Pattern viewer for forum threads

For discussion directly related to ConwayLife.com, such as requesting changes to how the forums or wiki function.
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rowett
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Re: Pattern viewer for forum threads

Post by rowett » March 30th, 2021, 11:55 pm

muzik wrote:
March 30th, 2021, 4:43 pm
Is build 333 also mislabelled?
No, the version tag was incorrect. It is fixed.

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Re: Pattern viewer for forum threads

Post by bubblegum » April 6th, 2021, 12:23 am

Playing a LifeHistory pattern, drawing in a grey cell and resetting doesn't clear the added cell.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

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Re: Pattern viewer for forum threads

Post by rowett » April 6th, 2021, 10:25 am

bubblegum wrote:
April 6th, 2021, 12:23 am
Playing a LifeHistory pattern, drawing in a grey cell and resetting doesn't clear the added cell.
It's also true of other [R]History states. It's on the backlog to be fixed. Thanks for reporting!

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wwei47
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Re: Pattern viewer for forum threads

Post by wwei47 » April 6th, 2021, 6:27 pm

rowett wrote:
April 6th, 2021, 10:25 am
It's also true of other [R]History states. It's on the backlog to be fixed. Thanks for reporting!
Wait, that wasn't an intended feature? It's convenient to be able to transfer my markings to the initial generation without having to draw them again.

Code: Select all

x = 19, y = 17, rule = Symbiosis
11.A$9.2A.A$3.A$2.3A3.A6.A$.A2.A3.2A5.A$A7.A.3A2.2A$A.3A4.A.4A.3A$.2A
2.B3.A4.A$B.B8.2A$13.A$12.2A$7.B3.2A4.2B$8.2A.A5.A$10.A3.A$9.2AB.B$8.
A2.2B4.B$8.B9.A!

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Re: Pattern viewer for forum threads

Post by rowett » April 7th, 2021, 7:46 am

wwei47 wrote:
April 6th, 2021, 6:27 pm
Wait, that wasn't an intended feature? It's convenient to be able to transfer my markings to the initial generation without having to draw them again.
No, but I see why it may be useful. I'll consider copy/paste of just annotation states as a feature.

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Re: Pattern viewer for forum threads

Post by bubblegum » April 7th, 2021, 1:47 pm

Here, after running a bit, using Backspace or Shift+Tab to step back causes dots to be taken out of the history states.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

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Re: Pattern viewer for forum threads

Post by rowett » April 9th, 2021, 5:09 am

bubblegum wrote:
April 7th, 2021, 1:47 pm
Here, after running a bit, using Backspace or Shift+Tab to step back causes dots to be taken out of the history states.
This will be fixed in the next release. Thanks for reporting!

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Re: Pattern viewer for forum threads

Post by muzik » April 10th, 2021, 10:54 am

Suggestion: some kind of functionality to view the neighbourhood of a single active cell, to make it easier to understand custom neighbourhoods.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Pattern viewer for forum threads

Post by rowett » April 10th, 2021, 12:22 pm

muzik wrote:
April 10th, 2021, 10:54 am
Suggestion: some kind of functionality to view the neighbourhood of a single active cell, to make it easier to understand custom neighbourhoods.
The custom neighborhood is shown in Help->Info->Pattern.

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Re: Pattern viewer for forum threads

Post by muzik » April 11th, 2021, 6:10 pm

Could a way to view "all cells which have this cell in their neighbourhood" be added as well? This will be distinct for non-isotropic neighbourhoods and is what the extendedlife/lifeultra families depend on.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Pattern viewer for forum threads

Post by muzik » Yesterday, 4:06 pm

It seems build 547 may also be subject to mislabelling.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Pattern viewer for forum threads

Post by rowett » Yesterday, 4:20 pm

muzik wrote:
Yesterday, 4:06 pm
It seems build 547 may also be subject to mislabelling.
Fixed, thanks.

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Re: Pattern viewer for forum threads

Post by muzik » Yesterday, 4:30 pm

A couple thoughts regarding buttons:
- For functions that have keyboard shortcuts, could said keyboard shortcuts be stated when the button in question is moused over? Having them available to read this way would be much more convenient than reading the keybind diagram, since trial and error is required in that case and it takes a lot more time.
- For greyed-out buttons, could an in-game explanation for why said button is inactive be provided (e.g. generation 0 of a non-reversible rule, hexagons being disabled for non-hexagonal patterns), either when moused over or clicked on?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Pattern viewer for forum threads

Post by muzik » Today, 3:38 pm

Pretty minor, but identify categorises some patterns as FlipX when they could equivalently be considered FlipY.

Code: Select all

x = 8, y = 7, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
3b2o$o2b2o4$3b2o2bo$3b2o!

Code: Select all

x = 7, y = 8, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo3$2o3b2o$2o3b2o3$bo!
Perhaps these could be classified as FlipX/Y (or something else as to prevent confusion with FlipXY)?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Pattern viewer for forum threads

Post by rowett » Today, 4:34 pm

muzik wrote:
Yesterday, 4:30 pm
- For functions that have keyboard shortcuts, could said keyboard shortcuts be stated when the button in question is moused over? Having them available to read this way would be much more convenient than reading the keybind diagram, since trial and error is required in that case and it takes a lot more time.
Done, thanks. Please check I haven't missed anything.
muzik wrote:
Yesterday, 4:30 pm
- For greyed-out buttons, could an in-game explanation for why said button is inactive be provided (e.g. generation 0 of a non-reversible rule, hexagons being disabled for non-hexagonal patterns), either when moused over or clicked on?
No since a) it breaks the non-interactivity of greyed out items, which is counter-intuitive and b) it's normally obvious.

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