lifeviewer bug

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MathAndCode
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Re: lifeviewer bug

Post by MathAndCode » February 5th, 2021, 5:22 pm

EvinZL wrote:
February 3rd, 2021, 3:50 pm
If you open a LifeHistory pattern, and draw in state-3 over state-2 cells, and then udo, the cells should revert to state-3, but instead they become state-4.
The same thing also happens when drawing state 4 cells over state 2 cells or state 5 cells over state 2 cells. After drawing state 6 cells over state 2 cells, pressing the undo button does nothing.
Also, trying to change state 3 or state 5 cells to state 2 cells instead changes them to state 4 cells, and trying to change state 4 or state 6 cells to state 2 cells does nothing.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: lifeviewer bug

Post by rowett » February 6th, 2021, 2:04 am

MathAndCode wrote:
February 5th, 2021, 5:22 pm
EvinZL wrote:
February 3rd, 2021, 3:50 pm
If you open a LifeHistory pattern, and draw in state-3 over state-2 cells, and then udo, the cells should revert to state-3, but instead they become state-4.
The same thing also happens when drawing state 4 cells over state 2 cells or state 5 cells over state 2 cells. After drawing state 6 cells over state 2 cells, pressing the undo button does nothing.
Also, trying to change state 3 or state 5 cells to state 2 cells instead changes them to state 4 cells, and trying to change state 4 or state 6 cells to state 2 cells does nothing.
These issues should be fixed now. Thanks for reporting!

MathAndCode
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Re: lifeviewer bug

Post by MathAndCode » February 15th, 2021, 12:52 am

Go to the pattern here, run it for a while so that the boundaries show up, go back to generation zero, cut the entire pattern, then paste it so that the leftmost cell of the leftmost tub is on the second column from the left (i.e. there is only one blank column separating the leftmost tub from the left edge). The cell in between should show up as on, and I wasn't able to turn it off besides deleting the leftmost cell of the tub.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: lifeviewer bug

Post by rowett » February 17th, 2021, 1:26 pm

MathAndCode wrote:
February 15th, 2021, 12:52 am
Go to the pattern here, run it for a while so that the boundaries show up, go back to generation zero, cut the entire pattern, then paste it so that the leftmost cell of the leftmost tub is on the second column from the left (i.e. there is only one blank column separating the leftmost tub from the left edge). The cell in between should show up as on, and I wasn't able to turn it off besides deleting the leftmost cell of the tub.
It's actually a display bug. LifeViewer is erroneously displaying an extra row of cells at the top, and an extra column of cells at the left, at the extent of the grid. They don't actually exist and are rendered as a duplicate of the row below, and column to the right, respectively. I'll fix it at some stage.

Thanks for reporting!

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rowett
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Re: lifeviewer bug

Post by rowett » March 12th, 2021, 6:35 am

rowett wrote:
February 17th, 2021, 1:26 pm
I'll fix it at some stage.
This has now been fixed.

MathAndCode
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Cursor offset with certain rules with more than two states

Post by MathAndCode » June 1st, 2021, 8:00 pm

For the past few weeks, when I try to use certain rules with more than two states (The rules for which I have experienced this bug are DoubleB3S23, QuadLife, and Immigration.), the cursor and selection windows are offset from the actual pattern. However, this does not occur with Brian's Brain (a Generations rule). I have attached a (trimmed (in order so that I could attach it)) screen recording of my demonstrating the bug with DoubleB3S23.
Attachments
DoubleB3S23 bug.mov.zip
(9.29 MiB) Downloaded 32 times
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: Cursor offset with certain rules with more than two states

Post by rowett » June 2nd, 2021, 6:59 am

MathAndCode wrote:
June 1st, 2021, 8:00 pm
For the past few weeks, when I try to use certain rules with more than two states (The rules for which I have experienced this bug are DoubleB3S23, QuadLife, and Immigration.), the cursor and selection windows are offset from the actual pattern. However, this does not occur with Brian's Brain (a Generations rule). I have attached a (trimmed (in order so that I could attach it)) screen recording of my demonstrating the bug with DoubleB3S23.
Thanks for the report. Please let me know the following:
  1. Which browser are you using on which device?
  2. Does it only happen when loading RuleTree/RuleTable rules?
  3. Please let me know the values of the following fields for both a DoubleB3S23 pattern and a Generations pattern
    • Help->Info->Display->Size
    • Help->Info->Display->Scale
    • Help->Info->Display->Pixel Ratio
    • Help->Info->Display->Window Zoom

MathAndCode
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Re: Cursor offset with certain rules with more than two states

Post by MathAndCode » June 2nd, 2021, 10:18 am

rowett wrote:
June 2nd, 2021, 6:59 am
Thanks for the report. Please let me know the following:
  1. Which browser are you using on which device?
  2. Does it only happen when loading RuleTree/RuleTable rules?
  3. Please let me know the values of the following fields for both a DoubleB3S23 pattern and a Generations pattern
    • Help->Info->Display->Size
    • Help->Info->Display->Scale
    • Help->Info->Display->Pixel Ratio
    • Help->Info->Display->Window Zoom
  1. I'm using Firefox on a MacBook Air.
  2. That's how it's been so far.
  3. For DoubleB3S23, it's:
    • 560 x 720
    • 1.00
    • 1.00
    • 1.00
    It's the same for Brian's Brain.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: Cursor offset with certain rules with more than two states

Post by rowett » June 2nd, 2021, 12:47 pm

MathAndCode wrote:
June 2nd, 2021, 10:18 am
  1. I'm using Firefox on a MacBook Air.
  2. That's how it's been so far.
  3. For DoubleB3S23, it's:
    • 560 x 720
    • 1.00
    • 1.00
    • 1.00
    It's the same for Brian's Brain.
Does it work on Safari?

MathAndCode
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Joined: August 31st, 2020, 5:58 pm

Re: Cursor offset with certain rules with more than two states

Post by MathAndCode » June 2nd, 2021, 2:37 pm

rowett wrote:
June 2nd, 2021, 12:47 pm
Does it work on Safari?
I get the same bug in DoubleB3S23 in Safari as I do with Firefox: The selection window and cursor are vertically offset, the offset of the selection window increases both in terms of the number of cells and the number of pixels as I zoom out, and the offset of the cursor increases in terms of the number of cells (and possibly in terms of the number of pixels as well, but it's hard to tell) as I zoom out. I took the initiative of trying DoubleB3S23 on Google Chrome, and I got the same problem there as well.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: Cursor offset with certain rules with more than two states

Post by rowett » June 2nd, 2021, 4:46 pm

MathAndCode wrote:
June 2nd, 2021, 2:37 pm
rowett wrote:
June 2nd, 2021, 12:47 pm
Does it work on Safari?
I get the same bug in DoubleB3S23 in Safari as I do with Firefox.
Are you using a Scaled resolution for the Display?

MathAndCode
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Joined: August 31st, 2020, 5:58 pm

Re: Cursor offset with certain rules with more than two states

Post by MathAndCode » June 2nd, 2021, 5:15 pm

rowett wrote:
June 2nd, 2021, 4:46 pm
Are you using a Scaled resolution for the Display?
No, I'm using the default.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: lifeviewer bug

Post by rowett » June 3rd, 2021, 7:56 am

Please provide a link to, or post the actual pattern you are using.

MathAndCode
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Re: lifeviewer bug

Post by MathAndCode » June 3rd, 2021, 1:31 pm

rowett wrote:
June 3rd, 2021, 7:56 am
Please provide a link to, or post the actual pattern you are using.
Kickback (I'm using the 90° kickback.)
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: lifeviewer bug

Post by rowett » June 3rd, 2021, 3:55 pm

MathAndCode wrote:
June 3rd, 2021, 1:31 pm
rowett wrote:
June 3rd, 2021, 7:56 am
Please provide a link to, or post the actual pattern you are using.
Kickback (I'm using the 90° kickback.)
Perfect, I can reproduce it.

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Re: Cursor offset with certain rules with more than two states

Post by rowett » June 4th, 2021, 5:57 am

MathAndCode wrote:
June 1st, 2021, 8:00 pm
For the past few weeks, when I try to use certain rules with more than two states (The rules for which I have experienced this bug are DoubleB3S23, QuadLife, and Immigration.), the cursor and selection windows are offset from the actual pattern.
This has been fixed in Build 631.

MathAndCode
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Joined: August 31st, 2020, 5:58 pm

Re: lifeviewer bug

Post by MathAndCode » July 22nd, 2021, 8:20 pm

Go to Tutorials/Catalyses#Fishhook_replacements, scroll to the end of the section (just above the heading for the block replacements section), go to the right side of the pattern, go to generation 4, then select this region:

Code: Select all

x = 4, y = 7, rule = EV2QuadColor
2.D$.D.D$D2.D$D$D$D$D!
Pressing "clear cells outside selection" then playing will cause some cells outside the selection to flicker in and out of existence.



Note to self: I should change the guide to this when that example no longer needs to be kept the same:

Code: Select all

x = 2197, y = 81, rule = EV2QuadColor
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E.2E23.E.2E!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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rowett
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Re: lifeviewer bug

Post by rowett » July 23rd, 2021, 2:02 am

MathAndCode wrote:
July 22nd, 2021, 8:20 pm
Go to Tutorials/Catalyses#Fishhook_replacements, scroll to the end of the section (just above the heading for the block replacements section), go to the right side of the pattern, go to generation 4, then select this region:

Code: Select all

x = 4, y = 7, rule = EV2QuadColor
2.D$.D.D$D2.D$D$D$D$D!
Pressing "clear cells outside selection" then playing will cause some cells outside the selection to flicker in and out of existence.
Fixed, thanks for reporting!

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Re: lifeviewer bug

Post by MathAndCode » July 25th, 2021, 1:31 pm

Run the following pattern to generation 37 using the play function. (Initially overshooting, initially undershooting, and getting to exactly generation3 7 on the first try each works.)

Code: Select all

x = 26, y = 10, rule = Symbiosis
23.A$24.BA$11.B12.B$9.3B11.2B$9.B.B13.A$9.B3$2B$2B!
Then remove the state-one cells and the state-two cell at the top of the beehive predecessor (Using the draw tool and making selections around them then deleting the cells inside the selection each works.) so that the window shows this:

Code: Select all

x = 25, y = 12, rule = Symbiosis
5.3B$5.B$6.B17.B$23.2B2$20.3B$17.B2.B2.B$18.B4.B$2B14.B.B2.B.B$2B14.2B
3.2B$11.2B$11.2B!
The resulting preblock in the top-right should turn into a block via B3a for generation 38 (although the Herschel will start interacting with it from another side), but this 3a birth does not happen for generation 38. However, it does happen for generation 39, causing generation 39 to look like this:

Code: Select all

x = 25, y = 13, rule = Symbiosis
5.2B$5.B.B$5.B$23.2B$24.B$20.B3.B$19.B$18.B4.2B$17.2B4.2B$2B14.B.4B.2B
$2B14.2B3.2B$11.2B$11.2B!
For reference, generation 39 should look like this:

Code: Select all

x = 25, y = 13, rule = Symbiosis
5.2B$5.B.B$5.B$23.2B2$20.B3.B$19.B$18.B4.2B$17.2B4.2B$2B14.B.4B.2B$2B
14.2B3.2B$11.2B$11.2B!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Re: lifeviewer bug

Post by rowett » July 25th, 2021, 4:02 pm

MathAndCode wrote:
July 25th, 2021, 1:31 pm
Run the following pattern to generation 37 using the play function...
This is fixed and will be in the next release. Thanks for reporting!

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Re: Cursor offset with certain rules with more than two states

Post by MathAndCode » August 5th, 2021, 8:13 pm

MathAndCode wrote:
June 1st, 2021, 8:00 pm
For the past few weeks, when I try to use certain rules with more than two states (The rules for which I have experienced this bug are DoubleB3S23, QuadLife, and Immigration.), the cursor and selection windows are offset from the actual pattern. However, this does not occur with Brian's Brain (a Generations rule). I have attached a (trimmed (in order so that I could attach it)) screen recording of my demonstrating the bug with DoubleB3S23.
I'm getting the same bug on LifeViewer in LifeWiki after doing a certain thing. Log into LifeWiki, go to Tutorials/Catalyses#Fishhook_replacements, click the edit section link next to "Fishhook replacements", scroll to the bottom of the section, remove the text "[[ THUMBNAIL THUMBSIZE 2 WIDTH 1200 HEIGHT 400 ]]" from the last (non-blank) line of the section, click the button that says "Show preview", (Actually saving the changes would probably also work, but I don't want to mess the page up for other people.), then scroll to the last LifeViewer window in the preview. Drawing is offset from the cursor, the selection window is offset from the gridlines, and nudging selections moves a region of cells whose position is inconsistent with the selection window. Also, zooming in and out does not seem to be centered around the cursor when the cursor is near the bottom of the window.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Re: Cursor offset with certain rules with more than two states

Post by rowett » August 6th, 2021, 1:34 pm

MathAndCode wrote:
August 5th, 2021, 8:13 pm
I'm getting the same bug on LifeViewer in LifeWiki after doing a certain thing.
This should be fixed. Thanks for reporting!

ColorfulGabrielsp138
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Re: lifeviewer bug

Post by ColorfulGabrielsp138 » August 7th, 2021, 7:08 am

First try after drawing new pattern: Glider killed normally.
Second try: Glider passed through the wall.
Note: The wall must not be pre-existing in the RLE code. It must be newly drawn.

Also, if you directly delete the wall cells using the draw tool, then the glider would get killed again upon second try.

Code: Select all

x = 7, y = 8, rule = LifeHistory
7F$F5.F$F5.F$F5.F$F3A2.F$F2.A2.F$F.A3.F$7F!
EDIT: The pre-block oscillates at period 2

Code: Select all

x = 21, y = 21, rule = LifeColorful
11.E$10.3E$10.E.2E$13.E4$2.2B$.2B$2B$.2B15.2D$19.2D$18.2D$17.2D4$7.C$
7.2C.C$8.3C$9.C!
I have reduced the glider cost of quadratic growth to eight and probably to seven. Looking for conduits...

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Re: lifeviewer bug

Post by rowett » August 8th, 2021, 12:55 am

ColorfulGabrielsp138 wrote:
August 7th, 2021, 7:08 am
First try after drawing new pattern: Glider killed normally.
Second try: Glider passed through the wall.
Note: The wall must not be pre-existing in the RLE code. It must be newly drawn.

Also, if you directly delete the wall cells using the draw tool, then the glider would get killed again upon second try.
This should be fixed. Thanks for reporting!

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wwei47
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Re: lifeviewer bug

Post by wwei47 » August 8th, 2021, 9:34 am

I remember running a huge spacefiller pattern on my phone, when the page decided to refresh itself. I cannot remember what the spacefiller was.
Self-proclaimed synthesis "expert"

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