Code: Select all
@RULE also-test-rule
@TABLE
n_states:2
neighborhood:Moore
symmetries:none
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
var i={0,1}
a,b,c,d,e,f,g,h,i,1
Code: Select all
@RULE also-test-rule
@TABLE
n_states:2
neighborhood:Moore
symmetries:none
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
var i={0,1}
a,b,c,d,e,f,g,h,i,1
What behavior are you seeing? And what do you think the behavior should be?PHPBB12345 wrote:Code: Select all
@RULE also-test-rule...
Nogameoflifemaniac wrote:Is it possible to make a rule whose population after one generation is infinite?
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Yes, B0.gameoflifemaniac wrote:Is it possible to make a rule whose population after one generation is infinite?
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
False. As the community has told you, B0 does not mean B0, please do not be the next gustavoGamedziner wrote:Yes, B0.gameoflifemaniac wrote:Is it possible to make a rule whose population after one generation is infinite?
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
No. Besides, there are easier ways to crash gollygameoflifemaniac wrote:But is there a rule that simulated in Golly will get infinite population?
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Oh, in that case no. Besides, any truly infinite grid would crash the (real life) universe. Information density has a limit.gameoflifemaniac wrote:But is there a rule that simulated in Golly will get infinite population?
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Hence, we can conclude rexit != 0.Saka wrote:B0 does not mean B0