WireWorld implementation using WebGL

For scripts to aid with computation or simulation in cellular automata.
Post Reply
User avatar
PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
Contact:

WireWorld implementation using WebGL

Post by PHPBB12345 » December 1st, 2022, 4:03 pm

example: primes

User avatar
wirehead
Posts: 250
Joined: June 18th, 2022, 2:37 pm
Location: fish: wirehead: command not found
Contact:

Re: WireWorld implementation using WebGL

Post by wirehead » December 1st, 2022, 5:48 pm

Neato!! Is there any way to stop it or speed it up? I think a GPU could probably run Hashlife fairly well.
Langton's ant: Can't play the drums, can be taught.

User avatar
Redstoneboi
Posts: 429
Joined: May 14th, 2018, 3:57 am

Re: WireWorld implementation using WebGL

Post by Redstoneboi » December 17th, 2022, 10:55 am

wirehead wrote:
December 1st, 2022, 5:48 pm
I think a GPU could probably run Hashlife fairly well.
GPUs are designed to perform massive amounts of parallelized computation. HashLife wasn't designed to be parallel. While parallel implementations of Hashlife might exist, I doubt they could work on a GPU since they all need to access and modify the same hash table.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Post Reply