Larger Than Life rule: Marine

For discussion of other cellular automata.
MathAndCode
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Larger Than Life rule: Marine

Post by MathAndCode » September 4th, 2020, 11:40 am

Marine uses square neighborhood with side length four. Because the side length is even, this means that the cell that the neighborhood is for cannot be in the exact center of the neighborhood, so moving objects tend to travel in one direction, which shall be called downstream. (For the patterns that I shall post, it will be the southeast.) A further description can be found here and in the surrounding posts. Using this neighborhood, the rule is B678S46789.

So far, I have found three spaceships in marine. The most common one, which I have named the squid, travels one full diagonal every three ticks and has reflection symmetry.

Code: Select all

x = 4, y = 4, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b2o$4o$4o$b2o!
I have named this one the minnow. It has glide symmetry and travels one full diagonal every two ticks.

Code: Select all

x = 3, y = 4, rule = R2,C2,S4,6-9,B6-8,N@03ddef
o$3o$3o$b2o!
I considered giving this last spaceship its own name, but after some internal deliberation, I decided that it's too similar to the minnow to merit that. Just call it the fat minnow or something.

Code: Select all

x = 4, y = 4, rule = R2,C2,S4,6-9,B6-8,N@03ddef
o$3o$4o$b2o!

The most interesting part of Marine is its family of failed guns. (I have not finalized a name for them but am leaning toward hydrothermal vent.) They shoot out smoke (which occasionally forms another hydrothermal vent) and spaceships downstream, but most are unstable. Here are some examples:

Code: Select all

x = 21, y = 21, rule = R2,C2,S4,6-9,B6-8,N@03ddef
2b13o$b15o$2o6bo6bo$2o2b2o2bo2bo5bo$2ob10o3b3o$2ob2o2b5o4bo$2o2bo3b5o3bobo$2o2b2ob2o2b2o2b3o$8o4b3o2bo2bo$2o2b3o5b2o2bob3o$2o2b3o4b6ob3o$2ob5o2b2o4bob2o$2o2bob5o5b3o$2o6b3o$2o6bobo$b2o4bo2bo$4b4ob4o$3b2o2b2o3bo$4bobo2b4o$9b3o$8b3o!

Code: Select all

x = 27, y = 27, rule = R2,C2,S4,6-9,B6-8,N@03ddef
2b10o$b12o$2o10b3o$2o2b2o3bo4b2o$2ob13o$2ob2o2b3o6bo$2o2bo6bo4bo$2o2b2ob4ob6o$2o2b2ob9ob2o$2ob3ob2o2bo2b2o2b2o$2o2bo2b2obo4bo3b2o$2o2bobob2o6bo3b2o$b2obo2b2o8b3obo$2bobo2b2o9b2o2b3o$2b3o2b3o10bob4o$3b2o2b4o7bob3o2bo$5b3o3bo6bo2bo3b2o$7b2o3bo4b5o$8b2o2b2ob3o2bo4bo$9b2ob2o3bo2bo3bo$10b2o2b2ob6o$11b2o2b3o2b2o$13b3o4bo$13b2o$13b2o4bo$14b3obo$16bo!

Code: Select all

x = 9, y = 9, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b5o$6o$2o5b2o$2o2bob3o$2ob6o$2o2bo2b2o$3b2ob2o$2b5o$2b4o!

Code: Select all

x = 16, y = 16, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b4o$7o$2o2bobo$2o2bo$6ob3o$bo2b6o$b2o2bo2bobo$4b2o2bo2bo$4b6ob3o$4b2o2b7o$6bo2bo2b4o$7b3o2b2o$8b4o$8b4o2b2o$9b2o2b2o$10bo2bo!

Code: Select all

x = 24, y = 24, rule = R2,C2,S4,6-9,B6-8,N@03ddef
2b3o$b5o$2o3b2o$2o2bo2bo$2ob3ob10o$b2ob13o$2bo2bo2bo7b4o$3b3o2bo2b2o3b2ob3o$4b14o4bo$4b2o2b2ob2ob7ob2o$4b2o2bo3bo2b2o2bo2b2o$4b2ob3o2b3o4b4o$4b2ob7o7bo$4b2o2bo2b2o$4b2o2b2obo$4b2o2b3o$4b7o$6b4o$6bo2bo$6b2ob3o$7bobobo$7bo3b2o$8b4o$9b2o!
So far, I have found two stable hydrothermal vents: One is an oscillator with non-interacting p4 and p6 parts, making it a trivial p12.

Code: Select all

x = 12, y = 12, rule = R2,C2,S4,6-9,B6-8,N@03ddef
2b5o$b8o$2o6b2o$2o2b2o2b3o$2ob6ob2o$2ob2o2b2obo$2o2bo3bobo$bo2b2ob2ob
o$b7o2bo$2b2o6bo$3b7o$4bo!
The other is a still-life.

Code: Select all

x = 5, y = 5, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b4o$4o$2o$2o$o!
Last edited by MathAndCode on September 5th, 2020, 3:26 pm, edited 1 time in total.
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bprentice
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Re: Larger Than Life rule: Marine

Post by bprentice » September 4th, 2020, 4:27 pm

Very interesting!

What does this N@03ddef mean and where is it defined?
MathAndCode wrote:
September 4th, 2020, 11:40 am

Code: Select all

x = 16, y = 16, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b4o$7o$2o2bobo$2o2bo$6ob3o$bo2b6o$b2o2bo2bobo$4b2o2bo2bo$4b6ob3o$4b2o
2b7o$6bo2bo2b4o$7b3o2b2o$8b4o$8b4o2b2o$9b2o2b2o$10bo2bo!
Does this irregular gun fail?

For those of you who think in pictures rather than rule strings, here are the Square Cell parameter and options dialogs set for the above rule:

parameters.png
parameters.png (104.55 KiB) Viewed 5837 times
options.png
options.png (51.08 KiB) Viewed 5837 times

With Square Cell these kinds of rules can be easily explored by changing the number of states, neighbor weights and state weights.

Brian Prentice
Last edited by bprentice on September 5th, 2020, 7:50 am, edited 1 time in total.

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bubblegum
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Re: Larger Than Life rule: Marine

Post by bubblegum » September 4th, 2020, 5:27 pm

bprentice wrote:
September 4th, 2020, 4:27 pm
What does this N@03ddef mean and where is it defined?
[EDIT: sorry about this, taken out]
N@03ddef is the neighbourhood specification, overlaid on top of the Moore neighbourhood. 033def is this neighbourhood:

Code: Select all

#C [[ VIEWONLY ]]
x = 5, y = 5, rule = LifeHistory
5B$B4A$BAE2A$B4A$B4A!
Check the "Pattern viewer for forum threads" thread for details.
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sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

lemon41625
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Re: Larger Than Life rule: Marine

Post by lemon41625 » September 4th, 2020, 7:41 pm

Nice to see that I'm not the only one interested in HROT / LtL with weird neighbourhoods. Also welcome to the forums!
For exploration of this rule I would recommend LifeViewer is it is the fastest. Other options include Java Square Cell (mentioned above) and CAViewer.

Find more similiar rules here: https://conwaylife.com/forums/viewtopic ... 4&p=102931

Here's the apgtable for the rule

Code: Select all

# This ruletable is automatically generated by CAViewer

n_states:2
neighborhood:[(0, 0), (-1, -1), (-1, 0), (-1, 1), (-1, 2), (0, -1), (0, 1), (0, 2), (1, -1), (1, 0), (1, 1), (1, 2), (2, -1), (2, 0), (2, 1), (2, 2), (0, 0)]
symmetries:permute

# Variables for Death Transitions
var any0 = {0, 1}
var any1 = {0, 1}
var any2 = {0, 1}
var any3 = {0, 1}
var any4 = {0, 1}
var any5 = {0, 1}
var any6 = {0, 1}
var any7 = {0, 1}
var any8 = {0, 1}
var any9 = {0, 1}
var any10 = {0, 1}
var any11 = {0, 1}
var any12 = {0, 1}
var any13 = {0, 1}
var any14 = {0, 1}

# Birth Transitions
0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1
0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1
0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1

# Survival Transitions
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1
1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1
1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1
1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1

# Death Transitions
1,any0,any1,any2,any3,any4,any5,any6,any7,any8,any9,any10,any11,any12,any13,any14,0
You can use this to apgsearch the rule. Download apgsearch here: https://gitlab.com/apgoucher/apgmera

Catagolue census: https://catagolue.appspot.com/census/xmarine/C1

zz_REPLICATOR (Not a replicator but apgsearch is bad at this kind of thing)

Code: Select all

x = 16, y = 16, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b2ob2ob4ob4o$b3o2b2o2b3obo$bo2b3o2bob3obo$ob2obobo2bo2b2o$ob3ob6ob2o$
ob7obo2b3o$3ob3ob2o5bo$b2o3bob3o2bo$o2bo2b2o2bo$o2bo7bobobo$bobobo2b3o
bob2o$2obo2bob2ob2o2bo$2ob7ob4o$2o2b2o3bo3bobo$bo3bo2bo5b2o$2o5bobo2b
o2bo!
bprentice wrote:
September 4th, 2020, 4:27 pm
Parameters.png

Options.png

Brian Prentice
In future can you post smaller pictures. These pictures tend to take up alot of screen space. Thanks.

EDIT:
New Spaceship! (3c/4d)

Code: Select all

x = 5, y = 5, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b2o$o2b2o$o2b2o$4o$4o!
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

MathAndCode
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Joined: August 31st, 2020, 5:58 pm

Re: Larger Than Life rule: Marine

Post by MathAndCode » September 4th, 2020, 9:12 pm

bprentice wrote:
September 4th, 2020, 4:27 pm
What does this N@03ddef mean and where is it defined?
It's basically a workaround. My rule uses a square neighborhood with even side length, but LifeViewer only supports square neighborhoods if they're perfectly centered, and only square neighborhoods with odd side length can be perfectly centered. The hexadecimal number is part of a workaround that Moosey gave me.
bprentice wrote:
September 4th, 2020, 4:27 pm
MathAndCode wrote:
September 4th, 2020, 11:40 am

Code: Select all

x = 16, y = 16, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b4o$7o$2o2bobo$2o2bo$6ob3o$bo2b6o$b2o2bo2bobo$4b2o2bo2bo$4b6ob3o$4b2o
2b7o$6bo2bo2b4o$7b3o2b2o$8b4o$8b4o2b2o$9b2o2b2o$10bo2bo!
Does this irregular gun fail?
I tried moving it to near the bottom-right of the map then using the Identify function. It's currently at generation 76,000-something, and the identity function hasn't returned anything yet (although around generation 44,000, the smoke reached the edge before it had separated from the hydrothermal vent, causing the entire pattern to get deleted, so I had to back up a couple of steps, move the pattern farther away from the bottom-right corner, then restart the Identify function, which would probably have interfered with it). Around generation 62,000, it creates two copies of this still life (which I don't think that I saw earlier in the sequence, although I may have missed it), but they get destroyed later.

Code: Select all

x = 5, y = 5, rule = R2,C2,S4,6-9,B6-8,N@03ddef
2b2o$b3o$2o2bo$2ob2o$2b2o!
bprentice wrote:
September 4th, 2020, 4:27 pm
With Square Cell these kinds of rules can be easily explored by changing the number of states, neighbor weights and state weights.
There are probably other interesting rules with non-centered square or rectangular neighborhoods. This is just the one that I happened to find first.
Last edited by MathAndCode on November 9th, 2020, 11:43 pm, edited 3 times in total.
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Moosey
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Re: Larger Than Life rule: Marine

Post by Moosey » September 5th, 2020, 8:12 am

I wonder whether there are southwest/northeast ships in this rule. (Northwest ships are impossible)
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MathAndCode
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Re: Larger Than Life rule: Marine

Post by MathAndCode » September 5th, 2020, 1:19 pm

lemon41625 wrote:
September 4th, 2020, 7:41 pm
Also welcome to the forums!
Thank you for the welcome.
lemon41625 wrote:
September 4th, 2020, 7:41 pm
Find more similiar rules here: https://conwaylife.com/forums/viewtopic ... 4&p=102931
Thank you for the link. I'll check it out soon.
lemon41625 wrote:
September 4th, 2020, 7:41 pm
zz_REPLICATOR (Not a replicator but apgsearch is bad at this kind of thing)

Code: Select all

x = 16, y = 16, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b2ob2ob4ob4o$b3o2b2o2b3obo$bo2b3o2bob3obo$ob2obobo2bo2b2o$ob3ob6ob2o$
ob7obo2b3o$3ob3ob2o5bo$b2o3bob3o2bo$o2bo2b2o2bo$o2bo7bobobo$bobobo2b3o
bob2o$2obo2bob2ob2o2bo$2ob7ob4o$2o2b2o3bo3bobo$bo3bo2bo5b2o$2o5bobo2b
o2bo!
I played that pattern to about 60,000 generations. At generations 12,000-something, 24,000-something, 36,000-something, 48,000-something, and 59,000-something, there is a close-knit triangle of squids with the single squid on the line of reflection symmetry slightly upstream of the pair of squids, another single squid upstream of the triangle, and another pair of squids downstream of the triangle. This seems to indicate that the pattern becomes a stable gun whose repeat time is between 11,000 and 12,000 generations. Congratulations!
lemon41625 wrote:
September 4th, 2020, 7:41 pm
New Spaceship! (3c/4d)

Code: Select all

x = 5, y = 5, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b2o$o2b2o$o2b2o$4o$4o!
Wow! That's faster than I thought we would see for a while. Good job!
Moosey wrote:
September 5th, 2020, 8:12 am
I wonder whether there are southwest/northeast ships in this rule. (Northwest ships are impossible)
Because the rule doesn't have B4, B3, or birth with less cells in the neighborhood, a population's northward edge can never extend past its initial northward edge. The same thing is true for the westward edge. Therefore, I don't think that spaceships can have any northwards or westwards velocity in Marine. However, spaceships with directions like east or southsoutheast are still theoretically possible.



EDIT: I used the Identify function on the gun mentioned above, and the exact repeat time is 11,843.
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FWKnightship
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Re: Larger Than Life rule: Marine

Post by FWKnightship » October 17th, 2020, 11:25 pm

P2,P3,P4,P6,P10,P11,P14,P15,P30:

Code: Select all

x = 185, y = 65, rule = R2,C0,S4,6-9,B6-8,N@03DDEF
b3o18b6o21bo20b6o12b4o15b4o21bo17b8o20b3o$6o15b9o17b5o17b7o11b7o12b5o
17b7o14b11o17b6o$2o3b2o13b2o2bo4bo16b6o16b2o5b3o9b2o2bobo11b2o2bobo15b
6ob3o12b2o3bo4bo16b2o3bo$2o2b3o13b2o2bob4o15b2o5bo15b2o2b2ob2o10b2o2bo
13b2o2b3o14b2o6b3o12b2o2bo3b3o15b2o2b3ob2o$bob2o2bo12b5o20b2o2b2o2bo
14b2ob3obo11b7o11b5o16b2o2b2o2b4o11b2ob8o15b2obo4bo$b3o2b2o12b2o22b3ob
8o12b2ob4o13bo2b2o12b2obo17b2ob6o2b2o10b3ob2obo18b2obo$2b2obo14b2obo
21b2ob2o2b2obo12b2o3bo14b2obo2bo12b2o17b2ob2o2b2ob3o10b2o2bo22b3o$4b2o
14b2obo21b2o2bo3bobo12b5o20bo31b3o2bo7bo10b2o2b2o21bo$21bobo23bob2ob2o
bo14b2o54bo3b2o17b2ob2o9b3o12b2o$21b3o24b5obo15bo55b6o4bo13bob2o10bo
13bo$48b2o3bo73b3o20b4o10bo$50b3o74b3obo2bo$129b3o$2b5o123b3o$b7o149bo
$2o3bob2o148b3o$2o2bo2bo149bo$2ob3obo$3ob2obo$2o4bo$b5o$2bo7$2b4o$b5o$
2o2bobo$2o2bob2o$7o$2o2bo$2b3ob2o$3bo2bo7$b5o$8o$2o4b2o$2o2bo3bo$2obob
4o$2o2b2o2bo$b2obo3bo$b2obo2bo$3b4o7$2b5o$b7o$2o3bob2o$2o2bo2bo$2ob3ob
o$b2ob2obo$b2o2bobo$4b4o!
Pseudo p62:

Code: Select all

x = 15, y = 15, rule = R2,C0,S4,6-9,B6-8,N@03DDEF
b4o$7o$2o2bobo$2o2bo$6ob3o$bo2b7o$b2o2bo2b2obo$4b2o3bobo$4b3o2bob2o$4b
8ob2o$5bo3bo3bo$6b4o$8bo$9b2o$9bo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

MathAndCode
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Re: Larger Than Life rule: Marine

Post by MathAndCode » October 18th, 2020, 5:18 pm

FWKnightship wrote:
October 17th, 2020, 11:25 pm
P2,P3,P4,P6,P10,P11,P14,P15,P30:

Code: Select all

x = 185, y = 65, rule = R2,C0,S4,6-9,B6-8,N@03DDEF
b3o18b6o21bo20b6o12b4o15b4o21bo17b8o20b3o$6o15b9o17b5o17b7o11b7o12b5o
17b7o14b11o17b6o$2o3b2o13b2o2bo4bo16b6o16b2o5b3o9b2o2bobo11b2o2bobo15b
6ob3o12b2o3bo4bo16b2o3bo$2o2b3o13b2o2bob4o15b2o5bo15b2o2b2ob2o10b2o2bo
13b2o2b3o14b2o6b3o12b2o2bo3b3o15b2o2b3ob2o$bob2o2bo12b5o20b2o2b2o2bo
14b2ob3obo11b7o11b5o16b2o2b2o2b4o11b2ob8o15b2obo4bo$b3o2b2o12b2o22b3ob
8o12b2ob4o13bo2b2o12b2obo17b2ob6o2b2o10b3ob2obo18b2obo$2b2obo14b2obo
21b2ob2o2b2obo12b2o3bo14b2obo2bo12b2o17b2ob2o2b2ob3o10b2o2bo22b3o$4b2o
14b2obo21b2o2bo3bobo12b5o20bo31b3o2bo7bo10b2o2b2o21bo$21bobo23bob2ob2o
bo14b2o54bo3b2o17b2ob2o9b3o12b2o$21b3o24b5obo15bo55b6o4bo13bob2o10bo
13bo$48b2o3bo73b3o20b4o10bo$50b3o74b3obo2bo$129b3o$2b5o123b3o$b7o149bo
$2o3bob2o148b3o$2o2bo2bo149bo$2ob3obo$3ob2obo$2o4bo$b5o$2bo7$2b4o$b5o$
2o2bobo$2o2bob2o$7o$2o2bo$2b3ob2o$3bo2bo7$b5o$8o$2o4b2o$2o2bo3bo$2obob
4o$2o2b2o2bo$b2obo3bo$b2obo2bo$3b4o7$2b5o$b7o$2o3bob2o$2o2bo2bo$2ob3ob
o$b2ob2obo$b2o2bobo$4b4o!
Nice. The p14 and p30 can interact to make an arguably nonboring p210.

Code: Select all

x = 21, y = 27, rule = R2,C2,S4,6-9,B6-8,N@03ddef
14b4o$13b5o$12b2o2bobo$11b2o2b6o$11b2obo3bobo$11b4o3bo$11b2obo$13b4o$
14bo$14b2o$7bo$3b7o$2b10o$b2o6b4o$b2o2b2o2b2ob2o$b2ob11o$b2ob2o7b3o$3o
2bo2bo4b4o$b2o2bobo6b2o$b5o$2b4o$2b2obo$3b3o$4b4o$5b4o$6b3o$7bo!


Edit: Here's another one.

Code: Select all

x = 28, y = 22, rule = R2,C2,S4,6-9,B6-8,N@03ddef
15b4o$14b7o$13b2o5b2o$12b2o2b5o$12b2ob6o$12b2ob5o$12b2ob3o$13bob3o3bo
b4o$13b4o4b2o3b2o$7bo6bo4b2o6bo$3b7o10bo4b2o$2b8o9bo$b2o5b4o7bo5bo$b2o
2b2o4b2o6bo2bobo$b2ob6ob2o5b3obo$b2ob2o2b2ob2o8bo$3o2bo5bo$b3ob2o2bo$
b3ob2obobo6bobo$3bo5bo$3b5o$4b3o!


Another edit: Here's a p210 gun.

Code: Select all

x = 39, y = 35, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b10o$23b2o6b4o$23b2o2b2o2b2ob2o$23b2ob11o$23b2ob2o7b3o$22b
3o2bo2bo4b4o$23b2o2bobo6b2o$23b5o$24b4o$15b4o5b2obo$14b5o6b3o$13b2o2b
obo6b4o$12b2o2b6o5b4o$12b2obo3bobo6b3o$12b4o3bo9bo$12b2obo$14b4o$15bo
$7bo7b2o$3b7o$2b6obo$b2o6b4o$b2o2b2o2b2obo$b2ob7ob3o$b2ob2o2b7o$3o2bo
2b7o$bo3b4o$b7o$3b5o$3bo2b2o$3b5o$5b3o$5b3o!


Yet another edit:
FWKnightship wrote:
October 17th, 2020, 11:25 pm
Pseudo p62:

Code: Select all

x = 15, y = 15, rule = R2,C0,S4,6-9,B6-8,N@03DDEF
b4o$7o$2o2bobo$2o2bo$6ob3o$bo2b7o$b2o2bo2b2obo$4b2o3bobo$4b3o2bob2o$4b
8ob2o$5bo3bo3bo$6b4o$8bo$9b2o$9bo!
I separated the p31 part from the p2 part.

Code: Select all

x = 14, y = 14, rule = R2,C2,S4,6-9,B6-8,N@03ddef
b2o$3ob3o$8o$2bo2b2obo$b2o3bobo$b3o2bob2o$b7obo$2bo3b5obo$3b3ob2o3bo$5b3o5bo$7bo4bo$11bo$7b2obo$9bo!


Fourth edit: Here's a third p210.

Code: Select all

x = 22, y = 28, rule = R2,C2,S4,6-9,B6-8,N@03ddef
14b4o$13b5o$12b2o4b2o$11b2o2bo4bo$11b2ob2o4b2o$11b2o6b2o$11b2o5b2o$13b
o3bo$13bo2b2o$14b3o$7bo7bo$3b7o$2b6ob2o$b2o6b2o$b2o2b2o3bo$b2ob6o$b2o
b2o2bo6bo$3o2bo2bo5b4o$bo3b3o6b4o$b3obo9b3o$2b3o4$7b2o$6b4o$7b3o$7b3o!
I am tentatively considering myself back.

wwei23

Re: Larger Than Life rule: Marine

Post by wwei23 » October 19th, 2020, 12:14 am

Those are the strongest sparks that I've ever seen. It's kind of sad that spaceships can't travel upstream to interact with those sparks. However, it might be possible for information to travel upstream by overcrowding a reaction out of a birth somewhere that then causes it to linger for long enough for the next reaction to bump into it, and so on.

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Larger Than Life rule: Marine

Post by MathAndCode » October 19th, 2020, 11:21 am

wwei23 wrote:
October 19th, 2020, 12:14 am
Those are the strongest sparks that I've ever seen. It's kind of sad that spaceships can't travel upstream to interact with those sparks.
The reason that the sparks are so strong is because the neighborhood is non-centered, so junk tends to move downstream. Because of this, while the sparks may seem strong in theory, they aren't strong in practice because they all move downstream in the same way, so it's difficult to make the sparks from two separate sparkers interact.
wwei23 wrote:
October 19th, 2020, 12:14 am
However, it might be possible for information to travel upstream by overcrowding a reaction out of a birth somewhere that then causes it to linger for long enough for the next reaction to bump into it, and so on.
That is certainly possible, but it would be difficult. Personally, I don't think that attempting to create complicated circuitry in this rule is worth it. If I had been more experienced when I found this rule, I probably would have discarded it due to the restrictions on complex patterns imposed by the lack of upstream-moving spaceships and the difficulty of making two patterns interact without destroying at least one of them.



Edit: Here's a p84.

Code: Select all

x = 24, y = 23, rule = R2,C2,S4,6-9,B6-8,N@03ddef
19bo$15b6o$14b6ob2o$13b2o6b3o$13b2o2b2o3b2o$13b2ob8o$13b2ob2o2b2obo$12b3o2bo2b3o$13bo3b5o$14b2ob4o$14b4obo$15b4o$7bo$3b7o$2b9o$b2o5b2o9bo$b2o2b2obo4bo5bo$b2ob5o5b7obo$b2ob2o2bo5b4ob4o$3o2bo2bo5bo2b5o$b7o6b3obo$b3o11bobo$2bo!


Another edit: Here's a p28.

Code: Select all

x = 26, y = 21, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b8o$14b2o5b4o$14b2o2b2o4b2o$14b2ob6ob2o$14b2ob2o2b2ob2o$13b3o2bo5bo$14b3ob2o2bo$14b3ob2obobo$7bo8bo5bo$3b7o6b5o$2b9o6b3o$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Yet another edit: Here's a p14 gun.

Code: Select all

x = 29, y = 19, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b6ob2o$16b2o6b3o$16b2o2b2o4bo$16b2ob6o2b2o$16b2ob2o2b6o$15b3o2bo2b4o$7bo8bo3b7o$3b7o6b3ob4obo$2b9o6b2o2b4o$b2o5b2o8b2ob3o$b2o2b2obo11b2o$b2ob5o11b2o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Fourth edit: Here's a p42 oscillator.

Code: Select all

x = 26, y = 22, rule = R2,C2,S4,6-9,B6-8,N@03ddef
19bo$15b7o$14b6ob2o$13b2o6b3o$13b2o2b2o4bo$13b2ob6o2b2o$13b2ob2o2b6o$12b3o2bo2b4o$13bo3b7o$13b3ob4obo$14b2o2b4o$7bo7b2ob3o$3b7o7b2o$2b9o6b2o$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Fifth edit: Here's a p28.

Code: Select all

x = 25, y = 24, rule = R2,C2,S4,6-9,B6-8,N@03ddef
21bo$17b7o$16b9o$15b2o5b2o$15b2o2b2obo$15b2ob5o$15b2ob2o2bo$14b3o2bo2bo$15b7o$7bo7b3o$3b7o6bo$2b6ob3o$b2o6bo2bo$b2o2b2o2bo2b2o$b2ob6o2b2o$b2ob2o2b7o$3o2bo2bo3bo$bo3b3o$b6o$2bo3bo$2bo3bo$3b5o$4b3o$6bo!


Sixth edit: Here's another p14 gun (that shoots the same type of spaceship using the same mechanism).

Code: Select all

x = 27, y = 22, rule = R2,C2,S4,6-9,B6-8,N@03ddef
19bo$15b7o$14b6ob3o$13b2o6bo2bo$13b2o2b2o2bo2b2o$13b2ob6o2b2o$13b2ob2o2b7o$12b3o2bo2bo3bo$13bo3b3o$13b6o$14bo3bo$7bo6bo3bo$3b7o5b5o$2b9o5b3o$b2o5b2o8bo$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Seventh edit: Here is a third gun with the same period and mechanism.

Code: Select all

x = 26, y = 23, rule = R2,C2,S4,6-9,B6-8,N@03ddef
18bo$14b7o$13b6ob3o$12b2o6bo2bo$12b2o2b2o2bo2b2o$12b2ob6o2b2o$12b2ob2o2b7o$11b3o2bo2bo3bo$12bo3b3o$12b6o$13bo3bo$13bo3bo$7bo6b5o$3b7o5b3o$2b9o6bo$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Eighth edit: Here's another p28 oscillator.

Code: Select all

x = 24, y = 25, rule = R2,C2,S4,6-9,B6-8,N@03ddef
16bo$12b7o$11b6ob3o$10b2o6bo2bo$10b2o2b2o2bo2b2o$10b2ob6o2b2o$10b2ob2o2b7o$9b3o2bo2bo3bo$10bo3b3o$10b6o$11bo3bo$11bo3bo$12b5o$13b3o$7bo7bo$3b7o$2b9o$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Ninth edit: Here is a p14 gun for a previously gunless spaceship.

Code: Select all

x = 30, y = 19, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b6obo$16b2o6b4o$16b2o2b2o2b2obo$16b2ob7ob3o$16b2ob2o2b7o$15b3o2bo2b7o$7bo8bo3b4o$3b7o6b7o$2b9o7b5o$b2o5b2o8bo2b2o$b2o2b2obo9b5o$b2ob5o11b3o$b2ob2o2bo11b3o$3o2bo2bo$b7o$b3o$2bo!


Tenth edit: Here is another p42 oscillator.

Code: Select all

x = 27, y = 23, rule = R2,C2,S4,6-9,B6-8,N@03ddef
18bo$14b6o$13b6ob3o$12b2o6b4o$12b2o2b2o2b2ob2o$12b2ob5o4b2o$12b2ob2o2bo5b2o$11b3o2bo8b2o$12bo3b2obo2b4o$13b3o4bo$13b3o$13b2o4bo$7bo6b2o3bo$3b7o5b2o2bo$2b9o5b4o$b2o5b2o7b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Eleventh edit: Here a fourth p14 minnow gun.

Code: Select all

x = 24, y = 26, rule = R2,C2,S4,6-9,B6-8,N@03ddef
15bo$11b6o$10b6ob3o$9b2o6b4o$9b2o2b2o2b2ob2o$9b2ob5o4b2o$9b2ob2o2bo5b2o$8b3o2bo8b2o$9bo3b2obo2b4o$10b3o4bo$10b3o$10b2o4bo$11b2o3bo$12b2o2bo$13b4o$7bo6b2o$3b7o$2b9o$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Twelfth edit: Here is a p28 oscillator.

Code: Select all

x = 27, y = 24, rule = R2,C2,S4,6-9,B6-8,N@03ddef
17bo$13b7o$12b10o$11b2o6b4o$11b2o2b2o2b2ob2o$11b2ob11o$11b2ob2o7b3o$10b3o2bo2bo4b4o$11b2o2bobo6b2o$11b5o$12b4o$12b2obo$13b3o$7bo6b4o$3b7o5b4o$2b9o5b3o$b2o5b2o7bo$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Thirteenth edit: Here is the first squid gun.

Code: Select all

x = 35, y = 35, rule = R2,C2,S4,6-9,B6-8,N@03ddef
31bo$27b7o$26b9o$25b2o5b2o$25b2o2b2obo$25b2ob5o$25b2ob2o2bo$24b3o2bo2bo$25b7o$25b3o$26bo2$19bo$15b6o7bo$14b6ob2o6b4o$13b2o6b3o5b2ob2o$13b2o2b2o3b2o5b2obo$13b2ob8o5b3obo$13b2ob2o2b2obo5bob2o$12b3o2bo2b3o4b5o$13bo3b5o7b3o$14b2ob4o9b2o$14b4obo9b2o$15b4o$7bo$3b7o$2b9o$b2o5b2o9bo$b2o2b2obo4bo5bo$b2ob5o5b7obo$b2ob2o2bo5b4ob4o$3o2bo2bo5bo2b5o$b7o6b3obo$b3o11bobo$2bo!


Fourteenth edit: Here is a p420 gun.

Code: Select all

x = 77, y = 70, rule = R2,C2,S4,6-9,B6-8,N@03ddef
31bo$27b6o$26b6ob3o$25b2o6b4o$25b2o2b2o2b2ob2o$25b2ob5o4b2o$25b2ob2o2bo5b2o$24b3o2bo8b2o$25bo3b2obo2b4o$26b3o4bo$26b3o$26b2o4bo$19bo7b2o3bo$15b8o5b2o2bo$14b9o6b4o$13b2o6b4o5b2o$13b2o2b2o2b4o$13b2ob12o$13b2ob2o2b6obo$12b3o2bo2b6o2b4o3bo$13b2o2b4o5b11o$13b7o8b2obobo2b3o$13b7o8b10o$15b5o11b2obobo$7bo7b5o13b4o$3b6o8b3o13b3o$2b6ob3o5bo2bo13bo7b2o$b2o6b4o4b2obo20b5o$b2o2b2o2b2ob2o5b4o17b2obob2o$b2ob5o4b2o4b4o15b3ob2o2bo$b2ob2o2bo5b2o3b2obo15b6o3bo$3o2bo8b2o3b5o14bo2bobo3bo$bo3b2obo2b4o5bob2o13b2o2bo2bob2o$2b3o4bo10b3ob2o11b2ob2ob2o2bo22b4o$2b3o15bob5o11b2obob2o2b2o20b5o$2b2o4bo10b2obob2o12bo2bo2b5o19b2o2bobo$3b2o3bo11b5o13b4ob3o2b2o17b2o2b6o$4b2o2bo12b2o9b2o3b4o5b5o16b2obo3bobo$5b4o12bo7b9o3bo6b3o16b4o3bo$6b2o21b2o3bob2ob3o6b4o15b2obo$28b3o2bo2b2ob2o3bo4b3o17b4o$27b2ob7ob2o4bo4b3o18bo$26b2ob2o13bo5bo19b2o$26b6ob2obo6bo$27bo4b5o3b3obo19b2o$27b2o6b2o26b2ob2o$28b2o2bo2bobo25b2o2b2o$30b6obo20b2o4b4o$34b6o26b4o$36b6o13b4o9b2o$37b6o12b4o8b3o$39b3o13b4o6b2ob2o$56bobo6b2ob2o$57b2o6b4o$66b2o$49b3o$49b4o$49b3obo$47bob5o$47bo4$45b2o$44b4o$44bo2bo3b3o$45bob2o2b4o$45b4obo2b2o$46bob6o$48b5o!


Fifteenth edit: Here is a smaller p420 gun.

Code: Select all

x = 45, y = 37, rule = R2,C2,S4,6-9,B6-8,N@03ddef
4$32b4o$31b5o$30b2o4b2o$29b2o2b5o$29b2obo3b2o$29b2obobo$29b2obo$31b3o$31b3o$24bo14bo$20b7o11b3o$19b6ob3o10b2o$18b2o6bo2bo8b2o$18b2o2b2o2bo2b2o$18b2ob6o2b2o$18b2ob2o2b7o$17b3o2bo2bo3bo$18bo3b3o$10bo7b6o$6b7o6bo3bo$5b9o5bo3bo$4b2o5b2o7b5o$4b2o2b2obo9b3o$4b2ob5o11bo$4b2ob2o2bo$3b3o2bo2bo$4b7o$4b3o$5bo!


Sixteenth edit: Here is yet another p420 squid gun.

Code: Select all

x = 35, y = 30, rule = R2,C2,S4,6-9,B6-8,N@03ddef
28b4o$27b7o$26b2o5b2o$25b2o2b5o$25b2ob6o$25b2ob4o$25b2ob3o$26bob2o$26b4o$20bo6bo$16b7o$15b8o$14b2o5b4o$14b2o2b2o4b2o$14b2ob6ob2o$14b2ob2o2b2ob2o$13b3o2bo5bo$14b3ob2o2bo$14b3ob2obobo$7bo8bo5bo$3b7o6b5o$2b9o6b3o$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Seventeenth edit: Here is a p84 oscillator.

Code: Select all

x = 40, y = 40, rule = R2,C2,S4,6-9,B6-8,N@03ddef
30bo$26b7o$25b10o$24b2o6b4o$24b2o2b2o2b2ob2o$24b2ob11o$24b2ob2o7b3o$23b3o2bo2bo4b4o$24b2o2bobo6b2o$24b5o$25b4o$25b2obo$26b3o$20bo6b4o$16b7o5b4o$15b9o5b3o$14b2o5b2o6b2o$14b2o2b2obo4b2o$14b2ob5o6bo$14b2ob2o2bo7bo$13b3o2bo2bo5b3o$14b7o6b4o$14b3o11bo$7bo7bo$3b7o$2b10o$b2o6b4o4bo$b2o2b2o2b2ob2o3bo2b2o$b2ob11o3bob3o$b2ob2o7b4o2b3o$3o2bo2bo4b4o4bo$b2o2bobo6b2o$b5o$2b4o$2b2obo$3b3o$4b4o$5b4o$6b3o$7bo!


Eighteenth edit: Here is a p28 gun.

Code: Select all

x = 42, y = 41, rule = R2,C2,S4,6-9,B6-8,N@03ddef
31bo$27b7o$26b9o$25b2o5b2o$25b2o2b2obo4b2o$25b2ob5o6bo$25b2ob2o2bo7bo$24b3o2bo2bo5b3o$25b7o6b4o$25b3o11bo$26bo3$28bo$22bo5bo2b2o$18b7o4bob3o$17b6ob3o3b3o$16b2o6bo2bo4bo$16b2o2b2o2bo2b2o$16b2ob6o2b2o$16b2ob2o2b7o$15b3o2bo2bo3bo$7bo8bo3b3o$3b7o6b6o$2b6obo7bo3bo$b2o6b3o5bo3bo$b2o2b2o3b2o6b5o$b2ob7o8b3o$b2ob2o2b2o11bo$3o2bo2b2o4b4o$bo3b3o7bob2o$b3ob3o7bob2o$3b3o10b2o$3b2o3$7bo$7b3o$7bo2bo$7b4o$8b2o!


Nineteenth edit: Here is a new period oscillator (p140).

Code: Select all

x = 46, y = 52, rule = R2,C2,S4,6-9,B6-8,N@03ddef
40bo$36b6o$35b6ob2o$34b2o6b3o$34b2o2b2o3b2o$34b2ob8o$34b2ob2o2b2obo$33b3o2bo2b3o$34bo3b5o$35b2ob4o$35b4obo$36b4o2$30bo$26b7o$25b6ob3o$24b2o6bo2bo3b6o$24b2o2b2o2bo2b5o2bobo$24b2ob6o2bobob4o2bo$24b2ob2o2b5obob4o2bo$23b3o2bo2bo3bobob2obob2o$24bo3b3o5b6ob2o$24b6o10b2ob2o$25bo3bo11bob2o$25bo3bo13b2o$26b5o12bo$20bo6b3o$16b8o5bo$15b10o$14b2o9bo5b2o$14b2o2b2o6b2o2bo2bo$14b2ob7o2b4obo2b2o$14b2ob2o2b4ob2o3b2o3bo$13b3o2bo3bo2bo2b2o2bo3bo$14b2o2b2o6b6o4bo$14b2o2b3o5bobob2o4bo$7bo6b2o2b2o9b3o2bobobo$3b7o5bo3bo11b4ob3o$2b6ob3o4bo3bo12bob2o$b2o6bo2bo4b3ob2o12b2o$b2o2b2o2bo2b2o3b3obo$b2ob6o2b2o4bob3o$b2ob2o2b7o3bob2obo$3o2bo2bo3bo4bo3b3o$bo3b3o8bob2ob4o$b6o9bo2b2o3bo$2bo3bo10bo6b2o$2bo3bo11bo4b2o$3b5o10bo6b2o$4b3o12b8o$6bo17bo$23b2o!


Twentieth edit: Here is a p84 oscillator.

Code: Select all

x = 35, y = 33, rule = R2,C2,S4,6-9,B6-8,N@03ddef
31bo$27b7o$26b9o$25b2o5b2o$25b2o2b2obo$25b2ob5o$25b2ob2o2bo$24b3o2bo2bo$25b7o$25b3o$26bo2$20bo$16b7o$15b6ob2o$14b2o6b3o$14b2o2b2o4bo$14b2ob6o2b2o$14b2ob2o2b6o$13b3o2bo2b4o$14bo3b7o$14b3ob4obo$7bo7b2o2b4o$3b7o6b2ob3o$2b6ob2o7b2o$b2o6b2o7b2o$b2o2b2o3bo$b2ob6o$b2ob2o2bo$3o2bo2bo$bo3b3o$b3obo$2b3o!


Twenty-first edit: The p14 oscillator can convert minnows to squids, which allows a p28 squid gun. It can also delete squids.

Code: Select all

x = 67, y = 87, rule = R2,C2,S4,6-9,B6-8,N@03ddef
15bo$11b6o$10b6ob3o$9b2o6b4o$9b2o2b2o2b2ob2o$9b2ob5o4b2o$9b2ob2o2bo5b2o$8b3o2bo8b2o$9bo3b2obo2b4o$10b3o4bo$10b3o$10b2o4bo$11b2o3bo$12b2o2bo$13b4o$7bo6b2o$3b7o$2b9o$b2o5b2o$b2o2b2obo3bo$b2ob5o$b2ob2o2bo$3o2bo2bo5bo$b7o5b3o$b3o9b3o$2bo11b2o3$4bo$4bo2b2o11bo21bo$5bob3o10b3o15b7o$6b3o11b3o14b7ob2o$8bo12b2o13b2o9bo$36b2o2b2o6b2o$36b2ob5o5b2o$36b2ob2o2bo6bo$27bo7b3o2bo10b2o$27b3o6b2o2b2obo2b6o$27b3o6bo7bo6bo$28b2o7bo$37bo5bo$38bo4bo$39bo3bo$34bo4b2o2bo$34b3o3b2obo$34b3o5b3o$35b2o5bo3$41bo$40b4o$41bob2o$41b2obo$42b3obo$46bo$44b2ob2o$46b3o$46b2o5$54b2o$53b4o$53b4o$54b2o6$63bo$62b4o$63bob2o$63b3o$57bo6bo$53b6o$52b6ob2o$51b2o6b3o$51b2o2b2o3b2o$51b2ob8o$51b2ob2o2b2obo$50b3o2bo2b3o$51bo3b5o$52b2ob4o$52b4obo$53b4o!


Twenty-second edit: Here is a p112 squid gun.

Code: Select all

x = 44, y = 39, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b8o$23b2o5b4o$23b2o2b2o4b2o$23b2ob6ob2o$23b2ob2o2b2ob2o$22b3o2bo5bo$23b3ob2o2bo$23b3ob2obobo$25bo5bo$25b5o$26b3o$19bo$15b7o$14b6obo$13b2o6b4o$13b2o2b2o2b2obo6bob2o$13b2ob7ob3o3b2o2b2o$13b2ob2o2b7o4b2ob2o$12b3o2bo2b7o5b4o$13bo3b4o17bo$13b7o15bob2o$15b5o12bob6o$15bo2b2o11b2ob2o2bobo$7bo7b5o12b2obo2bobo$3b7o7b3o10bo3b2o2bo2b2o$2b6ob2o6b3o10b2o3b2obob4o$b2o6b3o17b12obo$b2o2b2o4bo18b5ob3o4bo$b2ob6o2b2o4bo12b7o$b2ob2o2b6o4b5o9b4o$3o2bo2b4o4b2ob4o$bo3b7o5bo4b2o$b3ob4obo6b2ob3o$2b2o2b4o7b2obobo$3b2ob3o9b4o$5b2o12b2o$5b2o!


Twenty-third edit: Here is a p3472 gun.

Code: Select all

x = 66, y = 91, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b6ob2o$23b2o6b3o$23b2o2b2o4bo$23b2ob6o2b2o$23b2ob2o2b6o$22b3o2bo2b4o$23bo3b7o$23b3ob4obo$24b2o2b4o$25b2ob3o$27b2o$19bo7b2o$15b6o$14b6ob3o$13b2o6b4o4b3obo$13b2o2b2o2b2obo3b5o$13b2ob5o3bob2ob4o$13b2ob2o2bo3bob3o4bo$12b3o2bo5b2ob3o4b2o$13bo3b2obo2b7ob5o$14b3o4bo6bo3b4o$14b3o11bo2b2ob2o17b2o$14b2o4bo10bob3o16b3ob3o$7bo7b2o3bo12bo18b8o$3b7o6b2o2bo33bo2b2obo$2b6ob3o5b4o32b2o3bobo$b2o6b3o6b3o32b3o2bob2o$b2o2b2o2b4o6bo21b3o9b7obo$b2ob6o2b2o5b3o18bo2b2o9bo3b5obo$b2ob2o2b2ob3o4bob3ob2o12b3o2b3o9b3ob2o3bo$3o2bo7bo2bo3b2o2b3o9b7ob2o11b3o5bo$bo3b2o9b2o2b2o2b4o8b7ob2o13bo4bo$b6o4bo4b2o2b3ob4o9bob4o2bo17bo$2b3o14bobo2b2o2b2o6b3o3b2obo13b2obo$2b3obo2bo7b8ob4o5b4o4b4o14bo$4b3o11b2obo5b2obo4b4o4bo2bo$5b3o10b4o5b2obo4b4o4bo2bo$26b2ob5o2b4o3bo2bo$20b2o6bo2bo2b2o2b2o3b3o$21bo5b3ob3o10bo$33b2o$22bo10b3o2bo$24b5o5bo4bo$25bob4o2b3obob2o$25b11o3b4o$26b2obob5obob4o$28b2ob13o$28b8ob2o4bo$29b3o6bo$31b5ob3o$31b5ob2o$32b2obob2o$33bo$34b2o19$46bo$42b7o$41b10o$40b2o6b4o$40b2o2b2o2b2ob2o$40b2ob11o$40b2ob2o7b3o$39b3o2bo2bo4b4o$40b2o2bobo6b2o$40b5o$41b4o$41b2obo$42b3o$43b4o$44b4o$45b3o$46bo!


Twenty-fourth edit: Here is a p1232 gun.

Code: Select all

x = 65, y = 91, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b6ob2o$23b2o6b3o$23b2o2b2o4bo$23b2ob6o2b2o$23b2ob2o2b6o$22b3o2bo2b4o$23bo3b7o$23b3ob4obo$24b2o2b4o$25b2ob3o$27b2o$19bo7b2o$15b6o$14b6ob3o$13b2o6b4o4b3obo$13b2o2b2o2b2obo3b5o$13b2ob5o3bob2ob4o$13b2ob2o2bo3bob3o4bo$12b3o2bo5b2ob3o4b2o$13bo3b2obo2b7ob5o$14b3o4bo6bo3b4o$14b3o11bo2b2ob2o$14b2o4bo10bob3o$7bo7b2o3bo12bo$3b7o6b2o2bo$2b6ob3o5b4o$b2o6b3o6b3o$b2o2b2o2b4o6bo21b3o16b4o$b2ob6o2b2o5b3o18bo2b2o14b5o$b2ob2o2b2ob3o4bob3ob2o12b3o2b3o12b2o2bobo$3o2bo7bo2bo3b2o2b3o9b7ob2o12b2o2b3o$bo3b2o9b2o2b2o2b4o8b7ob2o12b5o$b6o4bo4b2o2b3ob4o9bob4o2bo12b2obo$2b3o14bobo2b2o2b2o6b3o3b2obo14b2o$2b3obo2bo7b8ob4o5b4o4b4o$4b3o11b2obo5b2obo4b4o4bo2bo$5b3o10b4o5b2obo4b4o4bo2bo$26b2ob5o2b4o3bo2bo$20b2o6bo2bo2b2o2b2o3b3o$21bo5b3ob3o10bo$33b2o$22bo10b3o2bo$24b5o5bo4bo$25bob4o2b3obob2o$25b11o3b4o$26b2obob5obob4o$28b2ob13o$28b8ob2o4bo$29b3o6bo$31b5ob3o$31b5ob2o$32b2obob2o$33bo$34b2o19$46bo$42b7o$41b10o$40b2o6b4o$40b2o2b2o2b2ob2o$40b2ob11o$40b2ob2o7b3o$39b3o2bo2bo4b4o$40b2o2bobo6b2o$40b5o$41b4o$41b2obo$42b3o$43b4o$44b4o$45b3o$46bo!


Twenty-fifth edit: Here is a nontrivial but mostly boring p336 oscillator.

Code: Select all

x = 68, y = 91, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b6ob2o$23b2o6b3o$23b2o2b2o4bo$23b2ob6o2b2o$23b2ob2o2b6o$22b3o2bo2b4o$23bo3b7o$23b3ob4obo$24b2o2b4o$25b2ob3o$27b2o$19bo7b2o$15b6o$14b6ob3o$13b2o6b4o4b3obo$13b2o2b2o2b2obo3b5o$13b2ob5o3bob2ob4o$13b2ob2o2bo3bob3o4bo$12b3o2bo5b2ob3o4b2o$13bo3b2obo2b7ob5o$14b3o4bo6bo3b4o$14b3o11bo2b2ob2o$14b2o4bo10bob3o$7bo7b2o3bo12bo$3b7o6b2o2bo$2b6ob3o5b4o$b2o6b3o6b3o39b6o$b2o2b2o2b4o6bo21b3o15b7o$b2ob6o2b2o5b3o18bo2b2o13b2o5b3o$b2ob2o2b2ob3o4bob3ob2o12b3o2b3o12b2o2b2ob2o$3o2bo7bo2bo3b2o2b3o9b7ob2o12b2ob3obo$bo3b2o9b2o2b2o2b4o8b7ob2o12b2ob4o$b6o4bo4b2o2b3ob4o9bob4o2bo12b2o3bo$2b3o14bobo2b2o2b2o6b3o3b2obo12b5o$2b3obo2bo7b8ob4o5b4o4b4o13b2o$4b3o11b2obo5b2obo4b4o4bo2bo13bo$5b3o10b4o5b2obo4b4o4bo2bo$26b2ob5o2b4o3bo2bo$20b2o6bo2bo2b2o2b2o3b3o$21bo5b3ob3o10bo$33b2o$22bo10b3o2bo$24b5o5bo4bo$25bob4o2b3obob2o$25b11o3b4o$26b2obob5obob4o$28b2ob13o$28b8ob2o4bo$29b3o6bo$31b5ob3o$31b5ob2o$32b2obob2o$33bo$34b2o19$46bo$42b7o$41b10o$40b2o6b4o$40b2o2b2o2b2ob2o$40b2ob11o$40b2ob2o7b3o$39b3o2bo2bo4b4o$40b2o2bobo6b2o$40b5o$41b4o$41b2obo$42b3o$43b4o$44b4o$45b3o$46bo!


Twenty-sixth edit: Here is a p1680 gun.

Code: Select all

x = 123, y = 158, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b9o$23b2o5b2o$23b2o2b2obo4b2o$23b2ob5o6bo$23b2ob2o2bo7bo$22b3o2bo2bo5b3o$23b7o6b4o$23b3o11bo$24bo3$19bo$15b7o4bo$14b8o5b6o$13b2o5b4o4bob3o$13b2o2b2o4b2o6b3o$13b2ob6ob2o6b4o$13b2ob2o2b2ob2o7b2ob2o$12b3o2bo5bo7b5o$13b3ob2o2bo7b7obo$13b3ob2obobo7bobob2obo$15bo5bo7bo2b2o3b3o$15b5o7b2obob2o3b4o$7bo8b3o8b4ob2o3b2obo$3b7o18b2o4bob2o2b2o$2b6ob2o17b2o3b2ob3ob2o$b2o6b2o19b3ob5obo21b3o$b2o2b2o3bo9b2o9b3o3b3o21b6o$b2ob6o4b7obo10b5o22b2o3bobo$b2ob2o2bo6b3o5b3o9bo23b2o2b3o2bo$3o2bo2bo5bo10b5o29b2obo4b2o$bo3b3o7bo2bo2bo2b8o27b2obo5b2o$b3obo9b9o6b2o28b3o5bo$2b3o19b5o3b3o25bo5b2o$24b3obobo2b2o26bobo2bo$24b3o3bo2b3o26b4o$25b4o7bo27bo$7b2o17b2o8bobo$6b4o17bo8b2o5b2o$7b3o18bo5b3o5b6o6b7o$7b3o17b2o4b3o5bo4b3o4b8o$28b3obo8bo2b5o5bo4b3obo$29b3o9b2obo9bob3o2bob2o$29b3o10bo5bo13b3o$30bo5b2o4bo4b2o12b5o$37bo5b2o2b2o3bo5bo2b3ob3o$35b2obo4b2o2b2o3b12o2b2o$33bobo3bo4b3o4b6obob7o$33b2o5bo10b2o2bo4bob4o$32b3o6bo8bo3b2o3b2o$32b3o6bo7b2ob5obobo$32b3o7bo4b2o8b3o$34bo12bo5b3o3bo$36bo2b4o3b2o6bob3o$35bo2bob3o4bo9b3o$36b2ob2o6bo11b2o$48b6o5b2o$49b7obob4o$55b7o$59b2o3$49bo$48b2o$47b6o$48b5o$48b2o3b2o$49b2o2b2o$50b4o74$116bo$112b7o$111b6ob2o$110b2o6b3o$110b2o2b2o4bo$110b2ob6o2b2o$110b2ob2o2b6o$109b3o2bo2b4o$110bo3b7o$110b3ob4obo$111b2o2b4o$112b2ob3o$114b2o$114b2o!


Twenty-seventh edit: Here is nontrivial but boring p42 oscillator.

Code: Select all

x = 20, y = 22, rule = R2,C2,S4,6-9,B6-8,N@03ddef
16bo$12b7o$11b6ob2o$10b2o6b2o$10b2o2b2o3bo$10b2ob6o$10b2ob2o2bo$9b3o2bo2bo$10bo3b3o$10b3obo$11b3o2$2b5o$b8o$2o5bobo$2o2b4o$2ob3o$2ob3o$2obo$b3o$bo$2bo!


Twenty-eighth edit: Here is another nontrivial but boring oscillator, this one with a period of 210.

Code: Select all

x = 22, y = 27, rule = R2,C2,S4,6-9,B6-8,N@03ddef
12b8o$11b11o$11b2o3bo4bo$11b2o2bo3b3o$11b2ob8o$11b3ob2obo$11b2o2bo$11b2o2b2o$11b2ob2o$12bob2o$12b4o3$7bo$3b7o$2b6ob3o$b2o6b3o$b2o2b2o2b4o$b2ob6o2b2o$b2ob2o2b2ob3o$3o2bo7bo$bo3b2o$b6o4bo$2b3o$2b3obo2bo$4b3o$5b3o!


Twenty-ninth edit: Here is a p154 oscillator that is not completely boring because the spark travels farther when the two oscillators interact.

Code: Select all

x = 22, y = 19, rule = R2,C2,S4,6-9,B6-8,N@03ddef
15bo$11b7o$10b6ob3o$9b2o6b3o$9b2o2b2o2b4o$9b2ob6o2b2o$9b2ob2o2b2ob3o$8b3o2bo7bo$9bo3b2o$9b6o4bo$10b3o$10b3obo2bo$2b4o6b3o$b5o7b3o$2o2bobo$2o2b3o$5o$2obo$2b2o!


Thirtieth edit: Here is a p308 gun that uses the p154 oscillator mentioned in the previous edit.

Code: Select all

x = 28, y = 33, rule = R2,C2,S4,6-9,B6-8,N@03ddef
24bo$20b7o$19b9o$18b2o5b2o$18b2o2b2obo$18b2ob5o$18b2ob2o2bo$17b3o2bo2bo$18b7o$18b3o$19bo4$15bo$11b7o$10b6ob3o$9b2o6bo2bo$9b2o2b2o2bo2b2o$9b2ob6o2b2o$9b2ob2o2b7o$8b3o2bo2bo3bo$9bo3b3o$9b6o$10bo3bo$10bo3bo$2b3o6b5o$b6o5b3o$2o4bo7bo$2o2b3o$2ob4o$bob3o$b4o!


Thirty-first edit: Here is a p28 minnow gun.

Code: Select all

x = 54, y = 41, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b6obo$16b2o6b4o$16b2o2b2o2b2obo$16b2ob7ob3o$16b2ob2o2b7o$15b3o2bo2b7o$7bo8bo3b4o$3b7o6b7o$2b9o7b5o$b2o5b2o8bo2b2o$b2o2b2obo9b5o$b2ob5o11b3o$b2ob2o2bo11b3o$3o2bo2bo$b7o$b3o$2bo$50bo$46b7o$45b9o$44b2o5b2o$44b2o2b2obo$44b2ob5o$44b2ob2o2bo$43b3o2bo2bo$44b7o$44b3o$45bo$30bo$26b7o$25b9o$24b2o5b2o$24b2o2b2obo$24b2ob5o$24b2ob2o2bo$23b3o2bo2bo$24b7o$24b3o$25bo!


Thirty-second edit: Here is a way to delete fat minnows.

Code: Select all

x = 33, y = 40, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b6o$17b6ob3o$16b2o6b4o$16b2o2b2o2b2ob2o$16b2ob5o4b2o$16b2ob2o2bo5b2o$15b3o2bo8b2o$7bo8bo3b2obo2b4o$3b7o7b3o4bo$2b6ob2o6b3o$b2o6b2o6b2o4bo$b2o2b2o3bo7b2o3bo$b2ob6o9b2o2bo$b2ob2o2bo11b4o$3o2bo2bo12b2o$bo3b3o$b3obo$2b3o11$29bo$25b7o$24b9o$23b2o5b2o$23b2o2b2obo$23b2ob5o$23b2ob2o2bo$22b3o2bo2bo$23b7o$23b3o$24bo!


Thirty-third edit: Here is a direct way to delete minnows.

Code: Select all

x = 36, y = 39, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b6ob3o$16b2o6bo2bo$16b2o2b2o2bo2b2o$16b2ob6o2b2o$16b2ob2o2b7o$15b3o2bo2bo3bo$7bo8bo3b3o$3b7o6b6o$2b6obo7bo3bo$b2o6b3o5bo3bo$b2o2b2o3b2o6b5o$b2ob7o8b3o$b2ob2o2b2o11bo$3o2bo2b2o4b4o$bo3b3o7bob2o7bo$b3ob3o7bob2o7b3o$3b3o10b2o8b3o$3b2o22b2o3$7bo$7b3o23bo$7bo2bo22b3o$7b4o22b3o$8b2o24b2o$28bo$24b7o$23b6obo$22b2o6b3o$22b2o2b2o3b2o$22b2ob7o$22b2ob2o2b2o$21b3o2bo2b2o$22bo3b3o$22b3ob3o$24b3o$24b2o!


Thirty-fourth edit: Here is a double-barrelled p28 squid gun.

Code: Select all

x = 52, y = 41, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b6obo$16b2o6b4o$16b2o2b2o2b2obo$16b2ob7ob3o$16b2ob2o2b7o$15b3o2bo2b7o$7bo8bo3b4o$3b7o6b7o$2b9o7b5o$b2o5b2o8bo2b2o$b2o2b2obo9b5o$b2ob5o11b3o$b2ob2o2bo11b3o$3o2bo2bo$b7o$b3o44bo$2bo41b7o$43b9o$42b2o5b2o$42b2o2b2obo$42b2ob5o$42b2ob2o2bo$41b3o2bo2bo$42b7o$42b3o$43bo3$30bo$26b7o$25b9o$24b2o5b2o$24b2o2b2obo$24b2ob5o$24b2ob2o2bo$23b3o2bo2bo$24b7o$24b3o$25bo!


Thirty-fifth edit: Here is another way to delete minnows directly.

Code: Select all

x = 47, y = 23, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b7ob2o$16b2o9bo$16b2o2b2o6b2o$16b2ob5o5b2o$16b2ob2o2bo6bo$15b3o2bo10b2o$7bo8b2o2b2obo2b6o$3b7o6bo7bo6bo$2b6obo7bo24bo$b2o6b4o4bo5bo14b7o$b2o2b2o2b2obo5b2o17b6obo$b2ob7ob3o5bo2b2o11b2o6b3o$b2ob2o2b7o5bo2b2o11b2o2b2o3b2o$3o2bo2b7o7b3o11b2ob7o$bo3b4o27b2ob2o2b2o$b7o27b3o2bo2b2o$3b5o28bo3b3o$3bo2b2o21bo6b3ob3o$3b5o21b3o6b3o$5b3o21b3o6b2o$5b3o22b2o!


Thirty-sixth edit: Here is another p28 squid gun.

Code: Select all

x = 34, y = 40, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6ob2o$14b2o6b2o$14b2o2b2o3bo$14b2ob6o$14b2ob2o2bo6bo$13b3o2bo2bo5b4o$14bo3b3o6b4o$14b3obo9b3o$15b3o$7bo$3b7o$2b6ob2o$b2o6b2o7b3o$b2o2b2o3bo6b6o$b2ob6o5b3ob3o$b2ob2o2bo6bo3b3o$3o2bo2bo6bo3b2o$bo3b3o6b2o2bo$b3obo9b2o2bo$2b3o$24bo$24bo$21b2o2b2o$7b2o13b2o2b2o$6b4o12b3ob2o$7b3o13b2obo$7b3o15bo$18bo$14b7o$13b9o$12b2o5b2o10bo$12b2o2b2obo11b3o$12b2ob5o11b2o$12b2ob2o2bo$11b3o2bo2bo$12b7o$12b3o$13bo!


Thirty-seventh edit: Here is a p84 fat minnow gun.

Code: Select all

x = 40, y = 33, rule = R2,C2,S4,6-9,B6-8,N@03ddef
32bo$28b7o$27b6ob3o$26b2o6bo2bo$26b2o2b2o2bo2b2o$26b2ob6o2b2o$26b2ob2o2b7o$25b3o2bo2bo3bo$26bo3b3o$26b6o$27bo3bo$27bo3bo$20bo7b5o$16b7o6b3o$15b8o8bo$14b2o5b4o$14b2o2b2o4b2o$14b2ob6ob2o5bo$14b2ob2o2b2ob2o3b7o$13b3o2bo5bo4b2ob3o$14b3ob2o2bo7bo4b2o$14b3ob2obobo7b5o$7bo8bo5bo7b4o$3b7o6b5o10b3o$2b9o6b3o$b2o5b2o$b2o2b2obo$b2ob5o$b2ob2o2bo$3o2bo2bo$b7o$b3o$2bo!


Thirty-eighth edit: Here is a way to convert fat minnows to squids (although, as before, squids cannot be in the same lane fourteen generations apart without interacting).

Code: Select all

x = 47, y = 23, rule = R2,C2,S4,6-9,B6-8,N@03ddef
22bo$18b7o$17b6obo$16b2o6b4o$16b2o2b2o2b2obo$16b2ob7ob3o$16b2ob2o2b7o$15b3o2bo2b7o$7bo8bo3b4o$3b7o6b7o$2b9o7b5o$b2o5b2o8bo2b2o$b2o2b2obo9b5o20bo$b2ob5o11b3o16b7o$b2ob2o2bo11b3o15b9o$3o2bo2bo28b2o5b2o$b7o29b2o2b2obo$b3o33b2ob5o$2bo34b2ob2o2bo$36b3o2bo2bo$37b7o$37b3o$38bo!


Thirty-ninth edit: Here is a p28 fat minnow gun.

Code: Select all

x = 44, y = 32, rule = R2,C2,S4,6-9,B6-8,N@03ddef
36bo$32b7o$31b6obo$30b2o6b4o$30b2o2b2o2b2obo$30b2ob7ob3o$30b2ob2o2b7o$29b3o2bo2b7o$21bo8bo3b4o$17b7o6b7o$16b9o7b5o$15b2o5b2o8bo2b2o$15b2o2b2obo9b5o$15b2ob5o11b3o$15b2ob2o2bo11b3o$14b3o2bo2bo$15b7o$7bo7b3o$3b7o6bo$2b6ob3o$b2o6bo2bo4bo$b2o2b2o2bo2b2o5bo$b2ob6o2b2o5b3obo$b2ob2o2b7o3b7o$3o2bo2bo3bo6bo4bo$bo3b3o10bo5bo$b6o11bo5bo$2bo3bo12bo3bo$2bo3bo13b2o$3b5o$4b3o$6bo!


Fortieth edit: Here is a much faster way to delete squids.

Code: Select all

x = 75, y = 64, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6ob2o$14b2o6b2o$14b2o2b2o3bo$14b2ob6o$14b2ob2o2bo6bo$13b3o2bo2bo5b4o$14bo3b3o6b4o$14b3obo9b3o$15b3o$7bo$3b7o$2b6ob2o$b2o6b2o7b3o$b2o2b2o3bo6b6o$b2ob6o5b3ob3o$b2ob2o2bo6bo3b3o$3o2bo2bo6bo3b2o$bo3b3o6b2o2bo$b3obo9b2o2bo$2b3o$24bo$24bo$21b2o2b2o$7b2o13b2o2b2o$6b4o12b3ob2o$7b3o13b2obo$7b3o15bo$18bo$14b7o$13b9o$12b2o5b2o10bo$12b2o2b2obo11b3o$12b2ob5o11b2o$12b2ob2o2bo$11b3o2bo2bo$12b7o$12b3o$13bo14$71bo$67b7o$66b9o$65b2o5b2o$65b2o2b2obo$65b2ob5o$65b2ob2o2bo$64b3o2bo2bo$65b7o$65b3o$66bo!
Also, this could be a useful sparker.

Code: Select all

x = 70, y = 59, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6ob2o$14b2o6b2o$14b2o2b2o3bo$14b2ob6o$14b2ob2o2bo6bo$13b3o2bo2bo5b4o$14bo3b3o6b4o$14b3obo9b3o$15b3o$7bo$3b7o$2b6ob2o$b2o6b2o7b3o$b2o2b2o3bo6b6o$b2ob6o5b3ob3o$b2ob2o2bo6bo3b3o$3o2bo2bo6bo3b2o$bo3b3o6b2o2bo$b3obo9b2o2bo$2b3o$24bo$24bo$21b2o2b2o$7b2o13b2o2b2o$6b4o12b3ob2o$7b3o13b2obo$7b3o15bo$18bo$14b7o$13b9o$12b2o5b2o10bo$12b2o2b2obo11b3o$12b2ob5o11b2o$12b2ob2o2bo$11b3o2bo2bo$12b7o$12b3o$13bo9$66bo$62b7o$61b9o$60b2o5b2o$60b2o2b2obo$60b2ob5o$60b2ob2o2bo$59b3o2bo2bo$60b7o$60b3o$61bo!


Forty-first edit: It is indeed useful. Here is a squid lane-shifter.

Code: Select all

x = 95, y = 77, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6ob2o$14b2o6b2o$14b2o2b2o3bo$14b2ob6o$14b2ob2o2bo6bo$13b3o2bo2bo5b4o$14bo3b3o6b4o$14b3obo9b3o$15b3o$7bo$3b7o$2b6ob2o$b2o6b2o7b3o$b2o2b2o3bo6b6o$b2ob6o5b3ob3o$b2ob2o2bo6bo3b3o$3o2bo2bo6bo3b2o$bo3b3o6b2o2bo$b3obo9b2o2bo$2b3o$24bo$24bo$21b2o2b2o$7b2o13b2o2b2o$6b4o12b3ob2o$7b3o13b2obo$7b3o15bo$18bo$14b7o$13b9o9bo$12b2o5b2o10b2o$12b2o2b2obo5b2o4b2o$12b2ob5o5b8o$12b2ob2o2bo6b3o$11b3o2bo2bo6b3o$12b7o8b2o$12b3o$13bo$36b2o$35b3o$15bo20b3o$15bo2b2o16b2o$16bob3o$17b3o$19bo22bo$41b4o$42bob2o20bo$42b2obo16b7o$43b3obo13b9o$47bo12b2o5b2o$45b2ob2o10b2o2b2obo4b2o$47b3o10b2ob5o6bo$47b2o11b2ob2o2bo7bo$59b3o2bo2bo5b3o$60b7o6b4o$60b3o11bo$61bo$55b2o28bo$54b4o23b7o$54b4o5bo16b7ob2o$55b2o6b2ob2o11b2o9bo$66b2o11b2o2b2o6b2o$67b2o10b2ob5o5b2o$66b4o9b2ob2o2bo6bo$67b2o9b3o2bo10bo$67b2o10b2o2b2obo2b6o$79bo7bo6bo$69bo10bo$66b2ob3o8bo5bo$66b2o13bo4bo$66b2ob2o11bo3bo$67b3o12b2o2bo$68bo14b2obo$85b3o$85bo!


Forty-second edit: Here is a way to convert squids to minnows.

Code: Select all

x = 70, y = 73, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6ob2o$14b2o6b2o$14b2o2b2o3bo$14b2ob6o$14b2ob2o2bo6bo$13b3o2bo2bo5b4o$14bo3b3o6b4o$14b3obo9b3o$15b3o$7bo$3b7o$2b6ob2o$b2o6b2o7b3o$b2o2b2o3bo6b6o$b2ob6o5b3ob3o$b2ob2o2bo6bo3b3o$3o2bo2bo6bo3b2o$bo3b3o6b2o2bo$b3obo9b2o2bo$2b3o$24bo$24bo$21b2o2b2o$7b2o13b2o2b2o$6b4o12b3ob2o$7b3o13b2obo$7b3o15bo$18bo$14b7o$13b9o$12b2o5b2o10bo$12b2o2b2obo11b3o$12b2ob5o11b2o$12b2ob2o2bo$11b3o2bo2bo$12b7o$12b3o$13bo9$66bo$62b7o$61b9o$60b2o5b2o$60b2o2b2obo$60b2ob5o$60b2ob2o2bo$59b3o2bo2bo$60b7o$60b3o$61bo4$48bo$44b7o$43b9o$42b2o5b2o$42b2o2b2obo$42b2ob5o$42b2ob2o2bo$41b3o2bo2bo$42b7o$42b3o$43bo!


Forty-third edit: Here is a squid rephaser.

Code: Select all

x = 70, y = 75, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6obo$14b2o6b4o$14b2o2b2o2b2obo$14b2ob7ob3o$14b2ob2o2b7o$13b3o2bo2b7o$14bo3b4o$14b7o$16b5o$7bo8bo2b2o$3b7o6b5o$2b6obo8b3o$b2o6b4o5b3o$b2o2b2o2b2obo$b2ob7ob3o$b2ob2o2b7o$3o2bo2b7o$bo3b4o12b4o$b7o11b2ob3o$3b5o11b2ob2o$3bo2b2o11bob2o$3b5o13bo$5b3o$5b3o2$27bobo$25bob2o$18bo6b2o2b2o$14b7o4b2o2b2o$13b6ob3o4b4o$12b2o6bo2bo4b2o$12b2o2b2o2bo2b2o$12b2ob6o2b2o$12b2ob2o2b7o$11b3o2bo2bo3bo$12bo3b3o$12b6o$13bo3bo$13bo3bo$14b5o$15b3o$17bo5$66bo$62b7o$61b9o$60b2o5b2o$60b2o2b2obo$60b2ob5o$60b2ob2o2bo$59b3o2bo2bo$60b7o$60b3o$61bo6$50bo$46b7o$45b9o$44b2o5b2o$44b2o2b2obo$44b2ob5o$44b2ob2o2bo$43b3o2bo2bo$44b7o$44b3o$45bo!


Forty-fourth edit: Here is another squid rephaser.

Code: Select all

x = 70, y = 75, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b6o$15b6ob3o$14b2o6b4o$14b2o2b2o2b2ob2o$14b2ob5o4b2o$14b2ob2o2bo5b2o$13b3o2bo8b2o$14bo3b2obo2b4o$15b3o4bo$15b3o$7bo7b2o4bo$3b6o7b2o3bo$2b6ob3o5b2o2bo$b2o6b4o5b4o$b2o2b2o2b2ob2o5b2o$b2ob5o4b2o$b2ob2o2bo5b2o$3o2bo8b2o$bo3b2obo2b4o6bobo$2b3o4bo10b5o$2b3o14b2o$2b2o4bo10b6o$3b2o3bo12b2o$4b2o2bo$5b4o$6b2o2$29bo$18bo6b5o$14b7o4b2o2b3o$13b6obo6b5o$12b2o6b4o4b3o$12b2o2b2o2b2obo5bo$12b2ob7ob3o$12b2ob2o2b7o$11b3o2bo2b7o$12bo3b4o$12b7o$14b5o$14bo2b2o$14b5o$16b3o$16b3o5$66bo$62b7o$61b9o$60b2o5b2o$60b2o2b2obo$60b2ob5o$60b2ob2o2bo$59b3o2bo2bo$60b7o$60b3o$61bo6$50bo$46b7o$45b9o$44b2o5b2o$44b2o2b2obo$44b2ob5o$44b2ob2o2bo$43b3o2bo2bo$44b7o$44b3o$45bo!


Forty-fifth edit: Here is a signal duplicator.

Code: Select all

x = 91, y = 94, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6obo$14b2o6b3o$14b2o2b2o3b2o$14b2ob7o$14b2ob2o2b2o$13b3o2bo2b2o4b4o$14bo3b3o7bob2o$14b3ob3o7bob2o$16b3o10b2o$7bo8b2o$3b7o$2b6obo$b2o6b3o6b4o$b2o2b2o3b2o6b4o$b2ob7o5b2o4bo$b2ob2o2b2o6b3o3bo$3o2bo2b2o6b6o$bo3b3o6bob6o$b3ob3o7b2o$3b3o$3b2o2$23b2o$7bo15b4o$7b3o12b3ob3o$7bo2bo12b2ob2o$7b4o13b3o$8b2o8bo$14b7o$13b6ob2o$12b2o6b2o9b2o$12b2o2b2o3bo4b2o2b4o$12b2ob6o4b4ob4o$12b2ob2o2bo5b2o2b3o$11b3o2bo2bo6bo3bo$12bo3b3o8b3o$12b3obo$13b3o$36b2o$36b3o$36b3o$18b2o16b3o$17b4o$18b3o$18b3o$42b3o$42bobo21bo$42b2ob2o15b7o$44b4o13b6ob2o$44b4o12b2o6b3o$45b5o10b2o2b2o4bo$47b3o10b2ob6o2b2o$47b3o10b2ob2o2b6o$59b3o2bo2b4o$60bo3b7o$60b3ob4obo$61b2o2b4o$55bo6b2ob3o17bo$54b4o6b2o15b7o$55bob2o5b2o14b8o$55b3o21b2o5b4o$56bo22b2o2b2o4b2o$50bo17bo10b2ob6ob2o$46b7o13b5o8b2ob2o2b2ob2o$45b6ob2o12b2obo8b3o2bo5bo$44b2o6b3o10b2o2bo9b3ob2o2bo$44b2o2b2o4bo10bo3bo9b3ob2obobo$44b2ob6o2b2o8b2ob2o11bo5bo$44b2ob2o2b6o5b4o2b2o11b5o$43b3o2bo2b4o5b3obo2b2o13b3o$44bo3b7o5b2o4b2o$44b3ob4obo5b2o3b3o$45b2o2b4o7b6o11b4o$46b2ob3o8bo17b3o$48b2o28b3o$48b2o29bo5$69bo$61bo7b3o$57b7o5b4o$56b9o4b3o$55b2o5b2o$55b2o2b2obo$55b2ob5o$55b2ob2o2bo$54b3o2bo2bo$55b7o$55b3o$56bo!


Forty-sixth edit: Here is a p280 oscillator.

Code: Select all

x = 126, y = 99, rule = R2,C2,S4,6-9,B6-8,N@03ddef
40bo$36b6o$35b6ob3o$34b2o6b4o$34b2o2b2o2b2ob2o$34b2ob5o4b2o$34b2ob2o2bo5b2o$33b3o2bo8b2o$34bo3b2obo2b4o$35b3o4bo$35b3o$35b2o4bo$36b2o3bo$30bo6b2o2bo$26b7o5b4o$25b7ob2o4b2o$24b2o9bo$24b2o2b2o6b2o2bob2o$24b2ob5o5b8o$24b2ob2o2bo7b3ob3o$23b3o2bo14b2o$24b2o2b2obo3bo3b5o$24bo7bo2b4o2b3ob3o$25bo11b3o3b2o2b2o$25bo5bo8b4o2bobo$26bo4bo9b4o3b2o$20bo6bo14b7o$16b6o5bo3b2o11b4o$15b6ob2o3b2o2b2o$14b2o6b3o4b3o23bo$14b2o2b2o3b2o30bo$14b2ob8o9b2o16b3obo$14b2ob2o2b2obo8b3o14b3o3b3o$13b3o2bo2b3o8b2o2b2o12b3ob3o2bo$14bo3b5o7b5o2b2o11b2ob3o$15b2ob4o7b3o6b2o10b5o$7bo7b4obo6b2o4b3o4bo18bo$3b7o6b4o8bo2b4o4b2o13bob2obo$2b7ob2o18b2o2bo5bo13b2ob3o$b2o9bo17b6o4bo14bo2b2o$b2o2b2o6b3o7bo9b3o2b3o14bo2b2o$b2ob5o6bo7b2o8b2o4b3o14b3o$b2ob2o2bo7bo5bo11b4ob3o15bo$3o2bo10bo4b2o2b2o10b4o$b2o2b2obo2b2ob3o4b7o10bo10b2o$bo7bo4bobo3b2o4b2o20b4o$2bo13bo3b2o5b2o19b3obo$2bo5bo8b2o3bob6o16bobo4bo$3bo4bo8b2o6b2ob2o$4bo3bo10b4o2b6o22bo$4b2o2bo11b3o3b5o22bo$5b2obo13b6ob2o22bo$7b3o14b5ob3obo12bo5bobo$7bo17b2obob2ob4o8b3o7b2o$27b2obo4b3obo5b3o5b5o$28b2o8bo4b5o5b3ob2o$27b2o9bo2b15o2b2o$26b2o5bo2bo4b2o3b6obob5o$27bo8b2ob2o2bob2o6b2o2b3o$28b12ob2ob3o2bo2b3o2b2o$33b3ob4obo5bo3b3o2b2o$33b3obob5o2b2o5b2o3b2o$33bobo2bob3o4bo11bo$40bo5bo8b2ob2o$40bo4b2o6bobob2o6b2o$40b2o2bo4bo2b2o3b2o4b6o$41b4o2bo2b3ob2o2b3o2b2o2b2o$41b3o3b2obo2b3ob7o5bo$41b3o3b2ob8o2bo8bo$40b4o3b2ob5ob2o2bob2o5bo$40b3o3b3o2b3ob2o3b5o2b2o$46b2o2bo2b3ob2ob3ob4o$46b2o3b5obo2b2o$47bob7ob2ob3o$47b5o2b2obob4o$47b5o2b3o2b3o37bo$47bo3bo3b6o34b7o$48bo2bo7bo34b6obo$48bo3b3o2bobo33b2o6b3o$48b2o3bo3b3o33b2o2b2o3b2o$49b2ob2o3bo35b2ob7o$50b4o39b2ob2o2b2o$51bo40b3o2bo2b2o4b4o$93bo3b3o7bob2o$93b3ob3o7bob2o$95b3o10b2o$95b2o2$122bo$99bo18b7o$99b3o15b9o$99bo2bo13b2o5b2o$99b4o13b2o2b2obo$100b2o14b2ob5o$116b2ob2o2bo$115b3o2bo2bo$116b7o$116b3o$117bo!


Forty-seventh edit: Here is a p280 minnow gun based off of that oscillator.

Code: Select all

x = 167, y = 136, rule = R2,C2,S4,6-9,B6-8,N@03ddef
40bo$36b7o$35b6ob3o$34b2o6b3o$34b2o2b2o2b4o$34b2ob6o2b2o$34b2ob2o2b2ob3o$33b3o2bo7bo$34bo3b2o$34b6o4bo$35b3o$35b3obo2bo$37b3o$30bo7b3o$26b7o$25b10o$24b2o6b4o4b4o$24b2o2b2o2b2ob2o3b2ob2o$24b2ob7ob3o2bo2b2o$24b2ob2o5bob3o3b3o$23b3o2bo2bo3bo5b6o$24b2o2bobo5b2o2b2ob2obo$24b5o7b2ob5o2b2o$25b4o9bo2b3o3bo$25b2obo14b2ob2o$26b3o15b3o$20bo6b4o$16b7o5b4o$15b9o5b3o$14b2o5b2o6b4o20b2o$14b2o2b2obo4b7o18bob4o$14b2ob5o5bob7o14b2o2b3o$14b2ob2o2bo6b4o2b2o12b2o3bo2b2o$13b3o2bo2bo7bo4b2o11b2o7b2o$14b7o9b2o4bo10b2o7b2o$14b3o9b8obobo10b4ob2ob2o$7bo7bo11b3o4b4o15b4o$3b7o17b5o4b4o15bo$2b10o19b2o3bob2o14b2o$b2o6b4o4bo4bo8b2o3b4o14b2obo$b2o2b2o2b2ob2o3b2o3b3o8b6o15bobo$b2ob11o2bobo2b3o9b4o17b2o$b2ob2o7b8ob3o$3o2bo2bo4b7ob2obo$b2o2bobo6b6ob2ob3o$b5o10b3o3bo2b2o$2b4o12bo3bo4bo$2b2obo12b3o2bo3b2o$3b3o12b3ob2o3b2o$4b4o13bob6o$5b4o13b3ob3o27bo$6b3o15b4o26bobobob2o$7bo16b3o26b6ob3o$40b4o8b4obo2b4o$39bob4o6bob6o4bo$39b6o6bob2ob5ob2o$39b3ob3o7b2o3bob4o$39bobob4o11b2o$38b2ob7o8b3o3bo$38b8obo7bob5o$39b2ob2obob2o10b3o$44b2obo6b5obobo$46b2o4b2ob2o3bobo$51bob2ob2o2b3o$50bo2bob5ob2o$50bo11bo$49bo12bo$57bobobo$50bo5b4obo$50bo4bo4b2o$51b2ob2o4b2o$51b2o2b2ob2o2b2o$53b11o$53b2o3b5o$54bo3b5o$55bo4bo38bo$55b2o3bo34b7o$57b2o15bo19b7ob2o$72bob3o16b2o9bo$71b6o16b2o2b2o6b2o$54b2o15b2o2b2o16b2ob5o5b2o$54bo16bo2b5ob2o11b2ob2o2bo6bo$54bobo14bo5b5o2bo7b3o2bo10b2o$54b2o15bo8bo3b3o6b2o2b2obo2b6o$71b2o9bo2b2o6bo7bo6bo$72bo13b2o6bo$72b2o3bob2o7bo5bo5bo$73bo3b4o8b2o4bo4bo$74b2ob5o7b2o5bo3bo21bo$74b4o11b2o5b2o2bo17b8o$76bo5bo4bo9b2obo16b10o$83b2obo12b3o14b2o9bo$77bo4bob2o13bo16b2o2b2o6b2o$78b5ob2o30b2ob7o2b3o$79b2o35b2ob2o2b4obob2o$79bobo2bo30b3o2bo3bo2b2o2bo$81b3o32b2o2b2o7b3o$116b2o2b3o7bo$116b2o2b2o$117bo3bo$118bo3bo$119b4o$119b2o2bo$120b2ob2o$121b3o21$163bo$159b7o$158b9o$157b2o5b2o$157b2o2b2obo$157b2ob5o$157b2ob2o2bo$156b3o2bo2bo$157b7o$157b3o$158bo!


Forty-eighth edit: Here is a p336 gun.

Code: Select all

x = 109, y = 138, rule = R2,C2,S4,6-9,B6-8,N@03ddef
29bo$25b7o$24b9o$23b2o5b2o$23b2o2b2obo4b2o$23b2ob5o6bo$23b2ob2o2bo7bo$22b3o2bo2bo5b3o$23b7o6b4o$23b3o11bo$24bo3$19bo$15b7o4bo$14b8o5b6o$13b2o5b4o4bob3o$13b2o2b2o4b2o6b3o$13b2ob6ob2o6b4o$13b2ob2o2b2ob2o7b2ob2o$12b3o2bo5bo7b5o$13b3ob2o2bo7b7obo$13b3ob2obobo7bobob2obo$15bo5bo7bo2b2o3b3o$15b5o7b2obob2o3b4o$7bo8b3o8b4ob2o3b2obo$3b7o18b2o4bob2o2b2o$2b6ob2o17b2o3b2ob3ob2o$b2o6b2o19b3ob5obo19b5o$b2o2b2o3bo20b3o3b3o19b8o$b2ob6o11bo2bo8b5o20b2o5bobo$b2ob2o2bo6b3o3b5o9bo9bo12b2o2b4o$3o2bo2bo5b6ob6obo15b4o10b2ob3o$bo3b3o6b2o3bobo3b3o16b2o2bo9b2ob3o4bo$b3obo9bo3b5obo3b2o13b2o2b2o8b2obo6b2o$2b3o10b5o2b7ob2o13b2o12b3o$17bo3b2o2b2o2b4o13b2ob2o8bo$21b3ob2o2b4o14bo2bo9bo$22b3o4b2o4b4o9b3o12b2o$7b2o11b3o11b7o7b4o12bo$6b4o11bo11b3o3b5o4b4o$7b3o20b4o4bo4b5o$7b3o12b3obob2o8b2obob3ob5o$23b7o8bo2b7ob2o$23bo16bo3b3o$23b2o12b3o$25b2obo5b6o2bo$28b3obobo4bob4o$30b2obo8bobo$41bo3b2o$33bo7b7o$40b3o2b3o$33b2o4b9o$39bo2bob3o$35bob2o4b3o$35b2o5b3o$35b2o2bob3o$36b5o17$46bo$42b7o$41b6ob2o$40b2o6b3o50bo$40b2o2b2o4bo46b7o$40b2ob6o2b2o43b6ob3o$40b2ob2o2b6o42b2o6bo2bo$39b3o2bo2b4o44b2o2b2o2bo2b2o$40bo3b7o44b2ob6o2b2o$40b3ob4obo45b2ob2o2b7o$41b2o2b4o45b3o2bo2bo3bo$42b2ob3o47bo3b3o$44b2o49b6o$44b2o50bo3bo$96bo3bo$97b5o$98b3o$100bo36$103bo$99b7o$98b6ob2o$97b2o6b2o$97b2o2b2o3bo$97b2ob6o$97b2ob2o2bo$96b3o2bo2bo$97bo3b3o$97b3obo$98b3o!


Forty-ninth edit: This minnow-to-squid conversion is very fast.

Code: Select all

x = 13, y = 19, rule = R2,C2,S4,6-9,B6-8,N@03ddef
10bo$10b3o$10b3o$11b2o3$7bo$3b7o$2b8o$b2o5b4o$b2o2b2o4b2o$b2ob6ob2o$b2ob2o2b2ob2o$3o2bo5bo$b3ob2o2bo$b3ob2obobo$3bo5bo$3b5o$4b3o!


Fiftieth edit: Here is another squid lane-shifter.

Code: Select all

x = 83, y = 59, rule = R2,C2,S4,6-9,B6-8,N@03ddef
20bo$16b7o$15b6ob2o$14b2o6b2o$14b2o2b2o3bo$14b2ob6o$14b2ob2o2bo6bo$13b3o2bo2bo5b4o$14bo3b3o6b4o$14b3obo9b3o$15b3o$7bo$3b7o$2b6ob2o$b2o6b2o7b3o$b2o2b2o3bo6b6o$b2ob6o5b3ob3o$b2ob2o2bo6bo3b3o$3o2bo2bo6bo3b2o$bo3b3o6b2o2bo$b3obo9b2o2bo$2b3o$24bo$24bo$21b2o2b2o$7b2o13b2o2b2o$6b4o12b3ob2o$7b3o13b2obo$7b3o15bo$18bo$14b7o$13b9o9bo$12b2o5b2o10b2o$12b2o2b2obo5b2o4b2o$12b2ob5o5b8o42bo$12b2ob2o2bo6b3o42b7o$11b3o2bo2bo6b3o41b6ob3o$12b7o8b2o40b2o6bo2bo$12b3o54b2o2b2o2bo2b2o$13bo55b2ob6o2b2o$69b2ob2o2b7o$68b3o2bo2bo3bo$69bo3b3o$69b6o$70bo3bo$70bo3bo$71b5o$72b3o$66bo7bo$62b7o$61b9o$60b2o5b2o$60b2o2b2obo$60b2ob5o$60b2ob2o2bo$59b3o2bo2bo$60b7o$60b3o$61bo!


Fifty-first edit: Here is a double-barreled gun with a demonstration that its outputs can be separated.

Code: Select all

x = 208, y = 225, rule = R2,C2,S4,6-9,B6-8,N@03ddef
40bo$36b7o$35b6ob3o$34b2o6bo2bo$34b2o2b2o2bo2b2o$34b2ob6o2b2o$34b2ob2o2b7o$33b3o2bo2bo3bo$34bo3b3o$34b6o$35bo3bo$35bo3bo$36b5o$30bo6b3o$26b8o5bo$25b10o$24b2o9bo5b2o$24b2o2b2o6b2o2bo2bo$24b2ob7o2b4obo2b2o$24b2ob2o2b4ob2o3b2o3bo$23b3o2bo3bo2bo2b2o2bo3bo$24b2o2b2o6b6o4bo$24b2o2b3o5bobob2o4bo$24b2o2b2o9b3o2bobobo$25bo3bo11b4ob3o$26bo3bo12bob2o$20bo6b4o14b2o$16b7o4b2o2bo$15b6ob2o4bo3bo$14b2o6b2o4bo3b2o19b3o$14b2o2b2o3bo4bo5bo18b4o$14b2ob6o4bo5b3o14bob3ob2o$14b2ob2o2bo6bo5b3o12b2o3bob3o$13b3o2bo2bo7bo2b5o10bob2o4b4o$14bo3b3o7bo2b6o11bobo4b4o$14b3obo8b5o2b2obo11bo3b2ob3o$7bo7b3o9b2o3b7o14bob3o$3b8o16b2o2b9o13b3obo$2b10o16b4obob2o2b2o13b2obo$b2o9bo17b4ob2o2b2o14b3o$b2o2b2o6b2o3bo3b3o8b3o3bo15b3o$b2ob7o2b5obob5o9b3obo16bo$b2ob2o2b4obo6bobo2bo9b3o$3o2bo3bo2b2o8bo2b2o$b2o2b2o7bo6b2ob3o$b2o2b3o7b2o3b2ob2obo$b2o2b2o9bobob2ob5o$2bo3bo10b8o2bo$3bo3bo10b12o$4b4o11b3ob4ob2o$4b2o2bo13b3o3b2o$5b2ob2o13b2o30b3o3bo$6b3o15b5o25b10o$25b2o15b2o8b2o6b4o$40b2o2bo7bo10b2o$40bo4bo6bo4b4o2b2o$40bo5bo6b2obobob3o$39bo6b2o7b5ob3o$39bo7bo8b3o2b2o$39bo7b2o8b5o$39b2obo4bo8bo3b3o$40b6ob2o6b4obobo$46b2o6b7obo$52b3o5b4o$52bob5ob4o$55b4o2b3o$58bo2b2o$58b2o$57bo2b2o$56b7o$56b7o$51bobob2ob2o2b2o$52b8o3bo$53b2obo7bo$54b5o4bo$59b2obo36bo$56b2ob3o33b7o$57bo36b9o$73b4o16b2o5b2o$71bob5o15b2o2b2obo4b2o$72bo5bo14b2ob5o6bo$72bob8o11b2ob2o2bo7bo$55b2o14bobo2b5o11b3o2bo2bo5b3o$55bo15bobo3b6obo8b7o6b4o$71b2o12b3o5b3o11bo$73bo11b3o6bo$79b2o7bo$73b2o3bob2o8bo$74b2ob2ob2o7b3o4bo25bo$74b4o2b2o7bobo4bo2b2o17b8o$75b4o18bob3o15b9o$76bo6bo2bo11b3o15b2o6b4o$81bob4o13bo15b2o2b2o2b4o$81bob4o29b2ob12o$79b2ob3o31b2ob2o2b6obo$81b3o31b3o2bo2b6o2b2o$82b2o32b2o2b4o5b4o$116b7o$116b7o$118b5o17bo$118b5o13b7o$120b3o12b6obo$120bo2bo10b2o6b4o$120b2obo10b2o2b2o2b2obo$122b2o10b2ob7ob3o$122b2o10b2ob2o2b7o$133b3o2bo2b7o$134bo3b4o$134b7o$136b5o$136bo2b2o$136b5o$138b3o$138b3o17$150b2o$153bo$148b3ob3o$147b6obo$146b2o2b2ob2o$147b2o2b2o$147b5o$149b2o4$149b2o$149b5o$147b2o4b3o$147b3ob2o2b2o$146b7o$146b7o2b3o$146b3o3bo4bo$145b2ob2o2b2o5bo$146bo2b3ob3o3b2o$146bo4b4o4b2o2b2o$147bo3b2o2bo6b4o$147b2o2bo3b3obo2b4o$149b4obob2o5b2o$142bo11bo$138b7o9bo$137b6obo$136b2o6b4o$136b2o2b2o2b2obo$136b2ob7ob3o$136b2ob2o2b7o$135b3o2bo2b7o$136bo3b4o$136b7o$138b5o$138bo2b2o$138b5o$140b3o$140b3o37$200bo$196b7o$195b6obo$194b2o6b4o$194b2o2b2o2b2obo$194b2ob7ob3o$194b2ob2o2b7o$193b3o2bo2b7o$194bo3b4o$186bo7b7o$182b7o7b5o$181b6ob2o6bo2b2o$180b2o6b2o6b5o$180b2o2b2o3bo8b3o$180b2ob6o9b3o$180b2ob2o2bo$179b3o2bo2bo$180bo3b3o$180b3obo$181b3o!


Fifty-second edit: Here is a p560 gun (which can be made into a p560 oscillator by using more p14 oscillators to delete the outputs).

Code: Select all

x = 268, y = 238, rule = R2,C2,S4,6-9,B6-8,N@03ddef
40bo$36b6o$35b6ob2o$34b2o6b3o$34b2o2b2o3b2o$34b2ob8o$34b2ob2o2b2obo$33b3o2bo2b3o$34bo3b5o5b3o$35b2ob4o9b2o$35b4obo9b2o$36b4o2$30bo$26b7o$25b6ob3o$24b2o6bo2bo3b6o$24b2o2b2o2bo2b5o2bobo$24b2ob6o2bobob4o2bo$24b2ob2o2b5obob4o2bo$23b3o2bo2bo3bobob2obob2o$24bo3b3o5b6ob2o$24b6o10b2ob2o$25bo3bo11bob2o$25bo3bo13b2o$26b5o12bo$20bo6b3o$16b8o5bo21bo$15b10o25b3o$14b2o9bo5b2o15b3ob3o$14b2o2b2o6b2o2bo2bo12b2o2bob3o$14b2ob7o2b4obo2b2o10b6ob2o$14b2ob2o2b4ob2o3b2o3bo8b4o3b2o$13b3o2bo3bo2bo2b2o2bo3bo10b2o3b2o$14b2o2b2o6b6o4bo8bobo6b2o$14b2o2b3o5bobob2o4bo8bobo6b2o$7bo6b2o2b2o9b3o2bobobo15b3o$3b7o5bo3bo11b4ob3o9bo5b2o$2b6ob3o4bo3bo12bob2o17b3o$b2o6bo2bo4b3ob2o12b2o12bo2b4o$b2o2b2o2bo2b2o3b3obo28bo$b2ob6o2b2o4bob3o18bo$b2ob2o2b7o3bob2obo16b5o$3o2bo2bo3bo4bo3b3o17bob2o$bo3b3o8bob2ob4o9b4ob2o3bo$b6o9bo2b2o3bo8b2ob4ob3o2b3o$2bo3bo10bo6b2o5b4ob5o8b2o$2bo3bo11bo4b2o7b3ob5o7b3o$3b5o10bo6b2o4bo2bob4o9b3obo$4b3o12b8o3b2o4b2obo7bo4b3o$6bo17bo6bo2b3o2bob2o2b4o3bo2b2o$23b2o6b2ob2o4b4ob9o3bo$32b4o3bob2o3b2ob4ob2obo$33b2o3bo4bo2bob2o7b2o$33b4o5bo5b6o4bo$30bob7o3b2o6b4o4b2o$30b3o2b3o2b3obo6b2o5b2o$29b2obo5b2o2b4o7bo5bo$29b3o12b3o6b2o4bo$30b3o12b2o6b2o3b2o$45b2o6b3obobo$32bo13b2o4b8o$46b4obo5b2obo$46b4obo5b4o$47b3o7b3o$36bo6b2o4b3o6bo$37bo3b4o12bo$38b7o7bo2bo$39b5o7b2obo$39b3o2bob2ob5o$40b5obo2b4o$42b4ob5o$43b2o3$99bo$95b7o$94b10o$93b2o6b4o$93b2o2b2o2b2ob2o$93b2ob11o$93b2ob2o7b3o$92b3o2bo2bo4b4o$77bobo13b2o2bobo6b2o$76b3ob2o11b5o$75b2obob3o11b4o$75b2ob5o11b2obo$75b2obob3o12b3o$76bobo2b2o13b4o22bo$75b2o4b2o14b4o17b7o$75b2o4b2o15b3o16b6obo$76b2o3bo17bo16b2o6b4o$78b3o35b2o2b2o2b2obo$116b2ob7ob3o$116b2ob2o2b7o$102b4o9b3o2bo2b7o$104b3o9bo3b4o$102b2o2bo9b7o$103b4o11b5o$104b2o12bo2b2o$112b2o4b5o$111bo2bo5b3o$111bo2b2o4b3o$111b2o2bo$112bob2o$106b3o2b2o$106bob4ob2o$105bo7b2o2$105bo7bo$106b2o4bo$107bobobo$108bo17bo$123b9o$122b11o$121b2o6bo2bo$121b2o2b2o2bo$121b2ob8o$121b2ob2o2bo$121b2o2bo2bob2o2bobo$121b2o2b6o4b2o$121b2obob2o6bobo$121b2ob3o6b4o$121b2ob3o5b2o$121b2ob3o3b3obo2bobo23bo$121b2o2b2o3b3obo4bo19b7o$122b2obob3ob7o20b6ob3o$123bobobobo2b5o5bo2bo11b2o6b3o$124b2o2bo6b2o4b2o2b3o9b2o2b2o2b4o$124b5o4b4o3b7o10b2ob6o2b2o$125b3o5b4o2b4o3b3o8b2ob2o2b2ob3o$124bob3o4b3o5bo14b3o2bo7bo$125b3o11bo6bo10bo3b2o$127bo11bo5bo11b6o4bo$127bo11bo18b3o$137b3o18b3obo2bo$136b6o18b3o$136b2o2b3o18b3o$136b2o2bob2o$136b2o4bo$141b2o$137b6o$139b3o2$152b3o29bo$153b4o23b7o$151b2o3bo22b6ob2o$153bo2b2o20b2o6b3o$153bo3bo20b2o2b2o4bo$153bobo22b2ob6o2b2o$154bobo21b2ob2o2b6o$177b3o2bo2b4o$178bo3b7o$178b3ob4obo$161bo17b2o2b4o$160b3o17b2ob3o$162bo19b2o$182b2o3$204bo$200b7o$199b6obo$198b2o6b4o$198b2o2b2o2b2obo$198b2ob7ob3o$198b2ob2o2b7o$197b3o2bo2b7o$198bo3b4o$198b7o$200b5o$200bo2b2o$200b5o$202b3o$202b3o8$238bo$234b7o$233b6ob3o$178bo53b2o6b3o$174b7o51b2o2b2o2b4o$173b6obo51b2ob6o2b2o$172b2o6b3o49b2ob2o2b2ob3o$172b2o2b2o3b2o48b3o2bo7bo$172b2ob7o50bo3b2o$172b2ob2o2b2o51b6o4bo$171b3o2bo2b2o4b4o44b3o$172bo3b3o7bob2o43b3obo2bo$172b3ob3o7bob2o45b3o$174b3o10b2o47b3o22bo$174b2o81b7o$256b6ob3o$255b2o6b3o$178bo76b2o2b2o2b4o$178b3o74b2ob6o2b2o$178bo2bo73b2ob2o2b2ob3o$178b4o72b3o2bo7bo$179b2o74bo3b2o$255b6o4bo$256b3o$256b3obo2bo$258b3o$259b3o16$236bo$232b7o$231b6ob3o$230b2o6bo2bo$230b2o2b2o2bo2b2o$230b2ob6o2b2o$230b2ob2o2b7o$229b3o2bo2bo3bo$230bo3b3o$230b6o$231bo3bo$231bo3bo$232b5o$233b3o!
Chances are that any oscillator with a period of 140 multiplied by a power of two can be created in a similar way.
I am tentatively considering myself back.

wwei23

Re: Larger Than Life rule: Marine

Post by wwei23 » October 25th, 2020, 7:56 pm

I have thought of another idea of implementing logic gates. Do we have any spaceships that don't travel exactly southeast? (I think the fat minnow should get its own name. It's extremely unusual for a spaceship to keep working if you modify its frontend.)

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Larger Than Life rule: Marine

Post by MathAndCode » October 25th, 2020, 8:52 pm

wwei23 wrote:
October 25th, 2020, 7:56 pm
I have thought of another idea of implementing logic gates. Do we have any spaceships that don't travel exactly southeast?
No—or at least, not yet. My best idea for logic gates was finding a way to deactivate a spaceship shifter by hitting the other side with a spaceship. Keep in mind that the directionality of this rule makes logic gates more difficult.
wwei23 wrote:
October 25th, 2020, 7:56 pm
I think the fat minnow should get its own name. It's extremely unusual for a spaceship to keep working if you modify its frontend.
I see your point, but in this rule, the frontend of a spaceship does not affect as much of the spaceship as the backend due to the directionality of the rule. Also, Orion 2 is an example where a spaceship with a different front end but the same backend was not given a unique name.
I am tentatively considering myself back.

HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Larger Than Life rule: Marine

Post by HelicopterCat3 » November 3rd, 2020, 8:39 am

I found a relative rule to Marine with a slightly different neighborhood called Semi-Aquatic. It has small still lifes, billiard table-like oscillators and four (so far) diagonal ships that with 2 going c/4, 1 going 2c/7 and the other going c/8 (I think).
Here’s the rule:

Code: Select all

x = 0, y = 0, rule = R2,C2,S4-6,8-9,B6-9,N@839de7

User avatar
yujh
Posts: 3068
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Larger Than Life rule: Marine

Post by yujh » November 3rd, 2020, 9:11 am

HelicopterCat3 wrote:
November 3rd, 2020, 8:39 am
I found a relative rule to Marine with a slightly different neighborhood called Semi-Aquatic. It has small still lifes, billiard table-like oscillators and four (so far) diagonal ships that with 2 going c/4, 1 going 2c/7 and the other going c/8 (I think).
Here’s the rule:

Code: Select all

x = 0, y = 0, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
!
I hope that you can post the ships(because I’m curious and lazy)((sorry for non-constructive post))
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Larger Than Life rule: Marine

Post by HelicopterCat3 » November 3rd, 2020, 9:20 am

yujh wrote:
November 3rd, 2020, 9:11 am
HelicopterCat3 wrote:
November 3rd, 2020, 8:39 am
I found a relative rule to Marine with a slightly different neighborhood called Semi-Aquatic. It has small still lifes, billiard table-like oscillators and four (so far) diagonal ships that with 2 going c/4, 1 going 2c/7 and the other going c/8 (I think).
Here’s the rule:

Code: Select all

x = 0, y = 0, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
!
I hope that you can post the ships(because I’m curious and lazy)((sorry for non-constructive post))
Golly seems to want to be dumb about these custom neighborhoods, so I'm gonna have to get the new beta build...

User avatar
yujh
Posts: 3068
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Larger Than Life rule: Marine

Post by yujh » November 3rd, 2020, 9:24 am

HelicopterCat3 wrote:
November 3rd, 2020, 9:20 am
yujh wrote:
November 3rd, 2020, 9:11 am
HelicopterCat3 wrote:
November 3rd, 2020, 8:39 am
I found a relative rule to Marine with a slightly different neighborhood called Semi-Aquatic. It has small still lifes, billiard table-like oscillators and four (so far) diagonal ships that with 2 going c/4, 1 going 2c/7 and the other going c/8 (I think).
Here’s the rule:

Code: Select all

x = 0, y = 0, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
!
I hope that you can post the ships(because I’m curious and lazy)((sorry for non-constructive post))
Golly seems to want to be dumb about these custom neighborhoods, so I'm gonna have to get the new beta build...
You can get them just from life viewer.
Edit:I found three! :)
Last edited by yujh on November 3rd, 2020, 9:34 am, edited 1 time in total.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Larger Than Life rule: Marine

Post by Schiaparelliorbust » November 3rd, 2020, 9:25 am

HelicopterCat3 wrote:
November 3rd, 2020, 9:20 am
Golly seems to want to be dumb about these custom neighborhoods, so I'm gonna have to get the new beta build...
How'd you discover the ships then? I found 2 from scribbling just now from your LifeViewer from your earlier post.
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HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Larger Than Life rule: Marine

Post by HelicopterCat3 » November 3rd, 2020, 9:45 am

Schiaparelliorbust wrote:
November 3rd, 2020, 9:25 am
HelicopterCat3 wrote:
November 3rd, 2020, 9:20 am
Golly seems to want to be dumb about these custom neighborhoods, so I'm gonna have to get the new beta build...
How'd you discover the ships then? I found 2 from scribbling just now from your LifeViewer from your earlier post.
I too scribbled in LifeViewer after creating this rule.
Edit: 2 going at c/4, 1 going at 2c/7, and 1 going at c/6.

Code: Select all

x = 52, y = 45, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
19$44bo$43b4o$44bob2o$44b2ob2o$45b3o$46bobo4$37b2o$37b3o$37b2o$38b2o7$
27bo$25b4o$26bob2o$27b3o$14b2o$14b2o$14b3o!

Edit 2: These are the 4 most common, naturally-occuring oscillators I've found in ash

Code: Select all

x = 66, y = 23, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
8$9b2o29bo$8bob2o14b2o11b3o$8b2ob2o12b4o10b2obo$9b2o15bob2o10b2o$10bo
15b2o13b3o11b2o$42bo11b4o$54b2o2bo$55bo2bo$56b3o!

Last edited by HelicopterCat3 on November 3rd, 2020, 9:59 am, edited 1 time in total.

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Larger Than Life rule: Marine

Post by Schiaparelliorbust » November 3rd, 2020, 9:58 am

HelicopterCat3 wrote:
November 3rd, 2020, 9:45 am
I too scribbled in LifeViewer after creating this rule.
Edit: 2 going at c/4, 1 going at 2c/7, and 1 going at c/6.

Code: Select all

x = 52, y = 45, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
19$44bo$43b4o$44bob2o$44b2ob2o$45b3o$46bobo4$37b2o$37b3o$37b2o$38b2o7$
27bo$25b4o$26bob2o$27b3o$14b2o$14b2o$14b3o!

How did you create the rule? Also, that c/6 is strangely large to have come out of a scribble.
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HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Larger Than Life rule: Marine

Post by HelicopterCat3 » November 3rd, 2020, 10:04 am

Schiaparelliorbust wrote:
November 3rd, 2020, 9:58 am
HelicopterCat3 wrote:
November 3rd, 2020, 9:45 am
I too scribbled in LifeViewer after creating this rule.
Edit: 2 going at c/4, 1 going at 2c/7, and 1 going at c/6.

Code: Select all

x = 52, y = 45, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
19$44bo$43b4o$44bob2o$44b2ob2o$45b3o$46bobo4$37b2o$37b3o$37b2o$38b2o7$
27bo$25b4o$26bob2o$27b3o$14b2o$14b2o$14b3o!

How did you create the rule? Also, that c/6 is strangely large to have come out of a scribble.
By scribble, I mean soup searched. I didn't actually scribble, I should've just said that I'd souped it. I took the Marine rule's neighborhood and tweaked it. Still lifes are able to be so small because of the neighborhood's shape:
1 0 0 0 0
0 1 1 1 0
0 1 c 1 1
0 1 1 1 1
0 0 1 1 1
That Northwest corner being included in the neighborhood allows for more stable (less exciting however because this rule is so boring compared to MathAndCode's rule) and simpler patterns to exist, but still going downstream.

MathAndCode
Posts: 5142
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Re: Larger Than Life rule: Marine

Post by MathAndCode » November 3rd, 2020, 1:00 pm

HelicopterCat3 wrote:
November 3rd, 2020, 9:45 am
I too scribbled in LifeViewer after creating this rule.
Edit: 2 going at c/4, 1 going at 2c/7, and 1 going at c/6.

Code: Select all

x = 52, y = 45, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
19$44bo$43b4o$44bob2o$44b2ob2o$45b3o$46bobo4$37b2o$37b3o$37b2o$38b2o7$
27bo$25b4o$26bob2o$27b3o$14b2o$14b2o$14b3o!

Nice find: We already have three different speeds. I tried to make a sparker or gun, but I had difficulty stabilizing the entire upstream edge. However, I did find this partial eater reaction.

Code: Select all

x = 7, y = 11, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
2o$2o$3o6$4b2o$4b3o$5b2o!
The object can be returned to its starting place with other spaceship, so I guess that it can eat a two-spaceship flotilla.

Code: Select all

x = 14, y = 12, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
3o$3o4b2o$2bo4b2o$7b3o6$11b2o$11b3o$12b2o!
I am tentatively considering myself back.

HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Larger Than Life rule: Marine

Post by HelicopterCat3 » November 3rd, 2020, 1:03 pm

MathAndCode wrote:
November 3rd, 2020, 1:00 pm
HelicopterCat3 wrote:
November 3rd, 2020, 9:45 am
I too scribbled in LifeViewer after creating this rule.
Edit: 2 going at c/4, 1 going at 2c/7, and 1 going at c/6.

Code: Select all

x = 52, y = 45, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
19$44bo$43b4o$44bob2o$44b2ob2o$45b3o$46bobo4$37b2o$37b3o$37b2o$38b2o7$
27bo$25b4o$26bob2o$27b3o$14b2o$14b2o$14b3o!

Nice find: We already have three different speeds. I tried to make a sparker or gun, but I had difficulty stabilizing the entire upstream edge. However, I did find this partial eater reaction.

Code: Select all

x = 7, y = 11, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
2o$2o$3o6$4b2o$4b3o$5b2o!
The object can be returned to its starting place with other spaceship, so I guess that it can eat a two-spaceship flotilla.

Code: Select all

x = 14, y = 12, rule = R2,C2,S4-6,8-9,B6-9,N@839de7
3o$3o4b2o$2bo4b2o$7b3o6$11b2o$11b3o$12b2o!
Yeah, there isn't much you can do with the rule, but it is pretty neat to see 2c/7 diagonal

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Larger Than Life rule: Marine

Post by MathAndCode » November 9th, 2020, 11:24 pm

I got another output out of the p84 fat finnow gun.

Code: Select all

x = 76, y = 39, rule = R2,C2,S4,6-9,B6-8,N@03ddef
32bo$28b7o$27b6ob2o$26b2o6b2o$26b2o2b2o3bo$26b2ob6o$26b2ob2o2bo6bo$25b
3o2bo2bo5b4o$26bo3b3o6b4o$26b3obo9b3o$27b3o2$20bo$16b8o$15b9o8b2o$14b
2o6b4o5b5o$14b2o2b2o2b4o2bo2b2o2bo$14b2ob13ob2o3bo$14b2ob2o2b6obo3b2o
3bo$13b3o2bo2b6o2b2o2bo3bo$14b2o2b4o5b4o2bo3b3o$14b7o13b2o2b2o$7bo6b7o
12bo4bobo$3b7o6b5o13b2o4bo2b2o$2b6obo6b6o12b2o3b3o2bo$b2o6b4o5b4o12b2o
3b2o$b2o2b2o2b2obo5b2ob2o12bo3b2o$b2ob7ob3o2b2o2b3o11b2o$b2ob2o2b7o4b
3obo12bo4bobob2o25bo$3o2bo2b7o2b3obo2bo11bo3b6o22b7o$bo3b4o9b2ob4o12b
2ob6o21b9o$b7o10bo2b2ob2o12b2o2b3o21b2o5b2o$3b5o9b4o2b3o40b2o2b2obo$3b
o2b2o10bo6b2o39b2ob5o$3b5o15bob2o39b2ob2o2bo$5b3o12bob5o38b3o2bo2bo$5b
3o15b2obo39b7o$23b3o40b3o$67bo!


Edit: Here is another gun with the same period.

Code: Select all

x = 53, y = 32, rule = R2,C2,S4,6-9,B6-8,N@03ddef
19bo$15b7o$14b6ob3o$13b2o6b3o$13b2o2b2o2b4o$13b2ob6o2b2o$13b2ob2o2b2o
b3o$12b3o2bo7bo$13bo3b2o$13b6o4bo$14b3o$14b3obo2bo$7bo8b3o$3b6o8b3o$2b
6ob2o$b2o6b3o$b2o2b2o3b2o8bo$b2ob8o6bob3o$b2ob2o2b2obo5b3ob4o$3o2bo2b
3o4b2ob3ob3o24bo$bo3b5o7bo4bob3o18b7o$2b2ob4o7b2o4b3obo17b9o$2b4obo9b
o5bo2b2o15b2o5b2o$3b4o9bobo3bobob3o14b2o2b2obo$17bobobob2ob2obo13b2ob
5o$23b3o3b2o12b2ob2o2bo$22b8o12b3o2bo2bo$8bo19bo14b7o$8bo34b3o$8bobo33b
o$9b2o$9bo!


Another edit: Here is an interesting way to cancel that gun's output.

Code: Select all

x = 62, y = 79, rule = R2,C2,S4,6-9,B6-8,N@03ddef
19bo$15b6o$14b6ob2o$13b2o6b3o$13b2o2b2o3b2o$13b2ob8o$13b2ob2o2b2obo$12b
3o2bo2b3o$13bo3b5o5b3o$14b2ob4o9b2o$14b4obo9b2o$15b4o$7bo$3b7o$2b9o$b
2o5b2o10b2o$b2o2b2obo4b2o3b6o$b2ob5o6b5o3b2o$b2ob2o2bo6b3o3b2ob2o$3o2b
o2bo5bo11bo22bo$b7o6bobo9bo18b8o$b3o12b2o4b3ob3o15b10o$2bo14bo10b2o13b
2o9bo$17b2o5b8o11b2o2b2o6b2o$18b2o3b5ob4o10b2ob7o2b3o$4bo14b2o4b2ob3o
b2o9b2ob2o2b4obob2o$4bo2b2o11b4o5b2o11b3o2bo3bo2b2o2bo$5bob3o10bo2b3o
5b4o8b2o2b2o7b3o$6b3o12b5o4bob2obo7b2o2b3o7bo$8bo13b5o2b8o6b2o2b2o$23b
6o2b7o6bo3bo$25b3ob5o3b2o6bo3bo$25b3ob6o3bo7b4o$26b2o2b3ob2o2b2o6b2o2b
o$31b5o2b2o7b2ob2o$27bo6b6o8b3o$28b2o5b2ob2o$29b8o$33bo12$40bo$36b7o$
35b8o$34b2o5b4o$34b2o2b2o4b2o$34b2ob6ob2o13b2o$34b2ob2o2b2ob2o12b4o$33b
3o2bo5bo13b4o$34b3ob2o2bo16b2o$34b3ob2obobo6bobo$36bo5bo$36b5o$37b3o5$
42bo$55bo$42bo8b7o$50b6ob2o$49b2o6b2o$49b2o2b2o3bo$49b2ob6o$49b2ob2o2b
o$48b3o2bo2bo$49bo3b3o$49b3obo$50b3o!


Yet another edit: Deleting the squids allows the minnows to be liberated.

Code: Select all

x = 87, y = 82, rule = R2,C2,S4,6-9,B6-8,N@03ddef
19bo$15b7o$14b6obo$13b2o6b4o$13b2o2b2o2b2obo$13b2ob7ob3o$13b2ob2o2b7o
$12b3o2bo2b7o$13bo3b4o$13b7o$15b5o$15bo2b2o$7bo7b5o$3b7o7b3o$2b6ob2o6b
3o$b2o6b3o$b2o2b2o4bo$b2ob6o2b2o4bo$b2ob2o2b6o4b5o$3o2bo2b4o4b2ob4o26b
o$bo3b7o5bo4b2o21b7o$b3ob4obo6b2ob3o21b6obo$2b2o2b4o7b2obobo20b2o6b3o
$3b2ob3o9b4o21b2o2b2o3b2o$5b2o12b2o22b2ob7o$5b2o36b2ob2o2b2o$42b3o2bo
2b2o4b4o$43bo3b3o7bob2o$33b3o7b3ob3o7bob2o$28bo4b4o8b3o10b2o$28bobobo
b4o7b2o$30b3ob2ob2o$31b3o2b3o$31b3o2b3o10bo$30b5obo12b3o$31bobo15bo2b
o$31b4o14b4o$32b2o16b2o5$44b4o$45b3o$45b3o6$40bo$36b6o$35b6ob3o$34b2o
6b4o10bo22bo$34b2o2b2o2b2ob2o8b3o17b7o$34b2ob5o4b2o8bob2o14b6ob3o$34b
2ob2o2bo5b2o7b5o12b2o6bo2bo$33b3o2bo8b2o2bo5b2o2bo11b2o2b2o2bo2b2o$34b
o3b2obo2b4o9bo3b2o10b2ob6o2b2o$35b3o4bo14bo15b2ob2o2b7o$35b3o18bo4bo10b
3o2bo2bo3bo$35b2o4bo12b3obobo12bo3b3o$36b2o3bo12b2ob2o14b6o$37b2o2bo12b
3o17bo3bo$38b4o32bo3bo$39b2o34b5o$76b3o$78bo$55bo$51b7o$50b6ob3o$49b2o
6b3o$49b2o2b2o2b4o$49b2ob6o2b2o$49b2ob2o2b2ob3o$48b3o2bo7bo$49bo3b2o$
49b6o4bo$50b3o$50b3obo2bo$52b3o$53b3o!
I am tentatively considering myself back.

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bubblegum
Posts: 959
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Re: Larger Than Life rule: Marine

Post by bubblegum » November 18th, 2020, 2:05 pm

Since Marine uses an asymmetric neighbourhood, I have been investigating centered weighted Marine-like rules:

Code: Select all

R2,C2,S12,16,18-27,B17,19-27,NW1222124442240422444212221
Much of Marine's dynamics get lost due to the loss of streams.
This rule somewhat resembles a non-explosive Gems with the c/24d:

Code: Select all

x = 4, y = 4, rule = R2,C2,S12,16,18-27,B17,19-27,NW1222124442240422444212221
2bo$o2bo$b3o$2bo!
This is a p74:

Code: Select all

x = 4, y = 7, rule = R2,C2,S12,16,18-27,B17,19-27,NW1222124442240422444212221
o$2o$4o$b2o$4o$2o$o!
Fronts mainly move at co, although sustained co movement may not be possible.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
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July 2nd, 2020, 8:33 pm
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