Code: Select all

```
#C why would there be anything special about this
x = 10, y = 2, rule = LifeHistory
2B2D2E2A2C$2B2D2E2A2C!
```

Selecting "draw with state 2" gives some interesting results. For one: it is impossible to overwrite state 4 cells. For two (does anyone say that?): starting with the state 4 patch and holding to the right gives states 4, 4, 2, 4 respectively. (It's transitioning to the off cell for each of them.)

[possibly-or-probably-already-known]

Also I believe the state 5 (mark-start) cells turn into state 4 (mark-off) cells, but those can only turn into state 3 (mark-on) cells.

So

*par exemple*, (why do i do this) this:

Code: Select all

```
x = 26, y = 11, rule = LifeHistory
.E3.E10.2E$2E3.2E4.2E2.2E.E5.2E$E.E.E.E4.2E3.E.E5.2E$2.E.E13.E$.2E.2E
14.E$.E3.E$20.E$18.E$11.2E3.E.E5.2E$11.2E2.2E.E5.2E$16.2E!
```

in 14 generations becomes this:

Code: Select all

```
x = 26, y = 11, rule = LifeHistory
.C3.C10.2C$2C3.2C4.EC2.2C.C5.CE$C.C.C.C4.EC3.C.C5.CE$2.C.C13.C$.2C.2C
14.C$.C3.C$20.C$18.C$11.EC3.C.C5.CE$11.EC2.2C.C5.CE$16.2C!
```

[/possibly-or-probably-already-known]