Expanders thread
Posted: November 2nd, 2011, 5:14 pm
I am aware of some patterns in conway's game of life, such as the pi heptomino, r pentomino, and stairstep hexomino, that commonly occur in the evolution of patterns and affect a large area. Yes, I know these have probably all been discovered before and are simple methuselahs, but I am not aware of any one place where they can all be found together. Therefore, I am a starting such a place and attempting to group them together so as to make the engineering of future patterns a little easier, and maybe name some of those patterns that are not named thus far. Here's the ones I know of thus far
The thunderbird:
THe pi heptomino:
The stairstep hexomino aka lumps of muck:
The R Pentomino:
The B Hemtomino:
The Century:
Herschel:
The Block and Glider Evolution:
The Queen Bee:
Something I believe is unnamed which yields something I call 2x5 staggered, Important because its reaction with digital eight can yield a switch engine:
Something I'm unsure of the name of that I call the blinker bell:
Something I'm unsure of the name of that yields a blinker:
Something else I'm unsure of the name of which I call digital eight, important because its reaction with 2x5 staggered may yield a switch engine, but you knew that already:
These patterns have almost certainly been discovered before, I just want to make it easier for engineers by putting their most common tools in one place so to speak
The thunderbird:
Code: Select all
x = 8, y = 9, rule = B3/S23
$2b3o2$3bo$3bo$3bo!
Code: Select all
x = 3, y = 3, rule = B3/S23
3o$obo$obo!
Code: Select all
x = 4, y = 3, rule = B3/S23
2o$b2o$2b2o!
Code: Select all
x = 3, y = 3, rule = B3/S23
b2o$2o$bo!
Code: Select all
x = 4, y = 3, rule = B3/S23
ob2o$3o$bo!
Code: Select all
x = 4, y = 3, rule = B3/S23
2b2o$3o$bo!
Code: Select all
x = 3, y = 4, rule = B3/S23
o$3o$obo$2bo!
Code: Select all
x = 4, y = 3, rule = B3/S23
2o$obo$2b2o!
Code: Select all
x = 7, y = 5, rule = B3/S23
3bo$2bobo$bo3bo$2b3o$2o3b2o!
Code: Select all
x = 7, y = 5, rule = B3/S23
bo$obo$b4o$4b2o$4b3o!
Code: Select all
x = 4, y = 5, rule = B3/S23
2o2$b3o$2b2o$3bo!
Code: Select all
x = 4, y = 5, rule = B3/S23
2o$obo$3bo$3bo$3bo!
Code: Select all
x = 4, y = 5, rule = B3/S23
2bo$3bo$3bo$3o$b2o!