Extendes Game of Life in Flash-ActionScript

For scripts to aid with computation or simulation in cellular automata.
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Joined: June 28th, 2011, 7:24 am
Location: Essen, Germany

Extendes Game of Life in Flash-ActionScript

Post by Arno » June 28th, 2011, 7:43 am

Hi all,

I am happy to contribute some little coding. On my Blog you will find es Flash (ActionScript 3) implementation of the game of life:
http://www.blogix.net/2011/06/25/game-o ... -in-farbe/.
There you will see the running application at the bottom of the article.
You can download the sourcecode as a .flas-file.
Since this Blog is in german, I would just explain a little bit about the extension I made so far (further development is in progress).
Since I am always impressed by the aesthetical aspects of the simulation, I made a second matrix which shows the frequency of living for each cell. This gives some nice graphical patterns.
Please enjoy and let me know what you think.

Best regards

Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Extendes Game of Life in Flash-ActionScript

Post by Awesomeness » July 13th, 2011, 9:07 pm

:D Very cool!

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