Golly 4.3

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Andrew
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Golly 4.3

Post by Andrew » May 21st, 2024, 8:17 am

Golly 4.3 is now available from sourceforge:

https://sourceforge.net/projects/golly/ ... golly-4.3/

Much thanks to everyone who contributed to this release.
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iddi01
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Re: Golly 4.3

Post by iddi01 » May 21st, 2024, 8:41 am

Uh-oh, too late to do anything now ):
------------------------------------------------
Here's a quote which might be a good start for a discussion:
dvgrn wrote:
May 20th, 2024, 6:30 am
iddi01 wrote:
May 19th, 2024, 11:08 am
edit: Are you accepting everything muzik suggested? Even ironic-spaceship.rle (which honestly looked like a joke to me) got accepted!
Many of the accepted patterns don't look notable (at least compared to very notable stuff like tubular-geminoid.rle).
I suggest that you look carefully through the Patterns folder and remove the non-notable ones.
That suggestion amounts to making dozens of extremely subtle judgment calls, where it will be possible to find someone to agree and someone to disagree with pretty much every suggested change. This is a thankless task, and an extremely time-consuming one. I'm not going to attempt it at the moment, though of course anyone else in the Golly Gang is free to give it a try.
edit: I seem to be unable to download it from SourceForge in Chromium, and direct link shows timeout.
edit2: Correctly downloaded in Firefox, weird.
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I'm making a poll. please contribute.

First gun i constructed:

Code: Select all

x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!

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wwei47
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Re: Golly 4.3

Post by wwei47 » May 24th, 2024, 10:21 pm

pascal-mod-3-generator.rle:

Code: Select all

x = 75, y = 55, rule = B2e35y7e/S1c2ace3an
64b4o$58bobob3o2b3obobo$57bo16bo$58bo8b3obobo$67bo$38b3o$37bo3bo22bo$
37bo$37bo4bo10bo2bo12bo2bo$38bo3bo9bo4bo10bo4bo$9b2o19b2o8b3o10bo2bo
12bo2bo$11bo$9b2o9bo2b2o2bo$20b3o2b3o$20bo2b2o2bo2$37bo16bo2b2o2bo$38b
o12b2ob3o2b3ob2o$25b2o7bo4bo10bo2bo8bo2bo$25b2o6b2o2bob2o2bo7b2ob3o2b
3ob2o$40bo2bo10bo2b2o2bo$41bobo$41b2o9b2o$35bo$34bobo7b2o14b2o$34bobo
7b2o14b2o$35bo8b2o14b2o$35bo$34bobo15b2o$34bobo$35bo3$17b2o14b2o14b2o
14b2o$16bo15bo15bo2bo12bo2bo$17b2o14b2o14b2o14b2o$26bobo26bo$26bobo25b
o$27bo$10bo2bo$10b4o48bo2bo$10bo2bo47bo4bo$49bo12bo2bo$48b2o$18bobo28b
o$18bobo$19bo2$b3o$b3o$9b3o$11b2o$2bo5bobo13b2o2b2o$o3bo3b2o14b2o2b2o$
2bo5b2o14b2o2b2o!
I don't know how I missed this the first time around, but there's a relatively easy reduction in population which cuts it down over tenfold (235->23).

Code: Select all

x = 39, y = 18, rule = B2e35y7e/S1c2ace3an
bo$2o$bo12bo2bo$13bo4bo$14bo2bo4$37bo$38bo$37bo4$24bo$23bo7bo2bo$31b4o
$31bo2bo!
I'd also recommend renaming sierpinski-variant-fractal.rle to sierpinski-like-log5-13.rle.
If anyone cares, I've started work on another (34,7)c/156 spaceship using the same reaction.

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muzik
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Re: Golly 4.3

Post by muzik » July 19th, 2024, 5:35 am

Is there a way to make Golly run at the monitor's refresh rate, rather than being capped at 60/s? I have a 144hz monitor, and while LifeViewer and 3D.lua do 144 iterations per second to respect this, Golly remains capped at 60.
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confocaloid
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Re: Golly 4.3

Post by confocaloid » July 19th, 2024, 5:44 am

Related discussion: viewtopic.php?f=9&t=3404&start=25#p186924 "Re: 3D.lua"

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R2INT
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Re: Golly 4.3

Post by R2INT » September 12th, 2024, 4:54 pm

BUG: In the web version, if I alt+tab from another window into the tab, the mouse scrolling no longer works.
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Andrew
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Re: Golly 4.3

Post by Andrew » September 16th, 2024, 9:34 pm

If you use Golly on a Mac with an M1/M2/M3 chip then I strongly recommend downloading the new build of golly-4.3-mac.dmg I've just uploaded to sourceforge:

https://sourceforge.net/projects/golly/ ... golly-4.3/

This build fixes a bug in the Silicon code that can cause Golly to crash if you run a Lua script that uses the overlay (like 1D.lua or 3D.lua).
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Re: Golly 4.3

Post by Andrew » October 13th, 2024, 7:32 am

Unfortunately a rather serious bug crept into the Mac build announced in the previous post. If you load a pattern like Other-Rules/HPP-demo.rle then it's quite likely Golly will crash after switching to a different algorithm (regardless of whether your Mac uses Intel or Silicon). So I've uploaded a new build of golly-4.3-mac.dmg that fixes the bug:

https://sourceforge.net/projects/golly/ ... golly-4.3/

Sorry about that folks.
Use Glu to explore CA rules on non-periodic tilings: DominoLife and HatLife

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