I wrote a rule table for the preblock/block/dot subset:
Code: Select all
@RULE PreblockCoexistence
@TABLE
n_states: 4
neighborhood: Moore
symmetries: permute
#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)
# Dots only affect the count for corner cells, not the others.
var a={0,3}
var b=a
var c=a
var d=a
# Preblocks don't affect the count for corner cells.
var f={0,2}
var g=f
var h=f
var i=f
var j=f
# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)
var l={1,2}
var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n
#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2
2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2
#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2
2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2
#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2
#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2
0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3
3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2
#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0
2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0
#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0
2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0
3,n,o,p,q,r,s,t,u,0
Code: Select all
x = 11, y = 5, rule = PreblockCoexistence
8.2B$.B7.2B$B7.B$B3.B$4B!
@RULE PreblockCoexistence
@TABLE
n_states: 4
neighborhood: Moore
symmetries: permute
#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)
# Dots only affect the count for corner cells, not the others.
var a={0,3}
var b=a
var c=a
var d=a
# Preblocks don't affect the count for corner cells.
var f={0,2}
var g=f
var h=f
var i=f
var j=f
# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)
var l={1,2}
var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n
#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2
2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2
#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2
2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2
#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2
#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2
0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3
3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2
#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0
2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0
#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0
2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0
3,n,o,p,q,r,s,t,u,0
Dumb pond reaction:
Code: Select all
x = 34, y = 17, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
8bo3$4b2o2b2o14b2o2b2o$4b2o2b2o14b2o2b2o3$2o10b2o6b2o10b2o$2o10b2o6b2o
10b2o3$2o10b2o6b2o10b2o$2o10b2o6b2o10b2o3$4b2o2b2o14b2o2b2o$4b2o2b2o
14b2o2b2o!
Silly p13 aircraft carrier:
Code: Select all
x = 14, y = 10, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
2o2b2o$o3bo3$2o10b2o$o11b2o3$8b2o2b2o$5bo2b2o2b2o!
There are many more fun oscillators; a lot of small still lifes turn into oscillators when perturbed.
p40:
Code: Select all
x = 70, y = 73, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001
24b2o$24b2o3$20b2o6b2o$20b2o6b2o3$16b2o6b2o14b2o$16b2o6b2o14b2o3$20b2o
14b2o6b2o$20b2o14b2o6b2o3$40b2o6b2o10b2o$40b2o6b2o10b2o3$16b2o26b2o10b
2o6b2o$16b2o26b2o10b2o6b2o3$12b2o6b2o38b2o6b2o$12b2o6b2o38b2o6b2o3$8b
2o6b2o46b2o$8b2o6b2o46b2o3$12b2o$12b2o3$56b2o$56b2o3$4b2o46b2o6b2o$4b
2o46b2o6b2o3$2o6b2o38bo7bo8bo$2o6b2o38b2o6b2o3$4b2o6b2o10bo27bo12bo$4b
2o6b2o10b2o26b2o3$8b2o10b2o6bo$8b2o10b2o6b2o3$24bo7bo15bo$24b2o6b2o14b
2o3$28bo15bo7bo$28b2o14b2o6b2o3$40bo7bo$40b2o6b2o3$44b2o$44b2o3$45bo!
This can be made into a p120+40n signal loop with minimum repeat time 24 (EDIT: actually, it's 21):
Code: Select all
x = 93, y = 34, rule = PreblockCoexistence
6.A13.A$5.A.A11.A.A$4.A.A.C.A7.A.A3.A3C25.A13.A13.A$5.A3.ACB7.A3.A.A
3.C22.A.A11.A.A11.A.A$10.B.B11.A.B2CA21.A.A3.A7.A.A3.A7.A.A3.A$4.A6.A
6.B6.B2.BCAC20.A3.A.A7.A3.A.A7.A3.A.A$3.A.A11.B.B9.ACA25.A.A11.A.A11.
A.A2.A$2.A.A7.A3.B.B9.C.AC19.A6.A6.A6.A6.A6.A2.A.A$3.A7.A.B3.B32.A.A
11.A.A11.A.A9.A.A$12.A.A13.B20.A.A7.A3.A.A7.A3.A.A11.A$.B11.B13.A.A
20.A7.A.A3.A7.A.A3.A$B.A20.A2.B.B30.A.A11.A.A13.A$.A.B2.A15.A.A2.A20.
A11.A13.A13.A.A$2.B2.B.B13.A.A23.A.A34.A2.A.A$6.A.B13.A25.A.A2.A29.A.
A2.A$7.A41.A2.A.A27.A.A$9.C14.A28.A.A27.A$9.AC12.A.A28.A$7.CB.A13.A.A
2.A55.A$4.AC.A.AC14.A2.A.A25.A27.A.A$3.A.A2CA19.CB.A23.A.A27.A.A2.A$
2.A.A13.A11.A20.A2.A.A29.A2.A.A$3.A13.A.A9.C20.A.A2.A34.A.A$14.A3.A.A
7.B20.A.A13.A13.A11.A$.A11.BCA3.A7.BCA20.A13.A.A11.A.A$A.A9.B.BC10.B.
A32.A3.A.A7.AC2.A.A7.A$.A.A2.B6.A6.A6.B20.A11.BCA3.A7.B.A3.A7.A.A$2.A
2.A.A11.A.A25.A.A9.B.BC10.B.B11.A.A$6.B.A3.A7.A.A3.A21.A.A2.B6.A6.B6.
A6.A6.A$7.A3.A.A7.A3.A.B21.A2.A.A11.B.A11.A.A$10.B.B11.BCA26.B.A3.A7.
A.B3.B7.A.A3.A$11.B13.B28.A3.A.A7.B3.B.B7.A3.A.A$57.B.B11.A.B11.A.A$
58.B13.B13.A!
@RULE PreblockCoexistence
@TABLE
n_states: 4
neighborhood: Moore
symmetries: permute
#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)
# Dots only affect the count for corner cells, not the others.
var a={0,3}
var b=a
var c=a
var d=a
# Preblocks don't affect the count for corner cells.
var f={0,2}
var g=f
var h=f
var i=f
var j=f
# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)
var l={1,2}
var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n
#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2
2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2
#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2
2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2
#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2
#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2
0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3
3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2
#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0
2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0
#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0
2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0
3,n,o,p,q,r,s,t,u,0
It seems like if we made this work it could be made into a gun in the full rule:
Code: Select all
x = 21, y = 10, rule = PreblockCoexistence
2A17.2A$A.A15.A.A$3.A13.A$4.A11.A$5.A9.A$6.A7.A$7.A5.A$8.A3.A$9.ACA$
8.2A.2A!
@RULE PreblockCoexistence
@TABLE
n_states: 4
neighborhood: Moore
symmetries: permute
#1: block (B3/S023)
#2: preblock
#3: dot (B3/S)
# Dots only affect the count for corner cells, not the others.
var a={0,3}
var b=a
var c=a
var d=a
# Preblocks don't affect the count for corner cells.
var f={0,2}
var g=f
var h=f
var i=f
var j=f
# Preblocks and blocks treat birth/survival counts the same way (birth = to state 1/2, death = to state 0/3)
var l={1,2}
var n={0,1,2,3}
var o=n
var p=n
var q=n
var r=n
var s=n
var t=n
var u=n
#S2/3
1,1,1,1,0,0,0,0,0,1
1,1,1,1,3,a,b,c,d,2
1,1,1,f,a,0,0,0,0,1
1,1,1,f,3,3,a,b,c,2
1,1,1,3,3,3,3,3,3,2
1,1,2,f,3,a,0,0,0,1
1,1,2,f,0,0,0,0,0,2
1,1,2,f,3,3,3,a,b,2
1,1,2,3,3,3,3,3,3,2
1,2,2,f,0,0,0,0,0,1
1,2,2,f,3,3,a,0,0,1
1,2,2,f,3,0,0,0,0,2
1,2,2,f,3,3,3,3,a,2
1,2,2,3,3,3,3,3,3,2
2,1,1,1,0,0,0,0,0,1
2,1,1,1,3,a,b,c,d,2
2,1,1,f,3,0,0,0,0,1
2,1,1,f,0,0,0,0,0,2
2,1,1,f,3,3,a,b,c,2
2,1,1,3,3,3,3,3,3,2
2,1,2,f,3,3,0,0,0,1
2,1,2,f,a,0,0,0,0,2
2,1,2,f,3,3,3,a,b,2
2,1,2,3,3,3,3,3,3,2
2,2,2,f,a,a,a,0,0,1
2,2,2,f,3,a,0,0,0,2
2,2,2,f,3,3,3,3,a,2
2,2,2,3,3,3,3,3,3,2
#S0
1,0,0,0,0,0,0,0,0,1
1,3,3,a,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,3,3,3,3,a,b,c,d,2
2,a,a,a,0,0,0,0,0,1
2,3,a,0,0,0,0,0,0,2
2,3,3,3,3,a,b,c,d,2
#S7
2,1,1,1,1,1,1,l,a,2
2,1,1,1,1,l,2,2,a,2
2,1,1,l,2,2,2,2,0,l
2,1,1,1,2,2,2,2,3,2
2,1,1,2,2,2,2,2,3,1
2,1,2,2,2,2,2,2,a,2
2,2,2,2,2,2,2,2,0,1
2,2,2,2,2,2,2,2,3,2
#B3
0,1,1,1,0,0,0,0,0,1
0,1,1,1,3,a,b,c,d,2
0,1,1,2,3,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,1,1,2,3,3,a,b,c,2
0,1,2,2,3,3,0,0,0,1
0,1,2,2,a,0,0,0,0,2
0,1,2,2,3,3,3,a,b,2
0,2,2,2,3,3,3,0,0,1
0,2,2,2,a,b,0,0,0,2
0,2,2,2,3,3,3,3,a,2
0,1,1,1,2,f,g,h,i,3
0,1,1,3,f,g,h,i,j,3
0,1,3,3,f,g,h,i,j,3
0,3,3,3,f,g,h,i,j,3
3,1,1,l,a,b,c,d,0,2
3,1,1,l,3,3,3,3,3,2
3,2,2,l,a,b,c,d,0,2
3,2,2,l,3,3,3,3,3,2
#D1
1,1,3,a,0,0,0,0,0,3
1,1,0,0,0,0,0,0,0,0
1,1,3,3,3,a,b,c,d,0
1,2,0,0,0,0,0,0,0,3
1,2,3,0,0,0,0,0,0,0
1,2,3,3,a,0,0,0,0,3
1,2,3,3,3,3,a,b,c,0
2,1,3,3,0,0,0,0,0,3
2,1,a,0,0,0,0,0,0,0
2,1,3,3,3,a,b,c,d,0
2,2,a,a,a,0,0,0,0,3
2,2,3,a,0,0,0,0,0,0
2,2,3,3,3,3,a,b,c,0
#D4+
1,1,1,2,n,f,g,h,i,3
1,1,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,3,3,n,f,g,h,i,j,3
1,1,3,2,2,2,2,2,2,3
1,2,2,2,f,g,h,i,j,3
1,n,o,p,q,r,s,t,u,0
2,1,1,1,f,g,h,i,j,3
2,1,1,3,f,g,h,i,j,3
2,1,3,3,f,g,h,i,j,3
2,3,3,3,f,g,h,i,j,3
2,2,2,2,f,g,h,i,j,3
2,n,o,p,q,r,s,t,u,0
3,n,o,p,q,r,s,t,u,0
HotWheels9232 wrote: ↑August 21st, 2022, 6:28 pm
Moosey wrote: ↑August 20th, 2022, 8:36 pm
dots are B3/S
Same for obo(i think)
The same is true of knight-separated dots and B2n-dots. In fact, the two layers behave independently.
By the way, I can't run Golly 4+. Is there an easier way to run this rule besides LifeViewer?
Any sufficiently advanced software is indistinguishable from malice.