WinLifeSearch update

For scripts to aid with computation or simulation in cellular automata.
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Jason Summers
Posts: 36
Joined: July 23rd, 2009, 8:08 pm

WinLifeSearch update

Post by Jason Summers » September 10th, 2012, 7:35 pm

I've been working on cleaning up my old WinLifeSearch program a bit, and have made a new release of it, v0.70. It has a lot of minor fixes, but no major changes, and no changes to the search algorithms.

I haven't decided to what extent I'll keep working on this. I'm interested in a multi-threaded search algorithm, for one thing, but that would be a long way off.

Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: WinLifeSearch update

Post by David » October 27th, 2012, 3:51 am

I would like to change the algorithm to limit the count of life cells, not bounding box.
More actually described algorithm:

1. Bounding box is not limited.
2. But count of life cells is limited. (At first, 1)
3. If there were no result, the count of life cells is incresed by 1.
4. Do searching again.

I think this program is too slow. :| Even in my father's super-fast computer! 400000 frames per a second...

Posts: 476
Joined: June 27th, 2009, 10:58 am
Location: Germany

Re: WinLifeSearch update

Post by HartmutHolzwart » April 8th, 2013, 6:56 am

Would it be possible to integrate an option that limits the actual activity to a specified number of generations?

I.e., if you search for a space or oscillator of say period 11, you want every cell to be changing at most four times.

This should limit the search space in the same way as you currently limit the number of cells per row and might lead to patterns where the center of activity moves through an otherwise stable pattern.

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