I mean if you click on the text, some more text will appear.
Thread for basic questions
Re: Thread for basic questions
I mean if you click on the text, some more text will appear.
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Re: Thread for basic questions
Oh  hidden text, or hidden sections! We've got some examples of that here and there, like in the LifeViewer article. Check out the "Expand" / "Collapse" functionality  you just have to add a few <div> tags.

 Posts: 285
 Joined: April 26th, 2023, 5:47 am
 Location: Bahar Junction, Zumaland
Re: "Signal circuitry" terminology
Just curious... What is the smallest thing that can count the number of gliders in a signal? The gliders in the signal will be in a constant period and it should emit its output as a glider, with the position of the glider depending on the number of gliders counted. Also, it only has to be able to count from 19. Thanks in advance. (This was the best place I could find to ask this, pardon me)
Never underestimate me as I am Haycat Durnak! I have 3 henchmen and a foreman.
Also, support Conway and Friends story mode!
Also, support Conway and Friends story mode!
 confocaloid
 Posts: 1602
 Joined: February 8th, 2022, 3:15 pm
Re: Thread for basic questions
As a general rule, it is better to avoid parts of content that are "hidden by default".
There are indeed such pages on LifeWiki where you have to click a link to show more content, but that can cause some accessibility problems.
(One example is that you cannot Ctrl+F search through the page to find something that is hidden.)
If an article contains large amount of content that is perceived to be "collapsible by default", then options to consider are moving that content to another page (if it would go better as a dedicated separate page), and/or reducing or removing it (if it is not relevant).
127:1 B3/S234c User:Confocal/R (incomplete table of INT rules)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Thread for basic questions
Do you think it will be useful in the see also in line of three ?dvgrn wrote: ↑September 16th, 2023, 10:01 amOh  hidden text, or hidden sections! We've got some examples of that here and there, like in the LifeViewer article. Check out the "Expand" / "Collapse" functionality  you just have to add a few <div> tags.
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Re: "Signal circuitry" terminology
(moved this question over to Basic Questions from the "Signal circuitry" thread, since this wasn't related to terminology)Haycat2009 wrote: ↑September 16th, 2023, 10:09 amJust curious... What is the smallest thing that can count the number of gliders in a signal? The gliders in the signal will be in a constant period and it should emit its output as a glider, with the position of the glider depending on the number of gliders counted. Also, it only has to be able to count from 19. Thanks in advance. (This was the best place I could find to ask this, pardon me)
Smallest known countto9 ... not sure. I guess it would be an adaptation of something in one of the metacell rebuilds from the last several years.
The one in the above link is a fairly compact mechanism, but it doesn't put out a different output glider timing depending on the number counted. I seem to recall that EvinZL's more recent metacell rebuild does have that feature, though.
Re: Thread for basic questions
What is this puffer called?
Code: Select all
x = 19, y = 19, rule = B3/S23
4b4o$3b6o$2b2ob4o$3b2o2$9bo$bo7bo$o9bo$o8bo$9o$16b2o$16b2o2$4b4o$3b6o
3b6o$2b2ob4o3bo5bo$3b2o7bo$13bo4bo$15b2o!
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Re: Thread for basic questions
I think that's one of the Numberless Armada of Nameless Puffers, so to find something to call it you just check what it makes and how often it makes it.TYCF wrote: ↑September 17th, 2023, 6:29 amWhat is this puffer called?Code: Select all
x = 19, y = 19, rule = B3/S23 4b4o$3b6o$2b2ob4o$3b2o2$9bo$bo7bo$o9bo$o8bo$9o$16b2o$16b2o2$4b4o$3b6o 3b6o$2b2ob4o3bo5bo$3b2o7bo$13bo4bo$15b2o!
A beehive shows up every ten cells, and the puffer moves at c/2, so this is a "p20 beehive puffer".

 Posts: 285
 Joined: April 26th, 2023, 5:47 am
 Location: Bahar Junction, Zumaland
Re: Thread for basic questions
Are there any Herschel conduits which require a boatbit to work, and if there is no boatbit convert the herschel into a glider?
Never underestimate me as I am Haycat Durnak! I have 3 henchmen and a foreman.
Also, support Conway and Friends story mode!
Also, support Conway and Friends story mode!
Re: Thread for basic questions
(later changed to)Haycat2009 wrote: ↑September 17th, 2023, 8:37 amIs there a way of converting a Herschel signal to anything else (Preferably a glider) using a boatbit? (Say, in a BFx59H)
I don't remember any direct XtoGs mediated by a boatbit in that way (where X = Herschel, pi, R, B, etc.). It would be cool to find a conduit where the signal just went on by no matter if the boatbit was there or not, but put out a glider if the boat bit was there (and cleared the boatbit).Haycat2009 wrote: ↑September 17th, 2023, 8:37 amAre there any Herschel conduits which require a boatbit to work, and if there is no boatbit convert the herschel into a glider?
There are conduits that do that kind of thing, but with blocks (the block placement doesn't have to be connected to the trigger Herschel, as it is in this old HtoG):
Code: Select all
x = 61, y = 54, rule = B3/S23
28b2o$21b2o5b2o$21b2o3$23b2o27b2o$23b2o27b2o$17b2o$17b2o$58b2o$58b2o$
54b2o$54b2o4$59b2o$59b2o2$24b2o$24b2o$16bo$16b3o9b2o$19bo8bo$18bobo8b
3o$19bo11bo3$20b2o31b2o$20b2o31bobo$8bo46bo$8b3o44b2o$11bo$10b2o11b2o$
23b2o6$9bo44b2o$9bobo19b2o21b2o$9b3o20bo15b2o$11bo17b3o16b2o$29bo2$50b
2o$43b2o5b2o$2b2o39b2o$3bo$3o20b2o$o22bo$24b3o$26bo!
Dean Hickerson's Herschelbased period multipliers used boatbits interacting with Herschels, but they just suppressed the Herschel when they were present or let them through when they weren't.
If you don't mind including one of Kazyan's HtoMWSSes, David Bell's method from 28 Jan 1997 lets you use an MWSS as a very clean boatbit detector (but the MWSS gets used up if the boatbit is there):
Code: Select all
x = 45, y = 22, rule = B3/S23
29bo$30bo5bo$28b3o5b3o$39bo$38b2o5$2bo$o3bo$5bo$o4bo$b5o5$43b2o$44bo$
43bo$43b2o!
Code: Select all
x = 7, y = 10, rule = B3/S23
bo$b2o$2o5$5bo$4bobo$5b2o!
Re: Thread for basic questions
Why does RNE19T84 use a bulky eater 2 instead of a simple block? And why isn't the rightmost eater more tightly packed?
Code: Select all
x = 56, y = 27, rule = B3/S23
7b2o39b2o$7bo40bo$5bobo38bobo$5b2o39b2o$bo40bo$obo38bobo$obo38bobo$bo
40bo$13bo$11b3o40b2o$10bo43bo$10b2o40bobo$2bo40bo8b2o$2b2o39b2o$b2o39b
2o7$2b2o42b2obo$2b2o42b2ob3o$52bo$46b2ob3o$45bo2b2o$45b2o!
My new p2p:
Code: Select all
x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!
Re: Thread for basic questions
Good questions! There's an implied answer to the first question in the RNE19T84 article. It's because there has to be an eater2 in that location anyway if we're using this extremely useful HtoR to deliver the Rpentomino to that location qqd wrote: ↑September 17th, 2023, 10:25 amWhy does RNE19T84 use a bulky eater 2 instead of a simple block? And why isn't the rightmost eater more tightly packed?Code: Select all
x = 56, y = 27, rule = B3/S23 7b2o39b2o$7bo40bo$5bobo38bobo$5b2o39b2o$bo40bo$obo38bobo$obo38bobo$bo 40bo$13bo$11b3o40b2o$10bo43bo$10b2o40bobo$2bo40bo8b2o$2b2o39b2o$b2o39b 2o7$2b2o42b2obo$2b2o42b2ob3o$52bo$46b2ob3o$45bo2b2o$45b2o!
Code: Select all
x = 30, y = 27, rule = LifeHistory
18.A$17.A.A$17.A.A$15.3A.2A$14.A$8.A6.3A.2A$8.3A6.A.2A$11.A15.2D$10.
2A14.D2.D$29.D$26.3D5$9.A$9.A.A$9.3A$11.A11.2A$23.A$24.3A$26.A2$2.2A$
3.A$3A$A!
Code: Select all
x = 47, y = 45, rule = LifeHistory
4$7.D3.D.D12.3D3.3D2.4D$7.D3.D.D11.D5.D3.D.D3.D$7.D3.D.D5.D3.D.D5.D3.
D.D3.D$7.5D.D6.D.D2.4D3.4D.4D$7.D3.D.D7.D3.D3.D5.D.D2.D$7.D3.D.D6.D.D
2.D3.D5.D.D3.D$7.D3.D.5D.D3.D2.3D3.3D2.D3.D10$24.A$24.3A$15.A11.A$15.
3A8.2A$18.A7.6B.3B$17.2A3.B5.7BDB$17.8B2.7B3D$19.15BDB$19.17B$18.19B$
16.21B$14.24B$14.2BC14B4.4B$13.3BCBC4B.6B6.4B$14.2B3C4B2.B.5B5.4B$13.
5BC4B7.2A6.4B$12.10B8.A8.4B$11.4B16.3A6.3B$11.3B19.A7.2B$9.4B29.B$9.
2A$10.A$7.3A$7.A!
The block catalyst ends up being a lot less useful because it prevents connections to RNE19T84 from that XtoR conduit (at least, and I think quite a few other ones too):
Code: Select all
x = 42, y = 29, rule = LifeHistory
32.2A$32.A$18.A11.A.A$17.A.A10.2A$17.A.A$15.3A.2A20.A$14.A4.B19.3A$8.
A6.3AB2A17.A$8.3A6.A.2A17.2A$11.A7.6B.3B$10.2A3.B3.2D7BDB$10.8B.2D6B
3D5.2A$12.15BD2B4.A2.A$12.17B6.2A$11.19B$9.21B$7.24B$7.2BC14B4.4B$6.
3BCBC4B.6B6.3B$7.2B3C4B2.B.5B5.B$6.5BC4B7.2A$5.10B8.A$4.4B16.3A$4.3B
19.A$2.4B$2.2A$3.A$3A$A!

 Posts: 285
 Joined: April 26th, 2023, 5:47 am
 Location: Bahar Junction, Zumaland
Re: Thread for basic questions
Nice, but is it possible to have the glider going in another direction or at least a different lane?dvgrn wrote: ↑September 17th, 2023, 9:43 am(later changed to)Haycat2009 wrote: ↑September 17th, 2023, 8:37 amIs there a way of converting a Herschel signal to anything else (Preferably a glider) using a boatbit? (Say, in a BFx59H)If you don't mind including one of Kazyan's HtoMWSSes, David Bell's method from 28 Jan 1997 lets you use an MWSS as a very clean boatbit detector (but the MWSS gets used up if the boatbit is there):Haycat2009 wrote: ↑September 17th, 2023, 8:37 amAre there any Herschel conduits which require a boatbit to work, and if there is no boatbit convert the herschel into a glider?
Never underestimate me as I am Haycat Durnak! I have 3 henchmen and a foreman.
Also, support Conway and Friends story mode!
Also, support Conway and Friends story mode!
 confocaloid
 Posts: 1602
 Joined: February 8th, 2022, 3:15 pm
Re: Thread for basic questions
You can prepend an edgeshooting glider reflector:Haycat2009 wrote: ↑September 18th, 2023, 5:57 amNice, but is it possible to have the glider going in another direction or at least a different lane?
Code: Select all
x = 223, y = 66, rule = B3/S23
52b2o$52b2o7$61b2o$56bo4bo$55bobobobo$56b2ob2o$18bo$16b3o$15bo$15b2o$
2o$bo$bob2o$2bo2bo$3b2o10bo$13bobo2b2o13b2o$14b2o2b2o13b2o$59b2o$59b2o
5$21b2obo6b2o$21b2ob3o3bobo$27bo2bo$21b2ob3o2b2o$22bobo$10b2o10bobo$
10b2o11bo$50bo$49bobo$49bobo$50bo$45b2o$44bobo$44bo$43b2o2$46bo$44b3o$
43bo$43b2o5$80bo139bo$78bo3bo135bo3bo$77bo139bo$77bo4bo134bo4bo$77b5o
135b5o5$38b2o$38bo$39bo$38b2o!
#C [[ THEME LifeHistory ]]
127:1 B3/S234c User:Confocal/R (incomplete table of INT rules)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Thread for basic questions
To be honest, if your output number is encoded by the delay from the first input glider to the output glider, all you need is a glider duplicator (there are many), and some reflectors. Feed all the input gliders into the duplicator and then use the reflectors to create two perpendicular output paths that cross each other where one path (from the point of collision) is one gliderperiod's worth longer. Then when you start feeding in gliders, the first glider will pass off to the side (add an eater if you don't need this), and then the n+1th glider will crash into and annihilate the nth glider up to the last one, which will escape out the perpendicular output path.Haycat2009 wrote: ↑September 16th, 2023, 10:09 amJust curious... What is the smallest thing that can count the number of gliders in a signal? The gliders in the signal will be in a constant period and it should emit its output as a glider, with the position of the glider depending on the number of gliders counted. Also, it only has to be able to count from 19. Thanks in advance. (This was the best place I could find to ask this, pardon me)
In other terminology, it's a fallingedge detector. Here is one common design in Wireworld.
Code: Select all
x = 81, y = 7, rule = WireWorld
34.3C$33.C3.C$33.C.C.C$34.3C$33.C.C.44C$BA4CBA4CBA4CBA4CBA7C$33.48C!

 Posts: 285
 Joined: April 26th, 2023, 5:47 am
 Location: Bahar Junction, Zumaland
Re: Thread for basic questions
Thanks! Currently, I am trying to make my own using a different mechanism.wirehead wrote: ↑September 18th, 2023, 7:44 pmTo be honest, if your output number is encoded by the delay from the first input glider to the output glider, all you need is a glider duplicator (there are many), and some reflectors. Feed all the input gliders into the duplicator and then use the reflectors to create two perpendicular output paths that cross each other where one path (from the point of collision) is one gliderperiod's worth longer. Then when you start feeding in gliders, the first glider will pass off to the side (add an eater if you don't need this), and then the n+1th glider will crash into and annihilate the nth glider up to the last one, which will escape out the perpendicular output path.Haycat2009 wrote: ↑September 16th, 2023, 10:09 amJust curious... What is the smallest thing that can count the number of gliders in a signal? The gliders in the signal will be in a constant period and it should emit its output as a glider, with the position of the glider depending on the number of gliders counted. Also, it only has to be able to count from 19. Thanks in advance. (This was the best place I could find to ask this, pardon me)
In other terminology, it's a fallingedge detector. Here is one common design in Wireworld.
Code: Select all
x = 81, y = 7, rule = WireWorld 34.3C$33.C3.C$33.C.C.C$34.3C$33.C.C.44C$BA4CBA4CBA4CBA4CBA7C$33.48C!
Never underestimate me as I am Haycat Durnak! I have 3 henchmen and a foreman.
Also, support Conway and Friends story mode!
Also, support Conway and Friends story mode!

 Posts: 285
 Joined: April 26th, 2023, 5:47 am
 Location: Bahar Junction, Zumaland
Re: Thread for basic questions
Hi, what is the smallest (In terms of bounding box) MM conduit/pseudoheisenburp/heisenburp that emits its MWSSes in the same lane as its inputs and emits an extra glider? It doe not matter if it has a large step.
Never underestimate me as I am Haycat Durnak! I have 3 henchmen and a foreman.
Also, support Conway and Friends story mode!
Also, support Conway and Friends story mode!
Re: Thread for basic questions
This one is fairly new, and offhand I'm not finding anything newer or smaller.Haycat2009 wrote: ↑September 23rd, 2023, 11:37 amHi, what is the smallest (In terms of bounding box) MM conduit/pseudoheisenburp/heisenburp that emits its MWSSes in the same lane as its inputs and emits an extra glider? It doe not matter if it has a large step.
Re: Thread for basic questions
What is this spaceship called?
Code: Select all
x = 10, y = 19, rule = B3/S23
b2obo$o2b4o$o2bob2o$2o3b2ob2o$2bo4$6o$o5bo$o$bo4bo$3b2o2$b3o2b2o$o4b3o
$o2b3o2bo$2o$2bo!
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Re: Thread for basic questions
It is possible to construct a rule with only one birth transition (Ex. 2a, 3q, 4k etc.) that is Turing complete? (survival conditions don't matter)
Also, it is possible for a rule to be Turingcomplete with no birth transitions?
Also, it is possible for a rule to be Turingcomplete with no birth transitions?
My new p2p:
Code: Select all
x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!
 unname4798
 Posts: 356
 Joined: July 15th, 2023, 10:27 am
 Location: Near Anihc
Re: Thread for basic questions
No for both.
1 post✓
50 posts✓
100 posts✓
200 posts✓
500 posts
1000 posts (bronze)
5000 posts (sliver)
10000 posts (gold)
Not active until 01.02.2024.
50 posts✓
100 posts✓
200 posts✓
500 posts
1000 posts (bronze)
5000 posts (sliver)
10000 posts (gold)
Not active until 01.02.2024.
Re: Thread for basic questions
I found one such rule with no birth transitions: B/S01234678, which is basically the black white reversal of Life without death, which is already proven to be Turingcomplete:
Code: Select all
x = 99, y = 99, rule = B/S01234678
3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo$b97o$98o$b98o$b44ob2ob2ob2ob43o$45o10b43o$
b45obo4b47o$b44o8b45o$46o4bob46o$b45o6b47o$b47o4b46o$48o3b47o$b98o$b
97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b
97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b
97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b
97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b
97o$98o$b98o$b46o4b47o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b
98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo!
I still don't know the answer to my first question, though.
EDIT: Turns out the unit cell also works with 4z removed. So, for my first question, here is a rule: B4z/012345678:
Code: Select all
x = 99, y = 99, rule = B4z/S01234678
3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo$b97o$98o$b98o$b44ob2ob2ob2ob43o$45o10b43o
$b45obo4b47o$b44o8b45o$46o4bob46o$b45o6b47o$b47o4b46o$48o3b47o$b98o$b
97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$
b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o
$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o
$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o
$b97o$98o$b98o$b46o4b47o$98o$b98o$b97o$98o$b98o$b45o2b2o2b46o$46ob4ob
46o$b44o2b4o2b46o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$b98o$b97o$98o$
b98o$b97o$2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo!
My new p2p:
Code: Select all
x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

 Posts: 285
 Joined: April 26th, 2023, 5:47 am
 Location: Bahar Junction, Zumaland
Re: Thread for basic questions
It is the HWSS with two halfX66 sidecarsTYCF wrote: ↑September 24th, 2023, 2:48 amWhat is this spaceship called?Code: Select all
x = 10, y = 19, rule = B3/S23 b2obo$o2b4o$o2bob2o$2o3b2ob2o$2bo4$6o$o5bo$o$bo4bo$3b2o2$b3o2b2o$o4b3o $o2b3o2bo$2o$2bo!
Never underestimate me as I am Haycat Durnak! I have 3 henchmen and a foreman.
Also, support Conway and Friends story mode!
Also, support Conway and Friends story mode!
 EvinZL
 Posts: 805
 Joined: November 8th, 2018, 4:15 pm
 Location: A tungsten pool travelling towards the sun
 Contact:
Re: Thread for basic questions
B2a/S and B/S01234578 are Turingcomplete
 Entity Valkyrie 2
 Posts: 1716
 Joined: February 26th, 2019, 7:13 pm
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Re: Thread for basic questions
What are the smallest glider and LWSS heisenburps as of now?
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Please click here for my own pages.
My recent rules:
StateInvestigator 3.0
B3kq4ej5i6ckn7e/S2i34q6a7
B3kq4ej5y6c/S2i34q5e
Move the Box