By bubblegum (sonata), this epic,
cursed rule
Code: Select all
x = 28, y = 12, rule = R4,C2,S9,14,16,17,21,23,24,30,31,37,38,44,45,51,52,58,59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o$4o$4o$4o$4b8o$4b8o$4b8o$4b8o$8o$8o17bo$8o18b2o$8o17b2o!
Code: Select all
x = 4, y = 3, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
b2o$o2bo$3o!
the upscaled version of this rule is almost B3/S23, but not quite:
Code: Select all
x = 32, y = 32, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
28b4o$28b4o$28b4o$28b4o$20b12o$20b12o$20b12o$20b12o$16b4o$16b4o$16b4o$
16b4o$16b8o$16b8o$16b8o$16b8o5$4b8o$4b8o$4b8o$4b8o$4o4b4o$4o4b4o$4o4b
4o$4o4b4o$8b4o$8b4o$8b4o$8b4o!
S0 has a habit of causing vacuum decay
Code: Select all
x = 32, y = 36, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
28b4o$28b4o$28b4o$28b4o$20b12o$20b12o$20b12o$20b12o$16b4o$16b4o$16b4o$
16b4o$16b8o$16b8o$16b8o$16b8o5$4b8o$4b8o$4b8o$4b8o$4o4b4o$4o4b4o$4o4b
4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o!
The 4x4 universe does surprisingly well without the corners (hence the honeyfarm explosion); the glider is stable somehow:
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o2b2o$4b8o$4b8o$5b2o2b2o$b2o6b2o$4o4b4o$4o4b4o$b2o6b2o$9b2o$8b4o$8b
4o$9b2o!
ponds are another metastable media
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o$4bo2bo$4bo2bo$5b2o$9b2o$8bo2bo$8bo2bo$9b2o$b2o2b2o2b2o$o2b2o2b2o
2bo$o2b2o2b2o2bo$b2o2b2o2b2o!
the corners are a very unstable media as well, though they don't support the glider:
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bo2bo3$4bo2bo$8bo2bo3$8bo2bo$o2b2o2b2o2bo3$o2b2o2b2o2bo!
there is a media decay chain seems to be roughly full 4x4 -> 4x4 minus corners -> pond, with each step generating plenty of corners
there are a lot of media that don't appear from the decay of other media:
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5b2o$4bob2o$4bo2bo$5b2o$9b2o$8bob2o$8bo2bo$9b2o$b2o2b2o2b2o$ob3ob3ob2o
$o2b2o2b2o2bo$b2o2b2o2b2o!
the general rule seems to be that anything with at least a pond is stable
Also blocks are a media produced by the decay of some media:
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
6bo$4bob2o$4bo2bo$5b2o$10bo$8bob2o$8bo2bo$9b2o$2bo3bo3bo$ob3ob3ob2o$o
2b2o2b2o2bo$b2o2b2o2b2o!
Code: Select all
x = 10, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
bo2bo$4b2o3$5bo2b2o$8b2o3$2o2b2o2bo$2o2b2o2b2o!
This media is stable and emulates B3/S230
Code: Select all
x = 20, y = 16, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
12b4o$12bo2bo$12bo2bo$12b4o$16b4o$16bo2bo$16bo2bo$16b4o$4o12b4o$o2bo
12bo2bo$o2bo12bo2bo$4o12b4o$4b16o$4bo2b2o2b2o2b2o2bo$4bo2b2o2b2o2b2o2b
o$4b16o!
Code: Select all
x = 36, y = 20, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
20b4o4b4o$20bo2bo4bo2bo$20bo2bo4bo2bo$20b4o4b4o$4b8o$4bo2b2o2bo$4bo2b
2o2bo$4b8o$4o4b4o20b4o$o2bo4bo2bo20bo2bo$o2bo4bo2bo20bo2bo$4o4b4o20b4o
$4o$o2bo$o2bo$4o$12o8b12o$o2b2o2b2o2bo8bo2b2o2b2o2bo$o2b2o2b2o2bo8bo2b
2o2b2o2bo$12o8b12o!
The B3/S230 emulation means that though this rule is theoretically explosive, it almost never explodes:
Code: Select all
x = 232, y = 16, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
12b4o$12bo2bo$12bo2bo$12b4o$16b4o$16bo2bo$16bo2bo$16b4o$4o12b4o$o2bo
12bo2bo$o2bo12bo2bo$4o12b4o210b2o$4b16o210b2o$4bo2b2o2b2o2b2o2bo$4bo2b
2o2b2o2b2o2bo$4b16o!
cursed thing
there are a lot of weird oscs like this but still
Code: Select all
x = 9, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo4$5bo$o3bo3bo3$5bo!
literally a blinker or sth
there are a lot of instances where a 4x4 blinker with the one-cell medium hassles a 1x1-celled object around its stator, one of them is this trivial p6:
Code: Select all
x = 4, y = 9, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2bo2$2bo$bobo$ob2o$b2o3$2bo!
Blocks also emulate B3/S023
Code: Select all
x = 42, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
32b2o2b2o$32b2o2b2o3$4b2o30b2o2b2o$4b2o30b2o2b2o3$2o30b2o$2o30b2o3$2o
14b2o$2o14b2o3$2o2b2o2b2o2b2o$2o2b2o2b2o2b2o!
preblocks emulate another rule, a weird four-state relative of B3/S023
Code: Select all
x = 42, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
32b2o2b2o$33bo3bo3$4b2o30b2o2b2o$5bo31bo3bo3$2o30b2o$bo31bo3$2o14b2o$b
o15bo3$2o2b2o2b2o2b2o$bo3bo3bo3bo!
Code: Select all
x = 59, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8o$o2b2o2bo45b2o2b2o$o2b2o2bo45b2o2b2o$8o$4b8o$4bo2b2o2bo37b2o2b2o$4bo
2b2o2bo37b2o2b2o$4b8o$4b4o$4bo2bo45b2o$4bo2bo45b2o$4b4o!
oh so that's why this sl is so common
Code: Select all
x = 4, y = 3, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
bo$3o$2b2o!
*spontaneously evaporates*
Code: Select all
x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b3o$4bobo$4b3o2$3o$obo$3o2$3ob3ob3o$obobobobobo$3ob3ob3o!
likewise
Code: Select all
x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b3o$4b3o$4b3o2$3o$3o$3o2$3ob3ob3o$3ob3ob3o$3ob3ob3o!
osc
Code: Select all
x = 11, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo$5b2o$4b2o2$bo$b2o$2o2$bo3bo3bo$b2o2b2o2b2o$2o2b2o2b2o!
why did I do this
Code: Select all
x = 381, y = 11, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
obo34b3o34bo36bo36b3o71bobo34b3o34b2o35bo36b2o$3o34b2o35bo36bo36bobo
71b3o34bobo34b2o35bo36bobo$obo34b3o34b3o34b3o34b3o71b3o34b3o34bobo34b
3o34b2o2$obo5bobo26b3o5b3o26bo7bo28bo7bo28b3o5b3o63bobo5bobo26b3o5b3o
26b2o6b2o27bo7bo28b2o6b2o$3o5b3o26b2o6b2o27bo7bo28bo7bo28bobo5bobo63b
3o5b3o26bobo5bobo26b2o6b2o27bo7bo28bobo5bobo$obo5bobo26b3o5b3o26b3o5b
3o26b3o5b3o26b3o5b3o63b3o5b3o26b3o5b3o26bobo5bobo26b3o5b3o26b2o6b2o2$o
bobobo30b3ob3o30bo3bo32bo3bo32b3ob3o67bobobobo30b3ob3o30b2o2b2o31bo3bo
32b2o2b2o$3ob3o30b2o2b2o31bo3bo32bo3bo32bobobobo67b3ob3o30bobobobo30b
2o2b2o31bo3bo32bobobobo$obobobo30b3ob3o30b3ob3o30b3ob3o30b3ob3o67b3ob
3o30b3ob3o30bobobobo30b3ob3o30b2o2b2o!
another B3/S023
Code: Select all
x = 19, y = 15, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo$4bobo$5bo2$bo$obo$bo2$bo15bo$obo13bobo$bo15bo2$bo3bo3bo3bo$obobobo
bobobobo$bo3bo3bo3bo!
p2
Code: Select all
x = 10, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo$4b2o3$2o7bo$2o6b2o3$2o7bo$2o6b2o3$5bo$4b2o!
p3
Code: Select all
x = 14, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4b2o$4b2o3$2o6bo$2o6b2o3$2o10b2o$2o10b2o3$4bo7bo$4b2o6b2o3$8b2o$8b2o!
p7
Code: Select all
x = 14, y = 18, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4bo4bo$4b2o3$o7b2o$2o6b2o3$o11b2o$2o10b2o3$4bo7bo$4b2o6b2o3$8bo$8b2o!
p30
Code: Select all
x = 14, y = 14, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$2o2b2o3$2o6bo$2o6b2o3$8bo$8b2o3$8bo3bo$8b2o2b2o!
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
b2o$o2bo$o2bo$4o$b2o6b2o$o2bo4bo2bo$o2bo4bo2bo$4o4b4o$b2o2b2o$o2b2o2bo
$o2b2o2bo$8o!
moment of vacuum decay
Code: Select all
x = 20, y = 28, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
4o$4o$4o$4o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$12b8o$12b8o$12b8o$12b8o$12b8o$
12b8o$12b8o$12b8o$12b8o$12b8o$12b8o$12b8o$4o4b4o$4o4b4o$4o4b4o$4o4b4o$
4o$4o$4o$4o!
the preblock R stabilizes surprisingly rapidly
Code: Select all
x = 10, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
5bo3bo$4b2o2b2o3$bo3bo$2o2b2o3$5bo$4b2o!
that feel when
Code: Select all
x = 32, y = 13, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
24b4o$24b4o$24b4o$24b4o$20b4o$20b4o$20b4o$20b4o$20b12o$20b12o$bo18b12o
$o19b12o$3o!
cursed
Code: Select all
x = 33, y = 15, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
27bo$26bobo$27bo2$23bo$22bobo$23bo2$23bo3bo3bo$22bobobobobobo$23bo3bo
3bo2$bo$o$3o!
p8 glider
Code: Select all
x = 12, y = 12, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2obo$2obo$ob2o$4o$2obo4b2obo$2obo4b2obo$ob2o4bob2o$4o4b4o$2ob3obo$2ob
3obo$ob3ob2o$8o!