Elithrion wrote:So, I've run into pentadecathlons three times now [edit: or maybe two times and it resumed on the same pattern]. Does this mean I've checked something like 1.6mil patterns? (alternatively, I got unlucky, I guess)
I think it's a lot less than that -- more like 1.6M divided by the average number of objects in the ash of 20x20 patterns.
As it happens, I've also seen three different natural pentadecathlon syntheses after fairly short soup-straining sessions, the quickest of which could be boiled down to a queen-bee plus a blinker, or a blinker+block+pi:
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x = 20, y = 20, rule = B3/S23
2bo3b2ob3o3bo3bo$b2ob2o2bo4bo5bo$2b2ob2obobobo4bo$o5bo5b2o$bo8bobob2o
2b2o$2bob2o9bo3bo$o2bobo3bo5bo$4bo3bo2bo2bo2bo$2o2b2o2bo3bo2bo$b3o2b4o
8b2o$3bo3b2ob2o4b3o$ob2ob2obob2ob3ob2o$o2bo3b3obo4b3o$b3o6bo2bobobo$bo
b2o6b2o3bobo$4bo3b2ob3obo2bo$b2obob2o2b2ob2o2bo$3bo2b2ob2obo3b2obo$2o
3bo7b2ob2o$2b3o7b2o2b2obo!
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x = 21, y = 10, rule = B3/S23
2$19bo$19b2o$bo$bo$bo10b3o$15bo$12b3o!
Nothing really new here -- apparently
Mark Niemiec has known about this pentadecathlon synthesis since 1996:
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#C Co-axial pentadecathlon from 5 gliders
#C by Mark Niemiec 96/10/02
x = 21, y = 6
6bo13bo$4bobo13bo$o4b2o13bo$b2o5b3o$2o8bo$9bo!
In any case, there's definitely more than one person pining away for Version 1.01 of soup_search...!
Wouldn't the script work a lot faster using the hashlife algorithm instead of quicklife? When it gets stuck on a pentadecathlon, I keep being surprised by how few generations Golly has managed to get through before I notice the problem -- in hashlife the generation count would have run away into the zillions, pretty much instantly.
Also, the conwaylife.com/soup page doesn't make the verification step very clear -- I hand-verified a few patterns but didn't have any obvious way of communicating the results. (Figured they'd be obsolete in a few days anyway, so I didn't bother investigating any further.)
But I'm also guessing v1.01 will be able to dodge the manual verification step somehow. For B3/S23 it's fairly easy to backtrack each submitted pattern, presumably on the client side (maybe using the hashlife algo again, and a binary search) to find the last non-periodic dying spark... Haven't tried to figure out whether that would generalize well to rules with a larger variety of common spaceships, or what have you. Maybe there will be some new tricks from the census-tool project that will apply here?