lifeviewer bug

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confocaloid
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Re: lifeviewer bug

Post by confocaloid » October 11th, 2024, 8:55 pm

In LifeViewer build 1201, "KILLGLIDERS" incorrectly kills the output gliders before they reach the eater1 (which would interact with them and eat them):

Code: Select all

#C [[ KILLGLIDERS THEME Catagolue ]]
x = 214, y = 171, rule = B3/S23
48b2o$47bobo$41b2o4bo$39bo2bo2b2ob4o$39b2obobobobo2bo$42bobobobo$42bob
ob2o$43bo2$56b2o$47b2o7bo$47b2o5bobo$54b2o7$44b2o$45bo$42b3o$42bo2$56b
3o$56bo$57bo5$9bo$9b3o10bo$12bo9bobo$11b2o9b2o3$3b2o$3bo$2obo$o2b3o4b
2o$b2o3bo3b2o$3b4o$3bo15b2o$4b3o12bobo$7bo13bo$2b5o14b2o$2bo$4bo$3b2o
11$48bo$46b3o$45bo$45b2o3$35bo$36bo$34b3o5$31b2o$31b2o3$53b2o$42b2o9b
2o$41bo2bo$42bobo$43bo4$30bob2o$28b3ob2o13b2o$27bo19b2o$28b3ob2o6b2o$
30bobo7b2o$30bobo$31bo3$126b3o$126bo$127bo$160b2o$160bo$141bo6b2o3b2o
7bo$140bobo5b2o3b2o6b4o$141bo23bo$161b3o2bo$161bo2b2o$162b2o$163bo$
162bo$163b3o$165bo$135b2o$136bo$133b3o$133bo4$144b2o$145bo8b2o$145b3o
6bo$155b3o$158bo$130b2o23b3o$131bo21b3o24b2o$131bobo18bo27bo$121bo10b
2o18b2o24bobo$119b3o56b2o$118bo$118b2o32bo8b2o18b2o$103b2o46bobo8bo18b
o$104bo45bo2bo2b2o4bobo14bobo$104bob2o43b2o3b2o5b2o14b2o$105bo2bo23bo$
106b2o24bo$121b2o9b3o15b2o$121b2o11bo15b2o4$130bo3b2o$129bobo3bo20bo$
128bobo3bo19b3o$124b2obobo3bo10b3o6bo$124b2obo2b4obo8bo8b2o$128bobo3bo
bo6b2o$124b2ob2o2bo2bobo$125bobo2b2o3bo27b2o$113b2o10bobo35bo2bo$113b
2o11bo37b3o2b2o7b2o$170bo7bo$166b4o9b3o$166bo2bobo9bo$164bobo3b2o$164b
2o$140b2o$140b2o3$139b2o$140bo$137b3o$137bo15b2o5b2o$154bo5bo$151b3o7b
3o$151bo11bo4$210b2o$210bo$211b3o$213bo!
Expected behaviour: output gliders reach the eater1 and are eaten by it. "KILLGLIDERS" only deletes escaping gliders (i.e. those gliders that will never interact again with anything in the pattern).

Actual behaviour: "KILLGLIDERS" deletes some non-escaping gliders (those gliders that would interact with something in future).

image.png
image.png (46.67 KiB) Viewed 323 times
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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rowett
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Re: lifeviewer bug

Post by rowett » October 21st, 2024, 3:11 am

confocaloid wrote:
October 11th, 2024, 8:55 pm
In LifeViewer build 1201, "KILLGLIDERS" incorrectly kills the output gliders before they reach the eater1 (which would interact with them and eat them)
Fixed, thanks!

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CARuler
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Re: lifeviewer bug

Post by CARuler » October 24th, 2024, 4:53 pm

I uploaded this rule but lifeveiwer isn't processing it

Code: Select all

x = 9, y = 1, rule = HailstonesBinary
ABAB3ABA!
likes interesting rules
vist my rules here
also, if you have fractal-related discoveries
also likes weird growth patterns in CA

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dvgrn
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Re: lifeviewer bug

Post by dvgrn » October 24th, 2024, 9:18 pm

CARuler wrote:
October 24th, 2024, 4:53 pm
I uploaded this rule but lifeveiwer isn't processing it

Code: Select all

x = 9, y = 1, rule = HailstonesBinary
ABAB3ABA!
It looks like LifeViewer is expecting the @TABLE section to come before the other sections.

Anyway, I shuffled the order of the .rule file sections, and it seems to be working now.

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pifricted
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Re: lifeviewer bug

Post by pifricted » October 26th, 2024, 8:38 am

When zoom <16 and >8, the icons disappear.

Code: Select all

# [[ ZOOM 9 ICONS ]]
x = 20, y = 20, rule = HalfSquare
A.BC4.E.A2B.DBD.AE$C2.FDB.DFC3.D.E.A$.D.F3.F.A3.E2.C2.F$3.FA2.A8.E$.E
DAC2.ED2E2.A2.B2.D$CE2.B.FEC.CBE3.B$.BD.DFE.E4.ED3.D$4.E.D.FD2EACD2.E
$.E2.A2.C.CD2.A4.2E$E4.ABC2.C.BAEA3.E$F2.FE.ED2.C3.BCFCB$AC.F.B.D.B.C
.2A2.E$2.D.D4.ED.B2.E.E$D2.D.F.A.BF.E.B.EDAB$2CB5.D.BF.EC2.3E$.EF.ED
2FC2.ED4.F.E$.FA3.DC.A2.FA2.DAE$D.D2.B2.EACFDAF3.EA$DCFD.F6.DE3.ED$.D
7.EAE.EF.E2.F!
@RULE HalfSquare
o    x    o
   x    o    o

   x    o    o
o    x    o
@COLORS
1 255 255 255
2 255 255 255
3 255 255 255
4 255 255 255
4 255 255 255
5 255 255 255
6 255 255 255
@TABLE
n_states:7
neighborhood:Moore
symmetries:none
var a={0,1,2,3,4,5,6}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={1,3,5,6}
var w={2,3,5,6}
var n={2,3,4,6}
var e={1,3,4,6}
var sw={5,6}
var nw={2,3}
var ne={4,6}
var se={1,3}
var ns={0,w,n,e}
var nw={0,s,n,e}
var nn={0,w,s,e}
var ne={0,w,n,s}
var nsw={0,nw,ne,se}
var nnw={0,sw,ne,se}
var nne={0,nw,sw,se}
var nse={0,nw,ne,sw}
#c,nn,nne,ne,nse,ns,nsw,nw,nnw,c'
#
0,n,nne,e,nse,s,nsw,w,nnw,0
#
0,nn,nne,e,nse,s,nsw,w,nnw,0
0,n,nne,ne,nse,s,nsw,w,nnw,0
0,n,nne,e,nse,ns,nsw,w,nnw,0
0,n,nne,e,nse,s,nsw,nw,nnw,0
#
0,nn,nne,ne,nse,s,nsw,w,nnw,0
0,n,nne,ne,nse,ns,nsw,w,nnw,0
0,n,nne,e,nse,ns,nsw,nw,nnw,0
0,nn,nne,e,nse,s,nsw,nw,nnw,0
#
0,nn,nne,e,nse,ns,nsw,w,nnw,0
0,n,nne,ne,nse,s,nsw,nw,nnw,0
#
0,n,nne,ne,nse,ns,nsw,nw,nnw,5
0,nn,nne,e,nse,ns,nsw,nw,nnw,2
0,nn,nne,ne,nse,s,nsw,nw,nnw,4
0,nn,nne,ne,nse,ns,nsw,w,nnw,1
a,a1,a2,a3,a4,,a5,a6,a7,a8,0

@ICONS
# icon info is in XPM format (order is not important)
XPM
/* width height num_colors chars_per_pixel */
"15 90 2 1"
/* colors */
". c #000000"
"A c #FFFFFF"
/* 1 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAA."
"AAAAAAAAAAAAA.."
"AAAAAAAAAAAA..."
"AAAAAAAAAAA...."
"AAAAAAAAAA....."
"AAAAAAAAA......"
"AAAAAAAA......."
"AAAAAAA........"
"AAAAAA........."
"AAAAA.........."
"AAAA..........."
"AAA............"
"AA............."
"A.............."
/* 2 */
"..............A"
".............AA"
"............AAA"
"...........AAAA"
"..........AAAAA"
".........AAAAAA"
"........AAAAAAA"
".......AAAAAAAA"
"......AAAAAAAAA"
".....AAAAAAAAAA"
"....AAAAAAAAAAA"
"...AAAAAAAAAAAA"
"..AAAAAAAAAAAAA"
".AAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
/* 3 */
"AAAAAAAAAAAAAA."
"AAAAAAAAAAAAA.A"
"AAAAAAAAAAAA.AA"
"AAAAAAAAAAA.AAA"
"AAAAAAAAAA.AAAA"
"AAAAAAAAA.AAAAA"
"AAAAAAAA.AAAAAA"
"AAAAAAA.AAAAAAA"
"AAAAAA.AAAAAAAA"
"AAAAA.AAAAAAAAA"
"AAAA.AAAAAAAAAA"
"AAA.AAAAAAAAAAA"
"AA.AAAAAAAAAAAA"
"A.AAAAAAAAAAAAA"
".AAAAAAAAAAAAAA"
/* 4 */
"A.............."
"AA............."
"AAA............"
"AAAA..........."
"AAAAA.........."
"AAAAAA........."
"AAAAAAA........"
"AAAAAAAA......."
"AAAAAAAAA......"
"AAAAAAAAAA....."
"AAAAAAAAAAA...."
"AAAAAAAAAAAA..."
"AAAAAAAAAAAAA.."
"AAAAAAAAAAAAAA."
"AAAAAAAAAAAAAAA"
/* 5 */
"AAAAAAAAAAAAAAA"
".AAAAAAAAAAAAAA"
"..AAAAAAAAAAAAA"
"...AAAAAAAAAAAA"
"....AAAAAAAAAAA"
".....AAAAAAAAAA"
"......AAAAAAAAA"
".......AAAAAAAA"
"........AAAAAAA"
".........AAAAAA"
"..........AAAAA"
"...........AAAA"
"............AAA"
".............AA"
"..............A"
/* 6 */
".AAAAAAAAAAAAAA"
"A.AAAAAAAAAAAAA"
"AA.AAAAAAAAAAAA"
"AAA.AAAAAAAAAAA"
"AAAA.AAAAAAAAAA"
"AAAAA.AAAAAAAAA"
"AAAAAA.AAAAAAAA"
"AAAAAAA.AAAAAAA"
"AAAAAAAA.AAAAAA"
"AAAAAAAAA.AAAAA"
"AAAAAAAAAA.AAAA"
"AAAAAAAAAAA.AAA"
"AAAAAAAAAAAA.AA"
"AAAAAAAAAAAAA.A"
"AAAAAAAAAAAAAA."
Last edited by pifricted on October 26th, 2024, 11:14 pm, edited 2 times in total.

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confocaloid
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Re: lifeviewer bug

Post by confocaloid » October 26th, 2024, 11:47 am

While not directly related to your bugreport, please note that "0.5Square" fails to be a valid .rule filename:
(1) It begins with a digit. @RULE names should begin with an uppercase letter.
(2) It contains a dot. @RULE names should contain only letters and/or digits, with hyphens and/or underscores allowed as separators.

See the Golly documentation and the forum thread viewtopic.php?f=16&t=6720 "LifeWiki @RULE names"
pifricted wrote:
October 26th, 2024, 8:38 am
When zoom <16 and >8, the icons disappear.

Code: Select all

# [[ ZOOM 9 ICONS ]]
x = 20, y = 20, rule = 0.5Square
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

unname4798
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Re: lifeviewer bug

Post by unname4798 » October 26th, 2024, 11:56 am

confocaloid wrote:
October 26th, 2024, 11:47 am
While not directly related to your bugreport, please note that "0.5Square" fails to be a valid .rule filename:
(1) It begins with a digit. @RULE names should begin with an uppercase letter.
(2) It contains a dot. @RULE names should contain only letters and/or digits, with hyphens and/or underscores allowed as separators.

See the Golly documentation and the forum thread viewtopic.php?f=16&t=6720 "LifeWiki @RULE names"
pifricted wrote:
October 26th, 2024, 8:38 am
When zoom <16 and >8, the icons disappear.

Code: Select all

# [[ ZOOM 9 ICONS ]]
x = 20, y = 20, rule = 0.5Square
Use HalfSquare instead of 0.5Square.
Is Rulename "0.5Square" actually invalid?
(1) Fine
(2) Frowned upon
The answer is yes, because of (2), but not (1).
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Status: none.
Companies: NOT (Nihonium Orange Team)

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confocaloid
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Re: lifeviewer bug

Post by confocaloid » October 26th, 2024, 12:06 pm

unname4798 wrote:
October 26th, 2024, 11:56 am
[...] Is Rulename "0.5Square" actually invalid? [...]
Yes, see viewtopic.php?p=195139#p195139 and Golly documentation.
Note "Begin with a capital letter", and also note that the following filenames (either beginning with a digit, or containing a dot, or both) are explicitly listed as not compatible:

Code: Select all

1x(vN).rule
2.5life.rule
3.5table3beacon.rule
3n+1.rule

B2o45.S2o45.rule
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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rowett
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Re: lifeviewer bug

Post by rowett » October 29th, 2024, 2:38 am

pifricted wrote:
October 26th, 2024, 8:38 am
When zoom <16 and >8, the icons disappear.
Fixed, thanks for reporting!

islptng
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Re: lifeviewer bug

Post by islptng » November 4th, 2024, 9:07 pm

Although this is not a bug, but I would like to call it:
On most computer, the speed "1x" means 60gps.
But my computer runs at 240 fps, and therefore "1x" means 240gps, it's too fast.
Could you make it initialize with 60gps instead of current fps? thanks
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