Can arbitary weighted neighbourhoods be supported?
Perhaps we could do something like CoordCA but in decimal and convert to base64. Then put it with N$ as suggested by bubblegum.
But how would you do negative weights and weights >9?
Also for named weighted neighbourhoods could the gaussian weighted neighbourhood be supported via something like NG?
Code: Select all
1,2,3,2,1
2,4,6,4,2
3,6,9,6,3
2,4,6,4,2
1,2,3,2,1
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1,2,3,4,3,2,1
2,4,6,8,6,4,2
3,6,9,12,9,6,3
4,8,12,16,12,8,4
3,6,9,12,9,6,3
2,4,6,8,6,4,2
1,2,3,4,3,2,1
and so on.
As for other INT neighbourhoods, they will be identified like this "B2n3/S23-q/FC" or "B2n3/S23-q/NFC" or "B2n3/S23-q/XFC".
The other possible INT neighbourhoods to be added would be
Far Corners same notation as R1 Moore
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1,0,0,0,1
0,0,1,0,0
0,1,0,1,0
0,0,1,0,0
1,0,0,0,1
Far Edges same notation as R1 Moore
Code: Select all
0,0,0,1,0,0,0
0,0,0,0,0,0,0
0,0,1,0,1,0,0
1,0,0,0,0,0,1
0,0,1,0,1,0,0
0,0,0,0,0,0,0
0,0,0,1,0,0,0
R2 Cross INT
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x = 53, y = 95, rule = B/S012345678History
.3C3.2C4.3C3.3C3.C.C3.3C3.3C3.3C3.3C$.C.C4.C6.C5.C3.C.C3.C5.C7.C3.C.C
$.C.C4.C4.3C3.3C3.3C3.3C3.3C5.C3.3C$.C.C4.C4.C7.C5.C5.C3.C.C5.C3.C.C$
.3C3.3C3.3C3.3C5.C3.3C3.3C5.C3.3C2$2.D5.D5.D5.D5.D5.C5.C5.C5.C$2.D5.C
5.C5.C5.C5.D5.D5.D5.C$2D.2D.2D.2D.2D.CD.2D.CD.DC.CD.2C.DC.2C.DC.2C.2C
.2C.2C$2.D5.D5.D5.C5.C5.D5.C5.C5.C$2.D5.D5.D5.D5.D5.C5.C5.C5.C2$8.C5.
D5.C5.D5.D5.C5.D$8.D5.C5.C5.C5.D5.D5.C$6.2D.2D.2D.2D.2D.CD.DC.CD.2C.D
C.2C.2C.2C.2C$8.D5.C5.D5.D5.C5.D5.C$8.D5.D5.D5.C5.C5.C5.C2$14.C5.D5.D
5.C5.D$14.C5.C5.C5.D5.D$12.2D.2D.2D.CD.2C.CD.2C.DC.2C.2C$14.D5.D5.D5.
C5.C$14.D5.C5.D5.D5.C2$14.D5.D5.C5.C5.C$14.C5.C5.C5.D5.D$12.2D.DC.CD.
2D.DC.CD.DC.2C.2C.CD$14.D5.C5.D5.D5.C$14.D5.D5.D5.C5.C2$14.D5.C5.D5.D
5.C$14.C5.C5.C5.D5.D$12.2D.2D.2D.2D.CD.CD.2C.2C.2C.2C$14.D5.C5.D5.D5.
C$14.C5.D5.C5.C5.D2$14.C5.D5.D5.C5.D$14.D5.C5.C5.D5.C$12.2D.DC.CD.2D.
CD.2C.DC.2C.2C.CD$14.D5.D5.D5.C5.C$14.D5.C5.D5.D5.C2$14.C5.D5.C5.C5.D
$14.D5.C5.C5.D5.C$12.2D.2D.CD.DC.CD.CD.DC.CD.2C.2C$14.D5.D5.D5.C5.C$14.
C5.D5.D5.C5.D2$20.C5.C5.D$20.C5.C5.D$18.CD.2D.2D.2C.DC.2C$20.D5.D5.C$
20.D5.D5.C2$20.C5.D5.D$20.D5.C5.C$18.CD.DC.CD.DC.DC.CD$20.D5.C5.C$20.
D5.D5.C2$26.C$26.C$24.2D.2D$26.C$26.C2$26.C$26.C$24.CD.2D$26.C$26.D2$
26.C$26.C$24.CD.DC$26.D$26.D2$26.D$26.C$24.CD.DC$26.D$26.C2$26.C$26.C
$24.CD.2D$26.D$26.C2$26.C$26.D$24.CD.DC$26.D$26.C!
Use letters acehijnopqrtuvw
R2 Knight INT
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x = 47, y = 103, rule = LifeHistory
.2C5.3C4.3C4.C.C4.3C4.3C4.3C$2.C7.C6.C4.C.C4.C6.C8.C$2.C5.3C4.3C4.3C4.3C4.3C6.C$2.C5.C8.C6.C6.C4.C.C6.C$.3C4.3C4.3C6.C4.3C4.3C3$.D.D4.C.D4.C.C4.C.C4.D.D4.D.C4.C.C$C3.D2.C3.D2.C3.D2.C3.C2.D3.C2.D3.C2.D3.C2$D3.D2.D3.D2.D3.D2.D3.D2.C3.C2.C3.C2.C3.C$.D.D4.D.D4.D.D4.D.D4.C.C4.C.C4.C.C3$8.D.C4.C.D4.C.C4.D.C4.C.D$7.C3.D2.C3.C2.C3.D2.D3.D2.D3.C2$7.D3.D2.D3.D2.D3.C2.C3.C2.C3.C$8.D.D4.D.D4.D.D4.C.C4.C.C3$8.D.D4.C.D4.C.C4.D.C4.C.C$7.C3.C2.C3.D2.C3.D2.D3.C2.D3.D2$7.D3.D2.D3.C2.D3.D2.C3.D2.C3.C$8.D.D4.D.D4.D.C4.C.C4.C.C3$8.D.D4.D.C4.C.C4.C.D4.C.C$7.C3.D2.C3.D2.C3.D2.D3.C2.D3.C2$7.D3.C2.D3.C2.D3.D2.C3.D2.C3.D$8.D.D4.D.D4.C.D4.C.C4.C.C3$8.D.D4.D.C4.C.C4.C.D4.C.C$7.C3.D2.C3.D2.C3.D2.D3.C2.D3.C2$7.D3.D2.D3.D2.C3.D2.C3.C2.C3.C$8.D.C4.D.C4.D.D4.C.D4.C.D3$8.D.D4.D.C4.C.D4.C.D4.C.C$7.C3.D2.C3.D2.C3.C2.D3.C2.D3.C2$7.C3.D2.C3.D2.D3.C2.D3.C2.D3.C$8.D.D4.D.D4.D.D4.C.C4.C.C3$15.D.D4.C.D4.C.C$14.C3.C2.C3.C2.D3.D2$14.C3.D2.D3.D2.D3.C$15.D.D4.D.C4.C.C3$22.C.D$21.C3.C2$21.D3.D$22.C.D3$22.C.D$21.C3.D2$21.D3.C$22.D.C3$22.D.C$21.C3.D2$21.D3.C$22.C.D3$22.D.C$21.C3.D2$21.C3.C$22.D.D3$22.D.C$21.C3.D2$21.C3.D$22.D.C3$22.D.C$21.C3.C2$21.C3.D$22.D.D3$22.D.D$21.C3.C2$21.C3.C$22.D.D!
Letters used would be also be acehijnopqrtuvw. Some will need to be removed.