Code: Select all

```
x = 7, y = 3, rule = B3/S23
bo3bo$2obob2o$bo3bo!
```

...how about this spark?

Code: Select all

```
x = 7, y = 3, rule = B3/S23
bo3bo$2obob2o$bo3bo!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

- testitemqlstudop
**Posts:**1366**Joined:**July 21st, 2016, 11:45 am**Location:**in catagolue-
**Contact:**

That would be xq0_2702072

- Moosey
**Posts:**3405**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

That implies that it's a period 0 spaceship (whatever that would be)--as it turns out, x0_2702072 is a perfectly valid apgcodetestitemqlstudop wrote:That would be xq0_2702072

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

A period 0 spaceship is a pattern that returns to its original state (up to a translation) whenever the generation number is a multiple of 0. So the agpcode is correct. (But I suspect apg will deny this, because his irrational fear of the empty set probably also extends to the number 0.)Moosey wrote:That implies that it's a period 0 spaceship (whatever that would be)--as it turns out, x0_2702072 is a perfectly valid apgcodetestitemqlstudop wrote:That would be xq0_2702072

It should be xp0, rather than xq0, though -- after 0 generations, it remains in the same place.Macbi wrote:A period 0 spaceship is a pattern that returns to its original state (up to a translation) whenever the generation number is a multiple of 0. So the agpcode is correct. (But I suspect apg will deny this, because his irrational fear of the empty set probably also extends to the number 0.)Moosey wrote:That implies that it's a period 0 spaceship (whatever that would be)--as it turns out, x0_2702072 is a perfectly valid apgcodetestitemqlstudop wrote:That would be xq0_2702072

What do you do with ill crystallographers? Take them to the *mono*-clinic!

- testitemqlstudop
**Posts:**1366**Joined:**July 21st, 2016, 11:45 am**Location:**in catagolue-
**Contact:**

An oscillator is by definition a spaceship with translation (0, 0). (Although perhaps a spaceship can't have zero translation)calcyman wrote: It should be xp0, rather than xq0, though -- after 0 generations, it remains in the same place.

It's a "worker bee core" then.dvgrn wrote:Not quite. Notice the definitive phi-shaped phase never shows up.gameoflifemaniac wrote:This is a phi spark.Gustone wrote:Is there anofficialnamefor this spark?Code: Select all

`x = 3, y = 4, rule = b3/s23 bo$3o$3o$bo!`

In a phi spark, the terminal three-bit V sparks end up with four blank rows between them, instead of six blank rows as in this case.

Is it possible to make a spaceship based on Lumps of Muck?

Maybe something like a fuse for the blocks that produces the gliders needed to sustain the reaction in bricklayer?

Maybe something like a fuse for the blocks that produces the gliders needed to sustain the reaction in bricklayer?

Code: Select all

```
#N sIgnATurE
#C https://catagolue.appspot.com/object?apgcode=xp0_sIgnATurE&rule=b3s23
x = 9, y = 5, rule = B3/S23
bob3ob2o$bob6o$2ob4obo$2o2b5o$9o!
#C [[ THEME LifeHistory GPS 10 TITLE "Signature" ]]
```

Nothing is impossible. Well, lots of things are impossible, but this isn't one of them. On the other hand, it would be hard to know where to start looking for a clean fuse reaction that burns at precisely 5c/174EvinZL wrote:Is it possible to make a spaceship based on Lumps of Muck?

Maybe something like a fuse for the blocks that produces the gliders needed to sustain the reaction in bricklayer?

It would probably be easier to invent some new diagonal Caterloopillar technology, set it up to run at 5c/174, and put together some edge-shooting rakes at that speed. You could support a moving LOM in a spaceship that way, without having to figure out how to put multiple LOMs together to get an over-unity reaction.

How does one extend the period of weekender distaff

My favourite oscillator of all time

Code: Select all

```
x = 15, y = 13, rule = B3/S23
7bo2$3b2o5b2o$b2o4bo4b2o$5b2ob2o$bobo7bobo$bo2bobobobo2bo$5obobob5o$o
4bo3bo4bo$b3obobobob3o$3bob2obo2bo$8bobo$8b2o!
```

Is this answer from codeholic what you're looking for?Gustone wrote:How does one extend the period of weekender distaff

The pattern comments say

Code: Select all

```
#C Many but not all periods of the form (16982+224*n)/q are possible.
#C http://www.conwaylife.com/forums/viewtopic.php?p=12047#p12047
```

- Moosey
**Posts:**3405**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

Does this mean that there could be non-relativistic negative SSes?the wiki[url=http://www.conwaylife.com/wiki/Against_the_grain] wrote:[/url]Holzwart proved in 2006 that 2c/3 is the maximum speed at which signals can move non-destructively against the grain through zebra stripes agar.

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Spaceships slower than any chosen speed can be proven to exist for some non-vacuum agars -- e.g., sufficiently sparse scatterings of blocks -- and even for some agars where it's possible to follow an unbroken Moore-neighborhood chain of ON cells for any chosen distance in any direction, like a version of this with some huge unit of repetition:Moosey wrote:Does this mean that there could be non-relativistic negative SSes?the wiki[url=http://www.conwaylife.com/wiki/Against_the_grain] wrote:[/url]Holzwart proved in 2006 that 2c/3 is the maximum speed at which signals can move non-destructively against the grain through zebra stripes agar.

Code: Select all

```
x = 54, y = 42, rule = B3/S23
2o$obo$3bo40b2o$4bo38bobo$5bo36bo$6bo34bo$7bo32bo$8bo30bo$9bo28bo$10bo
26bo$11bo24bo$12bo22bo$13bo20bo$14bo18bo$15bo17b2o$16bo14b2o$17bo12bob
o$18bo11bo$19bo8b3o$20bo6bo3b2o$21bo5b2o2bobo$22bo2b2o7bo$21b2o3bo8bo$
23b3o10bo$23bo13bo$21bobo14bo$21b2o16bo$19b2o19bo$20bo20bo$19bo22bo$
18bo24bo$17bo26bo$16bo28bo$15bo30bo$14bo32bo$13bo34bo$12bo36bo$11bo38b
o$8bobo40bo$8b2o42bo$53bo$52b2o!
```

- Moosey
**Posts:**3405**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

It is.dvgrn wrote: If your question is specifically about the zebra-stripes agar,

Nor are there any for arbitrarily slow elementary SSes in the vacuum agar.dvgrn wrote:I _think_ that's an open question, but I'm not sure. I don't believe there are any known results that are particularly promising for arbitrarily slow against-the-grain negative spaceships in zebra stripes.

Are there any, say, c/2 or c/3 against-the-grain zebra stripes frontends? Preferably promising ones? If there are...

c/2 ships with bubbles will happen soon.

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

- testitemqlstudop
**Posts:**1366**Joined:**July 21st, 2016, 11:45 am**Location:**in catagolue-
**Contact:**

I actually think 2c/3 IS the maximum speed a signal can move, destructively or not.the wiki[url=http://www.conwaylife.com/wiki/Against_the_grain] wrote:[/url]Holzwart proved in 2006 that 2c/3 is the maximum speed at which signals can move non-destructively against the grain through zebra stripes agar.

- Saka
**Posts:**3519**Joined:**June 19th, 2015, 8:50 pm**Location:**In the kingdom of Sultan Hamengkubuwono X-
**Contact:**

Check out this thread for stuff.Moosey wrote: Are there any, say, c/2 or c/3 against-the-grain zebra stripes frontends? Preferably promising ones? If there are...

c/2 ships with bubbles will happen soon.

viewtopic.php?f=2&t=2601

Code: Select all

```
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
```

Add your computer to the Table of Lifeenthusiast Computers!

- Moosey
**Posts:**3405**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

How feasible would it be to construct a colony of "small" UCCs that would repair itself?

Presumably it would be difficult, since the vacuum agar is generally harder to permeate chaotically than most areas with stuff in them

Presumably it would be difficult, since the vacuum agar is generally harder to permeate chaotically than most areas with stuff in them

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Can someone please show me the p160 glider gun using 68P32.1? I can't figure out how the gun collection is organized.

Wiki: http://www.conwaylife.com/wiki/User:Ian07

Discord: Ian07#6028

Discord: Ian07#6028

Where does the rumor come from of a p160 gun using 68P32.1? The current gun collection just has a p448_4, which meansIan07 wrote: ↑October 5th, 2019, 9:51 pmCan someone please show me the p160 glider gun using 68P32.1? I can't figure out how the gun collection is organized.

Code: Select all

```
x = 67, y = 55, rule = LifeHistory
19.2A6.A11.2A$18.A2.A4.A.A9.B2AB$9.2A7.3A.A3.A.A9.3B$8.B2AB9.A.A.2A.
2A9.B.B$8.3B7.2A3.A.A2.B8.5B$9.B.B6.A.4A2.AB2A6.6B$7.5B8.A3.A.A.2A4.
8B$7.5B7.A2.BA.A2.13B$6.5B7.A.2BA.A5.13B$6.6B6.2A.2BA5.15B$5.7B10.3B
4.15B$5.7B11.2B.B.17B$6.7B3.29B$6.7B2.7B2A7B2A13B$6.7B2.16B2A14B$6.8B
.6BABA18B3.B2A$3.B2.13BA21B4.A2.A$2.2AB.9B2ABAB2A3B2.2B2.B3.6B5.2A.A$
2.2A12BAB2A2B14.6B7.A$3.2B.11BA2B14.9B6.2A10.A$6.13B15.2A4.4B11.2A3.A
.A$3.2B.14B15.A5.4B11.A3.A2.A$2.2A16B12.3A7.4B10.A.2A.A.A$2.2A14B.B2A
10.A10.4B10.A.A.A.2A$3.2B.11B2.BA.A21.4B10.2B2A.A2.A$6.12B4.A22.4B10.
4B2.2A$6.8B.4B3.2A22.4B6.7B$5.8B3.4B27.4B3.8B$4.7B6.4B22.2A3.2B2A.8B$
2A2.4B10.4B22.A4.BABA8B$A2.A.2A2B10.4B21.A.AB2.A10B.2B$2.2A.A.A.A10.
4B10.A10.2AB.14B2A$3.A.A.2A.A10.4B7.3A12.16B2A$3.A2.A3.A11.4B5.A15.
14B.2B$4.A.A3.2A11.4B4.2A15.13B$5.A10.2A6.5B3AB14.14B.2B$17.A7.3B3A
14.18B2A$17.A.2A5.BA2B2A3.B2.2B2.19B.B2A$18.A2.A4.B3ABA29B2.B$19.2AB
3.2ABAB2A20B.8B$20.4BA2BA24B2.7B$21.2B6A23B2.7B$22.2BA2BA23B3.7B$22.
3B2ABAB2A7B.B.2B11.6B.BA$23.4B3ABA6B4.3B10.7BA.A$23.4BA2B2A6B5.A2B.2A
6.8BA$24.4B3A6B5.A.A2B.A6.6B.B$26.3BA9B2.A.AB2.A7.5B$25.8B4.2A.A.A3.A
8.6B$25.6B6.2ABA2.4A.A4.2AB.5B$25.5B8.B2.A.A3.2A3.A.AB3.4B$25.B.B9.2A
.2A.A.A6.A7.4B$26.3B9.A.A3.A.3A2.2A8.3BA$25.B2AB9.A.A4.A2.A13.3BA$26.
2A11.A6.2A15.3AB!
```

You could certainly get a p160 by period-doubling the fixed p80 using a 68P32.1, but it looks like that would end up quite a bit bigger than the one based on the p448_4.

Here's the p80 gun in the collection, based on the small p20 gun:

Code: Select all

```
x = 70, y = 48, rule = LifeHistory
35.BA$35.2AB.2A$34.B.2A2.A$34.BA.3A$34.BA2B2.3A$28.2A4.BA2.A.A2.A$27.
A2.A3.B4A.AB2A2.A6.2A$26.A2.A.2B6.3A2.3A5.A.3A11.2A$11.2A10.A2.3A.2AB
3.B2A.2B2A8.A4.A9.A.A$11.A11.3A3.3AB3.BA.BA3.A3.A2.2A3.A.B.A.B2A2.A$
2A11.A12.2A.B2A4.BA.A.3A3.A.A5.A.6A3B2A$A.A9.2A2.A2.A3.4A.B8.A3BA5.A.
7A3.B3A3B$2.A2.BAB.B.A2.6A3.A2.BA7.2A.B.A7.A3.B3.3A2BA.BA.2A$2.2AB2A
5B2A10.2AB.A6.2A.AB10.AB.2AB.2AB.B5A.A$4.BAB4A3.8A3.B2A.BA4.BA.BAB8.
2A.2B.A2B3.A7.A$2.2A.2B.6A3.A3.A4.3A.AB2.2B.3A7.2BA.3B2AB5.7A$.A.2ABA
2B.3B.ABA.2A7.3B2A2.B3A9.3BA3BABAB5.A2.A$A7.A3.A2B.2A.2A7.B.2B3.AB4.
3B.B2A2B2A.A2BABA2.A$.7A5.3BA2B.BAB7.2A6.BA5BA4BA.2A3.BA2.2A$3.A2.A5.
ABA4B4A8.2B3.BA2BA4BA2B.A.A2.4A$8.A2.A2BABA.2AB2A2B.3B.3A2.3AB3A3BA3B
A3BA$7.2A2.AB3.2A.2ABA12B.ABABA4BA2B.A.A2.4A$12.4A2.A.B.A3B3A5B6A5BA
4BA.2A3.BA2.2A$16.2A2BABA4B2A5BA3BAB.3B.B2A2B2A.A2BABA2.A$12.4A2.A.B.
A3B3A5BA3B9.3BA3BABAB5.A2.A$7.2A2.AB3.2A.2ABA10B2.3BA8.2BA.3B2AB5.7A$
8.A2.A2BABA.2AB2A2B.3B.2AB3.3BA9.2A.2B.A2B3.A7.A$3.A2.A5.ABA4B4A7.B6.
3AB9.AB.2AB.2AB.B5A.A$.7A5.3BA2B.BAB7.B7.4B6.A3.B3.3A2BA.BA.2A$A7.A3.
A2B.2A.2A8.2AB7.4B4.A.7A3.B3A3B$.A.2ABA2B.3B.ABA.2A7.A.B2A8.3BA3.A.A
5.A.6A3B2A$2.2A.2B.6A3.A3.A5.2A2B10.3BA3.A2.2A3.A.B.A.B2A2.A$4.BAB4A
3.8A3.2A3.2A10.3AB6.A4.A9.A.A$2.2AB2A5B2A10.A2.4AB11.4B5.A.3A11.2A$2.
A2.BAB.B.A2.6A4.2A.A.B4.B5.B.6B5.2A5.2A$A.A9.2A2.A2.A7.A5.3B3.10B10.B
2A2B$2A11.A13.2A2.4BA3.A10B10.4B$11.A18.4BA.A.A.A4B2.4B9.4B$11.2A17.
2B2A2BA.A2B2A2B3.4B7.B3A$30.2B2AB2A.2AB2A2B4.4B6.2B2A$30.BABA3B.3BABA
B5.3BA4.2A2B$30.2BA2B2A.2A2BA2B6.3BA3.3AB$30.7B.7B7.3A2B.BABAB$30.5B
2A.2A5B8.5B2.2A$30.BA2BA.A.A.A2BAB9.4B$31.A3BA3.A3BA11.3BA$33.3B3.3B
14.3BA$34.B5.B16.3AB!
```

From these two edits by Entity Valkyrie:

https://www.conwaylife.com/w/index.php? ... ldid=50854

https://www.conwaylife.com/w/index.php? ... ldid=63475

I was mainly asking so that I could add a LifeViewer demonstrating this, since it's not very helpful to state that it can be used as a filter without showing how and it's not exactly obvious just by looking at it.

For now, I've added a {{citation needed}} tag to both of these pages, and added a message to his talk page asking about it.

Wiki: http://www.conwaylife.com/wiki/User:Ian07

Discord: Ian07#6028

Discord: Ian07#6028

OCA question:

GUYTU6J wrote: ↑October 4th, 2019, 8:14 amI'm astonished by the tubs this quadratic replicator produces (and also the history envelope). Does this fractal appear elsewhere?[/qrul]Code: Select all

`x = 5, y = 5, rule = B2kn3-nq5y6i7/S23-aeny4ciknqtz 3bo$2b3o$bo$2obo$bo!`

_______

_______

_______

_______

_______

_______

_______

I'm making a sort of game for APKNite in Python that involves guessing which of 2 starting patterns will reach the highest generation in John Conway's Game of Life. And to do this, I need some different patterns to start with, but I can't come up with any ones that would be interesting. Any ideas for starting patterns?

How about random selection from the available pentaplets, hexaplets, or heptaplets? Or possibly randomly chosen short words in some particular Life font? There are other more readable options, like the font Eric Angelini used to try to find self-referential sentences. Here's a sample by Dean Hickerson from June 2017:

Code: Select all

```
x = 67, y = 51, rule = B3/S23
5obo3bob3o2b4o5b4o3b3o2b5ob5ob5ob4o2bo3bo$2bo3bo3bo2bo2bo9bo3bobo3bo3b
o5bo3bo5bo3bobo3bo$2bo3bo3bo2bo2bo9bo3bobo3bo3bo5bo3bo5bo3bob2o2bo$2bo
3b5o2bo3b3o6b4o2bo3bo3bo5bo3b4o2b4o2bobobo$2bo3bo3bo2bo6bo5bo5b5o3bo5b
o3bo5bobo3bo2b2o$2bo3bo3bo2bo6bo5bo5bo3bo3bo5bo3bo5bo2bo2bo3bo$2bo3bo
3bob3ob4o6bo5bo3bo3bo5bo3b5obo3bobo3bo5$o3bo2b3o3b4o5b5ob3obo3bo2b3o2b
o$o3bobo3bobo9bo6bo2bo3bobo3bobo$o3bobo3bobo9bo6bo2b2o2bobo3bobo$5obo
3bo2b3o6b4o3bo2bobobobo3bobo$o3bob5o5bo5bo6bo2bo2b2ob5obo$o3bobo3bo5bo
5bo6bo2bo3bobo3bobo$o3bobo3bob4o6bo5b3obo3bobo3bob5o5$4o3b3o2b4o2bo3bo
bo6b3o2b5ob3o2b3o2bo3bo$o3bobo3bobo3bobo3bobo5bo3bo3bo4bo2bo3bobo3bo$o
3bobo3bobo3bobo3bobo5bo3bo3bo4bo2bo3bob2o2bo$4o2bo3bob4o2bo3bobo5bo3bo
3bo4bo2bo3bobobobo$o5bo3bobo5bo3bobo5b5o3bo4bo2bo3bobo2b2o$o5bo3bobo5b
o3bobo5bo3bo3bo4bo2bo3bobo3bo$o6b3o2bo6b3o2b5obo3bo3bo3b3o2b3o2bo3bo5$
5obo3bo2b3o6bo3bobo3bobo3bob3o3b4o2b5ob3o$2bo3bo3bobo3bo5bo3bobo3bobo
3bobo2bo2bo3bobo5bo2bo$2bo3bo3bobo3bo5bo3bobo3bob2o2bobo3bobo3bobo5bo
3bo$2bo3bobobobo3bo5b5obo3bobobobobo3bob4o2b4o2bo3bo$2bo3bobobobo3bo5b
o3bobo3bobo2b2obo3bobobo3bo5bo3bo$2bo3bobobobo3bo5bo3bobo3bobo3bobo2bo
2bo2bo2bo5bo2bo$2bo4bobo3b3o6bo3bo2b3o2bo3bob3o3bo3bob5ob3o5$b4ob3obo
3bob5obo3bo5b5obo3bob4o2b5ob5o$o6bo2bo3bo3bo3bo3bo7bo3bo3bobo3bobo5bo$
o6bo3bobo4bo3bo3bo7bo3bo3bobo3bobo5bo$b3o3bo4bo5bo4bobo8bo3b5ob4o2b4o
2b4o$4bo2bo3bobo4bo5bo9bo3bo3bobobo3bo5bo$4bo2bo2bo3bo3bo5bo9bo3bo3bob
o2bo2bo5bo5b2o$4o2b3obo3bo3bo5bo9bo3bo3bobo3bob5ob5ob2o!
```

Code: Select all

```
x = 54, y = 34, rule = B3/S23
b3o3b4o4b3o3b3o4b5o2b5o$o3bo2bo3bo2bo3bo2bo2bo3bo6bo$o3bo2bo3bo2bo6bo
3bo2bo6bo$o3bo2b4o3bo6bo3bo2b4o3b4o$5o2bo3bo2bo6bo3bo2bo6bo$o3bo2bo3bo
2bo3bo2bo2bo3bo6bo$o3bo2b4o4b3o3b3o4b5o2bo3$b3o3bo3bo3b3o5b3o2bo3bo2bo
$o3bo2bo3bo4bo7bo3bo2bo3bo$o6bo3bo4bo7bo3bobo4bo$ob3o2b5o4bo7bo3b2o5bo
$o3bo2bo3bo4bo7bo3bobo4bo$o3bo2bo3bo4bo4bo2bo3bo2bo3bo$b4o2bo3bo3b3o4b
2o4bo3bo2b5o3$o3bo2bo3bo3b3o3b4o4b3o3b4o$2ob2o2bo3bo2bo3bo2bo3bo2bo3bo
2bo3bo$obobo2b2o2bo2bo3bo2bo3bo2bo3bo2bo3bo$obobo2bobobo2bo3bo2b4o3bo
3bo2b4o$o3bo2bo2b2o2bo3bo2bo6bobobo2bobo$o3bo2bo3bo2bo3bo2bo6bo2bo3bo
2bo$o3bo2bo3bo3b3o3bo7b2obo2bo3bo3$b4o2b5o2bo3bo2bo3bo2bo3bo2bo3bo2bo
3bo2b5o$o8bo4bo3bo2bo3bo2bo3bo2bo3bo2bo3bo6bo$o8bo4bo3bo2bo3bo2bo3bo3b
obo3bo3bo5bo$b3o5bo4bo3bo2bo3bo2bobobo4bo5bobo5bo$4bo4bo4bo3bo2bo3bo2b
obobo3bobo5bo5bo$4bo4bo4bo3bo3bobo3bobobo2bo3bo4bo4bo$4o5bo5b3o5bo5bob
o3bo3bo4bo4b5o!
```

Code: Select all

```
#C This pattern evolves into one ship,
#C two long boats, nine boats, two
#C barges, three tubs, five ponds, two
#C toads, fifty blocks, thirty-five
#C beehives, twelve loaves, twelve
#C gliders, and eighty-four blinkers
#C (but it doesn't really)
#C (but its 13055th descendant attempted self-documenting pattern does...!)
x = 190, y = 58, rule = B3/S23
5obo3bob3o2b4o5b4o3b3o2b5ob5ob5ob4o2bo3bo5b5obo3bo2b3o2bo5bo3bob5o2b4o
5b3obo3bob5o2b3o7b3o2bo3bob5o6b4obo3bob3ob4o$2bo3bo3bo2bo2bo9bo3bobo3b
o3bo5bo3bo5bo3bobo3bo5bo5bo3bobo3bobo5bo3bobo5bo10bo2bo3bo3bo3bo3bo5bo
3bobo3bobo9bo5bo3bo2bo2bo3bo$2bo3bo3bo2bo2bo9bo3bobo3bo3bo5bo3bo5bo3bo
b2o2bo5bo5bo3bobo3bobo5bo3bobo5bo10bo2b2o2bo3bo3bo3bo5bo3bob2o2bobo9bo
5bo3bo2bo2bo3bo$2bo3b5o2bo3b3o6b4o2bo3bo3bo5bo3b4o2b4o2bobobo5b4o2bo3b
obo3bobo5bo3bob4o3b3o7bo2bobobo3bo3bo3bo5bo3bobobobob4o7b3o2b5o2bo2b4o
$2bo3bo3bo2bo6bo5bo5b5o3bo5bo3bo5bobo3bo2b2o5bo5bo3bobo3bobo5bo3bobo9b
o6bo2bo2b2o3bo3bo3bo5bo3bobo2b2obo13bobo3bo2bo2bo$2bo3bo3bo2bo6bo5bo5b
o3bo3bo5bo3bo5bo2bo2bo3bo5bo6bobo2bo3bobo6bobo2bo9bo6bo2bo3bo3bo3bo3bo
5bo3bobo3bobo13bobo3bo2bo2bo5b2o$2bo3bo3bob3ob4o6bo5bo3bo3bo5bo3b5obo
3bobo3bo5b5o3bo4b3o2b5o3bo3b5ob4o6b3obo3bo3bo4b3o7b3o2bo3bob5o5b4o2bo
3bob3obo6bo$188bo3$5obo3bo2b3o6bo6b3o2bo3bo2b3o6b4o3b3o3b3o2b5o2b4o8bo
3bob3obo3bob5o5b4o3b3o3b3o2b5o2b4o8b5obo3bo2b3o$2bo3bo3bobo3bo5bo5bo3b
obo3bobo3bo5bo3bobo3bobo3bo3bo3bo12bo3bo2bo2bo3bobo9bo3bobo3bobo3bo3bo
3bo14bo3bo3bobo3bo$2bo3bo3bobo3bo5bo5bo3bob2o2bobo9bo3bobo3bobo3bo3bo
3bo12b2o2bo2bo2b2o2bobo9bo3bobo3bobo3bo3bo3bo14bo3bo3bobo3bo$2bo3bobob
obo3bo5bo5bo3bobobobobob3o5b4o2bo3bobo3bo3bo4b3o9bobobo2bo2bobobob4o6b
4o2bo3bobo3bo3bo4b3o11bo3bobobobo3bo$2bo3bobobobo3bo5bo5bo3bobo2b2obo
3bo5bo3bobo3bob5o3bo7bo8bo2b2o2bo2bo2b2obo9bo3bobo3bob5o3bo7bo10bo3bob
obobo3bo$2bo3bobobobo3bo5bo5bo3bobo3bobo3bo5bo3bobo3bobo3bo3bo7bob2o5b
o3bo2bo2bo3bobo9bo3bobo3bobo3bo3bo7bob2o7bo3bobobobo3bo$2bo4bobo3b3o6b
5o2b3o2bo3bo2b4o5b4o3b3o2bo3bo3bo3b4o3bo5bo3bob3obo3bob5o5b4o3b3o2bo3b
o3bo3b4o3bo7bo4bobo3b3o$80bo62bo3$4o3b3o2b4o3b3o2b5o2b4o8b5obo3bob4o2b
5ob5o5b5obo3bob4o3b4o8b5ob3obo3bob5o5b4o3b3o2bo3bob3o4b4o8b5obo3bo2b3o
$o3bobo3bobo3bobo3bobo5bo14bo3bo3bobo3bobo5bo11bo3bo3bobo3bobo12bo6bo
2bo3bobo9bo3bobo3bobo3bobo2bo2bo14bo3bo3bobo3bo$o3bobo3bobo3bobo5bo5bo
14bo3bo3bobo3bobo5bo11bo3bo3bobo3bobo12bo6bo2bo3bobo9bo3bobo3bob2o2bob
o3bobo14bo3bo3bobo3bo$4o2bo3bob4o2bob3ob4o3b3o11bo3b5ob4o2b4o2b4o8bo3b
o3bob4o3b3o9b4o3bo2bo3bob4o6b4o2bo3bobobobobo3bo2b3o11bo3bobobobo3bo$o
3bob5obobo3bo3bobo9bo10bo3bo3bobobo3bo5bo11bo3bo3bobo3bo5bo8bo6bo2bo3b
obo9bo5bo3bobo2b2obo3bo5bo10bo3bobobobo3bo$o3bobo3bobo2bo2bo3bobo9bob
2o7bo3bo3bobo2bo2bo5bo11bo3bo3bobo3bo5bob2o5bo6bo3bobo2bo9bo5bo3bobo3b
obo2bo6bob2o7bo3bobobobo3bo$4o2bo3bobo3bo2b4ob5ob4o3bo7bo3bo3bobo3bob
5ob5o7bo4b3o2b4o2b4o3bo5bo5b3o3bo3b5o5bo6b3o2bo3bob3o3b4o3bo7bo4bobo3b
3o$36bo64bo62bo3$5o2b3o3b3o2b3o4b4o8b5ob3ob5ob5obo3bo5b4o2bo6b3o3b3o2b
o3bo2b4o8b5obo3bob3ob4o2b5obo3bo5b5ob3obo3bob5o$2bo3bo3bobo3bobo2bo2bo
12bo6bo2bo7bo3bo3bo5bo3bobo5bo3bobo3bobo2bo2bo14bo3bo3bo2bo2bo3bo3bo3b
o3bo5bo6bo2bo3bobo$2bo3bo3bobo3bobo3bobo12bo6bo2bo7bo3bo3bo5bo3bobo5bo
3bobo5bobo3bo14bo3bo3bo2bo2bo3bo3bo3bo3bo5bo6bo2bo3bobo$2bo3bo3bobo3bo
bo3bo2b3o9b4o3bo2b4o4bo4bobo6b4o2bo5bo3bobo5b2o5b3o11bo3b5o2bo2b4o4bo
4bobo2b3ob4o3bo2bo3bob4o$2bo3bo3bob5obo3bo5bo8bo6bo2bo7bo5bo7bo3bobo5b
o3bobo5bobo7bo10bo3bo3bo2bo2bobo5bo5bo7bo6bo2bo3bobo$2bo3bo3bobo3bobo
2bo6bob2o5bo6bo2bo7bo5bo7bo3bobo5bo3bobo3bobo2bo6bob2o7bo3bo3bo2bo2bo
2bo4bo5bo7bo6bo3bobo2bo$2bo4b3o2bo3bob3o3b4o3bo5bo5b3obo7bo5bo7b4o2b5o
2b3o3b3o2bo3bob4o3bo7bo3bo3bob3obo3bo3bo5bo7bo5b3o3bo3b5o$30bo74bo3$4o
2b5ob5obo3bob3obo3bob5o2b4o8b5obo3bob5obo5bo3bob5o5bo6b3o3b3o2bo3bob5o
2b4o8b5obo3bob5obo5bo3bob5o$o3bobo5bo5bo3bo2bo2bo3bobo5bo14bo3bo3bobo
5bo5bo3bobo9bo5bo3bobo3bobo3bobo5bo14bo3bo3bobo5bo5bo3bobo$o3bobo5bo5b
o3bo2bo2bo3bobo5bo14bo3bo3bobo5bo5bo3bobo9bo5bo3bobo3bobo3bobo5bo14bo
3bo3bobo5bo5bo3bobo$4o2b4o2b4o2b5o2bo2bo3bob4o3b3o11bo3bobobob4o2bo5bo
3bob4o6bo5bo3bobo3bobo3bob4o3b3o11bo3bobobob4o2bo5bo3bob4o$o3bobo5bo5b
o3bo2bo2bo3bobo9bo10bo3bobobobo5bo5bo3bobo9bo5bo3bob5obo3bobo9bo10bo3b
obobobo5bo5bo3bobo$o3bobo5bo5bo3bo2bo3bobo2bo9bob2o7bo3bobobobo5bo6bob
o2bo9bo5bo3bobo3bo2bobo2bo9bob2o7bo3bobobobo5bo6bobo2bo$4o2b5ob5obo3bo
b3o3bo3b5ob4o3bo7bo4bobo2b5ob5o3bo3b5o5b5o2b3o2bo3bo3bo3b5ob4o3bo7bo4b
obo2b5ob5o3bo3b5o$46bo82bo3$b3o2bo5b3ob3o3b5ob4o3b4o9b3o2bo3bob3o7b5ob
3o2b3o2bo3bob5obo3bo5b5o2b3o2bo3bob4o6b4o2bo5b3obo3bobo3bob5ob4o3b4o$o
3bobo6bo2bo2bo2bo5bo3bobo12bo3bobo3bobo2bo6bo6bo2bo3bobo3bo3bo3bo3bo5b
o5bo3bobo3bobo3bo5bo3bobo6bo2bo3bobo2bo2bo5bo3bobo$o5bo6bo2bo3bobo5bo
3bobo12bo3bob2o2bobo3bo5bo6bo2bo5bo3bo3bo3bo3bo5bo5bo3bobo3bobo3bo5bo
3bobo6bo2b2o2bobobo3bo5bo3bobo$ob3obo6bo2bo3bob4o2b4o3b3o9bo3bobobobob
o3bo5b4o3bo2bob3ob5o3bo4bobo2b3ob4o2bo3bobo3bob4o6b4o2bo6bo2bobobob2o
4b4o2b4o3b3o$o3bobo6bo2bo3bobo5bobo7bo8b5obo2b2obo3bo5bo6bo2bo3bobo3bo
3bo5bo7bo5bo3bobo3bobobo7bo3bobo6bo2bo2b2obobo3bo5bobo7bo$o3bobo6bo2bo
2bo2bo5bo2bo6bob2o5bo3bobo3bobo2bo6bo6bo2bo3bobo3bo3bo5bo7bo5bo3bobo3b
obo2bo6bo3bobo6bo2bo3bobo2bo2bo5bo2bo6bo$b4ob5ob3ob3o3b5obo3bob4o3bo5b
o3bobo3bob3o7b5ob3o2b4obo3bo3bo5bo7bo6b3o3b3o2bo3bo5b4o2b5ob3obo3bobo
3bob5obo3bob4o$40bo!
```

Are there any attempts to optimize the oscillator
used in guns?

Code: Select all

```
x = 27, y = 31, rule = lifehistory
14.2A$15.A$13.A11.2A$7.A2.A2.2A9.A.A$7.6A2.A.B.3B2.A$13.2A4B3AB2A$5.
8A3.5B2A$5.A3.A3.6A.2B.2A$7.AB.BAB.BAB.4ABA.A$6.2A.BA.B2A3.A7.A$4.BAB
.2A4B5.7A$4.BA2B2A3B2A5.A2.A$3.2BA2BA.2B3AB2.A$.A3B2AB.2A3.AB2.2A$.3B
A.A.B2.4A$A4B2AB3A$.3BA.A.B2.4A$.A3B2AB.2A3.AB2.2A$3.2BA2BA.2B3AB2.A$
4.BA2B2A3B2A5.A2.A$4.BAB.2A4B5.7A$6.2A.BA.B2A3.A7.A$7.AB.BAB.BAB.4ABA
.A$5.A3.A3.6A.2B.2A$5.8A3.5B2A$13.2A4B3AB2A$7.6A2.A.B.3B2.A$7.A2.A2.
2A9.A.A$13.A11.2A$15.A$14.2A!
```

Still drifting.

GUYTU6J wrote: ↑October 7th, 2019, 3:34 amI'm astonished by the tubs this quadratic replicator produces (and also the history envelope). Does this fractal appear elsewhere?Code: Select all

`x = 5, y = 5, rule = B2kn3-nq5y6i7/S23-aeny4ciknqtz 3bo$2b3o$bo$2obo$bo!`

Code: Select all

```
x = 5, y = 5, rule = B13/S024V
o!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!