True.
However, despite the grumpy report it's still been fixed.
True.
Oops. I tend to be somewhat terrible at managing my emotions [s]occasionally[/s] like all the time.dvgrn wrote: ↑December 10th, 2020, 4:28 pmOw, this is a grumpy and slightly cryptic bug report. It was very tempting to answer it with
"No build of LifeViewer was done for the express purpose of reliably erroring -- that just happens naturally!"
and then wait for another post with an actual example of the problem.
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
Thanks, that's super helpful! One slight issue: LifeHistory patterns are copied as "B3/S23History" now...
Code: Select all
#C [[ COLOR ALIVE Red ]] [[ COLOR ALIVERAMP Green ]] [[ COLOR DEAD Black ]]
x = 64, y = 64, rule = R2,C2,S2-3,B3,N@54422a:T100
!
Hm, KnightLife. A rule with the standard ruletable neighbourhoods can use a ruletable, but this one uses a custom one larger than the range-1 Moore, so no luck with that. There isn't a COLOUR command that works here. LifeViewer's state weights with Generations come close, but only state-1 cells can be born and only those can survive, so that's not what we want. lemon41625's CAViewer supports arbitrary 3-state rules using nB/Mn-1/S notation, but IIRC it's limited to range-1 Moore. I think the only program that properly supports this is bprentice's Java Square Cell, but you can't exactly customise colours in that.volcanrb wrote: ↑December 11th, 2020, 7:37 pmI'm confused about how to get a state to change to a different color if it's been alive for more than one generation. I tried using ALIVERAMP, but that makes it slowly change to a different color over time. I'd like any living cell which wasn't just born to immediately switch to a completely different color (from Red to Yellow, or something). How can I do this with scripts?
Also, I'm doing this for a 2-state automaton. This is what I attempted:but cells slowly go from red to green, instead of immediately.Code: Select all
#C [[ COLOR ALIVE Red ]] [[ COLOR ALIVERAMP Green ]] [[ COLOR DEAD Black ]] x = 64, y = 64, rule = R2,C2,S2-3,B3,N@54422a:T100 !
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
Fixed, thanks for reporting!A for awesome wrote: ↑December 11th, 2020, 6:49 pmOne slight issue: LifeHistory patterns are copied as "B3/S23History" now...
Apparently the QuickLife/HashLife parsers only check for validation from rulestrings, and the rule in brackets at the top is set separately. The baton is then passed down to the RuleLoader algorithm which shouldn't be able to recognise it because you should've deleted your rule files for those rules by now.
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
Which commands are you trying to debug? There are different families of commands that will probably need different ways to debug.GUYTU6J wrote: ↑December 13th, 2020, 2:22 amHow about a mode that helps debug commands? In this mode, the scripts can be run line by line and displayed on the screen real-time. Specifically, the "previous step" key runs the previous line of command, and the "next step" key runs the next line of command.
Those related to timing and position, e.g. camera, waypoints, POI, etc.rowett wrote: ↑December 13th, 2020, 5:56 amWhich commands are you trying to debug? There are different families of commands that will probably need different ways to debug.GUYTU6J wrote: ↑December 13th, 2020, 2:22 amHow about a mode that helps debug commands? In this mode, the scripts can be run line by line and displayed on the screen real-time. Specifically, the "previous step" key runs the previous line of command, and the "next step" key runs the next line of command.
Do you actually want to go to the LifeWiki Rule page or do you just want to copy the rule definition to the clipboard?fluffykitty wrote: ↑December 13th, 2020, 8:14 pmFeature request: Button somewhere to go to the Lifewiki page for a rule used in LifeViewer (preferably the source version for easy copying).
Press "Esc" or "F6".
Experimental support for this has been added. Please let me know how you get on with it. Please hard refresh your browser.
Finally understood what you were trying to say. The page can be reached from the sidebar's Special Pages link, then All pages under the Lists of pages section, then select Rule from the drop-down and hit Go. The URL's fine.bprentice wrote: ↑September 7th, 2020, 8:19 amWhat is the correct URL for this important list of rule definitions?
https://conwaylife.com/wiki/Special:All ... space=3794
Is the list considered part of Pattern Viewer or part of LifeWiki? If it is considered part of LifeWiki, how do you get to it from here?
https://www.conwaylife.com/wiki/Main_Page
Why doesn't Golly use the list of rule definitions?
I tried to get the rule table for the following rule in order to run it in Golly yesterday.
viewtopic.php?f=11&t=4699#p103544
I was successful, but it was challenging and confusing. It would be useful if the Pattern Viewer Help described the rule definition list and how to use it.
Brian Prentice
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
Maybe it will, eventually. The Rule namespace on the LifeWiki is less than a year old, so the details are all still evolving somewhat.
A bit difficult (they're stored as rhombi IIRC) but nothing impossible if rowett takes a look at the suggestions buried by the other suggestions in this thread.pcallahan wrote: ↑December 15th, 2020, 4:41 pmThis is a really low priority feature request, but it would be nice to have.
I noticed that for hexagonal CAs, rotate partly works, but it's just the transformation of 90° rotations, and some of the rotations change the pattern neighborhoods. How hard would it be to have true 60° rotation?
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
You can do these rotations as linear transformations while keeping the integer coordinates. I have done this with rhombuses, applying a 120° rotation using the transformation (x, y) → (y - x, -x). I never worked it out for 60° but I don't see why it wouldn't work.
Code: Select all
#N Twin Sailboat Engine
#O otismo
x = 49, y = 53, rule = LifeSuper
11.Q8.Q4.2W7.2W$3.2U6.3Q4.3Q4.W2.2W.2W2.W8.2U$4.U.U4.3Q4.3Q5.2W.W.W.
2W7.U.U$.U5.U19.W5.W7.U5.U$.2U3.U5.3Q2.3Q7.W5.W8.U3.2U$12.2Q4.2Q8.5W$
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2O.O2.O$16.O.O.O4.2O7.O5.O.O.O$9.2Q.Q4.O2.O3.O2.O5.O.O4.O2.O$8.Q3.Q7.
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2.O4.Q.2Q$8.O2.O13.O2.O7.Q3.Q$9.O4.O7.O4.O11.2Q$10.5O3.W3.5O12.2Q$17.
3W$12.O4.3W4.O$3.U7.O.O3.W.W3.O.O19.U$2.U.U7.O4.3W4.O19.U.U$16.5W8.2Q
4.2Q$.2U3.U8.W5.W7.3Q2.3Q5.U3.2U$.U5.U7.W5.W19.U5.U$4.U.U7.2W.W.W.2W
5.3Q4.3Q4.U.U$3.2U8.W2.2W.2W2.W4.3Q4.3Q6.2U$13.2W7.2W4.Q8.Q!
[[
ZOOM 8 AUTOSTART GPS 30
RLE snow bo$3o$bo! HARDRESET
T 250 T 500 ANGLE 45 T 750 T 1000 ANGLE 90
T 1250 T 1500 ANGLE 135 T 1750 T 2000 ANGLE 180
T 2250 T 2500 ANGLE 225 T 2750 T 3000 ANGLE 270
T 3250 T 3500 ANGLE 315 T 3750 T 4000 ANGLE 0
T 4250 T 4350 ANGLE 270 T 4450 ANGLE 180 T 4550 ANGLE 90
T 4650 ANGLE 0 T 4750 T 4950 Y -100
NOSTEPBACK NOGRAPH LOOP 5000
]]