Multiple Bugs, see post for details

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Gamedziner
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Multiple Bugs, see post for details

Post by Gamedziner » July 1st, 2019, 8:33 am

Moosey wrote: Also

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x = 12, y = 5, rule = B2in3aeijn/S234e
9bo$3o5b3o$2bo4b2ob2o$3o5b3o$9bo!
Weird glitchiness: Delete every cell except the cells at locations (0,1), (1,1), (2,1), (2,2), and (1,3), and at generation 11 four cells will appear: (9,0), (8,1), (9,1), and (10,1). If you delete those cells, the history shows the cells at (0,2), (1,2), (2,2), and (1,3) as having just died, even after hundreds of generations. Deleting the cell at (9,1) (and not the other three) results in cells being born at (7,1) and (11,1). Issues with the history updating seem to be related to the pattern's bounding box at various points in time, but I'm not sure what causes the rest. Last thing: It now seems impossible to delete history cells, except by putting live cells over them and deleting those cells.

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x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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rowett
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Re: Multiple Bugs, see post for details

Post by rowett » July 1st, 2019, 10:15 am

Gamedziner wrote:Weird glitchiness: Delete every cell except the cells at locations (0,1), (1,1), (2,1), (2,2), and (1,3), and at generation 11 four cells will appear: (9,0), (8,1), (9,1), and (10,1).
Thanks for reporting! This should have been fixed in Build 357.
Gamedziner wrote:Last thing: It now seems impossible to delete history cells, except by putting live cells over them and deleting those cells.
Yes I haven't decided what to do with editing and history cells yet. As far as the editor and undo/redo system are concerned they don't exist (i.e. they're just dead cells).

AforAmpere
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Re: Multiple Bugs, see post for details

Post by AforAmpere » July 3rd, 2019, 12:05 pm

I'm not going to create another thread for this, but there's a weird thing going on (I don't know if it happens for non-LTL stuff)
If you run this pattern the first time, it randomly dies at gen 76:

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x = 11, y = 10, rule = R4,C0,M1,S7..7,B8..8,NM
3bo2bo$2bo7bo$10bo$10bo$10bo$o9bo$10bo$bo8bo$10bo$4bobo!
If you run it again, it goes normally. I'm not sure what the reason is.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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rowett
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Re: Multiple Bugs, see post for details

Post by rowett » July 3rd, 2019, 2:17 pm

AforAmpere wrote:I'm not going to create another thread for this, but there's a weird thing going on (I don't know if it happens for non-LTL stuff)
This has been fixed and will be in the next release. Thanks for reporting!

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