B35/S23

For discussion of other cellular automata.
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Extrementhusiast
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B35/S23

Post by Extrementhusiast » October 14th, 2011, 8:01 pm

The addition of B5 to the original Game of life still produces a complicated rule. Ironically, it's more stable. Here is a pattern collection:

Code: Select all

x = 33, y = 81, rule = B35/S23
29b2o$28bo2bo$27bo4bo$27bo4bo$28bo2bo$29b2o19$obo14bobobobo$3o14bo5bo$
17bobobobo$3o$obo12$9b2o$8bobo$7bo2bo$7bobo$7bo2bo$8bobo$9b2o5$9b2o$8b
o3b2o$8bobo$7bobobobo$8bobo$8bo3b2o$9b2o5$11b3o2$9b3obo$8bo2bo$7b2o$8b
obo$9bo6$6bo3b2o6bo$6b2ob4o5bo$6bo5b2o2b5o$9bo3b3obo$9bob2ob2obo$11b3o
$12b2o!
This does not include the patterns that also work in the original Game of Life.
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LumpsOfMuck
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Re: B35/S23

Post by LumpsOfMuck » October 14th, 2011, 8:14 pm

I looked into this rule a bit more and I found that both the pi heptomino and r pentomino die off very rapidly and completely in this rule. THe lumps of muck reaction lasts awhile but it too dies off completely. I bet that's why this rule is so stable. Nice find on the spaceships btw

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Extrementhusiast
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Re: B35/S23

Post by Extrementhusiast » October 14th, 2011, 8:18 pm

Oh, it's publicly available on David Bell's website for ALL Life-like cellular automata.
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LumpsOfMuck
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Re: B35/S23

Post by LumpsOfMuck » October 14th, 2011, 8:30 pm

oops. But they are still cool

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Lewis
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Re: B35/S23

Post by Lewis » October 15th, 2011, 7:17 am

A small P2, two P3 oscillators, and a p8 which occasionally occurs naturally:

Code: Select all

x = 19, y = 32, rule = 23/35
5b2o$6bo$4bob2o$4b2obo$5bo$5b2o6$4bobo9b2o$6bo5b2obo2bo$3obob
o5b2obo2bo$2bobo11b2o$2bo9b2o$5b3o3bo2bob2o$11bo2bob2o$12b2o6$
4b2o$3bo2bo$2bo$2bo3bo$2bo3bo$2bo$3bo2bo$4b2o!

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Extrementhusiast
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Re: B35/S23

Post by Extrementhusiast » October 15th, 2011, 4:46 pm

One of your P3s can perturb a small object:

Code: Select all

x = 9, y = 12, rule = B35/S23
2bobo$bo3bo$o3bo$b2o2$3bo$3bo2b3o$2b2ob2o2$3bob2o$4b2o$3b3o!
This object can also be hassled normally in regular Life, except with a caterer or jam.

Also, I have not been able to find an eater for the regular 2c/5 spaceship (or any other, but I haven't checked).

EDIT: Eater for c/2 spaceship is a block:

Code: Select all

x = 24, y = 7, rule = B35/S23
19b2o$18bo3b2o$2o16bobo$2o15bobobobo$18bobo$18bo3b2o$19b2o!
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Extrementhusiast
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Re: B35/S23

Post by Extrementhusiast » October 15th, 2011, 6:47 pm

Also, the nearby rule B35/S023 has a dinky diagonal puffer:

Code: Select all

x = 5, y = 5, rule = B35/S023
4bo2$b2o$o2bo$b2o!
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Tropylium
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Re: B35/S23

Post by Tropylium » October 21st, 2011, 4:28 pm

A very organic p412 from B358/S23:

Code: Select all

x = 7, y = 9, rule = B358/S23
2o3b2o$3o2bo$bo4$2bo$2bo$2bo!
---

The beehive explosion seems fairly versatile for engineering. I found a p26 loop, possibly useful as a sparker:

Code: Select all

x = 12, y = 12, rule = B35/S23
8b2o$8b2o$3o5b2o$3o5$9b3o$2b2o5b3o$2b2o$2b2o!
And a p14 wick:

Code: Select all

x = 120, y = 2, rule = B35/S23
3o4bo2b3o4bo2b3o4bo2b3o4bo2b3o4bo2b3o4bo2b3o4bo2b3o4bo2b3o4bo2b3o4bo2b
3o4bo2b3o4bo$2bo4b3o2bo4b3o2bo4b3o2bo4b3o2bo4b3o2bo4b3o2bo4b3o2bo4b3o
2bo4b3o2bo4b3o2bo4b3o2bo4b3o!
---

Also what patterns from Life still work in "5life"? The smallest four p2 do, as do the phoenices, and Octagon II. Any other shared oscillators?

Simple still lifes that remain:
—block
—tub/barge series
—snake series
—ship
—aircraft carrier (and its siamizations with snakes)
—pond and lakes
—mango
—table/cap (on themselves; not stabilizable by a block)

A "long cap" works as a 3-cell induction coil, but it needs a tub for stabilization at the other end. This allows for a spark coil variant:

Code: Select all

x = 12, y = 16, rule = B35/S23
2bo6bo$bobo4bobo$2bo6bo2$5o2b5o$o3bo2bo3bo$b3o4b3o2$b3o$o3bo3b3o$5o2bo
3bo$7b5o$2bo$bobo5bo$2bo5bobo$9bo!
A few larger still lifes (the first in fact works even in HighLife too):

Code: Select all

x = 15, y = 23, rule = B35/S23
7bo$5b5o$4bo5bo$4bo2bo2bo$2b2ob5ob2o$bo2bo5bo2bo$bo2bo2bo2bo2bo$2ob2ob
obob2ob2o$bo2bo2bo2bo2bo$bo2bo5bo2bo$2b2ob5ob2o$4bo2bo2bo$4bo5bo$5b5o$
7bo3$4b2ob2o$2obobobobob2o$bobobobobobobo$bobobobobobobo$2b2obobobobob
2o$6b2ob2o!

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Tropylium
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Re: B35/S23

Post by Tropylium » October 21st, 2011, 7:16 pm

p10 obliq wick:

Code: Select all

x = 78, y = 22, rule = B35/S23
76b2o$76bo$68b2o3b2o$68bo3b2o$60b2o3b2o$60bo3b2o$52b2o3b2o$52bo3b2o$
44b2o3b2o$44bo3b2o$36b2o3b2o$36bo3b2o$28b2o3b2o$28bo3b2o$20b2o3b2o$20b
o3b2o$12b2o3b2o$12bo3b2o$4b2o3b2o$4bo3b2o$b2o$2o!

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Lewis
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Re: B35/S23

Post by Lewis » September 2nd, 2012, 12:45 pm

Some new oscillators (p4, 5, 16 and 24):

Code: Select all

x = 46, y = 80, rule = B35/S23
29bo$28bobo$29bo$9b2o4b2o$10bo5bo9bo5bo$9bo5bo9bo7bo$9b2o4b2o10b5o$11b
ob2o7bo4bo3bo4bo$11b2obo6bobo3bo3bo3bobo$15b2o5bo4bo3bo4bo$16bo10b5o$
15bo9bo7bo$15b2o9bo5bo$16bo$15bo13bo$15b2o11bobo$29bo3$10b2obo$10bob2o
$8b2o15bo10bo$8bo11b2o2bobo4b2o2bobo$9bo10bo2bobo5bo2bobo$8b2o14bo10bo
$10b2obo$10bob2o$14b2o8bo7bo$14bo5bo2bobo5bobo2bo$15bo4b2o2bobo3bobo2b
2o$14b2o9bo5bo$10b2obo$10bob2o4$36b3o$37bo2$37bo$36b3o2$11bob2o$4b2o5b
2obo8bo3bo8bo$5bo3b2o12b2ob2o6b2o$4bo5bo12bo3bo5b4o$4b2o3bo23bo$5bo3b
2o$4bo6bob2o20bo$4b2o5b2obo17b4o5bo3bo$5bo3b2o4b2o16b2o6b2ob2o$4bo5bo
5bo15bo8bo3bo$4b2o3bo5bo$5bo3b2o4b2o$4bo6bob2o15b3o$4b2o5b2obo16bo2$
31bo$30b3o8$2bob2o$2b2obo5b2o4b2o$6b2o4bo5bo11bo$7bo3bo5bo12b2obo$6bo
4b2o4b2o13b2o3b2o$6b2o5bob2o20bo$2bob2o7b2obo19bo$2b2obo11b2o10b2o5b2o
$2o16bo11bo$bo15bo11bo$o16b2o9b2o3b2o$2o16bo14bob2o$2bob2o11bo18bo$2b
2obo11b2o!
EDIT: a p33:

Code: Select all

x = 34, y = 15, rule = 23/35
ob2o5bob2o10b2o6b2o$2obo5b2obo9b3o6b3o$4b2o7b2o$5bo8bo$4bo8bo
11b2o2b2o$4b2o7b2o10bo4bo$ob2o5bob2o$2obo5b2obo$4b2o7b2o$5bo8b
o10bo4bo$4bo8bo11b2o2b2o$4b2o7b2o$ob2o5bob2o$2obo5b2obo9b3o6b
3o$23b2o6b2o!

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Lewis
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Re: B35/S23

Post by Lewis » August 1st, 2014, 9:07 am

Here's a few new oscillators I've recently found in this rule. With the exception of the P82, these were all found by running large amounts of random symmetrical soups, and keeping track of the cumulative count for each object type in each symmetry type (I could post up the results of these so far, in the unlikely event that anyone's interested).

Code: Select all

x = 54, y = 67, rule = B35/S23
12bob2o$12b2obo$16b2o$17bo$16bo7b2ob2o11b2ob2ob2ob2o$16b2o3bo3bobo3bo
5bo3bobo3bobo3bo$12bob2o5bo2b2ob2o2bo5bo2b2ob2ob2ob2o2bo$12b2obo5bo3bo
bo3bo5bo3bobo3bobo3bo$10b2o12b2ob2o11b2ob2ob2ob2o$11bo$10bo$10b2o$12bo
b2o$12b2obo5$10b2o4b2o$10bo5bo5b2ob2o4bo$11bo5bo3b3ob3o3b3o$10b2o4b2o
4b2ob2o4bo$12b2obo$12bob2o$16b2o$16bo$17bo$16b2o5bo4b2ob2o4bo3b2o$16bo
4b3o3b3ob3o3b3ob3o$17bo5bo4b2ob2o4bo3b2o$16b2o4$12bob2o$12b2obo$10b2o
4b2o$11bo5bo5bo2bo2bo$10bo5bo6bobo3bo$10b2o4b2o5bob2o2bo$12bob2o$12b2o
bo7bob2o2bo$10b2o4b2o5bobo3bo$11bo5bo5bo2bo2bo$10bo5bo$10b2o4b2o$12bob
2o$12b2obo3$29b3o7b3o$2bob2o6bob2o13bo2bo5bo2bo$2b2obo6b2obo13bo2bo5bo
2bo$2o4b2o8b2o12b3o5b3o$bo5bo9bo$o5bo9bo13b3o5b3o$2o4b2o8b2o13b2o5b2o$
2bob2o6bob2o$2b2obo6b2obo$2o4b2o2b2o$bo5bo3bo19b2o5b2o$o5bo3bo19b3o5b
3o$2o4b2o2b2o$2bob2o6bob2o14b3o5b3o$2b2obo6b2obo13bo2bo5bo2bo$29bo2bo
5bo2bo$29b3o7b3o!
The P2 and P4 are both extensible, and the P8 sort of resembles the Smiley in normal Life rules.

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Lewis
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Re: B35/S23

Post by Lewis » August 19th, 2014, 1:35 pm

Found a small c/2 (p136 I think) orthogonal puffer in this rule, is this the first infinite growth known?

Code: Select all

x = 10, y = 7, rule = B35/S23
2b3o$b4o$4o3b2o$b2o5b2o$4b2ob2o$4b4o$5bo!
Also, various new oscillators (p3, 4 and 5):

Code: Select all

x = 59, y = 51, rule = B35/S23
2bob2o10bo3bo11bo3bo$2b2obo9bobobobo9bobobobo$6b2o44b2o$7bo7bo5bo9bo5b
o11bo2bobob2o$6bo5bobob2ob2obobobobobob2ob2obobo7bobobobobo$6b2o3bo3bo
5bo9bo5bo3bo7bo2bobobo$2bob2o6bo2bo5bo2b5o2bo5bo2bo11bobob2o$2b2obo41b
5o2bobo$6b2o4bo2bo5bo2b5o2bo5bo2bo6bo6bobo$7bo3bo3bo5bo9bo5bo3bo6b6o3b
2o$6bo5bobob2ob2obobobobobob2ob2obobo17bo$6b2o7bo5bo9bo5bo10b6o3bo$2bo
b2o42bo2bo2bobo$2b2obo9bobobobo9bobobobo16b2o$16bo3bo11bo3bo6$2o4b2o$b
o5bo$o5bo10bo$2o4b2o7b3o3bo$2bob2o11bo3bo$2b2obo14b3o$6b2o$7bo6b3o$6bo
8bo3bo$6b2o7bo3b3o$7bo11bo$6bo$6b2o5$2b2obo$2bob2o$2o13b3ob3o$o15b2ob
2o$bo10b3o7b3o$2o10bo4bobo4bo$2b2obo11bobo$2bob2o11bobo$6b2o4bo4bobo4b
o$6bo5b3o7b3o$7bo8b2ob2o$6b2o7b3ob3o$2b2obo$2bob2o!
EDIT: Combining two or more of the puffers gives others with various periods other than 136. This one is p24 and only produces one bi-block per cycle:

Code: Select all

x = 15, y = 15, rule = B35/S23
11bo$3o4b4o2bo$o6bo6bo$o3b2obo6bo$bo6bo2bob2o$3bobo4b3o$4bo2$4bo$3bobo
4b3o$bo6bo2bob2o$o3b2obo6bo$o6bo6bo$3o4b4o2bo$11bo!
There will probably be a way of making a high-period spaceship by combining several puffers together, but I haven't found a way yet.

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calcyman
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Re: B35/S23

Post by calcyman » September 14th, 2014, 9:42 pm

Your p136 orthogonal puffer came out of apgsearch v0.4:

Code: Select all

#C SHA-256(2014-09-15T01:53:29.429000_apg1012013)
x = 16, y = 16, rule = B35/S23
2bo4b4obo2bo$2o2b2o2b2o4b2o$4obobo2b3o2bo$2o2bobo2bobob2o$2b4o4b3o$b2o
2bo4bobo2bo$3o2b2obob3o$o2bobobobob5o$bobob5obo2b2o$3bo2b4ob5o$3b3obob
ob5o$o2b2obob2o2bo$2o3bobobo2bobo$obobo3bob5o$b2o2bob2ob2o2b2o$b3o2bo
3bo2bobo!
The script calls it yl68_1_17_f843afff9c5c3cef7d244e5948674525, though, since it considers the puffer to be a period-68 linear-growth pattern. (It doesn't recognise the difference between a gun, puffer, wickstretcher or slidegun -- it just analyses the population plot!)

Pulsars are much rarer in this rule than in B3/S23, but still occur in the wild:

Code: Select all

#C SHA-256(2014-09-15T01:54:18.077000_apg45336)
x = 16, y = 16, rule = B35/S23
bo3bo2bo2bobobo$b2o6bobobo$3b2o2bo2bob2obo$o3bobobo2b2o2bo$3obob2o4b2o
$3bo4b2o2bo$b3obob2o3b2obo$b2obo2bo2bo$o3bob2ob2o2b2o$b3ob2o3b3ob2o$ob
o2bo2b3ob2o$o2bo3b4o4bo$b3o7bobobo$2obo3b2o2b2ob2o$2b2o2bo3b2o2bo$o2bo
bobo2b2o3bo!
I suppose B35/S23 is the antithesis of B3/S238 in this respect...
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Lewis
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Re: B35/S23

Post by Lewis » September 15th, 2014, 3:25 am

I've also noticed in 23/35 that the P2 Washing Machine occurs occasionally (about half as frequently as the pulsar), but as far as I can remember it hasn't been seen in regular Life:

Code: Select all

x = 16, y = 16, rule = B35/S23
o7b4o2b2o$o2bo4bob3obo$bo2bobo2bobo$bo2bobo2bobo3bo$2bob3o2b2obobo$4bo
bobo2bobo$2b4ob6ob2o$2o2bobob7o$o2b5ob3o2bo$b2o3b2o2b2obobo$b3obo3bob
2obo$3b2obob2o4bo$b2o5bo3bo2bo$bo2bo3bo$o3bo2bo2b2obo$2obobo2b5o!
Also the following interaction between the small P4 and P8 oscillators:

Code: Select all

x = 16, y = 16, rule = B35/S23
5o4b2obo$3b2obo4bobobo$bo2b2ob3o2b3o$4o2bo2b4ob2o$obo2b5ob2ob2o$2obo2b
obobob3o$o2bo2bo4b2obo$b2ob2o2bobob2o$b4o2b3ob2ob2o$ob2ob3o3b2o2bo$2b
2ob2o2b3ob2o$ob2o2bob5obo$2ob2o3bobo2bo$bo2b2o2bob2obobo$2b2o3b2ob2ob
2o$o5b2ob5obo!

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Re: B35/S23

Post by Lewis » September 27th, 2014, 4:14 pm

Modifying apgsearch to run soups with various symmetries found the following few oscillators (p4, 5 and 8 ):

Code: Select all

x = 75, y = 88, rule = B35/S23
20b2o4b2o$21bo4bo$20bo6bo$19b2o6b2o$2o4b2o10bo3bo2bo3bo$bo5bo9bo3bo4bo
3bo13b2o6b2o$o5bo9bo14bo11bo2bo4bo2bo$2o4b2o5bob2o14b2obo7bo4bo2bo4bo$
2bob2o7b2o3bo10bo3b2o8bo3bo2bo3bo9bob2ob2obo$2b2obo11bo12bo12bo3bo2bo
3bo8bobobobobobo$6b2o39bo2bo11bo4bobo4bo$7bo39bo2bo11bo4bobo4bo$6bo10b
o12bo12bo3bo2bo3bo8bobobobobobo$6b2o5b2o3bo10bo3b2o8bo3bo2bo3bo9bob2ob
2obo$7bo5bob2o14b2obo7bo4bo2bo4bo$6bo9bo14bo11bo2bo4bo2bo$6b2o9bo3bo4b
o3bo13b2o6b2o$18bo3bo2bo3bo$19b2o6b2o$20bo6bo$21bo4bo$20b2o4b2o8$20bo
6bo$19bobo4bobo$20bobo2bobo$2b2obo16bo2bo$2bob2o16bo2bo$2o13bo6bo2bo6b
o13bo6bo$o13bobo4bo4bo4bobo11bobo4bobo$bo13bo4bo6bo4bo13bobo2bobo$2o
14b4o8b4o15bo4bo$2b2obo$2bob2o35bo4bo6bo$6b2o8b4o8b4o8bobo2bob2o3b2o$
6bo8bo4bo6bo4bo8bobo2bo$7bo6bobo4bo4bo4bobo8bo3bo$6b2o7bo6bo2bo6bo$2b
2obo16bo2bo$2bob2o16bo2bo16bo$20bobo2bobo13bobo2bo$19bobo4bobo11bobo2b
2o$20bo6bo13bo7$49bo$49bo$48b3o4$48b3o$49bo$4b2obo41bo$4bob2o11bo2bo$
2b2o4b2o7bobo2bobo24bo$2bo5bo8bo6bo$3bo5bo8b6o24b3o$2b2o4b2o39bo$4b2ob
o$4bob2o27bo3bo5bo7bo5bo3bo$2b2o4b2o23b3o3b3obob2o5b2obob3o3b3o$2bo5bo
9b6o11bo3bo5bo7bo5bo3bo$3bo5bo7bo6bo$2b2o4b2o7bobo2bobo24bo$4b2obo11bo
2bo25b3o$4bob2o$49bo2$49bo$49bo$48b3o4$48b3o$49bo$49bo!

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Re: B35/S23

Post by praosylen » December 27th, 2014, 5:56 pm

P11 oscillator, reminiscent of Achim's p11, found with apgsearch:

Code: Select all

x = 20, y = 20, rule = B35/S23
7b6o2$5bo8bo$4bobo6bobo$3bobo8bobo$2bobo10bobo$3bo12bo$o18bo$o18bo$o
18bo$o18bo$o18bo$o18bo$3bo12bo$2bobo10bobo$3bobo8bobo$4bobo6bobo$5bo8b
o2$7b6o!
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Re: B35/S23

Post by praosylen » February 27th, 2015, 3:00 pm

A c/2 ship based on the puffer here:

Code: Select all

x = 86, y = 93, rule = B35/S23
5$38bo$36b2obo31b3o$34b3o3bo18bo10b4o$33bobo3bo19bo9b4o3b2o$33b4o20bo
2bo6bob3o5b2o$36b2obo17b2ob4o2b4o3b2ob2o$37bobobobo14bo4bo9b4o$41bo17b
ob2o11bo$17b3o21bo19bo$16bo2bo17b3o2bobo15b3o$16bo2b2o17bo21b3o$15bo3b
o20bo4b2o14bo$15bo2bo20b2o3bo2bo11bob2o11bo$17b2o19bo8b2o9bo4bo9b4o$
16bo22bob4ob3obo6b2ob4o2b4o3b2ob2o$16bo24b6o10bo2bo6bob3o5b2o$41b4o6bo
7bo9b4o3b2o$51bo7bo10b4o$49b2o20b3o$49bo$48bo$48bo$59b2o8bo6b3o$58bo2b
3o4b2o4bo2bob2o$58b3o2b2o4bo3bo6bo$57b2o3bob2ob3o3bo6bo$58b8o2b2o3b4o
2bo$19bo39bo2bobo3bo8bo$19bo40b4o$18b3o14b3o24bo$62bo$33bo5bo20b4o$20b
o12bo5bo5bo13bo2bobo3bo8bo$11bo21bo5bo3bo2bo11b8o2b2o3b4o2bo$9b3o3bo
27bo13b2o3bob2ob3o3bo6bo$14b3o18b3o4bo4bo10b3o2b2o4bo3bo6bo$9bo2b6o23b
2ob4o10bo2b3o4b2o4bo2bob2o$12bo4b2o22bo2b3o12b2o8bo6b3o$10bo2b5o24b2ob
2o$13b2obo26b2o$10bob3o5$10bob3o$13b2obo26b2o$10bo2b5o24b2ob2o$12bo4b
2o22bo2b3o12b2o8bo6b3o$9bo2b6o23b2ob4o10bo2b3o4b2o4bo2bob2o$14b3o18b3o
4bo4bo10b3o2b2o4bo3bo6bo$9b3o3bo27bo13b2o3bob2ob3o3bo6bo$11bo21bo5bo3b
o2bo11b8o2b2o3b4o2bo$20bo12bo5bo5bo13bo2bobo3bo8bo$33bo5bo20b4o$62bo$
18b3o14b3o24bo$19bo40b4o$19bo39bo2bobo3bo8bo$58b8o2b2o3b4o2bo$57b2o3bo
b2ob3o3bo6bo$58b3o2b2o4bo3bo6bo$58bo2b3o4b2o4bo2bob2o$59b2o8bo6b3o$48b
o$48bo$49bo$49b2o20b3o$51bo7bo10b4o$41b4o6bo7bo9b4o3b2o$16bo24b6o10bo
2bo6bob3o5b2o$16bo22bob4ob3obo6b2ob4o2b4o3b2ob2o$17b2o19bo8b2o9bo4bo9b
4o$15bo2bo20b2o3bo2bo11bob2o11bo$15bo3bo20bo4b2o14bo$16bo2b2o17bo21b3o
$16bo2bo17b3o2bobo15b3o$17b3o21bo19bo$41bo17bob2o11bo$37bobobobo14bo4b
o9b4o$36b2obo17b2ob4o2b4o3b2ob2o$33b4o20bo2bo6bob3o5b2o$33bobo3bo19bo
9b4o3b2o$34b3o3bo18bo10b4o$36b2obo31b3o$38bo!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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Lewis
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Re: B35/S23

Post by Lewis » September 5th, 2015, 8:54 am

c/5 orthogonal ship:

Code: Select all

x = 15, y = 65, rule = B35/S23
4b3ob3o$4b3ob3o$5bo3bo$6bobo$4bobobobo$4b2o3b2o2$b2o9b2o$b3o7b3o$6bobo
$5b2ob2o$4b2o3b2o$4b3ob3o2$4bo5bo$5b2ob2o$4bobobobo$4b2o3b2o$3bo2bobo
2bo$6b3o$4bo5bo$5bo3bo$6b3o$5b2ob2o3$6b3o$6bobo$6b3o$3bo7bo$4b2o3b2o$
6b3o$6b3o$5b2ob2o2$5b2ob2o$5bo3bo$4b2o3b2o$5b2ob2o$4b3ob3o$7bo$5bo3bo$
5bo3bo$4b3ob3o$2bo9bo$2bo2b5o2bo$b2ob7ob2o$b4o5b4o$bo4bobo4bo$2bo3bobo
3bo$2bo9bo$3b3o3b3o$5bo3bo$3b3o3b3o$bo3bo3bo3bo$o5bobo5bo$2o2bobobobo
2b2o$2bobobobobobo$2o2b2o3b2o2b2o$6o3b6o$4bo5bo$4b2o3b2o$2b3obobob3o2$
4b3ob3o!

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Xenonquark
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Re: B35/S23

Post by Xenonquark » October 3rd, 2015, 1:10 pm

So.. I'm not the only one who knew of this.

EDIT:

Code: Select all

x = 11, y = 7, rule = B35/S23
2b2o$bo3b2o$bobo4bobo$obobobob2o$bobo4bobo$bo3b2o$2b2o!
A tagalong for one of the c/2 spaceships posted in this thread. A very small one at that.
Twelve plus one is equal to eleven plus two, anagram or not.

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Lewis
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Re: B35/S23

Post by Lewis » April 30th, 2016, 12:52 pm

P13 oscillator found by APGsearch (symmetry C4_4):

Code: Select all

x = 32, y = 32, rule = B35/S23
bboooooooobobbobobooobbobbobobob$
ooobobbbbbboooobbbobboboboooooob$
bobboooobobbbooboobbbbbobobooboo$
oooobobboobbbbbbboobboooooboobbo$
booobboooobbooobooboboboooobbooo$
oobboobooooboobobbbobobboboboobo$
boooobobbobbbboobooboobbbobobobo$
bbbooobbobboboobobbooobobboobobo$
ooooobboobboooobooobboooobooobbo$
bbbobbbbooboboooboooooobbooooobo$
bobooooooooobbobbooobobbbbobbbbb$
obbbbboobobooobbooobooooobbbbboo$
obbbooboboobbbooobbbobbobboobbob$
oobobboboooobbobbbbbobooobooboob$
bboooboboooobbobbooobooooobobooo$
obobobboobboobbbbbbobbobboobbbbb$
bbbbboobbobbobbbbbboobboobbobobo$
ooobobooooobooobbobboooobobooobb$
booboobooobobbbbbobboooobobboboo$
bobboobbobbobbbooobbbooboboobbbo$
oobbbbbooooobooobboooboboobbbbbo$
bbbbbobbbbobooobbobbooooooooobob$
obooooobbooooooboooboboobbbbobbb$
obboooboooobboooboooobboobbooooo$
oboboobbobooobboboobobbobbooobbb$
obobobobbboobooboobbbbobboboooob$
oboobobobbobobbboboobooooboobboo$
ooobbooooboboboobooobboooobbooob$
obboobooooobboobbbbbbboobboboooo$
ooboobobobbbbbooboobbboboooobbob$
boooooobobobbobbboooobbbbbbobooo$
bobobobbobbooobobobboboooooooobb!

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praosylen
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Re: B35/S23

Post by praosylen » September 10th, 2016, 8:24 pm

A number of methuselahs:

537

Code: Select all

x = 6, y = 6, rule = B35/S23
4o$2obo$obo2bo$bo3bo$5bo$3bo!
545

Code: Select all

x = 11, y = 5, rule = B35/S23
5bo$6bo2b2o$b2o2bo2bobo$2o2bo3b2o$2b2o4bo!
(Gen 20 of the following, minus sparks):

Code: Select all

x = 6, y = 6, rule = B35/S23
6o$2o2bo$ob3o$5o$obobo$2b3o!
497

Code: Select all

x = 5, y = 7, rule = B35/S23
b2o$3b2o$3bo3$o$3o!
(6-gen precursor to gen 70 of the following):

Code: Select all

x = 9, y = 4, rule = B35/S23
o7bo$bo3bo2bo$bobobo2bo$4b2o!
(Modified form of gen 7 of the following):

Code: Select all

x = 7, y = 5, rule = B35/S23
5bo$2bob3o$bo4bo$o3bo$bo2bo$2bo!
678:

Code: Select all

x = 6, y = 6, rule = B35/S23
5o$bobo$bo2bo$2obobo$bo$6o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

Re: B35/S23

Post by FlameandFury » September 13th, 2016, 7:05 pm

Weird P2:

Code: Select all

x = 25, y = 23, rule = B35/S23
$11bo$9bo2bo$9bo2b4o$10bo2bo$13bo$9b2o$12b2o5bo$4bobobo10bo$3b2obo4bo
3bob3o$3b2o6bo3bo3b2o$3b2o2bobo2b2o7bo$7bo8bobo$3b3o5bo4bo2b2o$14bo$
10b2o$13b2o$9bo$9bob4o$9bob3o!
what is sesame oil?

FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

Re: B35/S23

Post by FlameandFury » September 13th, 2016, 9:27 pm

Code: Select all

x = 49, y = 18, rule = B35/S23
$13bobob2o3bo3bo3b2obobo$4b4o3bobo2bo5bo3bo5bo2bobo3b4o$4bo3b3o4bo3b2o
7b2o3bo4b3o3bo$3b2o2bo3b2o5bob3o3b3obo5b2o3bo2b2o$3b2o6b3o2bo3b3o3b3o
3bo2b3o6b2o$2b3o6b3ob3o2b3o3b3o2b3ob3o6b3o$2b3o6b3ob3o2b3o3b3o2b3ob3o
6b3o$3b2o6b3o2bo3b3o3b3o3bo2b3o6b2o$3b2o2bo3b2o5bob3o3b3obo5b2o3bo2b2o
$4bo3b3o4bo3b2o7b2o3bo4b3o3bo$4b4o3bobo2bo5bo3bo5bo2bobo3b4o$13bobob2o
3bo3bo3b2obobo!
Statorless P4
what is sesame oil?

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BlinkerSpawn
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Re: B35/S23

Post by BlinkerSpawn » September 13th, 2016, 9:34 pm

The halves can, of course, be seperated.

Code: Select all

x = 21, y = 12, rule = B35/S23
11bobob2o3bo$2b4o3bobo2bo5bo$2bo3b3o4bo3b2o$b2o2bo3b2o5bob3o$b2o6b3o2b
o3b3o$3o6b3ob3o2b3o$3o6b3ob3o2b3o$b2o6b3o2bo3b3o$b2o2bo3b2o5bob3o$2bo
3b3o4bo3b2o$2b4o3bobo2bo5bo$11bobob2o3bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

Re: B35/S23

Post by FlameandFury » September 13th, 2016, 9:39 pm

It also supports T-noses. Currently running other search for oscillators.
what is sesame oil?

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