I recently made progress on a problem that bugged me for years: Stabilizing the underweight spaceship (i.e. the roteightor) as a c/2 spaceship.
Using a script that turns game of life problems into integer linear programming problems for the scip solver I found this partial spaceship:
Code: Select all
x = 13, y = 16, rule = B3/S23
2b3o3b2o$4bo2b2obo$4b2o4b2o$9b2o$4bob4o$3bob3o$6bo3b3o$bob2o4bo2bo$bo
3bo6bo$3b2o2bo3bo$2b2o3b2o$2b2ob4obo$3b2o2b2ob2o$2bob2o3b2o$ob2o2bob2o
$ob2o3bo!
Second I want to ask if any of you who also might have been interested in the problem (or just want to help another CA enthusiast) might help me complete this (perhaps less a column or two) to a working spaceship, or advise me on how to do so myself. I saw that other people used llsss to search for spaceships and posted about partials before so I guess this is a direction but I saw it takes 14GB to compile which I don't currently have available (because of another scip instance and I prefer seeing if it could complete first) and the section about extending partials in the llsss tutorial isn't written yet anyway so I'll probably need some advice regardless.
Third, if people are interested in the way I converted game of life (and also highlife) search problems into ilp problems I'll be glad to answer your questions. I probably want to share the code with the world in the future but it's not really ready yet because I started from writing this stuff for highlife and there are some stuff I haven't really implemented for life yet, so if you think just uploading txt files with code to this forum when they're ready is a terrible idea and I should do something else this will also be good to read.
Thanks!