo7b3o$20b2o8b2o
b2o$30b2ob2o$3b2o25b5o$2bobo24b2o3b2o$3bo$11b2o$10bo$2o7bo2b2o10b2o$2o
7bo2bo11b2o7b2o$9bobo$10b2o28bo$39bobo$10b2o9b2o16b2obo$9bobo7b2o3bo
14b2ob2o$2o7bo2bo6bo4bo14b2obo$2o7bo2b2o5b2o3bo14bobo$10bo10b2o17bo$
11b2o$3bo$2bobo$3b2o8b2o27b3o$13b2o26b2ob2o$41b2ob2o$41b5o$4b2o34b2o3b
2o$4bobo$5bo3$44b2o$8b2o$8b2o$3b2o$2bobo37b2o$2bo39b2o$b2o13b2o$16bo
10bo$9b2o6b3o8bo$9b2o8bo6b3o!Code: Select all
x = 14, y = 25, rule = B3/S23
9b2o$8bo2bo$8bobo2bo$9bo$10b2obo$12bo2$8bo$6b3o$8bo$8bo$6b2o2$5bo$5bo
$4b3o4$3b5o$2bob3obo$2bobobobo$b2obobob2o$o2b2ob2o2bo$2o7b2o!I believe this in the DRH collection with different P4s.MathAndCode wrote: ↑May 5th, 2021, 2:09 pmA B-heptalet predecessor can be hassled with period four.Code: Select all
x = 14, y = 25, rule = B3/S23 9b2o$8bo2bo$8bobo2bo$9bo$10b2obo$12bo2$8bo$6b3o$8bo$8bo$6b2o2$5bo$5bo $4b3o4$3b5o$2bob3obo$2bobobobo$b2obobob2o$o2b2ob2o2bo$2o7b2o!
It's in jslife — osc/o0004.lif, right side, top row, second from left.MathAndCode wrote: ↑May 5th, 2021, 2:09 pmA B-heptalet predecessor can be hassled with period four.Code: Select all
x = 14, y = 25, rule = B3/S23 9b2o$8bo2bo$8bobo2bo$9bo$10b2obo$12bo2$8bo$6b3o$8bo$8bo$6b2o2$5bo$5bo $4b3o4$3b5o$2bob3obo$2bobobobo$b2obobob2o$o2b2ob2o2bo$2o7b2o!
Yes, I see it now. That's what I get for not knowing how to navigate jslife and giving up so quickly.A for awesome wrote: ↑May 5th, 2021, 2:11 pmIt's in jslife — osc/o0004.lif, right side, top row, second from left.
Code: Select all
x = 28, y = 22, rule = B3/S23
5$16bo$15bobo$15bobo$11b2o3bo3b2o$10bo2bo5bo2bo$11b2o7b2o2$15b3o$16bo!
Code: Select all
x = 18, y = 21, rule = B3/S23
9$7bo$6bobo$6bobo$3bo3bo3bo$2bobo5bobo$3bo7bo2$6b3o$7bo!
Code: Select all
x = 21, y = 18, rule = B3/S23
2$11bo$10b3o2$7bo7bo$6bobo5bobo$7bo3bo3bo$10bobo$10bobo$7bo3bo3bo$6bo
bo5bobo$7bo7bo2$10b3o$11bo!
I checked whether or not that turns a loaf into a loop, and I got something close.
Code: Select all
x = 11, y = 9, rule = B3/S23
4b2o$3bo2bo$4bobo$bo3bo3bo$obo5bobo$bo7bo2$4b3o$5bo!Code: Select all
x = 13, y = 9, rule = B3/S23
5b2o$4bo2bo$5bobo$b2o3bo3b2o$o2bo5bo2bo$b2o7b2o2$5b3o$6bo!Code: Select all
x = 16, y = 18, rule = B3/S23
11b3o$11b3o$2o8bobo$obo7b2o$bo12$14b2o$14b2o!
Is your point that it's a conduit or that it makes an integral?C28 wrote: ↑May 6th, 2021, 2:47 pmCode: Select all
x = 16, y = 18, rule = B3/S23 11b3o$11b3o$2o8bobo$obo7b2o$bo12$14b2o$14b2o!
Code: Select all
x = 15, y = 6, rule = B3/S23
2o$bo$bobo8b3o$2b2o8b3o$11bobo$11b2o!Code: Select all
x = 77, y = 20, rule = B3/S23
2o54b2o$bo55bo$bobo8b3o42bobo8b3o$2b2o8b3o43b2o8b3o$11bobo53bobo$11b2o
54b2o7$5b2o54b2o12b2o$6bo55bo12b2o$3b3o53b3o$3bo55bo$11b2o$12bo$9b3o$
9bo!Code: Select all
x = 9, y = 11, rule = B3/S23
6b3o$6b3o$5bobo$5b2o4$2b2o$3bo$3o$o!Code: Select all
x = 8, y = 12, rule = B3/S23
b3o$b3o$obo$2o6$6bo$5bobo$6b2o!Code: Select all
x = 15, y = 19, rule = B3/S23
8b3o$8b3o$7bobo$7b2o6$13bo$12bobo$b2o10b2o$obo$2o2$3b2o$3bo$4b3o$6bo!Code: Select all
x = 21, y = 24, rule = LifeHistory
12.4B3.2A$11.4B3.A.A$10.4B4.A$8.C4B4.2A$6.2B2C2B.B.BA$6.2B3C5B3A$6.4B
2C3B.B2.A$6.3B2C4B3.2A$7.8B$6.8B$6.7B$6.7B$7.6B$6.5B$5.4B$5.3BAB$6.BA
BAB$.B2.2B2.A.A$2AB.B3A2.3A$2A2BAB2.2A3.A$.B.BA.2A2.3A$4.BA2.A.A$7.A.
A$8.A!
Code: Select all
x = 31, y = 18, rule = LifeHistory
5.B$2.5B.B10.4B6.2A$12B.B3.5B7.A$22B4.BA.A$.24B.B2A$2.25B$2.6B2C17B$
3.6B2C16B$6.3BC16B$7.5B.5B.B.2B$7.10B$7.8B$8.5B$8.4B$7.3BA2B$8.BA.A2B
$8.B2A3B$9.4B!
#C [[ STOP 58 ]]