Thread for basic questions

For general discussion about Conway's Game of Life.
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Re: Thread for basic questions

Post by dvgrn » September 19th, 2024, 2:39 pm

get_Snacked wrote:
September 19th, 2024, 1:26 pm
why do we love this stuff? and why didn't we love this stuff before?
Good question. I can't claim to have any kind of definitive answer, but ...

Glider syntheses have had big theoretical implications in CGoL since fairly early on. Maybe not so much back when Conway-and-graduate-students-and-I-think-Richard-Guy (heh, the "Conway group") were putting together their proof of CGoL's computational universality -- for that you just need logic circuitry, you don't need it to be glider-constructible. But certainly by the time construction universality was being discussed, it was obviously very important to know how to assemble the various basic building blocks of circuitry.

In 1981 Conway wrote: "If (ask Gosper) gliders can crash to form a pentadecathlon, then I can produce self-replicating machines, and it's undecidable whether any given machine is self-replicating or not." (page 20 of this PDF) ... Interesting that Conway didn't know that detail in 1981, since there had been pentadecathlon recipes around since 1973 (5 gliders) and 1974 (4 gliders). I guess that was a very early example of the Optimization Game for syntheses!

It looks like David Buckingham's seminal super-ambitious synthesis project, producing recipes for all still lifes up to 14 bits, didn't happen until sometime in the 1990s -- or at least didn't get finished until then. And then Mark Niemiec's database collecting and expanding on those results has been a source of wonder and inspiration and useful information ever since, supplemented by Catagolue's lists once those became available.

Point being, there seems to be pretty good evidence of people having lots of fun crashing gliders together, for over half a century now.
get_Snacked wrote:
September 19th, 2024, 1:26 pm
why is our love for it increasing?
If indeed that is what's happening, maybe it's because glider syntheses are an area of CGoL that has a learning curve that doesn't look too scary. It's easy to dive in and start doing some good mad-scientist stuff, crashing gliders together and seeing what happens.

Glider-crashing experiments seem to have been a very popular CGoL pastime for a long time, even among people who don't get into the theory much. It's kind of the CA equivalent of setting up dominoes and/or watching them fall over (which is also something that I personally used to do a lot, by the way, back in the previous millennium).

-- Now, sure, most of us look at things like the spacefiller synthesis and kind of shake our heads in amazement. That synthesis has about a hundred different tricks in it that most of us wouldn't have any idea how to re-discover, if the recipe were somehow lost. But that's just to show that there is a continuum of players of the glider-collision game, right up to the occasional synthesis grandmasters.

It's still quite possible for a newcomer to find a still life on Catagolue that has never been synthesized before, spend a little time with a tutorial or two, and figure out a brand-new synthesis based on some serendipitous soup. That's a contribution right out on the frontier of CGoL research, a solution to a never-before-solved problem.

It makes sense to me that that would be more gratifying, and therefore more popular, than spending weeks or months trying to study up far enough to reach the frontier of research for something like reducing RCT15 to RCT14, or building a 2D memory for a computer-replicator, or finding an oblique spaceship smaller than Sir Robin, or (name your favorite problem here).

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Re: Thread for basic questions

Post by DotPuntoPoint » September 20th, 2024, 11:46 pm

It is not known if it is possible to synthesize a Sir Robin with gliders. However, is it possible to synthesize a glider with Sir Robins?

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Re: Thread for basic questions

Post by confocaloid » September 20th, 2024, 11:56 pm

DotPuntoPoint wrote:
September 20th, 2024, 11:46 pm
It is not known if it is possible to synthesize a Sir Robin with gliders. However, is it possible to synthesize a glider with Sir Robins?
Related discussion: viewtopic.php?f=2&t=4291 Synthesis of gliders using other spaceships
viewtopic.php?f=2&t=4746 Loafer Synthesis

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Re: Thread for basic questions

Post by Haycat2009 » September 25th, 2024, 3:09 am

There has been an increase in Lifewiki accounts without a forum account. Are they spam or valid?
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Re: Thread for basic questions

Post by confocaloid » September 25th, 2024, 3:29 am

related discussion: viewtopic.php?f=16&t=91 "Anti-Spam Protection on LifeWiki"
Haycat2009 wrote:
September 25th, 2024, 3:09 am
There has been an increase in Lifewiki accounts without a forum account. Are they spam or valid?
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Re: Thread for basic questions

Post by b-engine » September 25th, 2024, 3:54 am

Haycat2009 wrote:
September 25th, 2024, 3:09 am
There has been an increase in Lifewiki accounts without a forum account. Are they spam or valid?
There has also been an increase in forum accounts that has a link to external website and never posted. Are they a spam?
b-rules100th post: 18 November 2023 1000th post: 8 March 2024 10000th post:

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Re: Thread for basic questions

Post by dvgrn » September 25th, 2024, 8:30 am

The strings of new LifeWiki accounts are pretty clearly spammer accounts -- they follow a very standard naming pattern, and none of them ever show up to request a trusted flag.

If any of them do create a corresponding forum account and make that request, I'm definitely going to be asking them some very pointed questions about what exactly they want to add to the LifeWiki. But so far, this is looking like a new semi-automated system for spam account creation -- maybe a piece of purchasable software that different spammers are testing out.

Spammers can't actually post anything on the LifeWiki without the trusted flag, but meanwhile the software is posting stuff successfully to lots of other wikis and generating new traffic for them, so they're getting what they want. It's not like they're going to bother coming around and cleaning up after themselves, in cases like the LifeWiki that don't work out for them!

That's all just a theory, but it's one that maybe successfully explains the random trickle of new LifeWiki accounts recently.

There was some discussion of this on Discord yesterday --
dvgrn wrote:hotdogPi — 09/23/2024 6:37 AM
What's going with the user creation log on the wiki?

dvgrn — 09/23/2024 2:20 PM
Spammers. They're in for a disappointment, because they can't do anything with those accounts unless they also set up a forum account and ask to be trusted -- and I'm not going to trust any of those names very easily.
I checked in with Nathaniel a little bit about the mini-storm of new users this morning. Nathaniel mentioned something mildly surprising --
Nathaniel wrote:... there's an extension that lets you do IP tracking of users, but not retroactively. MediaWiki by default doesn't log anywhere IP addresses of account creations (which I didn't realize, and seems kind of crazy to me).
b-engine wrote:
September 25th, 2024, 3:54 am
Haycat2009 wrote:
September 25th, 2024, 3:09 am
There has been an increase in Lifewiki accounts without a forum account. Are they spam or valid?
There has also been an increase in forum accounts that has a link to external website and never posted. Are they a spam?
Yup, this isn't an uncommon pattern -- totally separate from what's happening on the LifeWiki, but also a pretty clear pattern of semi-automated creation. Out of the current recent crop of likely spammers (based on the link sig spam), we've got a clear pattern of mostly lowercase, mostly four-letter suffixes added to common first names.

amandarobinson, [georgeroxx, Cameronroxx], estellahere, [robertcold, connorcold, lorenzocold]

-- I think I've just figured out how to clear out spam signatures, so I'm going to go try that now. Nathaniel tends to clear the actual accounts out of the database at random intervals, just by deleting long-inactive accounts that have zero posts.

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Re: Thread for basic questions

Post by confocaloid » September 25th, 2024, 8:34 am

b-engine wrote:
September 25th, 2024, 3:54 am
[...] Are they a spam?
Most spammers are predictable, just use common sense. For example, at least three recently created forum accounts have usernames that end with 'cold', a non-CA-related link in the profile, and zero posts.
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Re: Thread for basic questions

Post by wwei47 » September 26th, 2024, 9:47 am

I spotted this oscillator in jslife today. Does anyone know where it came from?

Code: Select all

x = 10, y = 10, rule = B3/S23
b2o$b3o4bo$o5b3o$bo2bob2o$4bobo$3o4bo$7bo$8bo$7bobo$8bo!
If anyone cares, I've started work on another (34,7)c/156 spaceship using the same reaction.

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Re: Thread for basic questions

Post by confocaloid » September 28th, 2024, 12:31 pm

The recently created page "Aperiodic tiling" (current revision) misses an important distinction.

There are tiles / tile sets, and there are tilings.
  • A tiling can be periodic (if the entire tiling has a translation symmetry), or non-periodic (if the entire tiling doesn't have any translation symmetry).
  • A set of tiles can be aperiodic, if it is possible to tile the plane by copies of tiles in the set but any such tiling must necessarily be non-periodic.
The current title of the page is a confusion between "aperiodic tile set" and "non-periodic tiling". How about renaming the page to one of these two, depending on the exact intended topic/scope?
An aperiodic monotile exists! wrote: Is it possible to arrange the tiles so that there’s no translation symmetry – so that each point in the plane looks completely unique? This is called a non-periodic tiling.

If you split up a square into a few rectangles with the same proportions, you can produce a non-periodic tiling of the plane by arranging them in a different configuration depending on their position on the plane. But you could also arrange them the same way everywhere, so there would be translation symmetry.

[...]

Versions of the shapes which encode the matching rules, with chunks removed and added from the correct edges to force the matching (like the ones shared by Edmund Harriss in our Math-Off) constitute true aperiodic tile sets.
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Re: Thread for basic questions

Post by dvgrn » September 28th, 2024, 1:09 pm

confocaloid wrote:
September 28th, 2024, 12:31 pm
The recently created page "Aperiodic tiling" (current revision) misses an important distinction...
There's definitely a little copy-editing needed in the first paragraph. The jump from talking about tilings to talking about "sets of shape" (sic) is maybe a little too abrupt, there isn't really such a thing as "the" Penrose tiling ... and, hmm, I wonder if the hat and spectre and their relatives instantly became just about as famous as Penrose rhombs / darts-and-kites as soon as they were invented, just by virtue of solving the aperiodic monotile problem.

Question: why is there a definition of "aperiodic monotile" on LifeWiki? There's no Conway's Life instantiation of a hat or spectre tiling, is there? I'd just like to be careful not to import all of mathematics into the LifeWiki, when we could perfectly well just link to the information somewhere else.

The Wikipedia article on "aperiodic tiling" reads to me like the same basic topic that the LifeWiki Aperiodic tiling article is trying to address -- including a section on confusion regarding terminology. Once the copy-editing of the first paragraph is done, don't we really want this article to be talking about aperiodic tilings, not about non-periodic tilings or aperiodic tile sets?

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Re: Thread for basic questions

Post by confocaloid » September 28th, 2024, 1:48 pm

dvgrn wrote:
September 28th, 2024, 1:09 pm
[...] Once the copy-editing of the first paragraph is done, don't we really want this article to be talking about aperiodic tilings, not about non-periodic tilings or aperiodic tile sets?
My point is basically that the current page title "aperiodic tiling" is a confusion between "aperiodic tile set" and "non-periodic tiling".

Note that the page ( https://conwaylife.com/w/index.php?titl ... did=155961 ) currently contains parts like

>> "Jeandel-Rao[1] proved that 11 tiles and 4 colours are the respective minimums necessary for a Wang tile set to force aperiodicity, and exhibited an example set meeting both minimums at once."

>> "... that may tile the plane as a still life, but only aperiodically."

>> "Determining whether a set can tile the plane is in general undecidable, ..."

In other words, most of the page talks about tile sets, and whether or not they force non-periodic tilings.
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Re: Thread for basic questions

Post by Selena Silverstep » September 28th, 2024, 10:48 pm

Does this pattern have a name? It seems fairly common, but I don't think I see it in Simon Ekström's list

Code: Select all

x = 5, y = 4, rule = B3/S23
obo$o2b2o$o2bo$2bo!
I don't know what the community is doing, I just like watching soups explode.

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Re: Thread for basic questions

Post by hotdogPi » September 29th, 2024, 10:04 am

Unnamed, ranked #129 (zero-indexed).
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,300,486,576

S: SKOP
G: gun

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Re: Thread for basic questions

Post by Haycat2009 » September 30th, 2024, 6:02 am

Is Fx158 still the only elementary conduit where the Herschel evolves from something incompatible with the transparent block reaction?
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Re: Thread for basic questions

Post by confocaloid » September 30th, 2024, 7:12 am

Haycat2009 wrote:
September 30th, 2024, 6:02 am
Is Fx158 still the only elementary conduit where the Herschel evolves from something incompatible with the transparent block reaction?
I think it's helpful to explicitly clarify "the only known ..." whenever that is the intended meaning.

I'm pretty sure that Fx158 is not the only elementary conduit with that property, but on the other hand I don't remember or find any other known examples.

Here is a failed connection between Fx158 and a Herschel-consuming conduit that begins with the transparent block reaction (shown on the top), and for comparison a working connection involving Fx153 (shown on the bottom):

Code: Select all

x = 102, y = 96, rule = B3/S23
76bo$74b3o$73bo$73b2o$61bo$32bo4b2o22b3o$31bobo2bobo7b2o16bo$30bo2b4o
9bo16b2o$30bobo4bo6bobo$28b3ob2o2b2o6b2o$27bo49b2o$24bo2b4ob2o43b2o$
24b3o3bob2o$27bo$26b2o4$101bo$99b3o$82b2o15bo$52bob2o26b2o15bo$50b3ob
2o$50bo$50bo$23bo$23bobo$23b3o53b2o$25bo53bo$80b3o$38b2o42bo$32b2o4bob
o$33bo6bo$30b3o7b2o$30bo26$76bo$74b3o$73bo$73b2o$61bo$61b3o$64bo$63b2o
3$77b2o$77b2o2$25b2o$2o24bo$bo13b2o6b3o$bobo11b2o6bo$2b2o$101bo$99b3o$
82b2o15bo$52bob2o26b2o15bo$50b3ob2o$33b2o15bo$2bo30b2o15bo$2bobo$2b3o$
4bo74b2o$79bo$80b3o$30b2o50bo$30bo$11b2o3b2o13bo$12bo3bo13b2o$9b3o5b3o
$9bo9bo!
#C [[ THEME Catagolue  ]]
The reaction in Fx158 just deletes the block (T = 129) and then proceeds the same way as if there was no block.
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Re: Thread for basic questions

Post by pifricted » October 1st, 2024, 5:26 am

How to make a ruletable with larger neighborhood?

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Re: Thread for basic questions

Post by confocaloid » October 1st, 2024, 6:00 am

pifricted wrote:
October 1st, 2024, 5:26 am
How to make a ruletable with larger neighborhood?
I think you can do that with lifelib/apgsearch:
viewtopic.php?p=181581#p181581
viewtopic.php?p=66826#p66826
However, such ruletables will not work in Golly/LifeViewer.

Additionally, there are interesting types of CA with higher-range neighbourhoods, that can be defined using the "weighted neighbourhood" notation (NW...), without needing a separate file: viewtopic.php?f=11&t=4434&start=100
calcyman wrote:
December 28th, 2018, 12:51 am
[...]
In particular, you can run:

Code: Select all

sess = lifelib.load_rules('path/to/Langtons-Loops.table')
The rule format accepts arbitrary neighbourhoods (as lists of coordinate pairs) and symmetry groups (as lists of generators, each expressed as a list of disjoint cycles). For instance, instead of:

Code: Select all

neighborhood:Moore
symmetries:rotate4reflect
you can write:

Code: Select all

neighborhood:[(0,0), (0,-1), (1,-1), (1,0), (1,1), (0,1), (-1,1), (-1,0), (-1,-1), (0,0)]
symmetries:[[(1, 3, 5, 7), (2, 4, 6, 8)], [(2, 8), (3, 7), (4, 6)]]
In particular, the neighbourhood on which a cell can depend is allowed to be an arbitrary subset of the 17x17 square centred on that cell. (Compare this with the Moore neighbourhood, which is a mere 3x3 square.) As such, each coordinate in each pair in the neighbourhood is allowed to range from -8 to 8, inclusive.
[...]
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Re: Thread for basic questions

Post by pifricted » October 1st, 2024, 8:07 am

confocaloid wrote:
October 1st, 2024, 6:00 am
Like this?

Code: Select all

@RULE k-ant
      nw   ne
wn               en
           c
ws                es
      sw   se
@COLORS
0 0 0 0
1 255 255 255
@TABLE
n_states:18
neighborhood:[(0,0), (1,2), (2,1), (2,-1), (1,-2), (-1,-2), (-2,-1), (-2,1), (-1,2), (0,0)]
symmetries:none
var tw={2,3,4,5,6,7,8,9}
var tb={10,11,12,13,14,15,16,17}
var b={0,1}
var nw={2,10}
var ne={3,11}
var en={4,12}
var es={5,13}
var se={6,14}
var sw={7,15}
var ws={8,16}
var wn={9,17}
var nnw={b,ne,en,es,se,sw,ws,wn}
var nne={b,nw,en,es,se,sw,ws,wn}
var nen={b,nw,ne,es,se,sw,ws,wn}
var nes={b,nw,ne,en,se,sw,ws,wn}
var nse={b,nw,ne,en,es,sw,ws,wn}
var nsw={b,nw,ne,en,es,se,ws,wn}
var nws={b,nw,ne,en,es,se,sw,wn}
var nwn={b,nw,ne,en,es,se,sw,ws}
var ant={tw,tb}
var a1={b,ant}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
#0,nnw,nne,nen,nes,nse,nsw,nws,nwn,
0,nw,nne,nen,nes,nse,nsw,nws,nwn,3
0,nnw,ne,nen,nes,nse,nsw,nws,nwn,4
0,nnw,nne,en,nes,nse,nsw,nws,nwn,5
0,nnw,nne,nen,es,nse,nsw,nws,nwn,6
0,nnw,nne,nen,nes,se,nsw,nws,nwn,7
0,nnw,nne,nen,nes,nse,sw,nws,nwn,8
0,nnw,nne,nen,nes,nse,nsw,ws,nwn,9
0,nnw,nne,nen,nes,nse,nsw,nws,wn,2
#1,nnw,nne,nen,nes,nse,nsw,nws,nwn,
1,nw,nne,nen,nes,nse,nsw,nws,nwn,17
1,nnw,ne,nen,nes,nse,nsw,nws,nwn,10
1,nnw,nne,en,nes,nse,nsw,nws,nwn,11
1,nnw,nne,nen,es,nse,nsw,nws,nwn,12
1,nnw,nne,nen,nes,se,nsw,nws,nwn,13
1,nnw,nne,nen,nes,nse,sw,nws,nwn,14
1,nnw,nne,nen,nes,nse,nsw,ws,nwn,15
1,nnw,nne,nen,nes,nse,nsw,nws,wn,16
#
tw,a1,a2,a3,a4,a5,a6,a7,a8,1
tb,a1,a2,a3,a4,a5,a6,a7,a8,0

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Re: Thread for basic questions

Post by confocaloid » October 1st, 2024, 8:31 am

pifricted wrote:
October 1st, 2024, 8:07 am
confocaloid wrote:
October 1st, 2024, 6:00 am
Like this?

Code: Select all

@RULE k-ant
I don't know enough about your idea with those rules to be able to tell whether it works as intended.

But otherwise yes, it should look like that. If you need some more interesting symmetries, you will likely need to give a set of generators for the permutation group.

After renaming from "k-ant" to "K-ant" (the @RULE name must begin with an uppercase letter), saving it as a file "K-ant.rule" in the current directory, and cloning lifelib into the current directory via

Code: Select all

# git clone https://gitlab.com/apgoucher/lifelib.git
... I was able to run the following Python 3 script:

Code: Select all

import lifelib

sess = lifelib.load_rules("K-ant.rule")
lt = sess.lifetree(memory = 128)
p = lt.pattern("""x = 16, y = 16, rule = K-ant
DH2.I.L3.F.2M.J$N.H.DJI2.OB.BG.J$.IA.AQ.DJ.2PJHJ$HI4.H3.B.K2.G$QOA.DH
2.IG2E.N$CHI3.BDBOJ.2QP$3.J.QCO.P.CN$PQIPJ.J6.CFJ$.FMD.C.QHOJQE2.F$I.
P2.F4.MJC.IQ$3.2FN2.A5.EH$H.P2.L5.NIK$.JP4.LCL.2G$O3.J.BIH3.F.2G$.QC.
J2.FQANHA.C$.E3.BP.HGCE2.HK!
""")

for t in range(10):
    generation_t = p[t]
    print("#C generation {}, population {}:".format(t, generation_t.population))
    print(generation_t.rle_string())
This script outputs the following:

Code: Select all

#C generation 0, population 137:
#CLL state-numbering golly
x = 16, y = 16, rule = xk-ant
DH2.I.L3.F.2M.J$N.H.DJI2.OB.BG.J$.IA.AQ.DJ.2PJHJ$HI4.H3.B.K2.G$QOA
.DH2.IG2E.N$CHI3.BDBOJ.2QP$3.J.QCO.P.CN$PQIPJ.J6.CFJ$.FMD.C.QHOJQE
2.F$I.P2.F4.MJC.IQ$3.2FN2.A5.EH$H.P2.L5.NIK$.JP4.LCL.2G$O3.J.BIH3.
F.2G$.QC.J2.FQANHA.C$.E3.BP.HGCE2.HK!

#C generation 1, population 132:
#CLL state-numbering golly
x = 20, y = 20, rule = xk-ant
7.B8.C$5.IC2.B.C.C2.C$2.2AB.A2.C2.AC$E3.A.A.A3.A.2A$3.2A.A2.A.B3.A
.H$2.2A.B2.A2.CA2.2BA$D3.QI2AB.4A4.IH$2.3A.DC3A$4.I3.A.B.FA2.G$4.A
6.H3.2A.B$3.A.AIA2.A3.AG.A$2.AE3.A6.ABA2.I$2.CF.2A3.A5.2AG$2.A2.CI
3.BF2.A$6.3G.A.I2AF$7.E3A3.A.2A$4.A4.A.A.2ADA2.H$3.A3.A2.4A.GA$10.
G$2.F9.F!

#C generation 2, population 167:
#CLL state-numbering golly
x = 24, y = 24, rule = xk-ant
8.C$8.B.C5.D$5.CD2.A.D.D2.D.A$7.2AD.A.A.A2.A$4.3A.A2.AC.2A$2.A3.Q.
A.A3.A.2Q3.I$5.2ABPC.J.A3.A.A.B$.F2.2A.A2.A2.2A2.3A3.I$2.A4.4AC4A
4.2A$E3.3A.5A6.C$6.A2.BA.A.AO2.A$6.A6.A2.C2A.A.B$5.A.3A2.A2.G2A.A$
2.D.2A3.P.C4.3AH.A$4.2A.2A3.A2.B2.3A$4.L2.2A3.2A2.A5.H$6.G.3A.A.4A
$9.A3N.G.A.2A3.I$6.A4.A.A.3AM2.A$5.A2.FA2.3AK.2A$12.A6.H$4.A9.A2$
5.G9.G!

#C generation 3, population 187:
#CLL state-numbering golly
x = 26, y = 26, rule = xk-ant
7.DC$9.A$4.D4.A.A5.A$6.2A2.A.A.AE.A.A$5.E2.P2ADK.AEA.BP3.B$5.2AQEA
.C2A.2A4.C$3.A4.DA.O3.A6.A2.B$6.3A.A3.A3.A.A.A$2.A2.2A.A.DA2.2A2.
3A3.A$3.A4.AQ7A.D2.2A$.A.G.3A.5A6.A.C$7.A2.2A.A.J3.A$F6.A6.A2.ANA.
A.A$6.A.2AJ.IA.C3A.A.I$3.A.2A5.A4.AN2A.A$.E3.2A.2A3.A2.A2.3A3.I$8.
2A3.2A2.A5.A.B$3.E3.A.3A.A.4A$9.HA4.A.A.2A3.A$7.A4.A.J.ANA3.A$6.A
2.2A.G2MA2.2A2.I$13.A4.F.A$5.A4.G4.A2$6.A9.A$8.H9.H!

#C generation 4, population 204:
#CLL state-numbering golly
x = 27, y = 27, rule = xk-ant
6.D$7.2A$5.E3.A$4.A4.A.A5.Q4.C$2.E3.2AB.A.A.2A.A.A.I$5.A3.J2A2.3A.
A4.AC$5.2A.AK.3AF2A4.A$3.AF3.2A4.FA6.A2.A$6.KLA.P2.HA3.A.A.A$2.A2.
2A.A.2A2.2A2.3A3.A$3.A4.K.4AQ2A.A.D2A$.A.A.3A.5A2.E3.A.A$5.H.A.C2A
.P5.A3.B$A6.A5.DA2.A.A.A.A$6.A.2A2.2A.4A.A.A3.B$.G.A.2A5.A4.A.MA.A
.C$.A3.2A.2A3.A2.A2.3A3.A$8.2A3.2A2.A.G3.A.A$F2.A3.A.2AO.Q.4A$9.2A
4.A.A.2A2.BA$2.F4.A4.A3.A.A3.A$6.A2.2A.A2.A2.2A2.A$13.AH3.A.A$5.A
4.A.2F.A$12.H6.G$6.A3.I5.A3.I$8.A9.A!

#C generation 5, population 223:
#CLL state-numbering golly
x = 27, y = 27, rule = xk-ant
6.A$4.E2.2A9.B$5.A.C.A10.D.B$4.A3.CA.A10.A$2.A.F.3A.A.A.2A.A.A.AD$
5.A.D2.2A2.3A.A4.2A$.F3.2A.A2.6A4.A$3.2A3.2A2.I.AO6.A2.A$8.A4.2A3.
A.A.A$2.A2.AJ.A.2A2.AM2.3A3.A$3.A6.4A.2A.A.2AQ$.A.A.3A.5A.IA.E.A.A
$5.A.A.3A7.A3.A.C$A6.A5.2AF.A.A.A.A$6.A.2A.E2A.4A.A.J3.A$.A.A.2A5.
A4.A2.A.A.A$.A.H.2A.2A3.AB.A2.3A3.A$8.2A3.2A2.AFA2.CA.A$A2.A3.A.2A
4.4A2.H$9.2A2.H.A.A.2A2.2A$.GA4.A4.A3.A.A3.A$6.A2.2A.A2.AI.2A2.A$
3.G9.2A3.A.A$5.A4.AB2AIA5.B$12.A6.A$6.A3.A2.2G.A3.AH$8.A9.A!

#C generation 6, population 241:
#CLL state-numbering golly
x = 27, y = 28, rule = xk-ant
17.C$6.A14.C$4.AD.2A9.A$5.ADA.A10.A.A$3.FA3.2A.A6.E3.A$2.A.A.3A.A.
A.2A.A.A.2A$5.A.A2.2A.B3A.A.E2.2A$.A3.2A.A2.6A4.A$3.2AC2.2A2.A.A7.
A2.A$2.G5.A4.2A2.HA.A.AB$2.A2.A2.A.2A2.A.B.3A3.A$3.A6.4A.2A.A.2A$.
A.A.3A.5AF2A.A.A.AD$5.A.A.3A7.A.C.A.A$A6.A5.3A.L.A.A.A$6.A.2A.2AQ.
4A.A5.A$.A.A.OA5.A3.GA2.A.A.A$.A.A.2A.2AF2.2A.A2.AJA3.A$8.2A3.2A2.
3A2.AO.A$A2.A3.A.2A4.O3A2.A$9.2A2.A.A.P.MA2.2A$.2A4.A4.A3.A.A3.A$
3.H2.A2.AQ.A2.PA.2AC.A$3.A9.2A3.A.A$5.N4.6A5.A$12.A6.A3.I$6.A3.A2.
2A.A3.2A$8.A6.2H.A!

#C generation 7, population 254:
#CLL state-numbering golly
x = 27, y = 29, rule = xk-ant
15.D$17.A.D$6.A14.A$4.2A.2A9.A$3.E.3A.A10.A.A$3.AK3.2A.AC5.A3.A$2.
A.A.3A.A.A.2A.A.A.2A$4.GA.A2.2A.4AFA.A2.2A$.A.D.2A.A2.6A4.AC$3.3A
2.2A2.A.AC6.A2.A$2.A5.A4.2A2.2A.A.2A$2.A.HA2.A.2A2.A.A.3A3.A$3.A6.
4A.2A.A.2A$.A.A.3A.8A.ADA.2A$5.A.A.3A2.B4.A.A.A.A$A6.A5.2AM3.A.A.A
$6.A.2A.2A2.K3ACA5.A$.A.A2.A5.A3.2A2.A.A.A$.A.A.2AH3A2.2A.A.HA.A3.
A$8.2A3.2A2.3A2.A2.A$A2.A3.A.2AG4.3AI.A3.H$9.2AB.A.A4.A2.2A$.2A2.I
.A4.A3.AIJ3.A$3.A2.A2.A2.A3.A.L2A.A$3.A9.2A3.A.A3.B$10.6A5.A$12.A
6.A3.A$6.M3.A2.2A.A2I.2A$8.A6.2A.A!

#C generation 8, population 268:
#CLL state-numbering golly
x = 28, y = 30, rule = xk-ant
15.A$13.E3.A.A$6.A10.E3.A$4.2A.2A9.A$2.DA.3A.AD9.A.A$3.A4.2A.2A5.A
3.A$2.L.A.3A.A.A.2A.A.A.2A$4.2A.A2.2A.6A.J2.2A$.A.A.AN.A2.2AJ3A4.
2A$.E.3A2.2A2.A.2A2.G3.A2.A$2.A3.I.A4.2A2.2A.A.2A$2.A.2A2.A.2A2.A.
A.3A3.A$3.A6.3AQ.2A.A.2A$.A.A.3A.8A.3A.2A$5.A.A.3A2.A2.E.A.A.A.A$A
6.A5.JA2.D.A.A.A$6.A.2A.2A3.5A5.A$.A.A2.A2.I2.A.F.2A2.O.A.A$.A.A.
6A2.2A.A.2ABA3.A$8.2AC2.2A2.3A2.A2.A.I$A2.A2.BA.3A4.AQPA.A3.A$9.3A
.N.A4.A2.2A$.2A2.A.A4.A3.2A4.AC$3.A2.A2.A2.A3.A2.2A.A$3.A9.2A.E.A.
A3.A$10.6A2.2B.A$12.A6.A3.A$10.A2.2A.3A.2A$8.A6.2A.A$5.F!

#C generation 9, population 278:
#CLL state-numbering golly
x = 29, y = 32, rule = xk-ant
15.A$13.A3.A.A$6.A10.A3.A$4.2A.2A3.F5.A$2.2A.3A.2A5.F3.A.A$E2.A4.K
A.2A5.AC2.A$4.A.3A.A.Q.2A.A.A.2A$E3.2A.A2.2A.6A4.2A$.A.A.A.BA2.2A.
3A4.2A$.A.3A2.2A2.A.2A2.A3.A2.A$2.A3.AGA4.AP2.2A.N.2A$F.A.2A2.A.2A
2.A.A.3A3.A$3.A6.3A2.2A.A.2A$.A.A.3A.3AQ4A.3A.2A$5.A.A.3A2.A2.A.A.
A.A.A$A6.A2.B3.A2.A.A.A.A$6.A.2A.2A2.EL2AQA5.A$.A.A2.A2.A2.A.A.2A
4.A.A3.B$.A.A.Q2AJ2A2.2A.A.P3AH2.A$8.3A2.2AG.3AI.A2.A.A$A2.A2.2A.
3A4.A2.A.A3.A$9.3A3.A4.AD.2A$.2A2.A.A4.A3.2A4.2A$3.A2.A2.A2.A.G.A
2C2A.A$3.A9.2A.A.A.A3.A$10.6A2.2A.A$12.A2.F3.A3.A$10.A2.2A.3A.2A$
8.A6.2A.A$5.A2$6.G!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

User avatar
confocaloid
Posts: 4281
Joined: February 8th, 2022, 3:15 pm
Location: https://catagolue.hatsya.com/census/b3s234c/C4_4/xp62

Re: Thread for basic questions

Post by confocaloid » October 3rd, 2024, 12:50 pm

Certain questions/messages that were left on the wiki, look like basic questions to me.
I think such questions should go on the forums instead, to let more people participate in discussions / increase likelihood of getting meaningful answers.

Two most recent examples of such messages are
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

hotdogPi
Posts: 1773
Joined: August 12th, 2020, 8:22 pm

Re: Thread for basic questions

Post by hotdogPi » October 3rd, 2024, 12:59 pm

They should remain on the wiki. They're about specific statements on the article associated with the talk page that need to be clarified or checked for accuracy.

Several people check Recent Changes regularly, so it won't go unseen.
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,300,486,576

S: SKOP
G: gun

User avatar
confocaloid
Posts: 4281
Joined: February 8th, 2022, 3:15 pm
Location: https://catagolue.hatsya.com/census/b3s234c/C4_4/xp62

Re: Thread for basic questions

Post by confocaloid » October 3rd, 2024, 1:01 pm

hotdogPi wrote:
October 3rd, 2024, 12:59 pm
They're about specific statements on the article associated with the talk page that need to be clarified or checked for accuracy.
At least second linked message is apparently misplaced (I did not find any mentions of tHighLife in the current revision of OCA:HighLife).
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

User avatar
get_Snacked
Posts: 265
Joined: August 20th, 2022, 10:51 pm
Location: mushroom kingdom

Re: Thread for basic questions

Post by get_Snacked » October 7th, 2024, 9:06 am

i'm looking for some fishhook alternatives with a recovery time greater than 10. can someone list a few?
1983263225470666662666647618

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