Extendes Game of Life in Flash-ActionScript

For scripts to aid with computation or simulation in cellular automata.
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Arno
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Joined: June 28th, 2011, 7:24 am
Location: Essen, Germany
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Extendes Game of Life in Flash-ActionScript

Post by Arno » June 28th, 2011, 7:43 am

Hi all,

I am happy to contribute some little coding. On my Blog you will find es Flash (ActionScript 3) implementation of the game of life:
http://www.blogix.net/2011/06/25/game-o ... -in-farbe/.
There you will see the running application at the bottom of the article.
You can download the sourcecode as a .flas-file.
Since this Blog is in german, I would just explain a little bit about the extension I made so far (further development is in progress).
Since I am always impressed by the aesthetical aspects of the simulation, I made a second matrix which shows the frequency of living for each cell. This gives some nice graphical patterns.
Please enjoy and let me know what you think.

Best regards
Arno

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Extendes Game of Life in Flash-ActionScript

Post by Awesomeness » July 13th, 2011, 9:07 pm

:D Very cool!

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