Script request thread
Re: Script request thread
A program for searching for ancestors of a certain pattern that fit within a certain bounding box or have fewer than a certain amount of cells.
Re: Script request thread
Have you tried JavaLifeSearch, or the older Windows version WLS? They can perform those tasks fairly well, depending on exactly what you want.
- creeperman7002
- Posts: 301
- Joined: December 4th, 2018, 11:52 pm
Re: Script request thread
Can rlifesrc have a feature that skips solutions containing non-interacting objects?
B2n3-jn/S1c23-y is an interesting rule. It has a replicator, a fake glider, an OMOS and SMOS, a wide variety of oscillators, and some signals. Also this rule is omniperiodic.
viewtopic.php?f=11&t=4856
viewtopic.php?f=11&t=4856
- Entity Valkyrie 2
- Posts: 1759
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: Script request thread
Is there a script that can turn a pattern into a static png?
Bx222 IS MY WORST ENEMY.
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Please click here for my own pages.
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Re: Script request thread
This Lua script will save the current pattern into Golly's temp folder as "pattern.png". Maximum pattern size is 4096 x 4096.Entity Valkyrie 2 wrote: ↑April 4th, 2021, 3:06 amIs there a script that can turn a pattern into a static png?
Code: Select all
-- Save current pattern as a PNG
--
-- Author:
-- Chris Rowett (crowett@gmail.com)
local g = golly()
local gp = require "gplus"
require "gplus.strict"
-- overlay
local ov = g.overlay
local overlaycreated = false
-- temporary file path
local temppath = g.getdir("temp")
--------------------------------------------------------------------------------
local function savepng()
-- get the bounding box of the pattern
local box = g.getrect()
if #box == 0 then
g.note("There is no pattern.")
else
-- get the size of the pattern
local x, y, wd, ht = table.unpack(box)
local cwd = wd
local cht = ht
-- cellview width and height must be multiples of 16
if cwd & 15 ~= 0 then
cwd = ((cwd // 16) + 1) * 16
end
if cht & 15 ~= 0 then
cht = ((cht // 16) + 1) * 16
end
-- check the width or height are not bigger than the cellview maximum
if wd > 4096 or ht > 4096 then
g.note("Pattern too big! Maximum is 4096x4096.")
else
-- create the overlay
ov("create "..cwd.. " "..cht)
overlaycreated = true
-- draw the pattern onto the overlay
ov("cellview "..x.." "..y.." "..cwd.." "..cht)
ov("drawcells")
ov("update")
-- save the overlay as a PNG
local savefile = temppath.."pattern.png"
ov("save 0 0 "..wd.." "..ht.." "..savefile)
-- delete overlay
ov("delete")
g.update()
overlaycreated = false
g.note("Saved pattern of size "..wd.."x"..ht.." to "..savefile)
end
end
end
--------------------------------------------------------------------------------
local status, err = xpcall(savepng, gp.trace)
if err then g.continue(err) end
-- this code is always executed, even after escape/error;
-- clear message line in case there was no escape/error
g.check(false)
if overlaycreated then ov("delete") end
LifeViewer https://lazyslug.com/lifeviewer
-
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Re: Script request thread
LifeWiki Help:Images says that you can just use the standard giffer.py with Number of generations = 1, then open the resulting .gif in any image-editing program and save as .png.Entity Valkyrie 2 wrote: ↑April 4th, 2021, 3:06 amIs there a script that can turn a pattern into a static png?
BTW in Special:UnusedFiles you can see lots of blur gray-background images (both static and animated) by exactly you. Would you mind deleting them so as to save storage space?
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
-
- Posts: 131
- Joined: January 26th, 2021, 12:19 am
Re: Script request thread
Would anyone mind writing a script that enumerates every collision of 2 of a given ship?
I wrote a stdin script that generates random soups of a provided number of a given spaceship. It works for all (non-B0) spaceships in the INT rulespace!
A Multistate INT notation + script.
A Multistate INT notation + script.
- yujh
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Re: Script request thread
I think there was one; but I can’t remember what it is.Cyclotrons wrote: ↑April 6th, 2021, 11:25 amWould anyone mind writing a script that enumerates every collision of 2 of a given ship?
Rule modifier
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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- Posts: 295
- Joined: July 26th, 2020, 10:39 pm
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Re: Script request thread
Here you go! Note that this only works on diagonal ships. (I'm making one for orthogonal ships.) Before using, make a layer with the ship you want to collide traveling southwest.Cyclotrons wrote: ↑April 6th, 2021, 11:25 amWould anyone mind writing a script that enumerates every collision of 2 of a given ship?
Code: Select all
import golly as g
shippattern = g.getcells(g.getrect())
layerindex = g.getlayer()
collideship = []
popseq1 = []
popseq2 = []
g.addlayer()
g.setname("Ship collider space")
g.putcells(shippattern)
box = g.getrect()
g.select(g.getrect())
g.flip(1)
# For perpendicular collisions
flipship = g.getcells(g.getrect())
g.addlayer()
g.setname("Ship evolving space")
g.putcells(flipship)
g.addlayer()
g.setname("Collisions")
g.setlayer(layerindex + 2)
# Find the spaceship period
shiphash = g.hash(g.getrect())
period = 0
while True:
g.run(1)
period += 1
if g.hash(g.getrect()) == shiphash:
break
if period > 500:
g.exit("Period is too large! Are you sure the pattern is a spaceship?")
g.reset()
shipseq = [0] * period
def clear_layer():
r = g.getrect()
if r:
g.select(r)
g.clear(0)
return
# Checks if two spaceships interact.
def interact():
popseq = [[0] * 10] * period
for j in range(10):
for i in range(period):
g.run(1)
popseq[i][j] = int(g.getpop())
notequal = False
for j in range(10):
for i in range(period):
if popseq[i][j] != shipseq[i]:
notequal = True
if notequal == False:
return False
else:
return True
g.reset()
# Enumerating collisions
def putcollision(orientation, i, j):
if interact() == True:
g.reset()
collision = g.getcells(g.getrect())
g.setlayer(layerindex + 3)
if orientation == 0:
g.putcells(collision, 100 * j, - 100 * i)
else:
g.putcells(collision, 100 * j, 100 * i + 100)
g.setlayer(layerindex + 1)
g.reset()
def makecollision():
g.setlayer(layerindex + 1)
for i in range(period):
g.setlayer(layerindex + 2)
g.run(1)
collideship = g.getcells(g.getrect())
g.setlayer(layerindex + 1)
clear_layer()
g.putcells(shippattern)
g.putcells(collideship, 500, 500)
for k in range(period):
shipseq[k] = int(g.getpop())
for j in range(box[2] * 8):
g.reset()
clear_layer()
# Perpendicular collisions
g.putcells(shippattern, 0, 0)
g.putcells(collideship, j - 3 * box[2], box[3] + 3)
putcollision(0, i, j)
# Head-on collisions
g.select(box)
g.flip(0)
putcollision(1, i, j)
def deletelayers():
g.setlayer(layerindex + 1)
g.dellayer()
g.setlayer(layerindex + 1)
g.dellayer()
makecollision()
deletelayers()
For larger ships, lines 45, 46, and 51 might need to be modified to allow later interactions.
Oscillator discussion is boring me out. I'll return when the cgol community switches to something else.
Me on LifeWiki
Me on LifeWiki
Re: Script request thread
Can someone make a script that generates collisions between a NW travelling glider and 2 upward travelling LWSSs? And before it generates those collisions it
Can someone make a script that does this?
Step 1: Generate all combinations of 2 upward LWSSs at a certain distance from each other (they can also be different phases from each other).
Step 2: Generate all combinations of a NW travelling glider colliding with all the combinations of the upward LWSS generated from the previous step.
Step 3: Filter the output of step 2 so the only combinations left from step 2are ones where a NW glider collides with an LWSS pair, then gets reflected into a NE travelling glider without any leftover ash.
Example of a combination of 2 Upward LWSSs + NW glider = NE glider:
EDIT March 12: I was finally able to get gencols working so I will use gencols for each step.
Can someone make a script that does this?
Step 1: Generate all combinations of 2 upward LWSSs at a certain distance from each other (they can also be different phases from each other).
Step 2: Generate all combinations of a NW travelling glider colliding with all the combinations of the upward LWSS generated from the previous step.
Step 3: Filter the output of step 2 so the only combinations left from step 2are ones where a NW glider collides with an LWSS pair, then gets reflected into a NE travelling glider without any leftover ash.
Example of a combination of 2 Upward LWSSs + NW glider = NE glider:
Code: Select all
x = 9, y = 17, rule = B3/S23
7b2o$6b2o$8bo$bo$3o$ob2o$b3o$b2o5$3bo$2b3o$2bob2o$3b3o$3b2o!
EDIT March 12: I was finally able to get gencols working so I will use gencols for each step.
Puffer Suppressor
Would we be able to know when we know everything there is to know?
How would we know what we don’t know that we don’t know?
The (34,7)c/156 caterpillar is finished!!! You can download it here.
Would we be able to know when we know everything there is to know?
How would we know what we don’t know that we don’t know?
The (34,7)c/156 caterpillar is finished!!! You can download it here.
- LaundryPizza03
- Posts: 2333
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Re: Script request thread
A script to convert EnumPattEvo output to an sss file. Attached is a partial sample run which found 373 ships in a B2a rulespace.
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Re: Script request thread
Could a script for generating n-state margolus ruletables be made?
For example, inputting 2 would result in a rule with this behaviour:
3 would result in this:
and 5 this:
For example, inputting 2 would result in a rule with this behaviour:
Code: Select all
x = 96, y = 95, rule = B2e/S
14$14bobo57bo$13bo3bo21bobo33bo$12bo5bo19bo3bo33bo$11bo7bo17bo5bo33bo$
10bo9bo15bo7bo33bo$9bo11bo13bo9bo33bo$8bo13bo11bo11bo33bo$7bo15bo9bo
13bo33bo$6bo17bo7bo15bo33bo$5bo19bo5bo17bo33bo$4bo21bo3bo19bo33bo$3bo
23bobo55bo$2bo47bo35bo$49bo37bo$2bo45bo39bo$3bo43bo41bo$4bo41bo43bo$5b
o39bo45bo$6bo37bo47bo$7bo35bo49bo$8bo33bo51bo$9bo17bobo$10bo15bo3bo9bo
53bo$11bo13bo5bo7bo53bo$12bo11bo13bo53bo$13bo17bo5bo53bo$14bo7bo7bo5bo
53bo$15bo5bo13bo53bo$20bo7bo5bo53bo$15bo3bo13bo53bo$14bo3bo67bo$13bo
17bo53bo$12bo5bo11bo53bo$11bo7bo9bo53bo$10bo9bo7bo53bo$9bo11bo5bo53bo$
8bo13bo3bo53bo$7bo15bobo53bo$6bo71bo$5bo71bo$4bo71bo$3bo71bo$2bo$bo71b
o$34bobo35bo$bo31bo3bo33bo$2bo29bo5bo31bo$3bo27bo7bo29bo$4bo25bo9bo27b
o$5bo23bo11bo25bo$6bo21bo13bo23bo$7bo19bo15bo21bo$8bo17bo17bo19bo$9bo
15bo19bo17bo$10bo13bo21bo15bo$11bo11bo23bo13bo$12bo9bo25bo11bo$13bo7bo
27bo9bo$14bo5bo29bo7bo$15bo3bo31bo5bo$16bobo33bo3bo$53bobo!
Code: Select all
x = 94, y = 62, rule = marg3diag
13.A.A57.A$12.A3.A21.A.A33.A$11.A5.A19.A3.A33.A$10.A7.A17.A5.A33.A$9.
A9.A15.A7.A33.A$8.A11.A13.A9.A33.A$7.A13.A11.A11.A33.A$6.A15.A9.A13.A
33.A$5.A17.A7.A15.A33.A$4.A19.A5.A17.A33.A$3.A21.A3.A19.A33.A$2.A23.A
.A55.A$.A47.A35.A$48.A37.A$.A45.A39.A$2.A43.A41.A$3.A41.A43.A$4.A39.A
45.A$5.A37.A47.A$6.A35.A49.A$7.A33.A51.A$8.A17.A.A$9.A15.A3.A9.A53.A$
10.A13.A5.A7.A53.A$11.A11.A13.A53.A$12.A17.A5.A53.A$13.A7.A7.A5.A53.A
$14.A5.A13.A53.A$19.A7.A5.A53.A$14.A3.A13.A53.A$13.A3.A67.A$12.A17.A
53.A$11.A5.A11.A53.A$10.A7.A9.A53.A$9.A9.A7.A53.A$8.A11.A5.A53.A$7.A
13.A3.A53.A$6.A15.A.A53.A$5.A71.A$4.A71.A$3.A71.A$2.A71.A$.A$A71.A$
33.A.A35.A$A31.A3.A33.A$.A29.A5.A31.A$2.A27.A7.A29.A$3.A25.A9.A27.A$
4.A23.A11.A25.A$5.A21.A13.A23.A$6.A19.A15.A21.A$7.A17.A17.A19.A$8.A
15.A19.A17.A$9.A13.A21.A15.A$10.A11.A23.A13.A$11.A9.A25.A11.A$12.A7.A
27.A9.A$13.A5.A29.A7.A$14.A3.A31.A5.A$15.A.A33.A3.A$52.A.A!
Code: Select all
x = 94, y = 62, rule = marg5diag
13.A.A57.A$12.A3.A21.A.A33.A$11.A5.A19.A3.A33.A$10.A7.A17.A5.A33.A$9.
A9.A15.A7.A33.A$8.A11.A13.A9.A33.A$7.A13.A11.A11.A33.A$6.A15.A9.A13.A
33.A$5.A17.A7.A15.A33.A$4.A19.A5.A17.A33.A$3.A21.A3.A19.A33.A$2.A23.A
.A55.A$.A47.A35.A$48.A37.A$.A45.A39.A$2.A43.A41.A$3.A41.A43.A$4.A39.A
45.A$5.A37.A47.A$6.A35.A49.A$7.A33.A51.A$8.A17.A.A$9.A15.A3.A9.A53.A$
10.A13.A5.A7.A53.A$11.A11.A13.A53.A$12.A17.A5.A53.A$13.A7.A7.A5.A53.A
$14.A5.A13.A53.A$19.A7.A5.A53.A$14.A3.A13.A53.A$13.A3.A67.A$12.A17.A
53.A$11.A5.A11.A53.A$10.A7.A9.A53.A$9.A9.A7.A53.A$8.A11.A5.A53.A$7.A
13.A3.A53.A$6.A15.A.A53.A$5.A71.A$4.A71.A$3.A71.A$2.A71.A$.A$A71.A$
33.A.A35.A$A31.A3.A33.A$.A29.A5.A31.A$2.A27.A7.A29.A$3.A25.A9.A27.A$
4.A23.A11.A25.A$5.A21.A13.A23.A$6.A19.A15.A21.A$7.A17.A17.A19.A$8.A
15.A19.A17.A$9.A13.A21.A15.A$10.A11.A23.A13.A$11.A9.A25.A11.A$12.A7.A
27.A9.A$13.A5.A29.A7.A$14.A3.A31.A5.A$15.A.A33.A3.A$52.A.A!
Help wanted: How can we accurately notate any 1D replicator?
Re: Script request thread
Specifically for the commonly seen "modulo of overlapping rectangles" rules, on the checkerboard medium.
For clarity, (probably with a simpler name) this would be the table generated for n=2:
Code: Select all
@RULE marg2diag
@TABLE
n_states:2
neighborhood:vonNeumann
symmetries:rotate4reflect
0,0,0,1,1,1
1,0,0,0,0,0
Code: Select all
@RULE marg3diag
@TABLE
n_states:3
neighborhood:vonNeumann
symmetries:rotate4reflect
0,0,0,1,1,1
0,0,2,1,2,1
0,2,2,2,2,1
0,0,0,2,2,2
0,0,1,2,1,2
0,1,1,1,1,2
1,0,0,0,0,0
2,0,0,0,0,0
Code: Select all
@RULE marg5diag
@TABLE
n_states:5
neighborhood:vonNeumann
symmetries:rotate4reflect
0,0,0,1,1,1
0,0,2,1,4,1
0,0,3,1,3,1
0,2,3,4,3,1
0,2,2,4,4,1
0,3,3,3,3,1
0,0,0,2,2,2
0,0,4,2,3,2
0,0,1,2,1,2
0,4,1,3,1,2
0,4,4,3,3,2
0,1,1,1,1,2
0,0,0,3,3,3
0,0,1,3,2,3
0,0,4,3,4,3
0,1,4,2,4,3
0,1,1,2,2,3
0,4,4,4,4,3
0,0,0,4,4,4
0,0,3,4,1,4
0,0,2,4,2,4
0,3,2,1,2,4
0,3,3,1,1,4
0,2,2,2,2,4
1,0,0,0,0,0
2,0,0,0,0,0
3,0,0,0,0,0
4,0,0,0,0,0
Code: Select all
@RULE marg7diag
@TABLE
n_states:7
neighborhood:vonNeumann
symmetries:rotate4reflect
0,0,0,1,1,1
0,0,2,1,6,1
0,0,3,1,5,1
0,0,4,1,4,1
0,2,3,6,5,1
0,3,4,5,4,1
0,2,4,6,4,1
0,3,3,5,5,1
0,2,2,6,6,1
0,4,4,4,4,1
0,0,0,2,2,2
0,0,4,2,5,2
0,0,6,2,3,2
0,0,1,2,1,2
0,4,6,5,3,2
0,6,1,3,1,2
0,4,1,5,1,2
0,6,6,3,3,2
0,4,4,5,5,2
0,1,1,1,1,2
0,0,0,3,3,3
0,0,6,3,4,3
0,0,2,3,1,3
0,0,5,3,5,3
0,6,2,4,1,3
0,2,5,1,5,3
0,6,5,4,5,3
0,2,2,1,1,3
0,6,6,4,4,3
0,5,5,5,5,3
0,0,0,4,4,4
0,0,1,4,3,4
0,0,5,4,6,4
0,0,2,4,2,4
0,1,5,3,6,4
0,5,2,6,2,4
0,1,2,3,2,4
0,5,5,6,6,4
0,1,1,3,3,4
0,2,2,2,2,4
0,0,0,5,5,5
0,0,3,5,2,5
0,0,1,5,4,5
0,0,6,5,6,5
0,3,1,2,4,5
0,1,6,4,6,5
0,3,6,2,6,5
0,1,1,4,4,5
0,3,3,2,2,5
0,6,6,6,6,5
0,0,0,6,6,6
0,0,5,6,1,6
0,0,4,6,2,6
0,0,3,6,3,6
0,5,4,1,2,6
0,4,3,2,3,6
0,5,3,1,3,6
0,4,4,2,2,6
0,5,5,1,1,6
0,3,3,3,3,6
1,0,0,0,0,0
2,0,0,0,0,0
3,0,0,0,0,0
4,0,0,0,0,0
5,0,0,0,0,0
6,0,0,0,0,0
Help wanted: How can we accurately notate any 1D replicator?
Re: Script request thread
Can there be a Lua script which shows all objects inside a Ctrl+5 soup?
- ihatecorderships
- Posts: 309
- Joined: April 11th, 2021, 12:54 pm
- Location: Falls Church, VA
Re: Script request thread
Lua versions of getallrule.py, isorule.py, and the apgcode determiner script please.
-- Kalan Warusa
Don't drink and drive, think and derive.
Don't drink and drive, think and derive.
- yujh
- Posts: 3069
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- Contact:
Re: Script request thread
I think this works: https://www.conwaylife.com/forums/viewt ... les#p56734
Rule modifier
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- Entity Valkyrie 2
- Posts: 1759
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: Script request thread
Is there a script that can turn a rule @TABLE into an @TREE?
Bx222 IS MY WORST ENEMY.
Please click here for my own pages.
My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box
Please click here for my own pages.
My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box
- yujh
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Re: Script request thread
\golly-4.0-win-64bit\Scripts\Python\Rule-Generators\make-ruletree.pyEntity Valkyrie 2 wrote: ↑July 10th, 2021, 4:04 amIs there a script that can turn a rule @TABLE into an @TREE?
Rule modifier
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- Entity Valkyrie 2
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Re: Script request thread
Bruh... I have Golly 3.
Bx222 IS MY WORST ENEMY.
Please click here for my own pages.
My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box
Please click here for my own pages.
My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box
- yujh
- Posts: 3069
- Joined: February 27th, 2020, 11:23 pm
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Re: Script request thread
Same folder.
Rule modifier
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
Re: Script request thread
Is there a script which automatically runs /attribute on objects in hauls that you submit? I can manually do it for under 30 bit still lives, but it would be good if there was a way to always get attributed for discoveries no matter their size instead of me manually reviewing each haul
Re: Script request thread
I'd like a script that looks up all of the guns on Catagolue from period 15 through 999 and which are divisible by 3, and then returns the list of guns which both contain fewer than 10 cells that oscillate at period 3. This script is intended to find guns which have not yet applied p3 eaters.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
Re: Script request thread
Are there any scripts that can turn a non-isotropic range-1 rule into its strobing complement?
Help wanted: How can we accurately notate any 1D replicator?