## Rotation does not work properly in triangular rules.

Has something gone haywire? Let us know about it!
Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Rotation does not work properly in triangular rules.

When attempting to rotate in a triangular rule, the selection polygon attempts to rotate at a 90 degree angle rather than a 60 degree angle. This changes the pattern, as can be seen if you rotate this hexagon:

Code: Select all

x = 3, y = 2, rule = B/S5L
b3o\$b3o!
I believe this issue is caused by attempting to select a non-rectangular group of cells using what is effectively a rectangular box.

PS: The viewer does not allow soups to evolve properly when you generate them after every cell is dead. This seems to occur in all rules, regardless of type.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!

rowett
Moderator
Posts: 1982
Joined: January 31st, 2013, 2:34 am
Location: UK
Contact:

### Re: Rotation does not work properly in triangular rules.

Gamedziner wrote:When attempting to rotate in a triangular rule, the selection polygon attempts to rotate at a 90 degree angle rather than a 60 degree angle.
True. At the moment selections are always "square". It's on the backlog to support Hexagonal and Triangular selections.
Gamedziner wrote:The viewer does not allow soups to evolve properly when you generate them after every cell is dead. This seems to occur in all rules, regardless of type.
Well spotted. This will be fixed for the next released build. Thanks for reporting!